Hello list.
From time to time there are some voices calling for a public nav-db server,
which can be queried by any client.
I have written a small script which can be queried using http. The result is
an xml-file, which could be easy to be parsed by any application. As a
consequence, if you
On 22 Oct 2008, at 22:00, Vladimir Karmishin wrote:
Right now, I'm not completely understand how does FGFX class work, it
seems it standing for some kind
of global sound proxy between FG and SimGear.
If somebody has worked with or on this class - then I'd like to ask
him for a little help.
On 23 Oct 2008, at 02:19, Csaba Halász wrote:
Of course it isn't valid, inside the function it is only setting a
local variable (pass by value), and it does not return anything.
As the _runway argument is output only, there is no reason to pass it
as argument. Rather, the function should
Hi James !
Thank you for your help !
In fact, i'm thought about extending FGFX functionality with some
members, like
adding some members to it, like FGFX::ConvertGLCoordinates,
FGFX::BindToModelNode, etc...
That little hack I published before - is based at approach like you
told, but at my
Hi Oliver,
Oliver Schroeder wrote:
At the current stage it's only a proove of concept, but usable.
So, please have a look and tell me your thoughts:
http://test.postrobot.de/cgi-bin/query_nav.py
While you're at it, we're offering a complementary service by
delivering the respective objects
Vladimir Karmishin wrote:
Hello !
I'm still digging into FlightGear sound subsystem. :-)
Today, I make a small modification in AI Aircrafts, to let them
produce some noise.
This encouraged me to look at the FGFX change I made before but which
turned out to be less than ideal. I think
On Oct 23, 2008, at 11:12 AM, Erik Hofman wrote:
This encouraged me to look at the FGFX change I made before but which
turned out to be less than ideal. I think I'm slowly getting at what
is
happening. If I get this sorted out adding sound effects to models
should be easy. I'll let you
Hi all
I just had the oppertunity to be as copilot in a C425 Conquest I on a trip
from Hamburg, EDDH to Graz, LOWG. This was my first trip in an aircraft of
that size and being propelled by a turboprop. Following the tradition of my
first... real life experience reports, here is my story.
The
Vladimir Karmishin wrote:
Can you rememer back, is SGSoundMgr::set_source_pos_all( ALfloat
*pos ); is sort of hack, assuming
everything is happening inside cabin, or it's just sources enumerator,
which pass through a map
of loaded sounds updating their positions ? Of course I can play
On Thu, 2008-10-23 at 09:44 +0200, James Turner wrote:
On 23 Oct 2008, at 02:19, Csaba Halász wrote:
Of course it isn't valid, inside the function it is only setting a
local variable (pass by value), and it does not return anything.
As the _runway argument is output only, there is no
On 23 Oct 2008, at 16:14, Alasdair Campbell wrote:
Thanks to Csaba for helping out with the C++. This works a treat. I
attach the complete patch for fixing the MK_VIII problems. Could some
check and commit please?
Looks good to me, someone please apply.
James
On Thu, Oct 23, 2008 at 5:25 AM, Torsten Dreyer [EMAIL PROTECTED] wrote:
Hi all
I just had the oppertunity to be as copilot in a C425 Conquest I on a trip
from Hamburg, EDDH to Graz, LOWG. This was my first trip in an aircraft of
that size and being propelled by a turboprop. Following the
On Thu, 23 Oct 2008 10:10:42 +0200, Vladimir wrote in message
[EMAIL PROTECTED]:
Hi James !
Thank you for your help !
In fact, i'm thought about extending FGFX functionality with some
members, like
adding some members to it, like FGFX::ConvertGLCoordinates,
FGFX::BindToModelNode,
..keep in mind sound moves thru the airframe structure too, and much
faster than it does thru the air flowing around the aircraft, imagine
e.g. propeller noise heard in a F-16 from a Tu-95, or heard in a Spit
from a FW-190 playing chicken, or in a B-17 combat box formation.
Lovely can of
Martin Spott wrote:
While you're at it, we're offering a complementary service by
delivering the respective objects as GML via our MapServer. This one
for example lists all items which belong to the IMGE navaid (ILS on
EDLN 13) - in a somewhat lengthy but OGC WFS compilant way:
Vladimir Karmishin wrote:
I need any thoughts,
imaginations about which way can it be modified to let it work with
multiple 3d sound emitters.
Reading this again there might be some confusion; aircraft can have
multiple 3d sound emitters already, they are just tied to the main
aircraft
On 23 Oct 2008, at 18:43, Erik Hofman wrote:
Update of /var/cvs/FlightGear-0.9/source/src/Instrumentation
In directory baron.flightgear.org:/tmp/cvs-serv12356
Modified Files:
mk_viii.cxx mk_viii.hxx
Log Message:
Alasdair Campbell: fix the MK_VIII problems
Thanks Erik. (And
On Thu, Oct 23, 2008 at 11:47 AM, Erik Hofman wrote:
Vladimir Karmishin wrote:
I need any thoughts,
imaginations about which way can it be modified to let it work with
multiple 3d sound emitters.
Reading this again there might be some confusion; aircraft can have
multiple 3d sound
On Thu, 23 Oct 2008 18:05:30 +0200, Vladimir wrote in message
[EMAIL PROTECTED]:
..keep in mind sound moves thru the airframe structure too, and much
faster than it does thru the air flowing around the aircraft,
imagine e.g. propeller noise heard in a F-16 from a Tu-95, or heard
in a
Tim, my earlier request might have gone lost:
Tim Moore wrote:
See docs-mini/README.multiscreen in the FlightGear source tree.
Is the Here's a complete example that uses a seperate window on each
display.-example meant to reproduce the same behaviour as we had
before ?
Best regards,
Hi Erik,
Erik Hofman schrieb am 23.10.2008 18:47:
Vladimir Karmishin wrote:
I need any thoughts,
imaginations about which way can it be modified to let it work with
multiple 3d sound emitters.
Reading this again there might be some confusion; aircraft can have
multiple 3d
Martin Spott wrote:
Tim, my earlier request might have gone lost:
Tim Moore wrote:
See docs-mini/README.multiscreen in the FlightGear source tree.
Is the Here's a complete example that uses a seperate window on each
display.-example meant to reproduce the same behaviour as we had
Tim Moore wrote:
Martin Spott wrote:
Tim Moore wrote:
See docs-mini/README.multiscreen in the FlightGear source tree.
Is the Here's a complete example that uses a seperate window on each
display.-example meant to reproduce the same behaviour as we had
before ?
Yes, if you mean
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