I saw on Twitter that deleting casualcriteria.vdf fixes this problem.
You know, in case someone from Valve wants to fix that tonight.
On 7/14/2016 10:15 PM, HD wrote:
Yes I agree - TF2 is now Broken! lol
*From:*hlds-boun...@list.valvesoftware.com
precious Cactus Canyon?!
On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrose <rbemr...@gmail.com> wrote:
How is the Meet Your Match update going to work for the servers we run
that are in the QuickPlay pool?
Also, what is the game going to do if a player drops out during a game?
Other games (
How is the Meet Your Match update going to work for the servers we run
that are in the QuickPlay pool?
Also, what is the game going to do if a player drops out during a game?
Other games (yes, I mean Overwatch) will backfill players, but the
update page mentions nothing about this.
For
Ever since sometime yesterday, some (all?) TF2 servers that use GSLTs
(using sv_setsteamaccount) are having issues with other Steam services,
such as the item server and workshop.
Did something change on the backend?
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Since someone is going to eventually going to ask this, I might as well.
Are community servers finally going to be allowed back into the primary
QuickPlay pool?
For that matter, will GSLTs finally do away with the need for separate
TF2 server identity tokens like we were told would
ftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
Sent: Wednesday, March 16, 2016 6:15 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2
and SDK2013 Dedicated Server
On 2016-03-16 05:06, Ross Bem
Yeah, that was my bad. It's GLIBC 2.15, which I corrected in a later email.
On 3/16/2016 1:14 AM, Oskar Levin wrote:
On 2016-03-16 05:06, Ross Bemrose wrote:
Judging from previous errors, GLIBC 2.17 is the minimum.
That means Debian 7 isn't compatible, nor is CentOS/RedHat 6 or below.
So
Whoops, I may be wrong about the required GLIBC version for TF2's
client. It may actually be GLIBC 2.15.
Unfortunately, CentOS/RedHat 6 shipped with GLIBC 2.12.
CentOS/RedHat 7 ships with 2.17 though.
On 3/15/2016 6:02 PM, Marco Padovan wrote:
Dropping centos 6 / redhat enterprise 6
Judging from previous errors, GLIBC 2.17 is the minimum.
That means Debian 7 isn't compatible, nor is CentOS/RedHat 6 or below.
On Mar 15, 2016 5:01 PM, "Andreas Willinger" wrote:
> Hello,
>
> I am just wondering, if a up-to-date Debian 7/8 is compatible too?
> Seeing as both
Has TF2 always been broken and had Sudden Death on Mountain Lab if both
team have tie score at the end of the second round?
As an A/D map, it should end in RED's favor.
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So, I've heard that multi-round Payload Race maps (such as plr_pipeline
and plr_nightfall_final) are having their entire second and third rounds
treated as if it were setup time in terms of Medigun charge rate.
Is there are fix planned for this?
If not, community servers may want to remove
I've been told that sappers can still be applied during Truce mode, but
can't actually be removed during this time.
This probably should be fixed.
On 11/3/2015 8:22 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The update notes are below. The new
version is 3078449.
-Eric
id=19062
>
> -Eric
>
>
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I've also heard that 942 fixes it on both Windows and Linux, but I
haven't gotten a chance to fix it on my own servers.
I'm also cleverly adding hldslinux to the reply list.
On 9/10/2015 6:59 PM, Weasels Lair wrote:
There was a 2nd update (git 942) on the MMS Snapshots page, which it
has
According to SourceMod's files, it's condition 41.
On 9/10/2015 10:45 PM, Aaron Thompson wrote:
Are you able to make melee only a tf condition? Like for mapping. Id love
to actually have an enforced area for melee only. Also a way to block or
allow certain classes for skill maps or otherwise
As a reminder, how do servers use branches again?
On 8/28/2015 7:49 PM, Eric Smith wrote:
...adding the HLDS list, too.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday,
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Well, the first clue would have been to look in your maps directory and
to notice there's a new map named pass_warehouse there.
There may be other settings to it, but there are probably map entities
to set the game mode on it.
On 8/18/2015 6:55 PM, ics wrote:
This. Can community servers even
to monkey patch it in the binary?
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Were they being bad and putting valve in their tags?
