WillyB wrote:
Here are all the files you need, there is a README in the Scenery
directory
which basically explains where to put things. (they all go in the same
dir.)
http://24.121.17.106/fgfs/air-racing/fg-race-course.23Q.tar.gz ( 8 k
file )
I am getting a 401 (forbidden) HTTP error trying
Duck! Incoming Slashdotting!
http://games.slashdot.org/games/03/07/23/1837201.shtml?tid=127tid=186tid=206
X-plane got written up, there are a couple of links to FlightGear in the first 20
posts.
Richard
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On Wednesday 23 July 2003 23:54, Frederic Bouvier wrote:
WillyB wrote:
Here are all the files you need, there is a README in the Scenery
directory
which basically explains where to put things. (they all go in the same
dir.)
On Wednesday 23 July 2003 23:54, Frederic Bouvier wrote:
WillyB wrote:
Here are all the files you need, there is a README in the Scenery
directory
which basically explains where to put things. (they all go in the same
dir.)
Hi,
I am trying to model the A320 flaps. I has 5 positions but in the
keyboard or joystick bindings, each time I hit the flap down button,
/controls/flight/flaps is increased by rawly 1/3, leading to only
four possibilities. Would it be possible to make the increment
aircraft dependant, instead
Frederic Bouvier wrote:
Hi,
I am trying to model the A320 flaps. I has 5 positions but in the
keyboard or joystick bindings, each time I hit the flap down button,
/controls/flight/flaps is increased by rawly 1/3, leading to only
four possibilities. Would it be possible to make the increment
Erik Hofman wrote:
Frederic Bouvier wrote:
Hi,
I am trying to model the A320 flaps. I has 5 positions but in the
keyboard or joystick bindings, each time I hit the flap down button,
/controls/flight/flaps is increased by rawly 1/3, leading to only
four possibilities. Would it be
A few comments, after playing with the 747 panel a bit more. Firstly,
I'd just like to say how amazing it is, given the non-impact on the
frame-rates, smoothness and clarity of the text, and so on. It's just
lovely.
Now, on with the nit-picking. Note many things I'm going to suggest
probably
... Would it be possible to make the increment
aircraft dependant, instead of global ( I need here of a 0.25
increment ) ?
I add this to the -set file for the 737:
input !-- set 10% flap adjustment with each detent --
keyboard
key n=91
name[/name
descDecrease flaps./desc
David Culp wrote:
... Would it be possible to make the increment
aircraft dependant, instead of global ( I need here of a 0.25
increment ) ?
I add this to the -set file for the 737:
[snip]
Thank you David. That do it.
Could you explain the syntax of the part in the jsbsim config
Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill:
Heads down guys - we just got another mention on slashdot :-)
http://games.slashdot.org/article.pl?sid=03/07/23/1837201
In the article i read the following:
In fact, flight characteristics are calculated in real time from aircraft
Could you explain the syntax of the part in the jsbsim config file :
COMPONENT NAME=Flaps Control TYPE=KINEMAT
INPUTfcs/flap-cmd-norm
DETENTS 9
00
14
24
On Thu, 2003-07-24 at 04:17, Frederic Bouvier wrote:
David Culp wrote:
... Would it be possible to make the increment
aircraft dependant, instead of global ( I need here of a 0.25
increment ) ?
I add this to the -set file for the 737:
[snip]
Thank you David. That do it.
[EMAIL PROTECTED] wrote:
Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill:
Heads down guys - we just got another mention on slashdot :-)
http://games.slashdot.org/article.pl?sid=03/07/23/1837201
In the article i read the following:
In fact, flight characteristics are calculated in real
Tony Peden wrote:
On Thu, 2003-07-24 at 04:17, Frederic Bouvier wrote:
Could you explain the syntax of the part in the jsbsim config file :
COMPONENT NAME=Flaps Control TYPE=KINEMAT
INPUTfcs/flap-cmd-norm
DETENTS 9
00
COMPONENT NAME=Flaps Control TYPE=KINEMAT
INPUTfcs/flap-cmd-norm
DETENTS 9
00
14
24
53
10 3
--- David Culp [EMAIL PROTECTED] wrote:
COMPONENT NAME=Flaps Control TYPE=KINEMAT
INPUTfcs/flap-cmd-norm
DETENTS 9
00
14
24
53
Erik Hofman wrote:
[EMAIL PROTECTED] wrote:
Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill:
Heads down guys - we just got another mention on slashdot :-)
http://games.slashdot.org/article.pl?sid=03/07/23/1837201
In the article i read the following:
In fact, flight characteristics
[EMAIL PROTECTED] writes:
In the article i read the following:
In fact, flight characteristics are calculated in real time from aircraft
design data, not static tables like MS Flight Simulator.
