Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-26 Thread Erik Hofman
Andy Ross wrote: safety lock; even a perfectly threadsafe property system is susceptible to race conditions. The point, again: *all* multithreaded code is susceptible to race conditions and deadlocks. There is *no* way around this. The only way to avoid them is to be very, very careful

Re: [Flightgear-devel] (Newbee) Problems compiling MetaKit

2002-02-26 Thread Erik Hofman
Hoyt A. Fleming wrote: I am attempting to compile (version 2.4.2-32) MetaKit, which is included in (version 0.0.17) Simgear. (I am utilizing cygwin to create binaries on a PC.) The ../unix/configure command appears to work fine. However, the make command creates the following error

re: [Flightgear-devel] Broken Code

2002-02-26 Thread David Megginson
John Wojnaroski writes: On Jan 19 the FGEngInterface and FGGearInterface were removed from the flight.hxx source. It broke a lot of code in the opengc interface as well as internal logic to modulate the display symbols. Is the OpenGC interface in the FlightGear code base, or separate?

[Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Almost all of the major moving surfaces in the C172 are now animated: - propeller - ailerons - flaps - rudder - elevators The nosewheel still doesn't turn, but I'll add that when I get a chance. I'll probably start on the DC-3 first, though. Inevitably, I've got some of the movements

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 05:58, Jon S. Berndt wrote: Excellent. Is there an X-15 model? :-) There's not much to see at Mach 5. Jon Almost all of the major moving surfaces in the C172 are now animated: - propeller - ailerons - flaps - rudder - elevators David

RE: [Flightgear-devel] (Newbee) Problems compiling MetaKit

2002-02-26 Thread Hoyt A. Fleming
Erik, Thanks for the help! I configured MetaKit with the --without-tcl option and received the following error: Hoyt A. Fleming@HOYT'S_DESKTOP /usr/local/source/simgear/metakit/builds $ ../unix/configure --without-tcl checking for Python configuration... not enabled checking for Tcl

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Jon S. Berndt writes: Excellent. Is there an X-15 model? :-) Seriously, there probably won't be one from me. My main interest is civil propeller-driven planes, and after I've fixed up the DC-3 model, I'll probably do a C-310 3D model, followed by a Twin Otter (if I can manage a JSBSim or

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Curtis L. Olson
David Megginson writes: Almost all of the major moving surfaces in the C172 are now animated: - propeller - ailerons - flaps - rudder - elevators The nosewheel still doesn't turn, but I'll add that when I get a chance. I'll probably start on the DC-3 first, though. Inevitably,

[Flightgear-devel] 'position/altitude-ft' property with UIUC model ?

2002-02-26 Thread Martin Spott
I've built ftp://ftp.uni-duisburg.de/FlightGear/Aircraft/marchetti-uiuc-set.xml Fortunately this is really simple. But it does not recognize the position altitude-ft1500/altitude-ft /position statement. Wht I start at KSFO i'm still sitting on the ground. Anything wrong out there ?

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Curtis L. Olson writes: The elevator is backwards, but other than that it looks great. (The flaps don't smoothly transition, but you probably are aware of that.) Yes -- right now the surfaces are tied to /controls/*; I plan to switch to values reported by the FDMs when a) they're all being

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: The elevator is backwards, but other than that it looks great. (The flaps don't smoothly transition, but you probably are aware of that.) Yes -- right now the surfaces are tied to /controls/*; I plan to switch to values reported by the

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Curtis L. Olson
Curtis L. Olson writes: David Megginson writes: Curtis L. Olson writes: The elevator is backwards, but other than that it looks great. (The flaps don't smoothly transition, but you probably are aware of that.) Yes -- right now the surfaces are tied to /controls/*; I plan to

re: [Flightgear-devel] 'position/altitude-ft' property with UIUC model ?

