[osg-users] CompositeViewer and osgViewer::ScreenCaptureHandler

2016-07-11 Thread ted morris
I have 4 osgViewer::View's I want to grab and save an image from each. I tried to use osgViewer::ScreenCaptureHandler as part of the composite view but only one view is captured. Then I tried to addEventHandler() to each individual view to test capturing one at a time but it only captured one

Re: [osg-users] Advise on SLI dual quad buffered stereo display

2016-03-03 Thread Ted Morris
Hi Robert, to answer your question I want to drive 4 stereoscopic displays in CAVE-like environment with active shutter glasses (frame sync hardware will be required). I haven't set up anything yet, but I plan on buying HW in the next few weeks. :-) I had found a very old thread, Oct 7 2010,

[osg-users] test

2016-03-02 Thread ted morris
test ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Advise on SLI dual quad buffered stereo display

2016-03-02 Thread ted morris
I am considering two options for a high performance multi-screen 3D stereo rendering engine (2 high res). One option is a cluster of 2 machines with separate cards + Famesync (quad buffering). The second is of course combining and using SLI to drive two separate displays, which will be more cost

[osg-users] Advise on SLI dual quad buffered stereo display

2016-02-26 Thread ted morris
I am considering two options for a high performance multi-screen 3D stereo rendering engine (2 high res). One option is a cluster of 2 machines with separate cards + Famesync (quad buffering). The second is of course combining and using SLI to drive two separate displays, which will be more cost

Re: [osg-users] CompositeViewer Node render order problem Win32 osg 3.4

2016-02-26 Thread ted morris
> reproduce the problem first hand. > > Robert. > > > On 30 November 2015 at 16:39, ted morris <ted.mor...@gmail.com> wrote: > >> >> Greetings OSG'ers. >> >> I have a program which utilizes CompositeViewer to render a "corner >> window&q

[osg-users] CompositeViewer Node render order problem Win32 osg 3.4

2015-11-30 Thread ted morris
Greetings OSG'ers. I have a program which utilizes CompositeViewer to render a "corner window" view of my scene graph, within a bigger main window view. To achieve a boarder effect around the corner window viewport, a HUD overlay used to render a grey box underneath the 2nd view corner window.

[osg-users] strange behavior

2015-09-10 Thread ted morris
hi, I am using 3.4.0 with VisualStudio 2013, Win 8.1/x64, which all built fine (examples all work as expected). So, I wrote a very simple program, which unfortunately renders the cube offset from the horizontal axis, instead of being centered. The bounding sphere center = 0,0,0. If I instead

[osg-users] page though multiple files

2013-07-02 Thread ted morris
Greetings, I'm using osgDB::readNodeFile(m_ply_filename) in a keyboard event handler to update a scenegraph node. What is the best way to update the scenegraph to display this data in the osg::viewer? The group and the child node underneath it are in scope (I checked) but the scenegraph isn't

Re: [osg-users] Kinect

2011-03-12 Thread ted morris
Hi Chris, I think your plot is misrepresenting the appropriate feature space for this analysis. You are missing estimated component angles of each ray extending from the image plane to the surface target + angle of incidence. I would simplify the scene substantially; why not take a flat surface

Re: [osg-users] Camera control in osgvisual

2011-02-13 Thread ted morris
yes... I'll have to have a closer look at this when I have some time. Thanks for spending to the to develop an interface for this functionality; I think it will be very useful. -t On Sun, Feb 13, 2011 at 5:48 AM, Torben Dannhauer tor...@dannhauer.infowrote: Hi Tedzini, I'm not very familiar

Re: [osg-users] Camera control in osgvisual

2011-02-12 Thread ted morris
this indeed has caught my eye as well. But I am not familiar with the CIGI standard. Would this include the ability to manage object motions and behaviors across the cluster? (e.g., not only camera positioning). thnx, t On Fri, Feb 4, 2011 at 11:40 AM, Tueller, Shayne R Civ USAF AFMC 519

Re: [osg-users] Line-laser based, 3D point cloud capture from camera

2011-02-11 Thread ted morris
thats it... and interesting feedback- I see the green lasers cost significantly more. thanks all! On Wed, Feb 9, 2011 at 1:35 PM, Ted Morris ted.mor...@gmail.com wrote: Hi, I accidentally submitted the last post with a horrible subject line. So this is a repost. I seem to recall recent

