Should the third parameter to hdmi_cvt of 60 really be 59 since that
matches the refresh rate in the other list?
On Wed, Nov 21, 2018, 7:39 PM Ian Mallett According to the linked issue, you say it segfaults. That should
> definitely not happen; can you provide a stack trace?
>
Maybe I'm missing something here, but why are you calling the mainloop of
each menu every iteration? It seems like if you only called the mainloop
for the active menu, there would be no need to disable or cancel the menu.
You could just have a single menu object assigned to None. Then if they hit
Sounds reasonable to major version up with SDL. Is there a sponsor on the
list for the windows builds of pygame? If not, I would love to volunteer
for this.
On Tue, Jul 31, 2018, 7:29 AM René Dudfield wrote:
> So. I've been thinking how to have SDL2 and SDL1 releases on pypi at the
> same time.
Rene,
I think it's great you're doing this and I wish you luck. There are always
differences of opinions and the way I prefer to teach is a bit different
than your structure. I would remove the digressions to a separate article,
and structure differently. I think the content is interesting and
You're more than welcome to package up our game, solarflair, which was part
of pyweek 23, I believe. It's just python and pygame. I can take over
maintenance of the package as well, long term.
On Wed, Jul 4, 2018, 12:16 PM Thomas Kluyver wrote:
> Hi all,
>
> My sporadic work on Flatpak
Radomir, there is another side effect - if the surfaces are not copied,
then whatever content was in surf a at the moment that it was supposed to
be drawn now no longer exists. For example, say the logic thread is font
rendering the numbers 1 thru 9, and then blitting these to positions that
are
The wav format is not super complicated, you could split every track into
15 second chunks and read them off disk as needed so you always have one
extra 15 second chunk than you currently need. You could probably even make
fake file objects that mapped to the same file on disk using seeks, and use
I think this happens because the border is drawn with line segments between
discrete points so the corners never get filled in for widths above 1. I
remember running into this in the past and I solved it the same way, using
stacked rects.
On Nov 2, 2017 9:25 AM, "Zexx Moore"
The wait for it calls can all be done in a loop, is there a reason for
having them all listed out?
On May 28, 2017 4:01 PM, "Gameskiller01" wrote:
Thank you very much! Using the code:
with open(my_file) as f:
m = mmap.mmap(f.fileno(), 0, access=mmap.ACCESS_READ)
Do you have an outer python program with some control loop and inside that
loop you are initializing pygame, generating the mp3, quitting pygame and
then deleting the file in the same program? If so, I don't think that's how
pygame is meant to be used. Why don't you initialize it once and not quit
Might we take this time to switch to certbot and let's encrypt?
On Apr 27, 2017 1:53 AM, "bw" wrote:
> The pyweek.org SSL cert is expired or broke. Could you fix it please,
> kind sir?
>
> I would fix it but somebody once said "You can't let him in here!"
>
> Gumm
>
>
Would be great to try this on my pyweek entry if you're looking for games
to test, just let me know how it turns out. It's called solar flair, but
was developed with python 2.7 on Windows. I'm not sure on the compatibility
with 3.x. - https://github.com/lukevp/pyweek23
On Mar 6, 2017 12:11 PM,
Rene,
Thanks for the quick reply. Guess I don't understand why you would release
the source in bits and pieces? I'm excited to see where this website
rewrite goes, I've seen so many attempts in the past and none of them went
anywhere... Won't it be stymied by the unavailability of the source?
On
Rene,
Do you have access to all the content on the current website? Databases,
source code, etc?
On Dec 24, 2016 8:41 PM, "René Dudfield" wrote:
Three people have access to disquss admin panel. jmm0, TheSheep and I.
I never noticed the adverts as I use an addblocker too. I
ll have the love of Python from when I first
started developing software.
