Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-17 Thread Ralf Gerlich
Hi! AnMaster wrote: Very nice, exactly what data is this scenery generated from and why can't it be used for all of flightgear's scenery? In my opinion the current scenery is plain ugly. Some of the information about the data sources can be found on the project homepage:

Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-17 Thread Ralf Gerlich
Hi, AnMaster wrote: So, could scenery be mass generated with this method for all parts of the word it exist for? I understand scenery would be larger but with terrasync I only need to get the part I fly over anyway (for official scenery). The mass generation is our goal, but we are currently

Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-18 Thread Ralf Gerlich
Hi Curt! Curtis Olson wrote: Part of the data is based on a new method of automatic landcover classification from Landsat satellite imagery. The method is not new in that it is well-known in other areas. The method is new in the sense, that it was not yet applied to FlightGear

Re: [Flightgear-devel] Epsilon, alpha_tail and independent tail contributions

2007-07-21 Thread Ralf Gerlich
Hi, IIRC you can specify functions (e.g. tables) in JSBSim which are in a first step completely unrelated to lift, drag, sideforce or any of the moments. The files output by DATCOM+ do this for the ground effect by establishing a table of additional coefficients based on the ratio of height AGL

Re: [Flightgear-devel] Landsat based scenery requests

2007-08-04 Thread Ralf Gerlich
Hi there! Harald JOHNSEN wrote: AnMaster wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I'm wondering if it is possible to request landsat based scenery of some specific area (like that was done for LinuxTag and EAA Oshkosh), if yes I would like to request such scenery for the

Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp

2007-08-07 Thread Ralf Gerlich
Hans Fugal wrote: Perhaps someone who has flown a counterrotating twin can weigh in. Then Torsten is the right person here. Guess who does fly the real-life counterpart of the Seneca in FlightGear? Cheers, Ralf - This

[Flightgear-devel] Seasonal AI-Flighplans, AI Dash-8

2007-08-11 Thread Ralf Gerlich
Hi all, is there a possibility to introduce seasonal flightplans for AI aircraft? Most airlines have a winter and a summer schedule, but also some more limited flights which take place only for a few weeks or months. Ingrid is working on the Star Alliance Flightplans :-) (no guarantees, however

Re: [Flightgear-devel] Seasonal AI-Flighplans, AI Dash-8

2007-08-13 Thread Ralf Gerlich
Hi Durk! Durk Talsma wrote: Currently we don't support for that, but I am currently involved in an offlist discussion on a possible traffic manger version two, which would be a big step toward such flexibility. Currently, a each aircraft has to be assigned a fixed series of flights,

Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-21 Thread Ralf Gerlich
Hi Pigeon, Pigeon wrote: And to just for fun and to show what you can do with the streamer, I've setup an experimental mpcam live camera hooked up with the FGMap. So you can *actually* see them flying side by side to the map. Just goto:

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Ralf Gerlich
Hi all! Melchior FRANZ wrote: * Vivian Meazza -- 9/3/2007 10:22 AM: That would be 90% of the 10% who aren't Windows users then? Don't forget that by far the majority of our users out there are on Windows, as opposed to the developers for whom the ratio is probably reversed. While I agree

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Ralf Gerlich
Hi! Melchior FRANZ wrote: * Ralf Gerlich -- 9/3/2007 6:41 PM: Melchior FRANZ wrote: While I agree with your demand to keep fgfs cross-platform, which is one of its central properties, I don't buy the 90% of the fgfs users are on Windows myth. Independent of that it's probably better

Re: [Flightgear-devel] And again: VATSIM and FG?

2007-09-17 Thread Ralf Gerlich
Hi! I have worked previously on a KDE port of the ProController client (now replaced by ASRC) and maybe I'm a bit bitter about my experience at that time. Therefore I'm not trying to give answers here, but just ask some - possibly suggestive ;-) - questions. Holger Wirtz wrote: But they asked

Re: [Flightgear-devel] And again: VATSIM and FG?

