budget:
https://www.youtube.com/watch?v=FWghkjE8HMY
--
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li...@stockill.net
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/fgfs.dir/all] Error 2
make[2]: Leaving directory `/export/flightgear/FlightGear-GIT'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/export/flightgear/FlightGear-GIT'
make: *** [build-flightgear] Error 2
--
Jon Stockill
li...@stockill.net
!
It'll be cool when you can fly over and catch someone playing Tetris
on
the side of one of those buildings. :D
Damnit, now I need to find time to model the green building at MIT and
write tetris in nasal!
--
Jon Stockill
li...@stockill.net
On Sun, 25 Mar 2012 00:15:11 +0100, Christian Schmitt wrote:
Hi,
the next meeting is planned for Monday, 26.3. at 16:00 UTC or 4
PM UTC.
Don't forget about the DST starting tonight in many countries :)
Hope to see many of you.
I'm afraid I'll still be at work.
--
Jon Stockill
li
directory but now I just get the objects and no terrain.
Removing the first directory from the search path brings the terrain
back again.
Can you explain exactly how the loading now works, and if it's still
possible to use extra local objects trees in the way I describe?
--
Jon Stockill
li
changes need to be made (they certainly used to work
properly).
--
Jon Stockill
li...@stockill.net
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have a look when I
get home from work.
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intended splitting the logic
from the page layout (my design skills are even worse than my code ;-)
but that's been on my todo list for way too long.
--
Jon Stockill
li...@stockill.net
--
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individual library file (which from the cmake output seems
like it might be the only way).
--
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I've just noticed that the README files are being installed to /usr/doc
since the switch to cmake. This should be /usr/doc/flightgear
--
Jon Stockill
li...@stockill.net
--
All the data continuously generated in your
server.
(Under autoconf it was enabled by default if Simgear was built with jpeg
factory support).
make install no longer installs the manpages.
--
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li...@stockill.net
--
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Save $700 by Nov
On 04/11/11 00:00, Martin Spott wrote:
Jon Stockill wrote:
Simgear doesn't seem to install to the correct directory on 64 bit
systems any more - there doesn't seem to be any way to tell it to use
/usr/lib64 instead of /usr/lib
That's in LIB_POSTFIX. Try:
# ~ cmake -D
On 04/11/11 00:08, Adrian Musceac wrote:
On Friday, November 04, 2011 01:05:25 Jon Stockill wrote:
Have we changed the default data directory again? cmake outputs this:
-- Using default data-dir: /usr/lib/FlightGear
There doesn't appear to be any way to set it within ccmake or from te
generated by
the scenery loader.
--
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fgf...@stockill.net
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On 31/03/11 21:28, Roberto Inzerillo wrote:
Hallo everybody,
I purchased a few rotary encoder and a bunch of 7segment displays to build
a physical replacement of the Bendix KX165. I'm using Arduino which feeds
data to FGFS on a serial connection. I'd like to update
On 03/04/11 15:04, Roberto Inzerillo wrote:
Good to know Jon, I'll be glad to talk about that with you.
I like your hardware approach, getting your hands dirty on a naked ATMega16
should be fun too :-)
It's interesting, and results in *much* smaller code than you'd get
using the arduino
On 06/03/11 23:42, Vivian Meazza wrote:
One final thought. We have been using logos in FG ever since I've been
involved - 2004 and probably longer. In that time we have not had a problem.
Are we saying that no rights holder has ever noticed it anywhere? I find
that a bit improbable; perhaps
On 10/01/11 15:26, Curtis Olson wrote:
Hi Martin,
I skimmed the contribute.php link for info on specifying object
elevation and had one question. Your approach seems focus on landmarks
and buildings that need to sit on top of the ground. But often,
important tall objects have a known
George Patterson wrote:
On Thu, Apr 22, 2010 at 8:41 PM, wjp.vri...@quicknet.nl wrote:
You're probably right, they phrase is differently: the non-commercial API
may only be used in 'open source' projects...
I don't know why, but it does not matter to me: I like 'open source' !
