RE: [agi] How To Create General AI Draft2

2010-08-09 Thread John G. Rose
Actually this is quite critical. Defining a chair - which would agree with each instance of a chair in the supplied image - is the way a chair should be defined and is the way the mind processes it. It can be defined mathematically in many ways. There is a particular one I would go for

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Ian Parker
What about DESTIN? Jim has talked about video. Could DESTIN be generalized to 3 dimensions, or even n dimensions? - Ian Parker On 9 August 2010 07:16, John G. Rose johnr...@polyplexic.com wrote: Actually this is quite critical. Defining a chair - which would agree with each instance of

Re: RE: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
I agree John that this is a useful exercise. This would be a good discussion if mike would ever admit that I might be right and he might be wrong. I'm not sure that will ever happen though. :) First he says I can't define a pattern that works. Then, when I do, he says the pattern is no good

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
John:It can be defined mathematically in many ways Try it - crude drawings/jottings/diagrams totally acceptable. See my set of fotos to Dave. (And yes, you're right this is of extreme importance. And no. Dave, there are no such things as non-physical patterns). From: John G. Rose Sent:

Re: RE: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
Dave, You offer nothing to even attend to. The questions completely unanswered by you are: 1. what basic visual units of analysis have you arrived at? (you say there are such things - you must have arrived at something, no?) - zero answer 2.what kind of physical/visual *pattern* informs our

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Jim Bromer
The mind cannot determine whether or not -every- instance of a kind of object is that kind of object. I believe that the problem must be a problem of complexity and it is just that the mind is much better at dealing with complicated systems of possibilities than any computer program. A young

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
You see. This is precisely why I don't want to argue with Mike anymore. it must be a physical pattern. LOL. Who ever said that patterns must be physical? This is exactly why you can't see my point of view. You impose unnecessary restrictions on any possible solution when there really are no such

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
PS Examples of nonphysical patterns AND how they are applicable to visual AGI.? From: David Jones Sent: Monday, August 09, 2010 1:34 PM To: agi Subject: Re: [agi] How To Create General AI Draft2 You see. This is precisely why I don't want to argue with Mike anymore. it must be a physical

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
I already stated these. read previous emails. On Mon, Aug 9, 2010 at 8:48 AM, Mike Tintner tint...@blueyonder.co.ukwrote: PS Examples of nonphysical patterns AND how they are applicable to visual AGI.? *From:* David Jones davidher...@gmail.com *Sent:* Monday, August 09, 2010 1:34 PM

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
Examples of nonphysical patterns? From: David Jones Sent: Monday, August 09, 2010 1:34 PM To: agi Subject: Re: [agi] How To Create General AI Draft2 You see. This is precisely why I don't want to argue with Mike anymore. it must be a physical pattern. LOL. Who ever said that patterns must

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
No you didn't. You're being evasive through and through. You haven't answered the questions put to you in any shape or form other than nonphysical - and never will. Nor do you have any answer. Finis. From: David Jones Sent: Monday, August 09, 2010 1:51 PM To: agi Subject: Re: [agi] How To

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
Mike, Quoting a previous email: QUOTE In fact, the chair patterns you refer to are not strictly physical patterns. The pattern is based on how the objects can be used, what their intended uses probably are, and what most common effective uses are. So, chairs are objects that are used to sit

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Jim Bromer
Mike Tintner tint...@blueyonder.co.uk wrote: How do you reckon that will work for an infant or anyone who has only seen an example or two of the concept class-of-forms? I do not reckon that it will work for an infant or anyone (or anything) who (or that) has only seen an example or two of

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Ben Goertzel
Hi David, I read the essay I think it summarizes well some of the key issues involving the bridge between perception and cognition, and the hierarchical decomposition of natural concepts I find the ideas very harmonious with those of Jeff Hawkins, Itamar Arel, and other researchers focused

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
Mike, The concept of chair is not an isolated concept by itself. It is also not recognized using a single simple schema. People have seen many chair instances in their lives and are able to learn their features and affordances. We are able to compare their features and structures. So, when we

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
Thanks Ben, I think the biggest difference with the way I approach it is to be deliberate in how the system solves specific kinds of problems. I haven't gone into that in detail yet though. For example, Itamar seems to want to give the AI the basic building blocks that make up spaciotemporal

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
Ben: I don't agree that solving vision and the vision-cognition bridge is *such* a huge part of AGI, though it's certainly a nontrivial percentage Presumably because you don't envisage your AGI/computer as an independent entity? All its info. is going to have to be entered into it in a