[osg-users] Robot visualization software

2011-02-09 Thread Ted Morris
Hi, Slightly off-topic perhaps -- but would anyone out there have recommendations for OpenSource software to visualize 3D robot or human motion kinematics? Thank you! Cheers, Ted -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36503#36503

[osg-users] Just can't remember

2011-02-09 Thread Ted Morris
Hi, I seem to recall recent a post perhaps about a month ago about sofware to capture 3D objects using a laser generated line and camera. Would anyone have recollection or info on that? Thank you! Cheers, Ted -- Read this topic online here:

[osg-users] Line-laser based, 3D point cloud capture from camera

2011-02-09 Thread Ted Morris
Hi, I accidentally submitted the last post with a horrible subject line. So this is a repost. I seem to recall recent a post perhaps about a month ago about sofware to capture 3D objects using a laser generated line and camera. Would anyone have recollection or info on that? I'm very sorry

[osg-users] [build] osglogo link failed with Xcode 3.2, osg2.8.3, MAC OSX 10.6

2011-01-11 Thread Ted Morris
Hi, From a previous post regarding unresolved externals, I decided to mimic as close as possible how one of the examples were built from the openscenegraph.xcode project. In this case, I tried two methods. First, I built the Xcode project from scratch, including the various frameworks, and

[osg-users] [build] app unresolved link errors: carbon 32bit OpenThreads.framework on MAC OSX 10.6.5

2011-01-10 Thread Ted Morris
Hi, This is driving me mad. I didn't have this problem when I built 64bit cocoa, but I had to backstep to carbon due to some issues with wxWindow 2.9.1 cocoa 64bit compatibility issues at the moment.6 I get the following unresolved OpenThreads link error with GCC 4.2/Xcode 3.2, running OSX

Re: [osg-users] [build] app unresolved link errors: carbon 32bit OpenThreads.framework on MAC OSX 10.6.5

2011-01-10 Thread Ted Morris
ps: a follow up reply-- I should've mentioned I took out OpenThreads framework and I got the same errors. just can't figure out why the link won't recognize the OpenThreads.framework Thank you! Cheers, Ted -- Read this topic online here:

[osg-users] imageio pluggin, MACOSX 10.6, x86_64bit build question

2011-01-04 Thread Ted Morris
Hi, I would like to know why the imageio pluggin .so wasn't invoked for jpg/png images with my cocoa/x64 bit build of osg on MACOSX 10.6. For example, running some of the osg examples indicates that it was unable to load the images (although they were correctly found). Could it be the .png or

Re: [osg-users] OSX .app bundle internal dir path rules?

2011-01-03 Thread Ted Morris
Hi Len, so is that the actual name of the folder @executable_path within the App bundle, or are you inferring that is to be substituted with the actual exec path where the binary is, e.g., @MacOS, is s etc.? Just want to make sure I understand-- Thanks a lot for your help! Cheers, Ted

Re: [osg-users] OSX .app bundle internal dir path rules?

2011-01-03 Thread Ted Morris
Ah! thanks Stephan (and Len) for the follow up explanation. Now I get it. Cheers, Ted snip + Resources - cow.osg + aSampleFolder - dumptruck.osg You can use the copy-files build-phase of xcode to copy the various files to their correct locations. So, to get the path to cow.osg,

[osg-users] OSX .app bundle internal dir path rules?

2011-01-02 Thread Ted Morris
greetings, I'm very new to MAC platforms. I'm in the process of porting an osg-based app to the mac and before I go too far with creating new 'default' search paths for required data, I would like to know if anyone can supply any insights to the actual path rules to the internal app bundle

[osg-users] MAC OS-X advise with OSG

2010-12-07 Thread Ted Morris
Hi, I'm a complete newbie with Macs, but I am charged with the task of porting some apps that ran on Win32/64 on the Mac. In addition, the application lets students create their own dlls that are then opened interactively to test simulation solutions and visualize results. I looked at some

