Re: 16 bit tif from photoshop not working in softimage?

2012-11-20 Thread Luc-Eric Rousseau
On Mon, Nov 19, 2012 at 10:48 PM, Schoenberger x...@digidragon.de wrote:
 Not like .IFF, which can also do everything (even maya scene files are
 actually the .IFF format).
 MAC and PC save the format differently, RGB + CMYK + YCbCr + CIE Lab, 5
 different compressions (lzw required a paid license), prefilters..
 TIFF has pages (I think the official paper has about 100 pages) for its
 specification, IFF only 1-2 pages.
 Therefore I can understand if not all features are implemented by every app.

 .exr is a complete different story.
 It just works because you have a complete loader/writer because it is open
 source or you can download a compiled .dll.
 You can not make any mistake.


TIFF and OpenEXR are the same story, actually.  Every application is
using the open source implementation of TIFF, libtiff
http://www.remotesensing.org/libtiff/  Nobody is reading the spec and
trying to implement that.

For OpenEXR, many applications are using the simplified RGBA
interface, or need channels called R, G..
in either case if you have different channels, nothing will load.
Also, there are various versions of the OpenEXR library in the wild
and you may not be able to load newer files.  (Tiff is much older and
therefore the library has changed less often)

A user that's producing CYMK or CIE textures and baffled at TIFF is
probably not smart enough to understand OpenEXR better and will run
into problem with that as well. At one point, I think you have
understand your craft and tools.

Tiff does the right thing, it's adobe's portable, multi channel image
format that saves all the bits you can produce in Photoshop except for
layer information.  An app that needs RGB input shouldn't be trying to
emulate a printer to get CMYK color it got right, the user deserves
that to fail.

Mental Image dropped support for LZW compression because there was a
dispute for a patent, which expired in 2003.
There is no license to pay to use it since then. Mental Ray added
support for it back in version 3.10

Softimage should have made a TIFF file parser replacement for mental
ray to save us all from all these support issues for the last 12
years.  It's another case of misplaced priorities in rendering IMHO.
What I did on my side of the app was log a warning  to tell the user
that the image clip uses a compression not supported by mental ray.


RE: 16 bit tif from photoshop not working in softimage?

2012-11-19 Thread Schoenberger
also, i believe a .tx format is actually a tif or exr format underneath. the 
extension is really just to say to the user
this has been processed by the maketx utility.
Just try to add a .tif to the file and you know :-)
Or you can open the file in a text editor and see that the file starts with the 
tif magic id  II.
 
 
 unfortunately many apps have not implemented the full API of Tiff and support 
 multiple channels.
I do not like .TIFF from the developer view. They made a file format which can 
do a lot.
You could add anything, not only images. But digging into the format itself is 
complex. 
Not like .IFF, which can also do everything (even maya scene files are actually 
the .IFF format).
MAC and PC save the format differently, RGB + CMYK + YCbCr + CIE Lab, 5 
different compressions (lzw required a paid license),
prefilters..
TIFF has pages (I think the official paper has about 100 pages) for its 
specification, IFF only 1-2 pages. 
Therefore I can understand if not all features are implemented by every app.
 
.exr is a complete different story.
It just works because you have a complete loader/writer because it is open 
source or you can download a compiled .dll. 
You can not make any mistake.
Beside one, you can forget to implement the cropped region on load.
(Like Adobe!! Anyone would like to join to report it that they increase the 
priority for that bug?)
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Sunday, November 18, 2012 12:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not working in softimage?


yep :) 

...i am converting them to an optimal rendering format for arnold during 
publish...

also, i believe a .tx format is actually a tif or exr format underneath. the 
extension is really just to say to the user this has
been processed by the maketx utility.



On Sat, Nov 17, 2012 at 3:03 PM, Alan Fregtman alan.fregt...@gmail.com wrote:


Arnold has the maketx commandline utility to make .tx files out of textures. 
At work we made a batch job for the farm that
converts a scene's textures to (mipmapped) .tx for Arnold's sake. 

In the renderer options somewhere there is a toggle to make Arnold use .tx 
files if it finds them in the same root as the texture
paths. It's pretty handy.


On Sat, Nov 17, 2012 at 3:40 PM, Steven Caron car...@gmail.com wrote:


its not for softimage, its for arnold. arnold uses open image io which does 
support automatic mip mapping but we dont use it much...
i can't be sure that softimage uses available mip map levels for displaying in 
the viewport. 

s
 



RE: 16 bit tif from photoshop not working in softimage?

2012-11-17 Thread Eric Cosky
This is the most intriguing comment in this thread to me - I never
considered using images with mipmaps for rendering in Softimage. I didn't
realize any file formats outside of DDS even supported them, and it never
crossed my mind that Softimage would use them for rendering if available. I
assumed the renderer would create them on the fly as needed, which it seems
would only incur a small load time cost with the same end result. I'd be
interested in hearing more about why  how people typically setup and use
mipmaps for Softimage, in particular, is there any practical difference in
the resulting image or time of rendering? 

Thanks

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Thursday, November 15, 2012 6:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not working in softimage?

 

tifs are perfectly fine... they support many bit depths, mip mapping, and
tiling. i did a comparison to exr as a texture format years ago and
OIIO/Arnold liked the tif files better.

s

 

On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:

What do people here use as a standard format?  I always thought tiff
was the least offensive format but after running into some issues with
the byte order bs we're wondering if png's might be better?


On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
emailgeneonthel...@gmail.com wrote:
 .tif's =  the devil



 ... that is all



 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** Freelance for hire **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~


 



Re: 16 bit tif from photoshop not working in softimage?

