Hi!
I updated driver and the error didn't appear anymore.
But I only loaded a simple box and the performance's still very low.
When I run in debug mode, the frame rate is just 18-30 fps
http://i58.photobucket.com/albums/g278/TTFTotti/2-1.png
And in release mode, it's much better, about 600 fps
: Saturday, July 05, 2008 5:49 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Problems with loading model in OSG 2.2
Hi!
I updated driver and the error didn't appear anymore.
But I only loaded a simple box and the performance's still very low.
When I run in debug mode, the frame rate
Hi Ricky,
To get to the bottom of the performance issue we'll need a bit more
info about your setup.
What is the performance you get with vsync off for 1.2 and the current
OSG version that you are testing?
Does performance change when you resize the window?
What does the onscreen stats say?
I still can't solve this problem:
Error: [screen #0] ChooseMatchingPixelFormat() - Unable to choose the
requested pixel format
I just loaded a simple model but the program run really slowly (in
debug mode), it's better in release mode.
I used osg1.2 and it run so fast, even in debug mode.
Please
Hi Ricky,
I am not a windows developer, I can't help you with windows specific problems.
Robert
On Wed, Jul 2, 2008 at 1:29 PM, Ricky [EMAIL PROTECTED] wrote:
I still can't solve this problem:
Error: [screen #0] ChooseMatchingPixelFormat() - Unable to choose the
requested pixel format
I
Hello Ricky,
I still can't solve this problem:
Error: [screen #0] ChooseMatchingPixelFormat() - Unable to choose the
requested pixel format
Your message is missing some info we need in order to help you, and
there are some things you could do to try and troubleshoot yourself.
What is your
Hi Ricky,
it sounds like you are using software rendering and not hardware. Why your
system defaults to software I have no clue.
If your project is small and you don't mind sharing.. you can zip and send
it to me at [EMAIL PROTECTED] and I'll have a look at it on my
machine.
Peter
On Wed, Jul
Thanks for your supports!
I'm using the OSG binaries downloaded from http://www.mew.cx/osg/.
I run this program on Windows XP SP2, VS2005 SP1, video card: ATI
Mobility Radeon 2400XT 256MB, RAM DDR2 1GB.
When I run osgviewer in command line: osgviewer --window 32 32 512 512
cow.osg, I had the same
Hi Ricky,
ok.. i think we should have asked this first.
have you updated your graphic-card driver?
Peter
On Wed, Jul 2, 2008 at 8:37 PM, Ricky [EMAIL PROTECTED] wrote:
Thanks for your supports!
I'm using the OSG binaries downloaded from http://www.mew.cx/osg/.
I run this program on Windows
Hi Ricky,
2.x shouldn't be slower than 1.2, if it is then this suggests that
perhaps you are comparing debug build vs release build, or that the
graphics window that's been allocated is forcing the OpenGL driver to
run with software rendering.
You really need to pass on what hardware/drivers you
I used OSG 1.2 before and didn't meet problems like this. I've just tried
OSG 2.2 with VS 2005 SP1, a simple code: loading a model.
The code like this:
osg::ref_ptrosg::Node m_Node = new osg::Node();
osg::ref_ptrosg::Group root = NULL;
osgViewer::Viewer viewer;
osg::Vec3 nodePosit;
I used OSG 1.2 before and didn't meet problems like this. I've just
tried OSG 2.2 with VS 2005 SP1, a simple code: loading a model.
The code like this:
osg::ref_ptrosg::Node m_Node = new osg::Node();
osg::ref_ptrosg::Group root = NULL;
osgViewer::Viewer viewer;
osg::Vec3 nodePosit;
Hello Ricky,
I duplicated files in lib Folder and add 'd' before the extension.
When I built it in Debug mode, it had no error but then I received a
message:
http://i58.photobucket.com/albums/g278/TTFTotti/error1.png
And what did you expect? Using release libs in debug builds is a big
no-no
Hi Tuan,
The problem loading models is most likely an issue with finding the
plugins, these are now placed in a versioned osgPlugins-version
directory, so perhaps you've rearranged things from where it's expect
them to be, or not set the paths appropriately. Set the
OSG_NOTIFY_LEVEL env var to
Thank Jean-Sébastien and Robert.
I've done it.
But now my problem is: when I debug, there're many command lines
appearing on the console window:
Where is it from and can I get rid of it?
And the second problem: although I only loaded a model but a program
run really slow, with low frame when i
Here is the command lines appeared on console window:
http://i58.photobucket.com/albums/g278/TTFTotti/error1-1.png
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
16 matches
Mail list logo