Re: [Audyssey] games that are not high deffinition audio compatible

2008-12-06 Thread constantine (on laptop)

Hi,

I didn't think Realtech was that bad myself. I have a soundblaster live in 
another desktop here and its taken everything I've thrown at it.


Btw, does anyone know what an SPDIF connector is?


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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 06, 2008 7:02 AM
Subject: Re: [Audyssey] games that are not high deffinition audio compatible



Hi,
Yeah, I have a Soundmax in my Ubuntu Linux desktop. I don't do a lot of
gaming on it so the sound card serves my purposes quite nicely. One
thing I can say for the Soundmax AC-97 cards is that they work with
practically every OS I've tried them in. I've tried various Linux
brands, Windows, and even freeBSD with good results. The cards are
pretty good for us open source types.

shaun everiss wrote:
Well I get the cheap cards with my laptops and desktops because they are 
internal about themselves.

A nice no frills card is the soundmax.
its not much but its ok.
I have an sb16 also.
The last card that I have had that was a pci card was a forte media 
fm801.

Its a pitty that toshiba are not using yamaha as they used to.
Everything used to be yamaha but now its soundmax and realtech crappy.




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Re: [Audyssey] Beware of the Death Key

2008-12-05 Thread constantine (on laptop)
I know where mine is, right beside the 2 volume buttons on one keyboard, and 
in the middle of them on another. Another 2 don't have it.





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- Original Message - 
From: Katie Madison [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 05, 2008 6:33 AM
Subject: Re: [Audyssey] Beware of the Death Key




Hi Phil,
Thanks for the email. I had no idea that some keyboards came with a mute 
key. Thank goodness mine doesn't. My advice is that if you're keyboard has 
a mute key, label it in a way that you know what the key is. I'm glad 
you're wife solved the problem. From: [EMAIL PROTECTED] To: 
[EMAIL PROTECTED]; gamers@audyssey.org Date: Thu, 4 Dec 2008 
10:42:07 -0500 Subject: [Audyssey] Beware of the Death Key  Beware of 
the Death key. by Phil Vlasak. My wife was haply playing a game on her 
new Vista computer when all of a  sudden, her computer died. At first 
she thought that Jaws had crashed so she shut it down and re-started it. 
No speech came forth. Next she re-booted the computer and no sounds or 
speech came up. Well, I said, it must be the headphones. So she checked 
the cord from the headphones to the computer and they were  still plugged 
in. Then she pulled out the headphone cable and tested the speakers and 
no sound came forth. She next tried the volume up key o

_
You live life online. So we put Windows on the web.
http://clk.atdmt.com/MRT/go/127032869/direct/01/
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Re: [Audyssey] games that are not high deffinition audio compatible

2008-12-05 Thread constantine (on laptop)

Hi,

I agree there. I have it on this hp laptop and nothings wrong with it - I 
mean, its not as bad as the SiS soundcard I have on an old computer of mine, 
and it does pretty decently at sound and stuff. Sterio mix is a problem for 
me because I can't turn the volume of that down, 0 percent and 100 percent 
have no difference, besides distortion.




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- Original Message - 
From: Valiant8086 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 05, 2008 9:11 AM
Subject: Re: [Audyssey] games that are not high deffinition audio compatible



Hi.
heh I kinda like AC97. Got it on my old acer, works pretty nice. My  EeePC 
here uses um, well, realtek hd audio.
 - Original Message - 
 From: Thomas Ward

 To: Gamers Discussion list
 Sent: Thursday, December 04, 2008 1:12 PM
 Subject: Re: [Audyssey] games that are not high deffinition audio 
compatible



 Hi,
 Got you. I'm no expert on the Realtech sound cards. Though, I'm puzzled
 as to why you are getting some crackle on those games. They don't
 crackle here, and one of my computers has an l-chepo AC-97 based sound
 card in it.


 shaun everiss wrote:
  No tom its  a realtech hd on a laptop.
  there are standard drivers for it but my toshiba download site does not 
have the latest and judging with all the crashes I had after upgrading 
last time, I suspect that the drivers I have are specially designed for 
this laptop as there are no new updates for anything from toshiba.

  I don't even know if things will work well or not.
  Ofcause when ever I install anything on here there is always a chance 
it will be rood.
  I can't run klango for the same reason the system gets unstable, I have 
to uninstall it, and restart it a few times as well as do some other 
things to get it back to a reasonable state.
  I Only reconise the crackles in headphones but they are getting quite 
bad.

 


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Re: [Audyssey] NOP

2008-12-02 Thread constantine (on laptop)
What exact error are you getting? Go to audiogames.net, and see if you go to 
the bombo box and go to NOP.




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- Original Message - 
From: Lindsay Cowell [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, December 02, 2008 6:01 AM
Subject: [Audyssey] NOP



Hi Folks,

Please could someone send me NOP, I can't download it at all.

Lindsay Cowell.
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Re: [Audyssey] night of parasites again.

2008-12-02 Thread constantine (on laptop)
Same here, just used firefox and downloaded it a while ago, just tried using 
internet explorer a few seconds ago to make sure I wasn't bluffing and that 
worked too.




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- Original Message - 
From: Valiant8086 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 02, 2008 10:27 PM
Subject: Re: [Audyssey] night of parasites again.


Hi.
I downloaded it with free download manager at 60kb/s, not bad for me.
- Original Message - 
From: Lukás Hosnedl [EMAIL PROTECTED]

To: [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Monday, December 01, 2008 1:12 AM
Subject: Re: [Audyssey] night of parasites again.



Hi,
that's strange, I've had a similar problem, too. I was not able to
download the file through the direct link provided at Audiogames, that is
with MS IE7, at all. There was always an error when the file was already
being copied to the desired location. I had a friend of mine upload it to
my private ftp but I was unable to run it, it was denying access. He had
to package the folder with the installed game itself into an archive and
send that one to me. AFter unpacking, it works perfectly fine. I am afraid
you will have to head this way, as well. I could send it to you but it's
quite large for e-mail transmission. I'll probably upload it to some
server such as Yousendit for everyone's convenience.
Lukas
- Original Message - 
From: [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Monday, December 01, 2008 1:05 AM
Subject: Re: [Audyssey] night of parasites again.



Hi folks, I couldn't download night of parasites after all. The chinese
site must be having problems. The file is infected with some sort of
virus.

Lindsay Cowell



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread constantine (on laptop)

Hi,

I'd also like to suggest this, and I've done it on forums, to have cars and 
tracks unlockable instead of all of them being defaulty available. This 
would add more replayability to the game.



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100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 12:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



If I remember correctly, those old cars were removed because they sounded
bad. So why'd we put them back? That would break the whole concept of
innovation...
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers 
Discussion

list gamers@audyssey.org
Sent: Saturday, November 29, 2008 5:35 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi all.

I personally like the individual IP server set-up we've got now. Rail
Racer is good, and it's a centralized location, but running a server
like that with enough bandwidth to cover the networking demands isn't
free.

I have one more suggestion, and I think that it's simple enough that
it should pose no problems. I like the new cars that have been added
to ts 2.1. They're great. I'd like to suggest that all the old cars
from the Top Speed Alpha be added, not just the pickup truck.

I know that this means lots of default cars, but I think it'd be very
interesting, seeing as it would provide the player with another ...
six cars to choose from, if memory serves.

By the way, if you do this, please keep the Classic. I know it
sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
but keep them both. They don't seem to be the same car or sound.

I'd also like to see the Californian Street Racer put in there as
well. It was made by you guys, and it's a well-balanced car. Maybe
also put Zandvoort? the track wherever it would belong. That's
another good track that could come shipped with the game.

Player-made vhc and trk files are good, and now it doesn't matter who
made the trk file, but the more vhc files we can use in multiplayer,
the better.

Sorry for the long post.

Signed:
Dakotah Rickard

On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:

Hey,

Top Speed 2 is a completely free game, no money for it. Top Speed 3
may, but we like creation of free games.
be,
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:


Hello Claudio,



Saturday, November 29, 2008, 11:38:18 AM, you wrote:



What I don't like in topspeed is that you only can connect to another
player
if you have the ip...
I personally would like a server like rail racer, where players can
connect and play together vithout ip things...
I've hoped that this will come in 2.1, but satly not...



And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game!



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread constantine (on laptop)
Yeah. Since we want this game to be as close to what sited people play. 
Seasons or story modes have been in games for ages.





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- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:04 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



How about having a story mode to it, say, a season or something. That'd be
better if we were to have unlockable vehicles.

Aiden
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 7:32 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi,

I'd also like to suggest this, and I've done it on forums, to have cars
and tracks unlockable instead of all of them being defaulty available.
This would add more replayability to the game.


contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 12:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


If I remember correctly, those old cars were removed because they 
sounded

bad. So why'd we put them back? That would break the whole concept of
innovation...
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers
Discussion
list gamers@audyssey.org
Sent: Saturday, November 29, 2008 5:35 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi all.

I personally like the individual IP server set-up we've got now. Rail
Racer is good, and it's a centralized location, but running a server
like that with enough bandwidth to cover the networking demands isn't
free.

I have one more suggestion, and I think that it's simple enough that
it should pose no problems. I like the new cars that have been added
to ts 2.1. They're great. I'd like to suggest that all the old cars
from the Top Speed Alpha be added, not just the pickup truck.

I know that this means lots of default cars, but I think it'd be very
interesting, seeing as it would provide the player with another ...
six cars to choose from, if memory serves.

By the way, if you do this, please keep the Classic. I know it
sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
but keep them both. They don't seem to be the same car or sound.

I'd also like to see the Californian Street Racer put in there as
well. It was made by you guys, and it's a well-balanced car. Maybe
also put Zandvoort? the track wherever it would belong. That's
another good track that could come shipped with the game.

Player-made vhc and trk files are good, and now it doesn't matter who
made the trk file, but the more vhc files we can use in multiplayer,
the better.

Sorry for the long post.

Signed:
Dakotah Rickard

On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:

Hey,

Top Speed 2 is a completely free game, no money for it. Top Speed 3
may, but we like creation of free games.
be,
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:


Hello Claudio,



Saturday, November 29, 2008, 11:38:18 AM, you wrote:



What I don't like in topspeed is that you only can connect to another
player
if you have the ip...
I personally would like a server like rail racer, where players can
connect and play together vithout ip things...
I've hoped that this will come in 2.1, but satly not...



And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game!



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread constantine (on laptop)

Where can we find these?




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- Original Message - 
From: Lukás Hosnedl [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:10 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi Dakotah,
that I do absolutely agree with! Even most tracks are just a piece of cake
in the better case, and an absolute non-sense in the worse one. :-) I 
really
fancy the Raly through the desert, perhaps the very most of all the 
official

tracks. By the way, what do you think about the Flameblaster or Toyota
Corola? These are creations of me and a friend of mine and we tried to 
make
those cars real fun or challenge but still keep them realistic. 
Flameblaster
is designed mainly for beating the slower computer opponents on tight 
tracks
where there are not too many straight sections while Corola is better 
suited
for tracks where you don't need to brake or shift down so often, or you 
have

enough time to accelerate up to the top speed again, but still being
maneuverable when you steer. We have also created the Harley Davidson, 
Jeep,

Tank and HOrse but these are mostly for pure fun, except for the Harley
which attempts to be another usable heavy terrain motorcycle, fast but not
very good for tight tracks. We found the official vehicles from TS 2.0 a 
bit

too slow, except for the cranked up quatro, but didn'T want to push things
up too much. And, I would almost forget about the Rail racer which is a
simulation of the vehicle from Che Martin's Rail Racer... If you like an
enjoyable street adventure, try the Dreamland tour or the Two towns trip, 
we

have also made these.
Lukas
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 3:17 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



While mildly off topic, I agree with you, concerning many of the
vehicles. People create unrealistic cars. I mean absolutely no
offense, but if the fastest in-game car has a top speed of like 26000
and it's really fast, it makes no sense for a standard street car to
have a top speed of like 4. All cars have this rediculously high
stearing ability and don't get worse with speed. I love some of the
sound effects that people have found, but the vhc files they put to
them are ... well, that's just my personal opinion...

Signed:
Dakotah Rickard

On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote:

hmm that would rock.
Especially the computer ones, especially if the cars can be picked by 
the

system from the custom list.
Saying that, I have no idea how one races the fun racer as its just to
fast
for anything but a straight track.
Also you really can't race that car.
At 01:59 p.m. 29/11/2008, you wrote:

hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply to all
other options, but not this one.

3. I'd like the option to fill the empty spots in an internet game
with computer players, if so desired. This could either be random or
custom.

4. Totally random, slightly pointless. I'd like to be able to set up a
strictly computer race and spectate, switching between the cars with
numbers 1 through 8 or however many players.

Signed:
Dakotah Rickard

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You can make 

Re: [Audyssey] psp

2008-11-28 Thread constantine (on laptop)

Hi

I haven't, simply because I haven't had a chance and because I'm not using 
the latest firmware. I'm not even sure how you go about putting new firmware 
on - without sited assistance, that is - Darn, I wish you could do it 
throught eh pc, you can transfer the update onto the psp via the pc, but 
that's as far as it goes.


Anyway I'm liking mine so far, too.



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- Original Message - 
From: Liam Erven [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 28, 2008 6:31 PM
Subject: [Audyssey] psp



has anyone written up anything on the order of the psp menus yet?  I just
got loned a psp from my cousin, and I'm curious what stuff I should know
about it.
I'm enjoying it thus far.

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Re: [Audyssey] psp and a couple of questions

2008-11-28 Thread constantine (on laptop)

Hi

You can't text message on the psp.
You also can't listen to satilite radio. You can listen to internet radio 
but that's not accessible to us.
You can't put UMD games on a memory stick. You can save games to it - spots 
in games, that is - but not the entire game. That's what the UMD discs are 
for. You can download some play station demmos and psp demmos and such to 
the memory stick, I'm not sure how but I don't imagine it being too hard. It 
might be hard to know what does what in each demmo because there won't be 
information readily available on it.





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- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, November 28, 2008 6:55 PM
Subject: [Audyssey] psp and a couple of questions


Hello; Listers, I got a question.  I heard that I can text message with 
the psp.  Is this true? I also heard that you can listen to satellite 
radio on the psp.  Is this also true? Also I have some games on the UMD 
disk.  How can I download them from the disk to the psp? I have the disks 
but I want to put the games on the psp memory stick.  How can I do this? 
Please write back.

From Jose Lomeli.


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Re: [Audyssey] psp and a couple of questions

2008-11-28 Thread constantine (on laptop)
Well, since that's just about piracy - but not really - its sort of like 
asking how can I put a mod chip in my saturn or dreamcast (sorry, I'm old 
school). In other words, even if I knew, I wouldn't tell you, because if 
something went wrong, your warranty is gone and I couldn't and wouldn't be 
held responsible.


The most I've ever done to a system is re-aligned some lenses and cleaned 
out the inside. I also put a language switch in a sega cd. This of course 
was done with sited help. I opened up my gamecube a few months back. The 
warranty on these older systems is gone already. It wasn't reading discs 
right. I had to turn a screw about 5 degrees. This screw was very, very hard 
to find. The slightest touch to the wrong component in there would have 
fried the system. I was careful not to touch anything. But trust me, I 
couldn't explain it.


These are just some examples of what modifying systems does. This of course 
is hardware. On the psp it would be software based, but think of it as the 
same thing - you could screw up the psp firmware, or brick your psp.


Sorry for the lengthy response



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- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 28, 2008 9:32 PM
Subject: Re: [Audyssey] psp and a couple of questions



Ok how can I modify the psp? Please write back.

From Jose Lomeli.



- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Fri, 28 Nov 2008 20:31:39 -0600
Subject: Re: [Audyssey] psp and a couple of questions



You can't put games on the memory stick with out modified

firmware from my

understanding.
This of course violates sony's warantee and all that.



I believe that there are some net applications written for the

psp, but it

would be pointless with no screen reader.




-Original Message-
From: [EMAIL PROTECTED]

[mailto:[EMAIL PROTECTED] On

Behalf Of Jose Lomeli
Sent: Friday, November 28, 2008 6:55 PM
To: gamers@audyssey.org
Subject: [Audyssey] psp and a couple of questions



Hello; Listers, I got a question.  I heard that I can text

message with the

psp.  Is this true? I also heard that you can listen to satellite

radio on

the psp.  Is this also true? Also I have some games on the UMD

disk.  How

can I download them from the disk to the psp? I have the disks

but I want to

put the games on the psp memory stick.  How can I do this? Please

write

back.

From Jose Lomeli.



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Re: [Audyssey] jaws lone wolf problems

2008-11-27 Thread constantine (on laptop)

Hi,

I'm fairly sure that when you start the program it'll ask if you want to use 
jaws or sapi 5.





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- Original Message - 
From: Don Voyles [EMAIL PROTECTED]

To: audyssey gamers gamers@audyssey.org
Sent: Wednesday, November 26, 2008 10:49 PM
Subject: [Audyssey] jaws  lone wolf problems



I need some one's help!

   I set up a pentium 2 computer with windows 98 version 1  and put jaws 
4,

4.5 and jaws 5.1 on the computer.  Then I down loaded lone wolf 3.5 from
David's web site and unzipped it and ran it  with jaws 4.0, 4.5 and 
finally
jaws 5.1 and jaws will not talk with lone wolf.  Does any one have any 
idea
what the problem is?  I could upgrade windows 98 version one  to version 
2,

but jaws works perfectly with dos programs when I exit to dos, so I wanted
to leave windows 98 version one if I could.
Thank You!



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Re: [Audyssey] More SAPI Frustration

2008-11-24 Thread constantine (on laptop)
That happened to me, I uninstalled the voices and monkey term stopped 
working - as did all programs using sapi 5 - and the voices still show up in 
control pannel - I'm using e speak now which I like.




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- Original Message - 
From: Terrence van Ettinger AKA Angus MacLaren [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 9:18 PM
Subject: Re: [Audyssey] More SAPI Frustration


It seems I have 2 LH voices plus Mike and Mary; none of them read 
anything

for me though.

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, November 23, 2008 2:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] More SAPI Frustration


Hi Tarence,
Ok, let us try this tact. What Sapi voices do you currently have
installed. It is very important to know if you have installed and
uninstalled any third-party Sapi voices such as those from Scansoft,
Cepstral, ESpeak, etc. I know of a case in point where a gamer installed
some Cepstral voices to try them with Montezuma's Revenge, removed them
and after that his Sapi voices completely stopped working. Apparently
Microsoft's Speech API is very easy to break and if you do the wrong 
thing

say goodbye to it.


Terrence van Ettinger AKA Angus MacLaren wrote:

I did that; it didn't have an impact.




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Re: [Audyssey] problems with topspeed instalation.

2008-11-22 Thread constantine (on laptop)

Worked fine for me. Odd.



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- Original Message - 
From: djc [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, November 22, 2008 11:05 PM
Subject: Re: [Audyssey] problems with topspeed instalation.



I'm not getting that error but I can't get these new rc's to run at all.
They crash on startup. I've tried everything here and they won't run and
when I looked in the playing in the dark folder my cars and tracks folders
were empty. I've sent Leonard the tracing file but any suggestions would 
be

welcome. I'm thinking about buying a force feedback wheel and I'd like to
get this up and running. My other audio games run just fine and the older
top speed2.0 runs just fine.

*** REPLY SEPARATOR  ***

On 11/22/2008 at 9:35 PM Yohandy wrote:


I'm attempting to install the latest topspeed version, but I'm
getting an error that says cannot register xzip.dll. anyone else getting
this error?


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 Please Join Me from 9 to midnight Eastern Each Saturday for djc's
Jukebox on either:
http://ultrastreams.us:9660 Or http://sc8.spacialnet.com:22734/



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Re: [Audyssey] a small update

2008-11-11 Thread constantine (on laptop)
Well, good luck with that. Getting a job is hard. I commend you for not just 
giving up when you did get it.





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- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about 
anything' [EMAIL PROTECTED]

Sent: Tuesday, November 11, 2008 6:55 PM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get 
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45. 
Get

to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 
4:30

I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.

Liam


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Re: [Audyssey] Be jewled

2008-11-04 Thread constantine (on laptop)

Not sure. IMO we have enough card/puzzle games as it is.




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- Original Message - 
From: Liam Erven [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 04, 2008 11:00 AM
Subject: [Audyssey] Be jewled


A Popular game that our sighted friends play is BeJewled.  It's a game 
where
you have a grid of different colored jewels.  YOu have to make them line 
up
so that three or more are the same color.  this clears a line and puts 
more

jewels on the board.
I was trying to figgure out if something like this would be possible for 
the
blind.  the game is pretty straight forward, but I'm gonna see if I can 
make

that.  obviously Ihave to give it a different name, but.. what do yall
think?

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Re: [Audyssey] Be jewled

2008-11-04 Thread constantine (on laptop)

Tetriss is awesome, especially the gameboy one.



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- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Dean Masters [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, November 04, 2008 5:44 PM
Subject: Re: [Audyssey] Be jewled


hmm tetris would be good especially if someone could get the music for the 
game and sfx.

At 06:30 a.m. 5/11/2008, you wrote:

It sounds similar to Tetris if I have it right. I would like a game like
this.

Dean

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 04, 2008 12:00 PM
Subject: [Audyssey] Be jewled


|A Popular game that our sighted friends play is BeJewled.  It's a game
where
| you have a grid of different colored jewels.  YOu have to make them line
up
| so that three or more are the same color.  this clears a line and puts
more
| jewels on the board.
| I was trying to figgure out if something like this would be possible for
the
| blind.  the game is pretty straight forward, but I'm gonna see if I can
make
| that.  obviously Ihave to give it a different name, but.. what do yall
| think?
|
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| http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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| please send E-mail to [EMAIL PROTECTED]



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[Audyssey] sega cd, saturn, and dreamcast. also 3do!

