[Flightgear-devel] SimGear compile dying in MSVC6

2005-11-14 Thread Sam Ingarfield - VK6HSI
Hi Any assistance would be gratefully accepted. Debug info: Compiling... iochannel.cxx lowlevel.cxx c:\documents and settings\sam ingarfield\desktop\simgear-0.3.9-pre3\simgear\misc\stdint.hxx(80) : error C2059: syntax error : 'bad suffix on number' c:\documents and settings\sam

Re: [Flightgear-devel] SimGear compile dying in MSVC6

2005-11-14 Thread bass pumped
Ok... I myself have been having problems with compiling FG with MSVC 7.1, but I've been told this much. Its way to hard to compile with MSVC6. But ofcourse, I submit to the judgement of the masters. They know way better. On 11/14/05, Sam Ingarfield - VK6HSI [EMAIL PROTECTED] wrote: Hi Any

Re: [Flightgear-devel] Ear Candy: intro.mp3

2005-11-14 Thread Erik Hofman
Kevin Jones wrote: Regarding the file /data/Sounds/intro.mp3: FlightGear doesn't use OpenAL for MP3 playback. In fact, it isn't even supported. Does that mean that the command line options --disable-intro-music and --enable-intro-music have no effect on any platform or should there be a

Re: [Flightgear-devel] Ear Candy: intro.mp3

2005-11-14 Thread Kevin Jones
Regarding the file /data/Sounds/intro.mp3: FlightGear doesn't use OpenAL for MP3 playback. In fact, it isn't even supported. Does that mean that the command line options --disable-intro-music and --enable-intro-music have no effect on any platform or should there be a different intro-music

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Stefan Seifert
Buchanan, Stuart wrote: OK, I'll suggest /var/share/FlightGear/WorldScenery/[Terrain|Objects] for *nix, and FG_ROOT\Scenery\[Terrain|Objects] for Windows. I'm sure you meant /usr/share/FlightGear/... and not /var. Just to clarify, Nine ___

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Jon Stockill
Stefan Seifert wrote: I'm sure you meant /usr/share/FlightGear/... and not /var. Makes more sense to me. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Stefan Seifert wrote: Buchanan, Stuart wrote: OK, I'll suggest /var/share/FlightGear/WorldScenery/[Terrain|Objects] for *nix, and FG_ROOT\Scenery\[Terrain|Objects] for Windows. I'm sure you meant /usr/share/FlightGear/... and not /var. Hehe, I've started a similar discussion twice in the

Re: [Flightgear-devel] Re: freeglut on SuSE 10

2005-11-14 Thread AJ MacLeod
On Sunday 13 November 2005 20:15, Steve Knoblock wrote: I installed the downgrade of freeglut, but I still get a missing header error. I think this header is in the freeglut-devel but did not download that module. I cannot seem to access the 9.3 RPMs in the Yast repositories. Can someone point

[Flightgear-devel] XCode project files

2005-11-14 Thread Ima Sudonim
Please do commit them, I've had hand-rolled projects for all three for some time, but they're out of sync. If I find any issues, I'll let you know. Is it worth creating a developer directory under FlightGear CVS to contain things like these xcode project files and developer instructions for

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Vassilii Khachaturov
On Mon, 14 Nov 2005, Stefan Seifert wrote: Buchanan, Stuart wrote: OK, I'll suggest /var/share/FlightGear/WorldScenery/[Terrain|Objects] for *nix, and FG_ROOT\Scenery\[Terrain|Objects] for Windows. I'm sure you meant /usr/share/FlightGear/... and not /var. I thought /var because of the

[Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Melchior FRANZ
* Vassilii Khachaturov -- Monday 14 November 2005 12:50: http://members.aon.at/mfranz/flightgear/flightgear-howto.html I'd only suggest to have the world scenery under smth like /var/share/FlightGear/WorldScenery (maybe share/games) rather than in the FG_ROOT, to make it more up-to-date

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Stefan Seifert
Vassilii Khachaturov wrote: On Mon, 14 Nov 2005, Stefan Seifert wrote: Buchanan, Stuart wrote: OK, I'll suggest /var/share/FlightGear/WorldScenery/[Terrain|Objects] for *nix, and FG_ROOT\Scenery\[Terrain|Objects] for Windows. I'm sure you meant /usr/share/FlightGear/... and

Re: [Flightgear-devel] XCode project files

2005-11-14 Thread Arthur Wiebe
On 11/14/05, Ima Sudonim [EMAIL PROTECTED] wrote: Please do commit them, I've had hand-rolled projects for all three for some time, but they're out of sync. If I find any issues, I'll let you know. Is it worth creating a developer directory under FlightGear CVS to contain things like

