Re: [svg-developers] Plugin opensource

2006-02-01 Thread Pedro Henrique de Lira
Hi,

I'm developing software SVGFlash (*alpha*), it is similiar Macromedia 
Flash 4.

So I don't have time for develop a player or plugin excelente like flash 
player or flash plugin (IE and FF).

I create my project using JAVA, cross plataform and the objective is 
animation, because exists very aplication for SVG static.

thank's

Ronan Oger escreveu:

On Tuesday 31 January 2006 21:53, Phi Tran wrote:
  

1- There no server-side XMLHTTP needed. It is 100% Client process.
(All it need is an SVG file form the server.). .




Right, as long as you are only interested in static content, that is a fine 
usage. For images, for example.

  

2- It is not 100% SVG1-2 but it support all graphic and cascade style.




Right. This certainly has a place for static content.

  

3- Me My staff want a web-base simple SVG editor that we can work anywhere
(for ourself). Accessible to anyone of us.




Right. I can certainly see the advantage of this.

  

4- I like one that can play SVG on 99.9% of the webserver population. Easy
for Web develpoer do do one WEB-page that it display the same no matter
what browser it is IE 4-5-6-7?? FF 1 -1.2 -1.5 Opera ? AOL ? NS ??




I dont know what you mean by webserver population. You can process SVG with 
batik on 100% of webservers (well, win32, unix, linux, mac... at least).
Is that what you mean? XML-raster on the server, then send it to the client?

  

5- Timing? It slower because it is interpreted Vs compiled. Depend on how
much how big one change it may or may not fit for GAME/animation purpose.
But it may fit on other purpose such as map dynamic image generator such as
a web-base image drawing.




Right. Could be good, especially for clients that cant support static SVG. Are 
many of these? Have you come accross DENG, the svg viewer written in flash? 
Also, why not use flash to generate SVG drawings (blasphemy, but fairly easy, 
I would guess).

  

6- We are not just starting it. but it has been worked for long.



Interesting. Any way to take a look at it? Do you have an online version that 
is accessible?

Ronan

  

On 1/31/06, Ronan Oger [EMAIL PROTECTED] wrote:


Hi Phi,

Your idea of a web-enabled SVg renderer is great and I support the
concept if
y. Is that an SVG-1.2-full renderer? I am interested to see how you will
support things like SMIL events and xmlhttprequest-driven
serverside-driven
updates. If you manage this, I will be very happy. Even if you only
support
SVGT, that would already be excellent.

However, I have some issues with your point of view:

1. Why do you say adobe has abandoned SVG?  Have Adobe pulled ASV and
forbidden you from using it? As far as I an tell, this has not happened.
Adobe may have decided to stop developing ASV as a product, but so what?
That's their own loss. There are other SVG viewer implementations out
there,
and at least one on the very near horizon.

2. There is already an SVG viewer solution for every platform: Batik. And
for
each major platform, there is at least one SVG implementation. If you
mean cross-browser SVG support, I do not think you can expect much joy.
After all,
it is a bit much to ask modern developers to continue to support IE6
forever.
After all, IE6 is really starting to show its age and is totally out of
date.
Microsoft can refuse to update their browser, but they do so at their own
risk. And while rumours of a pending IE7 abound, I'm not holding my
breath for this to be usable on current hardware. I'll be pleasantly
surprised to hear of IE7 running on WindowsXP on a 2004-2006 PC or
laptop.

3. There is a lot more to SVG than rendering the pixels. time management,
transparency management, and event handling are fairly complex things
that will be difficult to mimick in dhtml and javascript alone. Of
course, you *could* generate pixel maps of an SVG drawing, but doing so
is pointless. Exactly what SVG is good at, pixel maps suck at... distinct
object context handling.

4. Does your cross.browser free SVG editor work on Konqueror? Can you
show a
link? Is it better than Batik-based SVG editors?

5. I do not understand why people starved for an SVG plugin to IE6 do not
simply compile a Batik applet to handle their SVG. Shouldnt that work?
Sure, it would be fat... But it would work. and bandwidth is pretty good
these
days. For web2.0 apps, this solution should suffice.

6. I am not sure what you mean by dealing with black boxes. The source
code
for every SVG implementation in the wild except ASV and CSV is freely
available. All you need to do is read it.