2007-09-17 Thread Ralf Gerlich
Hi, Jon Stockill wrote: This needs to take into account the platforms that flightgear is used on. If it's closed source then ideally whoever produces the app is going to need the capability to build (at the very minimum) linux, mac, and windows binaries, since handing the source over to

Re: [Flightgear-devel] Scenery file formats: SRTM elevation data source

2007-09-21 Thread Ralf Gerlich
Hi David, TerraGear is really an issue for itself and I up to now have only been successful building it on Unix systems. AFAIK it is completely missing a build environment for MS Visual Studio. David Pérez-Piñar López wrote: I've been able to successfully build FlightGear without much pain -

Re: [Flightgear-devel] FlightGear terrain engine

2007-11-01 Thread Ralf Gerlich
Hello! Georg Vollnhals schrieb: 1. Getting better scenery details for wide areas without buying any data - the Landsat7 project http://www.custom-scenery.org/Building-Scener.331.0.html Here a semi-automatic scanning of prepared Landsat 7 pictures can result into a much more detailed

Re: [Flightgear-devel] FlightGear terrain engine

2007-11-02 Thread Ralf Gerlich
Hi! Georg Vollnhals wrote: Hi Ralf, you know yourself how much I appreciate your work and like the output - just remember my words about the Berlin terrain in the GFF. The aim of this project is to enhance the local scenery worldwide automatically by scanning the LS7 stuff. This

[Flightgear-devel] New fgfs-builder release; forking TerraGear

2007-11-09 Thread Ralf Gerlich
Hello! As there have been commits on TerraGear CVS I had to update the Custom Scenery patches, so therefore there is a new fgfs-builder release. This release is currently only available as a tar-ball from ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder Note that this also includes

Re: [Flightgear-devel] New fgfs-builder release; forking TerraGear

2007-11-09 Thread Ralf Gerlich
Hi! Heiko Schulz wrote: Nice to hear! So the developement goes on? So it get's more userfriendly, and more independant of the platform? We don't have a development plan yet. There are some things we'd like to adress in the near future such as interfacing to GDAL and OGR, but there are some

Re: [Flightgear-devel] New fgfs-builder release; forking TerraGear

2007-11-09 Thread Ralf Gerlich
Hi Melchior! Melchior FRANZ wrote: Maybe you don't want CVS access anymore, after you have dived into git, but I think you should have access to TerraGear, and maintain an alternative branch there. The main branch is a sensible area, and I understand why Curt is conservative here. I do

Re: [Flightgear-devel] Preparing the vmap0 Data / TerraGear

2007-11-12 Thread Ralf Gerlich
Hi Will! It's been a long time since I've been working with VMAP0 in VPF. Have you checked whether the file exists at all and whether you can access it directly (permissions)? I can find two places in the sourcecode where a VPF table file named fbr is opened. In both cases it should have a

Re: [Flightgear-devel] Bug in SGBinObject write_bin() function?

2007-11-12 Thread Ralf Gerlich
Hi Christian! Christian Buchner wrote: This code loads the largest (non-airport) BTG file from the World scenery disk 1 (mounted on drive S: on Windows) and tries to save it back. I don't have that disk, but I downloaded the respective chunk from the FlightGear scenery download site to try and

Re: [Flightgear-devel] Keyboard reorg

2007-11-12 Thread Ralf Gerlich
Hi! Melchior FRANZ wrote: (2) I'd say that we want to keep the power of XML defined bindings (with embedded Nasal where appropriate.) But one could think about not having those automatically triggered, but read them into a map, and let the keys trigger such bindings by name.