Re: [Flightgear-devel] SimGear compile dying in MSVC6

2005-11-14 Thread Curtis L. Olson
bass pumped wrote: Ok... I myself have been having problems with compiling FG with MSVC 7.1, but I've been told this much. Its way to hard to compile with MSVC6. But ofcourse, I submit to the judgement of the masters. They know way better. Yes, the general consensus I've heard in the

[Flightgear-devel] XCode project files

2005-11-14 Thread Ima Sudonim
This would require someone to maintain the project files. I plan on leaving the FlightGear project soon after the 0.9.9 release so wouldn't be able to. Arthur, If the project files were in cvs, then you personally wouldn't have to maintain them. Whoever needed to use them would see about

[Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Melchior FRANZ
* Curtis L. Olson -- Monday 14 November 2005 15:12: Let's stick with .../.../Scenery/[Terrain|Objects] on all platforms please. Individuals are welcome to call it whatever they want on their system and use the --fg-scenery= option to point to their favoritely named directory. Maybe I

[Flightgear-devel] Re: openAL compilation problem

2005-11-14 Thread Geoff Air
Hi WIN32 developers, I too have had BIG PROBLEMS with compiling OpenAL CVS with MSVC7.1 - maybe this will eventually be cleared up by the OpenAL developer group ... maybe NOT ;=(( Part of the problem, is that for no particular good reason that I see, in WIN32 they, the OpenAL group, decided to

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Monday 14 November 2005 15:12: Let's stick with .../.../Scenery/[Terrain|Objects] on all platforms please. Individuals are welcome to call it whatever they want on their system and use the --fg-scenery= option to point to their favoritely named

[Flightgear-devel] Compiling with cygwin

2005-11-14 Thread Geoff Air
A little OT, I would ALSO like to help in WIN32 with cygwin builds, and have begun to try cygwin, but hit problems with my first try, with PLIB ... After ./autogen.sh and ./configure (boy, that seems a SLOW process), when I then run the make, it exits with - $ make Makefile:328: *** missing

[Flightgear-devel] Re: SimGear compile dying in MSVC6

2005-11-14 Thread Geoff Air
Hi Sam, Although I have personally abandoned MSVC6 in favour of MSVC7.1, ALL should be possible with MSVC6 - again, my pages - http://geoffmclane.com/fg has lots of information on compiling with MSVC6 ... trials and tribulations ... Maybe I too will try it again, but AFTER I experiment with

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 15:01, Stefan Seifert wrote: Vassilii Khachaturov wrote: On Mon, 14 Nov 2005, Stefan Seifert wrote: Buchanan, Stuart wrote: OK, I'll suggest /var/share/FlightGear/WorldScenery/[Terrain|Objects] for *nix, and FG_ROOT\Scenery\[Terrain|Objects] for Windows. I'm

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
--- Curtis L. Olson [EMAIL PROTECTED] wrote: Melchior FRANZ wrote: Maybe I missed something, but as far as I've understood this thread is not about renaming $FG_ROOT/Scenery/. Well ... it could be :) My aim is to write a section in the Gettings Started Guide so that a new user can set up

Re: [Flightgear-devel] XCode project files

2005-11-14 Thread Arthur Wiebe
Please do commit them, I've had hand-rolled projects for all three for some time, but they're out of sync. If I find any issues, I'll let you know. James OK, they are available now. I quickly wrote ReadMe's for them. https://sourceforge.net/cvs/?group_id=126825 To checkout: cvs -z3

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 16:06, Buchanan, Stuart wrote: I'm groping in the dark here as I'm not familiar with terrasync. Am I correct in thinking that someone using terrasync should have their terrasync data in a different directory from their directly-downloaded 10x10 scenery? If so, is

[Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Melchior FRANZ
* Buchanan, Stuart -- Monday 14 November 2005 16:06: Am I correct in thinking that someone using terrasync should have their terrasync data in a different directory from their directly-downloaded 10x10 scenery? No. On the contrary. If so, is the convention to name the directories as

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Melchior FRANZ wrote: This dir doesn't exist. There's no such thing as $FG_ROOT/data/. Of course there is. :-) $FG_ROOT/source/ $FG_ROOT/data/ $FG_ROOT/data/Aircraft/ $FG_ROOT/data/Scenery/ This is the prefered structure ... Regards, Curt. -- Curtis Olson

