Re: [Mesa3d-dev] glDrawArrays(), glInterleavedArrays() and indirect rendering problem.

2005-11-08 Thread Brian Paul
Tom Flynn wrote: Hi there, Background: I'm currently running an application on a machine which has no graphics and setting my display to another machine that has an NVidia card in it (and has the nvidia closed-source drivers). The application makes several calls to glDrawArrays(). One

Re: [Mesa3d-dev] building mesa in Xorg fails

2005-11-25 Thread Brian Paul
Jeremy C. Reed wrote: I don't know if this is related to original mesa or not. (I haven't tested the MesaLib 6.4 by itself yet.) I received the following failure when building latest X.org from CVS. This is on NetBSD/i386 2.0.2 with GCC 3.3.3. It has the same error seven times when

Re: [Mesa3d-dev] Is here any life ?

2005-12-13 Thread Brian Paul
Evgeny Kotsuba wrote: Hi, Is here any life, or or all life lives now on some wiki/irc channel ? There's many discussions on this list. I never use IRC. Is there any person who makes code for windows (not only bugzilla's witers) ? Karl Schultz has been doing the Windows maintenance.

Re: [Mesa3d-dev] mini mesa ?

2006-01-04 Thread Brian Paul
martin wrote: Thnx for enable.c hint :) Seems a rather long list of items in that swtich to dig through ... I have some very newbish questions in my pocket, better i lay them out before i write one single line of code at all. a) does mesa software rendering try to use the memory of the

Re: [Mesa3d-dev] Capturing 3D geometries

2006-01-17 Thread Brian Paul
Michael Frumin wrote: On 1/17/06, *Brian Paul* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Michael Frumin wrote: I am attempting to capture 3D geometries from OpenGL applications for Have you looked at OpenGL's feedback feature? It lets you capture OpenGL

Re: [Mesa3d-dev] Capturing 3D geometries

2006-01-18 Thread Brian Paul
and flattening. will maybe pursue the re-use of Mesa vertex program processing. thanks, mike On 1/17/06, *Brian Paul* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Michael Frumin wrote: On 1/17/06, *Brian Paul* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] mailto:[EMAIL

[Mesa3d-dev] Re: [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-01-19 Thread Brian Paul
Adam Jackson wrote: CVSROOT:/cvs/mesa Module name:Mesa Repository: Mesa/src/mesa/main/ Changes by: [EMAIL PROTECTED] 06/01/19 10:00:38 Log message: Avoid a crash when the user has enabled glVertex{,Attrib}Pointer but hasn't filled in a valid pointer for that

Re: [Mesa3d-dev] TNL causing crashes with UT2003?

2006-02-02 Thread Brian Paul
Roland Scheidegger wrote: Donnie Berkholz wrote: I recently updated Mesa from 6.4.1 to CVS HEAD, and discovered that the UT2003 demo [1] didn't work anymore. With some help from aet, I finally got some useful information out of it that suggests TNL as the likely culprit: (gdb) bt #0

Re: [Mesa3d-dev] TNL causing crashes with UT2003?

2006-02-02 Thread Brian Paul
Roland Scheidegger wrote: Keith Whitwell wrote: You should only be able to get into that stacktrace if you have set MESA_EXPERIMENTAL in the environment. Is that true? What happens if you unset it? No this happens (for me) when MESA_EXPERIMENTAL is not set too, which is weird and the

Re: [Mesa3d-dev] TNL causing crashes with Doom3?

2006-02-02 Thread Brian Paul
Donnie Berkholz wrote: The Doom3 demo [1] crashes in single-player mode (multi-player isn't available in the demo) when it's about to start the first level. The backtrace: #0 0xb5d0ed26 in attrib_8_2 (v=0x9f6d39c8) at t_vtx_generic.c:107 #2 0xb5d100fd in _tnl_VertexAttrib2fvNV (index=8,

Re: [Mesa3d-dev] TNL causing crashes with Doom3?

2006-02-02 Thread Brian Paul
Donnie Berkholz wrote: Brian Paul wrote: Try applying the attached patch for t_vtx_generic.c It's just some assertions to try to narrow down the problem. Didn't get any assertion failures out of that. But it still crashes, right? Could you possibly use gdb to inspect some

Re: [Mesa3d-dev] missing include/GLES checkin?

2006-02-05 Thread Brian Paul
Dave Airlie wrote: Hi Brian, I've just picked up your changes to move to EGL 1.2 but it looks like you didn't checkin the include/GLES directory which is missing EGLenum and some defines... Done. Just be aware that there's no official EGL 1.2 header file from Khronos yet so things

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-06 Thread Brian Paul
David Reveman wrote: Hey, here's the latest version of the texture from pixmap spec that Xgl will be supporting. It's not fully implemented in Xgl yet, just so much of it that you can get an indirect rendering compositing manager running using it. I've also attached a temporary glxproto.h

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-06 Thread Brian Paul
David, I've checked in your patches to the Mesa tree. You should probably get CVS-write access, if you don't already. -Brian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-07 Thread Brian Paul
Bernardo Innocenti wrote: Brian Paul wrote: I've checked in your patches to the Mesa tree. The bit from glxproto.h-texture-from-pixmap-1.patch has not been applied to xorg/proto/GL/glxproto.h. Mesa doesn't build without it. Someone else with CVS-write for X.org will have to check

Re: [Mesa3d-dev] Re: GLX_EXT_texture_from_pixmap

2006-02-07 Thread Brian Paul
Adam Jackson wrote: On Monday 06 February 2006 07:58, David Reveman wrote: Hey, here's the latest version of the texture from pixmap spec that Xgl will be supporting. It's not fully implemented in Xgl yet, just so much of it that you can get an indirect rendering compositing manager running

Re: [Mesa3d-dev] CVS problem

2006-02-09 Thread Brian Paul
Jacob (=Jouk) Jansen wrote: Hi all, I try to commit a file to the CVS. Everything goes fine until the end, but... after editing the update message cvs stops without sendig the file and without any error message. Has someone changed something on the server-side? Not that I know of. I just did

Re: [Mesa3d-dev] Mesa CVS Tip Does Not Build

2006-02-09 Thread Brian Paul
Johnson, Charles F wrote: I've been trying to a copy of the Mesa tree that has the Rotation and 945GM support that Alan H. checked in and it looks to me like the CVS tip does not currently build. I get: make[3]: Entering directory `/root/mesa/Mesa/src/glx/x11' gcc -c -I. -I../../../include

Re: [Mesa3d-dev] math functions

2006-02-09 Thread Brian Paul
Michał Król wrote: Mesa uses its own replacement functions for C library functions. I need to use the following missing functions: float asin (float);float atan (float); Should I use the clib functions directly, or there is someone who takes care of it and who assures compatibility

Re: [Mesa3d-dev] [PATCH] Fix 64-bit problem

2006-02-14 Thread Brian Paul
Jürg Billeter wrote: Hi The attached patch corrects a type mismatch on systems where unsigned int and size_t differ, i.e. on 64-bit systems. This fixes compiz for me on my x86_64 system. The patch should probably be applied to both, HEAD and mesa_6_4_branch. Fixed in CVS. Thanks. -Brian

Re: [Mesa3d-dev] Re: Help with Vertex Program execution in the interpreter

2006-02-15 Thread Brian Paul
Peter wrote: I think that someone in the Dev list maybe able to help me with this. For some background, we are working on creating a backend compiler for the ARB_vertex_program languague used in Mesa. We have an IR defined, and we are currently working on the code generation to x86/SSE.

Re: [Mesa3d-dev] texenv Mesa 6.4 branch

2006-02-15 Thread Brian Paul
Jerome Glisse wrote: Hi Brian, Maybe you would like to push the two following fix in 6.4 branch. This are a bug fixe and a typo fixe in mesa/main/texenvprogram.c : http://sourceforge.net/mailarchive/forum.php?thread_id=9554801forum_id=33172

Re: [Mesa3d-dev] Mesa3d on OSF1

2006-02-23 Thread Brian Paul
Randall Hand wrote: (long time user, first time poster... Hope I don't get anyone too ruffled up :) ) I'm working on an older CompaqSC45 here and having some issues compiling Mesa3d on it. After some digging, I found that the int64_t wasn't being defined in include/GL/glxext.h. I modified

[Mesa3d-dev] Windows driver updates

2006-03-30 Thread Brian Paul
Karl, The Windows driver is looking pretty decent now. The framebuffer/renderbuffer code should be working correctly now but I'll run an idea past you to consider. Since the framebufffer object overhaul in Mesa, it's now possible for a driver to let core Mesa totally manage the front/back

Re: [Mesa3d-dev] difference between mesa_6_4_2 and mesa_6_4_branch

2006-04-05 Thread Brian Paul
Vishwanath T. K. wrote: Hi All, Can anyone one tell me the difference between mesa_6_4_2 and mesa_6_4_branch cvs trees. The docs/VERSIONS file will list the highlights. I want to update mesa-6.4.2 from cvs for getting XGL working on my system. I have had a look and the version.h of both

[Mesa3d-dev] Re: DRI and Mesa core patch for GLSL varyings

2006-04-06 Thread Brian Paul
I think the arbitrary-length bitset type is overkill. We really just need a 64-bit bitfield for the foreseeable future, right? These macros in bitset.h are pretty heavy if all the bitsets are just 64 bits or less. #define BITSET_COPY(x, y) _mesa_memcpy( (x), (y), sizeof (x) ) #define

Re: [Mesa3d-dev] Re: DRI and Mesa core patch for GLSL varyings

2006-04-07 Thread Brian Paul
Michał Król wrote: On 06/04/06, Brian Paul [EMAIL PROTECTED] wrote: I think the arbitrary-length bitset type is overkill. We really just need a 64-bit bitfield for the foreseeable future, right? These macros in bitset.h are pretty heavy if all the bitsets are just 64 bits or less

Re: [Mesa3d-dev] R300 fog support and fp16 fix

2006-04-10 Thread Brian Paul
Ewald Snel wrote: Hi, Here are two patches for the R300 DRI driver. One adds conventional fog support to the R300 driver, the other fixes a problem with rectangular fp16 textures. The fog patch is not based on actual register values of the fglrx driver, but rather by trial and error

Re: [Mesa3d-dev] EXT_texture_from_pixmap update

2006-04-10 Thread Brian Paul
David Reveman wrote: Patch for mesa with a set of updates for EXT_tfp. Includes necessary FBConfig support, adds attrib_list to BindTexImage and fixes CreateDrawable so that glXCreatePixmap works. Xgl and compiz requires this patch. Can I commit this to head? In general, it looks OK to me.

Re: [Mesa3d-dev] EXT_texture_from_pixmap update

2006-04-10 Thread Brian Paul
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 David Reveman wrote: Patch for mesa with a set of updates for EXT_tfp. Includes necessary FBConfig support, adds attrib_list to BindTexImage and fixes CreateDrawable so that glXCreatePixmap works. Xgl and compiz requires this

Re: [Mesa3d-dev] Mesa extension for correct blending

2006-04-21 Thread Brian Paul
Jaakko Hyvätti wrote: Hi all, I wonder if anyone has any thoughts about this? Is my solution, to define a new glBlendFunc for software renderer, the only one for this problem or are there less invasive solutions? Any thoughts on if this extension would be acceptable to Mesa code? :-) Jaakko

Re: [Mesa3d-dev] Q:How can I replace mesa with licenced OpenGL ?

2006-05-16 Thread Brian Paul
hsjeon wrote: - Original Message - From: hsjeon [EMAIL PROTECTED] To: Brian Paul [EMAIL PROTECTED] Cc: mesa3d-dev@lists.sourceforge.net Sent: Monday, May 15, 2006 2:16 PM Subject: Re: [Mesa3d-dev] Q:How can I replace mesa with licenced OpenGL ? - Original Message - From

Re: [Mesa3d-dev] GL_INDEX_OFFSET problem

2006-05-21 Thread Brian Paul
Philipp Klaus Krause wrote: I'm using Mesa 6.4.1 software rendering (DRI doesn't work with i915 in current Debian unstable). Somehow GL_INDEX_OFFSET doesn't work for me. I have glPixelTransferi(GL_INDEX_OFFSET, . ); followed by calls to glDrawPixels() in my program, but it just matter which

Re: [Mesa3d-dev] GL_INDEX_OFFSET problem

2006-05-22 Thread Brian Paul
Philipp Klaus Krause wrote: Brian Paul wrote: It seems my OpenGL is somehow broken since the last xorg upgrade (from Debian unstable) trying to run with -ci gives: freeglut (./a.out): ERROR: Internal error Visual with necessary capabilities not found in function fgOpenWindow X Error

Re: [Mesa3d-dev] Compiling mesa software renderer with support for indirect rendering?

2006-05-23 Thread Brian Paul
Thomas Sondergaard wrote: Can I compile mesa for software rendering with support for indirect rendering as well? Can you be more specific? Are you just looking for a libGL.so library that can send/receive GLX protocol? Or are you looking for the libGLcore.so and libglx.so modules that are

Re: [Mesa3d-dev] vertex attrib zero

2006-05-29 Thread Brian Paul
Jesse Allen wrote: A recent change to arbprogparse.c on Apr 28 is causing references to vertex attrib zero to crash. I'm not entirely sure on how it is supposed to be handled now, but my guess from trial and error is found below. Someone please take a look. Changes: Be more strict on the

Re: [Mesa3d-dev] shaders

2006-06-02 Thread Brian Paul
Philipp Klaus Krause wrote: Brian Paul wrote: Philipp Klaus Krause wrote: What's the current state of shaders in Mesa? The GL_ARB_vertex/fragment_shader extensions are supported. I see that src/mesa/shader/slang directory growing since a long time. Is there something useable? If yes, how do

Re: [Mesa3d-dev] GL_ARB_vertex_blend

2006-06-02 Thread Brian Paul
Philipp Klaus Krause wrote: What's the current state of GL_ARB_vertex_blend in Mesa? It seems it's not implemented, extension_helper.h seems to provide some facilities for drivers though. I see no need to implement that extension since the same thing can be accomplished with a vertex program.

Re: [Mesa3d-dev] Moving to git ?

2006-06-13 Thread Brian Paul
Dave Airlie wrote: Just a quick question, i am wondering if anyone thought about moving mesa to git ? For the DRM I've contemplated it, I've just got a bit backed up with other things, but I'd like to move it in the next while at some point I'd personally like to see Mesa in git,

Re: [Mesa3d-dev] Compile problem in current cvs/gen_matypes.c

2006-06-16 Thread Brian Paul
Hanno Böck wrote: i686-pc-linux-gnu-gcc -I../../../include/GL -I../../../include -I.. -I../main -I../math -I../glapi -I../tnl -Wall -Wmissing-prototypes -std=c99 -ffast-math -O2 -march=pentium-m -fomit-frame-pointer -pipe -fno-strict-aliasing -fPIC -m32 -DGLX_USE_TLS -D_POSIX_SOURCE

Re: [Mesa3d-dev] glPointSize in radeon driver

2006-06-26 Thread Brian Paul
Matthias Hopf wrote: On Jun 23, 06 19:59:58 +0100, Keith Whitwell wrote: The egg on our face is that, AFAIK, Mesa based drivers are the *only* drivers that don't support this functionality. That app developers expect it to be there isn't surprising. I guess I was the one who introduced the

Re: [Mesa3d-dev] [PATCH] Possible bug in r128 DRI driver [r128_cce_depth called without lock held]

2006-06-26 Thread Brian Paul
Martijn van Oosterhout wrote: I've been trying to track down a bug in the r128 driver causing lots of the following messages in the kernel logs: r128_cce_depth called without lock held The problem appears (to me anyway) to be in Mesa-6.4.2/src/mesa/drivers/dri/r128/r128_span.c. There are

Re: [Mesa3d-dev] Is stand-alone mesa independent of operating system?

2006-06-30 Thread Brian Paul
Ilias Karakyritsis wrote: Dear mesa3d-developers, I have also post this mail to the users list .Sorry if this is not right but i am really want your help. This is my first mail in this list as a new member of the mesa family. I have a really big problem and i hope my discussion with

Re: [Mesa3d-dev] glPointSize in radeon driver

2006-06-30 Thread Brian Paul
Roland Scheidegger wrote: Brian Paul wrote: Matthias Hopf wrote: On Jun 23, 06 19:59:58 +0100, Keith Whitwell wrote: The egg on our face is that, AFAIK, Mesa based drivers are the *only* drivers that don't support this functionality. That app developers expect it to be there isn't

Re: [Mesa3d-dev] Small patches for r128

2006-06-30 Thread Brian Paul
Martijn van Oosterhout wrote: Here are some basic patches for bugs in the r128 driver. They don't by themselves fix my problem, but they contribute. I checked in your fix, with minor changes: 1. put if statement's code on the next line (for the sake of debugging/breakpoints). 2. Use 'else

Re: [Mesa3d-dev] Moving to git ?

2006-07-03 Thread Brian Paul
Jerome Glisse wrote: Just wanted to add, even if i am sure most people here also follow xorg list :). Xorg are thinking to move to real git organisation. If i understand well, the git official repo would be accessible to developer and each developer would have is git repo. Thus to push

Re: [Mesa3d-dev] Two more patchs for r128

2006-07-03 Thread Brian Paul
Martijn van Oosterhout wrote: The first is just clamps x2/y2 as previously discussed. It just hasn't been committed yet. The second is more complicated. I've noticed that occasionally the output view is offset in the Y direction from where the actual window is. With some poking around I've

Re: [Mesa3d-dev] [PATCH] For review: Antialiased lines for r128

2006-07-04 Thread Brian Paul
Martijn van Oosterhout wrote: Attached is a patch I've worked up for enabling antialising on lines and triangles for the r128. To my eye it looks like antialiasing, but not of particularly high quality. I'll check in your patch in a bit. The r128 also offers something called supersampling

Re: [Mesa3d-dev] Release planned?

2006-07-11 Thread Brian Paul
Hanno Böck wrote: What are the plans for a new mesa-release out of the current cvs? Any date set yet? There've been a lot of changes that would be worth an update. We probably should wrap up 6.5.1 pretty soon. However, I think there's a fair number of open bugs in the bug database that

Re: [Mesa3d-dev] Release planned?

