We will be releasing code support for OSX so you can compile your mods for OSX.
The timing of that will be shortly after release.
- Alfred
On Mar 10, 2010, at 5:34 AM, Tom Edwards wrote:
Two questions for Valve:
* Will there be a Mac SDK release?
* Will we be able to fill in Steam's
My question is, once they make the change to the engine to run on mac, are we
going to see current games on the mac aswell? Mac people have money ( look at
the cost of a mac ) so I bet you can charge a little more for them ;) .
Allan
-Original Message-
From:
All Source engine games are being ported to Mac too, and if you have them on
PC, they'll also work for Mac. Jeez what rock have you been living under for
the past week? :p
Thanks,
- Saul.
On 10 March 2010 17:54, Allan Button abut...@netaccess.ca wrote:
My question is, once they make the
Yes, its quite cozy. Room for two ;)
Thanks, I was waiting for some kind of announcement to the list.
Allan
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Wednesday, March 10, 2010 1:27
It's not a question of how easy it is to port to Linux, it's a question of
what kind of market there is for video games on Linux, and the answer to
that is not big.
Alfred, what engine would that be available on? Will the OSX support be
backported to Orange Box or would it require an update to
The Orange Box era engine will be supported for mods on OSX.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez
Sent: Wednesday, March 10, 2010 11:38 AM
To: Discussion of Half-Life
Is OpenGL being brought to the PC as an option/as standard? Or is it
just on the Mac
The only reason I ask is due to shaders, which are currently written
in HLSL for DirectX
On 10 March 2010 19:50, Alfred Reynolds alf...@valvesoftware.com wrote:
The Orange Box era engine will be supported for
I'd love valve to support linux tbh. Most linux users are tech savvy
and as many of them are or have been programmers they all respect
software licenses. On windows most people are sick of paying for games
and pirate games loads. Either way, thanks for the info about the Mac
port, even though I do
Well, Mac support makes a lot of sense really. According to wikipedia
Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux
only is only 1%. If you look at this pie chart
http://en.wikipedia.org/wiki/File:Operating_system_usage_share.svg you
can clearly see that if Valve
I do agree that Mac Support does make sense, as it really doesn't require
you to recompile almost every component, keeping most of their application
safe from hacking.
--
From: Jonas 'Sortie' Termansen hlcod...@maxsi.dk
Sent: Wednesday, March 10,
I am not sure what you mean. Code has to be recompiled for all platforms
(unless they are enough alike). From my understanding Mac OS X can't use
Windows binaries, so they have to be compiled (does OS X use .so dynamic
link libraries like other unix-alike systems?). And hacking? Huh?
Matt
On Wed, Mar 10, 2010 at 11:49:47PM +0100, Jonas 'Sortie' Termansen wrote:
Well, Mac support makes a lot of sense really. According to wikipedia
Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux
only is only 1%.
It makes sense, yes, but not because of these percentages.
OS X can't open a dll file. You will have to recompile for OS X (I
assume Valve are using Xcode as their development environment, so it
won't be difficult). To answer Jonas's question, yes OS X does use .so
dynamic link libraries, but they're given the less confusing .dylib
file extension.
On 10
You understood me wrong hehe. Most of the time, on linux distributions, We
tend to have to recompile modules(even IF you aren't the programmer). This
is due to different kernal versions and other things that's installed on the
compiling machine, and on the users machine. Mac doesn't seem to
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