On 7/3/2015 10:57 PM, HD wrote:
For some odd reason a bunch of my servers be it Trading related or something
along those lines now are gone from favorites and history. Anyone else
seeing this problem after this update?
-Original
I've heard that there was a crashing issue on OSX related to maps. I
don't have all the details, but I wouldn't be surprised if it's a fix
for that.
On 7/2/2015 9:24 PM, HD wrote:
Ok another update just hit clients - what was that for?
-Original Message-
From:
Sorry, syncing NEW workshop maps while my server is using
sv_setsteamaccount.
The one word makes a difference.
On Thu, Jul 2, 2015 at 5:35 PM, Ross Bemrose rbemr...@gmail.com wrote:
Just an FYI, I'm still seeing crashes on my Linux server when syncing
workshop maps while my server is using
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After doing some testing, I discovered that there's been a timing
change. QuickPlay accounts are now checked just once at server startup.
Move your QuickPlay configuration into autoexec.cfg or some other file
you execute from your command line.
On 6/20/2015 4:18 AM, Miika wrote:
After the
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Hi Eric,
I need some clarification on the usage of tf_workshop_map_sync.
Are we supposed to put tf_workshop_map_sync lines in our server.cfg files?
I ask because I'm NOT doing this and I've noticed some oddities:
1. The first time I changelevel to a workshop map, I see this in my
server
/dumps/assert_20150616100418_15.dmp'', upload no: ''libcurl.so:
cannot open shared object file: No such file or directory''
(and it hangs there until I manually close the screen)
On Mon, Jun 15, 2015 at 7:58 PM, Ross Bemrose rbemr...@gmail.com wrote:
Are there any plans on making fuzzy matching
Are there any plans on making fuzzy matching work for the names of
workshop maps and not just their workshop ID numbers?
Right now, changelevel workshop/454118349 works for changing to
cp_glassworks, but changelevel glassworks doesn't.
Incidentally, for whatever reason TF2's FindMap command
not found
It does not appear as if you can just changelevel ID, I'm forced to
put
changelevel workshop/pl_rainbowride_b7e.ugc454588202 in order to get
it
to change.
On Thu, Jun 4, 2015 at 1:25 PM Ross Bemrose rbemr...@gmail.com
wrote:
I'd have to do some experiments
changelevel workshop/pl_rainbowride_b7e.ugc454588202 in order to get it
to change.
On Thu, Jun 4, 2015 at 1:25 PM Ross Bemrose rbemr...@gmail.com wrote:
I'd have to do some experiments in SourceMod to see what string
GetCurrentMap pulls back for workshop maps in TF2. I expect the full map
path
.
-ics
Ross Bemrose kirjoitti:
After installing the new server update, I still don't seem to be able to
install maps on my Linux server.
tf_workshop_map_sync 454118349
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Downloading map
[TF Workshop] Error downloading map
[TF Workshop
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So, just tried this on my Linux TF2 test server:
tf_workshop_map_sync 454118349
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Downloading map
[TF Workshop] Error downloading map
[TF Workshop] Failed to sync map
Are srcds map downloads not working yet?
On 6/2/2015 5:39 PM, Eric Smith
Is it really new or are you just now noticing it?
Hint: It's the latter.
motdfile and motdfile_text don't take effect until the map change after
you set them.
Which means they don't get set for the first map if you set them in
server.cfg, because server.cfg gets executed after the map
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that are hosted by leagues where no one has
the rcon_password or any access to the machine. There are many other cvars
that can be modified the same way and be used to cheat.
2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com:
Either way, tf_backstab_detection_method should probably be flagged
So, I noticed a bug in the voting system today when doing some testing.
When sv_vote_ui_hide_disabled_issues is set to 0, on pl_upward the game
is sending 9 votes instead of 7. Currently, it's sending both
ChangeMission and Eternaween in the VoteSetup usermessage. ChangeMission
is only
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fine though.
I reedited that vdf file and saved a copy of the modified version.
Thanks!
On Fri, Jan 16, 2015 at 10:18 AM, Ross Bemrose rbemr...@gmail.com
wrote:
We were just discussing this over on hlds_linux.
Someone posted this workaround on csgo_servers yesterday:
Hi, I have
22, 2014 at 8:40 PM, Ross Bemrose rbemr...@gmail.com
mailto:rbemr...@gmail.com wrote:
This was answered by Eric on hlds_linux:
Set tf_powerup_mode 1 and then changelevel to ctf_foundry or
ctf_gorge.