It's
Curtis Olson wrote:
On Mon, Mar 15, 2010 at 12:56 PM, Frederic Bouvier fredfgf...@free.fr
mailto:fredfgf...@free.fr wrote:
What will happen if this guy creates a flightgear.flightprosim.com
http://flightgear.flightprosim.com page ?
We could only hope ... !!!
Can we get in
Atadjanov Daniyar wrote:
Hi!
For a long time flaps down shortcut ( ] ) is not working on my fgfs-devel.
It's not a problem for me, because i'm using joystick's button to extract
flaps, but i think we must check this function before releasing 2.0.
I'm on Ubuntu Linux + FGFS from CVS.
Harry Campigli wrote:
Possibly I can just rotate the view in osg where the camera is defined
and just position the instruments as required on the rotated panel in
the normal maner
(os is linux, multi screen video cards)
Any suggestions on the way to approach this or where ita already
John Denker wrote:
Really? A collective, open-source project that doesn't
allow anybody other than google to index the documentation?
Is there a reason for this?
Presumably because there are some truly awful bots out there, and google
at least is known to be well behaved.
Jon
Curtis Olson wrote:
For what it's worth, the [ ] key bug is also in OSG-2.9.5 (the latest
developer release last I checked.) Bummer to have to open up the
property browser to change flap settings on takeoff and landing. I was
hoping this would get fixed quickly because OSG seemed to make
George Patterson wrote:
On Tue, Feb 9, 2010 at 8:48 AM, John Denker j...@av8n.com wrote:
At KSQL there is reproducibly a building sitting
partially on a taxiway and even extending onto
the runway a little bit.
http://www.av8n.com/fly/fgfs/img48/ksql-building-on-rwy.png
I have also been
Heiko Schulz wrote:
Hi,
Just for those who wants to know what's going on in the flight sim world:
Outerra is a new 3d-engine for seamless planet rendering.
They included JSBSim, so it can be used as Flight Sim.
It is still in developement, but they hope it will be used in any games and
Curtis Olson wrote:
I don't doubt that there could be some lib vs. lib64 inconsistencies,
but FilghtGear builds right out of the box for me on 64bit Fedora 12 ...
no hitches at all that I recall and it has done so for quite some time.
Same for me on slackware64.
Jon
Tim Moore wrote:
By the way, the new hotness in terrain visualization seems to be
creating buildings from shape files that encode the height of each
building, with a big texture (extracted from a bigger image) that has an
image of each roof. If you assume that buildings are prisms, an
Heiko Schulz wrote:
Hi
That's the correct definition. I
meant that the frame rate was clobbered. Perhaps
clobbered is a bit strong.
Tim
This gives far more sense then.
For KSFO it would maybe help to change the power pylons. Currently it is one
sized .ac-model but which is changed
Andrew Gillanders wrote:
Hi all,
Does someone have a working copy of the terrafit.py script? I have
the one from the TerraGear 0.9.8 tar ball at terragear.org, but it
isn't working on my system (Mac OS 10.4, using Unix command line,
Python version 3.0.1). Python is not my language, so
Stuart Buchanan wrote:
Hi All,
The graphics card on my FG PC has just died, and as the PC is now quite old
and was already on it's second graphics card, I'm looking to buy a laptop to
replace it with.
Does anyone have a recommendation for laptops, or particular things I should
look
cullam Bruce-Lockhart wrote:
Terribly sorry to send this out again, but I never got any response to my
previous query.
I'm planning on developing procedures that automatically assign cliff
textures to any scenery beyond a certain slope. From reading through the
flightgear devel
Pete Morgan wrote:
Tom P wrote:
Hi Torsten
That's an interesting concept, I was thinking about groups as well.
But instead of writing extra code on top of the current client and server,
could we use different ports on the server?
Let me explain: if I understand correctly, the server
Erik Hofman wrote:
What version of OpenAL is this and does explicitly adding
--prop:/sim/sound/enabled=true make any difference?
I'm using openal-soft-1.9.563 - setting that property on startup does
seem to solve the problem, though changing it after startup doesn't
appear to enable it
cullam Bruce-Lockhart wrote:
Hi gang. My last few builds of scenery have been killed in the exact same
manor, and produced hilarious results to view from the air. Anyway, I was
wondering if anyone knew off the top of their head the full list of things
that cause fgfs-construct to be killed?
syd adams wrote:
Tried the patch and see a slight improvement ...
