On Thursday 05 January 2006 14:55, Martin Spott wrote:
In other words (with a not that negative touch) this would say: We'd
appreciate if ATC/AI developers would keep such a scenario in mind when
they plan changes to this stuff.
You can't doubt that voice ATC is reality, not only in real life
On Thursday 05 January 2006 23:44, Paul Surgeon wrote:
On Thursday 05 January 2006 21:13, Durk Talsma wrote:
I haven't firmly
decided yet, but I'm considering starting to tackle airway following
code, which is in a way quite similar to the ground network.
Now that would be amazing
On Friday 06 January 2006 00:38, Dave Culp wrote:
On Thursday 05 January 2006 04:46 pm, Curtis L. Olson wrote:
Also, who ever is developing and working on the MP and AI code:
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
Hi Folks,
I just finished some initial experiments in loading the Robin Peel airway
database for flightgear. The code is based on the ground network code that I
wrote for AI taxiway following. While I have stuff working right now, one
major problem is becoming apparent: It takes approximately
On Sunday 29 January 2006 21:12, Chris Millichamp wrote:
I'm trying to install SimGear, the ZLIB library as per the instructions
(page 94 of the flightgear getting
started pdf) but when it comes to typing ./configure an error occurs
saying there is no such
command.
I'm using Windows XP
On Wednesday 01 February 2006 12:25, Jon Stockill wrote:
Durk Talsma wrote:
I agree, but for display purposes just loading a memory image of the
Robin Peel database would probably suffice. I.e. there wouldn't be a need
for setting up an intricate network of nodes and connections as I'm
Hi Guys,
I just finished adding a few more hacks to my good old global
airport/navaid/timezone test program, so that I can now plot the results from
FlightGear's airway route tracing algorithm:
http://durktalsma.xs4all.nl/FlightGear/web/35.html
Notice that the routing algorithm is still far
On Tuesday 07 February 2006 23:33, Christian Mayer wrote:
Durk Talsma schrieb:
Notice that the routing algorithm is still far from perfect, but I
thought it would be fun to share some of the initial experiments with you
guys...
What algorthim are you using?
CU,
Christian
The routing
On Wednesday 08 February 2006 02:59, David Megginson wrote:
FYI, most countries publish preferred routes for high- and low-level
flights between major centres. The Canadian publications include the
North Atlantic routes as well.
For example, here are the first few preferred low-level routes
On Wednesday 08 February 2006 17:48, George Patterson wrote:
On Wed, 2006-02-08 at 15:34 +0100, Markus Barenhoff wrote:
Hi there,
i want to ask if there is are any efforts in implementing a FMC for
flightgear? i'd like to have one for the 737, because in long term i
want a free 737 like
On Tuesday 21 February 2006 13:20, Erik Hofman wrote:
Hi,
I have finally made the decision not to commit any patches from others
anymore. I think I've done my time over the last few years but this
accident this morning alone has cost me more than half a day.
I need to spent my time on more
On Monday 27 February 2006 16:50, David Megginson wrote:
On 27/02/06, Jon S. Berndt [EMAIL PROTECTED] wrote:
Has anyone ever checked to see how many lines of code are involved in
plib/simgear/flightgear?
It's not all that useful a metric -- I'd prefer to count methods,
functions, etc. --
On Friday 03 March 2006 08:40, Martin Spott wrote:
Martin Spott wrote:
It's pretty likely that we're going to have a booth at the Linux-Tag
exhibition in Wiesbaden on May 3 - 6, 2006. In order to present the
local area to the visitors it would be nice to have an online-map
showing
On Thursday 09 March 2006 17:59, Curtis L. Olson wrote:
I would like to start working agressively towards the next FlightGear
release which will be called v0.9.10 (putting off the v1.0 release for
at least one more cycle.) We have quite a few important features and
aircraft added since the
On Friday 10 March 2006 14:38, Melchior FRANZ wrote:
* Melchior FRANZ -- Thursday 09 March 2006 19:43:
(D) -1000 ft crash. Don't remember the exact message. Doesn't
seem related to any special subsystem.
