Hi Hesanyuan;
As I know there is no OSG distribution which support's OpenGL-ES yet.
Regards.
2009/6/18 hsany330 hsany...@163.com
Hi ,
I want to write a game for my phone with OSG.But i didn't find OSG lib
which based on OpenGL ES.Who know something of this,please tell me.Thanks.
Hi Kim and JS;
Thanks for suggestion. I have tried again and as you said I really need new
version GPU. This is only solution which will resolve kind of these
problems.
Regards.
2009/6/17 Kim C Bale k.b...@hull.ac.uk
Martins, J-S,
Here you go. If you zoom in to 400% or so you can see 3
Hi All,
I am planing to create simple off road jeep-racing and I have looked at the
libraries to create dynamics and choose ODE. But I can't decide use ODE's
collision detection mechanism instead of osgUtil's polytopeintersector,
planeintersector or linesegmentintersector classes.
So if you were
Hi Ümit,
you may take a look at delta3d ode integration, they add their stuff
which is particular to delta3d , still it is possible to extract
useful ideas.
Regards
Sergey Kurdakov
http:
On Thu, Jun 18, 2009 at 10:35 AM, Ümit Uzunumituzu...@gmail.com wrote:
Hi All,
I am planing to create
Ümit Uzun,
Modeling dynamic entities in physics is quite different from the
visual model that you are accustomed to. Personally, I would create
your physical model of your jeep and your world in physics, and allow
physics to determine the intersects. Your visual world will, probably,
contain much
One more thing, if you do your collision detection in OSG, you will
need to handle the physical response yourself. The physics engine is
already set up to handle that correctly. For starters, i'd just stick
with physics.
On Thu, Jun 18, 2009 at 2:54 AM, Sergey Kurdakovsergey.fo...@gmail.com
I have an application where I need to display a collection of 3D points
representing error from ideal position on a plane. The points may be in a
rectangular or polar coordinate system.
I'm looking for a library to allow me to visualize my data, and I'm wondering
if OSG is good for this, or if
HI Hsany,
2009/6/18 hsany330 hsany...@163.com:
I want to write a game for my phone with OSG.But i didn't find OSG lib which
based on OpenGL ES.Who know something of this,please tell me.Thanks.
The OSG has undergone some successful trial ports to OpenGL ES 1.x,
and it looks very likely that
Hi
May u can use ParaView to see what you could do with VTK, but if you need a
good visualisation scene graph it would be better to implement the features
into OSG than using VTK, because VTK is a really bad scene graph :-) if we
could say it's also a scene graph
adrian
2009/6/18 Kenneth Porter
Hi Robert,
Thanks. Twice worked out similar stuff.
adrian
2009/6/18 Robert Osfield robert.osfi...@gmail.com
Hi Adrian,
I checked in the addition of exports not long ago, I presume it'll be
the same as the additions you've made.
Robert.
On Thu, Jun 18, 2009 at 9:36 AM, Adrian Egli
Hi Robert,
I see errors on the dashboard for
- mingw.jester
- mingw-cross.office.jester
- whitestar
The errors are still here or the cdash is not up to date ?
Do we have access to those machine to fix code directly ?
Cheers,
Cedric
On Tue, 2009-06-16 at 15:42 +0100, Robert Osfield wrote:
Hi
Hi Sergey;
I have known about Delta3D. It uses ODE too, but I am in contradiction about
using pure OSG and ODE or using Delta3D game engine. To use Delta3D I have
to spend some to get the structure and wrappers all other library. But with
using pure OSG and ODE I can adopt so quickly. Anyway I
Hi all
Nvidia has released it's scene graph recently
http://developer.download.nvidia.com/presentations/2008/NVISION/NVISION08_NVSG.pdf
http://developer.nvidia.com/object/nvision08-NVSG.html
It has one pretty cool feature - apportunity of using raytrace
rendering whenever CUDA support is
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Sergey Kurdakov wrote:
Hi Ümit,
you may take a look at delta3d ode integration, they add their stuff
which is particular to delta3d , still it is possible to extract
useful ideas.
There are also few examples on the Wiki, those are probably
Hi Micheal;
Thanks for your polite offer to helping me:)
I have looked Bullet and Nvidia PhysX.
