HI Steven,
On Jan 25, 2008 5:06 PM, Steven Powers [EMAIL PROTECTED] wrote:
It seems that if the traversalMask gets set to 0x10 it shouldn't render
nodes with a node mask of 0x1. But this is still happening.
Can the problem be elsewhere. Where does the cull_mask / node_mask get
evaluated to
HI Jim,
Could you provide a stack trace and a few more details about when and
where this problems occurs i.e. which examples and data etc.
Robert.
On Jan 26, 2008 3:52 AM, Jim Brooks [EMAIL PROTECTED] wrote:
Occurs on OSG 2.x on FreeBSD 6.2.
Definitely a FreeBSD-specific problem.
Already
Hi Richard,
On Jan 26, 2008 5:18 AM, [EMAIL PROTECTED] wrote:
Although new to OSG, I am most certainly not new to software
engineering, nor how to do 3D graphics. I realize it is my own pride
that makes me feel patronized at times. This is not the first time I
have farted at the dinner table
Michael W. Hall wrote:
I would like to use the BMNG image file to create a model of earth in my
program. I have one of the BMNG jpgs. Can I use osgdem with the jpg
file to create a earth model? Do I need DTED data? I am trying to
improve my knowledge of maps and learn OpenSceneGraph.
Stephen Northcott schrieb:
Am I missing something blindingly obvious, or has anyone seen this
before!
Just an idea:
What sdk are you using? There were some problems when using the 10.5
sdk, these has been fixed in svn. Or try switching to the 10.4u sdk if
you don't want to upgrade.
HTH,
Thanks Stephan,
I'll give those a try.
Kind regards,
Stephen.
On Jan 26, 2008, at 7:19 PM, Stephan Huber wrote:
Stephen Northcott schrieb:
Am I missing something blindingly obvious, or has anyone seen this
before!
Just an idea:
What sdk are you using? There were some problems when using
Very strange problem this one..
Can anyone who's a whizz with XCode help me out please..
I have a fully compiled version of the OSG 2.2 release, which works
perfectly in every way except this one crazy problem which is driving
me mad!!
I built OSG on the same machine with XCode3.0 that is
Hi Robert,
I am struggling with building decent ShadowMapping approach for flight sim
application. Due to performance requirements I am hesistant to use multipass
PSSM and I am trying to implement (one extra pass only) some kind of
perspective shadow mapping derived algorithm. I went through
Thanks for the suggestions...
Tried both, but on 10.4u I get the same problem.
And the latest svn is unbuildable for me. Lots of errors that I don't
really want to or know where to start trying to fix.
Do you know where I can get a version that has had those issues fixed?
Cheers,
Stephen.
Good afternoon-
I recently re-compiled the latest version of OSG (2.2.0) using cmake (2.4.8)
and Visual Studio 9. Operating system is Vista Home edition.
When I go to run my program, I get the error This application has failed to
start because osg25-osgd.dll was not found. Re-installing the
OK, I found them in \bin, not \lib
My apologies.
Philip
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Stephen Northcott schrieb:
Thanks for the suggestions...
Tried both, but on 10.4u I get the same problem.
And the latest svn is unbuildable for me. Lots of errors that I don't
really want to or know where to start trying to fix.
I did a fresh checkout and adjusted the XCode project, so
Hi Wojciech,
I understand where you are coming from, unfortunately its a pretty
complex topic and one that really needs you to submerge yourself in it
to be able to really understand the issues - it really isn't a topic
that you can dip you toe in and out of. Right now I have another
large task
On Jan 26, 2008 3:48 PM, Richard S. Wright Jr.
[EMAIL PROTECTED] wrote:
Perhaps the word I should have used is general instead of vague.
However, I suspect it would have garnered a similar response, and this
is not the place for general questions either. Since I cannot even
manage to apologize
Environment:
Windows Vista Express C++ 2008
Short History:
CMAKE and built my own binaries.
osgText sample didn't work - Rebuilt FreeType = Happy days.
Take my project from 1.2 = pretty involved (for this 'bear with a little
brain') = databasePager, geospecific terrain, HUD,
Hi Philip,
This is a problem with the path to the libs not being found, I guess
you'll need to add the path to where you've installed the OSG for the
libs to be picked up correctly.
Have a browse through the osg-users archives over the last couple of
month to see some indepth answer for Windows
Hi Steve,
There is a chance that is a threading issue - osgViewer threads even
for single camera/window apps, whereas osgProducer would run single
threaded in this case. The new DrawThreadPerContext will be picked
now by default if you have a multi-core machine, and provides better
performance
Could you provide a stack trace and a few more details about when and
where this problems occurs i.e. which examples and data etc.
Hi Robert,
abort() was called in pthreads before main() was ever reached.
Happens on two different OSG programs (run fine on Linux/Mac/M$).
OSG 1.2 runs fine on the
Hi Guerro, Hope I understand you correctly - but couldn't you just use
node-getParent()
perhaps cast it
if(node-asGroup())
osg::Group* group = dynamic_castosg::Group*(node);
..or maybe getnodePath() to find what your after. Sorry if I've mispellt
the
Hi Robert,
Well maybe I wrote too lengthy explanation for what I am after. I guess it
was bit confusing.
Maybe question should be: is this possible to nest both CULL/DRAW stages for
some prerender camera into my Shadow Map CULL method ? Thats basically what
I would like to do. I know I can
Hi Stephan,
Thank you so much for doing that.. OSG Compiles fine now.
(I limited it to 10.5SDK for Intel for simplicity right now)
Just thought you'd like to know that I get the following errors, which
I have dealt with by commenting files I don't need out..
osgSim/OpenFlightOptimizer is not
Hi Stephan,
Instead of drinking I did some googling..
I just found Eric's comments about Apple breaking binary
compatibility, and someone with an identical error to me.
So it does seem this has something to do with me mixing 10.4 and 10.5
frameworks.
I have been aware of this for a while so
This worked, and I can now proceed with my project - warm fuzzies all around. :)
I'm very much standing on the shoulders of giants on this one. While strong
in my own field - am rather helpless when it comes to real-time 3D graphics so
I go from utter dispair Uh oh OSG hiccuped - I'm at a
I couldn't get the CMAKE 2.4X to work for me. There was no option to build for
Visual Studio 9. I'm not sure how you were able to get it to work for you. I
needed to get the 'bleeding edge' version of CMAKE.
You'll find the osg25-osgd.dll in the \bin directory after the rebuild is
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