2002-02-26 Thread David Megginson
Martin Spott writes: Fortunately this is really simple. But it does not recognize the position altitude-ft1500/altitude-ft /position JSBSim has an on-ground trimming routine. Try also setting the velocity to non-zero. All the best, David -- David Megginson [EMAIL

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Curtis L. Olson writes: David, I'm starting to get nit-picky here :-) but one more thing ... the elevator doesn't seem to be responding to elevator trim. In a real life C172 the elevator trim is a little tab on the trailing edge of the elevator that causes the elevator to actually

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: David Megginson writes: That said, it might be possible to animate the X-15 model that we already have, assuming that the various objects in the model are named. I haven't looked at pretty-poly lately, but it might not be hard to load up the

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Alex Perry
Curtis L. Olson writes: David, I'm starting to get nit-picky here :-) but one more thing ... the elevator doesn't seem to be responding to elevator trim. In a real life C172 the elevator trim is a little tab on the trailing edge of the elevator that causes the elevator to actually

[Flightgear-devel] Inconsitent naming in src/FDM/JSBSim

2002-02-26 Thread Rainer Emrich
Compilation stops with: JSBSim.cpp file not found. File is JSBSim.cxx Rainer begin:vcard n:Emrich;Rainer tel;fax:+49 6142 827249 tel;work:+49 6142 827212 x-mozilla-html:FALSE org:TECOSIM GmbH adr:;;Im Eichsfeld 3;Ruesselsheim;;65428;Germany version:2.1 email;internet:[EMAIL PROTECTED]

RE: [Flightgear-devel] Animated C172

2002-02-26 Thread Hoyt A. Fleming
Dave, The system that you describe is the exact type of system that I have in my (full-size) Lancair ES for rudder and aileron trim. Hoyt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of D Luff Sent: Tuesday, February 26, 2002 9:53 AM To:

Re: [Flightgear-devel] Inconsitent naming in src/FDM/JSBSim

2002-02-26 Thread jsb
Compilation stops with: JSBSim.cpp file not found. File is JSBSim.cxx Rainer No, there is a file called JSBSim.cxx that is used by FlightGear. The file JSBSim.cpp is used only to test JSBSim in a standalone mode. This file has recently been removed from the FlightGear tree. Try updating

Re: re: [Flightgear-devel] position/altitude-ft property with UIUC model ?

2002-02-26 Thread Martin Spott
JSBSim has an on-ground trimming routine. Try also setting the velocity to non-zero. The file I put on the ftp server is called marchetti-uiuc-set.xml and looks like this: ?xml version=1.0? !-- UIUC Marchetti S.211 init

Re: [Flightgear-devel] Inconsitent naming in src/FDM/JSBSim

2002-02-26 Thread Curtis L. Olson
Rainer Emrich writes: Compilation stops with: JSBSim.cpp file not found. File is JSBSim.cxx There is some weird default make behavior getting triggered some how. in src/FDM/JSBSim, remove the entire .deps subdirectory. Then do a make clean down there, and that should help. Regards, Curt.

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Arnt Karlsen
On Tue, 26 Feb 2002 11:19:13 -0600 (CST), Curtis L. Olson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: David Megginson writes: I haven't added a tab object to the 3-D model yet, but I'd like to understand more about how it actually works first (ditto for elevator and rudder

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Cameron Moore
* [EMAIL PROTECTED] (David Megginson) [2002.02.26 11:35]: Alex Perry writes: The position of the elevator is a force balance, consisting of the aero force on the elevator, the aero force on the tab and the muscle force on the yoke. I'm still not entirely certain that I understand.

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Alex Perry
Alex Perry writes: The position of the elevator is a force balance, consisting of the aero force on the elevator, the aero force on the tab and the muscle force on the yoke. I'm still not entirely certain that I understand. I know that you don't think in terms of absolute yoke

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Alex Perry
I've been wondering for a while - suppose I take a non-force feedback yoke, and attach a wheel that actually moved the neutral position by moving the end points of both springs backwards or forwards, and use this instead of the software trim, would this be a reasonably realistic

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Arnt Karlsen
On Tue, 26 Feb 2002 12:29:35 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Alex Perry writes: The position of the elevator is a force balance, consisting of the aero force on the elevator, the aero force on the tab and the muscle force on the yoke.

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Arnt Karlsen
On Tue, 26 Feb 2002 18:51:05 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: ..the PA 28/Piper Cherokee family use an all moving elevator, with an anti-servo tab, to _add_ stick forces for pilot feedback. This tab also serve as a trim tab. ..the Piper Cubs use a

Re: [Flightgear-devel] Broken Code

2002-02-26 Thread David Megginson
John Wojnaroski writes: Excuse me, but if you go back you will see that I allowed to the fact that I was unclear on the idea of the properties, but was willing to give it a go. I cannot find that message or my replies to it through Google, but it may have missed indexing some archived

re: [Flightgear-devel] Inconsitent naming in src/FDM/JSBSim

2002-02-26 Thread David Megginson
Rainer Emrich writes: Compilation stops with: JSBSim.cpp file not found. I had the same problem. You have to remove src/FDM/JSBSim/.deps then recompile (yes, it took me an hour to figure that out). All the best, David -- David Megginson [EMAIL PROTECTED]