2012-11-17 Thread Steven Caron
its not for softimage, its for arnold. arnold uses open image io which does
support automatic mip mapping but we dont use it much... i can't be sure
that softimage uses available mip map levels for displaying in the viewport.

s


On Sat, Nov 17, 2012 at 7:35 AM, Eric Cosky e...@cosky.com wrote:

 This is the most intriguing comment in this thread to me – I never
 considered using images with mipmaps for rendering in Softimage. I didn’t
 realize any file formats outside of DDS even supported them, and it never
 crossed my mind that Softimage would use them for rendering if available. I
 assumed the renderer would create them on the fly as needed, which it seems
 would only incur a small load time cost with the same end result. I’d be
 interested in hearing more about why  how people typically setup and use
 mipmaps for Softimage, in particular, is there any practical difference in
 the resulting image or time of rendering? 

 Thanks

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* Thursday, November 15, 2012 6:12 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 ** **

 tifs are perfectly fine... they support many bit depths, mip mapping, and
 tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s

 ** **

 On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat 
 si...@theembassyvfx.com wrote:

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?


 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for any
  personal emails. Thanks. I may not get them at this address. ~~
 

 ** **



Re: 16 bit tif from photoshop not working in softimage?

2012-11-17 Thread Alan Fregtman
Arnold has the maketx commandline utility to make .tx files out of
textures. At work we made a batch job for the farm that converts a scene's
textures to (mipmapped) .tx for Arnold's sake.

In the renderer options somewhere there is a toggle to make Arnold use .tx
files if it finds them in the same root as the texture paths. It's pretty
handy.


On Sat, Nov 17, 2012 at 3:40 PM, Steven Caron car...@gmail.com wrote:

 its not for softimage, its for arnold. arnold uses open image io which
 does support automatic mip mapping but we dont use it much... i can't be
 sure that softimage uses available mip map levels for displaying in the
 viewport.

 s


 On Sat, Nov 17, 2012 at 7:35 AM, Eric Cosky e...@cosky.com wrote:

 This is the most intriguing comment in this thread to me – I never
 considered using images with mipmaps for rendering in Softimage. I didn’t
 realize any file formats outside of DDS even supported them, and it never
 crossed my mind that Softimage would use them for rendering if available. I
 assumed the renderer would create them on the fly as needed, which it seems
 would only incur a small load time cost with the same end result. I’d be
 interested in hearing more about why  how people typically setup and use
 mipmaps for Softimage, in particular, is there any practical difference in
 the resulting image or time of rendering? 

 Thanks

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* Thursday, November 15, 2012 6:12 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 ** **

 tifs are perfectly fine... they support many bit depths, mip mapping, and
 tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s

 ** **

 On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat 
 si...@theembassyvfx.com wrote:

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?


 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for any
  personal emails. Thanks. I may not get them at this address. ~~
 

 ** **





Re: 16 bit tif from photoshop not working in softimage?

2012-11-17 Thread Steven Caron
yep :)

...i am converting them to an optimal rendering format for arnold during
publish...

also, i believe a .tx format is actually a tif or exr format underneath.
the extension is really just to say to the user this has been processed by
the maketx utility.



On Sat, Nov 17, 2012 at 3:03 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Arnold has the maketx commandline utility to make .tx files out of
 textures. At work we made a batch job for the farm that converts a scene's
 textures to (mipmapped) .tx for Arnold's sake.

 In the renderer options somewhere there is a toggle to make Arnold use .tx
 files if it finds them in the same root as the texture paths. It's pretty
 handy.


 On Sat, Nov 17, 2012 at 3:40 PM, Steven Caron car...@gmail.com wrote:

 its not for softimage, its for arnold. arnold uses open image io which
 does support automatic mip mapping but we dont use it much... i can't be
 sure that softimage uses available mip map levels for displaying in the
 viewport.

 s


 On Sat, Nov 17, 2012 at 7:35 AM, Eric Cosky e...@cosky.com wrote:

 This is the most intriguing comment in this thread to me – I never
 considered using images with mipmaps for rendering in Softimage. I didn’t
 realize any file formats outside of DDS even supported them, and it never
 crossed my mind that Softimage would use them for rendering if available. I
 assumed the renderer would create them on the fly as needed, which it seems
 would only incur a small load time cost with the same end result. I’d be
 interested in hearing more about why  how people typically setup and use
 mipmaps for Softimage, in particular, is there any practical difference in
 the resulting image or time of rendering? 

 Thanks

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* Thursday, November 15, 2012 6:12 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 ** **

 tifs are perfectly fine... they support many bit depths, mip mapping,
 and tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s

 ** **

 On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat 
 si...@theembassyvfx.com wrote:

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?


 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for any
  personal emails. Thanks. I may not get them at this address. ~~
 

 ** **






RE: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Marc-Andre Carbonneau
We use tiffs across the board here and never get these ugly problems you're 
describing.
A good pipeline, a clean workflow and some Photoshop actions avoid human 
interactions when it comes time to spit out files for rendering. :)


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gene Crucean
Sent: 15 novembre 2012 23:15
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not working in softimage?

The problem, is that they constantly break things or just don't work. If you 
can get them to work consistently on your end... more power to ya.

bmp? xpm? Naa... photos. Analog. Keepin it real over here.

On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
Totally, why on earth would anyone ever want some functionality or 
versatility?! Down with it! Bring MS' bmp back, I say.

On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean 
emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com wrote:
That's exactly why I hate them. Wa too many flavors and options for people 
to f**k up. Yes they support a lot of features... but I almost never want any 
of them, and I don't want texture guys saving them with layers using lzw 
compression in cmyk ;)

Seriously. They suck :P

On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron 
car...@gmail.commailto:car...@gmail.com wrote:
tifs are perfectly fine... they support many bit depths, mip mapping, and 
tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold 
liked the tif files better.

s



--
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX 
Developer / Filmmaker / Photographer
** Freelance for hire **
www.genecrucean.comhttp://www.genecrucean.com

~~ Please use my website's contact form on 
www.genecrucean.comhttp://www.genecrucean.com/ for any personal emails. 
Thanks. I may not get them at this address. ~~



Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Jonathan Laborde
We run Softimage In linux (centos 6) here, and we have discovered that Tiff
files with a certain compression make it crash instantly. I don't remember
which one it is as we use exr most of the time but once in a while we
receive an image from a client in tiff and it crashes everything so we have
to convert it to another compression/format.


