Re: [osg-users] osg OpenGL ES

2009-06-18 Thread Ümit Uzun
Hi Hesanyuan; As I know there is no OSG distribution which support's OpenGL-ES yet. Regards. 2009/6/18 hsany330 hsany...@163.com Hi , I want to write a game for my phone with OSG.But i didn't find OSG lib which based on OpenGL ES.Who know something of this,please tell me.Thanks.

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Ümit Uzun
Hi Kim and JS; Thanks for suggestion. I have tried again and as you said I really need new version GPU. This is only solution which will resolve kind of these problems. Regards. 2009/6/17 Kim C Bale k.b...@hull.ac.uk Martins, J-S, Here you go. If you zoom in to 400% or so you can see 3

[osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Ümit Uzun
Hi All, I am planing to create simple off road jeep-racing and I have looked at the libraries to create dynamics and choose ODE. But I can't decide use ODE's collision detection mechanism instead of osgUtil's polytopeintersector, planeintersector or linesegmentintersector classes. So if you were

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Sergey Kurdakov
Hi Ümit, you may take a look at delta3d ode integration, they add their stuff which is particular to delta3d , still it is possible to extract useful ideas. Regards Sergey Kurdakov http: On Thu, Jun 18, 2009 at 10:35 AM, Ümit Uzunumituzu...@gmail.com wrote: Hi All, I am planing to create

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Michael Bosse'
Ümit Uzun, Modeling dynamic entities in physics is quite different from the visual model that you are accustomed to. Personally, I would create your physical model of your jeep and your world in physics, and allow physics to determine the intersects. Your visual world will, probably, contain much

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Michael Bosse'
One more thing, if you do your collision detection in OSG, you will need to handle the physical response yourself. The physics engine is already set up to handle that correctly. For starters, i'd just stick with physics. On Thu, Jun 18, 2009 at 2:54 AM, Sergey Kurdakovsergey.fo...@gmail.com

[osg-users] Vector field visualization

2009-06-18 Thread Kenneth Porter
I have an application where I need to display a collection of 3D points representing error from ideal position on a plane. The points may be in a rectangular or polar coordinate system. I'm looking for a library to allow me to visualize my data, and I'm wondering if OSG is good for this, or if

Re: [osg-users] osg OpenGL ES

2009-06-18 Thread Robert Osfield
HI Hsany, 2009/6/18 hsany330 hsany...@163.com: I want to write a game for my phone with OSG.But i didn't find OSG lib which based on OpenGL ES.Who know something of this,please tell me.Thanks. The OSG has undergone some successful trial ports to OpenGL ES 1.x, and it looks very likely that

Re: [osg-users] Vector field visualization

2009-06-18 Thread Adrian Egli OpenSceneGraph (3D)
Hi May u can use ParaView to see what you could do with VTK, but if you need a good visualisation scene graph it would be better to implement the features into OSG than using VTK, because VTK is a really bad scene graph :-) if we could say it's also a scene graph adrian 2009/6/18 Kenneth Porter

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-18 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert, Thanks. Twice worked out similar stuff. adrian 2009/6/18 Robert Osfield robert.osfi...@gmail.com Hi Adrian, I checked in the addition of exports not long ago, I presume it'll be the same as the additions you've made. Robert. On Thu, Jun 18, 2009 at 9:36 AM, Adrian Egli

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-18 Thread Cedric Pinson
Hi Robert, I see errors on the dashboard for - mingw.jester - mingw-cross.office.jester - whitestar The errors are still here or the cdash is not up to date ? Do we have access to those machine to fix code directly ? Cheers, Cedric On Tue, 2009-06-16 at 15:42 +0100, Robert Osfield wrote: Hi

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Ümit Uzun
Hi Sergey; I have known about Delta3D. It uses ODE too, but I am in contradiction about using pure OSG and ODE or using Delta3D game engine. To use Delta3D I have to spend some to get the structure and wrappers all other library. But with using pure OSG and ODE I can adopt so quickly. Anyway I

[osg-users] is it possible to implement this feature in OSG?

