RE: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread Norman Vine
John Barrett writes: primary goal: blow them outa the sky !! FWIW Historicaly FlightGear has resisted being a Military SIM. actually resisted is not a strong enough word I realize project goals evolve but . IMO this is an admirable feature Norman

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-06 Thread Erik Hofman
Paul Morriss wrote: Hiya, since the inclusion of prior e-mails is starting to make for a long message, I will make my points about the previous message in bullet points: 6) Al West has started to put a website together for cumulas (http://www.aurora-solutions.co.uk/~cumulas/), which is where I

Re: [Flightgear-devel] Re: Compliation of CVS -Source Error BEHOLD etc

2003-11-06 Thread David Luff
On 11/5/03 at 1:54 PM Andy Ross wrote: # Download and build SimGear: # # (This presumes you already have a working Metakit installation. I # don't install metakit globally on my machine either, but that's # because I'm paranoid; it's always been very stable across FlightGear # releases.) #

Re: [Flightgear-devel] Re: Compliation of CVS -Source Error BEHOLD etc

2003-11-06 Thread David Luff
On 11/5/03 at 10:51 PM Richard Hornby wrote: I understand this - I've done it more than once. The problem persists. Tks, R Just to check, you are checking out SimGear-0.3 and FlightGear-0.9, yes? Cheers - Dave ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread David Luff
On 11/6/03 at 1:36 AM John Barrett wrote: 3. Initial Radio Message set definition a. Tower ATC messages b. Regional ATC messages c. Ground Traffic Control There is current ongoing progress in this area within FlightGear. I haven't quite got my head round what the multiplayer server

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-06 Thread David Luff
On 11/5/03 at 2:42 AM John Barrett wrote: Any other ideas that I should include in this project ?? It would be nice if current MSFS clients could also connect and participate. I realise this could be a bit of a pipe dream though given the amount of work it'll probably take to get off the

[Flightgear-devel] problems compiling simgear

2003-11-06 Thread massimo casanova
hi, I'm trying to compile last flightgear version, under windows 2000/xp: FlightGear-0.9.3 SimGear-0.3.4 plib-1.6.0.tar I compiled everything succesfully under cygwin, BUT I'm not able to do the same on MSVC7 (.NET:Microsoft Visual C++ .NET 69586-335-007-18264).I'd like to compile FG

[Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread Melchior FRANZ
* Norman Vine -- Thursday 06 November 2003 10:10: John Barrett writes: primary goal: blow them outa the sky !! FWIW Historicaly FlightGear has resisted being a Military SIM. (actually resisted is not a strong enough word) From the FAQ (http://www.flightgear.org/Docs/FAQ.shtml#7.4): |

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread Jonathan Richards
On Thursday 06 Nov 2003 9:10 am, Norman Vine wrote: John Barrett writes: primary goal: blow them outa the sky !! FWIW Historicaly FlightGear has resisted being a Military SIM. actually resisted is not a strong enough word What I value about FlightGear is that it attempts to *simulate* the

RE: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread Norman Vine
Melchior FRANZ writes: * Norman Vine -- Thursday 06 November 2003 10:10: John Barrett writes: primary goal: blow them outa the sky !! FWIW Historicaly FlightGear has resisted being a Military SIM. (actually resisted is not a strong enough word) From the FAQ

[Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread Melchior FRANZ
* Norman Vine -- Thursday 06 November 2003 12:56: Melchior FRANZ writes: * Norman Vine -- Thursday 06 November 2003 10:10: FWIW Historicaly FlightGear has resisted being a Military SIM. (actually resisted is not a strong enough word) From the FAQ

[Flightgear-devel] MSVC Build Problems

2003-11-06 Thread massimo casanova
hello, Frederic I'm trying to compile FG under MSVC7 but I've almost the same problems I found on MSVC6 problems with templates and typedefs. I use FlightGear-0.9.3 SimGear-0.3.4 plib-1.6.0.tar can you tell me what - compiler version (any patch?) do you use - FG version (FG+Simgear+plib)

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-06 Thread David Luff
On 11/5/03 at 1:38 PM John Barrett wrote: I'm aware of the basic raw multiplayer and the OLK code (which I peeked at and am still trying to figure out the details) and what is the 3rd one ?? Dont see anything in CVS for it.. I think that was probably the Ace project. It never went into

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread Erik Hofman
Melchior FRANZ wrote: * Norman Vine -- Thursday 06 November 2003 12:56: If you want to simulate combat please make it a separate project [...] I'm worried, though, that fighting capabilities could mean tradeoffs for the civilian simulation, which would certainly not be acceptable. As long as the