On Fri, Nov 16, 2012 at 8:40 AM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:

 We use tiffs across the board here and never get these ugly problems
 you’re describing.

 A good pipeline, a clean workflow and some Photoshop actions avoid human
 interactions when it comes time to spit out files for rendering. J

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Gene Crucean
 *Sent:* 15 novembre 2012 23:15

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 ** **

 The problem, is that they constantly break things or just don't work. If
 you can get them to work consistently on your end... more power to ya.

 ** **

 bmp? xpm? Naa... photos. Analog. Keepin it real over here.

 ** **

 On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Totally, why on earth would anyone ever want some functionality or
 versatility?! Down with it! Bring MS' bmp back, I say.

 ** **

 On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean 
 emailgeneonthel...@gmail.com wrote:

 That's *exactly *why I hate them. Wa too many flavors and options for
 people to f**k up. Yes they support a lot of features... but I almost never
 want any of them, and I don't want texture guys saving them with layers
 using lzw compression in cmyk ;)

 ** **

 Seriously. They suck :P

 ** **

 On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote:***
 *

 tifs are perfectly fine... they support many bit depths, mip mapping, and
 tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s



 

 ** **

 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer

 ** *Freelance for hire* **
 www.genecrucean.com


 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~

 ** **



Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Luc-Eric Rousseau
Tiff are indeed fine - unfortunately many apps have not implemented the
full API of Tiff and support multiple channels.
Does this tiff load in the flipbook or fxtree?
I saw an bug report here about the latest mental ray version not being able
to load tiff that had more than 4 channels, maybe you're running into that.



On Thu, Nov 15, 2012 at 9:11 PM, Steven Caron car...@gmail.com wrote:

 tifs are perfectly fine... they support many bit depths, mip mapping, and
 tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s





Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Adam Seeley

I use png's as much as possible, never seems to be a problem with texturing or 
rendering.

Good lossless compression keeps re-load times down when compositing.

Flame/Smoke can't load them of course!

Adam





 From: Simon van de Lagemaat si...@theembassyvfx.com
To: softimage@listproc.autodesk.com 
Sent: Thursday, 15 November 2012, 21:06
Subject: Re: 16 bit tif from photoshop not working in softimage?
 
What do people here use as a standard format?  I always thought tiff
was the least offensive format but after running into some issues with
the byte order bs we're wondering if png's might be better?

On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
emailgeneonthel...@gmail.com wrote:
 .tif's =  the devil



 ... that is all



 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** Freelance for hire **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~


Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Steven Caron
they have no mip mapping support and it was primarily for web
development... no thanks


On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com wrote:


 I use png's as much as possible, never seems to be a problem with
 texturing or rendering.

 Good lossless compression keeps re-load times down when compositing.

 Flame/Smoke can't load them of course!

 Adam


   --
 *From:* Simon van de Lagemaat si...@theembassyvfx.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Thursday, 15 November 2012, 21:06

 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?

 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for any
  personal emails. Thanks. I may not get them at this address. ~~
 





Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Steven Caron
no, it says.. 'No file parser to read this image type :
c:\temp\7channels.tif'

it seems to be just the extra channels throwing the parser off, cause it
opens the 4 channels 16bit flavor fine.

also, this isn't mental ray unless softimage is somehow using mental ray's
image library to load files for display inside softimage?

s


On Fri, Nov 16, 2012 at 8:04 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 Tiff are indeed fine - unfortunately many apps have not implemented the
 full API of Tiff and support multiple channels.
 Does this tiff load in the flipbook or fxtree?
 I saw an bug report here about the latest mental ray version not being
 able to load tiff that had more than 4 channels, maybe you're running into
 that.



 On Thu, Nov 15, 2012 at 9:11 PM, Steven Caron car...@gmail.com wrote:

 tifs are perfectly fine... they support many bit depths, mip mapping, and
 tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s






Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Gene Crucean
png is an excellent format regardless of what it was designed for. But yes,
it's true they aren't for everything.


On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote:

 they have no mip mapping support and it was primarily for web
 development... no thanks



 On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.comwrote:


 I use png's as much as possible, never seems to be a problem with
 texturing or rendering.

 Good lossless compression keeps re-load times down when compositing.

 Flame/Smoke can't load them of course!

 Adam


   --
 *From:* Simon van de Lagemaat si...@theembassyvfx.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Thursday, 15 November 2012, 21:06

 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?

 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for any
  personal emails. Thanks. I may not get them at this address. ~~
 






-- 
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
** *Freelance for hire* **
www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com for any
personal emails. Thanks. I may not get them at this address. ~~


Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Luc-Eric Rousseau
Mental ray on supports 8 bit png, afaik
On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com
wrote:

 png is an excellent format regardless of what it was designed for. But
 yes, it's true they aren't for everything.


 On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote:

 they have no mip mapping support and it was primarily for web
 development... no thanks



 On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.comwrote:


 I use png's as much as possible, never seems to be a problem with
 texturing or rendering.

 Good lossless compression keeps re-load times down when compositing.

 Flame/Smoke can't load them of course!

 Adam


   --
 *From:* Simon van de Lagemaat si...@theembassyvfx.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Thursday, 15 November 2012, 21:06

 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?

 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for any
  personal emails. Thanks. I may not get them at this address. ~~
 






 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~




Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Steven Caron
slow chant... tif... tif.. tif. tif tif.

