Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Alfred Reynolds
We will be releasing code support for OSX so you can compile your mods for OSX. The timing of that will be shortly after release. - Alfred On Mar 10, 2010, at 5:34 AM, Tom Edwards wrote: Two questions for Valve: * Will there be a Mac SDK release? * Will we be able to fill in Steam's

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Allan Button
My question is, once they make the change to the engine to run on mac, are we going to see current games on the mac aswell? Mac people have money ( look at the cost of a mac ) so I bet you can charge a little more for them ;) . Allan -Original Message- From:

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Saul Rennison
All Source engine games are being ported to Mac too, and if you have them on PC, they'll also work for Mac. Jeez what rock have you been living under for the past week? :p Thanks, - Saul. On 10 March 2010 17:54, Allan Button abut...@netaccess.ca wrote: My question is, once they make the

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Allan Button
Yes, its quite cozy. Room for two ;) Thanks, I was waiting for some kind of announcement to the list. Allan -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Wednesday, March 10, 2010 1:27

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Jorge Rodriguez
It's not a question of how easy it is to port to Linux, it's a question of what kind of market there is for video games on Linux, and the answer to that is not big. Alfred, what engine would that be available on? Will the OSX support be backported to Orange Box or would it require an update to

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Alfred Reynolds
The Orange Box era engine will be supported for mods on OSX. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez Sent: Wednesday, March 10, 2010 11:38 AM To: Discussion of Half-Life

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Adam Buckland
Is OpenGL being brought to the PC as an option/as standard? Or is it just on the Mac The only reason I ask is due to shaders, which are currently written in HLSL for DirectX On 10 March 2010 19:50, Alfred Reynolds alf...@valvesoftware.com wrote: The Orange Box era engine will be supported for

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Harry Jeffery
I'd love valve to support linux tbh. Most linux users are tech savvy and as many of them are or have been programmers they all respect software licenses. On windows most people are sick of paying for games and pirate games loads. Either way, thanks for the info about the Mac port, even though I do

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Jonas 'Sortie' Termansen
Well, Mac support makes a lot of sense really. According to wikipedia Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux only is only 1%. If you look at this pie chart http://en.wikipedia.org/wiki/File:Operating_system_usage_share.svg you can clearly see that if Valve

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Matt Lima Faiotto
I do agree that Mac Support does make sense, as it really doesn't require you to recompile almost every component, keeping most of their application safe from hacking. -- From: Jonas 'Sortie' Termansen hlcod...@maxsi.dk Sent: Wednesday, March 10,

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Jonas 'Sortie' Termansen
I am not sure what you mean. Code has to be recompiled for all platforms (unless they are enough alike). From my understanding Mac OS X can't use Windows binaries, so they have to be compiled (does OS X use .so dynamic link libraries like other unix-alike systems?). And hacking? Huh? Matt

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread frostschutz
On Wed, Mar 10, 2010 at 11:49:47PM +0100, Jonas 'Sortie' Termansen wrote: Well, Mac support makes a lot of sense really. According to wikipedia Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux only is only 1%. It makes sense, yes, but not because of these percentages.

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Adam Buckland
OS X can't open a dll file. You will have to recompile for OS X (I assume Valve are using Xcode as their development environment, so it won't be difficult). To answer Jonas's question, yes OS X does use .so dynamic link libraries, but they're given the less confusing .dylib file extension. On 10

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Matt Lima Faiotto
You understood me wrong hehe. Most of the time, on linux distributions, We tend to have to recompile modules(even IF you aren't the programmer). This is due to different kernal versions and other things that's installed on the compiling machine, and on the users machine. Mac doesn't seem to