On Dec 23, 2016 3:47 PM, "Radomir Dopieralski" <pyg...@sheep.art.pl> wrote:
On Fri, 23 Dec 2016 14:01:57 -0600
Luke Paireepinart <rabidpoob...@gmail.com> wrote:
> Can't we just make it so only a
Can't we just make it so only a few known-good users have access to merge
to master and then use pull requests for edits to the site from the
community? this is a common way to do it both for sites and otherwise -
Ionic does their tutorial websites this way.
The only real issue I would see is
Once you rotate a surface it will not be the same size as the original object
if the source is not a square, so collision detection would actually probably
be harder than detecting if a line intersected a rectangle or a circle.
-Original Message-
From: tom arnall kloro2...@gmail.com
Al,
What sort of mistakes are you talking about and where do you draw the line of
starting over vs. fixing mistakes?
-Original Message-
From: Al Sweigart a...@inventwithpython.com
Sent: 8/18/2015 5:57 PM
To: pygame-users@seul.org pygame-users@seul.org
Subject: Re: [pygame] Re: sprint
Erases how? Pygame doesn't really support erasing anything as far as I know.
-Original Message-
From: tom arnall kloro2...@gmail.com
Sent: 8/11/2015 5:19 PM
To: pygame-users@seul.org pygame-users@seul.org
Subject: [pygame] documentation for pygame.sprite.Group.draw() method
The
Tom,
Is sdl2 Pygame the way forward for Pygame? I would be interested in assisting
with a generic Pygame packager for cross platform applications. Where would we
get started in doing that, to separate it from Ren'Py in a generic way?
-Original Message-
From: Tom Rothamel
Hey Rene, I was involved in Google Summer of Code a while back but I
haven't been a student for a while. Now my girlfriend is studying Computer
Science and is looking for a Python project to propose for GSoC. Do we
have mentors for pygame for this coming summer, and is the scope of this
project
Looks like Pygame has a movie lib no matter what, but in some cases it
raises a NotImplementedError based on your platform. So checking if it
imports isn't enough, you'd have to catch the NotImplementedError when
creating the movie and skip the movie during that function.
On Wed, Dec 17, 2014 at
Paul,
this is very interesting! I'm already a developer but my girlfriend is
just starting to learn computer science, I will have her take a look at
your course and let you know what she thinks of it! Would you like me to
direct feedback to you if we have any input on the course?
Much
Quick question, are there any cython extensions in pygame currently?
or ctypes? or is it purely C? If so, what wrapper is used?
I'm considering writing some extra transform.scale functions for my
own use, but I'm not sure what I can target where it would be able to
be used in mainline pygame,
...@chrisarndt.de
wrote:
On 16.11.2011 17:39, Luke Paireepinart wrote:
Quick question, are there any cython extensions in pygame currently?
or ctypes? or is it purely C? If so, what wrapper is used?
The pyportmidi binding for portmidi, which is wrapped by pygame.midi is
written in Cython. The source
Do you load the beep from disk once and then play it back with the in-memory
sound object or are you reloading it each time?
-
Sent from a mobile device. Apologies for brevity and top-posting.
-
On Nov 4, 2011, at 5:42 PM,
I don't make such decisions, but I think this is a fabulous idea. We've been
sorely lacking something like this.
-
Sent from a mobile device. Apologies for brevity and top-posting.
-
On Jan 15, 2011, at 6:46 AM, Sam Bull
Looks to me like you either found a bug in the core pygame code for loading the
system font on Mac or you are calling that method wrong. I checked the method
and it seems like you should be able to do what you're doing; it shouldn't find
a sysfont called none so it should load the default.
If
Hey can't test right now but search the list archives, there is a way to
specify which monitor the surface is on. IIRC it's not very hard to do. Let us
know of you can't find it or if you figure it out, I'd be interested to know
what you do. It's pretty easy to do with pyglet.
Sent from my
Lower quality lcds tend to ghost more. Is it an old laptop or like an acer or
something?
Sent from my iPhone
On Aug 8, 2010, at 7:49 PM, Mark Reed markree...@gmail.com wrote:
Is there a ghosting problem with laptop screens that isn't there on
desktop screens? I just have a laptop available
Axes: 1
TrackBalls:...0
Buttons: 13
Wrong number of Axes!