:)


On Fri, Nov 16, 2012 at 10:29 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 Mental ray on supports 8 bit png, afaik
 On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com
 wrote:

 png is an excellent format regardless of what it was designed for. But
 yes, it's true they aren't for everything.


 On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote:

 they have no mip mapping support and it was primarily for web
 development... no thanks



 On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.comwrote:


 I use png's as much as possible, never seems to be a problem with
 texturing or rendering.

 Good lossless compression keeps re-load times down when compositing.

 Flame/Smoke can't load them of course!

 Adam


   --
 *From:* Simon van de Lagemaat si...@theembassyvfx.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Thursday, 15 November 2012, 21:06

 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?

 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for
 any
  personal emails. Thanks. I may not get them at this address. ~~
 






 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~




Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Ponthieux, Joey

So I am curious why no one is using SI pic? That is the native format.

Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center

Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

On 11/16/2012 1:38 PM, Steven Caron wrote:

slow chant... tif... tif.. tif. tif tif.

:)


On Fri, Nov 16, 2012 at 10:29 AM, Luc-Eric Rousseau 
luceri...@gmail.com mailto:luceri...@gmail.com wrote:


Mental ray on supports 8 bit png, afaik

On Nov 16, 2012 1:26 PM, Gene Crucean
emailgeneonthel...@gmail.com
mailto:emailgeneonthel...@gmail.com wrote:

png is an excellent format regardless of what it was designed
for. But yes, it's true they aren't for everything.


On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron
car...@gmail.com mailto:car...@gmail.com wrote:

they have no mip mapping support and it was primarily for
web development... no thanks



On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley
adam_see...@yahoo.com mailto:adam_see...@yahoo.com wrote:


I use png's as much as possible, never seems to be a
problem with texturing or rendering.

Good lossless compression keeps re-load times down
when compositing.

Flame/Smoke can't load them of course!

Adam




*From:* Simon van de Lagemaat si...@theembassyvfx.com
mailto:si...@theembassyvfx.com
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Sent:* Thursday, 15 November 2012, 21:06

*Subject:* Re: 16 bit tif from photoshop not working
in softimage?

What do people here use as a standard format?  I
always thought tiff
was the least offensive format but after running into
some issues with
the byte order bs we're wondering if png's might be
better?

On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
emailgeneonthel...@gmail.com
mailto:emailgeneonthel...@gmail.com wrote:
 .tif's =  the devil



 ... that is all



 --
 Gene Crucean - Emmy winning - Oscar nominated VFX
Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** Freelance for hire **
 www.genecrucean.com http://www.genecrucean.com

 ~~ Please use my website's contact form on
www.genecrucean.com http://www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this
address. ~~







-- 
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor /

iOS-OSX Developer / Filmmaker / Photographer
** *Freelance for hire* **
www.genecrucean.com http://www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com
http://www.genecrucean.com/ for any personal emails. Thanks.
I may not get them at this address. ~~






Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Simon van de Lagemaat
Lol!  You just made our pipeline guy a happy camper now that he knows
what was randomly crashing soft out when processing assets.

On Fri, Nov 16, 2012 at 6:53 AM, Jonathan Laborde
labordeor...@gmail.com wrote:
 We run Softimage In linux (centos 6) here, and we have discovered that Tiff
 files with a certain compression make it crash instantly. I don't remember
 which one it is as we use exr most of the time but once in a while we
 receive an image from a client in tiff and it crashes everything so we have
 to convert it to another compression/format.


 On Fri, Nov 16, 2012 at 8:40 AM, Marc-Andre Carbonneau
 marc-andre.carbonn...@ubisoft.com wrote:

 We use tiffs across the board here and never get these ugly problems
 you’re describing.

 A good pipeline, a clean workflow and some Photoshop actions avoid human
 interactions when it comes time to spit out files for rendering. J





 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gene Crucean
 Sent: 15 novembre 2012 23:15


 To: softimage@listproc.autodesk.com
 Subject: Re: 16 bit tif from photoshop not working in softimage?



 The problem, is that they constantly break things or just don't work. If
 you can get them to work consistently on your end... more power to ya.



 bmp? xpm? Naa... photos. Analog. Keepin it real over here.



 On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane
 raffsxsil...@googlemail.com wrote:

 Totally, why on earth would anyone ever want some functionality or
 versatility?! Down with it! Bring MS' bmp back, I say.



 On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:

 That's exactly why I hate them. Wa too many flavors and options for
 people to f**k up. Yes they support a lot of features... but I almost never
 want any of them, and I don't want texture guys saving them with layers
 using lzw compression in cmyk ;)



 Seriously. They suck :P



 On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote:

 tifs are perfectly fine... they support many bit depths, mip mapping, and
 tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s





 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer

 ** Freelance for hire **
 www.genecrucean.com


 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~







Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Adam Seeley
Arnold will render out to png's as well.

.Sgi  .exr for higher bit levels.

If it's heading for flame/smoke then I think sgi's are the best best for import 
speed as it's a native format. Might not be true any more but it used to reduce 
import times for heavy sequences hugely.

Tif's  tga's always remind me of 1970's  concrete for some reason. I get a 
sinking feeling when ever I'm given them to deal with.

Adam
(png, png, png)





 From: Luc-Eric Rousseau luceri...@gmail.com
To: softimage@listproc.autodesk.com 
Sent: Friday, 16 November 2012, 13:29
Subject: Re: 16 bit tif from photoshop not working in softimage?
 

Mental ray on supports 8 bit png, afaik
On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com wrote:

png is an excellent format regardless of what it was designed for. But yes, 
it's true they aren't for everything.



On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote:

they have no mip mapping support and it was primarily for web development... 
no thanks





On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com wrote:


I use png's as much as possible, never seems to be a problem with texturing 
or rendering.

Good lossless compression keeps re-load times down when compositing.