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-26 Thread Erik Hofman
I like the consept of multiple programs (communicating through sockets or pipes) over threading anyhow, and that *forces* you to think about it :-) You are right about the example you gave, the pth packages only removes the multiple r/w operations on the same value at the same time (which might

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Alex Perry writes: I'm still not entirely certain that I understand. I know that you don't think in terms of absolute yoke position when you're flying, any more than I think in terms of absolute steering-wheel or gas-pedal position when I'm driving, but perhaps you can verify that

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Martin Spott
And just for fun, here's an elevator trim tab that's been ripped off at the Reno air races (looks like a modified P-51D): I read an article about this one: 3500 HP and Vmax of approx. mach 0.82 Not bad for a propeller driven plane, Martin. -- Unix _IS_ user friendly - it's just

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Andy Ross
Alex Perry wrote: David Megginson wrote: I've been wondering for a while - suppose I take a non-force feedback yoke, and attach a wheel that actually moved the neutral position by moving the end points of both springs backwards or forwards, and use this instead of the software trim,

Re: [Flightgear-devel] Broken Code

2002-02-26 Thread Jim Wilson
John Wojnaroski [EMAIL PROTECTED] said: Excuse me, but if you go back you will see that I allowed to the fact that I was unclear on the idea of the properties, but was willing to give it a go. If this is truely an open source project then other ideas and opinions need to be honored, not

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Andy Ross writes: And on that subject, would you like to pick a property tree for the FDM output properties? How about /control-positions? Adding this support to YASim will be quick. Currently, JSBSim uses an /fdm subtree to report some information, and /engine subtree, and a /gear

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Michael Selig
At 2/26/02, you wrote: Almost all of the major moving surfaces in the C172 are now animated: snip... Sounds really neat. Does all this animation work w/ the LaRCsim and UIUC code? I have a feeling 'yes', but we're still running 0.7.8. Regards, Michael

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Wolfram Kuss
These are the output names you may find in the current MDL loader: rudder, elevator, ailerons, flaps, gear, spoilers, propeller Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] 3D Model Configuration Changes

2002-02-26 Thread Wolfram Kuss
What do you suggest that I do to the models on my homepage? Is it somehow possible to create a model that works with the old and the new FGFS version? I fear you will tell me to use XML instead of Python? Maybe use both and generate a XML on the fly by Python? Can I easily find out what version

[Flightgear-devel] Valgrind memory checker

2002-02-26 Thread Christian Mayer
Hi, I've just seen an article that mentioned Valgrind, a program that checks for memory access and corruption: http://devel-home.kde.org/~sewardj/ From the homepage it look easy enough to run. Can someone with Linux give it a try? CU, Christian -- The idea is to die young as late as

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Michael Selig writes: Does all this animation work w/ the LaRCsim and UIUC code? I have a feeling 'yes', but we're still running 0.7.8. Yes, it should. Some of it might stop working, though, when we switch to reading positions from the FDMs themselves rather than the control inputs.

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Wolfram Kuss writes: These are the output names you may find in the current MDL loader: rudder, elevator, ailerons, flaps, gear, spoilers, propeller Cool. It should not be hard for someone to write XML wrappers for the current MDL models to animate them -- just a matter of getting the

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Curtis L. Olson
David Megginson writes: Michael Selig writes: Does all this animation work w/ the LaRCsim and UIUC code? I have a feeling 'yes', but we're still running 0.7.8. Yes, it should. Some of it might stop working, though, when we switch to reading positions from the FDMs themselves

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 10:29, David Megginson wrote: Andy Ross writes: And on that subject, would you like to pick a property tree for the FDM output properties? How about /control-positions? Adding this support to YASim will be quick. Currently, JSBSim uses an /fdm subtree to

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Curtis L. Olson
Tony Peden writes: Well, what are the chances that both the fdm and the 3D model will need their own set of properties for these things? If there is little chance of that then I think we should go with Andy's suggestion and either eliminate the /fdm tree or save it for special purpose fdm

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 10:30, Andy Ross wrote: David Megginson wrote: ... if I hold the yoke in *exactly* the same position and move the trim wheel, the elevator surface will not move; only the amount of force required to hold the yoke in position will change. Is that right? Yes.