[Flightgear-devel] [ANNOUNCEMENT] TerraGear-fork GIT repository

2007-11-22 Thread Ralf Gerlich
Hello all, I just wanted to let all of you know that a read-only GIT repository of the TerraGear fork is now available unter http://mapserver.flightgear.org/git/terragear/. A gitweb environment for browsing online is to be found at http://mapserver.flightgear.org/git/ Thanks to Martin Spott for

Re: [Flightgear-devel] FGCOM gets a discussion page on the wiki

2007-11-26 Thread Ralf Gerlich
Hello Holger! Holger Wirtz wrote: 3.) as in real life there should be a mechanism for realising crosstalking (e.g. the sender with the maximum of output pushes other senders in the background) crosstalking in real-life more often happens to create interference which punishes those listening

Re: [Flightgear-devel] Fwd: Preparing the vmap0 Data / TerraGear

2007-11-29 Thread Ralf Gerlich
Hi Will, I'm sorry, but I have no idea where this may be coming from. Maybe David Megginson can help. AFAIK he's the original author of the tgvpf stuff. Cheers, Ralf When I try prepare the vmap0 data with the following command - tgvpf --chunk=w080n40 --work-dir=LandMass --area=Default

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread Ralf Gerlich
Ralf Gerlich wrote: It's probably a good idea to note here that Mathias Fröhlich's OpenFDM is based on such a multibody concept. http://openfdm.berlios.net/ Sorry, don't know how I got to that URL. That's http://developer.berlios.de/projects/openfdm/ of course. Cheers, Ralf

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread Ralf Gerlich
STenyaK (Bruno Gonzalez) wrote: I'm not familiar with the suspension geometry of planes, but i *guess* it can be modelled as a series of bodies, joints, springs and dampers, together with the tire model. [SNIP] You simply simulate a couple of bodies linked together through joints, and the

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread Ralf Gerlich
Hi Gerard! gerard robin wrote: Thanks , but NO Catalina and Blackbird are on only under construction. There is a lot of stuff to do , cockpit and FDM (mainly Blackbird which is wrong), My to do list is long like the bible :) Nothing valuable to be released Production Just today I had

Re: [Flightgear-devel] CVS: data/Airports apt.dat.gz,1.7,1.8

2007-12-14 Thread Ralf Gerlich
to the object database. Resolution of the scenery should be approximately the same as the current scenery, but using the latest improvements to terragear, recently made by Ralf Gerlich. Nice. Where can I get this scenery? As I run a terrasync mirror I need to be able to download it to the server

Re: [Flightgear-devel] Vmap0 Data

2007-12-19 Thread Ralf Gerlich
Hi Will! will Pink wrote: VPFBASE points to /stage/fgfs01/curt/RawData/Collections/VPF-Extracted You need to point that variable to the place where you extracted your VPF-data. The script expects the parts for the different regions in the subdirectories noamer, eurnasia, soamafr, and sasaus

Re: [Flightgear-devel] Problems found in world scenery and SGBucket class

2008-01-06 Thread Ralf Gerlich
Hi Christian! Christian Buchner wrote: I found another slight discrepancy when converting back each tile's geodetic center coordinate to a bucket - this function might be slightly buggy: In a few cases it returns a different bucket number than given by the original file name of the tile. I

Re: [Flightgear-devel] Problems found in world scenery and SGBucket class

2008-01-06 Thread Ralf Gerlich
Hi again! Ralf Gerlich wrote: This has to do mostly with the special cases introduced for rounding (regarding SG_EPSILON) and for covering the difference between (int) cast rounding towards zero and the desired behaviour more similar to a floor(). The problem only occurs for latitudes north

Re: [Flightgear-devel] Problems found in world scenery and SGBucket class

2008-01-07 Thread Ralf Gerlich
Hi! LeeE wrote: I think I mentioned earlier, but first problem - there's no SRTM data for the poles. Second problem is that calculations that assume a quad (trapezoidal) area fail at the poles because they have to deal with a tri area and not a quad area. The problem is not that tiles

[Flightgear-devel] RFC: Fixing the tile numbering scheme (was: Re: Problems found in world scenery and SGBucket class)

2008-01-07 Thread Ralf Gerlich
or votes? Cheers, Ralf From 4462aa3518b65ed76b6fc8a4cabae730fcd160fa Mon Sep 17 00:00:00 2001 From: Ralf Gerlich [EMAIL PROTECTED] Date: Mon, 7 Jan 2008 12:03:44 +0100 Subject: [PATCH] Make the tile grid consistent. This changes the actual tile numbering only in the range above 88 degrees latitude

