Re: [osg-users] NodeMask CullMask problem

2008-01-26 Thread Robert Osfield
HI Steven, On Jan 25, 2008 5:06 PM, Steven Powers [EMAIL PROTECTED] wrote: It seems that if the traversalMask gets set to 0x10 it shouldn't render nodes with a node mask of 0x1. But this is still happening. Can the problem be elsewhere. Where does the cull_mask / node_mask get evaluated to

Re: [osg-users] Recurse on a private mutex (FreeBSD)

2008-01-26 Thread Robert Osfield
HI Jim, Could you provide a stack trace and a few more details about when and where this problems occurs i.e. which examples and data etc. Robert. On Jan 26, 2008 3:52 AM, Jim Brooks [EMAIL PROTECTED] wrote: Occurs on OSG 2.x on FreeBSD 6.2. Definitely a FreeBSD-specific problem. Already

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-26 Thread Robert Osfield
Hi Richard, On Jan 26, 2008 5:18 AM, [EMAIL PROTECTED] wrote: Although new to OSG, I am most certainly not new to software engineering, nor how to do 3D graphics. I realize it is my own pride that makes me feel patronized at times. This is not the first time I have farted at the dinner table

Re: [osg-users] SRTM DTED data

2008-01-26 Thread Antoine Hue
Michael W. Hall wrote: I would like to use the BMNG image file to create a model of earth in my program. I have one of the BMNG jpgs. Can I use osgdem with the jpg file to create a earth model? Do I need DTED data? I am trying to improve my knowledge of maps and learn OpenSceneGraph.

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephan Huber
Stephen Northcott schrieb: Am I missing something blindingly obvious, or has anyone seen this before! Just an idea: What sdk are you using? There were some problems when using the 10.5 sdk, these has been fixed in svn. Or try switching to the 10.4u sdk if you don't want to upgrade. HTH,

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephen Northcott
Thanks Stephan, I'll give those a try. Kind regards, Stephen. On Jan 26, 2008, at 7:19 PM, Stephan Huber wrote: Stephen Northcott schrieb: Am I missing something blindingly obvious, or has anyone seen this before! Just an idea: What sdk are you using? There were some problems when using

[osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephen Northcott
Very strange problem this one.. Can anyone who's a whizz with XCode help me out please.. I have a fully compiled version of the OSG 2.2 release, which works perfectly in every way except this one crazy problem which is driving me mad!! I built OSG on the same machine with XCode3.0 that is

[osg-users] Scene prerender for selecting parameters needed for cull and final screen render

2008-01-26 Thread Wojciech Lewandowski
Hi Robert, I am struggling with building decent ShadowMapping approach for flight sim application. Due to performance requirements I am hesistant to use multipass PSSM and I am trying to implement (one extra pass only) some kind of perspective shadow mapping derived algorithm. I went through

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephen Northcott
Thanks for the suggestions... Tried both, but on 10.4u I get the same problem. And the latest svn is unbuildable for me. Lots of errors that I don't really want to or know where to start trying to fix. Do you know where I can get a version that has had those issues fixed? Cheers, Stephen.

[osg-users] osg32-osgd.dll?

2008-01-26 Thread Philip Hahn
Good afternoon- I recently re-compiled the latest version of OSG (2.2.0) using cmake (2.4.8) and Visual Studio 9. Operating system is Vista Home edition. When I go to run my program, I get the error This application has failed to start because osg25-osgd.dll was not found. Re-installing the

[osg-users] Disregard prior question

2008-01-26 Thread Philip Hahn
OK, I found them in \bin, not \lib My apologies. Philip ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephan Huber
Stephen Northcott schrieb: Thanks for the suggestions... Tried both, but on 10.4u I get the same problem. And the latest svn is unbuildable for me. Lots of errors that I don't really want to or know where to start trying to fix. I did a fresh checkout and adjusted the XCode project, so

Re: [osg-users] Scene prerender for selecting parameters needed for cull and final screen render