Flame/Smoke can't load them of course!

Adam







 From: Simon van de Lagemaat si...@theembassyvfx.com
To: softimage@listproc.autodesk.com 
Sent: Thursday, 15 November 2012, 21:06

Subject: Re: 16 bit tif from photoshop not working in softimage?
 

What do people here use as a standard format?  I always thought tiff
was the least offensive format but after running into some issues with
the byte order bs we're wondering if png's might be better?

On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
emailgeneonthel...@gmail.com wrote:
 .tif's =  the devil



 ... that is all



 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** Freelance for hire **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~








-- 
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX 
Developer / Filmmaker / Photographer

** Freelance for hire **
www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com for any 
personal emails. Thanks. I may not get them at this address. ~~


Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Ponthieux, Joey
When it comes to the way Photoshop handles alphas, thats a fundamental 
philosophical issue(I'm struggling to be polite here) that Adobe 
developers have that affects far more formats than just pic. There are 
ways to get pic files out of Photoshop the way that animators want them, 
but due to the Adobe philosophy its a complicated and incredibly time 
consuming effort and error prone process when it should not be.


I guess what I am really curious about is why there is so much interest 
by folks in using these non-native formats which are filled with all 
sorts of extra stuff such as layers, channels, paths, metadata, and 
potentially incompatible compressions schemes.  Do they provide 
seriously important value over the native formats(pic in Softimage, iff 
in Maya) to warrant the risks?


Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center

Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

On 11/16/2012 3:05 PM, Leoung O'Young wrote:

We like pic too, smaller than tifs.
We did have some problem with pic in some of the Photoshop versions
when the pic alpha channel layer gets change to transparency layer

On 11/16/2012 2:16 PM, Ponthieux, Joey wrote:

So I am curious why no one is using SI pic? That is the native format.

Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center

Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

On 11/16/2012 1:38 PM, Steven Caron wrote:

slow chant... tif... tif.. tif. tif tif.

:)


On Fri, Nov 16, 2012 at 10:29 AM, Luc-Eric Rousseau 
luceri...@gmail.com mailto:luceri...@gmail.com wrote:


Mental ray on supports 8 bit png, afaik

On Nov 16, 2012 1:26 PM, Gene Crucean
emailgeneonthel...@gmail.com
mailto:emailgeneonthel...@gmail.com wrote:

png is an excellent format regardless of what it was
designed for. But yes, it's true they aren't for everything.


On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron
car...@gmail.com mailto:car...@gmail.com wrote:

they have no mip mapping support and it was primarily
for web development... no thanks



On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley
adam_see...@yahoo.com mailto:adam_see...@yahoo.com
wrote:


I use png's as much as possible, never seems to be a
problem with texturing or rendering.

Good lossless compression keeps re-load times down
when compositing.

Flame/Smoke can't load them of course!

Adam




*From:* Simon van de Lagemaat
si...@theembassyvfx.com
mailto:si...@theembassyvfx.com
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Sent:* Thursday, 15 November 2012, 21:06

*Subject:* Re: 16 bit tif from photoshop not working
in softimage?

What do people here use as a standard format?  I
always thought tiff
was the least offensive format but after running
into some issues with
the byte order bs we're wondering if png's might be
better?

On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
emailgeneonthel...@gmail.com
mailto:emailgeneonthel...@gmail.com wrote:
 .tif's =  the devil



 ... that is all



 --
 Gene Crucean - Emmy winning - Oscar nominated VFX
Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** Freelance for hire **
 www.genecrucean.com http://www.genecrucean.com

 ~~ Please use my website's contact form on
www.genecrucean.com http://www.genecrucean.com for any
 personal emails. Thanks. I may not get them at
this address. ~~







-- 
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor

/ iOS-OSX Developer / Filmmaker / Photographer
** *Freelance for hire* **
www.genecrucean.com http://www.genecrucean.com

~~ Please use my website's contact form on
www.genecrucean.com http://www.genecrucean.com/ for any
personal emails. Thanks. I may not get them

Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Luc-Eric Rousseau
XSI really doesn't have a Native format, it just has a default value in
the rendering ppg .pic is just a file format like the others; there is
no additional conversion when using the other format in Softimage, or loss
of meta-data.  All the image file formats in softimage have the API. Plus,
if you're rendering with mental ray.. .it's just one of the format mental
ray supports.

It was kind of native in Softimage|3D's renderer. In XSI, .pic is just the
file format default due to inertia and fear of change.

On Fri, Nov 16, 2012 at 3:25 PM, Ponthieux, Joey j.ponthi...@nasa.govwrote:

  I guess what I am really curious about is why there is so much interest
 by folks in using these non-native formats which are filled with all sorts
 of extra stuff such as layers, channels, paths, metadata, and potentially
 incompatible compressions schemes.  Do they provide seriously important
 value over the native formats(pic in Softimage, iff in Maya) to warrant the
 risks?




Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Ponthieux, Joey
But am i incorrect in the assumption that of all those formats Pic is 
the only format the Softimage developers have full control over? IE they 
have the ability to modify its structure at will? Doesn't that classify 
it as native to Softimage?


I realize that when the image library .so was made available what...back 
in 99?...we were able to access other formats and that in XSI it really 
is more transparent than in SI3D.


But the question really wasn't why did Softimage decide to label 
this very standard run length encoded rgb image which isn't all that 
much different than .rgb or .sgi as the Softimage default. The question 
is what advantages do these other formats, with all their risky 
extras, provide the user to warrant the risk?


So far I've gotten 16-bit support as a significant reason. Everything 
else is about ease of use in the browser, thumbnails etc, or photoshop 
hates pic. Those aren't compelling reasons to offset the risks. When PSD 
files first became available to use in Softimage I gave up trying to get 
these things to work reliably all the time. Same for tiff. Lzw or not 
lzw, that is the question. How does all that affect things if you plan 
on using mipmaps? There is too much extra stuff in these high order 
image formats. Does any of this extra stuff provide an advantage that 
outweighs the risk that an image might load, acts like its gonna work 
fine, but decides to crap out at 3am when just the right(or wrong) scene 
conditions occur.