Re: [Flightgear-devel] RFC: Fixing the tile numbering scheme

2008-01-08 Thread Ralf Gerlich
LeeE wrote: Yup - I downloaded lots of SRTM data to play with in GRASS and above/below +/- 60 lat it isn't there. There doesn't seem to be any alternative source of suitable data either so I don't see how FG can cover the poles. FG can cover the poles - and has been doing so for years -,

Re: [Flightgear-devel] RFC: Fixing the tile numbering scheme

2008-01-08 Thread Ralf Gerlich
Hi! Frederic Bouvier wrote: Selon Curtis Olson : My gut feeling is that once you get up (or down) into the latittudes where the tiles get significantly skinny, the resolution of the available data drops of significantly. We really don't have a per-tile triangle budget anyway. The only

Re: [Flightgear-devel] RFC: Fixing the tile numbering scheme

2008-01-08 Thread Ralf Gerlich
Hi! Curtis Olson wrote: On Jan 8, 2008 1:22 AM, Frederic Bouvier wrote: I was thinking about the parameter we pass to Terra to simplify the initial grid. IIRC, this parameter is always the same, leaving all *.arr.gz files with the same number of vertices. Yes, that's a good point, and

Re: [Flightgear-devel] RFC: Fixing the tile numbering scheme

2008-01-08 Thread Ralf Gerlich
Ralf Gerlich wrote: Currently we have tile borders that are representable as polygon - more strictly as rectangles - which makes clipping easy. The new tile borders could not be well-approximated using polygons. We could try creating clipping polygons that approximate the borders down

Re: [Flightgear-devel] RFC: Fixing the tile numbering scheme

2008-01-08 Thread Ralf Gerlich
Frederic Bouvier wrote: Selon Ralf Gerlich : The alternative would be to scale the number of vertices passed to TerraFit by cos(lat)... I was thinking of this solution : regular lon/lat tile scheme but variable number of resulting vertices per tile. That's what I meant

Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Ralf Gerlich
Hi! Georg Vollnhals wrote: A Lufthansa A 320 touched! the runway with one winglet (damaged) in the final phase of the landing when not only executing a crosswind landing but getting into a heavy unexpected gust. Looks like a horrible situation I would wish never to get into, neither as a

Re: [Flightgear-devel] data/AI/Aircraft and non-aircraft AI objects

2008-03-11 Thread Ralf Gerlich
Hi! Arnt Karlsen wrote: On Tue, 11 Mar 2008 16:51:16 +0100, gerard wrote in message [EMAIL PROTECTED]: h, AS LONG, we have not sea level consistency with OSG sea tiles and sea coastline which makes the the ships flying over. The carriers and others ships are welcome in the the

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-15 Thread Ralf Gerlich
Hi Gerard! gerard robin wrote: The coastline process is wrong (or not existing) here two snapshot near LFMN -first, that one with scenery 0.9.10 which was partly wrong (0.9.8 was better) http://pagesperso-orange.fr/GRTux/Scenery0.9.10.jpg -second, the same one with scenery 1.0.0

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-19 Thread Ralf Gerlich
(see my remark about GSHHS v1.5 above). Cheers, Ralf -- Ralf Gerlich Diplom-Informatiker Software Engineer and Technical Consultant Dr. Rainer Gerlich System and Software Engineering Auf dem Ruhbühl 181 | Tel:+49 7545 91 12 58 D-88090 Immenstaad | Fax:+49 7545 91 12 40 Germany

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-19 Thread Ralf Gerlich
Hello Gerard! gerard robin wrote: But you understood i was only talking about the coastline near that place. The nice curved shape of the bay which should be here with the little peninsular ground (the name , Antibes , Juan-les-Pins, and two islands Ste Marguerite and St Honoras).

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-21 Thread Ralf Gerlich
Hi all! gerard robin wrote: [SNIP] You could notice that apt VHHH is now , not an island but on full ground area Thanks for the reports. For your information: From the VHHH-tile I was actually able to identify the actual trigger for the buggy tiles. The trigger does lie in the modifications.