Ronan

On Tuesday 31 January 2006 20:53, Phi Tran wrote:
  

But as you know ADOBE is abandoned SVG viewer.
And
1- It is not CROSS-BROWSER such as IE
2- I don't like to deal with black box. I want to allow the Web author


more

  

flexibility such as to know that color a point is; or he/she what to


just

  

move/change one item/element . . .
3- It just a sub product of my Cross-platform/ 

RE: [svg-developers] Plugin opensource

2006-02-01 Thread Bru, Pierre
 I fail to understand why you would want to build a plugin 
 from scratch for SVG when instead you could contribute to 
 Mozilla's SVG team, or Konqueror's SVG team, which are open 
 source, and help those implementation get better.

does FF1.5/Mozilla/Konqueror implementation allows to draw SVG on a
transparent background to overlap an existing zone, for exemple to draw
a route on a map, as do Google on Gmap with MS private vector language?

Pierre.


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Re: [svg-developers] Plugin opensource

2006-02-01 Thread Phi Tran
On 2/1/06, Bru, Pierre [EMAIL PROTECTED] wrote:

  I fail to understand why you would want to build a plugin
  from scratch for SVG when instead you could contribute to
  Mozilla's SVG team, or Konqueror's SVG team, which are open
  source, and help those implementation get better.

 does FF1.5/Mozilla/Konqueror implementation allows to draw SVG on a
 transparent background to overlap an existing zone, for exemple to draw
 a route on a map, as do Google on Gmap with MS private vector language?

 Pierre.




Sure 100% If your SVG does not have an background then ts just draw lines or
 the box etc . . .on a transparent background. The foreground can also be
 semi- transparent (if your SVG say so).


For none-IE: All it does is render thee svg to an in-memory Png file. That
you can put on your img.src. Of couse you can tell it to create for you a
blank Png file then populate it with any color you want each has its own
transparancy.

For IE: Then you have two choices.

- You can export the png to round trip sever/echo or save it to your
local file (intra-net) then assign it to your img.src. For better
transparency on the PNG you should use MS IMAGELOAD FILTER  instead of
img.src

OR:

   - You can have multiple in memory color XBM files to usually 8 then you
can put it into your img(s).src.


Actually it come along with its own client side javascript graphic library
allowing you to build the bitmap files on the fly (at client site) in three
formats PNG, BMP, XBM - We use MS filter to have the monochrome XBM
displayed in color  and/or color affect.


Thanks.

Phi

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Re: [svg-developers] Plugin opensource

2006-02-01 Thread Ronan Oger
On Wednesday 01 February 2006 12:59, Bru, Pierre wrote:
  I fail to understand why you would want to build a plugin
  from scratch for SVG when instead you could contribute to
  Mozilla's SVG team, or Konqueror's SVG team, which are open
  source, and help those implementation get better.

 does FF1.5/Mozilla/Konqueror implementation allows to draw SVG on a
 transparent background to overlap an existing zone, for exemple to draw
 a route on a map, as do Google on Gmap with MS private vector language?

 Pierre.


I believe so. I asked this question last month to this list, and got a 
positive answer. Anyways, one thing is certain: what Google Maps does with 
VML and transparent images on top of a tiled set of raster images,people 
routinely do with SVG in the webmapping context. Check carto.net for numerous 
examples of this...

Anyways, here is a trivial example of dynamic overlays over maps (clunky and 
rough, but I hope you get the point that this already can be done... All the 
data points are delivered real-time from an external server.

http://www.roitsystems.com/SVG-Widgets/navigation/ShipAutomation.svg

It's kind of clunky, and the underlying image is statically located, but that 
is simply because I spent 3 days on this demo...

And it works on any implementation that supports script access to the DOM or 
to the uDOM, and xmlhttprequest or GetURL.

The key point I am attempting to make is that the community would be better 
served by interested developers supporting and extending existing SVG 
implementations rather than by going out on and starting Yet Another 
Implementation...

Ask any SVG browser developer, and you will get the same answer: it's not that 
simple. The trivial stuff like static SVG is fine, but that's not enough, and 
is not SVG1.2 or SVGT1.2 compliant, so static implementations are really of 
no interest to anyone. And anyways, there are too many static SVG 
implementations to list.

It took Mozilla 3 years toget to where they are today, and anyone who thinks 
they can do better from scratch is kidding themeselves. There are plenty of 
existing solutions out there... let's help the developers working on those 
implementations rather than making their task even harder by competing 
against them. 

Finally, if you want a feature you can't find in your favorite opensource SVG 
implementation, why not request a feature and get some people together to 
fund the work? A little financial sponsorship goes a long way in open 
source...

Ronan

-- 
Ronan Oger
Director
RO IT Systems GmbH
...Building Web2.0 with SVG since 2001

http://www.roitsystems.com


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Re: [svg-developers] Plugin opensource

2006-01-31 Thread Phi Tran
FYI.

Yes. and No.

Yes there are some models floating on the NET.

1- Server side java base SVG - Png (from SUN and GOOLE). (You can obtain
source ??).
2- Java base Applet that can render SVG image. (Not very impressive)
3- Similar to FishEye Menu (on the net). Requiring client/server round trip?
4- I have first hand knowedge of a Client side Javascript SVG render It look
sleek. Hoppfully it will be available in a few week.