I can think of no time when pic ever failed me in Soft. Bear in mind 
this is a philosophy that I developed over decades from experiences on 
SGI and with other apps than just Softimage. I decided somewhere along 
the way that sleep was more important than the fact that I could use a 
PSD file. In Soft I only use pic. In Maya i use iff and converted to 
mipmaps, especially on large stuff. So granted I am working from a 
legacy mindset. However, I kinda would like to know has something 
changed dramatically enough to make this level of risk more worthwhile, 
even though I seriously doubt that stability from these non default 
formats has improved any. We wouldn't be having this conversation otherwise.


Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center

Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

On 11/16/2012 4:20 PM, Luc-Eric Rousseau wrote:
XSI really doesn't have a Native format, it just has a default value 
in the rendering ppg .pic is just a file format like the others; there 
is no additional conversion when using the other format in Softimage, 
or loss of meta-data.  All the image file formats in softimage have 
the API. Plus, if you're rendering with mental ray.. .it's just one of 
the format mental ray supports.


It was kind of native in Softimage|3D's renderer. In XSI, .pic is just 
the file format default due to inertia and fear of change.


On Fri, Nov 16, 2012 at 3:25 PM, Ponthieux, Joey j.ponthi...@nasa.gov 
mailto:j.ponthi...@nasa.gov wrote:


I guess what I am really curious about is why there is so much
interest by folks in using these non-native formats which are
filled with all sorts of extra stuff such as layers, channels,
paths, metadata, and potentially incompatible compressions
schemes.  Do they provide seriously important value over the
native formats(pic in Softimage, iff in Maya) to warrant the risks?





Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Steven Caron
no compression... i am converting them to an optimal rendering format for
arnold during publish. in the mean time when developing an asset this is
what my typical settings are when saving from PS.

compression = none
pixel order = interleaved
byte order = ibm pc
save image pyramid = off
layer compression = discard layers and save a copy

s


On Thu, Nov 15, 2012 at 3:02 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Any sort of compression per chance?
 Not too sure about 16bit, but most compression schemes have been a flat
 no-go for me before when it comes to tifs and PS.


 On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.com wrote:

 hey gang

 am i right on this? i am trying to see a 16bit tif file inside softimage
 without luck.

 steven




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Rob Chapman
bet you its CMYK and not RGB :)

On 15 November 2012 23:06, Steven Caron car...@gmail.com wrote:

 no compression... i am converting them to an optimal rendering format for
 arnold during publish. in the mean time when developing an asset this is
 what my typical settings are when saving from PS.

 compression = none
 pixel order = interleaved
 byte order = ibm pc
 save image pyramid = off
 layer compression = discard layers and save a copy

 s



 On Thu, Nov 15, 2012 at 3:02 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Any sort of compression per chance?
 Not too sure about 16bit, but most compression schemes have been a flat
 no-go for me before when it comes to tifs and PS.


 On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.com wrote:

 hey gang

 am i right on this? i am trying to see a 16bit tif file inside softimage
 without luck.

 steven




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Simon van de Lagemaat
I've had success with 16bpp greyscale tiffs (heightmaps mostly) but
generally I use exr if I'm going above 8bpp, just a much more
predictable format when extra depth is required.

On Thu, Nov 15, 2012 at 3:06 PM, Steven Caron car...@gmail.com wrote:
 no compression... i am converting them to an optimal rendering format for
 arnold during publish. in the mean time when developing an asset this is
 what my typical settings are when saving from PS.

 compression = none
 pixel order = interleaved
 byte order = ibm pc
 save image pyramid = off
 layer compression = discard layers and save a copy

 s



 On Thu, Nov 15, 2012 at 3:02 PM, Raffaele Fragapane
 raffsxsil...@googlemail.com wrote:

 Any sort of compression per chance?
 Not too sure about 16bit, but most compression schemes have been a flat
 no-go for me before when it comes to tifs and PS.


 On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.com wrote:

 hey gang

 am i right on this? i am trying to see a 16bit tif file inside softimage
 without luck.

 steven




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Steven Caron
nope, its RGB


On Thu, Nov 15, 2012 at 3:27 PM, Rob Chapman tekano@gmail.com wrote:

 bet you its CMYK and not RGB :)


 On 15 November 2012 23:06, Steven Caron car...@gmail.com wrote:

 no compression... i am converting them to an optimal rendering format for
 arnold during publish. in the mean time when developing an asset this is
 what my typical settings are when saving from PS.

 compression = none
 pixel order = interleaved
 byte order = ibm pc
 save image pyramid = off
 layer compression = discard layers and save a copy

 s



 On Thu, Nov 15, 2012 at 3:02 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Any sort of compression per chance?
 Not too sure about 16bit, but most compression schemes have been a flat
 no-go for me before when it comes to tifs and PS.


 On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.com wrote:

 hey gang

 am i right on this? i am trying to see a 16bit tif file inside
 softimage without luck.

 steven




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




attachment: nope_rgb.jpg

Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Steven Caron
not on purpose... the settings i choose out of photoshop for compression is
none and discard layers


On Thu, Nov 15, 2012 at 3:38 PM, Matt Lind ml...@carbinestudios.com wrote:

 It is using LZW compression by chance?