I think thats the problem but how can i solve it?
Thanks!
On Aug 7, 2:28 pm, Luke Paireepinart rabidpoob...@gmail.com wrote:
On Sat, Aug 7, 2010 at 1:25 PM, Coto mcoto...@gmail.com wrote:
Hi
On Mon, Aug 9, 2010 at 2:32 AM, Mark Reed markree...@gmail.com wrote:
Yeah its an acer aspire 5735z, I've got some 2d sprites with opengl
through rabbyt that look real squirrely, straight pygame 2d is better,
but is iffy. I may have to re-look at what I'm doing as some of my
game concepts
Sounds like you don't have SDL or possibly the permissions were wrong. Would
help to know what OS, how it was installed, etc.
Sent from my iPhone
On Aug 9, 2010, at 10:07 AM, Hokan LUNDBERG ho...@ikso.net wrote:
Hi!
Next week I will start teaching Python and Pygame in a school. The
On Fri, Jul 30, 2010 at 9:10 AM, Ian Mallett geometr...@gmail.com wrote:
The problem:
Because of this, I need a surface filled with the color 127.5. Obviously,
more than 8 bits per channel are required. To update the texture, I'm using
GL_RGBA32F_ARB, which allocates 32 bits per channel.
On Fri, Jul 30, 2010 at 2:43 AM, Jake b ninmonk...@gmail.com wrote:
atm I have to use the cookbook to get RGB from HSV color.
Docs say:
Color.hsva
Gets or sets the HSVA representation of the Color.
Color.hsva: Return tuple
This fails:
a2.hsva
(220.0, 75.0, 1.5686274509803921,
Are you sure that it's not working as designed? Did you check how sdl does it?
Don't throw the b word around lightly, people will think you're a wolf-crier.
Sent from my iPhone
On Jul 21, 2010, at 11:03 AM, SurferIX olivier.p...@gmail.com wrote:
You can clearly see it if you add this code in
I am not a lawyer but there is virtually no way this could be true for a yamaha
instrument. If you could copyright sounds instruments produce then we'd all be
paying royalties to everyone anytime we touched an instrument. It doesn't
matter that the piano also outputs midi, you are capturing the
I don't agree with your interpretation. I think they are referring to
prerecorded songs in the bundled software or the songs that come on the piano.
Seriously, it doesn't make sense at all from a profit standpoint fir a company
to enforce a copyright like that, if they even could. No one would
Oh are you recording a copyrighted song? Well then of course there are
copyright issues!
Sent from my iPhone
On Jul 18, 2010, at 1:16 PM, Brian Brown bro...@gmail.com wrote:
Thanks guys.
My keyboard is the DGX-230.
Here is a copy of the text under the Copyright Notice from the
Hey, I'm in need of some fast drawing functions that can correctly
paint brush strokes... eg. if I draw a series of points 1px apart,with
alpha, is it going to look like a bunch of overlapping circles, or is
it going to look like a thick line of the correct alpha value?
Also, these are
I agree. Never understood why people love xml so much. I've always had
my cfg files be python files that I import. Works awesomely.
and if you ever want to programmatically generate your data you can
always include that code in the cfg file. Super easy and flexible.
Only downside that i can see is
Yay.
Pygame has needed this for a LONG time.
Good luck! Keep us updated.
On Sun, May 2, 2010 at 5:55 PM, jug j...@fantasymail.de wrote:
Hello!
I'm going to write a new draw module for pygame and pygame2 as part of
GSoC this year. The aim is to have one draw module for pygame that
implements
Windows Version: Windows 7 Ultimate 64-bit
Pygame Version: 1.9.1
Python Version: 2.6.4 32-bit
You should be able to make a set of images into a movie but the image
quality is not gonna be perfect (because once you go to a video file
then it's compressed. there's no getting around that.)
You could just display the frames yourself, at a specific frame rate,
or you could just automate your
Why do you think Pygame requires python 2.5?
Do you mean YOU require 2.5?