-Eric
On 12/22/2014 8:40 PM, Scott Biszmaier wrote:
How exactly
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I sent Eric a (Windows) client crash .dmp right around the time today's
update was announced.
On 12/10/2014 7:07 PM, A Fearts wrote:
Can you please fix models causing clients to crash to desktop for game
modes like Prophunt. I'm not sure what exactly is causing it but the game
mode is dead
I was hoping this would fix the PropHunt crash issue when players with
server-set custom models (using the SetCustomModel input) died. It didn't.
On 12/9/2014 8:16 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is
Wasn't the map cp_snowplow supposed to ship with this update, or did
that get canceled?
On 12/8/2014 8:26 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2535271.
-Eric
-
It just seems weird to cut the map but leave the mapmakers in the update
credits.
On 12/8/2014 8:38 PM, wickedplayer494 wrote:
Snowplow was cut. One of the TF2Maps staff posted why:
http://forums.tf2maps.net/showpost.php?p=315021postcount=67
On 12/8/2014 7:30 PM, Ross Bemrose wrote:
Wasn't
So, I noticed that team scrambling is disabled for arena mode if
tf_arena_use_queue is set to 0. This occurs regardless of what the
settings are for mp_scrambleteams_auto /
mp_scrambleteams_auto_windifference or tf_arena_max_streak is set to.
Is this intentional?
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Have you verified in the server console / rcon that
sv_vote_issue_scramble_teams_allowed is set to 0 and didn't have its
setting changed by some other config file/server plugin?
Now, it's true that last week's update changed how the Valve vote menu
works, so it's possible that something broke
for the
above mentioned double extensions?
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Is it just me or do Valve map end votes no longer occur?
Could this be because sv_allow_votes is set to 0 on this server at map
start?
I only noticed this because I'm trying to debug why the NativeVotes
server plugin broke and was trying to collect data about various vote
types and that one
on backporting the fix (and new vote types) to it.
The current 1.0x series will probably go away soon since changes to the
VoteSetup usermessage murdered it.
On 10/15/2014 11:20 PM, ics wrote:
Yes, if you disable voting, it will disable kick votes, map votes,
everything.
-ics
Ross Bemrose
You'll probably need a new build of MetaMod: Source as well... the fix
required an update to the hl2sdk-tf2.
On 10/1/2014 7:06 PM, Kevin Dautermann wrote:
Build 4579
(http://www.sourcemod.net/smdrop/1.6/sourcemod-1.6.3-git4579-linux.tar.gz)
fixes it :P
-Ursprüngliche Nachricht-
Von:
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Sorry, I meant to say MetaMod's BaseProvider::ProcessVDF(char const*,
char*, unsigned int, char*, unsigned int), not the game engine's.
On Wed, Sep 10, 2014 at 5:42 PM, Ross Bemrose rbemr...@gmail.com wrote:
Although I said it's not a MM:S issue on Linux, looking at the backtrace
I'm getting
23:42, Ross Bemrose wrote:
Although I said it's not a MM:S issue on Linux, looking at the backtrace
I'm getting, it probably actually is... since the fault seems to be in
ProcessVDF and sourcemod.vdf is the only VDF file I have.
On Wed, Sep 10, 2014 at 5:38 PM, epi ow...@tf.heybey.org wrote
I'm sorry that me responding to a direct question offended you.
On 9/10/2014 6:39 PM, Weasels Lair wrote:
At the risk of being sarcastic here ... cool story bro.
On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose rbemr...@gmail.com wrote:
I was literally supposed to be leaving work when
to be difficult. You haven't
done anything wrong weasel.
On 11.09.2014 00:49, Weasels Lair wrote:
Nope no offense. Just trying (and failing) to introduce some humor.
On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose rbemr...@gmail.com
wrote:
I'm sorry that me responding to a direct question
you've heard of PropHunt TNG before.
On 11.09.2014 01:00, Ross Bemrose wrote:
I'm going to note that I have no idea who you are, and thus have no
recollection of ever dealing with you before.
Which amuses me to an extent since you have prophunt in your email
address.
On 9/10/2014 6:52 PM
...EYE.