Attempting to schedule tiles for bogus lon and lat = (-1000,0)
This is a FATAL
On Saturday 25 March 2006 12:30, Justin Smithies wrote:
Guys,
I'm unsure what to do here.
I have visited the site http://www.xs4all.nl/~dtalsma/flightgear.html
and downloaded the 737 file.
As instructed i have done the following :
Click on the link below to download one of the
On Wednesday 29 March 2006 14:43, Michal Fabik wrote:
- the aircraft_demo AI sceanrio doesn't seem to work
at all. I can see no difference between enabling and
disabling it.
- a Boeing 737 appears burried up to halves of its
engines in the tarmac of one of the taxiways at KSFO
(sort of as
On Wednesday 29 March 2006 20:22, Durk Talsma wrote:
On Wednesday 29 March 2006 20:11, Jim Wilson wrote:
From: Durk Talsma
The Error reading AI flightplan warning is quite innocent actually.
Then it should be logging at SG_WARN level.
I've been seeing these messages for some time
On Wednesday 29 March 2006 23:15, Michal Fabik wrote:
traffic files. Could you
describe the 737 that you see buried on the taxiway:
Is it a united airlines
737 or a southwest one. If united airlines, its
probably a traffic manager
generated aircraft that is just waiting for
departure
Vassilii Khachaturov wrote:
I recall Durk Talsma was once telling about an in-house (closed source)
fgfs-based system with a huge number of AI planes, in the tens of
thousands IIRC. Probably not all talking to the same tower though?
Yes, I have indeed a database of worldwide traffic at home
Dave Culp wrote:
As far as I know the --flight-plan=* option has nothing to do with AI. AI
flight plans are defined within each entry of the scenario file.
Yep, that's correct. The --flight-plan option refers to the
[EMAIL PROTECTED] type flightplan for the user controlled aircraft.
Curtis L. Olson wrote:
Martin Spott wrote:
The triangles don't have to be changed at all because in our Scenery
the tidal area is part of the ocean. The idea was about changing
nothing but the colour,
Ok, so you are only talking about areas that are marked explicitly as
tidal areas in our
Hi Dene,
It sounds like this would be a job for the traffic manager system, which
has more or less all the capabilities you describe (arrival, taxiway
following, wait until next flight, etc etc). I'll put some documentation
regarding the design of trafficmanager scripts once I'm back home (in
Melchior FRANZ wrote:
* Melchior FRANZ -- Monday 12 June 2006 13:53:
Of course, this is a bad example, as those extensions make the format
basically useless for any other purpose than for the AI subsystem. No
other subsystem in fgfs can load them, which is why I would rather get
rid of
On Friday 23 June 2006 17:08, Curtis L. Olson wrote:
This looks like it could be an interesting event if anyone is in the
neighborhood. Does anyone want to look into organizing a FlightGear
presence there?
Curt.
Looks interesting indeed. I'll probably send out an inquiry to find out what
On Saturday 24 June 2006 12:10, Martin Spott wrote:
Mathias Fr??hlich wrote:
No really a presence, but I will be there together with Martin.
I see, last LinuxTag hast started to lay the foundation of an
international FlightGear exhibition crew :-))
Martin.
Not only _last_ LinuxTag,
Hi all,
I'm investigating a time-offset initialization problem, related to a broken
--time-match-local command line option. This option should set the local
simulator time to the same time as where I am in real life. For example, I am
located in a CET timezone, where it is 13:15, and want to
,night,etc. option still works correctly.
Regards,
Curt.
Durk Talsma wrote:
Hi all,
I'm investigating a time-offset initialization problem, related to a
broken --time-match-local command line option. This option should set the
local simulator time to the same time as where I am
On Monday 10 July 2006 18:27, Robin van Steenbergen wrote:
While you're at it, why not look for a spot at the Flight Simulator
Weekend, Nov. 4 and 5, 2006, Aviodrome Aviation Museum, Lelystad.
(That's the weekend following the Linux World Expo). As a simbuilder I
already have a place there,
On Sunday 09 July 2006 19:03, Mark wrote:
Hello everybody,
I've been experimenting with a redone implementation of the sun in simgear.