2008-01-26 Thread Robert Osfield
Hi Wojciech, I understand where you are coming from, unfortunately its a pretty complex topic and one that really needs you to submerge yourself in it to be able to really understand the issues - it really isn't a topic that you can dip you toe in and out of. Right now I have another large task

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-26 Thread Robert Osfield
On Jan 26, 2008 3:48 PM, Richard S. Wright Jr. [EMAIL PROTECTED] wrote: Perhaps the word I should have used is general instead of vague. However, I suspect it would have garnered a similar response, and this is not the place for general questions either. Since I cannot even manage to apologize

[osg-users] Help understanding crash OSG 2.2

2008-01-26 Thread Steve Schneider
Environment: Windows Vista Express C++ 2008 Short History: CMAKE and built my own binaries. osgText sample didn't work - Rebuilt FreeType = Happy days. Take my project from 1.2 = pretty involved (for this 'bear with a little brain') = databasePager, geospecific terrain, HUD,

Re: [osg-users] osg32-osgd.dll?

2008-01-26 Thread Robert Osfield
Hi Philip, This is a problem with the path to the libs not being found, I guess you'll need to add the path to where you've installed the OSG for the libs to be picked up correctly. Have a browse through the osg-users archives over the last couple of month to see some indepth answer for Windows

Re: [osg-users] Help understanding crash OSG 2.2

2008-01-26 Thread Robert Osfield
Hi Steve, There is a chance that is a threading issue - osgViewer threads even for single camera/window apps, whereas osgProducer would run single threaded in this case. The new DrawThreadPerContext will be picked now by default if you have a multi-core machine, and provides better performance

Re: [osg-users] Recurse on a private mutex (FreeBSD)

2008-01-26 Thread Jim Brooks
Could you provide a stack trace and a few more details about when and where this problems occurs i.e. which examples and data etc. Hi Robert, abort() was called in pthreads before main() was ever reached. Happens on two different OSG programs (run fine on Linux/Mac/M$). OSG 1.2 runs fine on the

Re: [osg-users] PagedLOD node page callback

2008-01-26 Thread Tanja Paul
Hi Guerro, Hope I understand you correctly - but couldn't you just use node-getParent() perhaps cast it if(node-asGroup()) osg::Group* group = dynamic_castosg::Group*(node); ..or maybe getnodePath() to find what your after. Sorry if I've mispellt the

Re: [osg-users] Scene prerender for selecting parameters needed for cull and final screen render

2008-01-26 Thread Wojciech Lewandowski
Hi Robert, Well maybe I wrote too lengthy explanation for what I am after. I guess it was bit confusing. Maybe question should be: is this possible to nest both CULL/DRAW stages for some prerender camera into my Shadow Map CULL method ? Thats basically what I would like to do. I know I can

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephen Northcott
Hi Stephan, Thank you so much for doing that.. OSG Compiles fine now. (I limited it to 10.5SDK for Intel for simplicity right now) Just thought you'd like to know that I get the following errors, which I have dealt with by commenting files I don't need out.. osgSim/OpenFlightOptimizer is not

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephen Northcott
Hi Stephan, Instead of drinking I did some googling.. I just found Eric's comments about Apple breaking binary compatibility, and someone with an identical error to me. So it does seem this has something to do with me mixing 10.4 and 10.5 frameworks. I have been aware of this for a while so

Re: [osg-users] Help understanding crash OSG 2.2

2008-01-26 Thread Steve Schneider
This worked, and I can now proceed with my project - warm fuzzies all around. :) I'm very much standing on the shoulders of giants on this one. While strong in my own field - am rather helpless when it comes to real-time 3D graphics so I go from utter dispair Uh oh OSG hiccuped - I'm at a

Re: [osg-users] osg32-osgd.dll?

2008-01-26 Thread Steve Schneider
I couldn't get the CMAKE 2.4X to work for me. There was no option to build for Visual Studio 9. I'm not sure how you were able to get it to work for you. I needed to get the 'bleeding edge' version of CMAKE. You'll find the osg25-osgd.dll in the \bin directory after the rebuild is