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-21 Thread Ralf Gerlich
One thing to add... Ralf Gerlich wrote: Currently there is no shapefile version of GSHHS 1.5, which was available for 1.3, so we need to get some tool to import the custom binary format of GSHHS into the database, including the handling of shorelines crossing the dateline, etc (e.g. Eurasia

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-21 Thread Ralf Gerlich
AnMaster wrote: Good question, I guess combining them and manually fixing the problems would be too much work. I got no really good solution. But the current coastlines are very bad in many cases. What about only using GHSSH for those coastlines around continents? With that I mean coast

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-21 Thread Ralf Gerlich
LeeE wrote: So it looks like we either live with the problem until someone else creates a new database with all the problems fixed, or bite the bullet and fix it manually ourselves. Yep, that's the spirit ;-) Would it be possible to cobble together a small utility that would allow small

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Ralf Gerlich
Hi! Arnt Karlsen wrote: ..an idea out of the blue; if we model sea water, and the sea floor, we could _generate_ the coastline at runtime? It does move with high 'n low tide. The current scenery concept can only support fixed coastlines and we'd have the same problems with the rivers when

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Ralf Gerlich
Hi! Tim Moore wrote: Is it practical to use the Landsat classification stuff you guys have demoed on your web pages to generate our own coastline data? Yes, we can extract the coastline data, but it might still require some further editing to eliminate misclassifications. The editing effort

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Ralf Gerlich
S. Andreason wrote: Are you still looking for 1x1 tiles with ocean showing as land? Well, I think I have the reason for the problem, but still I'm interested in bug reports. Cheers, Ralf - This SF.net email is sponsored

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Ralf Gerlich
Stewart Andreason wrote: Well, I have some! ;) [SNIP - Loads of sightings] OK, I originally intended to do partial rebuilds for the buggy tiles, but if there's so many of them (wonder why I didn't see any of them when checking the scenery myself) that warrants a full rebuild. Thanks! Cheers,

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-25 Thread Ralf Gerlich
Hi! Jocelyn Couetdic wrote: I hope you'll find without too much trouble the bug behind all this. Thank you for your reports. As reported, I have already found the problem and now I am searching for a fix. However, these reports will also help me find out whether my fix - once implemented - is

Re: [Flightgear-devel] Floating Airport

2008-03-28 Thread Ralf Gerlich
like a problem in the base data. Neither GSHHS nor VMAP0 landmass place this airport on the island. Cheers, Ralf -- Ralf Gerlich Diplom-Informatiker Software Engineer and Technical Consultant Dr. Rainer Gerlich System and Software Engineering Auf dem Ruhbühl 181 | Tel:+49 7545 91 12 58 D

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-31 Thread Ralf Gerlich
Ralf Gerlich wrote: Ralf Gerlich wrote: Currently there is no shapefile version of GSHHS 1.5, which was available for 1.3, so we need to get some tool to import the custom binary format of GSHHS into the database, including the handling of shorelines crossing the dateline, etc (e.g. Eurasia

Re: [Flightgear-devel] FYI: EFF fights for the rights of 3D modellers against bogus trademark claims

2008-04-11 Thread Ralf Gerlich
LeeE wrote: On Friday 11 April 2008 12:17, Ove Kaaven wrote: LeeE skrev: I was thinking more along the lines of publicly displaying the photo in an exhibition, which I don't think could be regarded as distribution, I suspect the RIAA and MPAA would disagree... Why are we discussing the term

Re: [Flightgear-devel] ver 1 scenery

2008-04-20 Thread Ralf Gerlich
Hi all! Syd wrote: CYVR has been destroyed ! :) NO island anymore , and the delta has dried up and been converted to farmland ... This looks like the same effect leading to the problems in Nice and elsewhere. I'm still at it, but my schedule was quite unfortunate in past weeks. Note,

