[Flightgear-devel] Re: New A-4/jet panel instruments

2002-06-20 Thread Melchior FRANZ
* Jon S Berndt -- Thursday 20 June 2002 18:14: Any chance someone could post some screen shots of the panel? http://www.unet.univie.ac.at/~a8603365/fgfs4.jpeg m. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: Landing hints (was re: [Flightgear-devel] New A-4/jet panel instruments)

2002-06-20 Thread julianfoad
There are two aspects to being on the glide slope. First, are you on _any_ path that ends up at the beginning of the runway? Second, are you on the _intended_ glide slope? For the first, I was taught to look at the intended landing spot and, being aware of the windscreen, see whether that

Re: [Flightgear-devel] New A-4/jet panel instruments

2002-06-20 Thread Andy Ross
Tony Peden wrote: I think you mentioned that it was /accelerations/pilot-g's ? I'd like to see some direction info added to the name as lateral accel at the pilot seat is quite often of interest as well as normal. So maybe: /accelerations/pilot-normal-g and /accelerations/pilot-lateral-g

Re: [Flightgear-devel] question about fg joystick support -- whereis it?/grep question

2002-06-20 Thread Andy Ross
Norman Vine wrote: Check your editor's help file for 'multi-file grep' or 'multi-file search' IMHO this is an indispensible editor feature for developing 'large' projects and most 'good' code editors have this feature builtin so you don't have to resort to using commandline tools directly.

Re: [Flightgear-devel] US and Canadian Circuits

2002-06-20 Thread David Megginson
Alex Perry writes: C172 glide angle is about 1.4 miles per 1000 ft, which implies the canadian pattern gives you 300 ft to land with. However, that doesn't allow for the plane to make the initial 90 degree turn towards the airport and for the plane to align itself with the runway.

Re: Landing hints (was re: [Flightgear-devel] New A-4/jet panel instruments)

2002-06-20 Thread David Megginson
[EMAIL PROTECTED] writes: For the second aspect, as David (I think) said, I was taught to recognise the on-screen geometry of the runway, mainly the angle of its edges. That works well in getting used to your home airfield, and after gaining experience there, you will be comfortable

Re: [Flightgear-devel] question about fg joystick support -- whereis it?/grep question

2002-06-20 Thread David Megginson
Andy Ross writes: Blam. Culture crash. Most of us unix geeks would contend until the day we die that doing a recursive search via a GUI interface is slower and more error prone than running find and grep. Nah. I like running find, grep, and etags from inside Emacs, then stepping

Re: [Flightgear-devel] US and Canadian Circuits

2002-06-20 Thread Alex Perry
I agree that closer is better, but you have left something out of the equation: if the engine failure is sudden (what we're assuming here, I think), *and* you react quickly, you have an extra 25-45kt of airspeed that you can trade for altitude before you get down to Vglide at 65 KIAS. That

[Flightgear-devel] Re: question about fg joystick support -- where is it?/grep question

2002-06-20 Thread Melchior FRANZ
Woohoo ... flame war! * Andy Ross -- Thursday 20 June 2002 19:27: I do this particular operation so much that I have a little 2-liner cgrep script that looks for a string in all the C/C++ source files under a directory. Hey, cgrep is already defined like this: #!/bin/bash trap echo -en

RE: [Flightgear-devel] question about fg joystick support -- where is it?/grep question

2002-06-20 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: Check your editor's help file for 'multi-file grep' or 'multi-file search' IMHO this is an indispensible editor feature for developing 'large' projects and most 'good' code editors have this feature builtin so you don't have to resort to using

RE: [Flightgear-devel] question about fg joystick support -- where is it?/grep question

2002-06-20 Thread Norman Vine
David Megginson writes: Andy Ross writes: Blam. Culture crash. Most of us unix geeks would contend until the day we die that doing a recursive search via a GUI interface is slower and more error prone than running find and grep. Nah. I like running find, grep, and etags from inside

Re: [Flightgear-devel] Re: question about fg joystick support -- where is it?/grep question