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 11:27, Curtis L. Olson wrote: Tony Peden writes: Well, what are the chances that both the fdm and the 3D model will need their own set of properties for these things? If there is little chance of that then I think we should go with Andy's suggestion and either

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Martin Spott
Does all this animation work w/ the LaRCsim and UIUC code? I have a feeling 'yes', but we're still running 0.7.8. Your feeling's right, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] 3D Model Configuration Changes

2002-02-26 Thread Wolfram Kuss
David wrote: Wolfram Kuss writes: What do you suggest that I do to the models on my homepage? If I recall correctly, the models on your page are already oriented correctly; if so, then they should continue to work fine. You don't need to write any XML unless you need to reorient or animate

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Tony Peden writes: What form would you need the surface positions in? Actual angles are the easiest thing for JSBSim to output (would those be useful for 3D models?), but I can see where normalized positions (-1..1) might be easier to deal with. I use angles (degrees) in the 3D

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Curtis L. Olson writes: For FDM's that don't do sophisticated control surface position modeling (or fly-by-wire) we could simply echo back the flightgear control position (possibly multiplied by a constant to get it into the desired range.) That sounds reasonable. All the best,

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread John Check
On Tuesday 26 February 2002 08:52 am, you wrote: Almost all of the major moving surfaces in the C172 are now animated: - propeller - ailerons - flaps - rudder - elevators The nosewheel still doesn't turn, but I'll add that when I get a chance. I'll probably start on the DC-3 first,

Re: [Flightgear-devel] 3D Model Configuration Changes

2002-02-26 Thread David Megginson
Wolfram Kuss writes: The Python script sets these parameters: /sim/model/path /sim/model/r-rotation /sim/model/z-offset The last two changed quite a few months ago, to z-offset-meters and pitch|roll|heading-offset-deg. They will be that way in 0.7.9, at least. All the best, David

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Rick Ansell
On Tue, 26 Feb 2002 09:55:59 -0500, David Megginson [EMAIL PROTECTED] wrote: Jon S. Berndt writes: Excellent. Is there an X-15 model? :-) Seriously, there probably won't be one from me. My main interest is civil propeller-driven planes, and after I've fixed up the DC-3 model, I'll probably

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 11:58, David Megginson wrote: Tony Peden writes: What form would you need the surface positions in? Actual angles are the easiest thing for JSBSim to output (would those be useful for 3D models?), but I can see where normalized positions (-1..1) might be

[Flightgear-devel] Property Access

2002-02-26 Thread Tony Peden
I'm in a bit of a quandary here. I know the preferred method of supplying data to properties is by binding or tying the properties to C++ methods. In order to do this with JSBSim, however, I need to do one of two things: 1) bind the properties in the JSBSim classes themselves. This is not

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-26 Thread Martin van Beilen
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Mon, Feb 25, 2002 at 05:07:16PM -0800, Andy Ross wrote: No, it's not. Imagine what happens when one thread is reading it while another thread is writing to it. :-) You missed my point. First, the Vector class *is* threadsafe; check all

[Flightgear-devel] Model Performance and dc3 donuts

2002-02-26 Thread Jim Wilson
The new model animation is very cool so far. One thing I did notice is that there seems to be significantly greater CPU overhead when running these models as opposed to some of the msfs models I've tried. When taking off in chase view there's a great deal of interuption in the sound. Also and

Re: [Flightgear-devel] Model Performance and dc3 donuts

2002-02-26 Thread Andy Ross
Jim Wilson wrote: Also noticed the rudder control seems to be broken on the dc3 at the moment. Blame David. :) The DC-3 is a taildragger, and therefore doesn't have a steerable wheel to turn with. Instead, real aircraft use differential braking to do this. The problem is, typical control

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Rick Ansell writes: Unfortunately I'm not running FGFS ATM as various hardware and OS shufflings need to take place before it becomes worthwhile again. When that's done I might even get PPE to generate a non-zero frame rate! PPE's an impressive piece of work so far, and is great for

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
John Check writes: Awesome! Does gear retraction work? It can -- I have it sort-of working on my local copy of the DC-3, but (1) it's instantaneous (since it's using the /controls/gear-down property), and (2) part of the strut pokes through the top of the nacelle, so I'll have to split it