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Buchanan, Stuart wrote: --- Curtis L. Olson [EMAIL PROTECTED] wrote: Melchior FRANZ wrote: If so, is the convention to name the directories as follows: $FG_ROOT/data/Scenery - standard SF bay scenery included in base package $FG_ROOT/Scenery - scenery downloaded in 10x10 chunks

[Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Melchior FRANZ
* Curtis L. Olson -- Monday 14 November 2005 16:34: Melchior FRANZ wrote: This dir doesn't exist. There's no such thing as $FG_ROOT/data/. Of course there is. :-) Sheesh. I resign. :-} $FG_ROOT/source/ $FG_ROOT/data/ $FG_ROOT/data/Aircraft/ $FG_ROOT/data/Scenery/ This is the

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Curtis L. Olson wrote: Melchior FRANZ wrote: This dir doesn't exist. There's no such thing as $FG_ROOT/data/. Of course there is. :-) $FG_ROOT/source/ $FG_ROOT/data/ $FG_ROOT/data/Aircraft/ $FG_ROOT/data/Scenery/ Curt, this does not necessarily work. Apparently you have been

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
--- Martin Spott [EMAIL PROTECTED] wrote: Buchanan, Stuart wrote: --- Curtis L. Olson [EMAIL PROTECTED] wrote: Melchior FRANZ wrote: If so, is the convention to name the directories as follows: $FG_ROOT/data/Scenery - standard SF bay scenery included in base package

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Monday 14 November 2005 16:34: Melchior FRANZ wrote: This dir doesn't exist. There's no such thing as $FG_ROOT/data/. Of course there is. :-) Sheesh. I resign. :-} $FG_ROOT/source/ $FG_ROOT/data/

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Martin Spott wrote: Curt, this does not necessarily work. Apparently you have been misunderstood by several people for a long time. This makes the topic really funny :-) Looking at the facts, 'fgfs' actually does find the aircraft model, when data/ resides _below_ $FG_ROOT, but it does _not_

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Buchanan, Stuart wrote: OK, so I think I'd like to suggest that for the Getting Started Guide we suggest for Windows whatever_path_to_FG/data/Scenery whatever_path_to_FG/Scenery and for *nix $FG_ROOT/Scenery /usr/share/FlightGear/Scenery I'm expecting that *nix users will be familiar enough

[Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Melchior FRANZ
* Curtis L. Olson -- Monday 14 November 2005 16:54: This is a hopeless conversation because everyone wants to do it different and there are so many possibilities. We are talking about different things. You talk about the organization of source and data in your home directory. I talk about

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Monday 14 November 2005 16:54: This is a hopeless conversation because everyone wants to do it different and there are so many possibilities. We are talking about different things. You talk about the organization of source and data in your

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 16:58, Curtis L. Olson wrote: We can suggest different default locations of $FG_ROOT for different systems, but below $FG_ROOT we should use the same structure for all platforms. Curt. Then we should definitely officially use /usr/local/games/flightgear/ or

[Flightgear-devel] Re: SimGear compile dying in MSVC6

2005-11-14 Thread Geoff Air
Hi Sam, Curt wrote : simply too old and buggy While I might agree with the AGE, circa 1998, 7 years might be the life expectancy of a compiler ;=)) I do not think I could characterise it as 'buggy' ... quirky, kinky, and as I used below, 'blind' ... or simply lacking in SOME newer C++, albeit

[Flightgear-devel] cloud bug in pre3

2005-11-14 Thread Stewart Andreason
Here's an interesting one: When flying thru a cloud layer, that layer either disappears or becomes a solid cloud bank, which is fine when the viewpoint is from the cockpit. However, if the viewpoint is from the tower, or perhaps by extension, from another plane in multi-player mode (I can't

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Stefan Seifert
Oliver C. wrote: To make use of /usr/local/games/flightgear/ or /opt/flightgear/ by default we should change the configure script accordingly. As FlightGear is a self contained package (including binaries, libs and data) it belongs to /opt/flightgear according to the FHS. Which would also

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Oliver C. wrote: Then we should definitely officially use /usr/local/games/flightgear/ or /opt/flightgear/ as $FG_ROOT on unix systems. I don't understand why the hell people should want to use /usr/local/games/ for FlightGear ? Just curious, Martin. -- Unix _IS_ user friendly -

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-14 Thread Martin Spott
Josh Babcock wrote: Ima Sudonim wrote: Probably accurately displaying the borders of parks and forested areas could help with VFR, no? (this is not to imply that the borders are not accurate, I don't know but it might be worth looking into) Again, a function of how accurate the VMAP data