My goal is to create a more acurate looking sun that also has more
variability in its appearance.
I'm pretty much done and like to ask for comments and
Hi all,
Ealier today, I posted a message here indicating my intentions of committing
the airway database code into CVS. For some reason, that email still hasn't
appeared on the list.
In the mean time, however, I decided to go ahead and submit the code anyways.
I had a few reasons for this 1)
Hi all,
I still have some code lingering around that reads and parses the contents of
the FlightGear/ x-plane airway database (awy.dat.gz). I've never committed
that code, because of the pre version 1.0 feature freeze period we were in.
As it appears, plans have changed somewhat in this
On Sunday 30 July 2006 09:29, Frederic Bouvier wrote:
I just noticed these 2 daunting warnings burried in a bunched of warning
for unused local variables :
( translated from french by me )
i:\devel\flightgear\src\aimodel\aiflightplancreate.cxx(451) : warning
C4700: local variable 'lat2' used
On Sunday 13 August 2006 21:34, Mathias Fröhlich wrote:
Hi Durk,
On Saturday 12 August 2006 00:32, Durk Talsma wrote:
Btw, where did you experience these problems (which airport), and how did
they manifest themselves? Program crashes? I've been running recent
versions of FlightGear using
Hey Folks,
Okay, it looks like I just managed to accomplish a significant breaktrough in
AI traffic control for AIModels. I've set up a ground controller that
monitors each taxiing aircraft's position and slows down those that are
following too close. So far, I've only implimented a speed
About two years ago, a rather nice model of the Lockheed L1011 Tristar was
contributed by Tiago Gusmao. I have downloaded the model, added it to my
local base package and had assumed it would be in CVS or on a local hangar.
I more or less forgot about the model's status, but today while
It may not be very well known, but FlightGear not only tracks the position of
the sun, moon, and stars, but also those of the planets. This is done only
for the 8 nearest planets, because there doesn't exist an accurate or simple,
publically available model for pluto's orbit, or at least it
On Wednesday 30 August 2006 22:35, Simon Hollier wrote:
On 8/30/06, Curtis L. Olson [EMAIL PROTECTED] wrote:
Can anyone confirm that the CH Products yoke and pedals work out of the
box with FlightGear v0.9.10?
The CH USB 3 axis yoke and USB rudder pedals work out of the box for me on
Dear FlightGear developers and users,
As discussed briefly before on these lists, on November 5 and 5, the annual
Flight Simulator days will be held in The Aviodrome air museum at Lelystad
airport in the Netherlands (http://www.aviodrome.nl/). I had already
expressed interest in organizing a
Hi,
Yesterday I found that FlightGear began thashing my memory. After running for
about 4-5 hours, it had filled up all available memory (1 Gig Ram + 1 Gig
swapspace). Therefore, I decided to try and run flightgear through valgrind.
http://durktalsma.xs4all.nl/valgrind.log
There are a number
I just updated the AI Aircraft website, which can be found at:
http://www.xs4all.nl/~dtalsma/flightgear.html
Highlights of this month's update are a nice Boeing 757 model, build by Innis
Cunningham, as well as several Airbus 330 and A340 aircraft, which were
originally build by Camil
On Monday 25 September 2006 21:18, Lou Sanchez-Chopitea wrote:
Hi,
I have just started trying to get FG to run on a new system. I have
assembled a box based on a Tyan MB with two Athlon MP 2000+ with 2GB of
ram, running Fedora Core 5. I get segfaults in both the yum installed FG
and a
On Tuesday 26 September 2006 20:01, Lou Sanchez-Chopitea wrote:
Hi,
I am beginning to look at the code, initially tracking down memory
errors reported by valgrind, eventually with a goal of getting it to run
on my system. I have one fix so far. What is the procedure for putting
or
On Wednesday 27 September 2006 18:28, Andy Ross wrote:
Finally, please make sure you remove *all* traces of FlightGear and
SimGear from you system before doing a
Durk Talsma wrote:
Lou Sanchez-Chopitea wrote:
I have assembled a box based on a Tyan MB with two Athlon MP 2000
Hi Fred,
On Wednesday 27 September 2006 22:07, Frederic Bouvier wrote:
Hi Durk,
I am still unclear about the way to reproduce what you are seeing. The
aircraft_demo not repeating is only creating a single AI object. Hard to
see a huge memory leak with just this single occurence. How do you
On Thursday 28 September 2006 18:43, Geoff Air wrote:
PS: I have sometimes wondered where the AI planes
go, and was 'startled' to find that after chasing
one in the UFO - giving the passengers something
to talk about - it simply 'disappears' after reaching
about 27,000 feet, maybe 10
On Wednesday 27 September 2006 22:42, Durk Talsma wrote:
On Wednesday 27 September 2006 22:07, Frederic Bouvier wrote:
Yeah, that's what I thought initially as well, but it doesn't look like it.