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Tony Peden writes: OK, JSBSim now reports control surface positions. I set up the following properties: /surface-positions/elevator-pos-deg /surface-positions/left-aileron-pos-deg /surface-positions/right-aileron-pos-deg /surface-positions/rudder-pos-deg

re: [Flightgear-devel] Property Access

2002-02-26 Thread David Megginson
Tony Peden writes: I know the preferred method of supplying data to properties is by binding or tying the properties to C++ methods. Actually, I've come to the conclusion that it's best just to leave them in the property tree whenever possible, and to bind only where necessary. A lot of

[Flightgear-devel] Interesting link

2002-02-26 Thread Jon S. Berndt
Go here: http://sicuroengineering.com/ Click on Technology and Tools Look for two familiar tools in their stable of simulation utilities. Jon -- Jon S. Berndt Coordinator JSBSim Project http://jsbsim.sourceforge.net

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Andy Ross writes: Hrm... I'm not liking the idea of specifying explicit, absolute angles as the interface here. First off is the problem of configuration -- what are the appropriate angles? If we put them in the property interface, then both the FDMs and the model need to know. If we

re: [Flightgear-devel] Model Performance and dc3 donuts

2002-02-26 Thread David Megginson
Jim Wilson writes: One thing I did notice is that there seems to be significantly greater CPU overhead when running these models as opposed to some of the msfs models I've tried. When taking off in chase view there's a great deal of interuption in the sound. I notice more interruptions

Re: [Flightgear-devel] Model Performance and dc3 donuts

2002-02-26 Thread David Megginson
Andy Ross writes: The problem is, typical control setups don't have toe brakes on the rudder pedals. So I cheated in the initial configuration and mapped the outer (+/- 0.5-1.0) range of the rudder pedals to the brakes. I thought this was nifty and clever, but David (who spends a lot

Re: [Flightgear-devel] Model Performance and dc3 donuts

2002-02-26 Thread John Check
On Tuesday 26 February 2002 10:14 pm, you wrote: Jim Wilson writes: One thing I did notice is that there seems to be significantly greater CPU overhead when running these models as opposed to some of the msfs models I've tried. When taking off in chase view there's a great deal of

Re: [Flightgear-devel] Model Performance and dc3 donuts

2002-02-26 Thread John Check
On Tuesday 26 February 2002 10:16 pm, you wrote: Andy Ross writes: The problem is, typical control setups don't have toe brakes on the rudder pedals. So I cheated in the initial configuration and mapped the outer (+/- 0.5-1.0) range of the rudder pedals to the brakes. I thought

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Marcio Shimoda
How do I create new animated models? []'s Marcio Shimoda - Original Message - From: David Megginson [EMAIL PROTECTED] To: FlightGear Development [EMAIL PROTECTED] Sent: Tuesday, February 26, 2002 10:52 AM Subject: [Flightgear-devel] Animated C172 Almost all of the major moving

[Flightgear-devel] Animated C172

2002-02-26 Thread Norman Vine
Nice addition No need for an 'expensive' derivation of the rotation matrix though as you can straight forwardly write it out all at once model.hxx class FGAircraftModel : public FGSubsystem { . struct Animation { enum Type { None, Spin, Rotate

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 19:08, David Megginson wrote: Andy Ross writes: Hrm... I'm not liking the idea of specifying explicit, absolute angles as the interface here. First off is the problem of configuration -- what are the appropriate angles? If we put them in the property

Re: [Flightgear-devel] Model Performance and dc3 donuts

2002-02-26 Thread Jim Wilson
John Check [EMAIL PROTECTED] said: I noticed that sometimes the dc3 will get into a rotation on the ground sometimes, especially after a reset. Maybe this is what he is seeing. TTYL J Yep. It does. Applying both brakes seems to stop it. The rudder to brakes binding doesn't seem to work

Re: [Flightgear-devel] Profiling run

2002-02-26 Thread Andy Ross
Wow, good stuff. Skimming through to apply my own intuition: 6.99% ssgEntity::cull_test 5.28% ssgBranch::cull 4.85% ssgVtxTable::draw_geometry 3.42% FGHitList::IntersectLeaf 3.28% FGHitList::IntersectBranch 2.85% ssgVtxTable::getNumVertices 2.71% sgFrustum::contains 1.85% sgdPointInTriangle

[Flightgear-devel] Virtual Cockpit!

2002-02-26 Thread Andy Ross
I spent most of today working on a virtual cockpit interface for the panel, and I'll be damned, it works! What the attached patch does is map your panel definition onto a (non z-buffered) quad in front of your face. You can twist the view around and see it move in the appropriate ways. Apply