'cause I'm running Pygame on 2.6 right now and it works just fine.
Perhaps you downloaded the wrong installer?
-Luke
On Tue, Apr 27, 2010 at 8:00 PM, David Taylor taylor...@comcast.net wrote:
Hi. I'm a newbie and I could
On Tue, Apr 27, 2010 at 8:12 PM, Tyler Laing trinio...@gmail.com wrote:
You can use ffmpeg. A quick sample line I found is this:
ffmpeg -f image2 -i frame%d.jpg video.mpg
Explore the ffmpeg options and you will find the way to include an audio
file for sound.
you're gonna want to make sure
On Tue, Apr 27, 2010 at 8:18 PM, claudio canepa ccanep...@gmail.com wrote:
On Tue, Apr 27, 2010 at 10:13 PM, Julian Marchant onp...@gmail.com wrote:
The pygame download page's message that python 2.5 is the best for
Windows probably made him think that Pygame was for Python 2.5.
That was a
On Tue, Apr 27, 2010 at 9:56 PM, Ian Mallett geometr...@gmail.com wrote:
Hi,
In a related email thread here, I've been trying (now successfully) to
render a movie from a series of frames captured from a program I wrote.
The screen capturing is done via pygame.image.save(...). In my case,
In general Python's not so fast, and you probably don't want to be
generating synth effects in it. But it works great to control synths
written in other languages.
I'd say you might want to look into using CSound or Supercollider as
your synth basis and controlling the synth parameters via your
Pygame 1.9 was written for 2.x. python 3.x is not backwards
compatible. Pygame2 might be ported (pgreloaded) though, not sure.
it's probably not in the repositories.
Which tutorial uses python 3 and pygame?
On 4/17/10, Pierces pier...@midcoast.com wrote:
I'm trying to set up an Ubuntu 10.04
always set him up with python 2.6 and an older
book but I wanted to see if I was missing something obvious.
Thanks,
Brian Pierce
On Apr 17, 2010, at 5:07 PM, Luke Paireepinart wrote:
Pygame 1.9 was written for 2.x. python 3.x is not backwards
compatible. Pygame2 might be ported (pgreloaded
There is most likely a pygame that installs to 3.x in some repository
somewhere if they have that note. But in general with python and apt,
the packages are for the python that ships with ubuntu unless it
specifies otherwise.
On 4/17/10, Luke Paireepinart rabidpoob...@gmail.com wrote:
Libraries
Hence why I asked for the names of the books... He says they are for
py3.1 and pygame which I thought was quite odd. I'm on my phone so I
can't check. Not many people use py3 yet.
On 4/17/10, Greg Ewing greg.ew...@canterbury.ac.nz wrote:
Luke Paireepinart wrote:
Pygame 1.9 was written for 2.x
On Thu, Apr 15, 2010 at 10:49 PM, Mark Reed markree...@gmail.com wrote:
Hey guys, I'm looking for something perhaps where you can specify a
gamefield like:
0
01110
01010
01110
0
Which could be the basis for a variety of games like checkers,chess to
loderunner to
once I can get home and look over various source codes
and maybe we can figure out this casio problem.
On 4/3/10, Neilen Marais nmar...@gmail.com wrote:
Hi Luke
On Fri, Apr 2, 2010 at 7:00 PM, Luke Paireepinart
rabidpoob...@gmail.com wrote:
No problem.
I just changed 'casio_i' until it started
On Fri, Apr 2, 2010 at 3:46 AM, Neilen nmar...@gmail.com wrote:
Hi,
If the midi timestamps can't be used, the only way I can see to get
duration info is to have a busy-waiting loop polling a
pygame.midi.Input object and manually saving pygame.midi.time()
timestamps each time a midi event
On Fri, Apr 2, 2010 at 7:05 AM, Neilen nmar...@gmail.com wrote:
Hi Luke
On Apr 2, 11:21 am, Luke Paireepinart rabidpoob...@gmail.com wrote:
On Fri, Apr 2, 2010 at 3:46 AM, Neilen nmar...@gmail.com wrote:
Hi,
Can you create a minimal version of your code and post it to pastebin
IANAL.