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* Thursday, November 15, 2012 3:33 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 ** **

 nope, its RGB

 ** **

 On Thu, Nov 15, 2012 at 3:27 PM, Rob Chapman tekano@gmail.com wrote:
 

 bet you its CMYK and not RGB :)

 ** **

 On 15 November 2012 23:06, Steven Caron car...@gmail.com wrote:

 no compression... i am converting them to an optimal rendering format for
 arnold during publish. in the mean time when developing an asset this is
 what my typical settings are when saving from PS.

 compression = none
 pixel order = interleaved
 byte order = ibm pc
 save image pyramid = off
 layer compression = discard layers and save a copy

 s

 ** **

 ** **

 On Thu, Nov 15, 2012 at 3:02 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Any sort of compression per chance?
 Not too sure about 16bit, but most compression schemes have been a flat
 no-go for me before when it comes to tifs and PS.

 ** **

 On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.com wrote:***
 *

 hey gang

 am i right on this? i am trying to see a 16bit tif file inside softimage
 without luck.

 steven



 

 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!

 ** **

 ** **

 ** **



RE: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Matt Lind
Fun imginfo.exe and imf_info.exe on the file and see if anything peculiar shows 
up.


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Thursday, November 15, 2012 3:58 PM
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not working in softimage?

not on purpose... the settings i choose out of photoshop for compression is 
none and discard layers

On Thu, Nov 15, 2012 at 3:38 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
It is using LZW compression by chance?


Matt



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Steven Caron
Sent: Thursday, November 15, 2012 3:33 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not working in softimage?

nope, its RGB

On Thu, Nov 15, 2012 at 3:27 PM, Rob Chapman 
tekano@gmail.commailto:tekano@gmail.com wrote:
bet you its CMYK and not RGB :)

On 15 November 2012 23:06, Steven Caron 
car...@gmail.commailto:car...@gmail.com wrote:
no compression... i am converting them to an optimal rendering format for 
arnold during publish. in the mean time when developing an asset this is what 
my typical settings are when saving from PS.

compression = none
pixel order = interleaved
byte order = ibm pc
save image pyramid = off
layer compression = discard layers and save a copy

s


On Thu, Nov 15, 2012 at 3:02 PM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
Any sort of compression per chance?
Not too sure about 16bit, but most compression schemes have been a flat no-go 
for me before when it comes to tifs and PS.

On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron 
car...@gmail.commailto:car...@gmail.com wrote:
hey gang

am i right on this? i am trying to see a 16bit tif file inside softimage 
without luck.

steven


--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!






Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Steven Caron
imf_info.exe C:\temp\blue_chair_color.tif
 width height comp bits gamma line  type format   file
  2048   20484   16 1 down  rgba_16  tif
C:\temp\blue_chair_color.tif

doesn't say anything about compression, i am pretty sure its not
compression... unless photoshop is doing something i didn't ask it to.
arnold reads the image fine its just the display in softimage...

s


On Thu, Nov 15, 2012 at 4:00 PM, Matt Lind ml...@carbinestudios.com wrote:

 Fun imginfo.exe and imf_info.exe on the file and see if anything peculiar
 shows up.





RE: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Matt Lind
Imginfo.exe will tell you compression scheme

Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Thursday, November 15, 2012 4:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not working in softimage?

imf_info.exe C:\temp\blue_chair_color.tif
 width height comp bits gamma line  type format   file
  2048   20484   16 1 down  rgba_16  tif  
C:\temp\blue_chair_color.tif

doesn't say anything about compression, i am pretty sure its not compression... 
unless photoshop is doing something i didn't ask it to. arnold reads the image 
fine its just the display in softimage...

s

On Thu, Nov 15, 2012 at 4:00 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Fun imginfo.exe and imf_info.exe on the file and see if anything peculiar shows 
up.




Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Steven Caron
that utility is useless...

imginfo.exe c:\temp\blue_chair_8bit.tif
Unable to open: c:\temp\blue_chair_8bit.tif

imginfo.exe c:\temp\blue_chair_16bit.tif
Unable to open: c:\temp\blue_chair_16bit.tif

i used oiiotool.exe and i got better information...

oiiotool.exe --info c:\temp\blue_chair_8bit.tif
blue_chair_8bit.tif  : 2048 x 2048, 7 channel, uint8 tiff

i noticed the 7 channels and checked my channels back in photoshop... sure
enough i had some extra channels that got made automatically when saving
selections and creating brushes. all is well inside softimage now.

s






On Thu, Nov 15, 2012 at 4:11 PM, Matt Lind ml...@carbinestudios.com wrote:

 Imginfo.exe will tell you compression scheme

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* Thursday, November 15, 2012 4:09 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: 16 bit tif from photoshop not working in softimage?

 ** **

 imf_info.exe C:\temp\blue_chair_color.tif

  width height comp bits gamma line  type format   file
   2048   20484   16 1 down  rgba_16  tif
 C:\temp\blue_chair_color.tif

 doesn't say anything about compression, i am pretty sure its not
 compression... unless photoshop is doing something i didn't ask it to.
 arnold reads the image fine its just the display in softimage...

 s

 ** **

 On Thu, Nov 15, 2012 at 4:00 PM, Matt Lind ml...@carbinestudios.com
 wrote:

 Fun imginfo.exe and imf_info.exe on the file and see if anything peculiar
 shows up.

  

 ** **



Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Ponthieux, Joey

Na. Photoshop would NEVER do that.


Joey Ponthieux


Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

On 11/15/2012 7:08 PM, Steven Caron wrote:
.unless photoshop is doing something i didn't ask it to. 




Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Simon van de Lagemaat
What do people here use as a standard format?  I always thought tiff
was the least offensive format but after running into some issues with
the byte order bs we're wondering if png's might be better?

On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
emailgeneonthel...@gmail.com wrote:
 .tif's =  the devil



 ... that is all



 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** Freelance for hire **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~



Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Steven Caron
oh i should add, tifs are perfectly fine in arnold... they have been a pain
in the past with mental ray, but fortunately i dont have to use mental ray
much if at all anymore.

s


On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote:

 tifs are perfectly fine... they support many bit depths, mip mapping, and
 tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s



 On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat 
 si...@theembassyvfx.com wrote:

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?