2006-07-11 Thread Brian Paul
Jerome Glisse wrote: On 7/11/06, Brian Paul [EMAIL PROTECTED] wrote: Hanno Böck wrote: What are the plans for a new mesa-release out of the current cvs? Any date set yet? There've been a lot of changes that would be worth an update. We probably should wrap up 6.5.1 pretty soon

Re: [Mesa3d-dev] Install to lib64 on amd64

2006-07-12 Thread Brian Paul
Hanno Böck wrote: Am Mittwoch, 12. Juli 2006 21:46 schrieb Brian Paul: I might redo this in a different way. I think I'll change LIB_DIR to be either 'lib' or 'lib64' instead of $(TOP)/lib or $(TOP)/lib64. Then, in the Makefiles, replace occurances of $(LIB_DIR) with $(TOP)/$(LIB_DIR

Re: [Mesa3d-dev] Install to lib64 on amd64

2006-07-12 Thread Brian Paul
Hanno Böck wrote: Hi, To make correct installation on 64 bit machines possible, I've introduced a new var INSTALL_LIB_DIR and set it to $(INSTALL_DIR)/lib64 on amd64 (should probably be done on other archs, too). Attached patch, please apply. I might redo this in a different way. I

Re: [Mesa3d-dev] DO_DEBUG defines in dri-drivers

2006-07-13 Thread Brian Paul
Hanno Böck wrote: In various dri-drivers, DO_DEBUG is defined to 1. Shouldn't this be defaulted off and only enabled via -DDO_DEBUG on CFLAGS? (suggested Patch attached) diff -Naur

Re: [Mesa3d-dev] mesa-commit dead?

2006-07-19 Thread Brian Paul
Hanno Böck wrote: mesa-commit seems to be dead since a few days. Sending mail directly to [EMAIL PROTECTED] works, so it looks like it's the CVS check-in trigger that's not working. I'll have to bring it up with the freedesktop.org guys. I can remember this is not the first time this

Re: [Mesa3d-dev] [RFC] Attempt to fix the need to LD_PRELOAD libGL

2006-07-31 Thread Brian Paul
Michel wrote: Hmm. Basically, whatever libGL's soname actually is, libGL itself (and by extension this code) should know and thus be able to dlopen the correct soname. I don't really like the idea of dlopening libGL.so because it may pick up the wrong one with libGL.so.1 vs. libGL.so.2,

Re: [Mesa3d-dev] [PATCH] Fix for alpha blending on glfbdev

2006-08-01 Thread Brian Paul
Sean D'Epagnier wrote: I have found out why alphablending and readpixels did not work. When the renderbuffer was created, the fields for width, height, and bits for rgba components were never filled out in the struct gl_renderbuffer Base component. I have tested this on demos that use

Re: [Mesa3d-dev] [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-08-01 Thread Brian Paul
Michal Krol wrote: CVSROOT: /cvs/mesa Module name: Mesa Repository: Mesa/include/GL/ Changes by: [EMAIL PROTECTED] 06/08/01 17:56:27 Log message: Fix GL_MESA_shader_debug for glut.h. You should be using GLuint instead of unsigned int. -Brian

Re: [Mesa3d-dev] [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-08-01 Thread Brian Paul
Michał Król wrote: On 01/08/06, Brian Paul [EMAIL PROTECTED] wrote: Michal Krol wrote: CVSROOT: /cvs/mesa Module name: Mesa Repository: Mesa/include/GL/ Changes by: [EMAIL PROTECTED] 06/08/01 17:56:27 Log message: Fix GL_MESA_shader_debug for glut.h. You should be using GLuint

Re: [Mesa3d-dev] Dispatch generation for x86-64

2006-08-14 Thread Brian Paul
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ian Romanick wrote: Normally when an application calls glXGetProcAddress a dummy stub is created. In the current implementation, a dispatch offset is not assigned at this time. The existing code expects that the driver

Re: [Mesa3d-dev] Static dispatch functions (was Re: [Mesa3d-cvs] CVS Update: Mesa (branch: trunk))

2006-08-22 Thread Brian Paul
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ian Romanick wrote: Add new attribute called static_dispatch to the function element. This boolean attribute, which defaults to true, determines whether or not a static dispatch function is available in libGL for

[Mesa3d-dev] upcoming 6.5.1 release

2006-08-23 Thread Brian Paul
I'd like to release 6.5.1 by the end of the month. Please don't check in any risky code changes in the mean time. Developers should take a look at the list of open bugs to see what can be fixed. Most seem to be bugs in various DRI drivers. See

[Mesa3d-dev] Mesa 6.5.1 release candidate 1 ready

2006-08-23 Thread Brian Paul
Download from http://mesa3d.sourceforge.net/beta/ Just downloading and compiling on a variety of platforms to make sure no files are missing would be good feedback. -Brian - Using Tomcat but need to do more? Need to

Re: [Mesa3d-dev] Radeon 9200 GetProgramiv(GL_VERTEX_PROGRAM_ARB, ...) crashes

2006-08-24 Thread Brian Paul
Chris Rankin wrote: --- Brian Paul [EMAIL PROTECTED] wrote: I've checked in a test for mesa_vp-Base.Parameters == NULL. That should fix it. Thanks, but is there a reason why Base.Parameters is NULL in the first place? I scanned through the rest of the file and saw that there were