2009-06-18 Thread Maxim Gammer
Hi all Nvidia has released it's scene graph recently http://developer.download.nvidia.com/presentations/2008/NVISION/NVISION08_NVSG.pdf http://developer.nvidia.com/object/nvision08-NVSG.html It has one pretty cool feature - apportunity of using raytrace rendering whenever CUDA support is

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sergey Kurdakov wrote: Hi Ümit, you may take a look at delta3d ode integration, they add their stuff which is particular to delta3d , still it is possible to extract useful ideas. There are also few examples on the Wiki, those are probably

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Ümit Uzun
Hi Micheal; Thanks for your polite offer to helping me:) I have looked Bullet and Nvidia PhysX. I can't choose PhysX because I want to run my PhysX engine ATI. I think it's not support. Or do you think it can be modified to send the physics calculation to CPU instead of GPU on PhysX. I had tried

Re: [osg-users] is it possible to implement this feature in OSG?

2009-06-18 Thread Mathias Fröhlich
Hi, On Thursday 18 June 2009, Maxim Gammer wrote: Nvidia has released it's scene graph recently http://developer.download.nvidia.com/presentations/2008/NVISION/NVISION08_N VSG.pdf http://developer.nvidia.com/object/nvision08-NVSG.html It has one pretty cool feature - apportunity of using

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-18 Thread Robert Osfield
Hi Cedric, On Thu, Jun 18, 2009 at 10:20 AM, Cedric Pinsoncedric.pin...@plopbyte.net wrote: I see errors on the dashboard for - mingw.jester - mingw-cross.office.jester - whitestar The errors are still here or the cdash is not up to date ? Do we have access to those machine to fix code

Re: [osg-users] is it possible to implement this feature in OSG?

2009-06-18 Thread Robert Osfield
Hi Maxim, It has one pretty cool feature - apportunity of using raytrace rendering whenever CUDA support is available (see attached figure) 1. is it possible to implement this feature in OSG? It's certainly possible to write a ray tracing rendering path for the OSG, others have already done

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Kim C Bale
Hi Umit, I've just applied a patch that should solve the samplerRect issue for you, I think I was being too hasty to blame your graphics drivers. Update your code from: https://osgocean.googlecode.com/svn/tags/osgOcean-1.0/ https://osgocean.googlecode.com/svn/tags/osgOcean-1.0/

[osg-users] Help - StereoMode

2009-06-18 Thread asdf asdf
Hello, I'm working with a 3D model in openSceneGraph and I'm having difficulties configuring the Stereo Mode (Interlace). At first the vision of the scene is ok, but when I move through the scene it starts distorting and even if I go back to the orginal point the Stereo View stills distorted.

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Ümit Uzun
Hi Kim, Thanks you so much. But prompted screen wants username and password from me? Regards. 2009/6/18 Kim C Bale k.b...@hull.ac.uk Hi Umit, I’ve just applied a patch that should solve the samplerRect issue for you, I think I was being too hasty to blame your graphics drivers.

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Ümit Uzun
Hi Kim, I have same problem with samplerRect before when I wanted to try osgMovie example as you suggested to Robert. And I tried to use sampler2d instead of and was solved. And as this problem, osgWidget's Widget class texture operation was only supported with TextureRectange and I have

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Kim C Bale
Hi Umit, Sorry use svn checkout http://osgocean.googlecode.com/svn/tags/osgOcean-1.0/ osgocean-read-only or grab a copy of the tortoise client to download it. Regards, Kim. From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Help - StereoMode

2009-06-18 Thread Ümit Uzun
Hello asdf; Firstly if you want to be member of OSG-Mail group you should address yourself by reasonable name and surname please. We need this requirements to be more personnel in the group. Regards. 2009/6/18 asdf asdf spamcorpeti...@gmail.com Hello, I'm working with a 3D model in

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Ümit Uzun
Hi Kim, Actually I am sorry for not thinking it can be the svn adress :) You make the really good magic. It works perfect without any error as you can see from the attached screenshot:) Thanks so much :) But there is some dots flickering as JS and Martins's said about. And it's not problem I

Re: [osg-users] [3rdparty] Is the osgOcean Linux bug still present?