2008-11-04 Thread constantine (on laptop)
Hi there

So I'm getting back into the video gaming spirit, and decided to ask if anyone 
knows of any accessible games for the sega cd, saturn, dreamcast, or maybe the 
panasonic 3do? 

I'm not too sure about all of them- but am hoping to find more than 1 close to 
accessible game for each. I can't believe the sega cd is stil going strong, 
even after more than a decade - almost 2 decades, in fact! I expect the motor 
will burn out on mine soon. 



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Re: [Audyssey] Fantastic 32-bit Computers and where to find them,

2008-11-03 Thread constantine (on laptop)
21. Go to tigerdirect.ca, since you live in Canada, and order all the parts, 
and build it yourself!

22. Find out one of the ram sticks are defective, and RMA it!
23. Finally get everything up and running. You look all day but you can't 
find the windows cd.
24. Drive a mile and a half to buy a new copy of windows vista, which you 
hate with a passion, only to find out the store in question only has a 64 
bit version.


The ram thing is a true story, btw.



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- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 02, 2008 7:38 PM
Subject: [Audyssey] Fantastic 32-bit Computers and where to find them,



Fantastic 32-bit Computers and where to find them,
Games we'd like to play
by Phil Vlasak
1. Spend a day calling  all the computer stores in your area.
2. Bribe a friend to drive you to the ones who said they had a 32 bit
computer.
3. Start out at Best Buy who clamed to have a Compaq Presario SR5610F
Desktop PC.
4. It turns out to be a Gateway with 1 GB memory and too slow for Vista.
5. Go to Office Max who may have a 32-bit HP computer.
6. It turns out to be a 64 bit HP computer.
7. Go to Radio Shack who claims to have a HP Pavilion a6522f-b desktop PC 
in

stock.
8. It turns out that they can order it but do not have it in the store as
they only carry laptops.
9. Go to Aaron's Computer store who may have a 32-bit computer.
10. It turns out the store is closed on Sundays.
11. Go to Circuit City who claims to have a Compaq Presario SR5610F 
Desktop

PC.
12. It turns out that they only have one and it is a demonstrator model so
you will have to wait for an hour as they remove the Circuit City 
software.

13. It only cost $280 so you go out to dinner.
14. When you return, it turns out that they removed the software from the
wrong computer.
15. Make sure they have the correct computer which turns out is not a
demonstrator and costs $399.
16. As the store is closing, and they do not have enough time to update 
the

software, wait 24 hours to pick it up.
17. Buy gas as you have now spent five hours shopping for a computer and 
do

not have one yet.
18. Curse all the way home.
19. Take tums to quell your upset stomach.
20. Pray tomorrow will not be as bad as today.





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Re: [Audyssey] Fantastic 32-bit Computers and where to find them,

2008-11-03 Thread constantine (on laptop)

Wow. Um, jinx or what? I hadn't even read this message.



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- Original Message - 
From: Valiant8086 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 03, 2008 7:58 AM
Subject: Re: [Audyssey] Fantastic 32-bit Computers and where to find them,



22. Change your mind and decide to order all the parts from newegg.com and
build your own.
23. go to install windows on it and realize you don't have a cd!
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 02, 2008 8:38 PM
Subject: [Audyssey] Fantastic 32-bit Computers and where to find them,



Fantastic 32-bit Computers and where to find them,
Games we'd like to play
by Phil Vlasak
1. Spend a day calling  all the computer stores in your area.
2. Bribe a friend to drive you to the ones who said they had a 32 bit
computer.
3. Start out at Best Buy who clamed to have a Compaq Presario SR5610F
Desktop PC.
4. It turns out to be a Gateway with 1 GB memory and too slow for Vista.
5. Go to Office Max who may have a 32-bit HP computer.
6. It turns out to be a 64 bit HP computer.
7. Go to Radio Shack who claims to have a HP Pavilion a6522f-b desktop PC
in stock.
8. It turns out that they can order it but do not have it in the store as
they only carry laptops.
9. Go to Aaron's Computer store who may have a 32-bit computer.
10. It turns out the store is closed on Sundays.
11. Go to Circuit City who claims to have a Compaq Presario SR5610F
Desktop PC.
12. It turns out that they only have one and it is a demonstrator model 
so

you will have to wait for an hour as they remove the Circuit City
software.
13. It only cost $280 so you go out to dinner.
14. When you return, it turns out that they removed the software from the
wrong computer.
15. Make sure they have the correct computer which turns out is not a
demonstrator and costs $399.
16. As the store is closing, and they do not have enough time to update
the software, wait 24 hours to pick it up.
17. Buy gas as you have now spent five hours shopping for a computer and
do not have one yet.
18. Curse all the way home.
19. Take tums to quell your upset stomach.
20. Pray tomorrow will not be as bad as today.





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Re: [Audyssey] rail racer questions

2008-11-02 Thread constantine (on laptop)

Hey there

Ok, so how do keys work? Say I wanted to get keys for 4 computers- how would 
I tell you that? And do I have to buy each key seperate?


Ah, so when you select a track, that's how players know what to join- they 
just get a list of tracks?


What if someone has, say, a gravitty puller, or super charger, and I don't? 
Do we get put in seperate classes? - it would be a bit unfair if that wasn't 
the case if I'm not mistaken?


This game looks awesome, waiting for pay pal to withdraw from my bank...2 
more days!


thanks



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- Original Message - 
From: Che [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 02, 2008 1:50 AM
Subject: Re: [Audyssey] rail racer questions



 Hi, this is Che, the developer of rail racer, sorry for the delayed
response, been busy with other stuff the past few weeks.
 Regarding multi player racing, you are given a list of tracks to race on,
once you select a track, it is started on my server and is open for other
racers to join.  naming the race is not necessary, just let your friends
know what track to meet on.  We have tested races with 20 players at once
with no slow down, although the average race is 3 or 4 players. as it
stands, you cannot limit the number of racers.
 if you are used to top speed, rail racers MP racing isn't like that at
all. instead of connecting to another players computer to race, you 
connect

to my high speed dedicated server, which makes things much easier and more
reliable, no looking up IP addresses and all that.
 as for a tutorial, i haven't done one, though I can if it is needed.
however, i do include MP instructions in the online manual, which can be
located at my site:
www.blindAdrenaline.com
 From the feedback I have received from players, this is the best online
system currently available to us blind gamers, due to the ease of use and
reliability of the dedicated server, and will be the model for my upcoming
games, one of which should be released in time for christmas, so keep up
with the list here, as i will be announcing it here when it is ready for
play.
 If you have any other questions, feel free to ask, I will be checking the
list here more often the next few weeks.
 Take care,
Che(pronounced Shay)
www.blindAdrenaline.com
Games from one of us, for all of us.

- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 31, 2008 4:57 PM
Subject: [Audyssey] rail racer questions



Hi there,

Looking to order rail racer. Have some questions about multiplayer racing
and other things.

1. I want to get this for more than 1 computer. Are the keys computer
based?
2. When I join a game, do I get a list of games to join? Or if I start a
game, can I name it?
3. What if I'd only like to have 1 person race me? Is there a way to
control that?
4. What ports do I have to have open on my router when I start a game?
5. How do classes work? How much money to you get for getting in first
place? How many opponents are there in each race?
6. Does anyone know if Che's done a multiplayer tutorial- or am I missing
something?

thanks


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Re: [Audyssey] Accessible Game Devices

2008-11-02 Thread constantine (on laptop)
I hear tell someone had xp going on the ps3. I wouldn't hold my breath, but 
hey, maybe jaws would be able to go on there- but again, wouldn't hold my 
breath. It would only work when you were using windows xp and you wouldn't 
be using that for games.




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- Original Message - 
From: Liam Erven [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 02, 2008 7:38 AM
Subject: Re: [Audyssey] Accessible Game Devices


Hi Marvin.  I'm not familiar with how the x box's OS is set up, but I 
think

that would be possible.  However, I wouldn't hold your breath.  The market
of gamers who are blind who own consoles is too small for any company to
even consider it.
It's sad, but true.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Marvin Hunkin
Sent: Saturday, November 01, 2008 10:02 PM
To: gamers@audyssey.org
Subject: [Audyssey] Accessible Game Devices

Hi.
was wondering, as i had sight when i was younger, and played the arcade
style and the console based games, like Galaxian on the atari, mario
brothers, 1942, asteroids on the seiger, nintendo , etc.
so was wondering, would it be possible to have a external or internal text
to speech screen reader on these consoles like the x box, play station 3,
psp, nintendo wii, ds, etc.
what do you think about this?
cheers Marvin.



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Re: [Audyssey] rail racer questions

2008-11-02 Thread constantine (on laptop)
Hmm blah--does this mean if I had a desktop at our cabbin I'd have to buy a 
key for that one as well? As well as this laptop? Right now I don't really 
have the money for 2 keys- so I'll leave it at one. So I can play offline- 
my desktop has dialup internet and not really wanting to use that to play 
online, unless of course its possible?


thanks



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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 02, 2008 1:15 PM
Subject: Re: [Audyssey] rail racer questions



Hi Tyler,
The game is smart enough not to let you race on atrack that is to
difficult for you. All of the various tracks have a class rating. If you
are only a class 1 or class 2 racer  it won't let you race on tracks
that are rated class 3 and above. It is as simple as that.
As far as not having something all I can say is save your earnings from
the races you win. Do a lot of practice off line so that you can
purchase all of the upgrades you can before going on to a multiplayer
race that requires a certain upgrade to race a difficult track.
Now, as I recall if you are say a class 5 racer with all upgrades and
you play a multiplayer game with a class 1 racer some of your upgrades
will be disabled so you and the class 1 racer will have somewhat of a
fun and fair race. Rail Racer won't let a class 5 racer play with all
upgrades enabled on a clas 1 track with a new class 1 racer. It is smart
enough to even it out so the race is fair. It will be your skill and
experience that will give you the advantage on that track and not all
kinds of upgrades.
Now, Che can correct me on this because I am really not sure. I believe
if you want to install and play Rail Racer on 4 computers you must
purchase a key for each system. Che is using a hardware key system so
that his games aren't being abused and pirated.



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Re: [Audyssey] rail racer questions

2008-11-01 Thread constantine (on laptop)
How about naming your race? What would your race look like? How would a 
person know who's hosting it?





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- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 31, 2008 8:44 PM
Subject: Re: [Audyssey] rail racer questions



hmm thats a load of questions.
Well the keys are computer spassiffic, and you can't choose who you race 
with although you can chat online to people and then choose that way but 
you choose how many enter the room before you start the race and when the 
players are in you race, not sure of the limits to race though.

At 11:57 a.m. 1/11/2008, you wrote:

Hi there,

Looking to order rail racer. Have some questions about multiplayer racing 
and other things.

yes you get a game list.




1. I want to get this for more than 1 computer. Are the keys computer 
based?
2. When I join a game, do I get a list of games to join? Or if I start a 
game, can I name it?
3. What if I'd only like to have 1 person race me? Is there a way to 
control that?

4. What ports do I have to have open on my router when I start a game?
5. How do classes work? How much money to you get for getting in first 
place? How many opponents are there in each race?
6. Does anyone know if Che's done a multiplayer tutorial- or am I missing 
something?


thanks


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[Audyssey] rail racer questions

2008-10-31 Thread constantine (on laptop)
Hi there,

Looking to order rail racer. Have some questions about multiplayer racing and 
other things. 

1. I want to get this for more than 1 computer. Are the keys computer based?
2. When I join a game, do I get a list of games to join? Or if I start a game, 
can I name it?
3. What if I'd only like to have 1 person race me? Is there a way to control 
that?
4. What ports do I have to have open on my router when I start a game?
5. How do classes work? How much money to you get for getting in first place? 
How many opponents are there in each race?
6. Does anyone know if Che's done a multiplayer tutorial- or am I missing 
something?

thanks


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Re: [Audyssey] Online manuals for old games?

2008-10-29 Thread constantine (on laptop)

Hi,

I recommend gamefaqs, it usually has faqs as good as manuals in there. I 
saved a bunch to my c drive, in a folder called faqs. I go for the longest 
one - the one with more kb- but I scan all of them, to find the one that 
most suits my needs.



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- Original Message - 
From: Darren Harris [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 29, 2008 3:07 PM
Subject: [Audyssey] Online manuals for old games?



Hi all,

Am trying to find somewhee in the internet that has online versions of
games manuals. I'm buying tons of mega drive games now off ebay and I
was looking for accessible versions of the manuals as some of the games
especially don't come with manuals. Anybody got any ideas?


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Re: [Audyssey] miriani question

2008-10-28 Thread constantine (on laptop)

Hi,

I'm a little confused at what your trying to get at.

Are you asking if you modify the soundpack in some way, will the previous 
one be deleted? If you use win rar, that should be the case- win rar has a 
nifty little extraction function, and if you make an sfx archive you'll be 
good. It puts the miriani6 folder in a .exe file, and extracts it to monkey 
term, or wherever you want it to go. Quite neat.







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- Original Message - 
From: matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, October 28, 2008 6:04 AM
Subject: [Audyssey] miriani question



hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

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Re: [Audyssey] HumanityMOO Temporarily Down

2008-10-27 Thread constantine (on laptop)

Hi there

Would just like to point out the fact that, if Tyler Littlefield is so 
mature, why the blog entry about people on miriani- Cristina, for instance? 
Why the little childish way he wrote about them? Why, when he got banned 
from miriani, did he go ahead and have a little tantrum? Hmm. Just search 
for miriani blog on google. I was attempting to find the toastsoft blog and 
came across that instead. Sorry if this is off topic. nuff said- just have a 
look at his blog. He sounds more like a 10 year old when he writes on that.





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- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 27, 2008 4:03 PM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down



Hi, I'm sure I can send many logs, and point you to his blog, to see
what Tyler Littlefield is like off list. He's just like here, but add
the profanity in. We don't want your anger on this list. No need to be
hypocritical Tyler, your no Mr. Nice/Mature guy off this list either.
Your comments/ blog entries were something someone my age should be
writing. I thought you just had a problem with Mike, but you seem to
have a problem with everyone.  Personally, if I were Mike, my Moo
would be down. I wouldn't want to sit here and listen to insults.
There's other things I'm sure Mike would do then develop. Tyler's just
gonna go rant on his blog, but we don't need to hear his insults on
this list. Perhaps you Tyler, are the one who should mature
Enough said about Tyler.
-Ryan
*Wow. The multiplayer menu thing I made works. And my php file gives
no errors. Yeah*

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Re: [Audyssey] Reading instructions in game?

2008-10-23 Thread constantine (on laptop)

I think that's a great idea. I love Jim Kitchens games in that aspect.




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- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers@audyssey.org
Sent: Wednesday, October 22, 2008 2:18 AM
Subject: [Audyssey] Reading instructions in game?



Just something random which has occurred to me.

As I've been reinstalling all my audiogames on my desktop, many of which i 
haven't played for a while, I've had to reread the documentation again, 
often just to refresh my mind about a couple of things.


It's really great that some games have the ability to read or check 
documentation, either by a short audio menue of keystrokes, or the ability 
to just display docs on screen, so that I can flick Hal's voice and keys 
back on and read through them.


I know people usually completely unload jaws before playing games, but I 
assume it's relatively symple to flick the program on or off depending 
upon what you want to read in the game? in which case, it'd be great if 
this feature was more possible in games,  particularly complex games 
which rely heavily on in many keystrokes, or on a textual description of a 
complex environmnet.


I'm thinking particularly here of some of the Draconis games, - the 
pinball ones in particular, sinse you really do need to read the table 
descriptions before playing each table.


of course the ideal would be to have the explanations of environmnet done 
some how in game, to preserve atmosphere, but often this isn't always 
possible.


hmmm, maybe I'll think about an artical for audeasy on this.

So, what do people think?

Beware the Grue!

Dark.
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-13 Thread constantine (on laptop)
I agree, though it is sad that he can't disclose any information- it was 
nice to hear daily updates, or his plans, which sounded exciting, even 
though it might have taken a few years for him to complete (heck, ok, make 
that months).




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- Original Message - 
From: Willem [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 13, 2008 1:53 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Very well said. I agree with everything you said below.
- Original Message - 
From: Michael Feir [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 13, 2008 4:00 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



In my judgement, Tom has found the most fair approach in this tricky
situation. It all started out because he wanted to save those of us who
had waited ages for James North to finish Raceway and Montezuma's Revenge
from the crushing disappointment we faced when he decided to pack it in.
That attempted good deed has brought him no end of grief since. Everyone
has had to compromise somewhat. We, the customers, won't be getting
precisely what we originally paid for. However, Tom is going to give us a
new and improved platformer so we'll at long last end up with a good one
of those which is fully accessible. I've long felt that this genre would
be spectacularly suited to blind people and be helpful to people just
getting used to computer games as opposed to a fully 3d adventure. I'm
profoundly grateful to Tom for deciding to do this. It wasn't an easy
decision for him to reach and I know he has his own dreams he'd rather be
working on. Although he has a lot of creative latitude now, I believe he
would rather work on fully 3d games. Ultimately, I believe we'll end up
with a spectacular platformer as long as we give Tom the patience and 
good

will that he needs and deserves.

Due to this whole episode, I don't believe we'll see any developer put a
game up for pre-ordering again. Too much distrust and damage was done to
the whole concept for it to work in this gaming community. It can work 
for

the sighted gaming world because the companies producing their games have
the financial backing to handle things if projects go bad on them. For 
us,
we're just too much at the mercy of the personal life circumstances of 
our

developers. That's a sad thing because it could have helped established
developers finance better assets such as sound effects and music to put 
in

to their final products. I've just begun working on an accessible game
which I believe will take me something like four years to create. I'm
engaged to be married in around a year's time to a wonderful woman I've
had the good fortune to find. Anticipating tougher economics after we're
married, I decided to purchase royalty-free music while I still have my
own source of income. That way, she's not going to have to sink any of 
her

income into what is essentially my dream. In total, I've spent a little
under $400 on the music. During my last attempt to create a game, I spent
around the same on the SFX kit from Sound Ideas. That has around 2
sounds I can legally use. Altogether then, I've spent around $800 on my
dream of creating an accessible game. It helps a lot that I'm currently
single and don't have other financial responsabilities. Most developers
aren't in my somewhat unique circumstances. Unless I ultimately succeed 
in

creating the game, I'll never see a dime of that investment.

What happened to Tom was a stroke of tremendous bad fortune which has had
repercussions for everyone connected with accessible games. I believe 
that

it has lowered the sense of trust and solidarity in the community as a
whole. It has put everyone more on a business footing but somewhat 
reduced

the overall feeling of community developers could once have enjoyed. This
is ultimately a good thing as we'll see a lot less hopes being dashed due
to developer burn-out in the future. However, new developers may find
enthusiasm for their ideas somewhat more lacking. Less attempts at
creation mean less successes as well as less failures. This community
can't afford to lose any more game developers for any reason. Games take
too long to create and we don't have that many who are known to be 
working

on new games. That's also a sad part of the fallout from this whole
episode. Developers are likely to be a lot more careful about what
information they release than they were before all this happened. This
means less information for Audyssey issues and less community discussion
of fresh ideas that are actually being worked on. Dry spells will seem a
whole lot longer due to this.


Re: [Audyssey] More gaming news.

2008-10-11 Thread constantine (on laptop)

Hi there

Just a word of warning. Don't leave that there system powered up for more 
than 4 or 5 hours. It gets hot. I personally loved my fatter one and 
honestly regret selling the poor thing. I stil have all the games though and 
am wondering if anyones wanting to buy them (now that I have a pay pal 
acount).


Anyway, memory cards rock. I also seriously recommend checking out burnout 
3. The takedown mode is totally fun, also if you play with a friend crash 
mode is helarious. I got someone to beat it for me, I wish there was a way 
to send the save to you, I probably stil have my memory card lying around 
here someplace.


Congrats on buying it! I like the fat one, though, simplay because of the 
cooling fan (I had that thing powered up for 8 days, constantly. If that 
doesn't give you an idea of how reliable that is, I dunno what will). BUt 
yeah. Tekken 4 and 5, and tag tourniment, and tekken 3! Don't forget about 
mortal kombat deception simply because of nightwolf! (howlhlhlhlhlhlhlh!)





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- Original Message - 
From: Tom Randall [EMAIL PROTECTED]

To: blindgamers gamers@audyssey.org
Sent: Friday, October 10, 2008 3:57 PM
Subject: [Audyssey] More gaming news.



Hi all.

Well I had finally saved up enough nickels and went and picked up a
playstation 2 at E B Games the other day.  I decided to get the slim one
because it is significantly smaller than the other so easier to take
with you if you want to game somewhere other than home.  I was a little
short on cash so I do not have a memory card for it yet and could only
afford one game so I chose Soul Calibur II which is made by Namco the
same outfit that puts out the tekken series.  This one is a lot of fun
and it was dirt cheap so I would highly recommend it to anyone who has
or is planning to get a ps2.  When my cash situation is a little better
I intend to get a memory card so I can save and resume games as well as
of course pick up some more titles, the e b games store near me has a
pretty good selection of both new and used ps2 titles.

By the way, the copy of Soul Calibur II that I bought did not come with
a manual, do any of you guys know if the manual is useful to us at all?
If so and if anybody has a copy they have scanned please send it my way.
The ps2 did not come with a manual either, fortunately those are
available on the Sony ps2 support site.  Just as a minor point of
interest, the guy at E B Games that was helping me out did not seem
particularly surprised that I was buying the ps2, either that or he hid
it real well, so I wonder if more of us are starting to buy these
systems than we think.  I suppose he could have figured I was buying the
thing for somebody else but I was pretty obvious about the fact that I
was looking for specific games that I could play.

Game On.

Tom

--

   If ye love wealth greater than liberty, the tranquility of
servitude
   greater than the animating contest for freedom, go home from us
in
   peace. We seek not your counsel, nor your arms. Crouch down and
lick the
   hand that feeds you; and may posterity forget that ye were our
countrymen.
 Samuel Adams:


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Re: [Audyssey] just a quick hello

2008-10-11 Thread constantine (on laptop)

Hiya

Well, try not to go with something like space invaders or card games. I and 
most other peeps here would love to see and RPG. USA raceway is nearly here, 
but heck, we don't have many racing games around here. Pretty much anythings 
good, I think.




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- Original Message - 
From: Tyler Littlefield [EMAIL PROTECTED]

To: Gamers@audyssey.org
Sent: Wednesday, October 08, 2008 6:35 PM
Subject: [Audyssey] just a quick hello



Just wanted to say hello,
I just joined.
I'm a software developer, and have been interested in making a game 
accessible to the blind for some time; ideas would be great.
I'd be doing this as a hobby, so I'm not promising much, but it would be 
fun to have a game on the workbench.



Thanks,
_|_|_|_|_|  _|_|_|_|_|
   _|  _|_|_|_|  _|_|_|
   _|  _|_|  _|_|_|_|
   _|  _|_|  _|_|
   _|  _|_|  _|_|_|_|_|_|_|
Visit TDS for quality software and website production
http://tysdomain.com
msn: [EMAIL PROTECTED]
aim: st8amnd2005
skype: st8amnd127
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Re: [Audyssey] More gaming news.

2008-10-11 Thread constantine (on laptop)

Hmm, I have quite a lot here.

for ps1, the list is a bit short:
ridge racer
driver

ps2:
burnout 3
mortal kombat deception
tekken 4
tekken 5
hmmm, what else? I have a hole bunch here but I doubt you'd be interested in 
most of them, and I can't remember what they are anyway.


hth


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- Original Message - 
From: [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 12:20 AM
Subject: Re: [Audyssey] More gaming news.



Depends on what games you have. Care to list them? If I have any titles I
fancy I'll see about whether I want them or not.
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 12:05 AM
Subject: Re: [Audyssey] More gaming news.



Hi there

Just a word of warning. Don't leave that there system powered up for more
than 4 or 5 hours. It gets hot. I personally loved my fatter one and
honestly regret selling the poor thing. I stil have all the games though
and am wondering if anyones wanting to buy them (now that I have a pay 
pal

acount).

Anyway, memory cards rock. I also seriously recommend checking out 
burnout

3. The takedown mode is totally fun, also if you play with a friend crash
mode is helarious. I got someone to beat it for me, I wish there was a 
way

to send the save to you, I probably stil have my memory card lying around
here someplace.

Congrats on buying it! I like the fat one, though, simplay because of the
cooling fan (I had that thing powered up for 8 days, constantly. If that
doesn't give you an idea of how reliable that is, I dunno what will). BUt
yeah. Tekken 4 and 5, and tag tourniment, and tekken 3! Don't forget 
about

mortal kombat deception simply because of nightwolf! (howlhlhlhlhlhlhlh!)




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- Original Message - 
From: Tom Randall [EMAIL PROTECTED]

To: blindgamers gamers@audyssey.org
Sent: Friday, October 10, 2008 3:57 PM
Subject: [Audyssey] More gaming news.



Hi all.

Well I had finally saved up enough nickels and went and picked up a
playstation 2 at E B Games the other day.  I decided to get the slim one
because it is significantly smaller than the other so easier to take
with you if you want to game somewhere other than home.  I was a little
short on cash so I do not have a memory card for it yet and could only
afford one game so I chose Soul Calibur II which is made by Namco the
same outfit that puts out the tekken series.  This one is a lot of fun
and it was dirt cheap so I would highly recommend it to anyone who has
or is planning to get a ps2.  When my cash situation is a little better
I intend to get a memory card so I can save and resume games as well as
of course pick up some more titles, the e b games store near me has a
pretty good selection of both new and used ps2 titles.

By the way, the copy of Soul Calibur II that I bought did not come with
a manual, do any of you guys know if the manual is useful to us at all?
If so and if anybody has a copy they have scanned please send it my way.
The ps2 did not come with a manual either, fortunately those are
available on the Sony ps2 support site.  Just as a minor point of
interest, the guy at E B Games that was helping me out did not seem
particularly surprised that I was buying the ps2, either that or he hid
it real well, so I wonder if more of us are starting to buy these
systems than we think.  I suppose he could have figured I was buying the
thing for somebody else but I was pretty obvious about the fact that I
was looking for specific games that I could play.

Game On.

Tom

--

   If ye love wealth greater than liberty, the tranquility of
servitude
   greater than the animating contest for freedom, go home from us
in
   peace. We seek not your counsel, nor your arms. Crouch down and
lick the
   hand that feeds you; and may posterity forget that ye were our
countrymen.
 Samuel Adams:


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Re: [Audyssey] Sad gaming news

2008-10-08 Thread constantine (on laptop)

That, or make it so you could play in a sort of compatibility mode.



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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Lindsay Cowell [EMAIL PROTECTED]; Gamers 
Discussion list gamers@audyssey.org

Sent: Sunday, October 05, 2008 5:24 PM
Subject: Re: [Audyssey] Sad gaming news



Hi Lindsay,
That's correct. A lot of us found that out the hard way. As I understand
it Windows Vista has drastic changes in vidio support, and these changes
in vidio support breaks compatibility with some older games such as FS 
2002.

I'm not surprised because as a software developer myself I have seen
lots of development changes between XP and Vista. Many
older technologies are being removed and many other newer technologies
are slowly being incorperated. For example, Microsoft's decision to
begin removing DirectInput, DirectSound, DirectPlay, etc and replace
them with XAudio, XInput, etc.
So FS 2002 won't be the first nor the last program you might have that
fails to work properly on Vista and the up coming Windows 7. Personally
I think Microsoft is making too many changes too fast resulting in third
party software developers to play catch up and update all of their
software at once to target the newer Windows platforms.


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Re: [Audyssey] microphone and stereo mix question for windows vista.

2008-10-05 Thread constantine (on laptop)
I bet its vista. Its hard to do anything on there. I bet if I took that card 
and used it on another machine, it would work perfectly on xp.



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- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 04, 2008 9:33 PM
Subject: Re: [Audyssey] microphone and stereo mix question for windows 
vista.



Ok wait a sec. Is it vista, or the card? If it is the card, which one 
should
I buy then? I'm using a laptop, so external cards are definitely 
preferable.

thanks!


- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 04, 2008 3:10 PM
Subject: Re: [Audyssey] microphone and stereo mix question for windows
vista.



Hi

I was trying to help a friend with that exact same card. Unfortunately,
you can only have one or the other- yet another reason for me to never go
to vista- I tried it on a computer at school and hunted around for a long
time finding it.




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- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 03, 2008 4:18 PM
Subject: [Audyssey] microphone and stereo mix question for windows vista.



Ok hopefully someone could answer this. Off list is fine if you guys
don't
want to clutter the list. Does anyone know how to enable both stereo mix
and
the microphone on windows vista? I can only enable one or the other, not
both. I'd really like to do some game recordings, but I can't figure out
how
to do this. Also I don't see a line-in option either, and there was
definitely one on xp. so now I can't record from any external source. 
any

ideas? Vista is really annoying me. Thanks for any help!


-
For video game music and related content, check out the following site:
http://gh.ffshrine.org?r=16426


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Re: [Audyssey] Mainstream games

2008-10-04 Thread constantine (on laptop)
Nod, you have the model 1 - my favorite. If its late at night, why, just 
plug a pair of headphones into the available headphone jack and enjoy. The 
neatest controller in the world is the 3do. Daisy chain, daisy chain...you 
plugged each controller into the other controllers- player 2 plugged into 
player 1- etc- and each controller had its own headphone jack.


Some games for the genny I holeheartedly recommend are the streets of rage 
series, golden axe series and mortal kombat series. Oh and don't forget to 
try out eternal champions.




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- Original Message - 
From: Darren Harris [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, October 02, 2008 3:31 PM
Subject: Re: [Audyssey] Mainstream games



Well, you know, it really does make a change to play games that have
content rather than all the jazzy looks. I've forgotten what moddle I
have, the recet button is below the power switch if that's any help. But
yes I love the old gaming systems. I think I'm going to have to get a
collection of them going lol. So far I have sonic 2, sylvester and
tweety, I love that game it's so close to the cartoon, and alien 3. have
just ordered gods from ebay as well. So yeah we'll just have to see what
happens won't we. I miss the old platform games. I think that games
should to a degree go back to them or we should have more platform games
out there still.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of constantine (on laptop)
Sent: 02 October 2008 23:24
To: Gamers Discussion list
Subject: Re: [Audyssey] Mainstream games


I absolutely love those things. What version do you have? I like the
model
1, and also sega cd model 1, with the front loading system. These feel,
to
me, to be more sturdy units and less prone to damage. As someone said on
a
nintendo 64 review, you could drive a tank over it and it wouldn't be
damaged. Ok, a bit of over exageration, but honestly. It really does
rock
and if I manage to get my hands on something else I'm always looking for

other systems. I love older cd based systems and sure I love all this
modern
stuff. But honestly! Its really starting to (insert cuss here) me off
that
everything is all about graphics! We've had cd quality sound for years
and
even cartridge based systems can pipe out the tunes half decently.




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- Original Message - 
From: Darren Harris [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 01, 2008 3:22 PM
Subject: Re: [Audyssey] Mainstream games



Yup, I'm enjoying my new old mega drive now. I got one off ebay and am



just buying games for it like no tomorrow. Love it!!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Tom Randall
Sent: 01 October 2008 21:47
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Mainstream games


Hey Bryan and all.

Well my collection as far as older stuff goes includes a regular Atari



2600, an atari 2600 JR. an Atari 800, and 800XL, a 130XE, a Sega
Genisis, and an Atari Lynx plus various software and drives and
controlers for all systems.  All of this gear works.  For newer stuff
all I currently have is my psp but as I said I am working on picking
up probably a ps2 for a newer home console fairly soon.  I still
really like the old game systems but I must admit I am really starting



to enjoy the newer stuff as well which was not the case until fairly
recently.

Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Bryan Peterson
Sent: Tuesday, September 30, 2008 2:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mainstream games


I  happen to have an Atari, a regular NES, Super NES, Game Boy Advance



and Game Cube. Not a massive collection but the Atari still works,
which is rare
these days. Of course I did recently discover a web site whose owner
specializes in just such things as Atari and the other older gaming
systems.
I've never gotten a defective product from him, Systems, joysticks,
games,
you name it he probably has it in stock from time to time. They're a

bit


pricy but considering he completely rebuilds everything and tests it
thoroughly before selling it it's worth it. As I said I've never once
gotten a defective game or other product from him. And he accepts
PayPal, so ordering is fairly easy.


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Re: [Audyssey] Mainstream games

2008-10-04 Thread constantine (on laptop)
Yeah, how about goldeneye? Perfect dark? Star fox (even though its single 
player, darn was that fun.) Um, super smash bros has had many hours of being 
plugged into my system, so much so that the chip in there is nearly gone- so 
loading the game is very very hard- and it likes to freeze quite offen.



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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 02, 2008 9:04 PM
Subject: Re: [Audyssey] Mainstream games



Hi,
Yeah, the Nintendo 64 was awesome. Still wish I had mine. I liked Donkey
Kong 64 and there was a Xena Warrior Princess game I had for it that was
cool. Oh, and can't forget about Castlevania 64. Always great to play
during halloween time.

constantine (on laptop) wrote:

I absolutely love those things. What version do you have? I like the
model 1, and also sega cd model 1, with the front loading system.
These feel, to me, to be more sturdy units and less prone to damage.
As someone said on a nintendo 64 review, you could drive a tank over
it and it wouldn't be damaged. Ok, a bit of over exageration, but
honestly. It really does rock and if I manage to get my hands on
something else I'm always looking for other systems. I love older cd
based systems and sure I love all this modern stuff. But honestly! Its
really starting to (insert cuss here) me off that everything is all
about graphics! We've had cd quality sound for years and even
cartridge based systems can pipe out the tunes half decently.



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Re: [Audyssey] Mainstream games

2008-10-04 Thread constantine (on laptop)
Awwwgh, really? You might have a buyer over here. I'd buy it if only to have 
a spare in case my old one died. And to think when I'm 37 years old these 
things will already be as old as the atari or ness is now. - 20 years later. 
The genny and sega cd will, probably, stop working and will become very 
rare, and the atari? Thouse will be like those Plymouth furies from 1969 
that are preserved and put in musiums. See here, kids. This here is where 
your simulated racing games came from. (I wonder what games will be like in 
20 years)?





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- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 03, 2008 10:02 AM
Subject: Re: [Audyssey] Mainstream games



Lol. I have a nintendo 64 here and don't use it. Planning on selling it in
fact.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 02, 2008 11:04 PM
Subject: Re: [Audyssey] Mainstream games



Hi,
Yeah, the Nintendo 64 was awesome. Still wish I had mine. I liked Donkey
Kong 64 and there was a Xena Warrior Princess game I had for it that was
cool. Oh, and can't forget about Castlevania 64. Always great to play
during halloween time.

constantine (on laptop) wrote:

I absolutely love those things. What version do you have? I like the
model 1, and also sega cd model 1, with the front loading system. These
feel, to me, to be more sturdy units and less prone to damage. As 
someone

said on a nintendo 64 review, you could drive a tank over it and it
wouldn't be damaged. Ok, a bit of over exageration, but honestly. It
really does rock and if I manage to get my hands on something else I'm
always looking for other systems. I love older cd based systems and sure
I love all this modern stuff. But honestly! Its really starting to
(insert cuss here) me off that everything is all about graphics! We've
had cd quality sound for years and even cartridge based systems can pipe
out the tunes half decently.



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Re: [Audyssey] Sound affects?

2008-10-04 Thread constantine (on laptop)

Hi

I always recommend www.sounddogs.com. They offer free sounds, and I usually 
search for a sound, then, copy the name - and then save that file, it';ll be 
named some wierd thing like 125467325.mp3, so delete that and paste what the 
actual name of the sound is- like punch, human, male, or something similar.




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- Original Message - 
From: Tj [EMAIL PROTECTED]

To: email list for discussing VIP-Mud [EMAIL PROTECTED]
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 04, 2008 10:31 AM
Subject: [Audyssey] Sound affects?



Hi all,

I'm seeking to make a soundpack for a mud I play on, however, my resources 
of sound affects are quite limited, and I don't have the funds to spend on 
libraries, or I'd look there first.  Does anyone have any, or would like 
to share, a website where I can get some pretty good fighting sounds?


Thanks,

Tj
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Re: [Audyssey] microphone and stereo mix question for windows vista.

2008-10-04 Thread constantine (on laptop)
I know my friends card did have line in. Try out the Sound blaster cards. 
Those things rock- I have a sound blaster live card on a desktop here- its 
old but it gets the job done, and it stil sounds just as good now as it did 
4 years ago, when I got it. Better than both of the other computers I have 
here, anyway - one with a SiS 7018 soundcard and this laptop with a 
Connecsant.


The one with the SiS, though, is from 2002- and it really doesn't have bad 
sound.




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- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 03, 2008 5:32 PM
Subject: Re: [Audyssey] microphone and stereo mix question for windows 
vista.




So which card should I get then? I definitely need some input. Think I'm
more confused than I was lol. also I'm guessing your card won't let 
you

do line in either?


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 03, 2008 7:12 PM
Subject: Re: [Audyssey] microphone and stereo mix question for windows
vista.



there are 2 types.
like me you have the stripped down version.
that does not allow you that sort of access.
you can have mic or stereo.
which is really bad.
there is no mic in the playback controls and there are seperate input and
output devices.
At 11:43 a.m. 4/10/2008, you wrote:

Mine also says realtek high definition audio when I go in the volume
control. I still don't understand why it won't let me enable both
stereomix and mic.

- Original Message - From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 03, 2008 6:31 PM
Subject: Re: [Audyssey] microphone and stereo mix question for windows
vista.



some cards are like that.
On xp my real tech high def card will not have mic and stereo mix on 
this

laptop.
the other laptop does I even tried upgrading the sounds resulting in a
nice unstable computer and I had to go back to the old version.
some cards are set that way.
At 11:18 a.m. 4/10/2008, you wrote:

Ok hopefully someone could answer this. Off list is fine if you guys
don't want to clutter the list. Does anyone know how to enable both
stereo mix and the microphone on windows vista? I can only enable one 
or

the other, not both. I'd really like to do some game recordings, but I
can't figure out how to do this. Also I don't see a line-in option
either, and there was definitely one on xp. so now I can't record from
any external source. any ideas? Vista is really annoying me. Thanks for
any help!


-
For video game music and related content, check out the following site:
http://gh.ffshrine.org?r=16426


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Re: [Audyssey] Mainstream games

2008-10-04 Thread constantine (on laptop)
No its not. The emulators are slower- keypresses can take longer. Controlls 
take getting used to. Music, for me at least, and on nintendo  64 roms, is 
choppy - or staticky.




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- Original Message - 
From: Darren Harris [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, October 03, 2008 12:10 AM
Subject: Re: [Audyssey] Mainstream games



Oh yeah, you can get the emulators, but somehow it's just not the same
is it.

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Re: [Audyssey] microphone and stereo mix question for windows vista.

2008-10-04 Thread constantine (on laptop)

Hi

I was trying to help a friend with that exact same card. Unfortunately, you 
can only have one or the other- yet another reason for me to never go to 
vista- I tried it on a computer at school and hunted around for a long time 
finding it.





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- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 03, 2008 4:18 PM
Subject: [Audyssey] microphone and stereo mix question for windows vista.



Ok hopefully someone could answer this. Off list is fine if you guys don't
want to clutter the list. Does anyone know how to enable both stereo mix 
and

the microphone on windows vista? I can only enable one or the other, not
both. I'd really like to do some game recordings, but I can't figure out 
how

to do this. Also I don't see a line-in option either, and there was
definitely one on xp. so now I can't record from any external source. any
ideas? Vista is really annoying me. Thanks for any help!


-
For video game music and related content, check out the following site:
http://gh.ffshrine.org?r=16426


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Re: [Audyssey] Mainstream games

2008-10-02 Thread constantine (on laptop)
I absolutely love those things. What version do you have? I like the model 
1, and also sega cd model 1, with the front loading system. These feel, to 
me, to be more sturdy units and less prone to damage. As someone said on a 
nintendo 64 review, you could drive a tank over it and it wouldn't be 
damaged. Ok, a bit of over exageration, but honestly. It really does rock 
and if I manage to get my hands on something else I'm always looking for 
other systems. I love older cd based systems and sure I love all this modern 
stuff. But honestly! Its really starting to (insert cuss here) me off that 
everything is all about graphics! We've had cd quality sound for years and 
even cartridge based systems can pipe out the tunes half decently.





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- Original Message - 
From: Darren Harris [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 01, 2008 3:22 PM
Subject: Re: [Audyssey] Mainstream games



Yup, I'm enjoying my new old mega drive now. I got one off ebay and am
just buying games for it like no tomorrow. Love it!!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Tom Randall
Sent: 01 October 2008 21:47
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Mainstream games


Hey Bryan and all.

Well my collection as far as older stuff goes includes a regular Atari
2600, an atari 2600 JR. an Atari 800, and 800XL, a 130XE, a Sega
Genisis, and an Atari Lynx plus various software and drives and
controlers for all systems.  All of this gear works.  For newer stuff
all I currently have is my psp but as I said I am working on picking up
probably a ps2 for a newer home console fairly soon.  I still really
like the old game systems but I must admit I am really starting to enjoy
the newer stuff as well which was not the case until fairly recently.

Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Bryan Peterson
Sent: Tuesday, September 30, 2008 2:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mainstream games


I  happen to have an Atari, a regular NES, Super NES, Game Boy Advance
and
Game Cube. Not a massive collection but the Atari still works, which is
rare
these days. Of course I did recently discover a web site whose owner
specializes in just such things as Atari and the other older gaming
systems.
I've never gotten a defective product from him, Systems, joysticks,
games,
you name it he probably has it in stock from time to time. They're a bit

pricy but considering he completely rebuilds everything and tests it
thoroughly before selling it it's worth it. As I said I've never once
gotten
a defective game or other product from him. And he accepts PayPal, so
ordering is fairly easy.


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01/10/2008 09:05


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Re: [Audyssey] Mk4 for pc

2008-09-29 Thread constantine (on laptop)

...no. Buy it. You could probably get it on ebay.





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- Original Message - 
From: Matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, September 27, 2008 8:45 AM
Subject: Re: [Audyssey] Mk4 for pc



download it on emule.
-Mensagem original-
De: ANN [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 27 de Setembro de 2008 10:24
Assunto: Re: [Audyssey] Mk4 for pc

Where can this game be obtained?

Thanks.

