I have 4 osgViewer::View's I want to grab and save an image from each.
I tried to use osgViewer::ScreenCaptureHandler as part of the composite
view but only one view is captured. Then I tried to addEventHandler() to
each individual view
to test capturing one at a time but it only captured one
Hi Robert,
to answer your question I want to drive 4 stereoscopic displays in CAVE-like
environment with active shutter glasses (frame sync hardware will be required).
I haven't set up anything yet, but I plan on buying HW in the next few weeks.
:-) I had found a very old thread, Oct 7 2010,
test
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I am considering two options for a high performance multi-screen 3D stereo
rendering
engine (2 high res). One option is a cluster of 2 machines with separate
cards + Famesync
(quad buffering). The second is of course combining and using SLI to drive
two separate
displays, which will be more cost
I am considering two options for a high performance multi-screen 3D stereo
rendering
engine (2 high res). One option is a cluster of 2 machines with separate
cards + Famesync
(quad buffering). The second is of course combining and using SLI to drive
two separate
displays, which will be more cost
> reproduce the problem first hand.
>
> Robert.
>
>
> On 30 November 2015 at 16:39, ted morris <ted.mor...@gmail.com> wrote:
>
>>
>> Greetings OSG'ers.
>>
>> I have a program which utilizes CompositeViewer to render a "corner
>> window&q
Greetings OSG'ers.
I have a program which utilizes CompositeViewer to render a "corner window"
view of my scene graph, within a bigger main window view. To achieve a
boarder effect around the corner window viewport, a HUD overlay used to
render a grey box underneath the 2nd view corner window.
hi, I am using 3.4.0 with VisualStudio 2013, Win 8.1/x64, which all built
fine (examples all work as expected).
So, I wrote a very simple program, which unfortunately renders the cube
offset from the horizontal axis, instead of being centered. The bounding
sphere center = 0,0,0. If I instead
Greetings,
I'm using osgDB::readNodeFile(m_ply_filename) in a keyboard event handler
to update
a scenegraph node. What is the best way to update the scenegraph to display
this data in the osg::viewer?
The group and the child node underneath it are in scope (I checked) but the
scenegraph isn't
Hi Chris,
I think your plot is misrepresenting the appropriate feature space for this
analysis. You are
missing estimated component angles of each ray extending from the image
plane to the surface
target + angle of incidence. I would simplify the scene substantially; why
not take a
flat surface
yes... I'll have to have a closer look at this when I have some time. Thanks
for spending to the to
develop an interface for this functionality; I think it will be very useful.
-t
On Sun, Feb 13, 2011 at 5:48 AM, Torben Dannhauer tor...@dannhauer.infowrote:
Hi Tedzini,
I'm not very familiar
this indeed has caught my eye as well. But I am not familiar with the CIGI
standard.
Would this include the ability to manage object motions and
behaviors across the
cluster? (e.g., not only camera positioning).
thnx,
t
On Fri, Feb 4, 2011 at 11:40 AM, Tueller, Shayne R Civ USAF AFMC 519
thats it... and interesting feedback- I see the green lasers cost
significantly more.
thanks all!
On Wed, Feb 9, 2011 at 1:35 PM, Ted Morris ted.mor...@gmail.com wrote:
Hi,
I accidentally submitted the last post with a horrible subject line. So
this is a repost.
I seem to recall recent
Hi,
Slightly off-topic perhaps -- but would anyone out there have recommendations
for OpenSource software to visualize 3D robot or
human motion kinematics?
Thank you!
Cheers,
Ted
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Hi,
I seem to recall recent a post perhaps about a month ago about sofware to
capture 3D objects using a laser generated line and camera. Would anyone have
recollection or info on that?
Thank you!
Cheers,
Ted
--
Read this topic online here:
Hi,
I accidentally submitted the last post with a horrible subject line. So this is
a repost.
I seem to recall recent a post perhaps about a month ago about sofware to
capture 3D objects using a laser generated line and camera. Would anyone have
recollection or info on that?