Actually, this reply is to add hlds to the recipients since it was only
sent to hlds_linux.
On 9/10/2014 7:39 PM, Matthias InstantMuffin Kollek wrote:
And on that note: Expect a fix soon. There's been some movement.
IRC hackers have struck once again! (Demo: THERE CAN BE ONLY ONE)
, Ross Bemrose rbemr...@gmail.com wrote:
...EYE.
Actually, this reply is to add hlds to the recipients since it was only
sent to hlds_linux.
On 9/10/2014 7:39 PM, Matthias InstantMuffin Kollek wrote:
And on that note: Expect a fix soon. There's been some movement.
IRC hackers have struck once
on my (working) TF2 validate steamcmd script
which also uses relative paths.
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Dumb question, did you remember to set sv_lan 1?
On 8/27/2014 7:57 PM, Jeff Nelson wrote:
Ah, good question. Actually when I refer to server browser, I'm referring
to the LAN tab portion of the server browser. I apologize if this has added
confusion, I didn't indicate that in any of my posts.
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Just to make this clear, you know that all server installs have
rd_asteroid.bsp and pl_cactuscanyon.bsp on them now, right? Calling
them beta makes it sound like they're restricted to only some servers.
On 7/8/2014 6:55 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The
mailto:jordanoll...@gmail.com wrote:
I think they're called beta because we're getting a sneak peek of
them, but they might not be completely finished yet.
On Tue, Jul 8, 2014 at 4:08 PM, Ross Bemrose rbemr...@gmail.com
mailto:rbemr...@gmail.com wrote:
Just to make
Is there a reason rd_asteroid isn't appearing in the Beta Quickplay?
You can only find servers with pl_cactuscanyon on it.
On 7/8/2014 6:55 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2314660.
-Eric
Kill icons and hitsounds don't appear to be working on the servers I'm
on. Is anyone else seeing this?
On 6/20/2014 7:28 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2292213.
-Eric
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You know, you see some interesting trends if you look at the graphs on
that SteamGraph site on a per-year basis.
2011:
http://www.steamgraph.net/index.php?action=graphjstime=1appid=440from=129385800to=132530760
2012:
?
From: Ross Bemrose rbemr...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list
h...@list.valvesoftware.com
Sent: Tuesday, June 3, 2014 8:10:02 PM
Subject: Re: [hlds] [hlds_linux] Need more dedicated server
My understanding is that it's a holdover from the old GoldSrc code and
was for choosing between Miles Audio System and the Speex codec.
Source uses Speex unless sv_use_steam_voice is 1, in which case it uses
the Skype codec (I think).
On 5/15/2014 7:15 PM, Gordon Reynolds wrote:
Is the
Yes, and it happens on my Ubuntu Linux server box as well. I filed a bug
on the source-1-games bug tracker about it about a month ago:
https://github.com/ValveSoftware/Source-1-Games/issues/1709
I'm not sure when exactly it broke, but I created a VPK of the Vs.
Saxton Hale server content on
I've heard that this adds the sv_setsteamaccount command to these games.
Is that true?
If so, I'll remind players that I have a temp webpage for registering
those accounts until Valve makes one... you can find it at
http://tf2.rbemrose.com/steamreg.html
You can also find it on my
Apparently some of the HL1 game depots got wiped this morning and this
was Valve putting them back. You can see this in the SteamDB history
(with the delete happening roughly 14 hours ago):
http://steamdb.info/app/10/#section_history
AlliedModders thread about it:
So, you guys over at Valve know that Steam has been completely down for
at least the last hour in North America right?
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Steam has been going in and out of service for the past few days.
Seems to
be down everywhere: http://steamstat.us/
On Thu, Mar 13, 2014 at 2:45 PM, Ross Bemrose rbemr...@gmail.com
mailto:rbemr...@gmail.com wrote:
So, you guys over at Valve know that Steam has been completely
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+clientport is mandatory if you use the -strictportbind command-line
option. As is one of either -nohltv or +tv_port.
On 2/8/2014 6:54 PM, Weasels Lair wrote:
Yep. I use +port and -steamport in my SRCDS command-lines.
I have never tried to over-ride the +clientport option. What is a
mystery
It has to be run either in the server command line (not recommended),
autoexec.cfg, or in another cfg file you execute from the command-line
using +exec.