~Ann


Milos Przic wrote:

   Hello all!
   I got the Mortal Combat 4, and I have a few questions for you who 
know, and I am sure there are a lot of those:
   I have the text file with moves of the characters and asigned keys, 
but I don't understand the key combinations quite well. For instance, 
there is written lp
- low punch, so does it mean pressing l and p togeather or pressing them 
separately, or what means when it is written b-b?
   And, if someone can, please, tell me how to set the game. I worked out 
that the letters s, a, q and w are for selecting the options, but I am 
still not sure

about that.
   I hope that you will answer my questions, whishing you all happy 
gaming, whatever you played! :)

   Thank you in advance, and best regards!
 Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
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Re: [Audyssey] Mk4 for pc

2008-09-29 Thread constantine (on laptop)
I actually did that with cheat plannet. Back in 2004 that was. It wasn't a 
nice response, but there were some people who were interested, and I stil 
talk to a few privately. But these people told me quite frankly that they 
talked to people who were jellous of me. I got so far on this game, and they 
couldn't get so far. They find out I'm blind, they get really mad. Anyway, I 
never register to game forums anymore. Its a waste of time



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- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 27, 2008 1:05 PM
Subject: Re: [Audyssey] Mk4 for pc


Yeah, Gamefaqs is a pretty good site. I've got my own page there. Just 
stay away from their message boards. Or if you do decide to visit them, 
don't ever mention the fact that you're blind. I made that mistake about 
six years ago. Let's just say the response overall wasn't welcoming. I 
actually had one guy threaten to mark me for trolling. Needless to say, 
while I do use their guides expensively, particularly those of certain 
authors, I rarely go on the message boards anymore. Not only are they 
infested with idiots, the moderators seem to have no clue as to their job. 
They'll moderate someone for no reason at all and then someone who does 
violate the written TOS more often than not gets off scott free.
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, September 27, 2008 1:00 PM
Subject: Re: [Audyssey] Mk4 for pc



Heya Tyler and all.

Agreed, I have found gamefaqs to be invaluable when it comes to trying
to learn these mainstream games.  Many of the guides have listings of
all moves/combos for the game you are looking at and the button presses
needed to invoke them.  Extremely good stuff.

Happy gaming.

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of constantine (on laptop)
Sent: Saturday, September 27, 2008 7:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mk4 for pc


LP = low punch. I recommend taking a ride over to www.gamefaqs.com and
going
to all systems. THen I recommend hitting enter on pc, going to m, and
mortal
kombat 4. Go to the faq page on that.

Hope that helps. I love gamefaqs for stuff like that.




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Fujitsu
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- Original Message - 
From: Milos Przic [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 5:49 PM
Subject: [Audyssey] Mk4 for pc



  Hello all!
  I got the Mortal Combat 4, and I have a few questions for you who
know,
and I am sure there are a lot of those:
  I have the text file with moves of the characters and asigned keys,

but

I don't understand the key combinations quite well. For instance,

there is

written lp - low punch, so does it mean pressing l and p togeather

or

pressing them separately, or what means when it is written b-b?
  And, if someone can, please, tell me how to set the game. I worked

out

that the letters s, a, q and w are for selecting the options, but I am



still not sure about that.
  I hope that you will answer my questions, whishing you all happy

gaming,

whatever you played! :)
  Thank you in advance, and best regards!
Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
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Re: [Audyssey] Mainstream games

2008-09-29 Thread constantine (on laptop)

Hi

I really hope mortal kombat gets released for the psp, similar to ps3's. I 
love my psp and won't ever go with anything else- actually, another console 
to add here - am I the only one that has good luck with it? - is the 
nintendo 64! Such good memories, much fun and a lot, and I mean a lot, of 
trial and error. I stil own this beauty and have a lot of non accessible 
games for it. But I love it, nonetheless.


I also own most other systems you can think of. Sega products, including 
sega cd, sega genny, (1, 2, and the horrid 3), cd x, sega saturn, sega 
dreamcast, game gear, nomad. Master system, 3 do, super ness, nes. Jaguar 
cd. Jaguar.


Note: some of these systems are extreeemely rare! I had a heck of a time 
obtaining a 3do at a reasonable price, same with the nomad. I love them all 
though and, eventually, will do podcasts on the ones I can. I can't really 
do podcasts very good, and am practicing, but these podcasts will come in a 
while, I hope.


I have 1 or two accessible games for each system, some systems, though, 
don't even have one. I own the system for the joy of it- and yes, sometimes 
regret it- but if your looking for a portable system, why not try the 
gameboy. I agree, the newer systems are good, but older systems have a 
certain charm to them, pokemon series for one is completely accessible 
(well, not completely but very close).


hope that helps


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- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Lindsay Cowell' [EMAIL PROTECTED]; 'Gamers 
Discussion list' gamers@audyssey.org

Sent: Saturday, September 27, 2008 1:43 PM
Subject: Re: [Audyssey] Mainstream games



Hi Lindsay and all.

Well Thomas did a really excellent job of explaining a lot of aspects of
playing mainstream games but I will add my two cents as well.  It
apparently really depends on what console you have as to what games are
playable and how easy it is to get them going.  From what I have read
here it seems that the Sony consoles e.g. playstation, playstation 2, 3,
psp etc. seem to be the ones to get, although the new Nintendo console
is supposed to be good as well if you want to spend the cash for it.  If
you are going to go with one of the nonportable playstations, probably a
ps2 or 3 is the best because they are apparently backward compatible,
meaning you can play old playstation games on them as well as the newer
ones.  I personally own a playstation portable and I love it but am also
looking into getting one of the nonportable ones for home use.  As I
commented in another message it will probably be a playstation 2 as the
ps3 is just too expensive right now.

I would definitely agree with Thomas that you should start with
something relatively simple like one of the fighting games such as
Tekken or Mortal Kombat even if you are not sure that you like that kind
of game.  If you start with something too complicated too soon or you
have a bad experience and run into an unplayable game too soon then you
are more likely to get frustrated and give up.  As he says you are going
to need to memorize the game menus e.g. press down arrow three times and
press the X key, then press down arrow twice and press X again things
like that.  Fortunately most of the menus at least on the psp seem to
make a sound when you press a direction key so you know that it took, I
would assume that at least the other Sony consoles are similar.  Once
you are into the game itself then you will find it is a matter of
memorizing moves and combos and quite a bit of trial and error
especially at first.  It is easy to get frustrated and give up and I
imagine quite a few people do at this point but just stick with it.  The
thing to remember is that although you will probably never be as good as
a sighted player at most of these mainstream games so long as you can
play it far enough to have fun and you feel you've gotten your money's
worth that is what is important.  I still only have the one game that I
can play on the psp that is Tekken dark resurrection but I have a blast
with it and play it all the time and have not tired of it yet.  One
option for trying games out that might be convenient for us is
gamefly.com, this is a service similar to netflix where you get a
certain number of games sent to you per month depending on how much you
pay them.  It starts at ten or fifteen bucks a month or something along
those lines, I've considered it but haven't actually taken the plunge
yet.

Well that's enough for now, feel free to drop me a note if I can help
you more.  Happy gaming.

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Lindsay Cowell
Sent: Thursday, September 25, 2008 9:38 PM
To: Gamers List

Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-29 Thread constantine (on laptop)
I'm drooling at the prospect of this. I've been hoping for something similar 
to goldeneye for the n64, actually. But heck, anything will do!



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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 27, 2008 8:18 AM
Subject: Re: [Audyssey] Mainstream games was sl accessibility contact 
details




Hi Kellie,
Thanks. Hopefully I can begin releasing 3D games sometime early next year. 
So far porting my Genesis 3D FPS engine to Java is going quite well all 
things considered. I have a lot of the basic player commands programmed 
into the engine such as walking, running, sidestepping, jumping, climbing, 
etc. I think the next step will be porting the 3D level editor over to 
Java so I can build some test levels to test out the engine and test 
actually moving around in a full 3D environment. I am pretty psyched about 
the whole thing because when Genesis 3D is ready to create 3D games it 
will be the first taiste of accessible mainstream style games most on this 
list have ever experienced. A true 3D environment adds a completely new 
dinamic to playing games as enemies can be above, below, left, right, 
ahead, or behind you, and you also have to look up and if the enemy is 
above or below your line of sight you have to look up or down to shoot at 
it as well as line it up. So It is going to be a lot trickier to master 
than a point and shoot game. It will take some practice for most gamers I 
think. Especially, since a player's pov, (point of view,) is often ignored 
in accessible games, but it is quite common in the mainstream market in 
FPS games.
I suppose some concepts like point of view are ignored, because many of 
the blind accessible game developers probably don't fully understand it 
not having had sight before. While it is pretty much a totally sighted 
concept it still can be done in audio quite well by using 3D audio as well 
as targeting beeps to indicate if the triangulation is correct and the 
enemy is precisely lined up for a shot. I plan to add some look ahead 
command which will tell you exactly what is in front of you such as doors, 
walls, enemys, special items, etc so that you can get an idea of what is 
directly in your character's line of sight.
So all in all I guess we will get to find out together what it is like to 
play something similar to mainstream games only made in a totally audio 
format. I expect there will be lots of testing involved before it is all 
ready to go. Smile.



Kellie and my lovable Lady J. wrote:
 Tom,
 I can not wait til your games are out. I feel the same way about the
accessible game market. I love a lot of the games that are currently out. 
But, I so wish for a game of a different sort. I really would love to see 
a rpg but being that they can be so intensive I am not sure if I will ever 
see that come to pass. But I appreciate all the work you put in and can't 
wait to play the games you create. *smile*

 Kellie and my lovable Lady J.
 canine welfare Technician. Guide Dogs for the Blind, Oregon campus.
 www.guidedogs.com



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Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-29 Thread constantine (on laptop)
I totally agree with this. Shades of dume is kind of hard for me, I tried 
playing the demo and got a bit confused, but I eventually got it and beat it 
easily. Tank Commander? easy. All of them are.






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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 27, 2008 8:55 AM
Subject: Re: [Audyssey] Mainstream games was sl accessibility contact 
details




Hi Darren,
For me it is an issue of how challenging the game is, and being able to 
try several different things. Many of the current accessible games don't 
provide a lot of serious challenges for me. I don't consider myself super 
inteligent, but I do think the A.I. systems in a lot of accessible games 
falls short of putting up a serious challenge for me.
For example, I initially wrote STFC, because I found GMA's Trek 2000 way 
too simple to play. Yeah, I know others have told me the game was super 
hard, it is a difficult game, so I baught it and beat it on all five 
difficulty levels in a month. Most of the time when I play on the highest 
difficulty I walk away from the game with 3 ships and two bases, and there 
have been a number of times I didn't lose any ships and stations on 
difficulty 5. That means it is just too easy if I can walk away from the 
game with everything in tact, and totally whiped out all the enemies.
Besides better A.I. in mainstream games I find there is a lot more 
strategical opertunities that just aren't available in audio games. In a 
mainstream game you might be able to take up a snipers position behind 
packing crates, pillars, from catwalks, bridges, whatever. If you are 
firing down at a bunch of enemies from high up it instantly gives you 
better strategical attacks. If you are hiding behind a crate and fire at 
an enemy over the top and duck down behind it you have a shield of sort to 
block incoming fire while you can blast the enemies out in the open. I 
like being able to pick my battles and do the logical thing like sniper my 
enemies from various vantage points when it is available.


Darren Harris wrote:

Yup this is the trouble. There's very few games out there that I'd
definitely go out and buy, because of that reason.




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Re: [Audyssey] quake, a question.

2008-09-29 Thread constantine (on laptop)
I've never for the life of me understood that. Am I stupid or what? I just 
can never get quake to work. I don't know what I'm doing. Is it just the 
fact that I couldn't find documentation, or am I stupid?


It'd be awesome if someone could walk me through this on skype.



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- Original Message - 
From: piotru[ [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 28, 2008 11:06 AM
Subject: [Audyssey] quake, a question.


hi! yesterday I revisited quake since we had a klango discussion on the 
polish forums. and 2 questions come in to my head.
1. anyway to get the cheats working? I've red the cheats and for example, 
typing God in the consile gives me the message cheats are not allowed 
on this server. but this happens no matter where, in my bot 
deafthmatches, or the single player games.
2. will AudioQuake work with other mods? I mean, will it work only with 
jedi quake?

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Re: [Audyssey] FS2002

2008-09-29 Thread constantine (on laptop)

Hi,

You could probably get it on ebay, I think I googled it a while back and 
microsoft provided some links on where to get it.




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- Original Message - 
From: Michael Amaro [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 29, 2008 3:46 PM
Subject: Re: [Audyssey] FS2002



Ware can I get this?
- Original Message - 
From: John Sanders [EMAIL PROTECTED]
To: Lindsay Cowell [EMAIL PROTECTED]; Gamers 
Discussion list gamers@audyssey.org

Sent: Monday, September 29, 2008 1:53 PM
Subject: Re: [Audyssey] FS2002


Hi, the only thing you can do is to open up the flaps a little bit and 
see if the flight speeds up.

I hope that this helps you.
Sincerely,
John Sanders


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Re: [Audyssey] Mudsplat

2008-09-27 Thread constantine (on laptop)

Hi

Yeah, http://www.audiogames.net.

Also, I recommend googling it first. That usually helps- I just did to 
varify and it was one of the first results.





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- Original Message - 
From: Lisa Hayes [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 27, 2008 3:07 AM
Subject: [Audyssey] Mudsplat



Hi all,  does anyone know where I can get mudsplat from? thanks.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
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Re: [Audyssey] Mk4 for pc

2008-09-27 Thread constantine (on laptop)
LP = low punch. I recommend taking a ride over to www.gamefaqs.com and going 
to all systems. THen I recommend hitting enter on pc, going to m, and mortal 
kombat 4. Go to the faq page on that.


Hope that helps. I love gamefaqs for stuff like that.




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- Original Message - 
From: Milos Przic [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 5:49 PM
Subject: [Audyssey] Mk4 for pc



  Hello all!
  I got the Mortal Combat 4, and I have a few questions for you who know, 
and I am sure there are a lot of those:
  I have the text file with moves of the characters and asigned keys, but 
I don't understand the key combinations quite well. For instance, there is 
written lp - low punch, so does it mean pressing l and p togeather or 
pressing them separately, or what means when it is written b-b?
  And, if someone can, please, tell me how to set the game. I worked out 
that the letters s, a, q and w are for selecting the options, but I am 
still not sure about that.
  I hope that you will answer my questions, whishing you all happy gaming, 
whatever you played! :)

  Thank you in advance, and best regards!
Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
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Re: [Audyssey] Klango Software Catalog - would you like to submit yoursoftware?

2008-09-27 Thread constantine (on laptop)
Hmm, I could see a lot of posibilities for this player. Can't wait for its 
release.





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- Original Message - 
From: Maciej Muszytowski [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, September 26, 2008 6:11 PM
Subject: [Audyssey] Klango Software Catalog - would you like to submit 
yoursoftware?





Hi,

I'm the one of the people who are responsible for the Klango Player, a
new accessible multimedia and community center. We would like to
invite all developers to submit their software to a new Software Catalog
we will be launching in a few days.

Some time ago we tried to create a few audio games and other small
programs for the listening people, but after a year we already knew
that reachability of the VI audience is the main problem of such activity.
Because we didn't want to give up, we stopped making games and started
designing a new software platform which could be used as an efficient
medium for delivering (acessible) software and other interactive
multimedia content to broader, worldwide VI audience. It took us almost
two years to finish the first stage of the adventure.

We are happy to announce that the final version of the Klango Player 2.0
will be released on 6th October.

With a single download, and thanks to Player's simple user interface,
even non-experienced blind users (not only geeks like you;) get easy
access to the Player's functions and some additional Klango Programs
(through a built-in install/update mechanism). Now, we are finishing the
puzzle by adding the Software Catalog dedicated to all developers
interested in publishing their software to the community.

If it comes to the community, it grows everyday with new users from all
over the world ...without any advertisement from our side. Even now,
when the Player is online just for two months (as a beta), we have over
1000 users and each day hundreds of people log into Klango and have a
good time with it (take a look at the forums). New language versions are
being developped by users themselves ...and so on.

So... getting back to the point of this email: if you're a developer and
the Klango Community matches somehow your target audience, simply submit
your software to the Catalog. :) It's a simple operation and you can be
sure you'll gain a lot of new users for your applications. If you submit
your app, it will be listed in the Player's menu and users will be able
to download, install and run it directly from the Player with just a few
keypresses.

Of course, submitting aplications to the Software Catalogue is
completely free.

More detailed information about the Software Catalog and details of the
submition process can be found in our Partner Panel,
http://partner.klango.net.
You have to own a Klango Account to enter the Panel, but we hope it's
not a big problem for you :) Simply download the Player and create one.
We suggest you to get the For Testers version, because it's almost
up-to-date if it comes to various features. It's URL is
http://setuptest.klango.net. You can also read more about the player at
http://en.klango.net/readme/.

Please note that the possibility of downloading your applications is not
available in the current versions of the Player. If we recieve your
submission(s) to the catalog (through the panel), we'll release a
final-beta version next week to test how the machinery works in real
conditions before we enter full 2.0.

In a case of any questions, don't hesitate to contact us. Please use our
support form at http://support.klango.net, it's the best way of
contacting us.

Best regards,
 Maciej Muszytowski
 Klango Player/klango.net Team



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Re: [Audyssey] Mainstream games

2008-09-27 Thread constantine (on laptop)
Well, I don't really remember the endings to anything before tekken 4. Its 
been so long since I had a play station- it had a mod chip but I never used 
it. I always have wondered why in the world people mod there system when you 
can buy like 10 games for as much as you paid for it if you know where to 
look.





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- Original Message - 
From: [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 5:23 PM
Subject: Re: [Audyssey] Mainstream games


Those too! I love Tekken! Anyone remember Brian fury's ending from tekken 
3?

There was an awesome one.
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 4:54 PM
Subject: Re: [Audyssey] Mainstream games



Hi,

I recommend the tekken games. That's what I learned on, and stil love to
this day.




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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Lindsay Cowell [EMAIL PROTECTED]; Gamers
Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 8:33 AM
Subject: Re: [Audyssey] Mainstream games



Hi Lindsay,
I guess it really depends on what you view as accessible, and how much
work you are willing to put into practicing the game to make it playable
by you.
For example the fighting games like Mortal Kombat are all fairly
accessible once you memorize the menus, and have another blind or
sighted gamer walk you through it a couple of times.
The WWE wrestling games like WWE Smackdown vs Raw are accessible once
you learn the different moves, sounds, and memorize a few things.
Brandon Coal has a podcast around somewhere on WWE Smackdown VS Raw, and
it is a great introduction into the wrestling games for the PS2 and PSP.
The Tomb Raider series of games I really like aren't accessible as such,
but can be played with some sighted asistance. I have however discovered
some tips and tricks that helps me get around in the games. For example,
as long as I keep Lara Croft in walk mode I won't fall off of ledges,
buildings, etc. I can walk her right up to an edge, she will stop, and
then I can use the reverse safety drop command to safely turn her around
and have her drop to the ground below. It took me lots and lots of
practice. As far as jumping over stuff I try to time the jump by
counting the time I have Lara in the air. Still some guess work
involved, but I can usually do it if I am consistent about counting the
time. I wouldn't recommend something as complex as TR for your first PS2
game.
Like I said if you really want something somewhat easy to learn and play
try a fighting game like Mortal Kombat or similar as a start.  Those you
can get the hang of fairly quickly. As for other games I suggest renting
them and trying them out before you actually buy it to see if it is
somewhat playable or not.


Lindsay Cowell wrote:

What mainstream games are accessible for blind people?

lindsay Cowell



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Re: [Audyssey] Mainstream games

2008-09-26 Thread constantine (on laptop)

Hi,

I recommend the tekken games. That's what I learned on, and stil love to 
this day.





contact details:

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msn: [EMAIL PROTECTED]
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100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Lindsay Cowell [EMAIL PROTECTED]; Gamers 
Discussion list gamers@audyssey.org

Sent: Friday, September 26, 2008 8:33 AM
Subject: Re: [Audyssey] Mainstream games



Hi Lindsay,
I guess it really depends on what you view as accessible, and how much
work you are willing to put into practicing the game to make it playable
by you.
For example the fighting games like Mortal Kombat are all fairly
accessible once you memorize the menus, and have another blind or
sighted gamer walk you through it a couple of times.
The WWE wrestling games like WWE Smackdown vs Raw are accessible once
you learn the different moves, sounds, and memorize a few things.
Brandon Coal has a podcast around somewhere on WWE Smackdown VS Raw, and
it is a great introduction into the wrestling games for the PS2 and PSP.
The Tomb Raider series of games I really like aren't accessible as such,
but can be played with some sighted asistance. I have however discovered
some tips and tricks that helps me get around in the games. For example,
as long as I keep Lara Croft in walk mode I won't fall off of ledges,
buildings, etc. I can walk her right up to an edge, she will stop, and
then I can use the reverse safety drop command to safely turn her around
and have her drop to the ground below. It took me lots and lots of
practice. As far as jumping over stuff I try to time the jump by
counting the time I have Lara in the air. Still some guess work
involved, but I can usually do it if I am consistent about counting the
time. I wouldn't recommend something as complex as TR for your first PS2
game.
Like I said if you really want something somewhat easy to learn and play
try a fighting game like Mortal Kombat or similar as a start.  Those you
can get the hang of fairly quickly. As for other games I suggest renting
them and trying them out before you actually buy it to see if it is
somewhat playable or not.


Lindsay Cowell wrote:

What mainstream games are accessible for blind people?

lindsay Cowell



---
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7:35 AM



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Re: [Audyssey] Mainstream games

2008-09-26 Thread constantine (on laptop)
Yeah, also the one for n64 isn't bad iether. I haven't played the gamecube 
version, though. What differences in accessibility are there?