Re: [osg-users] Intel GMA giving me fits with OSG 2.8.2

2010-11-15 Thread ted morris
Hi Chris, The version I have been using is 8.15.10.2202 (8/25/2010) on Win7 6.1.7600 Home Premium. Actually, that was the latest from Micro$oft's updater but I just installed 8.15.10.2226 (10/28/2010) off the Intel driver support. I haven't had a chance to reboot (being occupied at the moment;

[osg-users] Intel GMA giving me fits with OSG 2.8.2

2010-11-10 Thread Ted Morris
Hi, I'm using the 'stable' package binaries for WinXP/Vista/7. I noticed a very interesting but problematic 'querk'. ? I have a fairly simple model (essentially a truck cab model that came with Multigen quite a few years back -- genesis I'm sure early 3.x days...). It renders just fine

Re: [osg-users] hiding objects from a cloned scenegraph hides the original...

2010-11-02 Thread ted morris
::CullSetting from which osg::Camera is derived), to enable each view to just see a portion of the scene. Robert. On Mon, Nov 1, 2010 at 9:34 PM, Ted Morris ted.mor...@gmail.com wrote: Hi, I am cloning a scenegraph for a 2nd viewer for osgCompositeView. Everytime I setNodeMask(0x0) to some

[osg-users] problem with hud overlay

2010-11-02 Thread Ted Morris
Hi, I thought this would be extremely trivial. But, perhaps I am missing something. I have a HUD ortho2D camera slaved to a main view window camera, rendering a polygon. I need to move the polygon when I resize the main window, which I attempted by simply placing the geode underneath a

Re: [osg-users] problem with hud overlay

2010-11-02 Thread Ted Morris
Excellent-- Thanks very much! Cheers, Ted -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33350#33350 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] hiding objects from a cloned scenegraph hides the original...

2010-11-01 Thread Ted Morris
Hi, I am cloning a scenegraph for a 2nd viewer for osgCompositeView. Everytime I setNodeMask(0x0) to some objects that is part of the cloned node the objects in the original disappears as well, unless it is a CopyOp::DEEP_COPY_ALL. The problem with using DEEP_COPY_ALL is that it makes the

[osg-users] previous post: Implementing a corner window within a single main osgviewer canvas

2010-10-21 Thread Ted Morris
Hi, snip Posted: Sun Oct 17, 2010 9:20 pmPost subject: Implementing a corner window within a single main osgviewer canvas. I see two replies but for some reason, I can't see the responses (I'm ahead of the game?). Sorry for the trouble.:-* snip I would like to add a corner window

[osg-users] Implementing a corner window within a single main osgviewer canvas

2010-10-17 Thread Ted Morris
Hi, I would like to add a corner window within the main window, rendering part of my scenegraph. I've been thinking about using osghud to accomplish this task. But, before I delve into this any further, I would like to ask the group if another approach would be better. The osgviewer canvas is

[osg-users] Camera Manipulator initial camera pos/orientation

2010-04-12 Thread Ted Morris
Hi, I need to set an initial viewpoint of my camera manipulators with respect to the local coordinate system of the object. What is the best way to go about that? Thanks! T -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26694#26694

[osg-users] Suggestions for creating an (high res?) AVI from Linux OSG app

2010-04-03 Thread Ted Morris
Greetings, We want to create an AVI movie to show from an OSG Linux app. And preferably it should be smooth in the end. Any good recipes any of you could share would be greatly appreciated. I can run it either in full screen or in a big window (uses SDL). Cheers, Ted -- Read

Re: [osg-users] osg::Switch , UpdateCallback not being dissabled

2010-03-31 Thread ted morris
-matrix.com wrote: Ted Morris wrote: OK, so I turn on one vehicle as in: _vehiclesw-setSingleChildOn(1); The scene just renders the single object and runs through the callback. fine. But then it also is still running through object 0 callback (although it is not being rendered in the scene

Re: [osg-users] Collision Detection

2010-03-31 Thread ted morris
On Thu, Mar 18, 2010 at 12:56 PM, Jason Daly jd...@ist.ucf.edu wrote: ted morris wrote: yeah, looked through that one a while ago. I was hoping there will be an osgpolytopeintersection demo out there with some of these ideas. I think the OSG Quick Start Guide uses a PolytopeIntersector