On 2/8/2014 9:33 PM, Jason wrote:
so does this sv_setsteamaccount go in the server cfg?
It says before the map loads, but not sure at what
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Good catch, fixed now.
On Fri, Feb 7, 2014 at 4:13 PM, N-Gon ngongamedes...@gmail.com wrote:
Typo in your closing html tag
On Fri, Feb 7, 2014 at 4:10 PM, Ross Bemrose rbemr...@gmail.com wrote:
For those of you too lazy to get curl working, I made a quick (5-minute)
web form
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Yeah, I ended up doing it on my Linux server console using
curl -X POST -d appid=440key=mykeyhere
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/
On 2/6/2014 11:21 AM, louloubizou wrote:
found a way, it can work with curl
2014-02-06 Marcin Lis velt...@gmail.com:
By the way, for those of you who haven't read the new Quickplay FAQ,
these are now forbidden on QuickPlay servers:
* Giving or selling gameplay advantages
* Modifying player economy items (read: weapons, items, cosmetics)
On 2/5/2014 7:01 PM, Fletcher Dunn wrote:
TF quickplay changes: next TF
Actually, I'll just post the entire list of things not allowed in
QuickPlay according to the new FAQ:
* Opening a MOTD window (hidden or visible) that is not requested
* Forcing clients to view the MOTD until a timer has expired
* Giving or selling gameplay advantage to players
* Kicking
The GetServersAtAddress WebAPI (http://api.steampowered.com/ISteamApps/
GetServersAtAddress/v0001?addr=IP HEREformat=json) is currently
returning false for all servers. I'm not sure when this started, but it's
been doing this for at least the last 24 hours.
This is the API given to us by
I reported this bug both here and on the source-1-games bug tracker
(https://github.com/ValveSoftware/Source-1-Games/issues/1554) and, as
far as I can tell, nothing has been done about it. L4D1 Linux servers
are effectively dead at this point.
On 1/25/2014 3:38 PM, Andre Müller wrote:
Hello,
On 1/23/2014 10:42 PM, edman747 wrote:
I want to get off this list. Have a job, no time for games. unsubscribe
forces me to enter a password! wtf
On Thu, Jan 23, 2014 at 9:28 PM, edman747 edman...@gmail.com wrote:
I want to unsubscribe. I do not know the password. pls, pls, pls let me go.
visit:
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--
Ross
for a while, as
stringtables are reset on map change.
There are more details on the Source-1-Games GitHub bugtracker here:
https://github.com/ValveSoftware/Source-1-Games/issues/1552
--
Ross Bemrose (Powerlord)
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So, now that HLDSUpdateTool has been killed off, I went to install an
L4D server to test a plugin.
However, attempting to install appid 510 on Linux (510 is the Left 4
Dead Dedicated Server on the Steam Application IDs wiki page) as a
logged in user gives me this error:
ERROR! Failed to
The Content Delivery Network that HLDSUpdateTool uses has been shut
down, so no, it doesn't work on HLDSUpdateTool.
On 11/13/2013 1:43 PM, Sebastián Medina wrote:
L4D1 still works with HLDS, L4D2 works on CMD.
Enviado desde mi iPhone
El 13-11-2013, a las 15:38, Ross Bemrose rbemr
L4D isn't on that list.
On 11/13/2013 2:13 PM, Daniel . wrote:
https://developer.valvesoftware.com/wiki/SteamCMD#Supported_Servers
Am 13.11.2013 19:39 schrieb Ross Bemrose rbemr...@gmail.com:
So, now that HLDSUpdateTool has been killed off, I went to install an L4D
server to test a plugin
Hmm, my extra Steam account doesn't have l4d and it gives me a No
Subscription error. I'll have to test it on my regular account when I'm
not out in public.
On 11/13/2013 2:52 PM, Daniel . wrote:
Try 222840
Am 13.11.2013 20:47 schrieb Ross Bemrose rbemr...@gmail.com:
L4D isn't on that list
On 11/13/2013 3:52 PM, Ondřej Hošek wrote:
On Wed, Nov 13, 2013 at 9:47 PM, Ross Bemrose rbemr...@gmail.com wrote:
Hmm, my extra Steam account doesn't have l4d and it gives me a No
Subscription error. I'll have to test it on my regular account when I'm not
out in public.
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