Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread Tony Paloma
You guys know they haven't allocated IP addresses by class since the 90's, right? The guy's IP block could be /anything. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, March 18, 2009 9:01 AM

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread MONDO
Actually, even with bans, we found that we would see the PLAYERNAME has joined the game as they must attempt to connect for the bans to process. The plugin that was linked by Jeff S. did the job. Sure, we can't see when ANYONE joins the game, but it stopped the vulgar names from spamming our

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread Alec Sanger
they were talking about blocking the IP at the firewall level so it never even reached your servers, but glad you got it figured out :) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Wed, 18 Mar 2009 15:01:57 -0400 From: mondo...@gmail.com To: hlds@list.valvesoftware.com

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread f0rkz
inb4 omfg msleeper u sux lolololololololol On Mar 18, 2009, at 3:09 PM, msleeper wrote: Why not post this as a suggestion for SourceBans? I don't think it would be too hard for them to be able to suppress connection messages for banned users, considering there is a plugin that already

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread SakeFox
Don't know if exist or not, but a script that would ip ban someone that connect x times in y seconds might be a good addition to stop some spam on that too MONDO wrote: Actually, even with bans, we found that we would see the PLAYERNAME has joined the game as they must attempt to connect for

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread msleeper
It's doable. Assuming you mean having a plugin running that would report the IPs, and a bash script or something that would IPTABLES or some other IP block method them out, then that is very doable. On Wed, 2009-03-18 at 15:14 -0400, SakeFox wrote: Don't know if exist or not, but a script that

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread Spencer 'voogru' MacDonald
Just throttle connections to 1 connection every minute per IP or so. It's what I used to do with my old high priority slots and people were clogging up the required open slot with retry spam. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread SakeFox
i was thinking more of a SM script, but that would work too hehe msleeper wrote: It's doable. Assuming you mean having a plugin running that would report the IPs, and a bash script or something that would IPTABLES or some other IP block method them out, then that is very doable. On Wed,

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread Tony Paloma
Banning by IP using valve's addip command is sufficient. No packets from added IP addresses are processed so the player won't even get far enough to cause the joined the game message. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com]

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread DontWannaName!
Sometimes players who are not banned will join once and you will still get 10 messages saying they connected, not quite sure whats that from, probably a connection problem on their side. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread SakeFox
don't they show up as being disconnect by closing connection when that happens and when they do retry over and over it show up as disconnect by user? I dont remember and not going to look at the logs, i'm lazy =P DontWannaName! wrote: Sometimes players who are not banned will join once and

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread AzuiSleet
Maybe someone could make a plugin that bans users for connecting AND removes the message, I bet they were only trying to farm achievements anyway. No point in letting them spoil the gameplay with a connect message. On Wed, Mar 18, 2009 at 2:42 PM, SakeFox sake...@kingdomsend.com wrote: don't

[hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread Emil Larsson
Lately I had problems with people not being able to use unlockables on the servers I control. VAC works fine, and TF2 strangely doesn't tell the player about the server not being connected to Steam (like what usually happens during Steam downtimes) in the unlockables screen, so it looks like it's

Re: [hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread Aj Collins
It was like this for me when the Scout update was released. For the first few days I could only get like one of the three unlocks to actually be in my weapons in one server. Going to a different server seemed to allow for all the other weapons but the one I could use in the previous server. The

Re: [hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread Jeff Sugar
Aha, so it's not just my server! Thank goodness. I'm really glad you mentioned this. Unfortunately, I have no ideas, however. On Wed, Mar 18, 2009 at 1:56 PM, Emil Larsson ail...@gmail.com wrote: Lately I had problems with people not being able to use unlockables on the servers I control. VAC

Re: [hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread Brent Veal
I also remember this happening right after the Scout update. Don't remember what fixed it - if anything. On Wed, Mar 18, 2009 at 2:06 PM, Aj Collins gamerzwo...@gmail.com wrote: It was like this for me when the Scout update was released. For the first few days I could only get like one of the

Re: [hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread Alec Sanger
happens in my servers as well. Only fix is to go to another server and then come back Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Wed, 18 Mar 2009 14:11:11 -0700 From: naslund.fan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Unlockables breaking on

Re: [hlds] L4D Client Update

2009-03-18 Thread munra
Yes What about it? Are you and I the only 2 having this issue?? Quoting Alec Sanger eclyp...@hotmail.com: Any updates on issues with sv_search_key in vs mode? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Mar 2009 01:31:44 -0400 From: mu...@anbservers.net

Re: [hlds] L4D Client Update

2009-03-18 Thread munra
Yes What about it? Are you and I the only 2 having this issue?? Quoting Alec Sanger eclyp...@hotmail.com: Any updates on issues with sv_search_key in vs mode? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Mar 2009 01:31:44 -0400 From: mu...@anbservers.net

Re: [hlds] L4D Client Update

2009-03-18 Thread Alec Sanger
Well I can't seem to get anyone who uses my key to find my servers if they are searching for a vs mode server. coop still works fine Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Wed, 18 Mar 2009 22:41:50 -0400 From: mu...@anbservers.net To: hlds@list.valvesoftware.com

Re: [hlds] L4D Client Update

2009-03-18 Thread Brent Veal
I've mentioned this before, but I havent heard of anyone having sv_search_key problems with VS outside of a couple on this list. Our group has 5 servers and they're used all the time for VS using the search_key with no issues. On Wed, Mar 18, 2009 at 7:41 PM, mu...@anbservers.net wrote: Yes