Re: [Mesa3d-dev] Mesa 6.5.1 release candidate 1 ready

2006-08-24 Thread Brian Paul
Sean D'Epagnier wrote: Brian Paul wrote: Download from http://mesa3d.sourceforge.net/beta/ Just downloading and compiling on a variety of platforms to make sure no files are missing would be good feedback. the src/glut/mini directory is missing from the glut tarball, glut/fbdev depends

Re: [Mesa3d-dev] Static dispatch functions (was Re: [Mesa3d-cvs] CVS Update: Mesa (branch: trunk))

2006-08-24 Thread Brian Paul
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: Ian Romanick wrote: Brian Paul wrote: Ian Romanick wrote: I'd also like to mark functions in the following extensions this way for the 6.5.1 release: GL_EXT_framebuffer_object

Re: [Mesa3d-dev] Radeon 9200 GetProgramiv(GL_VERTEX_PROGRAM_ARB, ...) crashes

2006-08-24 Thread Brian Paul
Chris Rankin wrote: --- Brian Paul [EMAIL PROTECTED] wrote: It may be that the GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB query is happening before glProgramStringARB() has been called. Fixed in CVS. So the final step would be to make wine call glProgramStringARB() before glGetProgramivARB

Re: [Mesa3d-dev] Radeon 9200 GetProgramiv(GL_VERTEX_PROGRAM_ARB, ...) crashes

2006-08-24 Thread Brian Paul
Chris Rankin wrote: --- Brian Paul [EMAIL PROTECTED] wrote: In OpenGL terms, there's nothing illegal about calling glGetProgramivARB() before glProgramStringARB(). I have no idea what Wine is trying to do, but it was definitely a bug in Mesa. Well in that case, I am confused. No-one has

Re: [Mesa3d-dev] program transformation for position invariance

2006-08-25 Thread Brian Paul
Roland Scheidegger wrote: Brian Paul wrote: I just added src/mesa/shader/programopt.c to CVS. It had been sitting in my working tree for a while. The _mesa_append_modelview_code() function modifies a vertex program with the instructions needed to implement the position invariant option

Re: [Mesa3d-dev] Mesa 6.5.1 release candidate 1 ready

2006-08-28 Thread Brian Paul
Michał Król wrote: On 23/08/06, Brian Paul [EMAIL PROTECTED] wrote: Download from http://mesa3d.sourceforge.net/beta/ Just downloading and compiling on a variety of platforms to make sure no files are missing would be good feedback. Link fails under Windows

[Mesa3d-dev] Mesa 6.5.1 release candidate 2

2006-08-29 Thread Brian Paul
Second release candiate with bug fixes since Aug 23: http://mesa3d.sourceforge.net/beta/ Planning to release 6.5.1 (final) on Thursday. -Brian - Using Tomcat but need to do more? Need to support web services, security?

Re: [Mesa3d-dev] mesa crash found in VTK

2006-08-30 Thread Brian Paul
William A. Hoffman wrote: Hi, we have found an issue with mesa 6.5 and CVS mesa. It seems that creating a context, then deleting it, then creating a new one causes a crash. Here is a simple VTK example: vtkRenderWindow ren ren Render ren Delete vtkRenderWindow ren ren Render ren

Re: [Mesa3d-dev] URGENT mesa latest cvs crashes with compiz/aiglx

2006-08-31 Thread Brian Paul
Hanno Böck wrote: Hi, When I try to run compiz on xorg-server with latest mesa-cvs, it crashes for me (radeon 9200). This doesn't happen on 6.5.1-rc1, so it's a regression to the first rc. I'll try to figure out which cvs-change caused this, I'll probably give you further info within

Re: [Mesa3d-dev] Upstream patch from Fedora - r300_tex.c.use-correct-texture-format from 6.4.1

2006-09-05 Thread Brian Paul
Shawn Starr wrote: The Fedora people have been hanging on to a patch for Mesa since 6.4.1 for the r300, I am currently using this patch without issue (for all the latest compiz stuff). Is there a reason this isn't in 6.5.x yet? I don't recall seeing anything about this before. It seems

Re: [Mesa3d-dev] Upstream patch from Fedora - r300_tex.c.use-correct-texture-format from 6.4.1

2006-09-10 Thread Brian Paul
Roland Scheidegger wrote: Kristian Høgsberg wrote: On 9/5/06, Roland Scheidegger [EMAIL PROTECTED] wrote: Shawn Starr wrote: The Fedora people have been hanging on to a patch for Mesa since 6.4.1 for the r300, I am currently using this patch without issue (for all the latest compiz