 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for any
  personal emails. Thanks. I may not get them at this address. ~~
 





Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Stephen Davidson
I use PSD files, as textures in Softimage, no problem. It evens sees the
transparency (32 bit).
I have had issues with TIFF

On Thu, Nov 15, 2012 at 9:12 PM, Steven Caron car...@gmail.com wrote:

 oh i should add, tifs are perfectly fine in arnold... they have been a
 pain in the past with mental ray, but fortunately i dont have to use mental
 ray much if at all anymore.

 s



 On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote:

 tifs are perfectly fine... they support many bit depths, mip mapping, and
 tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s



 On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat 
 si...@theembassyvfx.com wrote:

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?

 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for any
  personal emails. Thanks. I may not get them at this address. ~~
 






-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com


Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Steven Caron
psd files dont render in arnold ;(


On Thu, Nov 15, 2012 at 6:40 PM, Stephen Davidson magic...@bellsouth.netwrote:

 I use PSD files, as textures in Softimage, no problem. It evens sees the
 transparency (32 bit).
 I have had issues with TIFF


 On Thu, Nov 15, 2012 at 9:12 PM, Steven Caron car...@gmail.com wrote:

 oh i should add, tifs are perfectly fine in arnold... they have been a
 pain in the past with mental ray, but fortunately i dont have to use mental
 ray much if at all anymore.

 s



 On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote:

 tifs are perfectly fine... they support many bit depths, mip mapping,
 and tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s



 On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat 
 si...@theembassyvfx.com wrote:

 What do people here use as a standard format?  I always thought tiff
 was the least offensive format but after running into some issues with
 the byte order bs we're wondering if png's might be better?

 On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
 emailgeneonthel...@gmail.com wrote:
  .tif's =  the devil
 
 
 
  ... that is all
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  Developer / Filmmaker / Photographer
  ** Freelance for hire **
  www.genecrucean.com
 
  ~~ Please use my website's contact form on www.genecrucean.com for
 any
  personal emails. Thanks. I may not get them at this address. ~~
 






 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 http://www.3danimationmagic.com




Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Steven Caron
but thats more photoshop's fault...

openexr has support for many different compression options...
http://en.wikipedia.org/wiki/OpenEXR#Compression_methods

it could save photoshop layers as channels and with proexr plugin i believe
you can. now with openexr 2.0 coming out they have support for multiple
images for stereo and deep image data for volumetric effects.

now are you sure want your texture artist using openexr? how does softimage
or arnold handle all these new flavors?


On Thu, Nov 15, 2012 at 6:29 PM, Gene Crucean
emailgeneonthel...@gmail.comwrote:

 That's *exactly *why I hate them. Wa too many flavors and options for
 people to f**k up. Yes they support a lot of features... but I almost never
 want any of them, and I don't want texture guys saving them with layers
 using lzw compression in cmyk ;)

 Seriously. They suck :P



Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Raffaele Fragapane
Totally, why on earth would anyone ever want some functionality or
versatility?! Down with it! Bring MS' bmp back, I say.

On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean
emailgeneonthel...@gmail.comwrote:

 That's *exactly *why I hate them. Wa too many flavors and options for
 people to f**k up. Yes they support a lot of features... but I almost never
 want any of them, and I don't want texture guys saving them with layers
 using lzw compression in cmyk ;)

 Seriously. They suck :P


 On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote:

 tifs are perfectly fine... they support many bit depths, mip mapping, and
 tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s




Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Eric Thivierge
Tiffs apparently don't work on Apple machines. :P


Eric Thivierge
http://www.ethivierge.com


On Fri, Nov 16, 2012 at 2:00 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Totally, why on earth would anyone ever want some functionality or
 versatility?! Down with it! Bring MS' bmp back, I say.


Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Alan Fregtman
bmp?! Now you're talking fancy... XPM files all the way!


On Thu, Nov 15, 2012 at 10:00 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Totally, why on earth would anyone ever want some functionality or
 versatility?! Down with it! Bring MS' bmp back, I say.


 On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean 
 emailgeneonthel...@gmail.com wrote:

 That's *exactly *why I hate them. Wa too many flavors and options
 for people to f**k up. Yes they support a lot of features... but I almost
 never want any of them, and I don't want texture guys saving them with
 layers using lzw compression in cmyk ;)

 Seriously. They suck :P


 On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote:

 tifs are perfectly fine... they support many bit depths, mip mapping,
 and tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s




Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Raffaele Fragapane
Any sort of compression per chance?
Not too sure about 16bit, but most compression schemes have been a flat
no-go for me before when it comes to tifs and PS.

On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.com wrote:

 hey gang

 am i right on this? i am trying to see a 16bit tif file inside softimage
 without luck.

 steven




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Gene Crucean
The problem, is that they constantly break things or just don't work. If
you can get them to work consistently on your end... more power to ya.

bmp? xpm? Naa... photos. Analog. Keepin it real over here.


On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Totally, why on earth would anyone ever want some functionality or
 versatility?! Down with it! Bring MS' bmp back, I say.


 On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean 
 emailgeneonthel...@gmail.com wrote:

 That's *exactly *why I hate them. Wa too many flavors and options
 for people to f**k up. Yes they support a lot of features... but I almost
 never want any of them, and I don't want texture guys saving them with
 layers using lzw compression in cmyk ;)

 Seriously. They suck :P


 On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote:

 tifs are perfectly fine... they support many bit depths, mip mapping,
 and tiling. i did a comparison to exr as a texture format years ago and
 OIIO/Arnold liked the tif files better.

 s




-- 
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
** *Freelance for hire* **
www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com for any
personal emails. Thanks. I may not get them at this address. ~~