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-06 Thread Erik Hofman
David Luff wrote: Does anyone know if either the 'raw' multiplayer or the OLK code actually work at the moment - is it currently possible for 2 FG users to fly together in any shape or form or not? The multiplayer code *is* working, I'm not so sure about NetworkOLK. There is however a reported

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread David Luff
On 11/6/03 at 11:32 AM Jonathan Richards wrote: sky'? The spirit of simulation would rather suggest building in flight planning, ground- and air-traffic control, and generally relieving the loneliness. If I thought I could do it (and I might...) I'd begin to see if we can have FlightGear

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread Martin Spott
Melchior FRANZ [EMAIL PROTECTED] wrote: From the FAQ (http://www.flightgear.org/Docs/FAQ.shtml#7.4): | 7.4 - Is there support for any military scenarios like dog | fighting or bomb dropping? [...] Doesn't sound like such a strong resistance. :- We could always add some more detail to

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-06 Thread Martin Spott
David Luff [EMAIL PROTECTED] wrote: On 11/5/03 at 2:42 AM John Barrett wrote: Any other ideas that I should include in this project ?? It would be nice if current MSFS clients could also connect and participate. VATSIM ? Martin. -- Unix _IS_ user friendly - it's just selective about who

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread Martin Spott
Norman Vine [EMAIL PROTECTED] wrote: FWIW Historicaly FlightGear has resisted being a Military SIM. actually resisted is not a strong enough word I realize project goals evolve but . IMO this is an admirable feature I second that, Martin. -- Unix _IS_ user friendly - it's

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread Jonathan Richards
On Thursday 06 Nov 2003 1:05 pm, David Luff wrote: The very very latest CVS (not the 0.9.3 release) can generate some situation-relevant messages from the tower to the user - if you'd like to participate in the ATC development then just shout, there's plenty to do! David - I was so enthused

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread John Barrett
- Original Message - From: David Luff [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 06, 2003 5:51 AM Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status On 11/6/03 at 1:36 AM John Barrett wrote: 3. Initial

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-06 Thread Gene Buckle
Any other ideas that I should include in this project ?? It would be nice if current MSFS clients could also connect and participate. I realise this could be a bit of a pipe dream though given the amount of work it'll probably take to get off the ground full stop. It's actually not

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-06 Thread John Barrett
- Original Message - From: David Luff [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 06, 2003 5:53 AM Subject: Re: [Flightgear-devel] Multiplayer Server RFC On 11/5/03 at 2:42 AM John Barrett wrote: Any other ideas that I should

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread John Barrett
- Original Message - From: Jonathan Richards [EMAIL PROTECTED] I agree, though, that what is missing is other inhabitants of the simulated planet :) The biggest mismatch with reality is the absence of other air traffic, or even ground movement, and I know that people have started to

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-06 Thread Gene Buckle
It would be nice if current MSFS clients could also connect and participate. I realise this could be a bit of a pipe dream though given the amount of work it'll probably take to get off the ground full stop. Is there a published specification for the MS FS wire protocol ?? No. g.

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread John Barrett
- Original Message - From: Melchior FRANZ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 06, 2003 6:34 AM Subject: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status * Norman Vine -- Thursday 06 November 2003 10:10: John Barrett writes: primary

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread John Barrett
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 06, 2003 7:35 AM Subject: Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status Melchior FRANZ wrote: * Norman Vine -- Thursday 06

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread Jon Stockill
On Thu, 6 Nov 2003, John Barrett wrote: Seriously -- I'm more interested in WWII dogfight style combat -- guns/wing cannon, and dropped bombs only :) So we are really talking minimal changes for that type of combat. Plus it'd allow modelling of other interesting things - how about being able

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread Gene Buckle
Plus it'd allow modelling of other interesting things - how about being able to practice your fire fighting skills? (actually, a horrible thought just occurred to me - imagine trying to model a helicopter with a water tank swinging about under it :-) That would be pretty cool. Just imagine

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread David Luff
Jonathan Richards writes: On Thursday 06 Nov 2003 1:05 pm, David Luff wrote: The very very latest CVS (not the 0.9.3 release) can generate some situation-relevant messages from the tower to the user - if you'd like to participate in the ATC development then just shout, there's plenty to

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread Paul Morriss
I have an account with DMSO so access to HLA is not a problem, distributing it probably is ;) Database interface, what I would love to see would be a 'common' interface (base class maybe?) that the server sees (so it will have the basic get, put etc etc, the implementation of the actual db

