Hello All,
Just to keep the linux FPS gaming options discussion alive and not get diluted
I did some more searching and found some more games that very pretty decent for
FPS addicts :-).
http://www.sauerbraten.org/
http://assault.cubers.net/
http://www.alienarena.org/
Sauerbraten and Assault
On 14/10/2007, Kinshuk Sunil [EMAIL PROTECTED] wrote:
[...] he lamented the heavy publisher resistance the studio encountered
during attempts to bring Stubbs the Zombie (PC, Xbox) to the market.
Though
the subject of zombies proved successful, publishers failed to see the
appeal in actually
On Tuesday 16 October 2007 18:57, Yadu Rajiv wrote:
[snip]
Dude, something is seriously wrong if I have to PgDn through 10 pages of
quoted text (with mailing list footers et al intact) in order to get to
your original content.
Please learn to judiciously edit your quoting, otherwise people
On 17/10/2007, Sriram J [EMAIL PROTECTED] wrote:
On 10/17/07, Raj Mathur [EMAIL PROTECTED] wrote:
Please learn to judiciously edit your quoting, otherwise people might
not even realise that there is original content at the end of the
rainbow!
I think it is because he uses gmail.
gmail
On 10/13/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
some more links and things that might be useful..
gdnet reference section - http://www.gamedev.net/reference/
a 3 part series on gd on linux that came on gdnet
http://www.gamedev.net/reference/programming/features/linuxprogramming1/
planning to keep this thread alive.. :D so halp!
On 13/10/2007, Sahil Dave [EMAIL PROTECTED] wrote:
On 10/13/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
some more links and things that might be useful..
gdnet reference section - http://www.gamedev.net/reference/
a 3 part series on gd on
--- Yadu Rajiv wrote:
planning to keep this thread alive.. :D so halp!
You have killed it by top-posting :P
(If you don't know what top-posting is, please use
your favourite search engine :) )
--
http://www.gnu.org.in
http://www.somaiya.edu/sksasc
ubunturos @ freenode
Unlimited
i was just having a look at the whole thread.. and i just wanted to ask
everyone... when we try dicuss gamedev.. why is tht the majority of the
convo revolved arnd game programming? theer are other aspects to game dev...
any respurces and references arnd them.. can anyone share some experiences?
On 13/10/2007, Kinshuk Sunil [EMAIL PROTECTED] wrote:
i was just having a look at the whole thread.. and i just wanted to ask
everyone... when we try dicuss gamedev.. why is tht the majority of the
convo revolved arnd game programming? theer are other aspects to game
dev...
any respurces and
[...] he lamented the heavy publisher resistance the studio encountered
during attempts to bring Stubbs the Zombie (PC, Xbox) to the market. Though
the subject of zombies proved successful, publishers failed to see the
appeal in actually playing as a zombie. What if instead of you being a
zombie,
On 10/12/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
oooh.. is that sarcasm?
im talking about a team of people dedicatedly working on a game and
nothing else.. no im not talking about hobby projects.. full time work
on a game.. don't you think it will cost at least some amount of
money??
On 12/10/2007, Gaurav Mishra [EMAIL PROTECTED] wrote:
On 10/11/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
Open source game development won't work.. but game development using
open source source software will.. let me give you my 2 rupees.. :D
Open source game development will not work if
ah! i missed all teh action :D
gamedev? any day :D
anyhow.. just had a query? how many of us are really interested in developin
an OS game or well, a game using OSS
I am in! :D
you know, we can start our own project... the like minded ppl...
Kinshuk
On 10/12/07, Yadu Rajiv [EMAIL
ack, no way boss. it`s nothing like there. It`s not easy to get
soft-spoken geeks. ;)
I don`t know abut others, but me loving the game discussin and believe
me this is the only one we had in years about open source games.
i would love personally to see you hanging more often on list and
hi,
On 10/12/07, Kinshuk Sunil [EMAIL PROTECTED] wrote:
ah! i missed all teh action :D
gamedev? any day :D
anyhow.. just had a query? how many of us are really interested in
developin
an OS game or well, a game using OSS
I am in! :D
you know, we can start our own project... the
some more links and things that might be useful..
gdnet reference section - http://www.gamedev.net/reference/
a 3 part series on gd on linux that came on gdnet
http://www.gamedev.net/reference/programming/features/linuxprogramming1/
On 10/8/07, Saleem Ansari [EMAIL PROTECTED] wrote:
Vikram
Very nice info. I have been thinking for the last couple of days that can
one survive in the Gaming Business if the Game's source code is Open
Sourced or GPLed?
Well firstly it has to be Business done with games rather than
A very simple business model that can work for open source gaming
company's...
being open source, implies the source code shall be freely available..
however the company can retain the game data... for example, the Quake
engines have been open source, however... the Quake game data (PAK and PK3
Anyone other than kinz(cos I already know him lol) doing gamedev?? I
think I know another person as well :D ^^ .. ahem.. ok anyone else?
Open source game development won't work.. but game development using
open source source software will.. let me give you my 2 rupees.. :D
First of all, Quake
Open source game development won't work.. but game development using
open source source software will.. let me give you my 2 rupees.. :D
The accepted practice as far as open source game development goes is to
keep all the 'code' open, and just that.