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- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 8:50 AM
Subject: Re: [Audyssey] Mainstream games



Super Smash Bros. Melee is also fairly plyable as long as you consider the
fact that you often have the environments of each arena working against 
you

as well as your opponent's attacks. I own it and I've been playing it for
about five years now.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Lindsay Cowell [EMAIL PROTECTED]; Gamers
Discussion list gamers@audyssey.org
Sent: Friday, September 26, 2008 8:33 AM
Subject: Re: [Audyssey] Mainstream games



Hi Lindsay,
I guess it really depends on what you view as accessible, and how much
work you are willing to put into practicing the game to make it playable
by you.
For example the fighting games like Mortal Kombat are all fairly
accessible once you memorize the menus, and have another blind or sighted
gamer walk you through it a couple of times.
The WWE wrestling games like WWE Smackdown vs Raw are accessible once you
learn the different moves, sounds, and memorize a few things. Brandon 
Coal

has a podcast around somewhere on WWE Smackdown VS Raw, and it is a great
introduction into the wrestling games for the PS2 and PSP.
The Tomb Raider series of games I really like aren't accessible as such,
but can be played with some sighted asistance. I have however discovered
some tips and tricks that helps me get around in the games. For example,
as long as I keep Lara Croft in walk mode I won't fall off of ledges,
buildings, etc. I can walk her right up to an edge, she will stop, and
then I can use the reverse safety drop command to safely turn her around
and have her drop to the ground below. It took me lots and lots of
practice. As far as jumping over stuff I try to time the jump by counting
the time I have Lara in the air. Still some guess work involved, but I 
can

usually do it if I am consistent about counting the time. I wouldn't
recommend something as complex as TR for your first PS2 game.
Like I said if you really want something somewhat easy to learn and play
try a fighting game like Mortal Kombat or similar as a start.  Those you
can get the hang of fairly quickly. As for other games I suggest renting
them and trying them out before you actually buy it to see if it is
somewhat playable or not.


Lindsay Cowell wrote:

What mainstream games are accessible for blind people?
lindsay Cowell



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Re: [Audyssey] Error 10053 What is it?

2008-09-23 Thread constantine (on laptop)
What mud client are you using?




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- Original Message - 
From: Greg [EMAIL PROTECTED]
To: Audyssey gamers@audyssey.org
Sent: Tuesday, September 23, 2008 4:21 PM
Subject: [Audyssey] Error 10053 What is it?


 Hello all,
 I keep getting an error 10053.  When it comes up it says:  There was an 
 error in the transmission to the mud error 10053.  What does this mean?
 Thanks,
 Greg W.
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Re: [Audyssey] hey..... joined yesterday

2008-09-22 Thread constantine (on laptop)
Heya

Hope you enjoy this list. I sure do, anyway.




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- Original Message - 
From: Daniel Sears [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, September 20, 2008 5:49 AM
Subject: [Audyssey] hey. joined yesterday



 hey there!. i am new to the list, and i'm eager to play games (mainly web 
 based). i love the kingdom of loathing, twilight heroes and lotgd games 
 such as legend of the green dragon.

 feel free to alert me on new web games plz!
 _
 Discover Bird's Eye View now with Multimap from Live Search
 http://clk.atdmt.com/UKM/go/111354026/direct/01/
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Re: [Audyssey] Second Life accessibility Updates

2008-09-22 Thread constantine (on laptop)
Hmm, this sounds interesting. What's the object of it, if there is one?




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- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Cc: General discussions on all topics relating to the use of Mac OS X by 
the blind [EMAIL PROTECTED]
Sent: Sunday, September 21, 2008 8:17 PM
Subject: [Audyssey] Second Life accessibility Updates


 Hi all,

 Yesterday, while attempting to find updates on this project since the
 blind second life blog doesn't seem to be updating anymore with this
 new-found info, I'll say it below.

 Luise Later, an SL real life visually impaired (Not totally blind)
 user created both a cane and a guide dog, scripted, mind you, to alert
 us of portals etc when navigating. I don't know what the difference
 between the cane or guide dog are, or weather you need both of them,
 but regardless the items are free.

 She also uses a SL screen reader (Well I think it's being made into
 one) called EVA, which speaks objects around you. Don't ask me how
 that works. I just created my SL account from Virtual Ability which,
 BTW, makes the account sign up for second life as accessible as
 filling out a form. An accessible form, that is. Oh, did I mention
 audio captcha?

 And since I'm also sending this out to Mac lists, I'll just say this.
 I haven't tried the SL client yet with VoiceOver. Thus, I have yet to
 find out if you can even interact with anything for even just logging
 in. I guess logging into SL is accessible on the windows side. I'll be
 trying this all out tomorrow, asuming I don't have any homework. And
 before I forget, the cane/dog development team does have one totally
 blind developer, so it's not just VI working on the project. Sure,
 it's only one, but at least he's giving feedback to the project for
 totally blind users.

 The reason why we can't use it on Mac is just one problem, even if you
 can login with VO. Eva. Eva is for windows only. Without that, we
 can't communicate and hear what's around us.

 Okay. Well, here is the blog posting on the promotion of Luise's
 presentation on this which we all mist.

 http://tentacolor.com/2008/08/30/the-scripted-leading-the-blind

 Hope to see all you guys who like testing an incompleted product to
 come join me. I'd hate to do this alone with the team. Or, at least, I
 think I'd be the only one...
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Re: [Audyssey] news for chess players

2008-09-21 Thread constantine (on laptop)
Hmm, this sounds neat. Is the game free?




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- Original Message - 
From: alex wallis [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, September 21, 2008 12:00 PM
Subject: [Audyssey] news for chess players


 hi list.
 just letting you no in case the news hasn't got around yet that there is a 
 new game out from spoonbill software.
 i see the pcs games site isn't updated so that's why i thought i'd post.
 anyway the new game is a chess game called chess challenge.
 its nice to see another accessible chess game out there, as winboard is 
 getting very old and is well very buggy to say the least, and personally i 
 don't like k chess elite because you can't arrow around the game board and 
 it forces you to type in moves. i like being able to manually select my 
 pieces.
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Re: [Audyssey] X-Sight Interactive website temporarily down

2008-09-21 Thread constantine (on laptop)
Hi,

Well, I hope everything gets back up and running.

good luck



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- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2008 1:06 PM
Subject: Re: [Audyssey] X-Sight Interactive website temporarily down


 Hi Munawar,
 The first time we were hacked was when we were on Brandon's site as a
 subdomain. We only had one FTP account for all members and couldn't change
 any access permissions.
 We then moved to Bluehost where our files were relatively safe for a 
 while,
 until financial difficulties sent me over to Shane's hosting business. Not
 only were we hacked, but also various scripts run on my website didn't 
 work
 like they did elsewhere.
 When finance allowed we moved back to bluehost. Once again our files were
 safe, until February when Acefire was released, and with it, the
 registration system. The first hack I constantly heard back from was my
 registration index page, which I put up there for people who were trying 
 to
 view the registration directory.
 After that I had a complaint from someone who was also hacked on my site. 
 No
 real harm was done, all that happened was that two empty folders had been
 put up on his site.
 The final straw was last week when I saw that my homepage had been totally
 deleted, giving visitors access to not only all directories, but also the
 server files, and found chunks of my site either corrupted or completely
 removed.
 Regards,
 Damien


 - Original Message - 
 From: Munawar Bijani [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, September 21, 2008 7:15 PM
 Subject: Re: [Audyssey] X-Sight Interactive website temporarily down


 This is like the billionth time I've heard of x-sight's site being 
 hacked.
 What provider are you guys with?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Damien Sadler
 Sent: Sunday, September 21, 2008 8:20 AM
 To: Gamers Discussion list
 Subject: [Audyssey] X-Sight Interactive website temporarily down

 Hi list,
 Due to many hackers, X-Sight-Interactive.net will be temporarily down
 while
 we attempt to sort out the mess. It seems that chunks of the whole 
 website
 were removed or changed, added to or tampered with in some other way.
 Obviously, passwords need to be changed, broken links sorted, corrupted
 files reuploaded and counters reset.
 We should have everything up and running smoothly again by next Monday,
 September 29.
 The email will still be up, so if you have any questions please feel free
 to
 email me.
 Thanks.
 Regards,
 Damien
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Re: [Audyssey] Blink nation games

2008-09-19 Thread constantine (on laptop)
As far as I know, they are accessible.




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- Original Message - 
From: Milos Przic [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 19, 2008 1:38 PM
Subject: [Audyssey] Blink nation games


   Hi all,
   I found some games on the blink nation site. So, are those games 
 accessible? I've never hurd of them till now, that's why I am asking.
   Thanks in advance!
 Milos Przic
 msn: [EMAIL PROTECTED]
 skipe: milosh-hs
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Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-18 Thread constantine (on laptop)
I stil liked him, just like a lot of people liked Reptile.




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- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 17, 2008 5:28 PM
Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Meh. He wasn't popular enough, I guess. Scorpion and sub0 at least have to
 be there... mk isn't mk unless those two are present.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 17, 2008 3:48 PM
 Subject: Re: [Audyssey] Mortal kombat vs dc universe roster.


 Agh, no nightwolf! I loved that guy.




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 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 16, 2008 9:07 PM
 Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure 
 not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


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Re: [Audyssey] question about chillingham

2008-09-18 Thread constantine (on laptop)
Nope, it appears the dev actually abandoned there games. Last I heard there 
mailbox was full and anyone rrying ordering there games got rebuffed or 
didn't get the game.



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- Original Message - 
From: Jennifer Karns [EMAIL PROTECTED]
To: gamers audyssey list gamers@audyssey.org
Sent: Monday, September 15, 2008 4:17 AM
Subject: [Audyssey] question about chillingham


 Hi,
 Does anyone know if they've announced a release date for chillingham 2?
 Thanks,
 Jen
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Re: [Audyssey] USA Games News 9/18/2008

2008-09-18 Thread constantine (on laptop)
I stil can't wait for USA raceway. It'll be interesting to play with force 
feedback.



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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 18, 2008 7:14 AM
Subject: [Audyssey] USA Games News 9/18/2008



USA Games News

Sep. 18, 2008


Introduction

Hello gamers,
Welcome to the September issue of the USA Games news letter. Quite a bit
of news is happening lately, and we decided to send this one out a
little earlier than usual to keep you informed of the latest changes,
updates, and late breaking news. This should prove to be a short but
very informative news letter. So don't touch that dial it is news time.


7-128 Game Book

As of Sep. 17, 2008 USA Games is now an official reseller of the 7-128
Game Book created and maintained by 7-128 Software. If you have not
tried or already own the 7-128 Game Book here is a quick summary of the
7-128 Game Book from the USA Games web site.
The Perceptions edition of the Game Book includes FIVE games. The Game
Book and all
FIVE games work with JAWS and also self-voice.

Inspector Cyndi in Newport – Death Nell

Nell Langtree, the Worthington’s Upstairs Maid has been found dead in
the Worthington
library. There is no obvious cause, but Constable Duffy suspects foul play!
Newport, Rhode Island in the 1890's is the summer home to the Astors,
Vanderbilts,
and Morgans, the Worthingtons, Statelys, and the Huffingtons.
You are a Detective with the Newport Police. Inspector Cyndi is a world
famous crime
solver on loan from Vienna, in the Austro-Hungarian empire, here to
assist you. Travel
around Newport questioning witnesses. Watch Cecil Worthington play
tennis at the
Newport Casino. Walk along the Cliff Walk with Lady Worthington. Bother
Junior Worthington
at the Newport Reading Room.
Ten suspects. Was it Townsend the butler? Was it O’Brien, the
Worthington horse trainer
with radical leanings? Our young girl players are convinced it was Young
Billy, O’Brien’s
assistant. Identify the Culprit. Determine their Motive, Opportunity,
and Method.
Solve the crime.

Kim’s Game

In Rudyard Kipling’s book, Kim, a boy was challenged to memorize a set
of objects,
and then to pick those objects out of a larger set of objects.
Kim’s Game challenges your memory. There are ten levels, each with an
increasing
number of objects to remember. Of course, you could select the Easy
button and reduce
the number of objects by half.

Definitions

How sharp is your knowledge of what words mean? The definition game will
improve
your understanding of the meaning of words. Select the definition that
best fits
with the word you are shown. Speed and accuracy will give you the
highest score.

Crambles

Can you unscramble the letters and make the correct word? Can you beat
the clock?

Completion

Can you complete the word? Can you complete a much harder word? Try it
and see.

You can download a 7 day evaluation version of the 7-128 Game Book from
our products  services page
http://www.usagames.us/products.php
or you can buy the full 7-128 Game Book from the USA Games store
http://www.usagames.us/cart.php
for $25.00 USD.
If you own the 7-128 Game Book already you can purchase more great
Inspector Cyndi mysteries from 7-128 on
http://www.7128.com.
The 7-128 Game Book requires a system running either Windows 98,
Millennium, 2000, XP, or Windows Vista. You should have at least a
Pentium 166 MHZ processor or better, 256 MB of available RAM, a sound
card and speakers for the 7-128 game voice, 100 MB free hard drive
space, and a screen resolution of 800 by 600 if using the game voice or
Jaws, or a screen resolution of 1024 by 768 if viewing the screen visually.


USA Games Web Site


Many of you have reported broken links on the USA Games frequently asked
questions page. We are happy to announce the broken links to the DirectX
and .NET Framework have been corrected on the frequently asked questions
page, and now should work for everyone.
Also a lot of you requested that we put links for the DirectX and .NET
Framework downloads on our products  services page. As of yesterday the
products  services page has direct links to the .NET Framework 3.5
upgrade for Windows XP and Vista, and there is a DirectX June 2008
upgrade for Windows XP and Vista users. You can visit
http://www.usagames.us/products.php
to download these updates from the Star Trek Final Conflict system
requirements section.
Finally, the USA Games store is once again open for business. At present
only the 7-128 Game book is on sale, but we hope to be adding some new
titles for sale in the near future. So stay tuned for news on this.


Tomb Hunter I
Mysteries of the Ancients


Some of you have 

Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-17 Thread constantine (on laptop)
Agh, no nightwolf! I loved that guy.




contact details:

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and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
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100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 16, 2008 9:07 PM
Subject: [Audyssey] Mortal kombat vs dc universe roster.


 Hey all,
 I'm always checking online sites for the latest mk news, but I figure not
 everyone does the same. So some of you are probably not aware that the
 entire roster for MK vs dc has been revealed. There will be 22 playable
 characters in the game, 11 from each side. here they are:
 mk side:
 Scorpion
 Sub-Zero
 Sonya
 Jax
 Shang Tsung
 Liu Kang
 Raiden
 Kitana
 Kano
 Baraka
 Shao Kahn

 DC:
 Batman
 Superman
 Catwoman
 Green Lantern
 The Joker
 Shazam
 The Flash
 Wonder Woman
 Deathstroke
 Lex Luthor
 Darkseid
 Whatcha guys think? I personally can't wait to play with some of the dc
 characters. Flash? joker? it should be really fun!







 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


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 please send E-mail to [EMAIL PROTECTED]






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Checked by AVG - http://www.avg.com
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5:07 PM


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Re: [Audyssey] steering wheels with clutch and shifter? was joystick? game pad?

2008-09-13 Thread constantine (on laptop)
hmm, this sounds neat. Maybe I'll go snatch it up.




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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 12, 2008 1:46 AM
Subject: Re: [Audyssey] steering wheels with clutch and shifter? was 
joystick? game pad?


 Hi,
 Well, the Logitec Momo Racing Wheel should give you the features you are
 asking for. As far as price goes it is about $99.00 USD. That's not that
 expensive in my opinion, but we all have our opinions what constitutes
 expensive.
 As far as accessible racing games that gives you pretty good support for
 the racing wheel I'd say it is Rail Racer. You can do some pretty good
 turns with the wheel, use the gas to speed up, release the gas to slow,
 use the shifter to switch gears, etc. I'd definitely recommend RR and
 the Logitec Momo Racing Wheel if you are into racing games.
 As for USA Raceway eventually I still hope to add support for force
 feedback racing controllers like the Momo Racing Wheel. However, because
 support for the Momo Racing Wheel is OS specific I'll have to add it to
 the Windows port of the game while excluding it in non-Windows versions
 of the game.


 constantine (on laptop) wrote:
 Hi,

 I was just curious- are there any games that simulate a real driving
 experience, thereby requiring a steering wheel with a clutch petal, 
 break,
 gas, etc? And of course, a shifter? And if you don't shift just right, 
 you
 lose, or stall the engine, or some such? That would be majorly fun imho. 
 I
 doubt that a steering wheel with that many features would be cheap, 
 though.



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Re: [Audyssey] Subject: Re: steering wheels with clutch and shifter? wasjoystick? game pad?

2008-09-13 Thread constantine (on laptop)
Mmm, I used to have a steering wheel with force feedback. I forget what 
happened to it, though, but I remember it coming with monster truck madness.




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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 12, 2008 4:23 AM
Subject: Re: [Audyssey] Subject: Re: steering wheels with clutch and 
shifter? wasjoystick? game pad?


 Hi Jim,
 Yeah, unfortunately the Momo doesn't have a clutch peddle and six speed
 gear shift. The more expensive mottle you were talking about, the
 Logitech G25 Racing Wheel, does include a Clutch peddle, six speed gear
 shift, and duel motor force feedback. I've heard that it is awesome in
 games like Nascar Thunder. Though, it is usually almost $300 USD
 depending on where you buy it.
 Unfortunately, I don't know of any accessible games that support all of
 the features of the G25. Rail Racer and Topspeed do a fair job with the
 Momo, which is what I have, but even that isn't fully supported. For
 example, in Rail Racer there isn't currently any force feedback support
 for the racing wheel.


 Jim Kitchen wrote:
 Hi Thomas,

 I bought the Logitec Momo Racing Wheel joystick from MicroCenter in 
 Mayfield Heights Ohio for $99.00.  It does not have a clutch peddle, only 
 a gas and brake peddle.  The next one up did have a clutch peddle and 
 cost another 50 or $100.00.

 My Logitec Momo Racing Wheel joystick gear shift knob only has two 
 positions.  That is you can press it forward or pull it back and it uses 
 button number 8 and 9.  I wonder if the next one up doesn't have a multi 
 position gear shift knob.

 TGIF and BFN

  Jim



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Re: [Audyssey] steering wheels with clutch and shifter? was joystick? game pad?

2008-09-11 Thread constantine (on laptop)
Hi,

I was just curious- are there any games that simulate a real driving 
experience, thereby requiring a steering wheel with a clutch petal, break, 
gas, etc? And of course, a shifter? And if you don't shift just right, you 
lose, or stall the engine, or some such? That would be majorly fun imho. I 
doubt that a steering wheel with that many features would be cheap, though.



contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Thursday, September 11, 2008 10:59 AM
Subject: Re: [Audyssey] joystick? game pad?


 Hi Charles,
 I would recommend the Logitec Rumble Pad. I have a Logitec Rumble Pad
 with 10 buttons and it is a nice controller, and it only cost me about
 $40.00 at Best Buy. Here are the features.

 1. 10 programmable buttons.
 2. A POV hat for changing player's point of view.
 3. Two minijoysticks for handling player movement.
 4. Force feedback support.
 5. USB 2.0 compatible.
 6. A speed throddle.



 Charles Rivard wrote:
 I'm planning to buy one device, and only one device, that will enhance my 
 gaming.  Game pad?  Joystick?  I'm not sure what to get or how much it 
 will cost and how easily it is used on games for the blind.  I want force 
 feedback for when a game includes it.  I don't want billions of buttons 
 if I don't need them.  (grin)  I'll probably get swamped with responses, 
 which is cool.  The responses I want, though, should be informative.  I 
 don't merely want one like Get the 86-RB-12.  I want, in essence, your 
 experiences with your suggested device.  Why should I get this one as 
 oposed to another?  What, if anything, makes it stand out.  It must work 
 with Windows XP, and, preferably, a USB device or something that will 
 hook to a PC that is not all that new.  Also, if software must be 
 installed, sighted assistance must not be required.  I use JAWS 9.0. 
 Thanks.




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Re: [Audyssey] top speed

2008-09-08 Thread constantine (on laptop)
Hi,

The instructions are found when you download the game. They're in the start 
menu, in the playing in the dark folder. Its a text file- so should open up 
in notepad, or microsoft word if that's your default txt file editer.




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- Original Message - 
From: Michael Amaro [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2008 11:42 PM
Subject: [Audyssey] top speed


 Hello listers,
 I went to the top speed website and I couldn't find anything about the 
 game.  How to play and download audio reviews etc.  Can some one please 
 help?  Thanks
 Michael
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Re: [Audyssey] top speed

2008-09-08 Thread constantine (on laptop)
Hi,
http://www.playinginthedark.net/download_e.htm

hth


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- Original Message - 
From: Michael Amaro [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 08, 2008 6:10 PM
Subject: Re: [Audyssey] top speed


I went to the webbsite and I couldn't find out how to download it.  Can you
 please give me a direct link?  Thanks
 Michael
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 08, 2008 3:44 PM
 Subject: Re: [Audyssey] top speed


 Hi,

 The instructions are found when you download the game. They're in the
 start
 menu, in the playing in the dark folder. Its a text file- so should open
 up
 in notepad, or microsoft word if that's your default txt file editer.




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 email: [EMAIL PROTECTED]

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 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Michael Amaro [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, September 07, 2008 11:42 PM
 Subject: [Audyssey] top speed


 Hello listers,
 I went to the top speed website and I couldn't find anything about the
 game.  How to play and download audio reviews etc.  Can some one please
 help?  Thanks
 Michael
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Re: [Audyssey] new member

2008-09-08 Thread constantine (on laptop)
You know, that really is quite sad. I bet a starwars audio game would be 
quite fun- and I personally thought, when monty beta came out, that the 
games were of great quality, that you'd be just the right guy to make them.