Re: [hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread DontWannaName!
I can also confirm this, I get people saying they cant get unlockables on my server but can on others. On Wed, Mar 18, 2009 at 2:14 PM, Alec Sanger eclyp...@hotmail.com wrote: happens in my servers as well. Only fix is to go to another server and then come back Thank you, Alec Sanger P:

Re: [hlds] L4D Client Update

2009-03-18 Thread Patrick Shelley
i'm still suffering with it. i use richard eid's config and that worked fine for a couple of weeks. i'm with My Internet Services, and apart from a guy re-booting the server last week, i've not been able to get search key working with versus. On 18/03/2009, Brent Veal naslund.fan...@gmail.com

Re: [hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread Dustin Wyatt
I used to have this problem, but after a couple of reboots it went away. And yes, I realize that makes no sense. On Wed, Mar 18, 2009 at 4:55 PM, DontWannaName! ad...@topnotchclan.comwrote: I can also confirm this, I get people saying they cant get unlockables on my server but can on others.

[hlds] [L4D]Connection has been lost

2009-03-18 Thread gulfy32
Does anyone get an error similar to this when the friends network goes down? I was playing on my server a few minutes ago, and a friend tried to join, but the friends network was down so when he tried to connect in console it gave him an error like connection with session has been lost, or

Re: [hlds] [L4D]Connection has been lost

2009-03-18 Thread Robert Smieja
Left 4 Dead relies on the Steam network for any multiplayer at all, when it goes down, l4d goes down. Keep your eye on the steam forums friend maintenance thread for times. On Wed, Mar 18, 2009 at 7:22 PM, gulfy32 gulf...@gmail.com wrote: Does anyone get an error similar to this when the

Re: [hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread steve grout
yup this on ours aswell Dustin Wyatt wrote: I used to have this problem, but after a couple of reboots it went away. And yes, I realize that makes no sense. On Wed, Mar 18, 2009 at 4:55 PM, DontWannaName! ad...@topnotchclan.comwrote: I can also confirm this, I get people saying they

[hlds] Team Fortress 2 Update Available

2009-03-18 Thread Jason Ruymen
An optional update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: Added Multicore Rendering: - This initial release is aimed at testing compatibility, so the option is OFF by default - To turn it on, go to the

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Karl Weckstrom
This do anything on the server side or is srcds still single threaded? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, March 18, 2009 8:52 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Andreas Grimm
Is this a server side update, too ? Oo -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, March 19, 2009 1:52 AM To: Half-Life dedicated Win32 server mailing list;

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Nephyrin Zey
This do anything on the server side or is srcds still single threaded? Possibility one: Srcds now takes advantage of multiple cores, chokepoints removed, bitbuffers optimized, packet code optimized, now built with SSE2 code by default since no pre-SSE2 cpu could even handle TF2 servers anyway,

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Aj Collins
Multicore Rendering?! Fixed crash upon exit?! Thank you Vavle! On Wed, Mar 18, 2009 at 8:57 PM, Karl Weckstrom k...@weckstrom.com wrote: This do anything on the server side or is srcds still single threaded? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Anthal
Yes, there is a server-side update. Patching TF2 Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 83 to version 84 14.92% /home/tf2/orangebox\tf\bin\server.dll 62.41% /home/tf2/orangebox\tf\bin\server_i486.so 62.41%

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread MjrNuT
It's a server side update. first try the server did not come up. 2nd time was a step before charm, and it is live now. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 7 Date: Wed, 18 Mar 2009 20:57:46 -0400 From: Karl Weckstrom k...@weckstrom.com

Re: [hlds] [L4D]Connection has been lost

2009-03-18 Thread gulfy32
I understand that it goes down, but when it comes back up, we cannot connect to the server until it empties. Also the steam downtime announcement thread did not specify that it would be going down. http://forums.steampowered.com/forums/showthread.php?t=784745 On Wed, Mar 18, 2009 at 6:14 PM,

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Robert Whelan
Still seeing mdmps on serverĀ startĀ and: steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service -win2k3 64x From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com;

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Tony Paloma
A lot of people on my 2fort server is crashing. Also, everyone on my rotation server just crashed on ctf_well. Trenonian left the game (Trenonian timed out) rogue2thebone[ESG] left the game (rogue2thebone[ESG] timed out) Zero813 left the game (Zero813 timed out) Shinji left the game (Shinji timed

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Ryan Mannion
A lot of clients on my servers are crashing to desktop, unable to maintain connections for longer than 2-3 minutes. Ryan On Wed, Mar 18, 2009 at 7:50 PM, Tony Paloma drunkenf...@hotmail.com wrote: A lot of people on my 2fort server is crashing. Also, everyone on my rotation server just

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Tony Paloma
What map was it? So far the trend of clients crashing on maps with water vs. no crash with no water has held on my servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion Sent: Wednesday, March 18, 2009

Re: [hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread Phillip Saltzman
Hi everyone, Thanks for the reports of these problems with the unlockables. We've identified the root cause and are working on a fix. I don't have a solid ETA yet but I thought you'd appreciate the knowledge that these issues are being tackled. Thanks, Phillip Saltzman -Original

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread DontWannaName!
They are working on the minidump on start issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread Tony Paloma
Yes, appreciated, thank you. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Saltzman Sent: Wednesday, March 18, 2009 9:39 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Unlockables

Re: [hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread DontWannaName!
Welcome to the list, I havent seen your name on the list, that I know of. Sounds good to me! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds