Re: 16 bit tif from photoshop not working in softimage?
On Mon, Nov 19, 2012 at 10:48 PM, Schoenberger x...@digidragon.de wrote: Not like .IFF, which can also do everything (even maya scene files are actually the .IFF format). MAC and PC save the format differently, RGB + CMYK + YCbCr + CIE Lab, 5 different compressions (lzw required a paid license), prefilters.. TIFF has pages (I think the official paper has about 100 pages) for its specification, IFF only 1-2 pages. Therefore I can understand if not all features are implemented by every app. .exr is a complete different story. It just works because you have a complete loader/writer because it is open source or you can download a compiled .dll. You can not make any mistake. TIFF and OpenEXR are the same story, actually. Every application is using the open source implementation of TIFF, libtiff http://www.remotesensing.org/libtiff/ Nobody is reading the spec and trying to implement that. For OpenEXR, many applications are using the simplified RGBA interface, or need channels called R, G.. in either case if you have different channels, nothing will load. Also, there are various versions of the OpenEXR library in the wild and you may not be able to load newer files. (Tiff is much older and therefore the library has changed less often) A user that's producing CYMK or CIE textures and baffled at TIFF is probably not smart enough to understand OpenEXR better and will run into problem with that as well. At one point, I think you have understand your craft and tools. Tiff does the right thing, it's adobe's portable, multi channel image format that saves all the bits you can produce in Photoshop except for layer information. An app that needs RGB input shouldn't be trying to emulate a printer to get CMYK color it got right, the user deserves that to fail. Mental Image dropped support for LZW compression because there was a dispute for a patent, which expired in 2003. There is no license to pay to use it since then. Mental Ray added support for it back in version 3.10 Softimage should have made a TIFF file parser replacement for mental ray to save us all from all these support issues for the last 12 years. It's another case of misplaced priorities in rendering IMHO. What I did on my side of the app was log a warning to tell the user that the image clip uses a compression not supported by mental ray.
RE: 16 bit tif from photoshop not working in softimage?
also, i believe a .tx format is actually a tif or exr format underneath. the extension is really just to say to the user this has been processed by the maketx utility. Just try to add a .tif to the file and you know :-) Or you can open the file in a text editor and see that the file starts with the tif magic id II. unfortunately many apps have not implemented the full API of Tiff and support multiple channels. I do not like .TIFF from the developer view. They made a file format which can do a lot. You could add anything, not only images. But digging into the format itself is complex. Not like .IFF, which can also do everything (even maya scene files are actually the .IFF format). MAC and PC save the format differently, RGB + CMYK + YCbCr + CIE Lab, 5 different compressions (lzw required a paid license), prefilters.. TIFF has pages (I think the official paper has about 100 pages) for its specification, IFF only 1-2 pages. Therefore I can understand if not all features are implemented by every app. .exr is a complete different story. It just works because you have a complete loader/writer because it is open source or you can download a compiled .dll. You can not make any mistake. Beside one, you can forget to implement the cropped region on load. (Like Adobe!! Anyone would like to join to report it that they increase the priority for that bug?) Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Sunday, November 18, 2012 12:21 AM To: softimage@listproc.autodesk.com Subject: Re: 16 bit tif from photoshop not working in softimage? yep :) ...i am converting them to an optimal rendering format for arnold during publish... also, i believe a .tx format is actually a tif or exr format underneath. the extension is really just to say to the user this has been processed by the maketx utility. On Sat, Nov 17, 2012 at 3:03 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Arnold has the maketx commandline utility to make .tx files out of textures. At work we made a batch job for the farm that converts a scene's textures to (mipmapped) .tx for Arnold's sake. In the renderer options somewhere there is a toggle to make Arnold use .tx files if it finds them in the same root as the texture paths. It's pretty handy. On Sat, Nov 17, 2012 at 3:40 PM, Steven Caron car...@gmail.com wrote: its not for softimage, its for arnold. arnold uses open image io which does support automatic mip mapping but we dont use it much... i can't be sure that softimage uses available mip map levels for displaying in the viewport. s
RE: 16 bit tif from photoshop not working in softimage?
This is the most intriguing comment in this thread to me - I never considered using images with mipmaps for rendering in Softimage. I didn't realize any file formats outside of DDS even supported them, and it never crossed my mind that Softimage would use them for rendering if available. I assumed the renderer would create them on the fly as needed, which it seems would only incur a small load time cost with the same end result. I'd be interested in hearing more about why how people typically setup and use mipmaps for Softimage, in particular, is there any practical difference in the resulting image or time of rendering? Thanks From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Thursday, November 15, 2012 6:12 PM To: softimage@listproc.autodesk.com Subject: Re: 16 bit tif from photoshop not working in softimage? tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
its not for softimage, its for arnold. arnold uses open image io which does support automatic mip mapping but we dont use it much... i can't be sure that softimage uses available mip map levels for displaying in the viewport. s On Sat, Nov 17, 2012 at 7:35 AM, Eric Cosky e...@cosky.com wrote: This is the most intriguing comment in this thread to me – I never considered using images with mipmaps for rendering in Softimage. I didn’t realize any file formats outside of DDS even supported them, and it never crossed my mind that Softimage would use them for rendering if available. I assumed the renderer would create them on the fly as needed, which it seems would only incur a small load time cost with the same end result. I’d be interested in hearing more about why how people typically setup and use mipmaps for Softimage, in particular, is there any practical difference in the resulting image or time of rendering? Thanks ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* Thursday, November 15, 2012 6:12 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: 16 bit tif from photoshop not working in softimage? ** ** tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s ** ** On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ ** **
Re: 16 bit tif from photoshop not working in softimage?
Arnold has the maketx commandline utility to make .tx files out of textures. At work we made a batch job for the farm that converts a scene's textures to (mipmapped) .tx for Arnold's sake. In the renderer options somewhere there is a toggle to make Arnold use .tx files if it finds them in the same root as the texture paths. It's pretty handy. On Sat, Nov 17, 2012 at 3:40 PM, Steven Caron car...@gmail.com wrote: its not for softimage, its for arnold. arnold uses open image io which does support automatic mip mapping but we dont use it much... i can't be sure that softimage uses available mip map levels for displaying in the viewport. s On Sat, Nov 17, 2012 at 7:35 AM, Eric Cosky e...@cosky.com wrote: This is the most intriguing comment in this thread to me – I never considered using images with mipmaps for rendering in Softimage. I didn’t realize any file formats outside of DDS even supported them, and it never crossed my mind that Softimage would use them for rendering if available. I assumed the renderer would create them on the fly as needed, which it seems would only incur a small load time cost with the same end result. I’d be interested in hearing more about why how people typically setup and use mipmaps for Softimage, in particular, is there any practical difference in the resulting image or time of rendering? Thanks ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* Thursday, November 15, 2012 6:12 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: 16 bit tif from photoshop not working in softimage? ** ** tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s ** ** On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ ** **
Re: 16 bit tif from photoshop not working in softimage?
yep :) ...i am converting them to an optimal rendering format for arnold during publish... also, i believe a .tx format is actually a tif or exr format underneath. the extension is really just to say to the user this has been processed by the maketx utility. On Sat, Nov 17, 2012 at 3:03 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Arnold has the maketx commandline utility to make .tx files out of textures. At work we made a batch job for the farm that converts a scene's textures to (mipmapped) .tx for Arnold's sake. In the renderer options somewhere there is a toggle to make Arnold use .tx files if it finds them in the same root as the texture paths. It's pretty handy. On Sat, Nov 17, 2012 at 3:40 PM, Steven Caron car...@gmail.com wrote: its not for softimage, its for arnold. arnold uses open image io which does support automatic mip mapping but we dont use it much... i can't be sure that softimage uses available mip map levels for displaying in the viewport. s On Sat, Nov 17, 2012 at 7:35 AM, Eric Cosky e...@cosky.com wrote: This is the most intriguing comment in this thread to me – I never considered using images with mipmaps for rendering in Softimage. I didn’t realize any file formats outside of DDS even supported them, and it never crossed my mind that Softimage would use them for rendering if available. I assumed the renderer would create them on the fly as needed, which it seems would only incur a small load time cost with the same end result. I’d be interested in hearing more about why how people typically setup and use mipmaps for Softimage, in particular, is there any practical difference in the resulting image or time of rendering? Thanks ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* Thursday, November 15, 2012 6:12 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: 16 bit tif from photoshop not working in softimage? ** ** tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s ** ** On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ ** **
RE: 16 bit tif from photoshop not working in softimage?
We use tiffs across the board here and never get these ugly problems you're describing. A good pipeline, a clean workflow and some Photoshop actions avoid human interactions when it comes time to spit out files for rendering. :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gene Crucean Sent: 15 novembre 2012 23:15 To: softimage@listproc.autodesk.com Subject: Re: 16 bit tif from photoshop not working in softimage? The problem, is that they constantly break things or just don't work. If you can get them to work consistently on your end... more power to ya. bmp? xpm? Naa... photos. Analog. Keepin it real over here. On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: Totally, why on earth would anyone ever want some functionality or versatility?! Down with it! Bring MS' bmp back, I say. On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com wrote: That's exactly why I hate them. Wa too many flavors and options for people to f**k up. Yes they support a lot of features... but I almost never want any of them, and I don't want texture guys saving them with layers using lzw compression in cmyk ;) Seriously. They suck :P On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.commailto:car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.comhttp://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.comhttp://www.genecrucean.com/ for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
We run Softimage In linux (centos 6) here, and we have discovered that Tiff files with a certain compression make it crash instantly. I don't remember which one it is as we use exr most of the time but once in a while we receive an image from a client in tiff and it crashes everything so we have to convert it to another compression/format. On Fri, Nov 16, 2012 at 8:40 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: We use tiffs across the board here and never get these ugly problems you’re describing. A good pipeline, a clean workflow and some Photoshop actions avoid human interactions when it comes time to spit out files for rendering. J ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Gene Crucean *Sent:* 15 novembre 2012 23:15 *To:* softimage@listproc.autodesk.com *Subject:* Re: 16 bit tif from photoshop not working in softimage? ** ** The problem, is that they constantly break things or just don't work. If you can get them to work consistently on your end... more power to ya. ** ** bmp? xpm? Naa... photos. Analog. Keepin it real over here. ** ** On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Totally, why on earth would anyone ever want some functionality or versatility?! Down with it! Bring MS' bmp back, I say. ** ** On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: That's *exactly *why I hate them. Wa too many flavors and options for people to f**k up. Yes they support a lot of features... but I almost never want any of them, and I don't want texture guys saving them with layers using lzw compression in cmyk ;) ** ** Seriously. They suck :P ** ** On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote:*** * tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s ** ** -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ ** **
Re: 16 bit tif from photoshop not working in softimage?
Tiff are indeed fine - unfortunately many apps have not implemented the full API of Tiff and support multiple channels. Does this tiff load in the flipbook or fxtree? I saw an bug report here about the latest mental ray version not being able to load tiff that had more than 4 channels, maybe you're running into that. On Thu, Nov 15, 2012 at 9:11 PM, Steven Caron car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s
Re: 16 bit tif from photoshop not working in softimage?
I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam From: Simon van de Lagemaat si...@theembassyvfx.com To: softimage@listproc.autodesk.com Sent: Thursday, 15 November 2012, 21:06 Subject: Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com wrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam -- *From:* Simon van de Lagemaat si...@theembassyvfx.com *To:* softimage@listproc.autodesk.com *Sent:* Thursday, 15 November 2012, 21:06 *Subject:* Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
no, it says.. 'No file parser to read this image type : c:\temp\7channels.tif' it seems to be just the extra channels throwing the parser off, cause it opens the 4 channels 16bit flavor fine. also, this isn't mental ray unless softimage is somehow using mental ray's image library to load files for display inside softimage? s On Fri, Nov 16, 2012 at 8:04 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: Tiff are indeed fine - unfortunately many apps have not implemented the full API of Tiff and support multiple channels. Does this tiff load in the flipbook or fxtree? I saw an bug report here about the latest mental ray version not being able to load tiff that had more than 4 channels, maybe you're running into that. On Thu, Nov 15, 2012 at 9:11 PM, Steven Caron car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s
Re: 16 bit tif from photoshop not working in softimage?
png is an excellent format regardless of what it was designed for. But yes, it's true they aren't for everything. On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote: they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.comwrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam -- *From:* Simon van de Lagemaat si...@theembassyvfx.com *To:* softimage@listproc.autodesk.com *Sent:* Thursday, 15 November 2012, 21:06 *Subject:* Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
Mental ray on supports 8 bit png, afaik On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: png is an excellent format regardless of what it was designed for. But yes, it's true they aren't for everything. On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote: they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.comwrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam -- *From:* Simon van de Lagemaat si...@theembassyvfx.com *To:* softimage@listproc.autodesk.com *Sent:* Thursday, 15 November 2012, 21:06 *Subject:* Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
slow chant... tif... tif.. tif. tif tif. :) On Fri, Nov 16, 2012 at 10:29 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: Mental ray on supports 8 bit png, afaik On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: png is an excellent format regardless of what it was designed for. But yes, it's true they aren't for everything. On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote: they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.comwrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam -- *From:* Simon van de Lagemaat si...@theembassyvfx.com *To:* softimage@listproc.autodesk.com *Sent:* Thursday, 15 November 2012, 21:06 *Subject:* Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
So I am curious why no one is using SI pic? That is the native format. Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. On 11/16/2012 1:38 PM, Steven Caron wrote: slow chant... tif... tif.. tif. tif tif. :) On Fri, Nov 16, 2012 at 10:29 AM, Luc-Eric Rousseau luceri...@gmail.com mailto:luceri...@gmail.com wrote: Mental ray on supports 8 bit png, afaik On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com mailto:emailgeneonthel...@gmail.com wrote: png is an excellent format regardless of what it was designed for. But yes, it's true they aren't for everything. On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com mailto:car...@gmail.com wrote: they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com mailto:adam_see...@yahoo.com wrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam *From:* Simon van de Lagemaat si...@theembassyvfx.com mailto:si...@theembassyvfx.com *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Sent:* Thursday, 15 November 2012, 21:06 *Subject:* Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com mailto:emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com http://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com http://www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com http://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com http://www.genecrucean.com/ for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
Lol! You just made our pipeline guy a happy camper now that he knows what was randomly crashing soft out when processing assets. On Fri, Nov 16, 2012 at 6:53 AM, Jonathan Laborde labordeor...@gmail.com wrote: We run Softimage In linux (centos 6) here, and we have discovered that Tiff files with a certain compression make it crash instantly. I don't remember which one it is as we use exr most of the time but once in a while we receive an image from a client in tiff and it crashes everything so we have to convert it to another compression/format. On Fri, Nov 16, 2012 at 8:40 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: We use tiffs across the board here and never get these ugly problems you’re describing. A good pipeline, a clean workflow and some Photoshop actions avoid human interactions when it comes time to spit out files for rendering. J From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gene Crucean Sent: 15 novembre 2012 23:15 To: softimage@listproc.autodesk.com Subject: Re: 16 bit tif from photoshop not working in softimage? The problem, is that they constantly break things or just don't work. If you can get them to work consistently on your end... more power to ya. bmp? xpm? Naa... photos. Analog. Keepin it real over here. On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Totally, why on earth would anyone ever want some functionality or versatility?! Down with it! Bring MS' bmp back, I say. On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: That's exactly why I hate them. Wa too many flavors and options for people to f**k up. Yes they support a lot of features... but I almost never want any of them, and I don't want texture guys saving them with layers using lzw compression in cmyk ;) Seriously. They suck :P On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
Arnold will render out to png's as well. .Sgi .exr for higher bit levels. If it's heading for flame/smoke then I think sgi's are the best best for import speed as it's a native format. Might not be true any more but it used to reduce import times for heavy sequences hugely. Tif's tga's always remind me of 1970's concrete for some reason. I get a sinking feeling when ever I'm given them to deal with. Adam (png, png, png) From: Luc-Eric Rousseau luceri...@gmail.com To: softimage@listproc.autodesk.com Sent: Friday, 16 November 2012, 13:29 Subject: Re: 16 bit tif from photoshop not working in softimage? Mental ray on supports 8 bit png, afaik On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: png is an excellent format regardless of what it was designed for. But yes, it's true they aren't for everything. On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote: they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com wrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam From: Simon van de Lagemaat si...@theembassyvfx.com To: softimage@listproc.autodesk.com Sent: Thursday, 15 November 2012, 21:06 Subject: Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
When it comes to the way Photoshop handles alphas, thats a fundamental philosophical issue(I'm struggling to be polite here) that Adobe developers have that affects far more formats than just pic. There are ways to get pic files out of Photoshop the way that animators want them, but due to the Adobe philosophy its a complicated and incredibly time consuming effort and error prone process when it should not be. I guess what I am really curious about is why there is so much interest by folks in using these non-native formats which are filled with all sorts of extra stuff such as layers, channels, paths, metadata, and potentially incompatible compressions schemes. Do they provide seriously important value over the native formats(pic in Softimage, iff in Maya) to warrant the risks? Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. On 11/16/2012 3:05 PM, Leoung O'Young wrote: We like pic too, smaller than tifs. We did have some problem with pic in some of the Photoshop versions when the pic alpha channel layer gets change to transparency layer On 11/16/2012 2:16 PM, Ponthieux, Joey wrote: So I am curious why no one is using SI pic? That is the native format. Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. On 11/16/2012 1:38 PM, Steven Caron wrote: slow chant... tif... tif.. tif. tif tif. :) On Fri, Nov 16, 2012 at 10:29 AM, Luc-Eric Rousseau luceri...@gmail.com mailto:luceri...@gmail.com wrote: Mental ray on supports 8 bit png, afaik On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com mailto:emailgeneonthel...@gmail.com wrote: png is an excellent format regardless of what it was designed for. But yes, it's true they aren't for everything. On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com mailto:car...@gmail.com wrote: they have no mip mapping support and it was primarily for web development... no thanks On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com mailto:adam_see...@yahoo.com wrote: I use png's as much as possible, never seems to be a problem with texturing or rendering. Good lossless compression keeps re-load times down when compositing. Flame/Smoke can't load them of course! Adam *From:* Simon van de Lagemaat si...@theembassyvfx.com mailto:si...@theembassyvfx.com *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Sent:* Thursday, 15 November 2012, 21:06 *Subject:* Re: 16 bit tif from photoshop not working in softimage? What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com mailto:emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com http://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com http://www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com http://www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com http://www.genecrucean.com/ for any personal emails. Thanks. I may not get them
Re: 16 bit tif from photoshop not working in softimage?
XSI really doesn't have a Native format, it just has a default value in the rendering ppg .pic is just a file format like the others; there is no additional conversion when using the other format in Softimage, or loss of meta-data. All the image file formats in softimage have the API. Plus, if you're rendering with mental ray.. .it's just one of the format mental ray supports. It was kind of native in Softimage|3D's renderer. In XSI, .pic is just the file format default due to inertia and fear of change. On Fri, Nov 16, 2012 at 3:25 PM, Ponthieux, Joey j.ponthi...@nasa.govwrote: I guess what I am really curious about is why there is so much interest by folks in using these non-native formats which are filled with all sorts of extra stuff such as layers, channels, paths, metadata, and potentially incompatible compressions schemes. Do they provide seriously important value over the native formats(pic in Softimage, iff in Maya) to warrant the risks?
Re: 16 bit tif from photoshop not working in softimage?
But am i incorrect in the assumption that of all those formats Pic is the only format the Softimage developers have full control over? IE they have the ability to modify its structure at will? Doesn't that classify it as native to Softimage? I realize that when the image library .so was made available what...back in 99?...we were able to access other formats and that in XSI it really is more transparent than in SI3D. But the question really wasn't why did Softimage decide to label this very standard run length encoded rgb image which isn't all that much different than .rgb or .sgi as the Softimage default. The question is what advantages do these other formats, with all their risky extras, provide the user to warrant the risk? So far I've gotten 16-bit support as a significant reason. Everything else is about ease of use in the browser, thumbnails etc, or photoshop hates pic. Those aren't compelling reasons to offset the risks. When PSD files first became available to use in Softimage I gave up trying to get these things to work reliably all the time. Same for tiff. Lzw or not lzw, that is the question. How does all that affect things if you plan on using mipmaps? There is too much extra stuff in these high order image formats. Does any of this extra stuff provide an advantage that outweighs the risk that an image might load, acts like its gonna work fine, but decides to crap out at 3am when just the right(or wrong) scene conditions occur. I can think of no time when pic ever failed me in Soft. Bear in mind this is a philosophy that I developed over decades from experiences on SGI and with other apps than just Softimage. I decided somewhere along the way that sleep was more important than the fact that I could use a PSD file. In Soft I only use pic. In Maya i use iff and converted to mipmaps, especially on large stuff. So granted I am working from a legacy mindset. However, I kinda would like to know has something changed dramatically enough to make this level of risk more worthwhile, even though I seriously doubt that stability from these non default formats has improved any. We wouldn't be having this conversation otherwise. Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. On 11/16/2012 4:20 PM, Luc-Eric Rousseau wrote: XSI really doesn't have a Native format, it just has a default value in the rendering ppg .pic is just a file format like the others; there is no additional conversion when using the other format in Softimage, or loss of meta-data. All the image file formats in softimage have the API. Plus, if you're rendering with mental ray.. .it's just one of the format mental ray supports. It was kind of native in Softimage|3D's renderer. In XSI, .pic is just the file format default due to inertia and fear of change. On Fri, Nov 16, 2012 at 3:25 PM, Ponthieux, Joey j.ponthi...@nasa.gov mailto:j.ponthi...@nasa.gov wrote: I guess what I am really curious about is why there is so much interest by folks in using these non-native formats which are filled with all sorts of extra stuff such as layers, channels, paths, metadata, and potentially incompatible compressions schemes. Do they provide seriously important value over the native formats(pic in Softimage, iff in Maya) to warrant the risks?
Re: 16 bit tif from photoshop not working in softimage?
no compression... i am converting them to an optimal rendering format for arnold during publish. in the mean time when developing an asset this is what my typical settings are when saving from PS. compression = none pixel order = interleaved byte order = ibm pc save image pyramid = off layer compression = discard layers and save a copy s On Thu, Nov 15, 2012 at 3:02 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Any sort of compression per chance? Not too sure about 16bit, but most compression schemes have been a flat no-go for me before when it comes to tifs and PS. On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.com wrote: hey gang am i right on this? i am trying to see a 16bit tif file inside softimage without luck. steven -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: 16 bit tif from photoshop not working in softimage?
bet you its CMYK and not RGB :) On 15 November 2012 23:06, Steven Caron car...@gmail.com wrote: no compression... i am converting them to an optimal rendering format for arnold during publish. in the mean time when developing an asset this is what my typical settings are when saving from PS. compression = none pixel order = interleaved byte order = ibm pc save image pyramid = off layer compression = discard layers and save a copy s On Thu, Nov 15, 2012 at 3:02 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Any sort of compression per chance? Not too sure about 16bit, but most compression schemes have been a flat no-go for me before when it comes to tifs and PS. On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.com wrote: hey gang am i right on this? i am trying to see a 16bit tif file inside softimage without luck. steven -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: 16 bit tif from photoshop not working in softimage?
I've had success with 16bpp greyscale tiffs (heightmaps mostly) but generally I use exr if I'm going above 8bpp, just a much more predictable format when extra depth is required. On Thu, Nov 15, 2012 at 3:06 PM, Steven Caron car...@gmail.com wrote: no compression... i am converting them to an optimal rendering format for arnold during publish. in the mean time when developing an asset this is what my typical settings are when saving from PS. compression = none pixel order = interleaved byte order = ibm pc save image pyramid = off layer compression = discard layers and save a copy s On Thu, Nov 15, 2012 at 3:02 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Any sort of compression per chance? Not too sure about 16bit, but most compression schemes have been a flat no-go for me before when it comes to tifs and PS. On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.com wrote: hey gang am i right on this? i am trying to see a 16bit tif file inside softimage without luck. steven -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: 16 bit tif from photoshop not working in softimage?
nope, its RGB On Thu, Nov 15, 2012 at 3:27 PM, Rob Chapman tekano@gmail.com wrote: bet you its CMYK and not RGB :) On 15 November 2012 23:06, Steven Caron car...@gmail.com wrote: no compression... i am converting them to an optimal rendering format for arnold during publish. in the mean time when developing an asset this is what my typical settings are when saving from PS. compression = none pixel order = interleaved byte order = ibm pc save image pyramid = off layer compression = discard layers and save a copy s On Thu, Nov 15, 2012 at 3:02 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Any sort of compression per chance? Not too sure about 16bit, but most compression schemes have been a flat no-go for me before when it comes to tifs and PS. On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.com wrote: hey gang am i right on this? i am trying to see a 16bit tif file inside softimage without luck. steven -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! attachment: nope_rgb.jpg
Re: 16 bit tif from photoshop not working in softimage?
not on purpose... the settings i choose out of photoshop for compression is none and discard layers On Thu, Nov 15, 2012 at 3:38 PM, Matt Lind ml...@carbinestudios.com wrote: It is using LZW compression by chance? ** ** ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* Thursday, November 15, 2012 3:33 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: 16 bit tif from photoshop not working in softimage? ** ** nope, its RGB ** ** On Thu, Nov 15, 2012 at 3:27 PM, Rob Chapman tekano@gmail.com wrote: bet you its CMYK and not RGB :) ** ** On 15 November 2012 23:06, Steven Caron car...@gmail.com wrote: no compression... i am converting them to an optimal rendering format for arnold during publish. in the mean time when developing an asset this is what my typical settings are when saving from PS. compression = none pixel order = interleaved byte order = ibm pc save image pyramid = off layer compression = discard layers and save a copy s ** ** ** ** On Thu, Nov 15, 2012 at 3:02 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Any sort of compression per chance? Not too sure about 16bit, but most compression schemes have been a flat no-go for me before when it comes to tifs and PS. ** ** On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.com wrote:*** * hey gang am i right on this? i am trying to see a 16bit tif file inside softimage without luck. steven -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! ** ** ** ** ** **
RE: 16 bit tif from photoshop not working in softimage?
Fun imginfo.exe and imf_info.exe on the file and see if anything peculiar shows up. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Thursday, November 15, 2012 3:58 PM To: softimage@listproc.autodesk.com Subject: Re: 16 bit tif from photoshop not working in softimage? not on purpose... the settings i choose out of photoshop for compression is none and discard layers On Thu, Nov 15, 2012 at 3:38 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: It is using LZW compression by chance? Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Thursday, November 15, 2012 3:33 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: 16 bit tif from photoshop not working in softimage? nope, its RGB On Thu, Nov 15, 2012 at 3:27 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: bet you its CMYK and not RGB :) On 15 November 2012 23:06, Steven Caron car...@gmail.commailto:car...@gmail.com wrote: no compression... i am converting them to an optimal rendering format for arnold during publish. in the mean time when developing an asset this is what my typical settings are when saving from PS. compression = none pixel order = interleaved byte order = ibm pc save image pyramid = off layer compression = discard layers and save a copy s On Thu, Nov 15, 2012 at 3:02 PM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: Any sort of compression per chance? Not too sure about 16bit, but most compression schemes have been a flat no-go for me before when it comes to tifs and PS. On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.commailto:car...@gmail.com wrote: hey gang am i right on this? i am trying to see a 16bit tif file inside softimage without luck. steven -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: 16 bit tif from photoshop not working in softimage?
imf_info.exe C:\temp\blue_chair_color.tif width height comp bits gamma line type format file 2048 20484 16 1 down rgba_16 tif C:\temp\blue_chair_color.tif doesn't say anything about compression, i am pretty sure its not compression... unless photoshop is doing something i didn't ask it to. arnold reads the image fine its just the display in softimage... s On Thu, Nov 15, 2012 at 4:00 PM, Matt Lind ml...@carbinestudios.com wrote: Fun imginfo.exe and imf_info.exe on the file and see if anything peculiar shows up.
RE: 16 bit tif from photoshop not working in softimage?
Imginfo.exe will tell you compression scheme Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Thursday, November 15, 2012 4:09 PM To: softimage@listproc.autodesk.com Subject: Re: 16 bit tif from photoshop not working in softimage? imf_info.exe C:\temp\blue_chair_color.tif width height comp bits gamma line type format file 2048 20484 16 1 down rgba_16 tif C:\temp\blue_chair_color.tif doesn't say anything about compression, i am pretty sure its not compression... unless photoshop is doing something i didn't ask it to. arnold reads the image fine its just the display in softimage... s On Thu, Nov 15, 2012 at 4:00 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Fun imginfo.exe and imf_info.exe on the file and see if anything peculiar shows up.
Re: 16 bit tif from photoshop not working in softimage?
that utility is useless... imginfo.exe c:\temp\blue_chair_8bit.tif Unable to open: c:\temp\blue_chair_8bit.tif imginfo.exe c:\temp\blue_chair_16bit.tif Unable to open: c:\temp\blue_chair_16bit.tif i used oiiotool.exe and i got better information... oiiotool.exe --info c:\temp\blue_chair_8bit.tif blue_chair_8bit.tif : 2048 x 2048, 7 channel, uint8 tiff i noticed the 7 channels and checked my channels back in photoshop... sure enough i had some extra channels that got made automatically when saving selections and creating brushes. all is well inside softimage now. s On Thu, Nov 15, 2012 at 4:11 PM, Matt Lind ml...@carbinestudios.com wrote: Imginfo.exe will tell you compression scheme ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* Thursday, November 15, 2012 4:09 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: 16 bit tif from photoshop not working in softimage? ** ** imf_info.exe C:\temp\blue_chair_color.tif width height comp bits gamma line type format file 2048 20484 16 1 down rgba_16 tif C:\temp\blue_chair_color.tif doesn't say anything about compression, i am pretty sure its not compression... unless photoshop is doing something i didn't ask it to. arnold reads the image fine its just the display in softimage... s ** ** On Thu, Nov 15, 2012 at 4:00 PM, Matt Lind ml...@carbinestudios.com wrote: Fun imginfo.exe and imf_info.exe on the file and see if anything peculiar shows up. ** **
Re: 16 bit tif from photoshop not working in softimage?
Na. Photoshop would NEVER do that. Joey Ponthieux Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. On 11/15/2012 7:08 PM, Steven Caron wrote: .unless photoshop is doing something i didn't ask it to.
Re: 16 bit tif from photoshop not working in softimage?