I added the delete statement in the distructor, and still have the leak.
FWIW, I don't believe so
On Sunday 01 October 2006 01:51, Darko Tasovac wrote:
Hi,
Thanx to Durk's tutorial about ground network, I created a few parking
runwayuse.xml files but I have a few questions:
Cool. Did you use taxidraw?
1. Is there any documentation about default.approach, default.ground,
On Tuesday 03 October 2006 01:42, Darko Tasovac wrote:
Cool. Did you use taxidraw?
Yes, and like you mentioned, it crashes sometimens when undo function is
used.
Yeah, sorry about that. I just haven't figured out yet why it crashes, so
without that fixing it is hard. :-).
In the mean time
On Friday 06 October 2006 12:31, Geoff Air wrote:
Friday, 06 October 2006.
Minor change to avoid (MSVC8) debug assertion
Oops - While running FG in Debug mode, to check some
other code, I get a debug assertion in groundnetwork.cxx,
which stops me getting to the code I want to
see ;=((
A
On Friday 06 October 2006 12:39, Darko Tasovac wrote:
Will TaxiDraw be able to put names to taxi segment instead of AI
waypoint node? It will be useful for ground control in the process of
guiding the plane on the ground.
Yes that's the plan. I'll need to investigate what the best way for
On Tuesday 03 October 2006 22:02, Buchanan, Stuart wrote:
Hi All,
Some of you may have come across www.flightaware.com as a way to track IFR
flights. It uses data from the FAA radar system and provides products
(free and commercial) based on it. The data is quite detailed -
minute-by-minute
On Thursday 21 September 2006 21:29, Robin van Steenbergen wrote:
Martin Spott schreef:
Robin van Steenbergen wrote:
I might be able to donate a few bits of hardware (yoke etc) to the FG
booth and if someone is capable of doing a pickup from the Eindhoven
region, I can do a lot more,
I just checked in a few changes I needed to make to SimGear to enable
compilation on my recent reinstall of cygwin. Most of it is fairly minor, and
doesn't appear to breaking my linux build.
Since I can only test on Linux and Cygwin, I thought I'd post a quick
notification of this change. I
Hi All,
In keeping with my tradition of tracking the AI developments in screenshots,
I've just added a few new ones to the gallery.
The new section starts here:
http://durktalsma.xs4all.nl/FlightGear/web/59.html
I've been working on building ground networks for a number of major airports,
and
On Sunday 29 October 2006 17:50, Darko Tasovac wrote:
Hi all,
What is the main goal of AI subsystem traffic pattern, do you plan the
traffic pattern to be the realistic one, or random airliner flights to
random destinaton?
Google Earth and TaxiDraw connection is a jackpot :)
Regards,
On Wednesday 01 November 2006 19:06, Melchior FRANZ wrote:
* Maik Justus -- Wednesday 01 November 2006 18:51:
don't forget the improvements in the multiplayer code.
Oh, yes. And also ...
- many improvements to the traffic manager
(probably not a teaser either, as long as the
On Wednesday 01 November 2006 20:28, Melchior FRANZ wrote:
[traffic manager]
* Durk Talsma -- Wednesday 01 November 2006 20:18:
On Wednesday 01 November 2006 19:06, Melchior FRANZ wrote:
as long as the aircraft are hovering 30 m in the air
Not sure whether you're referring to the fact
On Wednesday 01 November 2006 21:10, Melchior FRANZ wrote:
* Durk Talsma -- Wednesday 01 November 2006 20:50:
That's one area that needs improving.