[Mesa3d-dev] 6.5.1 release plan

2006-09-12 Thread Brian Paul
Are there any outstanding Mesa bugs that need to be fixed before the 6.5.1 release? If not, I'll soon make a final release candidate and plan on releasing by the end of the week. -Brian - Using Tomcat but need to do

Re: [Mesa3d-dev] Upstream patch from Fedora - r300_tex.c.use-correct-texture-format from 6.4.1

2006-09-13 Thread Brian Paul
Roland Scheidegger wrote: Brian Paul wrote: I've looked at that and indeed, chances that we actually hit a fast memcopy path when using rgba is about as big as hell freezing, at least on little endian. Even after modifying texstore_rgba (see patch), it'll just never happen. Everyone

Re: [Mesa3d-dev] 6.5.1 release plan

2006-09-13 Thread Brian Paul
Martijn van Oosterhout wrote: On 9/12/06, Brian Paul [EMAIL PROTECTED] wrote: Are there any outstanding Mesa bugs that need to be fixed before the 6.5.1 release? If not, I'll soon make a final release candidate and plan on releasing by the end of the week. Well, other than

Re: [Mesa3d-dev] 6.5.1 release plan

2006-09-14 Thread Brian Paul
I've uploaded the 3rd release candidate to http://www.mesa3d.org/beta/ Planning to release 6.5.1. tomorrow unless something pops up. -Brian - Using Tomcat but need to do more? Need to support web services, security? Get

Re: [Mesa3d-dev] 6.5.1 release plan

2006-09-14 Thread Brian Paul
Michal Krol wrote: On 14/09/06, Brian Paul [EMAIL PROTECTED] wrote: I've uploaded the 3rd release candidate to http://www.mesa3d.org/beta/ Planning to release 6.5.1. tomorrow unless something pops up. It's Windows and VC6 again. Configuration: mesa - Win32 Debug

Re: [Mesa3d-dev] Mesa DirectColor

2006-09-20 Thread Brian Paul
Jacob (=Jouk) Jansen wrote: Hi all, Today I changed the Default visual of my X-server to DirectColor visual. All is fine except that all objects drawn by Mesa get weird colours. I suspect that DirectColor-visuals is not working properly in Mesa. Would it be easy to fix? With DirectColor

Re: [Mesa3d-dev] Mesa DirectColor

2006-09-21 Thread Brian Paul
Jacob (=Jouk) Jansen wrote: [EMAIL PROTECTED] wrote on 20-SEP-2006 17:16:47.82 Jacob (=Jouk) Jansen wrote: Hi all, Today I changed the Default visual of my X-server to DirectColor visual. All is fine except that all objects drawn by Mesa get weird colours. I suspect that

Re: [Mesa3d-dev] MESA_BIG_ENDIAN MESA_LITTLE_ENDIAN

2006-09-21 Thread Brian Paul
Jerome Glisse wrote: On 9/21/06, Brian Paul [EMAIL PROTECTED] wrote: Jerome Glisse wrote: Hi, Roland pointed me to this yesterday (src/mesa/main/glheader.h): /* * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN. * Do not use them unless absolutely necessary! * Try to use

Re: [Mesa3d-dev] [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-09-22 Thread Brian Paul
Michel Dänzer wrote: On Fri, 2006-09-22 at 11:14 +0100, Keith Whitwell wrote: Maybe enable for the paths that are well understood and tested, but where it is still behaving contrary to expectations, leave it disabled. I'd say it is behaving as expected in the software mesa cases and

Re: [Mesa3d-dev] [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-09-22 Thread Brian Paul
Keith Whitwell wrote: Brian Paul wrote: Michel Dänzer wrote: Keith wrote: I think from Brian's description of the meaning of the texture format struct naming, a driver that wanted a different component order in a packed field would have to specify a different texformat struct - ie

Re: [Mesa3d-dev] Mesa DirectColor

2006-09-27 Thread Brian Paul
Jacob (=Jouk) Jansen wrote: [EMAIL PROTECTED] wrote on 21-SEP-2006 17:16:31.19 Jacob (=Jouk) Jansen wrote: [EMAIL PROTECTED] wrote on 20-SEP-2006 17:16:47.82 Jacob (=Jouk) Jansen wrote: Hi all, Today I changed the Default visual of my X-server to DirectColor visual. All is fine

Re: [Mesa3d-dev] Mesa DirectColor

2006-09-27 Thread Brian Paul
Jacob (=Jouk) Jansen wrote: [EMAIL PROTECTED] wrote on 27-SEP-2006 16:02:31.84 Is the GLUT window created with a TrueColor visual? It just running i.e. the gears program from progs/demo Does this program set the visual to TrueColor? When GLUT creates a window it uses glXChooseVisual().