What way does Flightgear use?
Static tables or real time calculations or something other?
I've just been unsubscribed from this list for too many bounces, now I've
had warnings from the list server before, reply to the message and it
unfreezes your subscription, the problem is it doesn't include the damn
bounce message, so I can't work out where the problem might be - I've not
had a
This fixes the K to F conversion for the EGT output.
http://www.spiderbark.com/fgfs/yasim-kelvin.diff
Best,
Jim
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Matevz Jekovec wrote:
Erik Hofman wrote:
YASim: runtime aircraft characteristics
JSBSim/UIUC: static tables
Erik
I know Falcon 4.0 is pretty poor when talking about phisics. It uses
only primitive static tables, but these are very worked on though.
FlightGear is way much better on this one!
James Turner [EMAIL PROTECTED] said:
Now, on with the nit-picking. Note many things I'm going to suggest
probably require some level of C++ coding (even if it's just exposing
more properties), and given sufficient arm-twisting I might even look
at them myself. I've looked over the panel
Are you talking about the xml files for 3d animation? The objects
refered
to in the xml are specific polys on the display. For example the
apalt1 on
the PDF might refer to the first digit on the AP Altitude setting
display,
apalt2 the second digit. For the most part they are numbered right
I passed my instrument flight test this morning -- thank you all for
the positive karma you sent my way. We did the test in the real
thing, hard-core IFR with a 400 ft ceiling and rain. My visual
contact with the ground during the entire test was probably less than
two minutes. A narrative
At 7/24/03, Oliver C. wrote:
Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill:
Heads down guys - we just got another mention on slashdot :-)
http://games.slashdot.org/article.pl?sid=03/07/23/1837201
In the article i read the following:
In fact, flight characteristics are calculated in
Congratulations! Had no doubts...
For an IFR interested VFR student, what's an MDA, and what does it mean to
bust it by 20 ft? I'd guess at minimum designated altitude?
Maybe if I ask enough questions, I'll have you on the road to CFI/CFII...
;)
-Matt
David Megginson wrote:
I passed my
I enjoy reading this kind of thing,
Congratulations - I'm sure this is a milestone for everyone who
undertakes such a test.
Chris
On Thu, 2003-07-24 at 18:11, David Megginson wrote:
I passed my instrument flight test this morning -- thank you all for
the positive karma you sent my way. We
David Megginson wrote:
[EMAIL PROTECTED] writes:
What way does Flightgear use?
Static tables or real time calculations or something other?
Both, sort-of. Unlike X-Plane, FlightGear does not limit you to a
single type of physics engine. JSBSim works with static coefficients,
and
Matt Fienberg writes:
David Megginson wrote:
[EMAIL PROTECTED] writes:
What way does Flightgear use?
Static tables or real time calculations or something other?
Both, sort-of. Unlike X-Plane, FlightGear does not limit you to a
single type of physics engine. JSBSim works
Matt Fienberg writes:
For an IFR interested VFR student, what's an MDA, and what does it
mean to bust it by 20 ft? I'd guess at minimum designated
altitude?
MDA is Minimum Descent Altitude. Non-precision approaches (such as
NDB, VOR, LOC, LOC-BC, and GPS) provide only horizontal course
Curtis L. Olson writes:
YASim airplanes start flying really crappy if you try to go inverted.
If you don't believe me, just try taking the 747 on 100' AGL inverted
pass over SFO. :-)
Curt's joking, of course, but it's worth noting that any aircraft with
positive dihedral is going to be
Thanks for the explanation, David. From everything I've heard so far about IFR
flying, it's a game of Simon Says. And Simon's on various frequencies that
you need to keep up with.