The MSVCRT copy you need is the one from whichever visual studio they used
to compile Python. If Microsoft says you can redistribute it I bet you
probably can.
As for py2exe, it just includes all the py files in a zip file called
libraries.zip or something like this,
so it's still
On Sat, Mar 27, 2010 at 11:11 PM, Maize vhxonl...@gmail.com wrote:
Currently I am working on a game project in pygame. We have a library
folder containing all of our images, text files, and fonts. We are
converting this to an archive file because we have many many files
(~12,000) and don't
On Sun, Mar 7, 2010 at 2:30 PM, Evan Kroske e.kro...@gmail.com wrote:
I plan to make my framework much simpler by restricting the game
developer's options
I plan to make my framework much simpler by restricting the game
developer's options to hide complexity. Here's an idea of the type of
do it, Ian :D
On Thu, Mar 18, 2010 at 7:25 PM, Ian Mallett geometr...@gmail.com wrote:
Hi,
As far as I know, there is no support for controlling force-feedback on
joysticks with pygame, correct? Is this a planned feature, or something
possible for GSoC?
Ian
together?
On Wed, Mar 3, 2010 at 2:41 AM, René Dudfield ren...@gmail.com wrote:
Hi,
please see: pgyame.gfxdraw.aacircle(surface, x, y, r, color): return None
cheers,
On Wed, Mar 3, 2010 at 1:33 AM, Luke Paireepinart
rabidpoob...@gmail.com wrote:
I'd like to draw antialiased circles
Hi,
I tried your example and it doesn't work. Python exits abnormally and
Windows 7 pops up with a message saying would you like to end the program
Python or whatever. No traceback. Any ideas?
On Tue, Mar 2, 2010 at 12:12 PM, Evan Kroske e.kro...@gmail.com wrote:
Last year, I tried to create
I'd like to draw antialiased circles but it doesn't seem to be included in
Pygame.Is this feature included in Pygame 2?
I found an example for drawing antialiased circles by using a bunch of AA
lines but it was pretty slow and also didn't fill in the circle.
What would you guys recommend I
Thanks for the quick response, Ian. Been a fan of your work for a while,
hope to see you in PyWeek next month! I'll give the lib a try and if I end
up needing to / being able to optimize it somehow I'll let you know. I'll
also post if I come up with a better solution but I'll likely just use
Source is there in the zip as far as I can tell, can you not see it?
On Thu, Feb 4, 2010 at 5:11 PM, Thadeus Burgess thade...@thadeusb.comwrote:
not messy if there is no source to look at :)
-Thadeus
On Thu, Feb 4, 2010 at 2:11 PM, Kris Schnee ksch...@xepher.net wrote:
On Sun, Jan 31, 2010 at 1:44 PM, Yanom Mobis ya...@rocketmail.com wrote:
How do you make things happen ingame at a constant speed regardless of
frames-per-second? For example, i want my game object to move one square per
second, even if the game is running 30, 45, 60, or 90 fps.
One way to
you're doing it wrong, I think.
On Sat, Jan 30, 2010 at 10:05 PM, ryan rygo...@gmail.com wrote:
unsubscribe
...@googlemail.comwrote:
Try this, if you haven't already.
http://www.mail-archive.com/pygame-users@seul.org/msg12606.html
On 31 January 2010 05:14, Luke Paireepinart rabidpoob...@gmail.comwrote:
you're doing it wrong, I think.
On Sat, Jan 30, 2010 at 10:05 PM, ryan rygo...@gmail.com wrote
Also, since it's probably regular CPython you're running, there's only
ever one thread running at a time. If you're using threads, you're
probably doing something wrong.
I think what he means is that - don't assume that just because you have 2
threads they will run on both cores. What
3) Reading the SDL Mailing list, I learned that event loss when the
event queue is full is already a topic of discussion for SDL1.3
I wouldn't think this is the issue you're running into, otherwise you'd lose
other characters too. It sounds like there's some debouncing code in the
SDL
Look up how raycasters work, I've written a lot of them, you can write one
in a few hours if you know how they work.