Its too bad, though, that there aren't any racing games. If I could, I'd 
make an audiogame similar to wave race 64. Why? Because for me at least, it 
had great audio, that can stil compete today- great music, great effects, 
etc. It also had a good commintator- games like that should be more widely 
recognized, I think. I don't think there would be any licensing involved- 
since the game is basically obsolete- and the company isn't making money off 
of it, or am I wrong here? That's my main point- if I made a game similar to 
this, would I be conflicting with licensing or some such?




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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 08, 2008 7:13 PM
Subject: Re: [Audyssey] new member


 Hi,
 Well, there is Jedi Quake maintained by Cara Quinn. It is basically
 quake with a Star Wars type theme to it.
 As for any outright Star Wars games for the blind there aren't any. I
 was working on one called Jedi Strike, but when I attempted to license
 the Star Wars copyrights via Lucas Licensing they flatly refused.
 Besides being very expensive Lucas Licensing only deals with one company
 at a time. For example, since Lucas Arts holds the exclusive copyright
 for Star Wars vidio games my company USA Games can't license the
 copyright, because Lucas Licensing says it would be a conflict of
 interest. I would be competing with their games, and never mind the fact
 my games for the blind wouldn't even scratch their markets. Besides
 witch the couple thousand I would earn off of making said Star wars
 games wouldn't even pay for the royalties they wanted to legally license
 the Star Wars copyrights.
 Bottom line, what I learned is clearly Lucas Licensing has nothing in
 place for small time developers wanting to create a game using a Star
 Wars theme. It is clear all of their dealings are with companies with
 millions of dollars to spend, and thus will pay millions to Lucas in
 royalties. A guy expecting to make a few thousand isn't even worth their
 time of day unless I use their copyrights illegally, and then they can
 sue me for copyright infringement. It is a lose lose situation, and
 Lucas Licensing is a bunch of jerks if you ask me.
 I have thought about releasing the game as freeware under the creative
 commons license, but even that is no absolute protection. That may give
 them less of a reasont to sue, but they still can come after me with a
 cease and desist order that the courts would uphold stating I have to
 remove the content and destroy all source code, all known copies, etc.
 I'm not sure it is worth the trouble for a blind developer to risk that
 or not.

 Michael Amaro wrote:
 Any starwars type games?



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Checked by AVG - http://www.avg.com
Version: 8.0.169 / Virus Database: 270.6.19/1659 - Release Date: 9/8/2008 
7:01 AM


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Re: [Audyssey] joystick? game pad?

2008-09-08 Thread constantine (on laptop)
Hi,

I've got a logetech controler pad. I don't have the number right off the top 
of my head and its a plug and play device. The thing I love about this 
device is that the joystick on it is very easy to use, and its similar to an 
x box or dreamcast controler. THe shoulder buttons on this thing are 
excellent for games where if you press down on it a little bit, it performs 
the action slowly, but when you need it you can hold the button right down 
and whatever your doing will speed up to its fullest. These two shoulder 
buttons are rather springy and they press down really far, similar to a cars 
gas petal- that's why I use this gamepad with top speed.

Hope that helps, sorry I'll get the model number for you. Its an older one, 
but I like it.




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100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Undisclosed-Recipient:;
Sent: Monday, September 08, 2008 1:20 PM
Subject: [Audyssey] joystick? game pad?


 I'm planning to buy one device, and only one device, that will enhance my 
 gaming.  Game pad?  Joystick?  I'm not sure what to get or how much it 
 will cost and how easily it is used on games for the blind.  I want force 
 feedback for when a game includes it.  I don't want billions of buttons if 
 I don't need them.  (grin)  I'll probably get swamped with responses, 
 which is cool.  The responses I want, though, should be informative.  I 
 don't merely want one like Get the 86-RB-12.  I want, in essence, your 
 experiences with your suggested device.  Why should I get this one as 
 oposed to another?  What, if anything, makes it stand out.  It must work 
 with Windows XP, and, preferably, a USB device or something that will hook 
 to a PC that is not all that new.  Also, if software must be installed, 
 sighted assistance must not be required.  I use JAWS 9.0.  Thanks.

 ---
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Checked by AVG - http://www.avg.com
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7:01 AM


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Re: [Audyssey] Making games was Re: new member

2008-09-08 Thread constantine (on laptop)
Sigh, yeah. Good point there. I offen wonder, then, how that game sound 
voyager came into being?




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- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 08, 2008 9:02 PM
Subject: [Audyssey] Making games was Re: new member


 They'd probably try to find something to get you for if they thought you
 were conflicting with their interests. Look at Thomas. He changed 
 Montezumas
 Revenge to Montezuma's Return and some developer got on him just for the
 title. Thomas' game was nothing like theirs but they were able to get him
 because of the title. So you'd be putting your life in your own hands, so 
 to
 speak, by doing what you propose. Nintendo, by all accounts, isn't much
 better about their copyrights than Lucas Arts. All of a sudden here comes
 this small time guy trying to make their game and call it his own? That's
 pretty much how they look at it. We blind folks are, I hate to say it, in
 the minority. To them it doesn't matter that it probably wouldn't cost all
 that much extra to make their games accessible. They figure they'd lose 
 more
 money than they made. Besides, acommodating us would, in their minds,
 automatically tag them as an Accessibility company, whatever the heck that
 means. Look at Michelle Hinn from the Game Accessibility Special Interest
 Group. She and those like her have been lobbying the gaming industry for
 years without much success. And that's their response. They don't want to 
 be
 known as an accessibility Company.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 08, 2008 9:49 PM
 Subject: Re: [Audyssey] new member


 You know, that really is quite sad. I bet a starwars audio game would be
 quite fun- and I personally thought, when monty beta came out, that the
 games were of great quality, that you'd be just the right guy to make
 them.

 Its too bad, though, that there aren't any racing games. If I could, I'd
 make an audiogame similar to wave race 64. Why? Because for me at least,
 it
 had great audio, that can stil compete today- great music, great effects,
 etc. It also had a good commintator- games like that should be more 
 widely
 recognized, I think. I don't think there would be any licensing involved-
 since the game is basically obsolete- and the company isn't making money
 off
 of it, or am I wrong here? That's my main point- if I made a game similar
 to
 this, would I be conflicting with licensing or some such?




 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 08, 2008 7:13 PM
 Subject: Re: [Audyssey] new member


 Hi,
 Well, there is Jedi Quake maintained by Cara Quinn. It is basically
 quake with a Star Wars type theme to it.
 As for any outright Star Wars games for the blind there aren't any. I
 was working on one called Jedi Strike, but when I attempted to license
 the Star Wars copyrights via Lucas Licensing they flatly refused.
 Besides being very expensive Lucas Licensing only deals with one company
 at a time. For example, since Lucas Arts holds the exclusive copyright
 for Star Wars vidio games my company USA Games can't license the
 copyright, because Lucas Licensing says it would be a conflict of
 interest. I would be competing with their games, and never mind the fact
 my games for the blind wouldn't even scratch their markets. Besides
 witch the couple thousand I would earn off of making said Star wars
 games wouldn't even pay for the royalties they wanted to legally license
 the Star Wars copyrights.
 Bottom line, what I learned is clearly Lucas Licensing has nothing in
 place for small time developers wanting to create a game using a Star
 Wars theme. It is clear all of their dealings are with companies with
 millions of dollars to spend, and thus will pay millions to Lucas in
 royalties. A guy expecting to make a few thousand isn't even worth their
 time of day unless I use their copyrights illegally, and then they can
 sue me for copyright infringement. It is a lose lose situation, and
 Lucas Licensing is a bunch of jerks if you ask me.
 I have thought about releasing the game as freeware under the creative
 commons license, but even that is no absolute protection. That may give
 them less of a reasont

Re: [Audyssey] new member

2008-09-06 Thread constantine (on laptop)
Hi,

There are a few here, one being malk 1 by jim kitchen at:
http://www.kitchensinc.com

The other is top speed:
http://www.playinginthedark.com

Top speed 2.1 is coming soon, by the way.

And both of these games are free.

Heres a bit of a description of each:

Malk 1 involves choosing a track and trying to race against a few other 
cars, seeing if you can get the best laps. TOp speed is where you can choose 
the mode (quick race, single, time trial, street adventure- if your daring, 
there a bit harder tracks in there- and of course, online, where Kitchens 
inc top speed shines; you can play against your friends with top speed. In 
top speed 2.0, you can also build your own cars.

Hope that helps some



contact details:

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msn: [EMAIL PROTECTED]
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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Michael Amaro [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2008 7:06 PM
Subject: Re: [Audyssey] new member


 Thank you.  How about a good racing game?
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, September 06, 2008 11:47 AM
 Subject: Re: [Audyssey] new member


 Hi Michael,
 If you are into war games and real time strategy type stuff I can think
 of three or four games that might be up your alley. The first is a
 couple of good games by GMA Games. GMA produces a real time submarine
 simulation named Lonewolf. They also produce a real time tank simulation
 named GMA Tank Commander. Both can be purchased from GMA at:
 http://www.gmagames.com
 or if you are short on cash you can try the demo versions at least.
 Another war game I personally like is SoundRTS. It is a real time
 strategy game something like Warcraft. You start out with a handful of
 peasants and the goal of the game is to create an army of knights,
 footmen, mages, etc. You can build structures like castles, keeps,
 workshops, etc. SoundRTS offers a one on one mode against the computer,
 or you can join a battle online and play real time against friends. To
 download the beta visit:
 http://jlpo.free.fr/soundrts/
 Cheers.


 Michael Amaro wrote:
 Hello listers,
 My name is Michael.  I was wondering if there are any accessible war
 games that you can play against the computer?  Or any online games that
 are easy to play  Thanks
 Michael.
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7:05 PM


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Re: [Audyssey] new member

2008-09-06 Thread constantine (on laptop)
Hi,

Try GMA tank commander or loan wolf. Both of these can be purchased, they're 
about 20 bucks; http://www.gmagames.net, I think. Loan wolf is a submarine 
type game where your fighting against other submarines using torpeedos and 
what not, and GMA tank commander is where you can fight other tanks- in 
realtime, of course- and there is also a free game called Sound RTS, similar 
to WoW, I think, though I haven't tried it myself; I think the URL is 
soundrts.net. I do believe, too, that this here sound RTS uses the same 
voice as NVDA does- and I have to say, its not a bad voice.

But, then again, could be just me.



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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Michael Amaro [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, September 04, 2008 7:26 PM
Subject: [Audyssey] new member


 Hello listers,
 My name is Michael.  I was wondering if there are any accessible war games 
 that you can play against the computer?  Or any online games that are easy 
 to play  Thanks
 Michael.
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.169 / Virus Database: 270.6.17/1655 - Release Date: 9/5/2008 
7:05 PM


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Re: [Audyssey] topspeed's release?

2008-09-04 Thread constantine (on laptop)
I'm drooling to see what you guys have up your sleeves. The first time I 
tried top speed, it was 1.0. Then I downloaded 2.0 and what an improvement! 
Its been a longer time than those two have been- from 2001 to 2004 and now 
four years to 2008, this is going to be something spectacular...


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 04, 2008 2:00 AM
Subject: Re: [Audyssey] topspeed's release?


 Hi,
 The things I was referring to are a bug regarding the sound of one of the
 cars not changing in multiplayer mode, and an issue with the multiplayer
 menu. However, I'd not be surprised if we produce some more things during
 this delay.
 I can tell this from experience: version 2.1 rocks and rolls!
 - Original Message - 
 From: Ka Yat Li [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; Leonard de Ruijter
 [EMAIL PROTECTED]
 Sent: Thursday, September 04, 2008 12:55 AM
 Subject: Re: [Audyssey] topspeed's release?


 Hi:

 I am just wondering but what is the nasty bug?

 Thanks
 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
 list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 4:22 AM
 Subject: Re: [Audyssey] topspeed's release?


 Oh boy, extremely huge? That's not quite the case. Just a very nasty one
 (more than one, actually). But knowing that I'll spam Leonard down if we
 don't get TS2.1 released this month, I'm sure you gamers out there are
 gonna
 get it pretty soon.
 - Original Message - 
 From: Leonard de Ruijter [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 7:50 AM
 Subject: Re: [Audyssey] topspeed's release?


 Hey All,

 It's indeed 6 september, but we are not sure we can release top
 speed on that time, because we've found a extremely huge bug in the
 server that should be fixed before the release.
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On dinsdag 2 september 2008, at 23:28:11, wrote Valiant8086:

 Hi.
 what ever it takes. I got september 6th from a post on this list from,
 hmm,
 one of the other developers. I can't remember his name, excuse me.
 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 02, 2008 5:29 AM
 Subject: Re: [Audyssey] topspeed's release?


 Ah! Me, one of the developers, was thinking about the 15th or so. But 
 if
 you
 guys are sure about the 6th, I'll go and hurry up! Your wish is my
 command,
 muwhahaha.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 01, 2008 11:11 PM
 Subject: [Audyssey] topspeed's release?


 Hey all,
 Anyone know when the new version of topspeed is scheduled for release? 
 I
 know it is some time this month, but I can't remember when. thanks!



 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


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Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-04 Thread constantine (on laptop)
That game was, in all honesty, also in Alpha testing stages. Which basically 
means it came out about a month before it closed. So, being out for a month, 
it was pretty good. What do you think Miriani was like when it first came 
out? Probably boring too, but now look at it.




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, September 04, 2008 5:38 PM
Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at 
the moment, too


 thank god slipgate closed.
 really thank god.
 that game was boring, extremely  boring, at least it's down
 -Mensagem original-
 De: Stephen [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sexta, 05 de Setembro de 2008 09:23
 Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit  offended 
 at the moment, too

 Mind you I know of plenty of sighted whingy whiny game players that
 are abusive and complain about this and that, I dont think you can
 put it down to just people who can't see.  Sighted children are often
 spoiled and given everything they want too.
 At 11:55 AM 4/09/2008, you wrote:
Hi,
As for me personally I don't agree with the general tone of his
announcement, but I can agree with many of the points he made in that
announcement. He pointed out that MOOs are technologically out of date.
That to a large degree is true. We have now reached the point where pvp
and good roll playing games are done through 3D graphical clients
capable of doing far more for a sighted gamer than text based MOOs. Like
everything else that is computer related the sighted users tend to go
where they can get the best visual and graphical effects, and those left
behind are those with visual impairments that can't use the new
graphical software, or those geeks that like the text based MOOs for
their own personal reasons.
As far as creativity and imagination goes I think he may have a valid
point. Far too many mud players tend to use ship and character names
from their favorite television shows instead of actually thinking up
something a little more unique and personally creative. If, for example,
you are playing a mud and discover the ship you are about to fight is
named Voyager, Enterprise, or Defiant you would naturally assume the
player is a Star Trek fan, and he is most likely pretending the mud is
an extention of Star Trek. If you were to engage a ship with a name like
the Exicuter, Milennium Falcon, etc you might then assume the player was
imagining himself to be in the Star Wars universe. This isn't really all
that creative, unique, and may detract from the mud for those players
wanting something specifically related to the mud universe and not bring
in Star Wars, Star Trek, Battle Star Galactica, etc.
As a game developer myself I can understand the developers desire to
complain about having to compete with big name science fiction ships and
characters as he probably wants the players to use there creativity to
improve the mud. To make the mud universe more interesting, more
creatively diverse, and not mix and match big name science fiction
people, places, and things in the mud.
His complaint about players coming up with generic or common names like
the Salvager is understandable, but a bit over critical. Not everyone is
as gifted with creativity and imagination as he thinks he is, and people
just joined to have a good time. Trying to think up a cool ship name and
unique character profile does take time, and careful thought. I am
guessing the majority of the players just signed up, put any old name
they felt like on there ships, and got on with there adventure. Yeah, it
might b boring, drab, but for that player it is acceptable. He or she
was not informed in advanced they had to think up something cool or
unique before joining the mud, and then the developer gets angry at them
for their lack of creativity and imagination.
Finally, the developer does bring up the issue of people with physical
impairments as a type of player that frequents his game. Putting us down
as he did was just flat out wrong. We aren't able to move on to bigger
and better graphical RPG style games, and he knows that. Treating me or
anyone else with a physical impairment as a seperate species of human
not worth his time is unfairr, but not really surprising.
After all, the majority of the people on this list already know what
sighted people generally think of blind people anyway. They either think
we are inferior to them and can't do anything they can do, or they see
an item on the news about a blind musician and collectively assume that
blind people are all going to have equal musical talents. There are 

Re: [Audyssey] Miriani help

2008-09-03 Thread constantine (on laptop)
I recommend checking out toastsoft.net. Read the help getting started guide- 
that should help some.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, September 02, 2008 11:38 PM
Subject: [Audyssey] Miriani help


 Hi all,

 Just started this game. Have got 1mcr starter cash but can't get any
 ships. How do I generate money to get ships.

 No virus found in this outgoing message.
 Checked by AVG.
 Version: 7.5.523 / Virus Database: 270.6.15/1648 - Release Date:
 02/09/2008 17:29



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.169 / Virus Database: 270.6.15/1648 - Release Date: 9/2/2008 
5:29 PM


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Re: [Audyssey] topspeed's release?

2008-09-03 Thread constantine (on laptop)
My question exactly.

I bet this games gonna be awesome- upgrades for it usually are.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Valiant8086 [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion 
list gamers@audyssey.org
Sent: Wednesday, September 03, 2008 7:21 AM
Subject: Re: [Audyssey] topspeed's release?


 Hi.
 Giggle. did you get the cars you were after?
 - Original Message - 
 From: Leonard de Ruijter [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 7:57 AM
 Subject: Re: [Audyssey] topspeed's release?


 Hey,

 You are right, when you get a top speed package from this davy
 mister boy, i can tell you the security will be bad. And it won't be
 even stable too, waha.
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On woensdag 3 september 2008, at 13:29:12, wrote Valiant8086:

 Hi.
 Hmm, secure? Well, I meant stable. Slapslapslap!
 - Original Message - 
 From: Valiant8086 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 7:27 AM
 Subject: Re: [Audyssey] topspeed's release?


 Hi.
 Smirc. The way I feel about it, as long as it takes. I'll be happier
 with
 a
 secure, well tested package.
 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
 list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 4:22 AM
 Subject: Re: [Audyssey] topspeed's release?


 Oh boy, extremely huge? That's not quite the case. Just a very nasty
 one
 (more than one, actually). But knowing that I'll spam Leonard down if
 we
 don't get TS2.1 released this month, I'm sure you gamers out there are
 gonna
 get it pretty soon.
 - Original Message - 
 From: Leonard de Ruijter [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 7:50 AM
 Subject: Re: [Audyssey] topspeed's release?


 Hey All,

 It's indeed 6 september, but we are not sure we can release top
 speed on that time, because we've found a extremely huge bug in the
 server that should be fixed before the release.
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On dinsdag 2 september 2008, at 23:28:11, wrote Valiant8086:

 Hi.
 what ever it takes. I got september 6th from a post on this list 
 from,
 hmm,
 one of the other developers. I can't remember his name, excuse me.
 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 02, 2008 5:29 AM
 Subject: Re: [Audyssey] topspeed's release?


 Ah! Me, one of the developers, was thinking about the 15th or so. 
 But
 if
 you
 guys are sure about the 6th, I'll go and hurry up! Your wish is my
 command,
 muwhahaha.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 01, 2008 11:11 PM
 Subject: [Audyssey] topspeed's release?


 Hey all,
 Anyone know when the new version of topspeed is scheduled for
 release?
 I
 know it is some time this month, but I can't remember when. thanks!



 -
 For video game music and related content, check out the following
 site:
 http://gh.ffshrine.org?r=16426


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of 
 the
 list,
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[Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-03 Thread constantine (on laptop)
Hi there

Check out http://www.slipgatelegacy.com. It seems that the very friendly lead 
developer there decided that people such as ourselves aren't worth developing 
for- insisting that moOs are outdated and boring, and are for, as he puts it, 
Brainless addicts. He also thinks that we are stupid (or, some people are, 
anyway), because the majority of people who played there were visually 
impaired, if I'm not mistaken. Its sad when a Mud Dev has to sink so low as 
that--very, very sad- but, if this is the atitude he projects, I sure am glad 
to be shed of him.

Does this offend anyone else? 