2002-06-20 Thread Jon S Berndt
On Thu, 20 Jun 2002 19:46:30 +0200 Melchior FRANZ [EMAIL PROTECTED] wrote: Woohoo ... flame war! Grep, schmep. It can't come close to actually printing out a copy of the source code and looking through it manually. I mean, if you want accuracy, what can beat a pair of human eyes and some

[Flightgear-devel] Norman and others: what code editors do ya'll recommend

2002-06-20 Thread ima sudonim
I really have to learn to type eventually 8-( --- Norman, I'm glad that you brought that up (it was my next question): What code editors do people recommend using? I can sort-of use vi, the one time I started emacs, I couldn't exit the darn thing. I'm evaluating a lite

[Flightgear-devel] Re: Norman and others: what code editors do ya'll recommend

2002-06-20 Thread Melchior FRANZ
* ima sudonim -- Thursday 20 June 2002 20:19: the one time I started emacs, I couldn't exit the darn thing. $ killall -9 emacs; alias emacs=vim m. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Re: New A-4/jet panel instruments

2002-06-20 Thread Martin Spott
* Jon S Berndt -- Thursday 20 June 2002 18:14: Any chance someone could post some screen shots of the panel? http://www.unet.univie.ac.at/~a8603365/fgfs4.jpeg I get that, too. What I'm missing in recent releases is display of the gear in the outside view and keyboard control of throttle

Re: [Flightgear-devel] Re: New A-4/jet panel instruments

2002-06-20 Thread Andy Ross
Martin Spott wrote: I get that, too. What I'm missing in recent releases is display of the gear in the outside view and keyboard control of throttle and flaps. This appeared to be introduced the the recent A-4 updates in YASim. Can anyone confirm ? Works for me. Are you sure you have a

Re: [Flightgear-devel] Re: New A-4/jet panel instruments

2002-06-20 Thread Martin Spott
Martin Spott wrote: I get that, too. What I'm missing in recent releases is display of the gear in the outside view and keyboard control of throttle and flaps. This appeared to be introduced the the recent A-4 updates in YASim. Can anyone confirm ? Works for me. Are you sure you have a

Re: [Flightgear-devel] Re: New A-4/jet panel instruments

2002-06-20 Thread Jim Wilson
Martin Spott [EMAIL PROTECTED] said: I get that, too. What I'm missing in recent releases is display of the gear in the outside view and keyboard control of throttle and flaps. This appeared to be introduced the the recent A-4 updates in YASim. Can anyone confirm ? Martin, This sounds

Re: Landing hints (was re: [Flightgear-devel] New A-4/jet panel instruments)

2002-06-20 Thread Christian Mayer
[EMAIL PROTECTED] wrote: There are two aspects to being on the glide slope. First, are you on _any_ path that ends up at the beginning of the runway? Second, are you on the _intended_ glide slope? For the first, I was taught to look at the intended landing spot and, being aware of the

Re: [Flightgear-devel] Norman and others: what code editors do ya'll recommend

2002-06-20 Thread Cameron Moore
* [EMAIL PROTECTED] (ima sudonim) [2002.06.20 13:20]: Norman, I'm glad that you brought that up (it was my next question): What code editors do people recommend using? I can sort-of use vi, the one time I started emacs, I couldn't exit the darn thing. My experience with emacs started out

Re: [Flightgear-devel] BW Online June 18, 2002 Giving Pilots a New Eye in the Sky

2002-06-20 Thread Jonathan Polley
On Thursday, 20, 2002, at 09:55AM, Norman Vine [EMAIL PROTECTED] wrote: FYI http://www.businessweek.com/technology/content/jun2002/tc20020618_2463.htm?r ef=cnet ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Norman and others: what code editors do ya'll recommend

2002-06-20 Thread Jonathan Polley
On Thursday, June 20, 2002, at 01:19 PM, ima sudonim wrote: I'd like to have something that I could set up to do my compiles, go from errors straight to an editing session at the point of error. Find in file like grep or the ability to call an external command like grep would be great

RE: [Flightgear-devel] question about fg joystick support -- whereis it?/grep question