F. Permadi has a great tutorial. I think there are a couple of them on
pygame.org too.
Hope that helps,
-Luke
On Fri, Nov 27, 2009 at 4:03 PM, Yanom Mobis ya...@rocketmail.com
Hey, this sounds fun. Put me in it and give me a link, I'll link your game
from paireepinart.com when it's finished (also paireepinart.com needs to be
improved as well :P). I'm from Texas.
On Thu, Nov 12, 2009 at 6:19 AM, John Eriksson j...@arainyday.se wrote:
Hi fellow pygame developers!
The source is available through that link it's just not valid anymore, which
implies the authors don't mind if you have the source.
Their contact info is available on their Youtube video,
Contatos:
ghustav...@gmail.com
pedroyos...@gmail.com
Try contacting them and see if they will give you the
On Mon, Oct 26, 2009 at 4:43 AM, Ben Collier bmcoll...@gmail.com wrote:
Hi,
I'm fairly new to pygame, certainly haven't used it much, and up until now
have been creating sprites by defining an extension to the sprite class and
then instantiating each sprite by assigning it as, for example:
out!
Thanks
Ben
2009/10/26 Luke Paireepinart rabidpoob...@gmail.com
On Mon, Oct 26, 2009 at 4:43 AM, Ben Collier bmcoll...@gmail.com wrote:
Hi,
I'm fairly new to pygame, certainly haven't used it much, and up until
now have been creating sprites by defining an extension to the sprite
On Mon, Oct 26, 2009 at 6:25 AM, AdamC kab...@gmail.com wrote:
I'm learning pygame (also trying to teach my sons in the ins and outs
of python) and am trying to write a small simple game where a tank
moves around the screen on the user's press of the cursor keys. I've
managed to get this
On Mon, Oct 26, 2009 at 6:32 AM, Luke Paireepinart
rabidpoob...@gmail.comwrote:
On Mon, Oct 26, 2009 at 6:25 AM, AdamC kab...@gmail.com wrote:
I'm learning pygame (also trying to teach my sons in the ins and outs
of python) and am trying to write a small simple game where a tank
moves
On Thu, Oct 22, 2009 at 4:44 PM, jug j...@fantasymail.de wrote:
Hm, but than, r1.bottomright should be (99, 99) and not (100, 100)!?
Or is topleft inside and bottomright outside the rect?
Yep, I think it says this in the docs.
On Tue, Oct 13, 2009 at 4:09 AM, Aaron Brady castiro...@gmail.com wrote:
On Sun, Oct 11, 2009 at 1:07 PM, Luke Paireepinart
rabidpoob...@gmail.com wrote:
On Sat, Oct 10, 2009 at 10:57 PM, Aaron Brady castiro...@gmail.com
wrote:
Hello,
New to the list.
I have a bug! Nice 'n' easy
On Sat, Oct 10, 2009 at 10:57 PM, Aaron Brady castiro...@gmail.com wrote:
Hello,
New to the list.
I have a bug! Nice 'n' easy repro steps below.
Just FYI,
http://catb.org/~esr/faqs/smart-questions.html#id382249
This bug was already addressed in a DOC post in 2005,
eyes and
equipement limitations. But I need first to create RGB101010 software
to see if DeepColor makes sense or not, before optimizing CMOS chips.
Since I like Python and I have Pygame experiences, I wanted to do that
software with Pygames.
Thanks
Pierre
Luke Paireepinart wrote:
Just
Just because tvs support it doesn't mean they can render it. Tvs
support the ntsc standard even if they can't display 100% of it. I
doubt if they have the CRI high enough to resolve 10 bit color on LCDs
even with LED backlighting. Sounds lik yet another gimmick to get
uneducated folk to buy
LCD's don't have enough color depth to display that many bits anyway, right?
maybe OLED...