I'm very sorry
Hi,
From a previous post regarding unresolved externals, I decided to mimic as
close as possible how one of the examples were built from the
openscenegraph.xcode project. In this case, I tried two methods.
First, I built the Xcode project from scratch, including the various
frameworks, and
Hi,
This is driving me mad. I didn't have this problem when I built 64bit cocoa,
but I had to backstep to carbon due to some issues with wxWindow 2.9.1 cocoa
64bit compatibility issues at the moment.6
I get the following unresolved OpenThreads link error with GCC 4.2/Xcode 3.2,
running OSX
ps: a follow up reply--
I should've mentioned I took out OpenThreads framework and I got the same
errors. just can't figure out why the link won't recognize the
OpenThreads.framework
Thank you!
Cheers,
Ted
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Hi,
I would like to know why the imageio pluggin .so wasn't invoked for jpg/png
images with my cocoa/x64 bit build of osg on MACOSX 10.6. For example, running
some of the osg examples indicates that it was unable to load the images
(although they were correctly found). Could it be the .png or
Hi Len,
so is that the actual name of the folder @executable_path within the App
bundle, or are you inferring that is to be substituted with the actual exec path
where the binary is, e.g., @MacOS, is s etc.?
Just want to make sure I understand--
Thanks a lot for your help!
Cheers,
Ted
Ah! thanks Stephan (and Len) for the follow up explanation.
Now I get it.
Cheers,
Ted
snip
+ Resources
- cow.osg
+ aSampleFolder
- dumptruck.osg
You can use the copy-files build-phase of xcode to copy the various
files to their correct locations.
So, to get the path to cow.osg,
greetings,
I'm very new to MAC platforms. I'm in the process of porting an osg-based app
to the mac and before I go too far with creating new 'default' search paths for
required data, I would like to know if anyone can supply any insights to the
actual path rules to the internal app bundle
Hi,
I'm a complete newbie with Macs, but I am charged with the task of porting some
apps that ran on Win32/64 on the Mac. In addition, the application lets
students create their own dlls that are then opened interactively to test
simulation solutions and visualize results.
I looked at some
Hi Chris,
The version I have been using is 8.15.10.2202 (8/25/2010) on Win7 6.1.7600
Home Premium.
Actually, that was the latest from Micro$oft's updater but I just installed
8.15.10.2226 (10/28/2010) off the Intel driver support. I haven't had a
chance to reboot (being occupied at the moment;
Hi,
I'm using the 'stable' package binaries for WinXP/Vista/7.
I noticed a very interesting but problematic 'querk'. ? I have a fairly
simple model (essentially a truck cab model that came with Multigen quite a few
years back -- genesis I'm sure early 3.x days...). It renders just fine
::CullSetting from which osg::Camera is derived), to enable
each view to just see a portion of the scene.
Robert.
On Mon, Nov 1, 2010 at 9:34 PM, Ted Morris ted.mor...@gmail.com wrote:
Hi,
I am cloning a scenegraph for a 2nd viewer for osgCompositeView.
Everytime I setNodeMask(0x0) to some
Hi,
I thought this would be extremely trivial. But, perhaps I am missing something.
I have a HUD ortho2D camera slaved to a main view window camera, rendering a
polygon. I need to move the polygon when I resize the main window, which I
attempted by simply placing the geode underneath a
Excellent-- Thanks very much!
Cheers,
Ted
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Hi,
I am cloning a scenegraph for a 2nd viewer for osgCompositeView. Everytime I
setNodeMask(0x0) to some objects that is part of the cloned node the objects in
the original disappears as well, unless it is a CopyOp::DEEP_COPY_ALL. The
problem with using DEEP_COPY_ALL is that it makes the
Hi,
snip
Posted: Sun Oct 17, 2010 9:20 pmPost subject: Implementing a corner
window within a single main osgviewer canvas. I see two replies but for some
reason, I can't see the responses (I'm ahead of the game?). Sorry for the
trouble.:-*
snip
I would like to add a corner window
Hi,
I would like to add a corner window within the main window, rendering
part of my scenegraph. I've been thinking about using osghud to accomplish this
task. But, before I delve into this any further, I would like to ask the group
if another approach would be better. The osgviewer canvas is
Hi,
I need to set an initial viewpoint of my camera manipulators with respect to
the local coordinate system of the object. What is the best way to go about
that?