Re: [Flightgear-devel] Aerodrome taxiways/aprons and terragear

2008-07-15 Thread Ralf Gerlich
Hi Martin! Martin Fenelon wrote: Now to another question with regard to hold lines. Let's say I have a bit of concrete apron with a hold line: true 090, length 150, width 15 Where will the yellow line be? along the length EW? and is it in the centre? As far as I know, terragear does not

Re: [Flightgear-devel] Yet more aerodrome taxiways/aprons questions

2008-07-16 Thread Ralf Gerlich
Hi Martin! Martin Fenelon wrote: 1. Which version of TaxiDraw should I be using? I've been working with a CVS version from last week. The CVS version should be pretty stable and generates v810. 2. Should I submit apt.dat format 810? AFAIK, TerraGear can handle 810. 3. Runway markings:

Re: [Flightgear-devel] FlightGear scenery

2008-07-24 Thread Ralf Gerlich
Hello Martin, Martin Fenelon wrote: Is the current official FlightGear scenery created with a 'World Custom Scenery Project' patched version of terragear? yes, it is, which is also the reason for some very unfortunate bugs in the scenery itself, which up to now I wasn't able to fix or work

[Flightgear-devel] HEADS UP: Scenery regeneration

2008-08-06 Thread Ralf Gerlich
Hello again! It seems that I finally have a somewhat dependable workaround for the TerraGear coastline bug reported shortly after the release of the 1.0.0 scenery. I have reviewed the algorithm thoroughly - together with Martin - and checked some of the tiles reported as faulty beginning of this

Re: [Flightgear-devel] HEADS UP: Scenery regeneration

2008-08-07 Thread Ralf Gerlich
Hi! Ralf Gerlich wrote: While it seems to me that the workaround should work, due to previous experience with TerraGear and its subtleties I would not want to bet on it. ...and I see that I was right not to bet: The workaround doesn't work. TerraGear failed on the first try building the EDDF

Re: [Flightgear-devel] HEADS UP: Scenery regeneration

2008-08-07 Thread Ralf Gerlich
Hi! I have uploaded a picture showing the situation in the example of VHHH to http://www.custom-scenery.org/fileadmin/people/rgerlich/vhhh.png This is an export from QGIS, using shapefiles I generate from test printouts of TerraGear. I forgot to color this properly, but actually the textures and

Re: [Flightgear-devel] HEADS UP: Scenery regeneration

2008-08-09 Thread Ralf Gerlich
Hi Christian! Christian Mayer wrote: if the triangulation code causes trouble, you could try CGAL (http://www.cgal.org/). They have very robust and well designed computational geometry codes. Thank you for the hint. In the meantime I have found out that it is not TriangleJRS that causes the

Re: [Flightgear-devel] 3D clouds - progress report·

2008-08-09 Thread Ralf Gerlich
Hi Stuart! Stuart Buchanan wrote: Just to keep everyone up to date on where I am with porting 3D clouds to FG OSG: http://www.nanjika.co.uk/flightgear/clouds.jpg Obviously there is still a lot of work to be done before they are complete, but progress is being made. Doesn't look bad

Re: [Flightgear-devel] Zeppelin NT (ZLT-NT) update

2008-08-29 Thread Ralf Gerlich
Hi! Martin Spott wrote: I think Ralf Gerlich has quite some expertise on this one - his home airfield is the place where these beasts are being built and he's one of these guys who want to know every detail :-) As far as I remember he also has a nice livery for the Gummiwoosch, yet I don't

Re: [Flightgear-devel] GIT

2008-09-03 Thread Ralf Gerlich
Hi Fred! Frederic Bouvier wrote: What if I have write access to the CVS repository ? Do I have to maintain a seperate CVS workspace and apply my own patch in that workspace before CVS commiting ? In that case I don't really see a great benefit ? For TaxiDraw, I have git repository and a CVS

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear compiler.h, 1.29, 1.30

2008-09-11 Thread Ralf Gerlich
Hi James, the CustomScenery-Version of TerraGear was already upgrade to cope with these changes. Cheers, Ralf - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear compiler.h, 1.29, 1.30

2008-09-11 Thread Ralf Gerlich
Jon Stockill wrote: Ralf Gerlich wrote: Hi James, the CustomScenery-Version of TerraGear was already upgrade to cope with these changes. Excellent - does that already include the point in polygon fix too? Unfortunately not... I'm thinking of trying some more horribly detailed scenery

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear compiler.h, 1.29, 1.30

2008-09-11 Thread Ralf Gerlich
Curtis Olson wrote: The previous point-in-a-polygon algorithm was perhaps not as clever, but it did seem reasonably robust. Unfortunately it was not. I had several tiles failing because of it... Cheers, Ralf - This

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear compiler.h, 1.29, 1.30

2008-09-11 Thread Ralf Gerlich
Hi Curt! Curtis Olson wrote: Fair enough ... maybe my memories have improved with age, but I don't recall having this much trouble with failed tiles when I did the scenery builds. There would always be a handful of them ... maybe a dozen or two over the entire surface of the earth. If that's

[Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Ralf Gerlich
Hi all! In the FlightGear forum we came upon the question of how FlightGear locates textures, e.g. used by scenery generated with the TerraGear photo-command. http://www.flightgear.org/forums/viewtopic.php?f=5t=2149 As far as I understand the current OSG loader code, all textures must be

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Ralf Gerlich
Hi! Curtis Olson wrote: Sure, just like any aircraft or object model can have it's own textures. There may be some nuances that have disappeared over the years since I doubt this has been heavily tested, but I used to have a KSJC demo with about 1 pixel per foot resolution. And don't forget

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Ralf Gerlich
Hi! Frederic Bouvier wrote: in simgear/scene/tgdb/leaf.cxx branch PRE_OSG_PLIB_20061029, there is this code : [SNIP] I didn't test it, but at least, the intention was there ;-) In the OSG-version I didn't find anything similar, so I'd say that it's missing. I am not able to do anything

Re: [Flightgear-devel] Materials wrong for San Diego bay?

2008-09-30 Thread Ralf Gerlich
gerard robin wrote: On dimanche 28 septembre 2008, Alex Perry wrote: Isn't it only a coastline error ? like we have elswhere for instance, Hong Kong bay, NIce and Cannes area (France) Seems like it. Cheers, Ralf -

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-10-04 Thread Ralf Gerlich
Hi Nicolas, if I understand you correctly, you want FlightGear to superimpose a given texture over a whole terrain tile, given that a texture file with the same name as the tile is found. I think that this would require that either a) TerraGear generate appropriate texture coordinates for the

Re: [Flightgear-devel] How I spend my spare time

2008-10-04 Thread Ralf Gerlich
Hi! Heiko Schulz wrote: Ground elevation in sea too? If yes so we could add the sea itself as a planar surface with all features possible, and Arnt Karlsen would have his tides and the outcome of the global warming! :-P I don't know about SRTM4, but I suspect that no new measurements have

Re: [Flightgear-devel] How I spend my spare time

2008-10-04 Thread Ralf Gerlich
Hi Gerard! gerard robin wrote: Well, i thought that costline was calculated with the intersection of the sea level (or water level) and the ground altitude. I was wrong, my imagination was (is) out of reality. :) Actually, it is the other way around, IIRC (Martin, correct me if I'm

Re: [Flightgear-devel] Scenery vs. Base Package; Was: Revision Log / Intended developments

2008-10-05 Thread Ralf Gerlich
Martin Spott wrote: Durk Talsma wrote: Ralf Gerlich and Martin Spott: Complete scenery rebuild based on improved terragear algorithms / object database updates In the current state, after setting a deadline, we should be able to get an entire Scenery release out from the current datasets

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Ralf Gerlich
Matthew Tippett wrote: Likewise with scenery. The default location and whatever demo locations should ship with reasonably detailed scenery + other common locations. The 'full' brings in other common scenery, and 'extras' brings in everything else. (Integrating terragear as a thread within