What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
oh i should add, tifs are perfectly fine in arnold... they have been a pain in the past with mental ray, but fortunately i dont have to use mental ray much if at all anymore. s On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~
Re: 16 bit tif from photoshop not working in softimage?
I use PSD files, as textures in Softimage, no problem. It evens sees the transparency (32 bit). I have had issues with TIFF On Thu, Nov 15, 2012 at 9:12 PM, Steven Caron car...@gmail.com wrote: oh i should add, tifs are perfectly fine in arnold... they have been a pain in the past with mental ray, but fortunately i dont have to use mental ray much if at all anymore. s On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
Re: 16 bit tif from photoshop not working in softimage?
psd files dont render in arnold ;( On Thu, Nov 15, 2012 at 6:40 PM, Stephen Davidson magic...@bellsouth.netwrote: I use PSD files, as textures in Softimage, no problem. It evens sees the transparency (32 bit). I have had issues with TIFF On Thu, Nov 15, 2012 at 9:12 PM, Steven Caron car...@gmail.com wrote: oh i should add, tifs are perfectly fine in arnold... they have been a pain in the past with mental ray, but fortunately i dont have to use mental ray much if at all anymore. s On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: What do people here use as a standard format? I always thought tiff was the least offensive format but after running into some issues with the byte order bs we're wondering if png's might be better? On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: .tif's = the devil ... that is all -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~ -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
Re: 16 bit tif from photoshop not working in softimage?
but thats more photoshop's fault... openexr has support for many different compression options... http://en.wikipedia.org/wiki/OpenEXR#Compression_methods it could save photoshop layers as channels and with proexr plugin i believe you can. now with openexr 2.0 coming out they have support for multiple images for stereo and deep image data for volumetric effects. now are you sure want your texture artist using openexr? how does softimage or arnold handle all these new flavors? On Thu, Nov 15, 2012 at 6:29 PM, Gene Crucean emailgeneonthel...@gmail.comwrote: That's *exactly *why I hate them. Wa too many flavors and options for people to f**k up. Yes they support a lot of features... but I almost never want any of them, and I don't want texture guys saving them with layers using lzw compression in cmyk ;) Seriously. They suck :P
Re: 16 bit tif from photoshop not working in softimage?
Totally, why on earth would anyone ever want some functionality or versatility?! Down with it! Bring MS' bmp back, I say. On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean emailgeneonthel...@gmail.comwrote: That's *exactly *why I hate them. Wa too many flavors and options for people to f**k up. Yes they support a lot of features... but I almost never want any of them, and I don't want texture guys saving them with layers using lzw compression in cmyk ;) Seriously. They suck :P On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s
Re: 16 bit tif from photoshop not working in softimage?
Tiffs apparently don't work on Apple machines. :P Eric Thivierge http://www.ethivierge.com On Fri, Nov 16, 2012 at 2:00 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Totally, why on earth would anyone ever want some functionality or versatility?! Down with it! Bring MS' bmp back, I say.
Re: 16 bit tif from photoshop not working in softimage?
bmp?! Now you're talking fancy... XPM files all the way! On Thu, Nov 15, 2012 at 10:00 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Totally, why on earth would anyone ever want some functionality or versatility?! Down with it! Bring MS' bmp back, I say. On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: That's *exactly *why I hate them. Wa too many flavors and options for people to f**k up. Yes they support a lot of features... but I almost never want any of them, and I don't want texture guys saving them with layers using lzw compression in cmyk ;) Seriously. They suck :P On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s
Re: 16 bit tif from photoshop not working in softimage?
Any sort of compression per chance? Not too sure about 16bit, but most compression schemes have been a flat no-go for me before when it comes to tifs and PS. On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.com wrote: hey gang am i right on this? i am trying to see a 16bit tif file inside softimage without luck. steven -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: 16 bit tif from photoshop not working in softimage?
The problem, is that they constantly break things or just don't work. If you can get them to work consistently on your end... more power to ya. bmp? xpm? Naa... photos. Analog. Keepin it real over here. On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Totally, why on earth would anyone ever want some functionality or versatility?! Down with it! Bring MS' bmp back, I say. On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: That's *exactly *why I hate them. Wa too many flavors and options for people to f**k up. Yes they support a lot of features... but I almost never want any of them, and I don't want texture guys saving them with layers using lzw compression in cmyk ;) Seriously. They suck :P On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote: tifs are perfectly fine... they support many bit depths, mip mapping, and tiling. i did a comparison to exr as a texture format years ago and OIIO/Arnold liked the tif files better. s -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~