Re: [Flightgear-devel] Re: [Plib-devel] Vertex Splitting, take two

2003-11-06 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: FWIW, I'd argue that exactly 45° is a very bad choice, since octagonal objects are going to be reasonably common in practice. Setting the smooth angle at exactly their corner angle means that any amount of modelling slop or round-off errors in such an object

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread John Barrett
- Original Message - From: Gene Buckle [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 06, 2003 1:08 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status Plus it'd allow modelling of other interesting things -

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread Gene Buckle
That would be pretty cool. Just imagine the fun you could have with a 747 water bomber. :) Something needs to be done about the terrain though - it's too clean. g. Call that phase 4: Extending terrain data for low level and ground level sim Take a peek here for some great

Re: [Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-11-06 Thread Seamus Thomas Carroll
I now have cubes and cylinders of various colours moving around in the flightgear world. Currently I specify a starting lon, lat and the roaming distance in meters in either the lon, lat direction. I can have about 100 vehicles being updated 3 times a second each before my p4 1.4ghz really

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread Erik Hofman
John Barrett wrote: I see no problems here -- everything discussed so far impacts the current FG code only if you are involved with a server, and having an additional config option or three to control what gets compiled in is easy enough Lets see if I can run down the areas of impact: 1.

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-06 Thread Jonathan Richards
On Thursday 06 Nov 2003 8:13 pm, David Luff wrote: Jonathan Richards writes: I loaded up all the /ATC/*.cxx files into KDevelop this morning to see if I could understand how it all fits together, but rapidly got lost in the detail. Have you got a paragraph or two to hand which describes

[Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread Paul Surgeon
Hi guys Intro == I've been watching the FlightGear project for the last 2-3 years and am interested in contributing to the project once I get a new video card. (TNT2 is just not cutting it) Flight

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread Bernie Bright
On Fri, 07 Nov 2003 02:22:54 +0200 Paul Surgeon [EMAIL PROTECTED] wrote: The menu systems could do with some major enhancments. A nice menu system for picking airports and aircraft, joystick configuration and key mappings would go down well. Getting everything menu driven will help a lot.

RE: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread Jon Berndt
Suggestion 2 --- We need at least one properly/accurately modeled aircraft that we can show off. I'm talking nice visually (high poly count) and with an accurate flight model. Most people using recent commercial flightsims are running 1.5 GHz PCs with at least 64MB

RE: [Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-11-06 Thread Norman Vine
Seamus Thomas Carroll writes: Is it possible to determine if a vehicle is in the viewing area of the plane using the lon, lat of the vehicle? No FWIW Using a Lat Lon representation of your position is horribly inefficient So I recommend doing all your motion relative to a local plane

re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread David Megginson
Paul Surgeon writes: BTW : I took the Cessna 172 for a flip and was dissapointed. The visual model is really rough - looks like it taxied into a brick wall to get into those funny shapes. What release is it? The 172 changed a release or two ago. At full throttle and a 1500 fpm decent

RE: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread Jon Berndt
At full throttle and a 1500 fpm decent it wouldn't go over 140 knots. In real life it would hit VNE very quickly. Is that true? I've never taken a 172 that fast in real life, but they are very draggy. In fact, when someone in a slick gets into a spiral, one of the recommended emergency

RE: [Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-11-06 Thread Seamus Thomas Carroll
Can you direct me to where i can find HitList::fgCurrentElevation()? i have run grep on simgear and flightgear plus searched in google and I still cant find mention of this function. Seamus On Thu, 6 Nov 2003, Norman Vine wrote: Seamus Thomas Carroll writes: Is it possible to determine

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread Paul Surgeon
On Friday, 7 November 2003 02:58, David Megginson wrote: What release is it? The 172 changed a release or two ago. 0.9.3 - The one with the nice ready to run Windows installer. It's the 172 with the 3D cockpit and nice yellow tints on the wings. :) I would run it under Linux except that last

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread David Megginson
Paul Surgeon writes: 0.9.3 - The one with the nice ready to run Windows installer. It's the 172 with the 3D cockpit and nice yellow tints on the wings. :) That's pretty ancient. Our current 172 looks a fair bit better. All the best, David

[Flightgear-devel] Multiplayer RFC -- wire protocol spec -- preliminary

2003-11-06 Thread John Barrett
Here is a quick and dirty 1st cut at a wire protocol definition, and some requirements for the message handling classes that will implement the protocolPreliminary FlightGear Server (FGS) wire protocol specification 0xFFEscape prefix for 0xF? bytes in the data next byte is inverted,

re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread Nick Coleman
On Fri, 7 Nov 2003 11:46 am, [EMAIL PROTECTED] wrote: Preface == I would like to see the sim become more friendly to casual users especially on the eye candy side of things. This does not need to