[osg-users] osg::Switch , UpdateCallback not being dissabled

2010-03-27 Thread Ted Morris
Greetings, A fairly simple question. I could be missing something really obvious here. I have a switch node with a bunch of MatrixTransform objects hung under it, all assigned to a particular update callback. Pretty straight forward stuff, conceptually anyway. OK, so I turn on one vehicle as

Re: [osg-users] Collision Detection

2010-03-17 Thread ted morris
yeah, looked through that one a while ago. I was hoping there will be an osgpolytopeintersection demo out there with some of these ideas. thanks, ted On Mon, Mar 15, 2010 at 11:12 AM, Jason Daly jd...@ist.ucf.edu wrote: ted morris wrote: I have been looking for an example of using

Re: [osg-users] Collision Detection

2010-03-13 Thread ted morris
I have been looking for an example of using this utility PolytopeIntersector to intersect say, a bounding box, of a more complex object, with another set of objects in the scene. Are there any example snippets out there how to go about this? An example might be wanting to know if a moving car

Re: [osg-users] Vicon tracking

2010-03-07 Thread ted morris
On Wed, Mar 3, 2010 at 10:56 AM, Mel Av melinos...@hotmail.com wrote: Hey all, Many thanks for your answers. The Vicon system uses a z-up coordinate system, with millimeter units. It sends x,y,z coordinates for a given tracked object(in that case the cap you are wearing) as well as rotation

Re: [osg-users] Vicon tracking

2010-03-03 Thread ted morris
I did something similar a very long time ago with OSG. I set the ModelView and Projection matrix of the SceneView directly: setProjectionMatrix( _mtx_proj ) setViewMatrix(vmtx) for model view you would calculate matrix::makeLookAt and for the projection matrix you need to compute your frustum.

[osg-users] Easiest way to bundle an OSG app

2010-02-28 Thread Ted Morris
Hi, I have a question for all the MSVS programming experts using OSG. I want the most straight forward way of bundling the program so I can install it on student's laptops. harvesting appropriate DLLs, etc. I built the GUI side under wxWindows (thanks to others out there for their help and

Re: [osg-users] node names not preserved going from flt to ive/osg

2010-02-11 Thread Ted Morris
Hey all Yep -- setting OSG_OPTIMIZER to off and preserveFace and preserveObject options did the trick. thanks all! Ted -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24054#24054 ___ osg-users

[osg-users] node names not preserved going from flt to ive/osg

2010-02-07 Thread ted morris
Greetings, I am having difficulty keeping the node names preserved from open flight files (OpenFlight 15.x vintage, I believe) when converted to ive or osg, using osgconv.exe. Essentially, the files have a few LOD nodes with different named, group nodes underneath each of them. Almost all the

Re: [osg-users] Node following Camera Manipulator problem on Win32

2010-02-03 Thread ted morris
On Wed, Feb 3, 2010 at 11:09 AM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hello Ted, thanks very much for any insights, suggestions, help-- Sending the same message three times won't get answers quicker... yeah -- it didn't show up back on my e-mail so i thought i

[osg-users] osgGA::NodeTrackerManipulator

2010-02-03 Thread Ted Morris
Hi, thanks for suggesting osgGA::NodeTrackerManipulator to follow my object. How do I get the Camera to stop accumulating the positions of the object? It keeps getting pushed further and further away as the object is displaced throughout the path (via a MatrixTransform node). Or, it is if the

Re: [osg-users] osgGA::NodeTrackerManipulator

2010-02-03 Thread ted morris
yep -- that fixed it. thanks, T On Wed, Feb 3, 2010 at 3:05 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Ted, Or, it is if the Camera keeps getting 'pushed' further away as the object is being displaced. I remember seeing this too. The trick is not to track the

[osg-users] Camera Manipulator

2010-02-02 Thread ted morris
Greetings, I'm running into a little snag here. I utilized the CameraNodeFollower Camera Manipulator as presented in the NPS tutorial. For all who don't know it basically attaches a node with a NodeCallback that obtains the current NodePath of the parent, and multiplies its own offset from the