Thanks!
T
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Greetings,
We want to create an AVI movie to show from an OSG Linux app.
And preferably it should be smooth in the end.
Any good recipes any of you could share would be greatly appreciated.
I can run it either in full screen or in a big window (uses SDL).
Cheers,
Ted
--
Read
-matrix.com wrote:
Ted Morris wrote:
OK, so I turn on one vehicle as in:
_vehiclesw-setSingleChildOn(1);
The scene just renders the single object and runs through the callback.
fine. But then it also is still running through object 0 callback
(although it is not being rendered in the scene
On Thu, Mar 18, 2010 at 12:56 PM, Jason Daly jd...@ist.ucf.edu wrote:
ted morris wrote:
yeah, looked through that one a while ago. I was hoping there will be an
osgpolytopeintersection demo out there with
some of these ideas.
I think the OSG Quick Start Guide uses a PolytopeIntersector
Greetings,
A fairly simple question.
I could be missing something really obvious here.
I have a switch node with a bunch of MatrixTransform objects
hung under it, all assigned to a particular update callback. Pretty
straight forward stuff, conceptually anyway.
OK, so I turn on one vehicle as
yeah, looked through that one a while ago. I was hoping there will be an
osgpolytopeintersection demo out there with
some of these ideas.
thanks,
ted
On Mon, Mar 15, 2010 at 11:12 AM, Jason Daly jd...@ist.ucf.edu wrote:
ted morris wrote:
I have been looking for an example of using
I have been looking for an example of using this utility PolytopeIntersector
to intersect say, a bounding box, of a more complex object,
with another set of objects in the scene. Are there any example snippets out
there how to go about this?
An example might be wanting to know if a moving car
On Wed, Mar 3, 2010 at 10:56 AM, Mel Av melinos...@hotmail.com wrote:
Hey all,
Many thanks for your answers.
The Vicon system uses a z-up coordinate system, with millimeter units. It
sends x,y,z coordinates for a given tracked object(in that case the cap you
are wearing) as well as rotation
I did something similar a very long time ago with OSG.
I set the ModelView and Projection matrix of the SceneView directly:
setProjectionMatrix( _mtx_proj )
setViewMatrix(vmtx)
for model view you would calculate matrix::makeLookAt and for the projection
matrix
you need to compute your frustum.
Hi,
I have a question for all the MSVS programming experts using OSG. I want the
most straight forward way of bundling the program so I can install it on
student's laptops. harvesting appropriate DLLs, etc.
I built the GUI side under wxWindows (thanks to others out there for their help
and
Hey all
Yep -- setting OSG_OPTIMIZER to off and
preserveFace and preserveObject options did the trick.
thanks all!
Ted
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Greetings,
I am having difficulty keeping the node names preserved from open flight
files
(OpenFlight 15.x vintage, I believe) when converted to ive or osg, using
osgconv.exe.
Essentially, the files have a few LOD nodes with different named, group
nodes underneath each of them. Almost all the
On Wed, Feb 3, 2010 at 11:09 AM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hello Ted,
thanks very much for any insights, suggestions, help--
Sending the same message three times won't get answers quicker...
yeah -- it didn't show up back on my e-mail so i thought i
Hi,
thanks for suggesting osgGA::NodeTrackerManipulator to follow my
object. How do I get the Camera to stop accumulating the positions
of the object? It keeps getting pushed further and further away as
the object is displaced throughout the path (via a MatrixTransform node).