At the moment I have other problems ...no sound , extremely slow loading
times , etc... so I'll keep testing in between audio debugging :)
Ah, I'm glad it's not just me with sound problems - I've just upgraded a
machine to
cullam Bruce-Lockhart wrote:
Hey gang. I'm not sure if the answer to this will turn out to be retardedly
simple, or ludicrously complex, but here goes.
I've build scenery for the island of Newfoundland with very high resolution
for the elevation. But now the low-res, VMAP0 looks awful. In
Thorsten Hackbarth wrote:
Am Mittwoch, den 29.07.2009, 18:35 +0100 schrieb Jon Stockill:
Does this mean we'd be able to have real gearboxes in the vehicles we
already have, along with drive based on ground reaction rather than
faked with a jet engine?
Yes, real engine and gearbox
Maxime Guillaud wrote:
ok. Meanwhile, my understanding is that I can distribute my OSM-based
scenery under the Attribution-Share Alike Creative Commons license
without problems. Correct ?
If it's data you submitted to OSM yourself then you can use any license
you like, since you still
Thorsten Hackbarth wrote:
Hi,
I created a new FDM based on Sam Varner's automotive simulation
framework Vamos http://vamos.sourceforge.net and some yasim code.
Is there a chance to get it into svn?
Does this mean we'd be able to have real gearboxes in the vehicles we
already have, along with
Gene Buckle wrote:
Would it be possible to place the new view into a window instead of
having a dedicated view? That would allow you to have an instrument panel
with a blank cut-out that could hold this newscam/FLIR window.
AFAIK we're currently limited to 1 camera, which would mean you'd
Martin Spott wrote:
Jon Stockill wrote:
AFAIK we're currently limited to 1 camera, which would mean you'd need 2
instances of FlightGear in order to get the 2 different views.
The file FlightGear/docs-mini/README.multiscreen explains how to add
additional cameras,
That allows you
Martin Spott wrote:
Isn't that a duplicate of this one:
http://scenemodels.flightgear.org/modeledit.php?id=918
which had been in CVS for several months ?
Two models with the same type name - is there any difference ?
Yes - the new one actually works as an arrester system, rather
syd adams wrote:
I get the same error on Linux
The OSG 2.9.5 dev release will solve the problem if you want to try out
the changes immediately.
Jon
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Martin Spott wrote:
Vivian Meazza wrote:
Update of /var/cvs/FlightGear-0.9/data/Models/Airport
In directory baron.flightgear.org:/tmp/cvs-serv26998
Added Files:
BAK-12-0.ac BAK12.xml
Log Message:
Add runway arrester gear type BAK-12. Based on Dave Culp's original work
Just as a
Curtis Olson wrote:
I wonder what tricks and approaches the gaming community uses for
drawing clear and realistic roads? The problem with cutting the lines
into the surface as polygons is that (1) you explode the polygon count
and (2) you have hard aliased edges which can become
Erik Hofman wrote:
Hi,
After a request in the forum for a nice pink sunset I decided to update
the sky coloring a bit.
The fog color now transitions into the sky dome which gives a way better
result (imho).
(changes are both in SimGear and FlightGear).
Let me know what you all think.
cullam Bruce-Lockhart wrote:
Hi all.
I have a set of Canadian data from geobase.ca. This is fairly high
resolution data that is downloaded as .dem files. There are already
formatted in ascii, and deminfo claims they are good to go. demchop runs
on them just fine, and completes
Jason Cox wrote:
Geoff,
sorry for the double post, but I thought I had issues with my old and
new email address.
Anyway,the original hgt source was from
e0srp01u.ecs.nasa.gov/srtm/version2/Australia
This was 'wget' from the site back '06 and unfortunatly not available
now. I am
cullam Bruce-Lockhart wrote:
I've been mucking around trying to build my own scenery for the last
couple weeks, with a VAST amount of help from Geoff McLane. I've got it
all working, and have been able to generate my own scenery.
