I use beetlesmod latest beta ( C1 ) I run 4 bots and fakefull pluginas
well and I have had no crashes. You may want to look at what map it
crashes on. It could be a problem custom map.
-Original Message-
From: Bud Ingram [mailto:[EMAIL PROTECTED]
Sent: Monday, September 26, 2005 9:39 AM
Assault it's crashing on (official
version - first in my rotation).
Bud
- Original Message -
From: Wolvie
To:
Sent: Monday, September 26, 2005 8:48 AM
Subject: RE: [hlds] Still issues with last Server Update
I use beetlesmod latest beta ( C1 ) I run 4 bots and fakefull pluginas
.
-- Original message --
Thanks for the reply -- actually its Assault it's crashing on (official
version - first in my rotation).
Bud
- Original Message -
From: Wolvie
To:
Sent: Monday, September 26, 2005 8:48 AM
Subject: RE: [hlds] Still issues with last Server Update
I
.
-- Original message --
Thanks for the reply -- actually its Assault it's crashing on
(official version - first in my rotation).
Bud
- Original Message -
From: Wolvie
To:
Sent: Monday, September 26, 2005 8:48 AM
Subject: RE: [hlds] Still issues with last Server Update
I use
-- actually its Assault it's crashing on
(official version - first in my rotation).
Bud
- Original Message -
From: Wolvie
To:
Sent: Monday, September 26, 2005 8:48 AM
Subject: RE: [hlds] Still issues with last Server Update
I use beetlesmod latest beta ( C1 ) I run 4 bots and fakefull
-
From: Wolvie
To:
Sent: Monday, September 26, 2005 8:48 AM
Subject: RE: [hlds] Still issues with last Server Update
I use beetlesmod latest beta ( C1 ) I run 4 bots and fakefull
pluginas well and I have had no crashes. You may want to look at
what map it crashes on. It could
Our baseline test box is FreeBSD never even got to test on win32.
From reading the mani home page it gave the impression that the stats
issue was fixed in version az did I get the wrong end of the stick
and this still requires disabling?
N.B. I used the full update just in case.
Steve / K
We have just found the solution. The problem was with skin support
and an old chicken.txt so my colleague tells me.
Steve / K
- Original Message -
From: Ian mu [EMAIL PROTECTED]
We're running mani fine on linux and windows (all did crash on update, and
just used the patch file not
2k3 has buffer overrun protection so if there is a memory issue
it will die more often than on linux which lacks this facility.
Steve / K
- Original Message -
From: Sgt.Rock -=GOM=- [EMAIL PROTECTED]
I have a feeling that Windows are more bugged in relation to the
update..
And that
Yer cheers Rock u where bang on there :)
- Original Message -
From: Sgt.Rock -=GOM=- [EMAIL PROTECTED]
I have made an answer in the thread at mani's..
Regarding disabling parameters in the mani_server.cfg... Hope it helps
you..
This
I run 1 server, and rent another one (Art of War Central based), both
configured the same - Mani Mod za, Small statsme (July release - need to
update that), friendly fire IS on, and on my personal server run 4 bots
constantly, and on the AoWC server, we run 6 bots on hard that join
after players
My personal server runs on W2k3 with only 512 ram with a P4 2.4ghz, my
rented server from AoWC run on windows, though I don't know what
version. Like I've stated previously, I get rock solid performance (just
higher CPU usage on my personal server). When I updated Mani Mod, I just
applied the
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