On 1/31/06, Pedro Henrique de Lira [EMAIL PROTECTED] wrote:

 Hi,

 There are some plugin opensource that reinderized svg images in the
 browser IE and FF that get all funcionalities in the especification 1.1
 disponibilized for the W3cotherwise we can start this ideia/solution
 ???

 I know that the FF 1.5 had the svg *INTERNAL* but not have all
 funcionalities and not is good to depend the plugin of the adobe wich
 was been abandoned.

 thank's



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Re: [svg-developers] Plugin opensource

2006-01-31 Thread Pedro Henrique de Lira
OK,

but we need a plugin similar to flash plugin,
with all functions of the specificaition 1.1 W3C.

Don't you think ?

[]s

Phi Tran escreveu:

FYI.

Yes. and No.

Yes there are some models floating on the NET.

1- Server side java base SVG - Png (from SUN and GOOLE). (You can obtain
source ??).
2- Java base Applet that can render SVG image. (Not very impressive)
3- Similar to FishEye Menu (on the net). Requiring client/server round trip?
4- I have first hand knowedge of a Client side Javascript SVG render It look
sleek. Hoppfully it will be available in a few week.




On 1/31/06, Pedro Henrique de Lira [EMAIL PROTECTED] wrote:
  

Hi,

There are some plugin opensource that reinderized svg images in the
browser IE and FF that get all funcionalities in the especification 1.1
disponibilized for the W3cotherwise we can start this ideia/solution
???

I know that the FF 1.5 had the svg *INTERNAL* but not have all
funcionalities and not is good to depend the plugin of the adobe wich
was been abandoned.

thank's



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Re: [svg-developers] Plugin opensource

2006-01-31 Thread Pedro Henrique de Lira
OK,

but we need a plugin similar to flash plugin,
with all functions of the specificaition 1.1 W3C.

Don't you think ?

[]s

Phi Tran escreveu:

FYI.

Yes. and No.

Yes there are some models floating on the NET.

1- Server side java base SVG - Png (from SUN and GOOLE). (You can obtain
source ??).
2- Java base Applet that can render SVG image. (Not very impressive)
3- Similar to FishEye Menu (on the net). Requiring client/server round trip?
4- I have first hand knowedge of a Client side Javascript SVG render It look
sleek. Hoppfully it will be available in a few week.




On 1/31/06, Pedro Henrique de Lira [EMAIL PROTECTED] wrote:
  

Hi,

There are some plugin opensource that reinderized svg images in the
browser IE and FF that get all funcionalities in the especification 1.1
disponibilized for the W3cotherwise we can start this ideia/solution
???

I know that the FF 1.5 had the svg *INTERNAL* but not have all
funcionalities and not is good to depend the plugin of the adobe wich
was been abandoned.

thank's



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Re: [svg-developers] Plugin opensource

2006-01-31 Thread Ronan Oger
I fail to understand why you would want to build a plugin from scratch for SVG 
when instead you could contribute to Mozilla's SVG team, or Konqueror's SVG 
team, which are open source, and help those implementation get better.

I'd suggest you contribute to an existing SVG browser implementation.

Ronan

On Tuesday 31 January 2006 19:17, Pedro Henrique de Lira wrote:
 OK,

 but we need a plugin similar to flash plugin,
 with all functions of the specificaition 1.1 W3C.

 Don't you think ?

 []s

 Phi Tran escreveu:
 FYI.
 
 Yes. and No.
 
 Yes there are some models floating on the NET.
 
 1- Server side java base SVG - Png (from SUN and GOOLE). (You can obtain
 source ??).
 2- Java base Applet that can render SVG image. (Not very impressive)
 3- Similar to FishEye Menu (on the net). Requiring client/server round
  trip? 4- I have first hand knowedge of a Client side Javascript SVG
  render It look sleek. Hoppfully it will be available in a few week.
 
 On 1/31/06, Pedro Henrique de Lira [EMAIL PROTECTED] wrote:
 Hi,
 
 There are some plugin opensource that reinderized svg images in the
 browser IE and FF that get all funcionalities in the especification 1.1
 disponibilized for the W3cotherwise we can start this ideia/solution
 ???
 
 I know that the FF 1.5 had the svg *INTERNAL* but not have all
 funcionalities and not is good to depend the plugin of the adobe wich
 was been abandoned.
 
 thank's
 
 
 
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-- 
Ronan Oger
Director
RO IT Systems GmbH
...Building Web2.0 with SVG since 2001

http://www.roitsystems.com


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Re: [svg-developers] Plugin opensource

2006-01-31 Thread Phi Tran
On 1/31/06, Pedro Henrique de Lira [EMAIL PROTECTED] wrote:

 OK,

 but we need a plugin similar to flash plugin,
 with all functions of the specificaition 1.1 W3C.