However, the elevation is coming out all messed up. Geoff
Geoff McLane wrote:
So, no idea why fgfs-tools-client crashes, but it is
NOT used to generate a small region of scenery.
Not true. There's absolutely no reason why you shouldn't use it,
especially if you have more than one machine available to build your
scenery (the server then hands out
Tim Moore wrote:
Obviously you've been following this more closely than I, but doesn't the
proposed license specifically allow the use of OSM data in applications
like flight simulators, with a fairly liberal license?
I originally added the use case - it's been tweaked slightly since then,
Martin Spott wrote:
OSM are currently discussing a draft of their to be expected future
license for their road database. If you're interesed in having OSM
roads show up one day in some future releases of the FlightGear World
Scenery, then feel free to reserve some time, start at:
Harry Campigli wrote:
I have used SUSE for years, currently using 10.3. but feel it has gone
off since version 9. However I have always managed to build FG from
source on it with a bit off mucking around but never Terragear.
For along time I have wondered about Debian. I get the
Vivian Meazza wrote:
Ian,
Those boxes import nicely into AC3D here. How about a real challenge?
No problem getting them into blender either.
Jon
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Tim Moore wrote:
I don't know what to say about AC3D, but Blender has such a large community
that
I doubt you need to be suffering in isolation this way. Surely this is a
known
problem with a workaround?
Before people spend too much time on that if you have a small sample
model that
LeeE wrote:
Oh yeah, and if the model is using the standard FG VRP (Visual
Reference Point) to align the 3D model and FDM config, ax ay (and
nearly always az) should all be 0.0. az might be different in some
aircraft, like the Nimrod MR for example, because the nose has a
large offset
John Denker wrote:
Hi Folks
FG puts a model of a VOR shack into the scenery in places where
there is supposed to be a VOR shack. So far so good.
The problem is, the model seems awfully small. It looks like
it is about 5 meters in diameter. I've never seen one in RL
that is that small.
Alex Perry wrote:
Here is a derivative idea. There are several classes of VOR
(irrespective of the other radio services that might be colocated)
which determine what the receivable range is ... and whether they're
usable for jet routes. That change in transmitter power may be a
defining
The Slackware packages for the latest release are now available in the
usual place:
http://flightgear.stockill.org.uk
Jon
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Curtis Olson wrote:
There's no reason the chooser can't be made to run on any of our
supported platforms. It's written in fltk I believe and I've had it
running in Linux in the past. The only reason it might seem like it's a
win32 only app is that Frederic is really the only one who has
Durk Talsma wrote:
Just to make a blunt suggestion, although not completely of my own
imagination: would it be an idea to release this version as 2.0?. Initially,
we wanted to do a 1.9.0 release, because we felt that the OSG transition
wasn't quite there yet. Since then, enormous progress
When importing the recently committed traffic files into the traffic
database I've noticed that there is some duplication, for example:
EC-HDT is defined for both CLI and IBE with different liveries.
Jon
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Jon Stockill wrote:
When importing the recently committed traffic files into the traffic
database I've noticed that there is some duplication, for example:
EC-HDT is defined for both CLI and IBE with different liveries.
Some problems with flights too, looks like KLM0757 departs at 10:20
Durk Talsma wrote:
Is it hard for you to compile a list of errors, so we can have a look? We
edited most by hand, so it is quite likely some typo's etc. slipped in.
I've mailed you a list.
Jon
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Stuart Buchanan wrote:
gerard robin wrote:
Hello,
I recently succeeded to build FG CVS with osg 2.7.5 and boost ( ouf , but
on
only one computer) .
I get that strange 3D clouds mapping , is it just me ?
http://pagesperso-orange.fr/GRTux/checkboard.jpg
No, it's not just you. It
Anyone else having issues building this?
I'm getting:
config.status: error: cannot find input file: utils/propmerge/Makefile.in
When trying to build a clean extract of the source tarball.
Jon
-
This SF.Net email is
Curtis Olson wrote:
I think this is fixed now in cvs, but nothing will happen until a new
tarball is generated (using make dist)
I haven't seen any problems with CVS recently, but I was just updating
my build script ready for a release and so was running it against the RC
tarballs.
