[Flightgear-devel] Public queryable nav-db server

2008-10-23 Thread Oliver Schroeder
Hello list. From time to time there are some voices calling for a public nav-db server, which can be queried by any client. I have written a small script which can be queried using http. The result is an xml-file, which could be easy to be parsed by any application. As a consequence, if you

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread James Turner
On 22 Oct 2008, at 22:00, Vladimir Karmishin wrote: Right now, I'm not completely understand how does FGFX class work, it seems it standing for some kind of global sound proxy between FG and SimGear. If somebody has worked with or on this class - then I'd like to ask him for a little help.

Re: [Flightgear-devel] CVS CitationX and Bravo segfault at EGPF

2008-10-23 Thread James Turner
On 23 Oct 2008, at 02:19, Csaba Halász wrote: Of course it isn't valid, inside the function it is only setting a local variable (pass by value), and it does not return anything. As the _runway argument is output only, there is no reason to pass it as argument. Rather, the function should

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Vladimir Karmishin
Hi James ! Thank you for your help ! In fact, i'm thought about extending FGFX functionality with some members, like adding some members to it, like FGFX::ConvertGLCoordinates, FGFX::BindToModelNode, etc... That little hack I published before - is based at approach like you told, but at my

Re: [Flightgear-devel] Public queryable nav-db server

2008-10-23 Thread Martin Spott
Hi Oliver, Oliver Schroeder wrote: At the current stage it's only a proove of concept, but usable. So, please have a look and tell me your thoughts: http://test.postrobot.de/cgi-bin/query_nav.py While you're at it, we're offering a complementary service by delivering the respective objects

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Erik Hofman
Vladimir Karmishin wrote: Hello ! I'm still digging into FlightGear sound subsystem. :-) Today, I make a small modification in AI Aircrafts, to let them produce some noise. This encouraged me to look at the FGFX change I made before but which turned out to be less than ideal. I think

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Vladimir Karmishin
On Oct 23, 2008, at 11:12 AM, Erik Hofman wrote: This encouraged me to look at the FGFX change I made before but which turned out to be less than ideal. I think I'm slowly getting at what is happening. If I get this sorted out adding sound effects to models should be easy. I'll let you

[Flightgear-devel] OT, real life: my first turboprop

2008-10-23 Thread Torsten Dreyer
Hi all I just had the oppertunity to be as copilot in a C425 Conquest I on a trip from Hamburg, EDDH to Graz, LOWG. This was my first trip in an aircraft of that size and being propelled by a turboprop. Following the tradition of my first... real life experience reports, here is my story. The

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Erik Hofman
Vladimir Karmishin wrote: Can you rememer back, is SGSoundMgr::set_source_pos_all( ALfloat *pos ); is sort of hack, assuming everything is happening inside cabin, or it's just sources enumerator, which pass through a map of loaded sounds updating their positions ? Of course I can play

Re: [Flightgear-devel] CVS CitationX and Bravo segfault at EGPF

2008-10-23 Thread Alasdair Campbell
On Thu, 2008-10-23 at 09:44 +0200, James Turner wrote: On 23 Oct 2008, at 02:19, Csaba Halász wrote: Of course it isn't valid, inside the function it is only setting a local variable (pass by value), and it does not return anything. As the _runway argument is output only, there is no

Re: [Flightgear-devel] CVS CitationX and Bravo segfault at EGPF

2008-10-23 Thread James Turner
On 23 Oct 2008, at 16:14, Alasdair Campbell wrote: Thanks to Csaba for helping out with the C++. This works a treat. I attach the complete patch for fixing the MK_VIII problems. Could some check and commit please? Looks good to me, someone please apply. James

Re: [Flightgear-devel] OT, real life: my first turboprop

2008-10-23 Thread bass pumped
On Thu, Oct 23, 2008 at 5:25 AM, Torsten Dreyer [EMAIL PROTECTED] wrote: Hi all I just had the oppertunity to be as copilot in a C425 Conquest I on a trip from Hamburg, EDDH to Graz, LOWG. This was my first trip in an aircraft of that size and being propelled by a turboprop. Following the