And here's another: FlightGear just decided to exit for no
acceptable reason in the middle of a harmless flight:
Failed to find route from
On Wednesday 01 November 2006 21:49, Melchior FRANZ wrote:
* Durk Talsma -- Wednesday 01 November 2006 21:46:
Yikes! That's not supposed to happen. You can safely comment out the
exit(), as FlightGear has a fallback mechanism in case no route is found.
That exit() *was* already commented
Hi folks,
Okay, here's is a quick update from the FSWeekend.One FlightGear
developer, who wishes to remain anonymous, Robin, and I are currently
back in Amsterdam, enjoying (a) beer(s), after a very insightful first
day at the FlightGear booth. We were very pleasantly surprised by the
overall
Joacim Persson wrote:
While investigating this I noticed these lines in src/AIModel/AIManager.cxx
in method ssgBranch * FGAIManager::getModel(const string path) (line 262)
...(while iterating over all loaded models):
if (i-getNumRefs() == 1)
{
i =
On Monday 06 November 2006 11:29, Martin Spott wrote:
Curtis Olson wrote:
Good job Durk and Robin, thanks for the report and for all your work!
Seconded,
Martin.
P.S.: ;-))
Thanks (BIG :-))! Hope you had a good trip home.
Okay, I promised some pictures now that my linux box is
On Tuesday 07 November 2006 08:57, Martin Spott wrote:
Mhhh, could you make sure your CVS tree is up to date and clean ? I did
a build from yesterday evening's CVS on Linux with GCC-3.4 (Debian
Sarge on AMD64; GCC-3.3 throws an ICE with current PLIB SVN) plus one
this morning after Mathias'
On Tuesday 07 November 2006 16:50, Curtis Olson wrote:
Threads impose a huge penalty in terms of complicating the code, hiding
really subtle bugs, and maintaining threaded code over time just
complicates this matter because new people come in and make changes when
they don't fully understand
Hi Folks,
I finally had some time today to place the AI traffic related user
documentation in the wiki:
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic
The current version is still a bit of a rough cut, as I've been learning wiki
formatting pretty much as I was
On Tuesday 14 November 2006 10:28, Maik Justus wrote:
Hi Detlef,
thanks for your explanation. The idea to try to load multiplayer
aircrafts from another directory-tree first is compatible with your
concept. The xml File stored in the other directory-tree could load you
r...-ai.xml file.
Has anyone a good idea for the naming of this directory? (For
simplification of the string operations it should have the same length
as aircraft has).
Maik
Just a quick follow-up: I don't think that simplification of the string
operations is a good motivation for keeping the directory the
Hi Tim,
On Tuesday 14 November 2006 15:28, Tim Moore wrote:
Chris Metzler wrote:
On Tue, 14 Nov 2006 09:20:38 +0100
Tim Moore wrote:
Durk,
Do you have any thoughts on representing some of the AI ground net
features -- specifically parking spaces and hold points -- visually in
the
Hi Maik,
On Tuesday 14 November 2006 18:15, Maik Justus wrote:
Hi Durk,
the length of the new directory is (of course not) the most important
aspect. I will change the patch to search for multiplayer aircrafts in
AI/Aircraft first.
Maik
Cool, Thanks!
It looks like this might be a good
On Tuesday 14 November 2006 19:03, Maik Justus wrote:
Hi,
I observe fg crashing from time to time (with osg and plib-branch).
Unfortunately my debug compilation shows extreme low performance
(1fps), therefore I run the speed-optimized version with less debug
information mostly. With the
On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote:
Anyone else observing these crashes?
Yep.
Olaf
Okay, I've committed my proposed fix to CVS Head. Please check.
Cheers,
Durk
-
Take Surveys. Earn Cash. Influence
On Tuesday 14 November 2006 22:07, Maik Justus wrote:
Hi Durk,
I am sorry, but the same crash occurred with actualized cvs (head) source.