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 
gb 4500 RPM Hard Drive, connecsant AC-link audio
---
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If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-03 Thread constantine (on laptop)
Well, personally, I just logged in for 2 seconds, logged out, and went to 
bed (on miriani, anyway). And yeah, I agree holeheartedly on what you said.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 03, 2008 7:55 PM
Subject: Re: [Audyssey] slipgate legacy officially closed, a bit offended at 
the moment, too


 Hi,
 As for me personally I don't agree with the general tone of his
 announcement, but I can agree with many of the points he made in that
 announcement. He pointed out that MOOs are technologically out of date.
 That to a large degree is true. We have now reached the point where pvp
 and good roll playing games are done through 3D graphical clients
 capable of doing far more for a sighted gamer than text based MOOs. Like
 everything else that is computer related the sighted users tend to go
 where they can get the best visual and graphical effects, and those left
 behind are those with visual impairments that can't use the new
 graphical software, or those geeks that like the text based MOOs for
 their own personal reasons.
 As far as creativity and imagination goes I think he may have a valid
 point. Far too many mud players tend to use ship and character names
 from their favorite television shows instead of actually thinking up
 something a little more unique and personally creative. If, for example,
 you are playing a mud and discover the ship you are about to fight is
 named Voyager, Enterprise, or Defiant you would naturally assume the
 player is a Star Trek fan, and he is most likely pretending the mud is
 an extention of Star Trek. If you were to engage a ship with a name like
 the Exicuter, Milennium Falcon, etc you might then assume the player was
 imagining himself to be in the Star Wars universe. This isn't really all
 that creative, unique, and may detract from the mud for those players
 wanting something specifically related to the mud universe and not bring
 in Star Wars, Star Trek, Battle Star Galactica, etc.
 As a game developer myself I can understand the developers desire to
 complain about having to compete with big name science fiction ships and
 characters as he probably wants the players to use there creativity to
 improve the mud. To make the mud universe more interesting, more
 creatively diverse, and not mix and match big name science fiction
 people, places, and things in the mud.
 His complaint about players coming up with generic or common names like
 the Salvager is understandable, but a bit over critical. Not everyone is
 as gifted with creativity and imagination as he thinks he is, and people
 just joined to have a good time. Trying to think up a cool ship name and
 unique character profile does take time, and careful thought. I am
 guessing the majority of the players just signed up, put any old name
 they felt like on there ships, and got on with there adventure. Yeah, it
 might b boring, drab, but for that player it is acceptable. He or she
 was not informed in advanced they had to think up something cool or
 unique before joining the mud, and then the developer gets angry at them
 for their lack of creativity and imagination.
 Finally, the developer does bring up the issue of people with physical
 impairments as a type of player that frequents his game. Putting us down
 as he did was just flat out wrong. We aren't able to move on to bigger
 and better graphical RPG style games, and he knows that. Treating me or
 anyone else with a physical impairment as a seperate species of human
 not worth his time is unfairr, but not really surprising.
 After all, the majority of the people on this list already know what
 sighted people generally think of blind people anyway. They either think
 we are inferior to them and can't do anything they can do, or they see
 an item on the news about a blind musician and collectively assume that
 blind people are all going to have equal musical talents. There are all
 kinds of eronious assumptions sighted people make about blind people,
 and what we are seeing here is some of that coming to the surface in a
 negative way from a sighted software developer ready to get out of his
 current business
 Do I find his message offensive? No, I don't really find it offensive. I
 have known for a very long time that many sighted people secretly have
 negative opinions of people with physical impairments such as blindness.
 In some cases the opinion is justified when their only encounter is with
 a blind person who has an attitude of being very winy, complains a lot,
 or gets angry when things don't go his/her way. As a game developer
 myself I have 

Re: [Audyssey] Getting a sega mega drive to work?

2008-09-01 Thread constantine (on laptop)
Hi there

If you have a newer tv, you can easilly buy an AV cable, one with three 
regular RCA jacks, and use it on your mega drive. You can get it usually 
from goatstore.com. What model of genny do you own? Model 1 has a headphone 
jack and volume control. Model 2 is smaller than model 1, and has two 
rectangular buttons on one side each- on one side there's the power button, 
the right side is the reset button. On the mega drive 1, you got a switch 
for power on and off.

I absolutely love goatstore.com, it rocks.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, September 01, 2008 4:43 AM
Subject: [Audyssey] Getting a sega mega drive to work?


 Hi all,

 I bought a sega mega drive off ebay. In the UK just to clarify things.
 Basically I can't get it working. It came with the unit, an arial lead,
 and the plug obviously. Does it need an rf switcher box or something? I
 have a new tv certainly it's less than 3 years old that's for sure.
 Basically the buyer on ebay is telling me that this isn't the problem.
 But I'm not so convinced. Can anybody give me some help here?

 Thanks.

 No virus found in this outgoing message.
 Checked by AVG.
 Version: 7.5.523 / Virus Database: 270.6.14/1644 - Release Date:
 31/08/2008 16:59



 ---
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 [EMAIL PROTECTED]
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 please send E-mail to [EMAIL PROTECTED]






No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.169 / Virus Database: 270.6.14/1645 - Release Date: 9/1/2008 
7:19 AM


---
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Re: [Audyssey] Getting a sega mega drive to work?

2008-09-01 Thread constantine (on laptop)
Hi
I know for a fact you can get composite video output cables- the kind with 
three RCA ends on them- 2 for audio (so you can have stario), and one for 
video. Then, you would set your tv to its oxillery channel (there's usually 
a button on the tv to do this right next to iether the channel or bolume 
buttons, on the left). Or, alternitively, you might have to hit the channel 
back button once to get into oxilleriry mode. Sorry, I can't spell that- but 
hopefully it helps, anyway.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 01, 2008 11:31 AM
Subject: Re: [Audyssey] Getting a sega mega drive to work?



 Hi,
 By the description you gave me, i have the mega drive one. Does this make 
 a difference?

 -original message-
 Subject: Re: [Audyssey] Getting a sega mega drive to work?
 From: constantine \(on laptop\) [EMAIL PROTECTED]
 Date: 09/01/2008 3.55 pm

 Hi there

 If you have a newer tv, you can easilly buy an AV cable, one with three
 regular RCA jacks, and use it on your mega drive. You can get it usually
 from goatstore.com. What model of genny do you own? Model 1 has a 
 headphone
 jack and volume control. Model 2 is smaller than model 1, and has two
 rectangular buttons on one side each- on one side there's the power 
 button,
 the right side is the reset button. On the mega drive 1, you got a switch
 for power on and off.

 I absolutely love goatstore.com, it rocks.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Darren Harris [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, September 01, 2008 4:43 AM
 Subject: [Audyssey] Getting a sega mega drive to work?


 Hi all,

 I bought a sega mega drive off ebay. In the UK just to clarify things.
 Basically I can't get it working. It came with the unit, an arial lead,
 and the plug obviously. Does it need an rf switcher box or something? I
 have a new tv certainly it's less than 3 years old that's for sure.
 Basically the buyer on ebay is telling me that this isn't the problem.
 But I'm not so convinced. Can anybody give me some help here?

 Thanks.

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 31/08/2008 16:59



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Re: [Audyssey] fighting crossover games for sony systems

2008-08-26 Thread constantine (on laptop)
Yeah I miss my psx, I bought it off someone, and sould it for a ps2. Sould 
the ps2 for a psp and that's that, now. I really liked the mortal kombat 
games for the psx myself. Not to mention tekken, a classic.

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 25, 2008 9:14 PM
Subject: Re: [Audyssey] fighting crossover games for sony systems


 Wish I could find my copy of Marvel VS. Capcom for the psx... as well as 
 my
 copy of Marvel superheroes vs. street Fighter. I'll never forget Akuma and
 his raging demon move. Boy that move was a gem when you got it to work. 
 Sure
 it took off all of your super bars but the damage was awesome...
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 25, 2008 9:00 PM
 Subject: Re: [Audyssey] fighting crossover games for sony systems


 Those rocked. I've got something like that for the 3do, I can't remember
 what its called. I think I'll go grab the 3do and hook it up and bring
 back
 fond memories. All of these systems have some good old memories that 
 makes
 them unique from each other. Anyone remember pokemon stadium? God me and
 my
 buddy musta played that thing for 3000 or 4000 hours. I stil have the
 profile on there...man, the old days. I'll never forget the genny, that's
 got history that does. I got it when I was four and when I was six, I
 threw
 it out the window. Talk about fighting, that things a tank, because it
 stil
 works beautifully even though its got somewhat of a dent in it...anyway
 gettin off the track of the orriginal subject, sorry.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 25, 2008 12:36 PM
 Subject: [Audyssey] fighting crossover games for sony systems


 Anyone remember the good old versus fighting games like Marvel VS. 
 Capcom
 and x-men VS. Streetfighter? Those were the games to play. lol. If 
 anyone
 hasn't played them and is into fighting games I recommend them. Nothing
 more interesting than pitting Akuma against someone like spider man. 
 lol.
 ---
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 Checked by AVG.
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 8/25/2008
 7:05 AM




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 Checked by AVG.
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 7:29 AM

 


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Re: [Audyssey] fighting crossover games for sony systems

2008-08-26 Thread constantine (on laptop)
I agree there. I also think tekken 3's audio was just brilliant. I think my 
favorite mortal kombat game though would have to be mortal kombat 3 or 
trilligy for the psx, anyway.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 26, 2008 10:28 AM
Subject: Re: [Audyssey] fighting crossover games for sony systems


 Ah yes... Mortal Kombat and tekken. I have to say my all time favorite
 mortal kombat game was probably mortal kombat 2 for the psx though, not
 including the ones released recently. And tekken 3 was awesome.. if 
 nothing
 else, for some of the endings.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 9:36 AM
 Subject: Re: [Audyssey] fighting crossover games for sony systems


 Yeah I miss my psx, I bought it off someone, and sould it for a ps2. 
 Sould
 the ps2 for a psp and that's that, now. I really liked the mortal kombat
 games for the psx myself. Not to mention tekken, a classic.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 25, 2008 9:14 PM
 Subject: Re: [Audyssey] fighting crossover games for sony systems


 Wish I could find my copy of Marvel VS. Capcom for the psx... as well as
 my
 copy of Marvel superheroes vs. street Fighter. I'll never forget Akuma
 and
 his raging demon move. Boy that move was a gem when you got it to work.
 Sure
 it took off all of your super bars but the damage was awesome...
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 25, 2008 9:00 PM
 Subject: Re: [Audyssey] fighting crossover games for sony systems


 Those rocked. I've got something like that for the 3do, I can't 
 remember
 what its called. I think I'll go grab the 3do and hook it up and bring
 back
 fond memories. All of these systems have some good old memories that
 makes
 them unique from each other. Anyone remember pokemon stadium? God me 
 and
 my
 buddy musta played that thing for 3000 or 4000 hours. I stil have the
 profile on there...man, the old days. I'll never forget the genny,
 that's
 got history that does. I got it when I was four and when I was six, I
 threw
 it out the window. Talk about fighting, that things a tank, because it
 stil
 works beautifully even though its got somewhat of a dent in it...anyway
 gettin off the track of the orriginal subject, sorry.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 25, 2008 12:36 PM
 Subject: [Audyssey] fighting crossover games for sony systems


 Anyone remember the good old versus fighting games like Marvel VS.
 Capcom
 and x-men VS. Streetfighter? Those were the games to play. lol. If
 anyone
 hasn't played them and is into fighting games I recommend them. 
 Nothing
 more interesting than pitting Akuma against someone like spider man.
 lol.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 No virus found in this incoming message.
 Checked by AVG.
 Version: 8.0.138 / Virus Database: 270.6.7/1632 - Release Date:
 8/25/2008
 7:05 AM




 ---
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Re: [Audyssey] fighting crossover games for sony systems

2008-08-26 Thread constantine (on laptop)
They're really neat, I guess instead of a sony Vaio laptop I get a psp 
winks.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Valiant8086 [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 26, 2008 10:18 AM
Subject: Re: [Audyssey] fighting crossover games for sony systems


 My bro got a psp for his birthday last year. those things are neat 
 looking.

 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 12:36 PM
 Subject: Re: [Audyssey] fighting crossover games for sony systems


 Yeah I miss my psx, I bought it off someone, and sould it for a ps2. 
 Sould
 the ps2 for a psp and that's that, now. I really liked the mortal kombat
 games for the psx myself. Not to mention tekken, a classic.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 25, 2008 9:14 PM
 Subject: Re: [Audyssey] fighting crossover games for sony systems


 Wish I could find my copy of Marvel VS. Capcom for the psx... as well as
 my
 copy of Marvel superheroes vs. street Fighter. I'll never forget Akuma
 and
 his raging demon move. Boy that move was a gem when you got it to work.
 Sure
 it took off all of your super bars but the damage was awesome...
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 25, 2008 9:00 PM
 Subject: Re: [Audyssey] fighting crossover games for sony systems


 Those rocked. I've got something like that for the 3do, I can't 
 remember
 what its called. I think I'll go grab the 3do and hook it up and bring
 back
 fond memories. All of these systems have some good old memories that
 makes
 them unique from each other. Anyone remember pokemon stadium? God me 
 and
 my
 buddy musta played that thing for 3000 or 4000 hours. I stil have the
 profile on there...man, the old days. I'll never forget the genny,
 that's
 got history that does. I got it when I was four and when I was six, I
 threw
 it out the window. Talk about fighting, that things a tank, because it
 stil
 works beautifully even though its got somewhat of a dent in it...anyway
 gettin off the track of the orriginal subject, sorry.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 25, 2008 12:36 PM
 Subject: [Audyssey] fighting crossover games for sony systems


 Anyone remember the good old versus fighting games like Marvel VS.
 Capcom
 and x-men VS. Streetfighter? Those were the games to play. lol. If
 anyone
 hasn't played them and is into fighting games I recommend them. 
 Nothing
 more interesting than pitting Akuma against someone like spider man.
 lol.
 ---
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 If you want to leave the list, send E-mail to
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 Checked by AVG.
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 8/25/2008
 7:05 AM




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Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH, THE LEGEND?

2008-08-24 Thread constantine (on laptop)
Yeah, but rerolling will defenetely not help that problem you describe, 
iether. Besides, if I'm being stranded I just sleep. I don't care what 
people do to me- but the biggest mistake people make is to have drones and 
droids following thm. If your gonna get stranded, iether don't have em 
following you or have so many med drones and droids that they could never 
stun you.




Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 24, 2008 4:01 AM
Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH,THE 
LEGEND?


I find myself outnumbered on this. However I still don't agree.

 Yes, it's good to be able to have the freedom of being able to strand
 someone or destroy their ship. And sometimes people deserve it too. But if
 you mind your own business and your ship gets shot out from under you
 because you don't have the firepower of a battlecruiser it doesn't feel
 nice. That's why I think they should put a karma system in place, so 
 people
 at least can know who the bad guys are.

 I've generally kept a low profile on miriani and I'm not a complainer. 
 It's
 just impossible to play when you're stranded *laugh*. I won't ever pay
 pirates though.


 I don't play Miriani for the pvp element. There are many unique things 
 like
 combat missions, archeology  and artifact hunting, when I have the license
 points for it.


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 Checked by AVG.
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 1:16 PM

 


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Re: [Audyssey] Emulators question

2008-08-24 Thread constantine (on laptop)
Hi,

I find the playstation emulators a bit hard to work with. I couldn't find 
bios and honestly, anything which you need to download a bios for seems a 
bit sketchy to me. I also couldn't find any romms on the web, though I do 
own some playstation games. I really wanted to find a sega saturn emulator, 
though, boy would that be neat! Btw sega genny and nintendo 64 emulators I 
find to be the best, heck you can even record sounds or music from the romms 
themselves. And carts are so cheap off ebay you might as well by the system, 
too - its like 20 bucks, and games can range anywhere from 5 to 15 depending 
on how rare.



Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 24, 2008 1:19 PM
Subject: Re: [Audyssey] Emulators question


 Hi Milos,
 The emulators are free, but when it comes to the games themselves the
 legality of it is you need to actually own the game cartridges to
 legally play the games via an emulator.
 For example I still have an original NES and one of the games I have is
 Double Dragon. If I download Double Dragon and an emulator from the web
 technically it is legal because I physically own that game on the
 original media. If I download the same game and an emulator for free off
 the web without owning the original media then it then becomes software
 piracy. So while you can get the games for free I do suggest you pick up
 a copy of the original media off of Ebay or somewhere to keep it legal.
 One final note on this list game emulation is a gray area as far as the
 moderators are concerned. While I personally have no issue with the
 process of game emulation there are legal issues involved with this form
 of gaming. Since we can not promote or condone software piracy of any
 kind we do ask that emulator sites and game rom locations be kept off
 list. Thus we can not be held responcible if a gamer or gamers choose to
 pirate the software outright without owning the original media.

 Milos Przic wrote:
Hello all,
First, as you see, I am a new member here. My name is Milos and I am a 
 fan of the games of all sorts. I am sure that you were talking and 
 duscussing this topic before, however, I would like to ask you, more 
 experienced gamers than me. Where could I find the nintendo and sony 
 playstation accessible emulators for free, as well as the games for 
 those?
Thank you all in advance!
Regards!
  Milos Przic
 msn: [EMAIL PROTECTED]
 skipe: milosh-hs
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Re: [Audyssey] Miriani

2008-08-23 Thread constantine (on laptop)
Meh, that's what player versus player means, dear.

Its 1.5 million for a cargo hauler; that can be made in five minutes.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 22, 2008 9:23 AM
Subject: [Audyssey] Miriani


 Hi all.

 After only 4 days of playing Miriani I am considering to leave the game 
 again. My ship just got blown up by Patrick Fitzpatrick. It goes to show 
 that the game has the same shortcomings that made me stop playing in the 
 first place, namely that idiots can shoot your little ship down for no 
 reason at all.
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Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, Pms, 'ounds=

2008-08-23 Thread constantine (on laptop)
I totally agree with that there post.

Have a good day from Tyler C. Wood!

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- Original Message - 
From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, August 22, 2008 10:34 AM
Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, 
Pms,'ounds=


 hello mr. tj.
 it's true.
 I have to admit somethings here as you used me as an example.
 I already suffered a lot because of people like that,  I already
 deleted a character (_never _ever_delet_your_character as i did).
 and them you'll ask me, so, why should i play if i'll end up like you,
 deleting.
 and my answer is: because, you can learn with what happened with me and
 other players, and do exactly what tj said. go on, never pay them.
 honestly, they won't leave you alone if you do so.
 so, to end up this i'll say  that paul waterson will help you as he can
 if you ask him in an in character manner.
 and Tj, you are completely right in everything, i mean come on, miriani
 is more than stranding and stunning

 mauricio P. almeida



 -Mensagem original-
 De: Tj [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sexta, 22 de Agosto de 2008 02:58
 Assunto: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, 
 Pms,'ounds=

 Hello All,

From my long time as a star Conquest player, (Michael McCoder, be glad he
 doesn't play), and my farther time on Miriani, I will state a few things.
 Please, and I'm not meaning to offend some people, however, i feel that 
 the
 game has a right to be defended.

 With this, let me begin by saying, yes.  It is a PVP game.  Yes.  You're
 gonna get shot at, and probably stranded a time or two.  Notice how I said 
 a
 time or two, and people on this list have said like 10 a week.  Let me
 explain farther.

 You're acting like a winer.  Please.  Don't take this the wrong way 
 without
 explaining.  I would like certain people to write on your checklist, and 
 I'd
 also like you to keep this in mind.  Have you been stranded for a reason?
 I'd bet most of you can say yes.  Even the players that play.  Now onto 
 the
 farther questions.
 Have you commented about it on chatter, insulted your stranders?  I bet
 again some have said yes.  Have you acted like a complete helpless person
 and asked for help 4 times, or have you simply got up, dusted
 yourself off, and simply moved on, gotten help from a friend, or asked
 someone over private comms to get you?
   I deliberately asked this question for last, due to the fact of what I'm
 about to say.  Miriani is a game of survival of the fittest.  People get a
 kick on bullying people like those people that could simply answer yes to
 the questions above, because they get easy money. They lean on you, get 
 your
 money, and leave you alone for a few days, and rince and repeat.  I knwo
 that's not many people's type of game, however, this is why I say this.
 Fight back!  Yes I know you can't fight a battlecruiser in a fighter,
 however, you can go out with a bang, and take your punnishment, deserved 
 or
 not, in style.  Refuse to pay them, refuse to cooperate.  If you 
 cooperate,
 you're gonna go down as either a carebear or a, well, due to language
 restrictions, I can't finish that sentence.
 This way, if you take it, and show you've got a backbone and are willing 
 to
 resist, people will eventually move onto easier targets, and guess what?
 You'll even gain some respect!  Not only that, but you can take the extra
 time off that you're forced to get, and review the situation and decide 
 what
 you did well, and what you didn't do.  Let me set an example.
 Jack strands you  You're staring on high guard, and were thinking I'm 
 only
 going to get a glass of water, well guess what.  You could have taken the
 extra second to enter your ship.  It only takes a max of 3 seconds to 
 subdue
 a person without followers enough to get them to a secure location.
 Let's move onto space combat.  You sit there in a fighter and are moving
 across the sector...into a field of prox mines.  You never scanned, you 
 just
 kept moving to 1, 1, 1, then to 20, 15, 10.  Well, your error is this. 
 I'm
 going to let you figure it out.  It'll help you.

 All and all, Miriani is a game that you need to have some backbone and 
 real
 dedication to ge there.  Shouting this sucks either gets you banned, or
 laughed at and picked on more.  Let's take Mauricio for an example.  He's
 still here, and can handle himself well?  Know why?  Cause jerks have ran
 him through his share of turrets, drones, and blwon up his share of ships.
 He gets up, dusts off his clothes, and rebuilds, stronger and more able to
 fight another day than he was the last 

Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH, THE LEGEND?

2008-08-23 Thread constantine (on laptop)
Hi

Eh, I'm not complaining, because if I wanted to I could be just as bad- but 
I don't. The thing for me is time. you spend time doing this, you spend time 
upgrading this and making money to upgrade that. So then some big guy comes 
along and destroys your ship. I really could care less and, quite frankly, 
if someone came along and destroyed all of my ships I could care less. Its 
only a game, afterall, and I can get them back in some way. Now if someone 
were to say, come after me, strand me about 10 times a week as some people 
have stated, I wouldn't whine and moan on this list, because you have just 
as high of chance as say, like maybe pulsing there droid when they exit a 
ship? Or like maybe just stay in your ship if things get too hot, its called 
survival, dear.