I can't choose PhysX because I want to run my PhysX engine ATI. I think it's
not support. Or do you think it can be modified to send the physics
calculation to CPU instead of GPU on PhysX.
I had tried
Hi,
On Thursday 18 June 2009, Maxim Gammer wrote:
Nvidia has released it's scene graph recently
http://developer.download.nvidia.com/presentations/2008/NVISION/NVISION08_N
VSG.pdf http://developer.nvidia.com/object/nvision08-NVSG.html
It has one pretty cool feature - apportunity of using
Hi Cedric,
On Thu, Jun 18, 2009 at 10:20 AM, Cedric
Pinsoncedric.pin...@plopbyte.net wrote:
I see errors on the dashboard for
- mingw.jester
- mingw-cross.office.jester
- whitestar
The errors are still here or the cdash is not up to date ?
Do we have access to those machine to fix code
Hi Maxim,
It has one pretty cool feature - apportunity of using raytrace
rendering whenever CUDA support is available (see attached figure)
1. is it possible to implement this feature in OSG?
It's certainly possible to write a ray tracing rendering path for the
OSG, others have already done
Hi Umit,
I've just applied a patch that should solve the samplerRect issue for you, I
think I was being too hasty to blame your graphics drivers.
Update your code from:
https://osgocean.googlecode.com/svn/tags/osgOcean-1.0/
https://osgocean.googlecode.com/svn/tags/osgOcean-1.0/
Hello,
I'm working with a 3D model in openSceneGraph and I'm having difficulties
configuring the Stereo Mode (Interlace).
At first the vision of the scene is ok, but when I move through the scene
it starts distorting and even if I go back to the orginal point the Stereo
View stills distorted.
Hi Kim,
Thanks you so much. But prompted screen wants username and password from me?
Regards.
2009/6/18 Kim C Bale k.b...@hull.ac.uk
Hi Umit,
I’ve just applied a patch that should solve the samplerRect issue for you,
I think I was being too hasty to blame your graphics drivers.
Hi Kim,
I have same problem with samplerRect before when I wanted to try osgMovie
example as you suggested to Robert. And I tried to use sampler2d instead of
and was solved.
And as this problem, osgWidget's Widget class texture operation was only
supported with TextureRectange and I have
Hi Umit,
Sorry use
svn checkout http://osgocean.googlecode.com/svn/tags/osgOcean-1.0/
osgocean-read-only
or grab a copy of the tortoise client to download it.
Regards,
Kim.
From: osg-users-boun...@lists.openscenegraph.org
Hello asdf;
Firstly if you want to be member of OSG-Mail group you should address
yourself by reasonable name and surname please. We need this requirements to
be more personnel in the group.
Regards.
2009/6/18 asdf asdf spamcorpeti...@gmail.com
Hello,
I'm working with a 3D model in
Hi Kim,
Actually I am sorry for not thinking it can be the svn adress :)
You make the really good magic. It works perfect without any error as you
can see from the attached screenshot:) Thanks so much :) But there is some
dots flickering as JS and Martins's said about. And it's not problem I
Hi,
I've tried with FFTSS, FFTW3 and FFTWF and got patchy ocean on osg svn trunk
on Fedora 11 on GTX285 180.60 drivers
Thank you!
Cheers,
Roman
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=14162#14162
Hi Kim,
I'm sorry to tell it is the same for me...
I've compiled osgocean from svn trunk and tag 1.0 with
fftss-3.0-20071031.tar.gz
linked with OpenSceneGraph Library 2.9.4
I've just made a simple run/shutdown log:
http://perso.imerir.com/bourdin/wiki/doku.php/en/projets/osgocean
If you need
Hi,
I am trying to use the nodetrackermanipulator and I am certainly doing
something wrong. Does anyone know of an example on how to use this class?
Here is the code that I am using to setup a node tracker manipulator to follow
a node. But I can not even get the tracker to follow the node.
Hi Pierre,
I've just made a simple run/shutdown log:
http://perso.imerir.com/bourdin/wiki/doku.php/en/projets/osgocean
Thanks for this, it's certainly useful.
This could be the problem:
0(5) : warning C7531: global type sampler2DRect requires #extension
GL_ARB_texture_rectangle : enable
Maxim Gammer wrote:
Hi all
Nvidia has released it's scene graph recently
Just fyi, NVSG is not new. It's been around for several years. We
considered it when we were looking for replacements to Performer.