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 18:05, Martin Spott wrote: Oliver C. wrote: Then we should definitely officially use /usr/local/games/flightgear/ or /opt/flightgear/ as $FG_ROOT on unix systems. I don't understand why the hell people should want to use /usr/local/games/ for FlightGear ? That's

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Jon Stockill
Martin Spott wrote: Oliver C. wrote: Then we should definitely officially use /usr/local/games/flightgear/ or /opt/flightgear/ as $FG_ROOT on unix systems. I don't understand why the hell people should want to use /usr/local/games/ for FlightGear ? The slackware package puts the binaries

[Flightgear-devel] Re: [BUG] environemnt_ctrl.cxx: exception triggers SGThread assert()

2005-11-14 Thread Melchior FRANZ
* Harald JOHNSEN -- Saturday 12 November 2005 17:09: Melchior FRANZ wrote: I've just implemented the check for stale METAR reports (to stop fetching after 10 stale reports). This triggers an assert in SGThread: It's perhaps because of the PTHREAD_CREATE_DETACHED attribute of the thread.

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Oliver C. wrote: Seriously, i can live with both directories. /opt/flightgear is fine too. Great - should we focus on this one for documentation purpose ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-14 Thread Jon Stockill
Martin Spott wrote: Several people did comparisons between VMAP0 data and reality and it looks like VMAP0 is not very accurate at all in this area. I expect that we an offer a guide to the community in the not so distant future that explains how people can improve the landcover data and submit

Re: [Flightgear-devel] Re: [BUG] environemnt_ctrl.cxx: exception triggers SGThread assert()

2005-11-14 Thread Erik Hofman
Melchior FRANZ wrote: * Harald JOHNSEN -- Saturday 12 November 2005 17:09: Melchior FRANZ wrote: I've just implemented the check for stale METAR reports (to stop fetching after 10 stale reports). This triggers an assert in SGThread: It's perhaps because of the PTHREAD_CREATE_DETACHED

[Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Melchior FRANZ
* Oliver C. -- Monday 14 November 2005 18:46: [/usr/local/games/FlightGear or /opt/flightgear] Seriously, i can live with both directories. /opt/flightgear is fine too. Both are wrong, according to the FHS, and to common sense. The right path is /usr/local/share/ ... and guess what? It's

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-14 Thread Ralf Gerlich
Hi, Martin Spott schrieb: Several people did comparisons between VMAP0 data and reality and it looks like VMAP0 is not very accurate at all in this area. I expect that we an offer a guide to the community in the not so distant future that explains how people can improve the landcover data and

Re: [Flightgear-devel] cloud bug in pre3

2005-11-14 Thread Harald JOHNSEN
Stewart Andreason wrote: Here's an interesting one: When flying thru a cloud layer, that layer either disappears or becomes a solid cloud bank, which is fine when the viewpoint is from the cockpit. However, if the viewpoint is from the tower, or perhaps by extension, from another plane in

[Flightgear-devel] Re: [BUG] environemnt_ctrl.cxx: exception triggers SGThread assert()

2005-11-14 Thread Melchior FRANZ
* Erik Hofman -- Monday 14 November 2005 18:47: If it's causing any troubles I would remove the first three lined of SGThread::start() since we've done without it for many years. It is causing troubles: the pthread_join manpage says: The joined thread th must be in the joinable state: it

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Harald JOHNSEN
Buchanan, Stuart wrote: --- Martin Spott [EMAIL PROTECTED] wrote: OK, so I think I'd like to suggest that for the Getting Started Guide we suggest for Windows whatever_path_to_FG/data/Scenery whatever_path_to_FG/Scenery and for *nix $FG_ROOT/Scenery /usr/share/FlightGear/Scenery But why

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
--- Melchior FRANZ [EMAIL PROTECTED] wrote: Both are wrong, according to the FHS, and to common sense. The right path is /usr/local/share/ ... and guess what? It's already the default. So, What is FHS? So for consistency in the docs (and ignoring power users like the people who inhabit this

[Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
Hi All, As with 0.9.9 we'll be using the FG scenery DB objects, will the default scenery directory topology be something this Scenery/Terrain/w010n50 Scenery/Objects/w010n50 ? Assuming this is the case - a) Should this be what is mentioned in the Getting Started Guide as the way scenery is

Re: [Flightgear-devel] error:Unknown exception in the main loop

2005-11-14 Thread Vassilii Khachaturov
I've seen a couple of Failed to open file messages w/o a file, and decided to hunt for that one. It looks like this is only thrown from within simgear, but always with a path. Closer examination reveals that easyxml.cxx throws it, and uses the same pattern as JSB and I had recently agreed to