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Arnt Karlsen
On Thu, 23 Oct 2008 10:10:42 +0200, Vladimir wrote in message [EMAIL PROTECTED]: Hi James ! Thank you for your help ! In fact, i'm thought about extending FGFX functionality with some members, like adding some members to it, like FGFX::ConvertGLCoordinates, FGFX::BindToModelNode,

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Vladimir Karmishin
..keep in mind sound moves thru the airframe structure too, and much faster than it does thru the air flowing around the aircraft, imagine e.g. propeller noise heard in a F-16 from a Tu-95, or heard in a Spit from a FW-190 playing chicken, or in a B-17 combat box formation. Lovely can of

Re: [Flightgear-devel] Public queryable nav-db server

2008-10-23 Thread Martin Spott
Martin Spott wrote: While you're at it, we're offering a complementary service by delivering the respective objects as GML via our MapServer. This one for example lists all items which belong to the IMGE navaid (ILS on EDLN 13) - in a somewhat lengthy but OGC WFS compilant way:

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Erik Hofman
Vladimir Karmishin wrote: I need any thoughts, imaginations about which way can it be modified to let it work with multiple 3d sound emitters. Reading this again there might be some confusion; aircraft can have multiple 3d sound emitters already, they are just tied to the main aircraft

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Instrumentation mk_viii.cxx, 1.10, 1.11 mk_viii.hxx, 1.7, 1.8

2008-10-23 Thread James Turner
On 23 Oct 2008, at 18:43, Erik Hofman wrote: Update of /var/cvs/FlightGear-0.9/source/src/Instrumentation In directory baron.flightgear.org:/tmp/cvs-serv12356 Modified Files: mk_viii.cxx mk_viii.hxx Log Message: Alasdair Campbell: fix the MK_VIII problems Thanks Erik. (And

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Curtis Olson
On Thu, Oct 23, 2008 at 11:47 AM, Erik Hofman wrote: Vladimir Karmishin wrote: I need any thoughts, imaginations about which way can it be modified to let it work with multiple 3d sound emitters. Reading this again there might be some confusion; aircraft can have multiple 3d sound

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Arnt Karlsen
On Thu, 23 Oct 2008 18:05:30 +0200, Vladimir wrote in message [EMAIL PROTECTED]: ..keep in mind sound moves thru the airframe structure too, and much faster than it does thru the air flowing around the aircraft, imagine e.g. propeller noise heard in a F-16 from a Tu-95, or heard in a

Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer

2008-10-23 Thread Martin Spott
Tim, my earlier request might have gone lost: Tim Moore wrote: See docs-mini/README.multiscreen in the FlightGear source tree. Is the Here's a complete example that uses a seperate window on each display.-example meant to reproduce the same behaviour as we had before ? Best regards,

Re: [Flightgear-devel] FG - FGFX class

2008-10-23 Thread Maik Justus
Hi Erik, Erik Hofman schrieb am 23.10.2008 18:47: Vladimir Karmishin wrote: I need any thoughts, imaginations about which way can it be modified to let it work with multiple 3d sound emitters. Reading this again there might be some confusion; aircraft can have multiple 3d

Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer

2008-10-23 Thread Tim Moore
Martin Spott wrote: Tim, my earlier request might have gone lost: Tim Moore wrote: See docs-mini/README.multiscreen in the FlightGear source tree. Is the Here's a complete example that uses a seperate window on each display.-example meant to reproduce the same behaviour as we had

Re: [Flightgear-devel] Patch for multiscreen mode with multiplayer

2008-10-23 Thread Martin Spott
Tim Moore wrote: Martin Spott wrote: Tim Moore wrote: See docs-mini/README.multiscreen in the FlightGear source tree. Is the Here's a complete example that uses a seperate window on each display.-example meant to reproduce the same behaviour as we had before ? Yes, if you mean