Or, it is if the
yep -- that fixed it.
thanks,
T
On Wed, Feb 3, 2010 at 3:05 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Ted,
Or, it is if the Camera keeps getting 'pushed' further away as the
object is being displaced.
I remember seeing this too. The trick is not to track the
Greetings,
I'm running into a little snag here.
I utilized the CameraNodeFollower Camera Manipulator as presented in the
NPS tutorial. For all who don't know it basically attaches a node with a
NodeCallback that
obtains the current NodePath of the parent, and multiplies its own offset
from the
Greetings all,
I'm using the CameraManipulator from the NPS 11.x tutorial to follow a
MatrixTransform
object. The MatrixTransform position/orientation per usual with an Node
UpdateCallback.
The manipulator simply attaches a node to the MatrixTransform node
with a callback which grabs the parent
Yeah, I found it -- in the examples. just looking in the wrong place. duh!
thanks very much.
-t
2009/12/17 Charles Cossé cco...@gmail.com
Ted,
The code I directed you to is pure C++, and nothing Python about it.
-C
On Thu, Dec 17, 2009 at 12:33 PM, ted morris ted.mor...@gmail.com wrote
ps: on a different note, from a traffic person, I like
www.betterbusroute.com .
t
www.mto.umn.edu
On Fri, Dec 18, 2009 at 10:56 AM, ted morris ted.mor...@gmail.com wrote:
Yeah, I found it -- in the examples. just looking in the wrong place. duh!
thanks very much.
-t
2009/12/17 Charles
Greetings,
This will only make sense for those who have worked with wxWindows
and OSG.
I'm trying to include the OSGCanvas widget as part of a wxBoxSizer.
For example, adding a wxPanel with controls below the OSGCanvas
in the main wxFrame.
I'm rather new to wxWindows. I started working off from
... this actual
code depends on Geant4 toolkit as well, in order to compile, but the
embedded OSGCanvas stuff is fairly well kept separate throughout the code.
-Charles Cosse
On Thu, Dec 17, 2009 at 9:55 AM, ted morris ted.mor...@gmail.com wrote:
Greetings,
This will only make sense
(there are
two if my memory serves me right ), I think you didn't install the 2005 *
SP1* redistribuable package
(http://www.microsoft.com/downloads/details.aspx?FamilyID=200b2fd9-ae1a-4a14-984d-389c36f85647displaylang=en)
.
Regards,
Mourad
On Tue, Nov 24, 2009 at 9:03 PM, ted morris wrote
have
some clues to a solution.
On Tue, Nov 24, 2009 at 9:03 PM, ted morris ted.mor...@gmail.com
wrote:
Yes, I think I resolved finding the 3rdparty dependencies. But for some
reason, the osgdb_xxx pluggins listed in the last e-mail:
osgdb_gz
osgdb_curl
osgdb_ive
osgdb_png
. Double check in the output window of VS
that the zlib and png dlls that are actually loaded are the good ones.
Regards,
Mourad
On Tue, Nov 24, 2009 at 1:21 AM, ted morris ted.mor...@gmail.com wrote:
credist_x86 VisualStudio 2005 (v8) runtimes
Hi Mattias,
OK, after checking PATH,
and setting OSG_NOTIFY_LEVEL=DEBUG, it finds all the libraries in the
pluggin
and 3rdparty path but I still get
This application has failed to start because MSVCR80.dll was not found.
Re-installing the application may
fix this problem
for the following
...who ever that is -- thanks in advance!
-Ted
On Wed, Nov 18, 2009 at 8:45 AM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Ted,
This application has failed to start because MSVCR80.dll was not found.
Re-installing the application may
fix this problem
Hmmm, that
Greetings, I'm having some trouble using osgconv.exe
after installing
1)
openscenegraph-all-2.8.2-win32-x86-vc90-Release.zipfile:///V:/osg/OSG_OT_2.8.2/openscenegraph-all-2.8.2-win32-x86-vc90-Release.zip
2) 3rdParty_Win32Binaries_vc90sp1.zip
and setting the paths all works fine except for
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