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Vassilii Khachaturov
Hi All, As with 0.9.9 we'll be using the FG scenery DB objects, will the default scenery directory topology be something this Scenery/Terrain/w010n50 Scenery/Objects/w010n50 ? I suggest encouraging 2 directories --- 1 for the static scenery coming with FG, and the other one for the

[Flightgear-devel] XCode project files

2005-11-14 Thread James Turner
On 12 Nov 2005, at 14:30, Arthur Wiebe wrote:I've been using Xcode 2.2 for some time now building Flightgear and everything else. Preview builds until now of course.By the way Xcode projects you can use to build PLIB, Simgear, and FlightGear are available now. I've polished them up so they should

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
--- Vassilii Khachaturov [EMAIL PROTECTED] wrote: Scenery/Terrain/w010n50 Scenery/Objects/w010n50 ? I suggest encouraging 2 directories --- 1 for the static scenery coming with FG, and the other one for the Terrasync DB/Jon's database/ whatever else external source. Melchior has it

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Vassilii Khachaturov
Additionally no one should run terrasync as root anyway, so it can't write to /var/share/FlightGear. terrasync users should have their own scenery directory in their homes or anywhere their user is able to write. Nine I agree. User data (like from terrasync) belong to

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Vassilii Khachaturov wrote: I thought about a dedicated account for terrasync (non-root), with right permissions only to the /var/share/FlightGear/Scenery/Terrain (or WorldScenery/Terrain). Terragear is sufficiently crude and unrefined and user unfriendly that I think we should leave it

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 19:07, Buchanan, Stuart wrote: --- Melchior FRANZ [EMAIL PROTECTED] wrote: Both are wrong, according to the FHS, and to common sense. The right path is /usr/local/share/ ... and guess what? It's already the default. So, What is FHS? It's the unix Filesystem

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 18:47, Melchior FRANZ wrote: * Oliver C. -- Monday 14 November 2005 18:46: [/usr/local/games/FlightGear or /opt/flightgear] Seriously, i can live with both directories. /opt/flightgear is fine too. Both are wrong, according to the FHS, and to common sense. The

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Vassilii Khachaturov
Terragear is sufficiently crude and unrefined and user unfriendly that I think we should leave it out of the getting started guide. We are going to send unsuspecting users down a wild goose chase and they'll be disappointed. We can mention it and forward them to more information, but I

[Flightgear-devel] Re: [BUG] environemnt_ctrl.cxx: exception triggers SGThread assert()

2005-11-14 Thread Melchior FRANZ
Unfortunately, reverting the recent changes (that caused the thread to be created with detached state) wasn't enough to fix the problem. The strange thing is, that the return value that triggers assert() is 35, or EAGAIN (Linux). This makes no sense. It's neither described on the pthread_join

[Flightgear-devel] Re: [BUG] environemnt_ctrl.cxx: exception triggers SGThread assert()

2005-11-14 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 14 November 2005 22:29: $ fgfs --aircraft=ufo --prop:/environment/params/metar-max-age-min=1 --log-level=warn I forgot --enable-real-weather-fetch. m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-14 Thread Georg Vollnhals
Ralf Gerlich schrieb: Erm, yes...working on the GRASS-HowTo for Scenery Designers ;-) Didn't get far yet... Cheers, Ralf Yes, would be a nice christmas present! :-) :-) I stared work with FGSD and made some smaller corrections but it is not possible to correct a bigger area with that tool

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Arnt Karlsen
On Mon, 14 Nov 2005 16:42:24 +0100, Oliver wrote in message [EMAIL PROTECTED]: I suggest to remove the SF bay scenery in the corresponding 10x10 scenery file. This allows us to place the SF bay, which comes allready with the base package, in the main scenery folder like all the other 10x10

Re: [Flightgear-devel] Re: freeglut on SuSE 10

2005-11-14 Thread Steve Knoblock
Let us know how you get on, or better, if you're still stuck, ask for real-time help on the IRC channel. There has been a steady stream of such, I I've got Flight Gear 0.9.8 running. I can't thank you enough! I downloaded both RPMs from rpmfind, which I may have seen in passing during a

[Flightgear-devel] Missing Data/ directory in pre3 base package

2005-11-14 Thread Pigeon
Hi all, It seems the Data/ directory is missing in the pre3 package, which basically contains only Data/AI/ at the moment, and hence explains a few people not able to use the nimitz carrier (Data/AI/nimitz_demo.xml), and fgfs will simply terminate with a very vague message saying terminate