Just out
Curtis Olson wrote:
I have a problem building a dependency against some development version
of a library which is only available from cvs (note the mess that openal
can often be on many platforms)
OSG is a little bit better in that there is a real tarball with a real
version we can
Stuart Buchanan wrote:
I suspect they may be expecting us to pay for space - the Sherburn event is
free
to attend, and they've got to make money somehow.
Unfortunately these are both probably a bit too far for me to travel.
However, if they
were to run one in Scotland ;)
I've
Curtis Olson wrote:
I received this email today and am forwarding it to our devel list so
all our UK based developers can see.
Count me in. A brief look at their website shows an event at Sherburn
aero club the month before too - and that's just up the road from here,
so I'd be interested in
Curtis Olson wrote:
I received this email today and am forwarding it to our devel list so
all our UK based developers can see.
-- Forwarded message --
From: *John Marshall* [EMAIL PROTECTED]
If interested in attending, I do have presentation pack's available for
Vivian Meazza wrote:
Since this is your backyard, I suggest you lead on this one.
Sherburn is (it's about 20 miles - were I to find myself with enough
cash to learn to fly then that's where it'd be). Cosford is about 120
miles away.
Sherburn is only a small flying club - TBH I can't see it
Heiko Schulz wrote:
-I still need to shape the clouds- If I had knowledge about using Phython I
would make a script for Blender
There's already a cloud generation script for blender (possibly more
than one). A quick search found this one:
KcKpers Ltd wrote:
Hi all,
Thanks for the comments so far.
I have been looking over the use of images.
I will remove any images if you notify me that you wish them to be removed.
However I do have something I wish to find out for future reference.
If flight
Holger Wirtz wrote:
Csaba,
Csaba Halász wrote:
On Thu, Nov 13, 2008 at 2:50 PM, Holger Wirtz [EMAIL PROTECTED] wrote:
This is an intance problem, too. Asterisk will start for every call to a
virtual frequency one coneference application. THis application has a
thread which polls the data
Robert Jacobs wrote:
A quick question for any of you. Can Flight Gear be used as a database for
ground elevation? Could I query it with earth coordinates and ask it to
return the local elevation of the ground with respect to sea level? Would
this be difficult to implement?
Yes, it can,
Martin Spott wrote:
James Turner wrote:
Some points to keep in mind for LinuxTag booth planning, assuming
people are going?
I'm pretty certain that we're going to keep our schedule and to be
present on LinuxTag next year - although we yet have to find a small
aircraft to place onto the
AI/Aircraft/KA6-D/Models/ is empty, making it *really* difficult to find
the little blue yellow glider when you're trying to refuel. Anyone
know where it went?
Jon
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DrC wrote:
On Tue, 2008-10-07 at 04:06 +0200, Csaba Halász wrote:
* property to select active radio for transmission (maybe be per-radio
flag?)
The intercom panels on the aircraft I fly have:
An On-Off switch for each receiver (comms and nav - vors, adf, dme .. )
to listen to comms traffic
gerard robin wrote:
The Aircraft are:
Lancaster
Do you need any information on the Lancaster? This is a model I'd love
to see finished, and I have a copy of the pilots notes. Please let me
know if any information they contain would be useful to you.
Jon
Martin Spott wrote:
Durk Talsma wrote:
So, with these criteria in mind, what would be your current top 10 of
aircraft?
I'd be very happy to see Heiko's overhauled C172 model included in the
release. The outer hull is waaay better than the old one, yet the
inners still need a little bit
Matthew Tippett wrote:
Yes. Terrasync.
With the intent being the terrasync thread can point to multiple
repositories for data - low/medium/high resolution. Possibly using a
bittorrent style sharing mechanism to share the bandwidth load :).
Bittorrent is ok for downloading huge chunks of
gerard robin wrote:
I didn't understood that feature.
How can we turn a knob, increase or decrease a value , since it is the same
object.
You can create invisible objects - so you can have one to increase and
one to decrease. Have a look at the Grob 115 cockpit for some examples.