Re: [Mesa3d-dev] Details about TexSubImage[12]D

2006-09-27 Thread Brian Paul
Li Ming wrote: Hi, all, Could someone explain a bit in details the implementation of the TexSubImage function? I'm especially interested in the hardware path. That varies a bit from one DRI driver to the next. Are you interested in a particular DRI driver, or drivers in general? How

Re: [Mesa3d-dev] Fwd: Mesa design question

2006-10-03 Thread Brian Paul
[EMAIL PROTECTED] wrote: What exactly does the dispatch table do. I understand that it is a function pointer table, however, I do not fully understand what the pros and cons of using it is. I see that Haiku's implementation now uses it. I am trying to evaluate it to see if it would

Re: [Mesa3d-dev] Moving Mesa to GIT?

2006-10-05 Thread Brian Paul
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Is now the right time to move Mesa over to get? Please? :) I'm probably going to start a long-running branch soon, and that's a much less painful experience with GIT than with CVS. I'm sure it would also make life easier

Re: [Mesa3d-dev] [Mesa3d-users] glIsProgram missing?

2006-10-06 Thread Brian Paul
Michal Krol wrote: On 06/10/06, David Cole [EMAIL PROTECTED] wrote: First post to mesa lists... hopefully this is the right place for this question: The ability to icorporate custom GLSL shaders was recently added to VTK. However, our tests of this fail when VTK is linked using mesa apparently

Re: [Mesa3d-dev] build fix for tdfx_tex

2006-10-14 Thread Brian Paul
Andreas Stenglein wrote: Hello, here is some build fix for tdfx_tex.c I don't know if it is right and/or if it works. It's correct. Thanks. -Brian - Using Tomcat but need to do more? Need to support web services,

Re: [Mesa3d-dev] Texture function opengl specification

2006-10-16 Thread Brian Paul
Roland Scheidegger wrote: Jerome Glisse wrote: According to fragment program extension, TEX, TXP, ... should give you the right A value (Ap depending on which texture unit you are using). That's not how I read that. TEX,TXP,... refer to texture sampling only, there is no thing as previous

Re: [Mesa3d-dev] Texture function opengl specification

2006-10-16 Thread Brian Paul
Roland Scheidegger wrote: Brian Paul wrote: Well, if my theory is sound, then the glean pixelFormats test is wrong. I don't think the test is wrong as-is. It's just that GL_COMBINE mode exercises things in a different way. A better way, in fact. I'll clean up your patch, Roland, and check

Re: [Mesa3d-dev] Question about GetBufferSize

2006-10-16 Thread Brian Paul
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: I spent some time this weekend trying to further clean-up the buffer resize code. Thanks for digging into this. In order to do 1, each driver must be updated. Basically, before a GLframebuffer

Re: [Mesa3d-dev] Question about GetBufferSize

2006-10-16 Thread Brian Paul
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: I've added #ifdef/#else/#endif in _mesa_make_current() to show what code should be removed, and to check that the caller does what's expected. I think those ASSERTs may be incorrect. When

Re: [Mesa3d-dev] Question about GetBufferSize

2006-10-16 Thread Brian Paul
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: Ian Romanick wrote: Brian Paul wrote: In order to do 1, each driver must be updated. Basically, before a GLframebuffer is bound for the first time, it must be initialized. Specifically

Re: [Mesa3d-dev] libOSMesa with DRI/GLX-enabled libGL

2006-10-18 Thread Brian Paul
Thierry Reding wrote: Hi, I am wondering whether it is possible to make libOSMesa run with a DRI/GLX enabled libGL. The reason I ask is that currently Debian ships libOSMesa in a package which only provides the software rasterizer libGL while the package providing the DRI/GLX libGL doesn't

Re: [Mesa3d-dev] configurable maximum texture size for unichrome

2006-10-18 Thread Brian Paul
Benno Schulenberg wrote: Brian Paul wrote: I just applied the patch from your previous email, Any chance that the same patch gets applied to the 6.4 branch? Or has that branch died? It is nevertheless the only branch that works reliably on a unichrome, and there have been several

Re: [Mesa3d-dev] [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-10-18 Thread Brian Paul
Keith Whitwell wrote: Brian Paul wrote: CVSROOT: /cvs/mesa Module name: Mesa Repository: Mesa/src/mesa/tnl/ Changes by: [EMAIL PROTECTED] 06/10/18 17:36:57 Log message: Fix a dangerous use of ASSERT in an else-clause not enclosed in braces. We've been lucky if this hasn't

[Mesa3d-dev] install wrapper

2006-10-18 Thread Brian Paul
make install uses two tools to install files: $(INSTALL) and $(COPY_LIBS). $INSTALL is 'install' but $COPY_LIBS is cp -f -d (on linux anyway). We need COPY_LIBS because 'install' doesn't preserve symbolic links. Unfortunately, not all versions of 'cp' support the -d option either. Kind

  1   2   3   4   5   6   7   8   9   10   >