[Flightgear-devel] Trains?

2007-01-30 Thread Curtis Olson
A professor at the University of Minnesota is looking at doing a project to evaluate several different combinations of train crossing signs. This will be a psychology style experiment where you set up maybe a dozen different scenarios, run boat loads of people through, and then take statistics

Re: [Flightgear-devel] Integrating real-time vide and images into FlightGear

2007-01-30 Thread Rob Ratcliff
Karen, There were some papers at the AIAA InfoTech conference that mentioned using FlightGear. (There were a number of papers on real-time video as well.) Here are a few of the papers I found with a quick search on the AIAA website: 1. 93% Fusion

Re: [Flightgear-devel] radials revisited

2007-01-30 Thread John Denker
On 01/29/2007 11:01 PM, Dave Perry wrote: This is exactly the situation that John Denker maintained was an exception to the rule report position as the radial from the station and DME distance. This pilot agreed with John. Actually I have changed my mind about this. A couple of days ago I

[Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Nick Warne
Hi all, Similar to the issue I reported (a few weeks ago) of the 'freezes' when near other aircraft (which Mathias fixed), here is another similar one. My build is osg cvs (updated the weekend) using --enable-sdl. If a prop driven aircraft crashes nose down so the rotating prop gets embedded

Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Curtis Olson
On 1/30/07, Nick Warne wrote: Hi all, Similar to the issue I reported (a few weeks ago) of the 'freezes' when near other aircraft (which Mathias fixed), here is another similar one. My build is osg cvs (updated the weekend) using --enable-sdl. If a prop driven aircraft crashes nose down so

Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Nick Warne
On Tuesday 30 January 2007 19:15:14 Curtis Olson wrote: One easy way to replicate this is to use the Spitfire on the runway - ensure brake lock is on, and open up the throttle - the aircraft will tip over nose first, and FG will then show the above problem. You might want to double

Re: [Flightgear-devel] Trains?

2007-01-30 Thread leee
On Tuesday 30 January 2007 15:33, Curtis Olson wrote: A professor at the University of Minnesota is looking at doing a project to evaluate several different combinations of train crossing signs. This will be a psychology style experiment where you set up maybe a dozen different scenarios, run

Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Olaf Flebbe
Hi, One easy way to replicate this is to use the Spitfire on the runway - ensure brake lock is on, and open up the throttle - the aircraft will tip over nose first, and FG will then show the above problem. I cannot replicate this with a recent osg without SDL. On Windows. Is this problem

Re: [Flightgear-devel] Another scerenio where FG labou rs (freeze type of thing)

2007-01-30 Thread Nick Warne
On Tuesday 30 January 2007 19:23:52 Olaf Flebbe wrote: Hi, One easy way to replicate this is to use the Spitfire on the runway - ensure brake lock is on, and open up the throttle - the aircraft will tip over nose first, and FG will then show the above problem. I cannot replicate this

[Flightgear-devel] Updated Build System for MS Visual C++ 2005

2007-01-30 Thread Olaf Flebbe
Hi, I updated the build system and prebuilt parts for MS VC 2005: * Used a Mathias-recommended CVS snapshot * Now static executables are back again. I even added static pthread. OpenAL is the only Dll left. * Added a few more OSG subsystems

Re: [Flightgear-devel] segfaults in SGShaderAnimatio n::~SGShaderAnimation (), Patch

2007-01-30 Thread Nick Warne
On Friday 26 January 2007 20:45:55 Nick Warne wrote: On Friday 26 January 2007 20:14, Maik Justus wrote: Hi Fred, your patch works fine for me. Big thanks! Maik Fred, I tested with Maik while I was building. I just tested with ndim, and NO CRASH - it looks very, very good.

Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Nick Warne
On Tuesday 30 January 2007 21:11:21 Olaf Flebbe wrote: As far as I can remember, I have had this on all FG builds (Linux), even Glut. Nick i Double-checked, even with debug on windows: No problem. I see no drop in framerates for a release build, no trigger triggered in debug build. Hi

Re: [Flightgear-devel] Trains?

2007-01-30 Thread AJ MacLeod
On Tuesday 30 January 2007 19:20, leee wrote: I did a UK Class 56 diesel loco for a picture I was working on and you're welcome to that but I didn't need any wagons for the pic so I cant help you there. Perhaps a 'light' engine movement would sufice :) There's a wip image of it at

Re: [Flightgear-devel] Trains?

2007-01-30 Thread Tony Pelton
On 1/30/07, Curtis Olson [EMAIL PROTECTED] wrote: FlightGear seems like a perfect platform to rig up their experiment. So my question is this ... to save us some time, does anyone out there have a 3d train model in their back pocket they would be willing to contribute to FlightGear? i

Re: [Flightgear-devel] USB interface

2007-01-30 Thread Martin Spott
Hi Jim, Jim Campbell wrote: The extended version of the Velleman board - the K8061 - has 8 analogue in/out at 10 bits in and 8 bits out as well as 8 digital in and out so that may do you (why do you need 12 bits resolution ? 'Accidentially' I bought a used model helicopter - which came

Re: [Flightgear-devel] Trains?

2007-01-30 Thread Martin Spott
leee wrote: The model wouldn't be usable in FG in it's current form, as it's made from a combination of SDS, NURBS and Analytical solid objects and it's in RS3D format so I'd have to convert it all to SDS before I could export and convert it to AC3D format. I might proven to be wrong. If

Re: [Flightgear-devel] Trains?

2007-01-30 Thread Joacim Persson
On Tue, 30 Jan 2007, Tony Pelton wrote: and as a passing comment, i wonder if one of the train simulators might be a better train simulator that flightgear for your intended purpose ... Or better still, a car simulator. (Assuming the mentioned train crossing signs are to be viewed from the

Re: [Flightgear-devel] segfaults in SGShaderAnimation::~SGShaderAnimation (), Patch

2007-01-30 Thread Frederic Bouvier
Nick, Selon Nick Warne : Fred, Mathias I got this again tonight :-((( Chat [mpserve] GFS is now online, using Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml Chat [mpserve] GFS is now online, using Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml Segmentation fault Another

Re: [Flightgear-devel] Flightgear's restriction on sound hardware?

2007-01-30 Thread Joacim Persson
On Tue, 30 Jan 2007, Ampere K. Hardraade wrote: Just thought I should bring this to the list's attention: http://forums.avsim.net/dcboard.php?az=show_mesgforum=198topic_id=2326mesg_id=2352page= Can this have something to do with the nforce (Intel 8x0?) audio chip's inability to do 8-bit mono?