2002-06-20 Thread Tony Peden
On Thu, 2002-06-20 at 09:06, Norman Vine wrote: ima sudonim writes: Incidentally, how does one find within files using grep? If i'm in /src and want to search all components of /src (including recursively directories) I tried: find . | grep -i joy but that finds just files with

Re: [Flightgear-devel] New A-4/jet panel instruments

2002-06-20 Thread Tony Peden
On Thu, 2002-06-20 at 09:04, [EMAIL PROTECTED] wrote: from:Tony Peden [EMAIL PROTECTED] I'd like to see some direction info added to the name as lateral accel at the pilot seat is quite often of interest as well as normal. So maybe: /accelerations/pilot-normal-g and

Re: [Flightgear-devel] New A-4/jet panel instruments

2002-06-20 Thread Tony Peden
On Thu, 2002-06-20 at 10:14, Andy Ross wrote: Tony Peden wrote: I think you mentioned that it was /accelerations/pilot-g's ? I'd like to see some direction info added to the name as lateral accel at the pilot seat is quite often of interest as well as normal. So maybe:

Re: [Flightgear-devel] US and Canadian Circuits

2002-06-20 Thread David Megginson
Alex Perry writes: My docs recommend doing 80 kias on downwind, giving you only 15 knots of margin to trade into height. Tests have shown that pilots spend about six seconds sitting in stunned amazement, after engine failure, before doing through their ABCs when it happens for-real and

Re: Landing hints (was re: [Flightgear-devel] New A-4/jet panel instruments)

2002-06-20 Thread David Megginson
Christian Mayer writes: For the first, I was taught to look at the intended landing spot and, being aware of the windscreen, see whether that spot is stationary relative to the windscreen. If so, you are on track toward that spot. Try to see and feel this before worrying about

[Flightgear-devel] MSVC Build Problem for props.cxx

2002-06-20 Thread Jonathan Polley
I just updated to the latest CVS for SimGear and tried to build. While Mac OS X builds like a champ, MSVC is complaining (again). If I backup two versions of the file, I can get it to build (but I get link errors with FlightGear). The compilation errors I get are as follows (looks like another

Re: [Flightgear-devel] MSVC Build Problem for props.cxx

2002-06-20 Thread Christian Stock
I haven't tried building this, but this sort of error looks like you just have to put a using namespace std; into the props.cxx Cheers, Christian At 07:50 PM 20/06/2002 -0500, you wrote: I just updated to the latest CVS for SimGear and tried to build. While Mac OS X builds like a champ,

Re: [Flightgear-devel] Re: question about fg joystick support -- whereis it?/grep question

2002-06-20 Thread Alex Perry
Grep, schmep. It can't come close to actually printing out a copy of the source code and looking through it manually. I mean, if you want accuracy, what can beat a pair of human eyes and some bright white inkjet paper? I've even got grep aliased to print all .cpp files in draft mode

Re: [Flightgear-devel] MSVC Build Problem for props.cxx

2002-06-20 Thread Jonathan Polley
I didn't see anything like that in the new files, but I may not know what, exactly, I should be looking for. The only new using clause was in props.cxx: using std::find; Jonathan Polley On Thursday, June 20, 2002, at 08:02 PM, Christian Stock wrote: I haven't tried building this, but

[Flightgear-devel] Spiffy new panel gadget

2002-06-20 Thread Andy Ross
David Megginson wrote: Andy Ross writes: This panel isn't quite right, though. The center attitude indicator isn't a flat card, but is in fact a rotating globe. This might be a good time to mention that we have an alternative method for creating panels. 3D models can now include other

Re: [Flightgear-devel] MSVC Build Problem for props.cxx

2002-06-20 Thread Frederic Bouvier
I have submitted a patch to David. Here is what is needed : SG_USING_STD(find); SG_USING_STD(vectorSGPropertyChangeListener *); SG_USING_STD(vectorSGPropertyNode *); around line 29 of props.cxx -Fred - Original Message - From: Jonathan Polley [EMAIL PROTECTED] I didn't see anything