David Megginson wrote:
Matt Fienberg writes:
For an IFR interested VFR student, what's an MDA, and what does
Matt Fienberg writes:
Thanks for the explanation, David. From everything I've heard so
far about IFR flying, it's a game of Simon Says. And Simon's on
various frequencies that you need to keep up with.
It's actually fairly easy when you're being vectored -- ATC says turn
left to 160 and
David Megginson writes:
It's actually fairly easy when you're being vectored -- ATC says turn
left to 160 and you turn left to 160; ATC says not below 2000 feet
and you descend to 2000; etc.
The hard part is when they put you on your own: cleared to the
Gatineau airport for an approach,
Curtis L. Olson writes:
It also sounds like another big portion of the training is learning
how the instruments work at a very detailed level. This gives you an
understanding of the types of sensing errors you might see and under
what circumstances.
Yes, but the funny part is that you
From: David Megginson [EMAIL PROTECTED]
I passed my instrument flight test this morning
Congratulations!
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David -
Congrats! In the states, anyway, the IFR ride is the hardest.
I am working on my CFII right now, so I should know. Fly on Down to OSH
next week to celebrate!
Ken
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Hello All,
I think I've found a bit of a problem with the way that u/c gear is being
defined.
In the preferences file there's a single gear entry with three wheel entries
to handle the brakes. While this is fine for light a/c with fixed gear, it
doesn't work right with larger a/c with
Michael Selig [EMAIL PROTECTED] said:
At 7/24/03, Oliver C. wrote:
Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill:
Heads down guys - we just got another mention on slashdot :-)
http://games.slashdot.org/article.pl?sid=03/07/23/1837201
In the article i read the following:
On Thu, 2003-07-24 at 05:19, Frederic Bouvier wrote:
Tony Peden wrote:
On Thu, 2003-07-24 at 04:17, Frederic Bouvier wrote:
Could you explain the syntax of the part in the jsbsim config file :
COMPONENT NAME=Flaps Control TYPE=KINEMAT
INPUTfcs/flap-cmd-norm
On Thu, 2003-07-24 at 10:14, Michael Selig wrote:
At 7/24/03, Oliver C. wrote:
Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill:
Heads down guys - we just got another mention on slashdot :-)
http://games.slashdot.org/article.pl?sid=03/07/23/1837201
In the article i read the
Curtis L. Olson [EMAIL PROTECTED] said:
YASim airplanes start flying really crappy if you try to go inverted.
If you don't believe me, just try taking the 747 on 100' AGL inverted
pass over SFO. :-)
You can lose your ticket for that! Actually that isn't really true. The A4
will fly all
David Megginson [EMAIL PROTECTED] said:
Curtis L. Olson writes:
YASim airplanes start flying really crappy if you try to go inverted.
If you don't believe me, just try taking the 747 on 100' AGL inverted
pass over SFO. :-)
Curt's joking, of course, but it's worth noting that any
On Thu, 24 Jul 2003 15:26:19 +0100 (BST),
Jon Stockill [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
I've just been unsubscribed from this list for too many bounces, now
I've had warnings from the list server before, reply to the message
and it unfreezes your subscription, the
On Thursday 24 July 2003 22:15, Lee Elliott wrote:
Hello All,
I think I've found a bit of a problem with the way that u/c gear is being
defined.
In the preferences file there's a single gear entry with three wheel entries
to handle the brakes. While this is fine for light a/c with
On Friday 25 July 2003 01:12, Tony Peden wrote:
On Thu, 2003-07-24 at 05:19, Frederic Bouvier wrote:
Tony Peden wrote:
On Thu, 2003-07-24 at 04:17, Frederic Bouvier wrote:
Could you explain the syntax of the part in the jsbsim config file
:
COMPONENT NAME=Flaps Control
On Thu, 24 Jul 2003 17:13:49 -0400,
David Megginson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Curtis L. Olson writes:
So should I add a claim to our home page that 100% of people using
FlightGear as part of their IFR training have passed their test on
the first try? Or
On Friday 25 July 2003 01:19, Jim Wilson wrote:
David Megginson [EMAIL PROTECTED] said:
Curtis L. Olson writes:
YASim airplanes start flying really crappy if you try to go
inverted.
