Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-02-03 Thread Stephen Northcott
, Stephan Maximilian Huber wrote: Hi Stephen, Stephen Northcott schrieb: I am still getting the OpenGL error references I mentioned earlier. Is it possible I am going to the wrong repository? Do you have more than one! Seems unlikely as you told me you had fixed various other linking

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-02-03 Thread Stephen Northcott
can't right now. Kind regards, Stephen. On Feb 3, 2008, at 6:50 PM, Stephan Huber wrote: Hi Stephen, Stephen Northcott schrieb: So obviously there is a build order / compilation problem for me of some sort. Or I am making a silly mistake somewhere perhaps? Can you shed any light on why SDL

Re: [osg-users] osg clearnode

2008-01-31 Thread Stephen Northcott
:[EMAIL PROTECTED] On Behalf Of Stephen Northcott Sent: Thursday, January 31, 2008 12:04 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osg clearnode Hi Vincent, I used to use a clearnode a while back.. All I do now with my mixed OpenGL and OSG is the following at setup.. All I

Re: [osg-users] to draw landscapes beginning from a matrix

2008-01-31 Thread Stephen Northcott
Hi Aurora, From the generality of your question I would suggest you first go look at the Virtual Terrain Project web site.. It's an awesome source of info. http://www.vterrain.org/ Kind regards, Stephen. On Jan 31, 2008, at 9:32 PM, aurora restivo wrote: Hi! I have necessity to draw

Re: [osg-users] Heap and Out Of Memory error on XP

2008-01-30 Thread Stephen Northcott
, there are lots of different things that could be wrong. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stephen Northcott Sent: Wednesday, January 30, 2008 4:35 AM To: OpenSceneGraph Users Subject: [osg-users] Heap and Out Of Memory

Re: [osg-users] osg clearnode

2008-01-30 Thread Stephen Northcott
Hi Vincent, I used to use a clearnode a while back.. All I do now with my mixed OpenGL and OSG is the following at setup.. All I do is the following.. sceneViewer-getCamera()-setClearMask(0); You can put various GL_DEPTH_BUFFER_BIT, and colour buffer bits and so on in the setClearMask to get

Re: [osg-users] Mac OS X Cross-Compile SDKs for 10.4 and 10.5

2008-01-29 Thread Stephen Northcott
Whoo Hoo.. Thanks for that Eric. I am working on a project which apparently needs just that.. Do you want feedback? Have a good holiday Robert. Kind regards, Stephen. On Jan 30, 2008, at 8:21 AM, E. Wing wrote: This package will let you cross compile for 10.4 or 10.5 using the SDK feature

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-28 Thread Stephen Northcott
Hi Robert, Sure.. Here you go.. http://www.openscenegraph.org/index.php?page=Downloads.SVN Kind regards, Stephen. On Jan 28, 2008, at 3:55 PM, Robert Osfield wrote: On Jan 28, 2008 2:44 AM, Stephen Northcott [EMAIL PROTECTED] wrote: Hi Stephan, (Robert there is a comment about the svn

Re: [osg-users] old wiki (was: Arggh! Frustrating compiler error! OS X XCode3.0.)

2008-01-28 Thread Stephen Northcott
For what it's worth.. I am quite lazy and will tend to just hit google (in the top right of Safari) with loose terms for what I need online.. The old wiki ranks a lot higher in Google, and that is perhaps why so many people go there... I am not sure how concerned you are about profile, but

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephen Northcott
Thanks Stephan, I'll give those a try. Kind regards, Stephen. On Jan 26, 2008, at 7:19 PM, Stephan Huber wrote: Stephen Northcott schrieb: Am I missing something blindingly obvious, or has anyone seen this before! Just an idea: What sdk are you using? There were some problems when using

[osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephen Northcott
Very strange problem this one.. Can anyone who's a whizz with XCode help me out please.. I have a fully compiled version of the OSG 2.2 release, which works perfectly in every way except this one crazy problem which is driving me mad!! I built OSG on the same machine with XCode3.0 that is

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephen Northcott
. On Jan 26, 2008, at 7:25 PM, Stephen Northcott wrote: Thanks Stephan, I'll give those a try. Kind regards, Stephen. On Jan 26, 2008, at 7:19 PM, Stephan Huber wrote: Stephen Northcott schrieb: Am I missing something blindingly obvious, or has anyone seen this before! Just an idea

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephen Northcott
, at 2:19 AM, Stephan Huber wrote: Stephen Northcott schrieb: Thanks for the suggestions... Tried both, but on 10.4u I get the same problem. And the latest svn is unbuildable for me. Lots of errors that I don't really want to or know where to start trying to fix. I did a fresh checkout

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephen Northcott
was actually quite careful to avoid it. So (as I said) I have completely re-built OSG against 10.5, and also my entire project against 10.5 Am I missing something else I have to do to get around this? Thanks again. Stephen. On Jan 27, 2008, at 2:19 AM, Stephan Huber wrote: Stephen Northcott

Re: [osg-users] XCode-Framework-osg BrainFart

2008-01-24 Thread Stephen Northcott
Richard, Probably a stupid suggestion, but have you tried using the OSG Template, and then adding to that. You may be doing that already, but from the way you describe it it looks like you are doing it the other way around. I have not run into the problem you describe, but have found that

Re: [osg-users] Crash when trying to integrate OpenGL app into OSG viewer.

2008-01-23 Thread Stephen Northcott
to use the OSG within an SDL window you'll need to select single threading. See the osgviewerSDL example. Robert. On Jan 23, 2008 3:45 AM, Stephen Northcott [EMAIL PROTECTED] wrote: I was really hoping for some kind of reply from my last email about this.. but perhaps my question was too

Re: [osg-users] Crash when trying to integrate OpenGL app into OSG viewer.

2008-01-23 Thread Stephen Northcott
Thank you Robert, That's given me a 'framework' to work within.. Kind regards, Stephen. On Jan 23, 2008, at 5:20 PM, Robert Osfield wrote: On Jan 23, 2008 9:28 AM, Stephen Northcott [EMAIL PROTECTED] wrote: My question was simply is there anything I need to be aware of other than

[osg-users] Crash when trying to integrate OpenGL app into OSG viewer.

2008-01-22 Thread Stephen Northcott
I was really hoping for some kind of reply from my last email about this.. but perhaps my question was too vague.. To summarize: I have a complex OpenGL program which used to run in SDL on OS X. I am trying to change that to run inside the OSG Viewer system on OS X. I have done this the other

[osg-users] Crash when trying to integrate OpenGL app into OSG viewer.

2008-01-21 Thread Stephen Northcott
that, but did notice that the calls that that single call now covers are deprecated. Any help / pointers / articles really appreciated. Kind regards, Stephen Northcott ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Mixing GL

2007-11-21 Thread Stephen Northcott
There's a pretty good example here of mixing systems. You could apply it either way around.. The way I have gnerally done it is to put OSG inside the other applications loop. http://www.3drealtimesimulation.com/osg/osg_faq_1.htm#f40 Not sure how deprecated it is now, but worked for me not

Re: [osg-users] Creating shapes using Geometry

2007-11-21 Thread Stephen Northcott
Also I still use these tutorials to remind me.. even on 2.0 and onwards they work. http://www.nps.navy.mil/cs/sullivan/osgtutorials/ Hope that helps. Stephen. On Nov 22, 2007, at 6:58 AM, Renan Mendes wrote: Hi, How do I create simple shapes, specifically spheres, cylinders and boxes