2009-06-18 Thread Roman Grigoriev
Hi, I've tried with FFTSS, FFTW3 and FFTWF and got patchy ocean on osg svn trunk on Fedora 11 on GTX285 180.60 drivers Thank you! Cheers, Roman -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14162#14162

Re: [osg-users] [3rdparty] Is the osgOcean Linux bug still present?

2009-06-18 Thread Pierre Bourdin (gmail)
Hi Kim, I'm sorry to tell it is the same for me... I've compiled osgocean from svn trunk and tag 1.0 with fftss-3.0-20071031.tar.gz linked with OpenSceneGraph Library 2.9.4 I've just made a simple run/shutdown log: http://perso.imerir.com/bourdin/wiki/doku.php/en/projets/osgocean If you need

Re: [osg-users] NodeTrackerManipulator how to

2009-06-18 Thread Allen Saucier
Hi, I am trying to use the nodetrackermanipulator and I am certainly doing something wrong. Does anyone know of an example on how to use this class? Here is the code that I am using to setup a node tracker manipulator to follow a node. But I can not even get the tracker to follow the node.

Re: [osg-users] [3rdparty] Is the osgOcean Linux bug still present?

2009-06-18 Thread Jean-Sébastien Guay
Hi Pierre, I've just made a simple run/shutdown log: http://perso.imerir.com/bourdin/wiki/doku.php/en/projets/osgocean Thanks for this, it's certainly useful. This could be the problem: 0(5) : warning C7531: global type sampler2DRect requires #extension GL_ARB_texture_rectangle : enable

Re: [osg-users] is it possible to implement this feature in OSG?

2009-06-18 Thread Jason Daly
Maxim Gammer wrote: Hi all Nvidia has released it's scene graph recently Just fyi, NVSG is not new. It's been around for several years. We considered it when we were looking for replacements to Performer. Fortunately, we picked OSG :-) --J

Re: [osg-users] [3rdparty] Is the osgOcean Linux bug still present?

2009-06-18 Thread Jean-Sébastien Guay
Hi Jordi, I'm not in my linux machine, I'll do it tomorrow. But I can test it in Mac osX right now. Which fft library should I use? Has anybody tested osgOcean in macOSX? Use FFTSS unless you've really got a need for the absolute fastest. It's still more than fast enough, and using FFTSS

Re: [osg-users] [3rdparty] Is the osgOcean Linux bug still present?

2009-06-18 Thread Ulrich Hertlein
Hi Jordi, On 18/6/09 7:43 PM, Jordi Torres wrote: I'm not in my linux machine, I'll do it tomorrow. But I can test it in Mac osX right now. Which fft library should I use? Has anybody tested osgOcean in macOSX? Yes, I've tested osgOcean-1.0 with fft (single precision) on OS X. It's (MacBook

Re: [osg-users] [3rdparty] Is the osgOcean Linux bug still present?

2009-06-18 Thread Jordi Torres
Hi J-S, I tried to compile fftss in osX but at first look, and without looking deeper it fails in OSX. May be I'm doing something wrong. Jordi. 2009/6/18 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hi Jordi, I'm not in my linux machine, I'll do it tomorrow. But I can test it in Mac

[osg-users] FW: [3rdparty] Is the osgOcean Linux bug still present?

2009-06-18 Thread Kim C Bale
From: Kim C Bale Sent: Thu 18/06/2009 19:30 To: bour...@imerir.com Subject: RE: [osg-users] [3rdparty] Is the osgOcean Linux bug still present? Roman, Pierre, Thank you for testing, the pictures were very helpful. Firstly Roman, do you get the same

Re: [osg-users] [3rdparty] Is the osgOcean Linux bug still present?