Maik
In retrospect, my solution doesn't appear to make much sense at all. I'm
still puzzled why FlightGear would crash, because I can't really see
Hi Maik,
It looks like I completely overlooked your message yesterday. I've been
playing with your idea a bit. Some more comments below.
On Wednesday 15 November 2006 19:53, Maik Justus wrote:
Hi,
I built a version with debug info only for this file and got, as
expected, normal performance.
On Friday 17 November 2006 08:02, Arnt Karlsen wrote:
..this case is well past GPL Violation, and fraud.
http://cgi.ebay.com.au/Realistic-Professional-Aviation-Flight-Simulator_W0Q
QitemZ260053619883QQihZ016QQcategoryZ80336QQrdZ1QQcmdZViewItem states New
Unregistered 100% Legal, Not OEM, Not
On Thursday 23 November 2006 20:47, Durk Talsma wrote:
The most proper solution in this case is probably to remove the conditional
if (current != i) (Since it cannot be false anyways). I'll give it a test,
and if it works satisfactory I'll check it in.
Thanks for the explanation Fred.
Okay
On Saturday 25 November 2006 10:27, I wrote:
If you read flightgear cvs-logs, you might have noticed that I started
moving data over in the base package. Sofar, I relocated the content of
data/Airports/AI to it's new destination data/AI/Airports, and changed
FlightGear CVS HEAD to read data
Hi Fred,
On Saturday 25 November 2006 10:38, Frederic Bouvier wrote:
The base packaged has a branch too, so you can remove data/Airports/AI in
HEAD, and plib branch users are invited to check out that branch of the
base package.
Okay, I didn't know that. I was assuming that the base package
On Wednesday 06 December 2006 19:09, Melchior FRANZ wrote:
I hereby declare that branch in the data/ dir dead. There are
*no* differences between that PLIB branch and HEAD, except those
that were caused by the synchonization horror. Some people don't
Not true: As extensively discussed on the
On Thursday 07 December 2006 20:18, Frederic Bouvier wrote:
Selon Melchior FRANZ :
* Melchior FRANZ -- Thursday 07 December 2006 19:12:
You, Mathias and I were the only ones committing to both branches.
Everyone else only committed to HEAD, no?
Oh, and Fred.
Yes, to backport Durk's
On Thursday 07 December 2006 19:12, Melchior FRANZ wrote:
I do no longer agree, and I stop committing to the PLIB branch.
You, Mathias and I were the only ones committing to both branches.
Everyone else only committed to HEAD, no? And now I will also
only commit to HEAD. All my commits to HEAD
On Thursday 07 December 2006 20:54, Melchior FRANZ wrote:
* Durk Talsma -- Thursday 07 December 2006 20:33:
If AI really remains the only change, your solution might be workable,
but the longer we keep a branched version, the more likely it becomes
that there will be more data restructuring
On Tuesday 12 December 2006 22:17, Maik Justus wrote:
Hi Durk,
here the patch, that fg searches for multiplayer aircraft in AI/Aircraft
first.
Maik
Hi Maik,
Thanks. I'll try and commit the patch this weekend.
Cheers,
Durk
On Saturday 16 December 2006 11:36, Maik Justus wrote:
Hi Dene,
I have written a small patch, that all MP-aircrafts are searched in
AI/Aircraft first. If a aircraft can not be found there, it searches in
the standard Aircraft folder.
Probably Durk will have a look on this this weekend.
On Tuesday 19 December 2006 09:05, Roberto Inzerillo wrote:
I don't think anyone even tryed something like that, you'll be the first
to experiment. Please tell us the results.
Consider using lowpoly version ACs for such a purpose, in order to
decrease calculation time.