If you don't believe me, just try taking the 747 on 100' AGL
inverted
pass over SFO. :-)
On Thu, 24 Jul 2003 23:39:24 -,
Jim Wilson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
What happens if you do or don't turn on that carb heat?
..iceing.
--
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
Jim Wilson writes:
My boss files IFR most of the time but rarely starts a flight in
anything but VFR conditions. He has many thousands of hours and a
great aircraft, but has been known to drive or take commercial when
he absolutely has to be somewhere on a day with questionable
weather
Lee Elliott writes:
So the b-52, with anhedral, should fly better upside down?
So it would seem. I'd hate to see an engine flame out, though, and
the flight crew end up having to make an approach and landing with
only seven engines.
All the best,
David
--
David Megginson, [EMAIL
On Thu, 2003-07-24 at 18:31, David Megginson wrote:
Lee Elliott writes:
So the b-52, with anhedral, should fly better upside down?
So it would seem. I'd hate to see an engine flame out, though, and
the flight crew end up having to make an approach and landing with
only seven engines.
Not sure if I should ask about this problem here or in the user list but
here goes:
I tried to start fg up at my local airport, cywg, but it segfaults. ksfo
works fine. I'm using the follwing software:
Linux RedHat 7.3
FlightGear-0.9.2
metakit-2.4.9.2
plib-1.6.0
SimGear-0.3.3
compiled with
Try the airport code in all caps ... this used to be more robust to
non-matching codes, not sure what changed but we should probably look
into it.
Regards,
Curt.
Sydney Weidman writes:
Not sure if I should ask about this problem here or in the user list but
here goes:
I tried to start fg
Hi,
Andrei has kindly offered to do a bit of web page redesign for the
FlightGear project. The included message has a link to his proposed
changes for the front page. What do people think? The sample is up
at geocities so ignore the advertising; that of course is not part of
the
On Thu, 2003-07-24 at 19:09, Curtis L. Olson wrote:
Hi,
Andrei has kindly offered to do a bit of web page redesign for the
FlightGear project. The included message has a link to his proposed
changes for the front page. What do people think? The sample is up
at geocities so ignore the
David Megginson [EMAIL PROTECTED] said:
Because of the early problems with the Continental engine, the 172 POH
had all kinds of warnings about carb heat, including a requirement to
turn on carb heat for landing and any procedure (such as descent)
where RPM fell out of the green arc. Cessna
On Friday 25 July 2003 03:09, Curtis L. Olson wrote:
Hi,
Andrei has kindly offered to do a bit of web page redesign for the
FlightGear project. The included message has a link to his proposed
changes for the front page. What do people think? The sample is up
at geocities so ignore the
Very nice. I think he should continue. Only nit is
I'd like to see
the nav
column a little narrower (smaller type on the green
links).
Here's a screenshot of it in my browser (in case
it looks different for others):
http://www.spiderbark.com/fgfs/webproposal.png
Best,
Jim
Thanks,
I've
On Thursday 24 July 2003 09:51, Frederic Bouvier wrote:
Hi,
I am trying to model the A320 flaps. I has 5 positions but in the
keyboard or joystick bindings, each time I hit the flap down button,
/controls/flight/flaps is increased by rawly 1/3, leading to only
four possibilities. Would it
From: Jon Berndt [EMAIL PROTECTED]
We need it. I like it.
Me too. While it looks great under Moz and IE,
it looks awful under Netscape 4.7x because the table misformats
and puts the pictures in a vertical column (pushing the news down).
It probably just needs more explicit tags to enumerate
Am Freitag, 25. Juli 2003 05:55 schrieb Alex Perry:
From: Jon Berndt [EMAIL PROTECTED]
We need it. I like it.
Me too. While it looks great under Moz and IE,
it looks awful under Netscape 4.7x because the table misformats
and puts the pictures in a vertical column (pushing the news down).
it's empty
--
Unix _IS_ user friendly - it's just selective about who its friends are !
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Looks Super here!
Used Konquerer and came up looking good :)
Nice Job Andrei :)
RE's
Willyb
On Thursday 24 July 2003 19:09, Curtis L. Olson wrote:
Hi,
Andrei has kindly offered to do a bit of web page redesign for the
FlightGear project. The included message has a link to his proposed
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