Fortunately, we picked OSG :-)
--J
Hi Jordi,
I'm not in my linux machine, I'll do it tomorrow. But I can test it in
Mac osX right now. Which fft library should I use? Has anybody tested
osgOcean in macOSX?
Use FFTSS unless you've really got a need for the absolute fastest. It's
still more than fast enough, and using FFTSS
Hi Jordi,
On 18/6/09 7:43 PM, Jordi Torres wrote:
I'm not in my linux machine, I'll do it tomorrow. But I can test it in
Mac osX right now. Which fft library should I use? Has anybody tested
osgOcean in macOSX?
Yes, I've tested osgOcean-1.0 with fft (single precision) on OS X.
It's (MacBook
Hi J-S,
I tried to compile fftss in osX but at first look, and without looking
deeper it fails in OSX. May be I'm doing something wrong.
Jordi.
2009/6/18 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
Hi Jordi,
I'm not in my linux machine, I'll do it tomorrow. But I can test it in Mac
From: Kim C Bale
Sent: Thu 18/06/2009 19:30
To: bour...@imerir.com
Subject: RE: [osg-users] [3rdparty] Is the osgOcean Linux bug still present?
Roman, Pierre,
Thank you for testing, the pictures were very helpful.
Firstly Roman, do you get the same
Hi Jordi,
I tried to compile fftss in osX but at first look, and without looking
deeper it fails in OSX. May be I'm doing something wrong.
I couldn't help you there, sorry. It compiles on Linux, so I guess it
shouldn't be too hard to compile it on MacOS X using gcc... But more
than that I
Hi Umit,
Yes, apparently samplerRect has been depreciated. Ulrich flagged this one on
OSX and corrected it.
I guess some glsl compilers are more fussy than others.
Glad you got it working.
Kim.
From: osg-users-boun...@lists.openscenegraph.org on behalf
Hi Wiebe,
would you please tell me how you got NodeTrackerManipulator to work? I do not
seem to be setting it up correctly and it is not working for me.
Thanks!
Allen
--
Read this topic online here:
Thanks Ulrich! I got this to work!
Allen
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=14182#14182
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi all,
I have 2 questions about the ffmpeg plugin :
- In the ReaderWriterFFmpeg.cpp file, line 76 a path variable is declared
using the osgDB::findDataFile function to get the correct file name, but
line 83, the old filename variable is used instead of path. This way,
the dataPathList is not
Is there a different or better way to test for anti-aliasing support than to
just call osg::DisplaySettings::instance()-setNumMultiSamples() repeatedly
with smaller and smaller values, which doesn't seem to work for me anyway (so
hopefully the answer is yes). I tried to have it set the number
Hello Serge:
Hmm, sounds like the object is getting culled out and so real time
updates is delayed until it comes back into the scene?? I have not
looked at the code but,if you are manually putting the object into
the scene then try for fun to say setCullingActive(false); just to
Hello,
I'm working with a 3D model in openSceneGraph and I'm having difficulties
configuring the Stereo Mode (Interlace).
At first the vision of the scene is ok, but when I move through the scene
it starts distorting and even if I go back to the orginal point the Stereo
View stills distorted.
Hi,
I am having some problems with the distance found by the PolytopeIntersector
but only when the geometry I am trying to pick has a non-null
(Matrix)Transform in it's parent.
The PolytopeIntersector registers that object as a 'hit', BUT the distance
recorded appears to be incorrect ( the
Hi,
I am interested in building OSG as a static library. Is this at all possible?
How does this pan out with the plugin mechanism.
I would be very happy to get some hints on doing this. Generally I would assume
I can configure the build files with cmake to compile static. Any tip and
tricks I
stefan nortd wrote:
Hi,
I am interested in building OSG as a static library. Is this at all possible?
How does this pan out with the plugin mechanism.
I would be very happy to get some hints on doing this. Generally I would
assume I can configure the build files with cmake to compile
Hi all
i am wondering how i can integrate the osgOcean effect into existing
application, database. Would it be possible to add a ocean geometry and
attach the ocean effect, shader. if yes how should it be look like, just a
plane? more complex geometry? My idea would be to add a lake surface, and
46 matches
Mail list logo