I routinely have 400+
Hey there,
In the last couple of months, I've been noticing a bit of an irregularity in
frame rates, as the AIModel processing load goes up (into the 400+ nr of
models). While investigating the New Zealand lock-up bug (see yesterday's
post), I found that flightplan processing is scheduled to
Hi,
As most developers will know, the AIModels subsystem is used as the main
animation system for external traffic in FlightGear. Currently, it subserves
three functions: 1) Direct animations through scripts, 2) Animation of
Multiplayer aircraft, 3) Animations for, and interactions with a
On Wednesday 27 December 2006 10:29, Durk Talsma wrote:
Once I have the few remaining rough edged of the new traffic scan patch
ironed out, my plan would be to begin by adding the AI 737 to the base
package, along with a few liveries for which I have traffic available
(United, Malev
On Thursday 28 December 2006 10:02, Durk Talsma wrote:
You can perhaps find the most interesting traffic demo at Budapest (LFBP)
airport.
Whoops, typo: Should be LHBP.
D.
-
Take Surveys. Earn Cash. Influence the Future
On Tuesday 02 January 2007 22:53, Curtis Olson wrote:
-- http://www.flightgear.org/Docs/getstart/node5.html
-- source/man/fgfs.1.in
-- source/man/pstest.1.in
-- source/man/gl-info.1.in
-- source/man/js_demo.1.in
-- source/man/fgjs.1.in
-- source/man/est-epsilon.1.in
Hopefully the
On Friday 12 January 2007 19:10, Maik Justus wrote:
Hi,
reminder:
please commit this patch.
Maik
Okay, Done.
Just a quick comment: I believe this patch was based on FlightGear PLIB, and
I've committed it to FlightGear cvs HEAD only. I know we've talked about OSG
vs. PLIB maintainance a
for the inconvenience.
Maik
Durk Talsma schrieb am 13.01.2007 13:03:
On Saturday 13 January 2007 11:45, Maik Justus wrote:
Hi,
please wait with committing this patch to plib, too. Melchior found a
bug, I want to fix it first (should be finished very soon.)
Maik
Is this also something
On Saturday 13 January 2007 17:30, Melchior FRANZ wrote:
* Durk Talsma -- Saturday 13 January 2007:
Okay, I have your patch in my local development tree.
Do you have a good one liner comment line to describe the bug fix?
Err ... it's already committed to both branches. Sorry. :-)
Okay
Hi Maik,
Sounds like a fun demo. Didn't have a chance to try it yet, but will try
later.
On Sunday 21 January 2007 23:41, Maik Justus wrote:
1) the on-ground flag sets the origin of the aircraft on ground, not the
wheels. How can I define an offset?
I don't know this off the top of my head
John Denker wrote:
1.2 Memory leak
Megs or Gigs (See WIKI text) :-) Anyways, kidding aside: Is anybody else
seeing this? I routinely let FlightGear run for several days at the time
when I'm testing AI stuff. I've never seen any memory leaks that bad.
The worst memory leak I've dealt
John Denker wrote:
On 02/05/2007 07:55 PM, Durk Talsma wrote:
I've never seen any memory leaks that bad.
Could you please try it with the simulator /paused/?
A rather steady leak of 2 meg per minute is observed chez moi during pause,
no matter whether the aircraft is aloft
leee wrote:
On Thursday 08 February 2007 23:22, gh.robin wrote:
Just checked again, with current cvs osg/simgear/flightgear, and I still got
the same problems. As before, re-setting the A/P via the menu seems to kick
everything into life. There also seems to be a random element to this
Dave Perry wrote:
On Mon, 2007-02-12 at 21:18 -0500, John Denker wrote:
When will you put this in cvs?
Ha, funny joke.
If you want to do the one-for-all function, the sooner the better.
I hope I did not offend by poking, reading, and questioning. I know I
like it when
Hi Syd,
sydsandy wrote:
Hi all ,
I've done a fair bit of the CYVR airport terminals and buildings , and
added a few static aircraft from the AI/Aircraft folder ... seems to
work without problems , so my question is , any objections to using this
folder for static aircraft as well as AI ?
Ralf Gerlich wrote:
We have a timeline for many of our endeavours, and it ends at end of May
2007, as we want to have it ready for LinuxTag in Berlin.
Is there already a date known for LinuxTag 2007? Last year, I wasn't
able to make it due to ongoing travel plans. The end of May seems like
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