Now, in terms of being who we are. I choose to be a guy who doesn't like to 
get caught up in things too much, but who isn't willing to pay the big mean 
old Patrick his cash, because I don't think, in character, that stranding 
does any good and therefore, will not fund your little stranding acount. Of 
course, this might conspire something in character but as I said. I could 
honestly care less. People need to stop rerolling, because they have to 
start all over again anyway, and can't upgrade there ships. is that a good 
thing? it most certainly isn't because you'll just be accomplishing like 
maybe, nothing?

While I'm on the subject, I'm of a mind to suggest that rerolling should 
only be allowed so many times, due to the fact that people would use that as 
an excuse if they got stranded for the first time to reroll, and then would 
moan about it over ooc/general oh so and so strnaded me i hate this game i 
think it is a peace of crap and all that stuff.
My character Buck is planning on getting a battlecruiser soon. I'm not going 
to fight people with it- in character and out of character, i disagree with 
that- but can't stop it and don't really want to, anyway. I'm a lover, not a 
fighter, as some would say- but if I have to I can get nasty. But nobody 
will ever make me delete, no matter what they do to me. If worst comes to 
worst I have about oh, like 6 other muds to play. Strand me, stun me, i just 
go play those other muds, and if things get hot and heavy on miriani, do the 
same thing, or atmospheric salvage, or mine. honestly people if you don't 
want to get stranded iether learn to defend yourself or do something that 
won't involve flying your ship a lot such as planetary mining. I'm not 
meaning to be offensive but honestly all this whining annoys me, especially 
because if we wanted we could get rid of patrick. But then again! Miriani's 
history will be much different without him, and I find him entertaining over 
chatter. That's all I gotta say. I'm just getting a bit annoyed about people 
whining about how hble he is! I find it amusing quite frankly.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 22, 2008 5:48 PM
Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH,THE 
LEGEND?


 And while you're doing all those legendary things like shooting down ships
 that doesn't have a chance and stranding people, you are discouraging 
 people
 to play miriani.

 If this is what you are striving to do, go ahead. I won't stop playing 
 cause
 of you, but many newbies did stop and many more will leave the game.
 - Original Message - 
 From: Patrick Brown [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, August 23, 2008 12:05 AM
 Subject: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH,THE
 LEGEND...


 Greetings,

 My name is PATRICK BROWN and I play a CHARACTER named PATRICK
 FITZPATRICK on a game called MIRIANI. I've noticed that a lot of you
 wish to complain about me by name on this e-mail list, and Miriani in
 general. To explain, Miriani is a player versus player role playing
 game. So while you may play the role of the tea sipping partier who
 hauls the occasional asteroid, I choose to play the dirty, rotten,
 low-down space pirate. Sure, you have a right to play the game as you
 wish, but I also have the right to play as I wish. Do I complain your
 tea parties? No, I crash them. So don't complain about mine. If you
 want to have undisturbed tea parties in outer space, go find a non-pvp
 space oriented game. I'm sorry Patrick Fitzpatrick makes all your
 Miriani lives miserable. Hell I even tried to tone it down because
 people were crying and whining so much. Why don't you come fight back?
 O NOES I have a battle-cruiser! Its so impossible! I was stomping you
 people in carriers 

Re: [Audyssey] Linux vs Windows was Windows 7

2008-08-18 Thread constantine (on laptop)
Hi there

Do you have to buy ubuntu? Or is it open-source, and burnable to a cd?

thanks. Btw, I'm running a 1.3 ghz, AMD Duron, 256 mb ram for my desktop--It 
even has USB 1 ports! imagine!


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 18, 2008 12:08 PM
Subject: Re: [Audyssey] Linux vs Windows was Windows 7


 Hi Josh,
 Gnome 2.20 and Orca 2.20 ship with Ubuntu 8.04 out of the box. There is
 no need to grab Gnome independantly. In fact, if you want to try Linux
 before installing it Ubuntu8.04 comes on a bootible cd  which you place
 in your cd drive, reboot your system, and if you press enter on the
 first two screens it will boot directly to a minimal Gnome desktop. It
 is just one more step to do alt+f2 and type orca, followed by enter.
 Answer Orcas questions do an alt+control+backspace wait for the little
 drumb beat, press enter, and you have a fully functional, and talking
 Gnome desktop. Of course, if you want to add applications such as
 gnome-mud to play muds then you have to install the os to get upgrades,
 get better system performence, add applications, get mp3, wma,
 quicktime, and other plugins to your installation.
 Now, I have to agree hear that Linux's screen reader Orca is much better
 with playing muds than Apple's VoiceOver for one very important reason.
 Orca is written in pure Python 2.5, and because it is based on a
 scripting language you can write custom scripts for gnome-mud to read
 out text areas in gnome-mud which you can't do in VoiceOver. Orca's
 scripting capabilities really makes it as powerful as Jaws in that
 respect because if you have the scripting know-how you can make Orca do
 a lot of things VoiceOver on Mac can only dream about at this time. Also
 Orca has a review cursor, similar to Jaws's invisible cursor, that
 allows you to move around the screen and find out what is happening in
 your mud. VoiceOver's lack of an invisible/review cursor seriously makes
 it less than ideal when playing muds and even interactive fiction games
 on a Mac.
 In fact, I seriously looked at buying a Mac this passed winter, but in
 the end I decided to buy a Compaq 500 series notebook that I recently
 put Ubuntu 8.04 on. The main reason I chose Linux over the Mac is that
 Orca's scripting abilities and added review functionality in many
 respects makes it the better screen reader, and while I liked VoiceOver
 it has some catching up to do. Also Orca has a special formatting mode I
 can turn on that tells me specifically how my Java source code is
 aligned, and I can easily identify what level of a block statement I am
 in without having to use a braille display. Few screen readers offers as
 detailed virble feedback on the formatting of C, C++, Python, and Java
 source code as Orca does.
 Cheers.


 Orin wrote:
 Hmm. It's too bad Macs don't have a mud client that reads automaticly 
 yet.
 Then again, I guess Linux is the better OS here again in terms of the 
 screen
 reader because it's been worked on even before VoiceOver even existed. I 
 do
 suppose with each OS release VO is getting better but I think it'll be a
 long way from Orca and such. Also, I wonder how with VMware Fusion how to
 install Linux. I'm seriously thinking of trying it out, thing is I just 
 want
 linux, and there's so much packages available. I just wish there was a 
 self
 installer that'd just install the gnome thing and be done with it.



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Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, Pms, 'ounds=

2008-08-17 Thread constantine (on laptop)
Ok, I am only going to say this once.

Miriani is a player versus player game.

It says stranding is legal.

Now I'm not one of the stranders. And I don't believe in stranding without a 
cause, or shooting ships just because. So I keep a low profile and, by doing 
so, present a hard target for people to shoot at. I'd like to point out one 
thing, however, and that's keep moving! Never stop in space.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
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100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Andy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 17, 2008 8:08 AM
Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, 
Pms, 'ounds=


 Well, I was stunned and stranded like 12 times in one week, had ships shot 
 down but I played
 anyway. So, to rid myself of it I yelled over chatter my lj, and miriani 
 sucked. Perfect, now
 I'm banned and can rid myself of the pathetic Establishment.



 On 17 Aug 2008 10:5:10 -0300, Mauricio peixoto de Mattos Almeida wrote:


iaiai!  enjoy my fun news'!
the system has changed!!! now, if the person leads you and grabs you
into   they're ship,  the drones won't shoot  you! so, you may back into
our dear galaxy!

mauricio
-Mensagem original-
De: Willem [EMAIL PROTECTED]
Para: [EMAIL PROTECTED],Gamers Discussion list 
gamers@audyssey.org
Data: Domingo, 17 de Agosto de 2008 15:01
Assunto: Re: [Audyssey] miriani game question was PMSounds

I left because people with lots of security drones would stun me and 
strand
me for no reason. Or they would shoot at my ship with their battle cruiser
because they enjoy being idiots.
This was one particular person. And it wasn't only me that got targeted.
That isn't my idea of a fun game if you can do that.
- Original Message -
From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, August 17, 2008 12:00 AM
Subject: [Audyssey] miriani game question was PMSounds


i suppose this game has already been discussed here, but, as i play  it
14 hours a day.  i have a question: who elce play miriani.
if you played and left, why did you?

i remember this topic but i was just signing into the list so well
well, here it is again!

mauricio
-Mensagem original-
De: [EMAIL PROTECTED]
Para: [EMAIL PROTECTED], Gamers Discussion list
gamers@audyssey.org
Data: Domingo, 17 de Agosto de 2008 04:20
Assunto: Re: [Audyssey] PMSounds

I don't want to disable the sounds as such, I just want to make sure the
sounds are enabled as i am getting no sound from PMSounds at all and I am
sure my sound
card should be able to cope with jaws, the sounds from FS2002 and 
PMSounds
as my computer is brand new. When i load PMSounds it says sound device
loaded but nothing
happens.

Lindsay cowell.

- original message -
Subject:Re: [Audyssey] PMSounds
From:Mauricio peixoto de Mattos Almeida 
[EMAIL PROTECTED]
Date:17/08/2008 2:38 am

lindsay.

i used fs 2002 for hages,.. but wlel,l i don't know because i never
thought anyone would  want to disable sounds

mauricio almeida
-Mensagem original-
De: [EMAIL PROTECTED]
Para: gamers@audyssey.org
Data: Domingo, 17 de Agosto de 2008 03:01
Assunto: [Audyssey] PMSounds

Hi folks, is it possible for a blind person to enable/disable the sounds
in PMSounds for FS2002 themselves and how do you do it?

Lindsay Cowell



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Re: [Audyssey] Linux vs Windows was Windows 7

2008-08-17 Thread constantine (on laptop)
I'm running xp pro on all my machines. If I ever get a sony vaio, it won't 
have vista- I hate it. I only wonder how much longer sony will be providing 
drivers for xp, sigh. I'd love to run Ubuntu on this HP laptop, I just don't 
know if I'll be able to get drivers for it- better yet, run it on an older 
desktop I have. I agree with you about the motherboard, that's dumb- buy a 
new license? No way! And Microsoft office- I don't even have it hear. People 
are telling me get ms office! at school. I tell them to give me 400 dollars 
and I will. I hardly use excel, power point and whatnot. I'm proficient 
enough with them, so why bother buying something I'll never use when they're 
is a free alternitive? In terms of games, I only mud, it would have been 
neat to see VMud go to linux.





Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 17, 2008 7:43 PM
Subject: [Audyssey] Linux vs Windows was Windows 7


 Hi Tom,
 Well, Linux is definitely at the point that a blind user could
 technically adopt it as his or her only operating system. I generally
 use Ubuntu Linux 8.04 much more than Windows Vista or XP these days.
 Thanks to major accessibility improvements to the graphical Gnome
 desktop environment over the passed five years there is quite a growing
 number of Windows-like applications available to a blind Linux user such
 as: a MS Office clone called Open Office, a MS Outlook clone called
 Evolution, Mozilla Firefox 3.0, a notepad clone called gedit, a Winzip
 clone called File-Roller, etc.
 However, like a lot of blind Linux users I do keep a Windows computer on
 hand for a few apps that I can't either get for Linux or the Windows
 applications are just nicer to use. For example, Linux doesn't really
 currently offer a really good OCR package. There are a few OCR programs
 such as tesserad-ocr which works, but Openbook 8 blows it away in
 scanning clarity, with its scan and read features, etc. On a low budget
 PC something like Tesserad-ocr and a Linux compatible scanner will work.
 However, Openbook is certainly prefered if you have the money to spend
 for it. Since I already own a license for Openbook 8 I don't  have any
 problems keeping a Windows work station around for scanning materials.
 Another application I use on Windows is Sony Soundforge 9. While there
 is a pretty decent sound editor for Linux, Audacity, it isn't Soundforge
 quality. As agame designer and musician I want the best and most
 accessible sound editing software possible. So that expensive software
 alone is one reason I keep Windows around rather than using a Linux
 alternative at this time.
 Finally, there is the issue of accessible gaming. Most of the new games
 coming out are Windows only such as the Kitchens Inc games, GMA Games,
 Shades of Doom, etc. That puts a Linux user in the position of trying to
 get wine, the Windows emulator, to run them, use avirtual machine, or
 keepp a Windows box around for gaming. That isn't to say gaming on Linux
 is non-existant.
 Most of the Adrift 4.0 games can be played with scare 3.9 and later.
 They are fairly accessible, and many Linux gaming hours have been spent
 playing The PK Girl and other Adrift games.
 Also there is a Linux port of fritz. Once you apt-get it from the Ubuntu
 update service you can play the inform interactive fiction games. So
 between scare and fritz that gives a Linux user several text adventures
 to play.
 The latest release of gnome-mud seams to be quite accessible and user
 friendly. You can play Diskworld, Alter Eon, Miriani, or any other mud
 using gnome-mud.
 Then, there is your web based games like Sryth. I've found it tricky to
 play using Firefox for Linux, but can be done. I haven't tried other
 games besides Sryth, but generally if they work with Firefox for Windows
 you can play them in Firefox for Linux too.
 As you might have read I am rewriting all of my games with a new
 multiplatform engine so I can enjoy them on a Mac, Linux, or Windows PC.
 I've come to relise that far too many developers are so dependant on
 Windows only technologies most don't even know how to break loose from
 it and take a wider view of the computing world. Microsoft, the evil
 empire, while not a monopoly per say, still holds a solid 80% of the
 software market. That is too bad, because for ablind user Mac OS and
 Linux are a much cheaper alternative. Since the screen readers come
 built into the operating systems that is $300 per year you could save
 instead of paying for a yearly SMA on your Windows screen reader.
 The office software I use, Open Office 2.4 for Linux, came pre-installed

Re: [Audyssey] fighting games was Re: my oppinion to the game marked

2008-08-16 Thread constantine (on laptop)
Hrm, There was something about ninjas--darkstalker chronicles if I'm not 
mistaken. I can't find tekken hear, darn it! And mk: Unchained, iether. I 
would also like to go on a little bit of a rant here, because its what I do 
best, and because I think I have proof to back myself up. So like Sega and 
Nintendo were neck in neck when the beloved Genny hit the market. The genny 
was the first to ever release a video game with blood in it- Nintendo 
Cringed at the idea, hence the reason nowadays they make these games fit 
for, well, kids. Sure there are the odd game- but it doesn't hold a candle 
to Sega, or sony. I remember when everyone was hyped about the ps2. Well, It 
totally whiped out the dreamcast- which had some notable fighting games. If 
anyones interested, there's a streetfighter game, and a Mortal Kombat game I 
managed to snag. There's probably some more, I've just been too busy to 
look. The dreamcast is a half decent price- 30 bucks, perhaps- and usually 
come with a few games.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 16, 2008 6:22 PM
Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game 
marked


 Hey Tom,
 Is Dark resurrection any good? I just picked up a copy and I'm really 
 hoping
 it was worth it. I also got Parappa the rapper, street fighter alfa 3 and
 mortal kombat unchained. I just recently got a psp for a while so 
 purchased
 these from amazon all at once. anyone got any other suggestions for psp
 games?
 - Original Message - 
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, August 16, 2008 4:01 PM
 Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game
 marked


 Hey Yohandy and all.

 Yeah I too have discovered that I like the fighting games genre.  I
 currently have Tekken Dark Resurrection for my psp and am going to pick
 up MK Unchained as soon as the blasted EB Games here in town gets a copy
 in.

 As for MK VS DC, that sounds cool as well, however I don't have the cash
 for a ps3 at this point and probably won't anytime soon so probably
 won't get to play that one very soon here.

 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Yohandy
 Sent: Friday, August 01, 2008 10:28 AM
 To: Gamers Discussion list
 Subject: [Audyssey] fighting games was Re: my oppinion to the game
 marked


 I think what the community really wants is complex games, and online
 playability. I've played acefire, and it is fun, but I don't really like
 the
 randomness aspect. If I beat an opponent, I wanted to be due to skill,
 not a
 random number generator. I'm not criticizing the game in any way, just
 putting my opinion out there. I've only played the demo mind you, but I
 suspect the online version is almost identical, only with a real
 opponent
 and not a computer player. Now if you were to create an actual fighting
 game, and it had online playability, I'd be the first to buy it. I
 absolutely love fighting games.  not sure why there haven't been any
 fighting audiogames created,  I don't imagine it would be all that
 difficult. Now we're on the subject, any of you checked out the Mortal
 Kombat VS dc universe videos that have come out recently? The game
 sounds
 absolutely amazing. I'll be buying a ps3 for sure in the next few months

 mainly to play this game.

 - Original Message - 
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 01, 2008 7:20 AM
 Subject: Re: [Audyssey] my oppinion to the game marked


 No. I worked quite hard on Acefire, no matter how simple it is, and
 things didn't go as planned for me either. As far as Acefire goes, do
 you guys want any new features in it? If so, what
 would you like? I have quite a lot of time to work on it, I've already

 fixed
 some bugs, added a message notification system so you know when an
 online
 opponent is typing, there's going to be more insults, etc.
 Please get back to me.
 Regards,
 Damien




 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Friday, August 01, 2008 12:07 PM
 Subject: Re: [Audyssey] my oppinion to the game marked


 Hi John,

 quote
 I think it was Che sometime last year who was lamenting that his
 game, which has been spoken of well by people who play it, hadn't
 been downloaded as much as he'd hoped. And his game is free. End
 quote

 Actually, Rail Racer is not a free product. What the issue was is
 that when Che 

Re: [Audyssey] Favorite MUDS

2008-08-10 Thread constantine (on laptop)
No it doesn't. I've been playing since early 2006 and am stil loving it.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Parham [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 10, 2008 1:38 AM
Subject: Re: [Audyssey] Favorite MUDS


 Yes, it does get boring fast. Lol
 ---
 Contact info:
 Skype: parham-d
 MSN: fire_lizard16 at hotmail dot com
 email: parham90 at GMail dot com
 - Original Message - 
 From: Valiant8086 [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Sunday, August 10, 2008 5:47 AM
 Subject: Re: [Audyssey] Favorite MUDS


 Does alter aeon get boring fast?
 I've been playing it since May 2005. http://dentinmud.org
 telnet://dentinmud.org:3010

 - Original Message - 
 From: mike maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, August 09, 2008 6:50 PM
 Subject: [Audyssey] Favorite MUDS


 Hi list:

 Was wondering if anyone had a good mud that offered player killing and
 quests but did not get boring fast?


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Re: [Audyssey] NVDA and Mudding

2008-08-09 Thread constantine (on laptop)
No, NVDA doesn't read monkey term, sadly.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 09, 2008 12:14 PM
Subject: Re: [Audyssey] NVDA and Mudding


 Hi,
 Well in order for the client to read the incoming text, you need an
 NVDA API. Then it would be as simple as reading a string. The program
 will use the API can manually give it text to read (what VIP MUD
 does). I will look into the NVDA API for RMud. All clients basically
 are are text boxes that are updated every time new data comes in, and
 it updates the text box. You mentioned MonkeyTerm, but never said if
 NVDA reads it, does it?
 Thanks.
 -Ryan

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Re: [Audyssey] Start your engines... almost

2008-08-09 Thread constantine (on laptop)
No, you can't get it yet. USA raceway is stil in developement. Top speed, 
however, has been in the market since 2004 and is one of the more realistic 
audiogame racers out there.

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: dennis [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 09, 2008 7:30 PM
Subject: Re: [Audyssey] Start your engines... almost


 where do i get real racer?
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
 list gamers@audyssey.org
 Sent: Friday, August 08, 2008 12:42 PM
 Subject: Re: [Audyssey] Start your engines... almost


 Oh, wow. I can't wait for this game. Its one of the few realistic
 accessible
 racing games out there. I also can't wait for USA raceway.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Leonard de Ruijter [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, August 08, 2008 8:03 AM
 Subject: [Audyssey] Start your engines... almost


 Hello folks,

 After 2,5 years of absolute silence, we have planned to release Top 
 Speed
 2.1 at the beginning of September. With 2 new cars, 5 new tracks, a new
 exciting surface type, a heavily changed menu and more we don't talk
 about
 at the moment, we hope you will enjoy playing Top Speed as never before.
 Also, there are lots of bugs fixed. But before the release, we need your
 help.

 Since it's hard to create cars for Top Speed that are realistic and high
 quality, there are only 2 cars added. That's not enough, so it's your
 turn
 to build a realistic and qualitative car. Send your car in a zip-file
 with
 a good name and description to [EMAIL PROTECTED] The best 
 car
 we received before the first of September will be integrated in the 
 game.

 Happy building!
 Leonard de Ruijter
 Playing in the Dark


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 9:02 AM





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Re: [Audyssey] Start your engines... almost

2008-08-08 Thread constantine (on laptop)
Oh, wow. I can't wait for this game. Its one of the few realistic accessible 
racing games out there. I also can't wait for USA raceway.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Leonard de Ruijter [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, August 08, 2008 8:03 AM
Subject: [Audyssey] Start your engines... almost


 Hello folks,

 After 2,5 years of absolute silence, we have planned to release Top Speed 
 2.1 at the beginning of September. With 2 new cars, 5 new tracks, a new 
 exciting surface type, a heavily changed menu and more we don't talk about 
 at the moment, we hope you will enjoy playing Top Speed as never before. 
 Also, there are lots of bugs fixed. But before the release, we need your 
 help.

 Since it's hard to create cars for Top Speed that are realistic and high 
 quality, there are only 2 cars added. That's not enough, so it's your turn 
 to build a realistic and qualitative car. Send your car in a zip-file with 
 a good name and description to [EMAIL PROTECTED] The best car 
 we received before the first of September will be integrated in the game.

 Happy building!
 Leonard de Ruijter
 Playing in the Dark


 ---
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 No virus found in this incoming message.
 Checked by AVG.
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 9:02 AM


 


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