A viable business model is to keep the code
A viable business model is to keep the code separate from the actual
'content'. You give your game engine away for free; but charge for
binary content packs that add a storyline, or offer an online
multi-player service, for example.
this is exactly what is happening right now.. except the
On 11-Oct-07, at 10:37 PM, Anant Narayanan wrote:
If you choose a license such as the GPL, you also have the added
benefit
of getting back improvements made to your game engine
as you will from *any* opensource license
--
regards
Kenneth Gonsalves
Associate, NRC-FOSS
[EMAIL PROTECTED]
On Friday 12 October 2007 07:08, Kenneth Gonsalves wrote:
On 11-Oct-07, at 10:37 PM, Anant Narayanan wrote:
If you choose a license such as the GPL, you also have the added
benefit
of getting back improvements made to your game engine
as you will from *any* opensource license
Not
On 10/11/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
Open source game development won't work.. but game development using
open source source software will.. let me give you my 2 rupees.. :D
Open source game development will not work if done in traditional game
development style.
But if we look int
On 12-Oct-07, at 7:48 AM, Raj Mathur wrote:
as you will from *any* opensource license
Not necessarily. If you release your software under, e.g., a BSD-ish
licence the person who modifies the software has no obligation to make
either the enhancements that she makes or the source code of
On Friday 12 October 2007 10:40, Kenneth Gonsalves wrote:
[snip]
and the other side of the coin: if you release under the BSD license,
you may not get all the code that is developed modifying your code -
but you *will* get a substantial portion of it. And you can use all
you get in developing
On 12-Oct-07, at 10:57 AM, Raj Mathur wrote:
developed under the GPL, so I'm not even going to start rebutting your
irrelevant examples. However,...
is it really necessary to get abusive to avoid a discussion?
--
regards
Kenneth Gonsalves
Associate, NRC-FOSS
[EMAIL PROTECTED]
Anant Narayanan wrote:
P.S. Many thanks to Vikram for pointing us to UrbanTerror, I was/am an
avid Counter-Strike fan myself, and this really gets me my fix ;)
Anytime!
I understand the pain that you must have endured playing CS on Linux :)
Vikram
On 10/12/07, Kenneth Gonsalves [EMAIL PROTECTED] wrote:
On 12-Oct-07, at 10:57 AM, Raj Mathur wrote:
developed under the GPL, so I'm not even going to start rebutting your
irrelevant examples. However,...
is it really necessary to get abusive to avoid a discussion?
Ack, This is thread
hi,
sure we are always ready for a talk on gaming+linux.. perhaps this way we
could also become a part of the montly ILUG-D meet..
the main reason why many people tend to shy away from moving over to linux,
is becoz their gaming needs are threatened..!!
On 10/10/07, Gaurav Mishra [EMAIL
lol.. gaming needs are threatened hehehe.. that was funny but true lol..
erm.. some stuff i thought i'd say..
imho, lack of good AAA linux game titles are actually one huge reason
for people stopping from jumping over from windoze boxes.. i am one of
them :( + the developement environments and
Vikram Ranade wrote:
Anyhow ,I installed some amazing games
- Urban Terror http://www.urbanterror.net/
- Open Arena http://www.openarena.ws/
- Tremulous http://www.tremulous.net/
while not open source itself, you might want to look at enemy territory based
on
the wolf3d engine. that
I am into gamedev here :P
who amongst others?
Kinshuk
On 10/11/07, Karanbir Singh [EMAIL PROTECTED] wrote:
Vikram Ranade wrote:
Anyhow ,I installed some amazing games
- Urban Terror http://www.urbanterror.net/
- Open Arena http://www.openarena.ws/
- Tremulous
Any other thoughts on how one can use the open source for / in the Gaming
Industry?
I think true multi-OS gaming will only start off when gaming engines are
truly dissociated from the actual game, and gaming engines are open
sourced(perhaps like the ioquake3 project Vikram talked about).
list of game free and engines ~ http://www.devmaster.net/engines/
ogre3d.. multiplatform open source game engine ~ http://ogre3d.org/
On 09/10/2007, Sandip Bhattacharya [EMAIL PROTECTED] wrote:
Any other thoughts on how one can use the open source for / in the Gaming
Industry?
I think
On 10/10/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
list of game free and engines ~ http://www.devmaster.net/engines/
ogre3d.. multiplatform open source game engine ~ http://ogre3d.org/
Wootz, Nice to hear so many voices of Gamers in ILUGD.
Cs servers are usually run on nix servers through
Dear All,
I had the chance to explore the world of opensource first Pe#rson
Shooter (FPS)
games this weekend and i was amazed to experience the quality of games
out there!
Back in my windows days I was an avid Counterstrike player.So much so
that i went through
the pain of playing
Dear All,
I had the chance to explore the world of opensource first Pe#rson
Shooter (FPS)
games this weekend and i was amazed to experience the quality of games
out there!
Back in my windows days I was an avid Counterstrike player.So much so
that i went through
the pain of playing
On 10/8/07, Vikram Ranade [EMAIL PROTECTED] wrote:
Always Good to find more gamers!
Sorry CS- Source is not available on Linux and Valve has announced
officially that
they have no plans to port steam or its game clients to Linux.
The CS Server runs natively on Linux though.
Check out
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