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Ben Goertzel
On Mon, Aug 9, 2010 at 11:42 AM, Mike Tintner tint...@blueyonder.co.ukwrote: Ben: I don't agree that solving vision and the vision-cognition bridge is *such* a huge part of AGI, though it's certainly a nontrivial percentage Presumably because you don't envisage your AGI/computer as an

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Ben Goertzel
The human visual system doesn't evolve like that on the fly. This can be proven by the fact that we all see the same visual illusions. We all exhibit the same visual limitations in the same way. There is much evidence that the system doesn't evolve accidentally. It has a limited set of rules

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
Ben:I think that vision and the vision-cognition bridge are important for AGI, but I think they're only a moderate portion of the problem, and not the hardest part... Which is? From: Ben Goertzel Sent: Monday, August 09, 2010 4:57 PM To: agi Subject: Re: [agi] How To Create General AI

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Ian Parker
Point about DESTIN, it has no preconceived assumptions. Some of the entities might be chairs, but it will not have been specifically told about a chair. - Ian Parker On 9 August 2010 12:50, Jim Bromer jimbro...@gmail.com wrote: The mind cannot determine whether or not -every- instance of a

Re : [agi] How To Create General AI Draft2

2010-08-09 Thread Bruno Frandemiche
sorry,i think all the cognition are base on a private language of models base on topolical geometrical dynamic in our web mental therefore the mecanism of vision serve at visionmental-vision bruno De : Mike Tintner tint...@blueyonder.co.uk À : agi

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread Ben Goertzel
IMO the hardest part is not any particular part, but rather integration: getting all the parts to work together in a scalable, adaptive way... On Mon, Aug 9, 2010 at 12:48 PM, Mike Tintner tint...@blueyonder.co.ukwrote: Ben:I think that vision and the vision-cognition bridge are important for

Re: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
Ben, Comments below. On Mon, Aug 9, 2010 at 12:00 PM, Ben Goertzel b...@goertzel.org wrote: The human visual system doesn't evolve like that on the fly. This can be proven by the fact that we all see the same visual illusions. We all exhibit the same visual limitations in the same way.

[agi] Anyone going to the Singularity Summit?

2010-08-09 Thread David Jones
I've decided to go. I was wondering if anyone else here is. Dave --- agi Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/ Modify Your Subscription:

Re: [agi] Anyone going to the Singularity Summit?

2010-08-09 Thread Ben Goertzel
I'm speaking there, on Ai applied to life extension; and participating in a panel discussion on narrow vs. general AI... ben g On Mon, Aug 9, 2010 at 4:01 PM, David Jones davidher...@gmail.com wrote: I've decided to go. I was wondering if anyone else here is. Dave *agi* | Archives

RE: [agi] How To Create General AI Draft2

2010-08-09 Thread John G. Rose
-Original Message- From: Jim Bromer [mailto:jimbro...@gmail.com] The question for me is not what the smallest pieces of visual information necessary to represent the range and diversity of kinds of objects are, but how would these diverse examples be woven into highly compressed

RE: RE: [agi] How To Create General AI Draft2

2010-08-09 Thread John G. Rose
Hmm... Shall we coin this the Tinter Contrarian Pattern? Or anti-pattern :) John From: David Jones [mailto:davidher...@gmail.com] I agree John that this is a useful exercise. This would be a good discussion if mike would ever admit that I might be right and he might be wrong. I'm not

[agi] Nao Nao

2010-08-09 Thread Mike Tintner
An unusually sophisticated ( somewhat expensive) promotional robot vid: http://www.telegraph.co.uk/technology/news/7934318/Nao-the-robot-that-expresses-and-detects-emotions.html --- agi Archives: https://www.listbox.com/member/archive/303/=now RSS Feed:

[agi] Compressed Cross-Indexed Concepts

2010-08-09 Thread Jim Bromer
On Mon, Aug 9, 2010 at 4:57 PM, John G. Rose johnr...@polyplexic.comwrote: -Original Message- From: Jim Bromer [mailto:jimbro...@gmail.com] how would these diverse examples be woven into highly compressed and heavily cross-indexed pieces of knowledge that could be accessed

RE: [agi] Nao Nao

2010-08-09 Thread John G. Rose
Aww, so cute. I wonder if it has a Wi-Fi connection, DHCP's an IP address, and relays sensory information back to the main servers with all the other Nao's all collecting personal data in a massive multi-agent geo-distributed robo-network. So cuddly! And I wonder if it receives and