[osg-users] Camera Manipulator problem

2010-02-01 Thread ted morris
Greetings all, I'm using the CameraManipulator from the NPS 11.x tutorial to follow a MatrixTransform object. The MatrixTransform position/orientation per usual with an Node UpdateCallback. The manipulator simply attaches a node to the MatrixTransform node with a callback which grabs the parent

Re: [osg-users] wxWindows osg viewer question/example

2009-12-18 Thread ted morris
Yeah, I found it -- in the examples. just looking in the wrong place. duh! thanks very much. -t 2009/12/17 Charles Cossé cco...@gmail.com Ted, The code I directed you to is pure C++, and nothing Python about it. -C On Thu, Dec 17, 2009 at 12:33 PM, ted morris ted.mor...@gmail.com wrote

Re: [osg-users] wxWindows osg viewer question/example

2009-12-18 Thread ted morris
ps: on a different note, from a traffic person, I like www.betterbusroute.com . t www.mto.umn.edu On Fri, Dec 18, 2009 at 10:56 AM, ted morris ted.mor...@gmail.com wrote: Yeah, I found it -- in the examples. just looking in the wrong place. duh! thanks very much. -t 2009/12/17 Charles

[osg-users] wxWindows osg viewer question/example

2009-12-17 Thread ted morris
Greetings, This will only make sense for those who have worked with wxWindows and OSG. I'm trying to include the OSGCanvas widget as part of a wxBoxSizer. For example, adding a wxPanel with controls below the OSGCanvas in the main wxFrame. I'm rather new to wxWindows. I started working off from

Re: [osg-users] wxWindows osg viewer question/example

2009-12-17 Thread ted morris
... this actual code depends on Geant4 toolkit as well, in order to compile, but the embedded OSGCanvas stuff is fairly well kept separate throughout the code. -Charles Cosse On Thu, Dec 17, 2009 at 9:55 AM, ted morris ted.mor...@gmail.com wrote: Greetings, This will only make sense

Re: [osg-users] broken osgconv.exe

2009-11-27 Thread ted morris
(there are two if my memory serves me right ), I think you didn't install the 2005 * SP1* redistribuable package (http://www.microsoft.com/downloads/details.aspx?FamilyID=200b2fd9-ae1a-4a14-984d-389c36f85647displaylang=en) . Regards, Mourad On Tue, Nov 24, 2009 at 9:03 PM, ted morris wrote

Re: [osg-users] broken osgconv.exe

2009-11-27 Thread ted morris
have some clues to a solution. On Tue, Nov 24, 2009 at 9:03 PM, ted morris ted.mor...@gmail.com wrote: Yes, I think I resolved finding the 3rdparty dependencies. But for some reason, the osgdb_xxx pluggins listed in the last e-mail: osgdb_gz osgdb_curl osgdb_ive osgdb_png

Re: [osg-users] broken osgconv.exe

2009-11-24 Thread ted morris
. Double check in the output window of VS that the zlib and png dlls that are actually loaded are the good ones. Regards, Mourad On Tue, Nov 24, 2009 at 1:21 AM, ted morris ted.mor...@gmail.com wrote: credist_x86 VisualStudio 2005 (v8) runtimes

Re: [osg-users] broken osgconv.exe

2009-11-23 Thread ted morris
Hi Mattias, OK, after checking PATH, and setting OSG_NOTIFY_LEVEL=DEBUG, it finds all the libraries in the pluggin and 3rdparty path but I still get This application has failed to start because MSVCR80.dll was not found. Re-installing the application may fix this problem for the following

Re: [osg-users] broken osgconv.exe

2009-11-20 Thread ted morris
...who ever that is -- thanks in advance! -Ted On Wed, Nov 18, 2009 at 8:45 AM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Ted, This application has failed to start because MSVCR80.dll was not found. Re-installing the application may fix this problem Hmmm, that

[osg-users] broken osgconv.exe

2009-11-17 Thread ted morris
Greetings, I'm having some trouble using osgconv.exe after installing 1) openscenegraph-all-2.8.2-win32-x86-vc90-Release.zipfile:///V:/osg/OSG_OT_2.8.2/openscenegraph-all-2.8.2-win32-x86-vc90-Release.zip 2) 3rdParty_Win32Binaries_vc90sp1.zip and setting the paths all works fine except for