2009-06-18 Thread Jean-Sébastien Guay
Hi Jordi, I tried to compile fftss in osX but at first look, and without looking deeper it fails in OSX. May be I'm doing something wrong. I couldn't help you there, sorry. It compiles on Linux, so I guess it shouldn't be too hard to compile it on MacOS X using gcc... But more than that I

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Kim C Bale
Hi Umit, Yes, apparently samplerRect has been depreciated. Ulrich flagged this one on OSX and corrected it. I guess some glsl compilers are more fussy than others. Glad you got it working. Kim. From: osg-users-boun...@lists.openscenegraph.org on behalf

Re: [osg-users] camera postion problem

2009-06-18 Thread Allen Saucier
Hi Wiebe, would you please tell me how you got NodeTrackerManipulator to work? I do not seem to be setting it up correctly and it is not working for me. Thanks! Allen -- Read this topic online here:

Re: [osg-users] Camera Placement Question: Geocentric reference

2009-06-18 Thread Allen Saucier
Thanks Ulrich! I got this to work! Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14182#14182 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] FFmpeg questions

2009-06-18 Thread Serge Lages
Hi all, I have 2 questions about the ffmpeg plugin : - In the ReaderWriterFFmpeg.cpp file, line 76 a path variable is declared using the osgDB::findDataFile function to get the correct file name, but line 83, the old filename variable is used instead of path. This way, the dataPathList is not

[osg-users] How to test for anti-alias support

2009-06-18 Thread Pecoraro, Alexander N
Is there a different or better way to test for anti-aliasing support than to just call osg::DisplaySettings::instance()-setNumMultiSamples() repeatedly with smaller and smaller values, which doesn't seem to work for me anyway (so hopefully the answer is yes). I tried to have it set the number

Re: [osg-users] FFmpeg questions

2009-06-18 Thread Garrett Potts
Hello Serge: Hmm, sounds like the object is getting culled out and so real time updates is delayed until it comes back into the scene?? I have not looked at the code but,if you are manually putting the object into the scene then try for fun to say setCullingActive(false); just to

[osg-users] Help - Stereo Mode

2009-06-18 Thread asdf asdf
Hello, I'm working with a 3D model in openSceneGraph and I'm having difficulties configuring the Stereo Mode (Interlace). At first the vision of the scene is ok, but when I move through the scene it starts distorting and even if I go back to the orginal point the Stereo View stills distorted.

[osg-users] PolytopeIntersector distance and Transform

2009-06-18 Thread Andrew Cunningham
Hi, I am having some problems with the distance found by the PolytopeIntersector but only when the geometry I am trying to pick has a non-null (Matrix)Transform in it's parent. The PolytopeIntersector registers that object as a 'hit', BUT the distance recorded appears to be incorrect ( the

[osg-users] [build] building OSG as static library

2009-06-18 Thread stefan nortd
Hi, I am interested in building OSG as a static library. Is this at all possible? How does this pan out with the plugin mechanism. I would be very happy to get some hints on doing this. Generally I would assume I can configure the build files with cmake to compile static. Any tip and tricks I

Re: [osg-users] [build] building OSG as static library

2009-06-18 Thread Chris 'Xenon' Hanson
stefan nortd wrote: Hi, I am interested in building OSG as a static library. Is this at all possible? How does this pan out with the plugin mechanism. I would be very happy to get some hints on doing this. Generally I would assume I can configure the build files with cmake to compile

[osg-users] osgOcean : Integration into existing Database / Application

2009-06-18 Thread Adrian Egli OpenSceneGraph (3D)
Hi all i am wondering how i can integrate the osgOcean effect into existing application, database. Would it be possible to add a ocean geometry and attach the ocean effect, shader. if yes how should it be look like, just a plane? more complex geometry? My idea would be to add a lake surface, and