Jon
Ralf Gerlich wrote:
Hi James,
the CustomScenery-Version of TerraGear was already upgrade to cope with
these changes.
Excellent - does that already include the point in polygon fix too?
I'm thinking of trying some more horribly detailed scenery and it'd be
interesting to see how things have
I've just been setting up a new machine and I've been building all the
flightgear prerequisites from freshly downloaded source, but ran into a
problem when it came to tracking down ALUT, so I thought I'd save anyone
else from repeating the same searching as I've been doing.
OpenAL development
Anders Gidenstam wrote:
I've noticed that Debian (unstable and testing) has begun to switch to an
alternative OpenAL implementation:
http://packages.debian.org/sv/sid/libopenal1
http://kcat.strangesoft.net/openal.html
That site is actually linked from the creative site when you start
James Turner wrote:
Incidentally, one of the many, many things on my 'if I ever have time'
list is to clean up the OpenAL driver code in the main loop to support
multiple positioned sources - the current code assumes all positioned
sounds originate from the main aircraft, which is
Martin Spott wrote:
Greg Hawkes wrote:
One solution to this problem is to create a shared database of every
(well, every /regularly scheduled/) flight everywhere in the world. This
idea is similar to FlightGear's world scenery database. That project
claims to aim for world domination, so
Martin Fenelon wrote:
Hello,
I have finally got my head round the basics of taxidraw and added some
simple taxiways to the local aerodrome, EGCF. Nothing much to see, but
it's a start. A copy has been sent to Robin Peel.
http://www.awaywiththepixies.org.uk/pub/FlightGear/EGCF-198.dat
Martin Fenelon wrote:
Hello,
I'm just getting to grips with basic taxidraw operations and have one
question (many more to follow).
If I have a small space surrounded by taxiways, do I need to place
grass/turf in the middle of it or will terragear fill in the blank bits
with green
Martin Fenelon wrote:
Hello,
Is there maintained a list of aerodromes currently being worked on?
Not that I'm aware of.
I'd suggest dropping a mail to the list cover what you're wanting to
work on, and see what sort of response it gets. I've worked on a number
of RAF airfields in the past,
Rob Oates wrote:
Hi Georg, I think you are being overly strict in the interpretation.
The Flightgear project currently distributes maps generated from Public
Domain data as GPL. Why should this be any different for OSM? It to
uses Public Domain data to generate it's maps, so you are free
Georg Vollnhals wrote:
Hi Rob and Jon,
thank you for your answers which inspire myself with confidence that not
all is lost :-) - I got a private mail with the same tenor, too.
Selected OSM data from Europe (as other parts of the world are behind)
for the common FlightGear scenery
Georg Vollnhals wrote:
Hi Stefan,
Stefan Seifert schrieb:
Maybe your system simply doesn't have a hpet clocksource. For example my
system at home only has:
acpi_pm jiffies tsc
You can get the available clocksources by issuing:
cat
Given the current enthusiasm for sea-going models I've just created:
Models/Maritime/Misc
Models/Maritime/Civilian
Models/Maritime/Military
They've been populated with a bunch of models converted from the Naval
Postgrad School's SAVAGE archive. The models are currently untextured,
although
Tim Moore wrote:
Is it practical to use the Landsat classification stuff you guys have demoed
on
your web pages to generate our own coastline data?
It has already been done. The result is PGS (sorry for the horrid url):
gerard robin wrote:
I can only say that, the right coastline is given by the tiles extracted from
Scenery FG0.9.8.
I suspect this is a GSHHS versus VMAP0 issue - I'm not sure which
coastline was used for the 1.0.0 scenery though.
Jon
Torsten Dreyer wrote:
*** update ***
I am currently working on the slalom-gate code so it can be used for the 2007
series, too. I have the racetracks for San Diego and San Francisco ready and
they will be released in a few days together with the new software.
To have a nice aircraft to
Torsten Dreyer wrote:
Unfortunately our scenery in the San Francisco marina area is not very
accurate and the cost line looks like it has been made by a zigzag cutter. So
the racetrack doesnt look half as cool as it could. Sigh.
Has there been a recent SFO race? I was trying to find details
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