 Don't you think ?



No. It is not a PLUG IN. It is as set of *.JS files that you put into your
application like:
 SCRIPT language='javascript' src=file1.js /SCRIPT
SCRIPT language='javascript' src=file2.js /SCRIPT  so on . .

 It works on FF v1+, IE 4+ ; opera . As long as it is a graphical
browsers.










[]s

 Phi Tran escreveu:

 FYI.
 
 Yes. and No.
 
 Yes there are some models floating on the NET.
 
 1- Server side java base SVG - Png (from SUN and GOOLE). (You can obtain
 source ??).
 2- Java base Applet that can render SVG image. (Not very impressive)
 3- Similar to FishEye Menu (on the net). Requiring client/server round
 trip?
 4- I have first hand knowedge of a Client side Javascript SVG render It
 look
 sleek. Hoppfully it will be available in a few week.
 
 
 
 
 On 1/31/06, Pedro Henrique de Lira [EMAIL PROTECTED] wrote:
 
 
 Hi,
 
 There are some plugin opensource that reinderized svg images in the
 browser IE and FF that get all funcionalities in the especification 1.1
 disponibilized for the W3cotherwise we can start this ideia/solution
 ???
 
 I know that the FF 1.5 had the svg *INTERNAL* but not have all
 funcionalities and not is good to depend the plugin of the adobe wich
 was been abandoned.
 
 thank's
 
 
 
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Re: [svg-developers] Plugin opensource

2006-01-31 Thread Phi Tran
But as you know ADOBE is abandoned SVG viewer.
And
1- It is not CROSS-BROWSER such as IE
2- I don't like to deal with black box. I want to allow the Web author more
flexibility such as to know that color a point is; or he/she what to just
move/change one item/element . . .
3- It just a sub product of my Cross-platform/ Cross-browser web-base, Free
SVG editor.

Hope You may Understand.


Phi

On 1/31/06, Ronan Oger [EMAIL PROTECTED] wrote:

 I fail to understand why you would want to build a plugin from scratch for
 SVG
 when instead you could contribute to Mozilla's SVG team, or Konqueror's
 SVG
 team, which are open source, and help those implementation get better.

 I'd suggest you contribute to an existing SVG browser implementation.

 Ronan

 On Tuesday 31 January 2006 19:17, Pedro Henrique de Lira wrote:
  OK,
 
  but we need a plugin similar to flash plugin,
  with all functions of the specificaition 1.1 W3C.
 
  Don't you think ?
 
  []s
 
  Phi Tran escreveu:
  FYI.
  
  Yes. and No.
  
  Yes there are some models floating on the NET.
  
  1- Server side java base SVG - Png (from SUN and GOOLE). (You can
 obtain
  source ??).
  2- Java base Applet that can render SVG image. (Not very impressive)
  3- Similar to FishEye Menu (on the net). Requiring client/server round
   trip? 4- I have first hand knowedge of a Client side Javascript SVG
   render It look sleek. Hoppfully it will be available in a few week.
  
  On 1/31/06, Pedro Henrique de Lira [EMAIL PROTECTED] wrote:
  Hi,
  
  There are some plugin opensource that reinderized svg images in the
  browser IE and FF that get all funcionalities in the especification
 1.1
  disponibilized for the W3cotherwise we can start this
 ideia/solution
  ???
  
  I know that the FF 1.5 had the svg *INTERNAL* but not have all
  funcionalities and not is good to depend the plugin of the adobe wich
  was been abandoned.
  
  thank's
  
  
  
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 --
 Ronan Oger
 Director
 RO IT Systems GmbH
 ...Building Web2.0 with SVG since 2001

 http://www.roitsystems.com


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Re: [svg-developers] Plugin opensource

2006-01-31 Thread Ronan Oger
Hi Phi,

Your idea of a web-enabled SVg renderer is great and I support the concept if 
y. Is that an SVG-1.2-full renderer? I am interested to see how you will 
support things like SMIL events and xmlhttprequest-driven serverside-driven 
updates. If you manage this, I will be very happy. Even if you only support 
SVGT, that would already be excellent.

However, I have some issues with your point of view:

1. Why do you say adobe has abandoned SVG?  Have Adobe pulled ASV and 
forbidden you from using it? As far as I an tell, this has not happened. 
Adobe may have decided to stop developing ASV as a product, but so what? 
That's their own loss. There are other SVG viewer implementations out there, 
and at least one on the very near horizon.