Re: [Flightgear-devel] terragear-cs scenery generation problem

2008-10-14 Thread Ralf Gerlich
Hi Michael, I'd need some more details on the steps you followed to check whether you are missing anything. Cheers, Ralf Michael Smith wrote: Hello all, I have been trying to build scenery with terragear-cs and I have got through everything sucessfully but it is not outputing the scenery

Re: [Flightgear-devel] terragear-cs scenery generation problem

2008-10-15 Thread Ralf Gerlich
Hi Michael! Michael Smith wrote: I have my lon/lat for Bermuda (N32W065 - N33W064). [SNIP] genapts --input=data/airports/apt.dat --work=./work --min-lon=32 --max-lon=33 --min-lat=-65 --max-lat=-64 Here you should swap lat and lon. Your latitude is 32 (32 deg north) and your longitude is

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Ralf Gerlich
Hi Heiko! Heiko Schulz wrote: Look here: http://www.flightgear.org/forums/download/file.php?id=263 http://www.flightgear.org/forums/download/file.php?id=264 http://www.flightgear.org/forums/download/file.php?id=260 http://www.flightgear.org/forums/download/file.php?id=261 Doesn't look

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Ralf Gerlich
Martin Spott wrote: BTW, do you still remember sitting in the aircraft shown on this picture ? I'm pleased to see how close the model gets ! And how does one get close to the model? Seems it isn't included in CVS. Cheers, Ralf

Re: [Flightgear-devel] Rendering option /Precipitation

2008-10-30 Thread Ralf Gerlich
, but nothing happened. I can't reproduce this currently due to a consistent crash, probably due to a version incompatibility with a too old OpenAL installation. Cheers, Ralf gerard robin wrote: I can't avoid precipitation with the Rendering option menu , is it just me ? -- Ralf Gerlich

[Flightgear-devel] World Scenery 1.0.1

2008-10-30 Thread Ralf Gerlich
an index.txt-file with three columns: ID, longitude and latitude of the airport, sorted by longitude and latitude. The position is calculated as the center of gravity of all runways specified for the airport. Cheers, Ralf -- Ralf Gerlich | World Custom Scenery Project Computer Scientist

Re: [Flightgear-devel] new scenery 1.0.1 Models name

2008-10-30 Thread Ralf Gerlich
/Models/Misc/Modulevilletriangl.xml at /usr/local/share/FlightGear/data/Models/Misc/Modulevillerectangl.xml -- Ralf Gerlich | World Custom Scenery Project Computer Scientist| http://www.custom-scenery.org

Re: [Flightgear-devel] [Flightgear-users] World Scenery 1.0.1

2008-11-01 Thread Ralf Gerlich
in the CVS logs. Cheers, Ralf -- Ralf Gerlich | World Custom Scenery Project Computer Scientist| http://www.custom-scenery.org/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge

Re: [Flightgear-devel] [Flightgear-users] World Scenery 1.0.1 (final directory comparison)

2008-11-03 Thread Ralf Gerlich
/c/o/r/d/e/fdm.xml Different goals, different solutions ;-) m. Cheers, Ralf -- Ralf Gerlich | World Custom Scenery Project Computer Scientist| http://www.custom-scenery.org/ - This SF.Net email

Re: [Flightgear-devel] [Flightgear-users] World Scenery 1.0.1 (final directory comparison)

2008-11-04 Thread Ralf Gerlich
Ron Jensen wrote: Managing this in CVS would add another 9,681 CVS directories and 29,000 (Entries, Repository and Root) files. No management in CVS is planned. Cheers, Ralf -- Ralf Gerlich | World Custom Scenery Project Computer Scientist| http://www.custom-scenery.org

Re: [Flightgear-devel] [Flightgear-users] World Scenery 1.0.1 (final directory comparison)

2008-11-04 Thread Ralf Gerlich
Ralf Gerlich wrote: Ron Jensen wrote: Managing this in CVS would add another 9,681 CVS directories and 29,000 (Entries, Repository and Root) files. No management in CVS is planned. At least not in this structure. This is a means of data transport, not of data management. Cheers, Ralf

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