2. There is already an SVG viewer solution for every platform: Batik. And for 
each major platform, there is at least one SVG implementation. If you mean 
cross-browser SVG support, I do not think you can expect much joy. After all, 
it is a bit much to ask modern developers to continue to support IE6 forever. 
After all, IE6 is really starting to show its age and is totally out of date. 
Microsoft can refuse to update their browser, but they do so at their own 
risk. And while rumours of a pending IE7 abound, I'm not holding my breath 
for this to be usable on current hardware. I'll be pleasantly surprised to 
hear of IE7 running on WindowsXP on a 2004-2006 PC or laptop.
 
3. There is a lot more to SVG than rendering the pixels. time management, 
transparency management, and event handling are fairly complex things that 
will be difficult to mimick in dhtml and javascript alone. Of course, you 
*could* generate pixel maps of an SVG drawing, but doing so is pointless. 
Exactly what SVG is good at, pixel maps suck at... distinct object context  
handling.

4. Does your cross.browser free SVG editor work on Konqueror? Can you show a 
link? Is it better than Batik-based SVG editors?

5. I do not understand why people starved for an SVG plugin to IE6 do not 
simply compile a Batik applet to handle their SVG. Shouldnt that work?
Sure, it would be fat... But it would work. and bandwidth is pretty good these 
days. For web2.0 apps, this solution should suffice.

6. I am not sure what you mean by dealing with black boxes. The source code 
for every SVG implementation in the wild except ASV and CSV is freely 
available. All you need to do is read it.

Ronan

On Tuesday 31 January 2006 20:53, Phi Tran wrote:
 But as you know ADOBE is abandoned SVG viewer.
 And
 1- It is not CROSS-BROWSER such as IE
 2- I don't like to deal with black box. I want to allow the Web author more
 flexibility such as to know that color a point is; or he/she what to just
 move/change one item/element . . .
 3- It just a sub product of my Cross-platform/ Cross-browser web-base, Free
 SVG editor.

 Hope You may Understand.


 Phi

 On 1/31/06, Ronan Oger [EMAIL PROTECTED] wrote:
  I fail to understand why you would want to build a plugin from scratch
  for SVG
  when instead you could contribute to Mozilla's SVG team, or Konqueror's
  SVG
  team, which are open source, and help those implementation get better.
 
  I'd suggest you contribute to an existing SVG browser implementation.
 
  Ronan
 
  On Tuesday 31 January 2006 19:17, Pedro Henrique de Lira wrote:
   OK,
  
   but we need a plugin similar to flash plugin,
   with all functions of the specificaition 1.1 W3C.
  
   Don't you think ?
  
   []s
  
   Phi Tran escreveu:
   FYI.
   
   Yes. and No.
   
   Yes there are some models floating on the NET.
   
   1- Server side java base SVG - Png (from SUN and GOOLE). (You can
 
  obtain
 
   source ??).
   2- Java base Applet that can render SVG image. (Not very impressive)
   3- Similar to FishEye Menu (on the net). Requiring client/server round
trip? 4- I have first hand knowedge of a Client side Javascript SVG
render It look sleek. Hoppfully it will be available in a few week.
   
   On 1/31/06, Pedro Henrique de Lira [EMAIL PROTECTED] wrote:
   Hi,
   
   There are some plugin opensource that reinderized svg images in the
   browser IE and FF that get all funcionalities in the especification
 
  1.1
 
   disponibilized for the W3cotherwise we can start this
 
  ideia/solution
 
   ???
   
   I know that the FF 1.5 had the svg *INTERNAL* but not have all
   funcionalities and not is good to depend the plugin of the adobe wich
   was been abandoned.
   
   thank's
   
   
   
   -
   To unsubscribe send a message to:
   [EMAIL PROTECTED]
   -or-
   visit http://groups.yahoo.com/group/svg-developers and click edit my
   membership
   
   Yahoo! Groups Links
   
   [Non-text portions of this message have been removed]
   
   
   
   -
   To unsubscribe send a message to:
[EMAIL PROTECTED] -or-
   visit http://groups.yahoo.com/group/svg-developers and click edit my
membership 
   Yahoo! Groups Links
  
   [Non-text portions of this message have been removed]
  
  
  

Re: [svg-developers] Plugin opensource

2006-01-31 Thread Phi Tran
1- There no server-side XMLHTTP needed. It is 100% Client process.
(All it need is an SVG file form the server.). .

2- It is not 100% SVG1-2 but it support all graphic and cascade style.

3- Me My staff want a web-base simple SVG editor that we can work anywhere
(for ourself). Accessible to anyone of us.

4- I like one that can play SVG on 99.9% of the webserver population. Easy
for Web develpoer do do one WEB-page that it display the same no matter what
browser it is IE 4-5-6-7?? FF 1 -1.2 -1.5 Opera ? AOL ? NS ??

5- Timing? It slower because it is interpreted Vs compiled. Depend on how
much how big one change it may or may not fit for GAME/animation purpose.
But it may fit on other purpose such as map dynamic image generator such as
a web-base image drawing.

6- We are not just starting it. but it has been worked for long.





On 1/31/06, Ronan Oger [EMAIL PROTECTED] wrote:

 Hi Phi,

 Your idea of a web-enabled SVg renderer is great and I support the concept
 if
 y. Is that an SVG-1.2-full renderer? I am interested to see how you will
 support things like SMIL events and xmlhttprequest-driven
 serverside-driven
 updates. If you manage this, I will be very happy. Even if you only
 support
 SVGT, that would already be excellent.

 However, I have some issues with your point of view:

 1. Why do you say adobe has abandoned SVG?  Have Adobe pulled ASV and
 forbidden you from using it? As far as I an tell, this has not happened.
 Adobe may have decided to stop developing ASV as a product, but so what?
 That's their own loss. There are other SVG viewer implementations out
 there,
 and at least one on the very near horizon.

 2. There is already an SVG viewer solution for every platform: Batik. And
 for
 each major platform, there is at least one SVG implementation. If you mean
 cross-browser SVG support, I do not think you can expect much joy. After
 all,
 it is a bit much to ask modern developers to continue to support IE6
 forever.
 After all, IE6 is really starting to show its age and is totally out of
 date.
 Microsoft can refuse to update their browser, but they do so at their own
 risk. And while rumours of a pending IE7 abound, I'm not holding my breath
 for this to be usable on current hardware. I'll be pleasantly surprised to
 hear of IE7 running on WindowsXP on a 2004-2006 PC or laptop.

 3. There is a lot more to SVG than rendering the pixels. time management,
 transparency management, and event handling are fairly complex things that
 will be difficult to mimick in dhtml and javascript alone. Of course, you
 *could* generate pixel maps of an SVG drawing, but doing so is pointless.
 Exactly what SVG is good at, pixel maps suck at... distinct object context
 handling.

 4. Does your cross.browser free SVG editor work on Konqueror? Can you show
 a
 link? Is it better than Batik-based SVG editors?

 5. I do not understand why people starved for an SVG plugin to IE6 do not
 simply compile a Batik applet to handle their SVG. Shouldnt that work?
 Sure, it would be fat... But it would work. and bandwidth is pretty good
 these
 days. For web2.0 apps, this solution should suffice.

 6. I am not sure what you mean by dealing with black boxes. The source
 code
 for every SVG implementation in the wild except ASV and CSV is freely
 available. All you need to do is read it.

 Ronan

 On Tuesday 31 January 2006 20:53, Phi Tran wrote:
  But as you know ADOBE is abandoned SVG viewer.
  And
  1- It is not CROSS-BROWSER such as IE
  2- I don't like to deal with black box. I want to allow the Web author
 more
  flexibility such as to know that color a point is; or he/she what to
 just
  move/change one item/element . . .
  3- It just a sub product of my Cross-platform/ Cross-browser web-base,
 Free
  SVG editor.
 
  Hope You may Understand.
 
 
  Phi
 
  On 1/31/06, Ronan Oger [EMAIL PROTECTED] wrote:
   I fail to understand why you would want to build a plugin from scratch
   for SVG
   when instead you could contribute to Mozilla's SVG team, or
 Konqueror's
   SVG
   team, which are open source, and help those implementation get better.
  
   I'd suggest you contribute to an existing SVG browser implementation.
  
   Ronan
  
   On Tuesday 31 January 2006 19:17, Pedro Henrique de Lira wrote:
OK,
   
but we need a plugin similar to flash plugin,
with all functions of the specificaition 1.1 W3C.
   
Don't you think ?
   
[]s
   
Phi Tran escreveu:
FYI.

Yes. and No.

Yes there are some models floating on the NET.

1- Server side java base SVG - Png (from SUN and GOOLE). (You can
  
   obtain
  
source ??).
2- Java base Applet that can render SVG image. (Not very
 impressive)
3- Similar to FishEye Menu (on the net). Requiring client/server
 round
 trip? 4- I have first hand knowedge of a Client side Javascript
 SVG
 render It look sleek. Hoppfully it will be available in a few
 week.

On 1/31/06, Pedro Henrique de Lira [EMAIL 

Re: [svg-developers] Plugin opensource

2006-01-31 Thread Ronan Oger
On Tuesday 31 January 2006 21:53, Phi Tran wrote:
 1- There no server-side XMLHTTP needed. It is 100% Client process.
 (All it need is an SVG file form the server.). .


Right, as long as you are only interested in static content, that is a fine 
usage. For images, for example.

 2- It is not 100% SVG1-2 but it support all graphic and cascade style.


Right. This certainly has a place for static content.

 3- Me My staff want a web-base simple SVG editor that we can work anywhere
 (for ourself). Accessible to anyone of us.


Right. I can certainly see the advantage of this.

 4- I like one that can play SVG on 99.9% of the webserver population. Easy
 for Web develpoer do do one WEB-page that it display the same no matter
 what browser it is IE 4-5-6-7?? FF 1 -1.2 -1.5 Opera ? AOL ? NS ??


I dont know what you mean by webserver population. You can process SVG with 
batik on 100% of webservers (well, win32, unix, linux, mac... at least).
Is that what you mean? XML-raster on the server, then send it to the client?

 5- Timing? It slower because it is interpreted Vs compiled. Depend on how
 much how big one change it may or may not fit for GAME/animation purpose.
 But it may fit on other purpose such as map dynamic image generator such as
 a web-base image drawing.


Right. Could be good, especially for clients that cant support static SVG. Are 
many of these? Have you come accross DENG, the svg viewer written in flash? 
Also, why not use flash to generate SVG drawings (blasphemy, but fairly easy, 
I would guess).

 6- We are not just starting it. but it has been worked for long.

Interesting. Any way to take a look at it? Do you have an online version that 
is accessible?

Ronan


 On 1/31/06, Ronan Oger [EMAIL PROTECTED] wrote:
  Hi Phi,
 
  Your idea of a web-enabled SVg renderer is great and I support the
  concept if
  y. Is that an SVG-1.2-full renderer? I am interested to see how you will
  support things like SMIL events and xmlhttprequest-driven
  serverside-driven
  updates. If you manage this, I will be very happy. Even if you only
  support
  SVGT, that would already be excellent.
 
  However, I have some issues with your point of view:
 
  1. Why do you say adobe has abandoned SVG?  Have Adobe pulled ASV and
  forbidden you from using it? As far as I an tell, this has not happened.
  Adobe may have decided to stop developing ASV as a product, but so what?
  That's their own loss. There are other SVG viewer implementations out
  there,
  and at least one on the very near horizon.
 
  2. There is already an SVG viewer solution for every platform: Batik. And
  for
  each major platform, there is at least one SVG implementation. If you
  mean cross-browser SVG support, I do not think you can expect much joy.
  After all,
  it is a bit much to ask modern developers to continue to support IE6
  forever.
  After all, IE6 is really starting to show its age and is totally out of
  date.
  Microsoft can refuse to update their browser, but they do so at their own
  risk. And while rumours of a pending IE7 abound, I'm not holding my
  breath for this to be usable on current hardware. I'll be pleasantly
  surprised to hear of IE7 running on WindowsXP on a 2004-2006 PC or
  laptop.
 
  3. There is a lot more to SVG than rendering the pixels. time management,
  transparency management, and event handling are fairly complex things
  that will be difficult to mimick in dhtml and javascript alone. Of
  course, you *could* generate pixel maps of an SVG drawing, but doing so
  is pointless. Exactly what SVG is good at, pixel maps suck at... distinct
  object context handling.
 
  4. Does your cross.browser free SVG editor work on Konqueror? Can you
  show a
  link? Is it better than Batik-based SVG editors?
 
  5. I do not understand why people starved for an SVG plugin to IE6 do not
  simply compile a Batik applet to handle their SVG. Shouldnt that work?
  Sure, it would be fat... But it would work. and bandwidth is pretty good
  these
  days. For web2.0 apps, this solution should suffice.
 
  6. I am not sure what you mean by dealing with black boxes. The source
  code
  for every SVG implementation in the wild except ASV and CSV is freely
  available. All you need to do is read it.
 
  Ronan
 
  On Tuesday 31 January 2006 20:53, Phi Tran wrote:
   But as you know ADOBE is abandoned SVG viewer.
   And
   1- It is not CROSS-BROWSER such as IE
   2- I don't like to deal with black box. I want to allow the Web author
 
  more
 
   flexibility such as to know that color a point is; or he/she what to
 
  just
 
   move/change one item/element . . .
   3- It just a sub product of my Cross-platform/ Cross-browser web-base,
 
  Free
 
   SVG editor.
  
   Hope You may Understand.
  
  
   Phi
  
   On 1/31/06, Ronan Oger [EMAIL PROTECTED] wrote:
I fail to understand why you would want to build a plugin from
scratch for SVG
when instead you could contribute to Mozilla's SVG team, or
 
  Konqueror's
 
SVG
  

Re: [svg-developers] Plugin opensource

2006-01-31 Thread Phi Tran
Please forgive me for I can go back to my work.

On 1/31/06, Ronan Oger [EMAIL PROTECTED] wrote:

 On Tuesday 31 January 2006 21:53, Phi Tran wrote:
  1- There no server-side XMLHTTP needed. It is 100% Client process.
  (All it need is an SVG file form the server.). .
 

 Right, as long as you are only interested in static content, that is a
 fine
 usage. For images, for example.

  2- It is not 100% SVG1-2 but it support all graphic and cascade style.
 

 Right. This certainly has a place for static content.

  3- Me My staff want a web-base simple SVG editor that we can work
 anywhere
  (for ourself). Accessible to anyone of us.
 

 Right. I can certainly see the advantage of this.

  4- I like one that can play SVG on 99.9% of the webserver population.
 Easy
  for Web develpoer do do one WEB-page that it display the same no matter
  what browser it is IE 4-5-6-7?? FF 1 -1.2 -1.5 Opera ? AOL ? NS ??
 

 I dont know what you mean by webserver population. You can process SVG
 with
 batik on 100% of webservers (well, win32, unix, linux, mac... at least).
 Is that what you mean? XML-raster on the server, then send it to the
 client?

Not quite.
it is: SERVER''S XML - Client Rasterizing then  display. in a standard div
such as:

 YourDIV.innerHTML=Svg2Imgs(YourSvg,RatioX,RatioY).

or you can do.

 YourDIV.innerHTML=Svg2ImgItem(YourSvg,itemID,RatioX,RatioY).

I myself I hate when when I goes to a webside it asking me to To OK have an
ADD-ON I am not sure that web site should be trusted. There are many of
other sites having the similar content. I just ignore then go look for some
where else it is not the only one.

It is just that simple.

I am very guard my computer. I think many other do so.

Example:
I go to your web site ROASP.COM there is a SVG 5 logo I click on that do you
know what??. I got a link to a complete, complete blank page.




 5- Timing? It slower because it is interpreted Vs compiled. Depend on how
  much how big one change it may or may not fit for GAME/animation
 purpose.
  But it may fit on other purpose such as map dynamic image generator such
 as
  a web-base image drawing.
 

 Right. Could be good, especially for clients that cant support static SVG.
 Are
 many of these? Have you come accross DENG, the svg viewer written in
 flash?
 Also, why not use flash to generate SVG drawings (blasphemy, but fairly
 easy,
 I would guess).


There are a lot of place that we do not allow to have anything installed.
(school, library) I like to build one application that can run only with the
very basic browser. I certainly do not allow anyone to install anything on
my machine. For security reason I don't even surf more on those who want me
to have JAVA enabled  - No matter what you do there is simliar one on the
net.


 6- We are not just starting it. but it has been worked for long.

 Interesting. Any way to take a look at it? Do you have an online version
 that
 is accessible?

 Ronan


I have  posted one about on the net about two month ago but I  took it (out
of the public) for we an make improvement- You know what?? To have a better
support for the IE(s). The next one will be available for the public in few
weeks. ( about 4). When it is I will let your all know.

Anyway. I need to go back to my work. Thanks for your comment and input.

Best WISH.

Phi



  On 1/31/06, Ronan Oger [EMAIL PROTECTED] wrote:
   Hi Phi,
  
   Your idea of a web-enabled SVg renderer is great and I support the
   concept if
   y. Is that an SVG-1.2-full renderer? I am interested to see how you
 will
   support things like SMIL events and xmlhttprequest-driven
   serverside-driven
   updates. If you manage this, I will be very happy. Even if you only
   support
   SVGT, that would already be excellent.
  
   However, I have some issues with your point of view:
  
   1. Why do you say adobe has abandoned SVG?  Have Adobe pulled ASV and
   forbidden you from using it? As far as I an tell, this has not
 happened.
   Adobe may have decided to stop developing ASV as a product, but so
 what?
   That's their own loss. There are other SVG viewer implementations out
   there,
   and at least one on the very near horizon.
  
   2. There is already an SVG viewer solution for every platform: Batik.
 And
   for
   each major platform, there is at least one SVG implementation. If you
   mean cross-browser SVG support, I do not think you can expect much
 joy.
   After all,
   it is a bit much to ask modern developers to continue to support IE6
   forever.
   After all, IE6 is really starting to show its age and is totally out
 of
   date.
   Microsoft can refuse to update their browser, but they do so at their
 own
   risk. And while rumours of a pending IE7 abound, I'm not holding my
   breath for this to be usable on current hardware. I'll be pleasantly
   surprised to hear of IE7 running on WindowsXP on a 2004-2006 PC or
   laptop.
  
   3. There is a lot more to SVG than rendering the pixels. time
 management,