On Wed, Sep 30, 2009 at 6:50 PM, James Paige b...@hamsterrepublic.comwrote:
On Wed, Sep 30, 2009 at 07:46:01PM -0400, pierrelafran...@sympatico.cawrote:
Hi
Is Pygame supports 10 bits per color (ex
If it's working in a text editor then Linux has the drivers working on your
embedded platform. I would first try just printing out every event:
while 1:
for event in pygame.event.get():
print event
If pygame is not getting the event then you probably will need to look into
mapping
...@sympatico.ca wrote:
Luke Paireepinart wrote:
If it's working in a text editor then Linux has the drivers working on
your embedded platform. I would first try just printing out every event:
while 1:
for event in pygame.event.get():
print event
If pygame is not getting
...@sympatico.ca
pierrelafran...@sympatico.ca wrote:
Luke Paireepinart wrote:
Sorry, no idea. You could perhaps dig into the event processing part of
Pygame but the hardware interface may be on the C/SDL side rather than
Python. I'm sure Rene or Lenard or someone more knowledgeable can help
PM, pierrelafran...@sympatico.ca
mailto:pierrelafran...@sympatico.ca pierrelafran...@sympatico.ca
mailto:pierrelafran...@sympatico.ca wrote:
Luke Paireepinart wrote:
Sorry, no idea. You could perhaps dig into the event processing
part of
Pygame but the hardware
Oh I should add I've been assuming you're using Linux, are you using Windows
7 Embedded or Windows CE or something?
On Wed, Aug 19, 2009 at 9:25 PM, Luke Paireepinart
rabidpoob...@gmail.comwrote:
Pierre,no, it shouldn't be hard. If you figure out where the USB device
is mounted (it'll
Tyler Laing wrote:
Hello all,
I would like to announce the alpha release of the new movie module.
The details can be found here,
http://www.oddco.ca/zeroth/zblog/2009/06/19/movie-module-progress-week-5/
but in short here is what the movie module can do now:
* Play videos, complete with
Sorry, to clarify: You still have to get audio before you compress it, and
you have to play back audio at the other end. I'm sure pygame can handle
the playback but i don't know about the audio input.
On Mon, Mar 16, 2009 at 4:43 PM, Luke Paireepinart
rabidpoob...@gmail.comwrote:
Use PySpeex
Use PySpeex to harness the speex codec if you want to transmit voice over
the web.
Why do you want to do this, though? Just for fun?
There are already multiple established products that meet this need (eg.
Ventrilo, Teamspeak, Google Talk, etc.)
On Mon, Mar 16, 2009 at 4:00 PM, Ian Mallett
it doesn't show up on your end - you already have a copy in your
sent, it'd be a waste of the intertubes if it bounced it back to you
too.
If you reply to someone's message and add their address, and they're
subscribed to the list, they won't get two messages either. The
mailing list software is
On Mon, Jan 5, 2009 at 12:06 PM, Noah Kantrowitz n...@coderanger.net wrote:
On Jan 5, 2009, at 9:34 AM, Joe Strout wrote:
Matt Kremer wrote:
http://GMArcade.com provides Indie game developers with a means to
upload and share their games. Our Play Game Online technology is new
and improved,
The SoC student who wrote Pygame Ctypes is one of the main authors of
Pyglet, so check that out if you're curious, OP. RJones is the other
(he replied earlier in this thread.)
On 11/16/08, Nicholas Dudfield [EMAIL PROTECTED] wrote:
Unacceptable Right Doun To Mah Tippy Teepee Toes
you need the Python directory in your PATH environment variable.
On Thu, Nov 13, 2008 at 10:54 AM, Matt Pearson [EMAIL PROTECTED] wrote:
I sent out a problem about python not being able to read scripts inside of a
folder
well i forgot alot of details, forgive me, Im using Geany as an IDE and
No, environment variables are for your whole system.
What OS are you on?
On Thu, Nov 13, 2008 at 11:30 AM, Matt Pearson [EMAIL PROTECTED] wrote:
so i need to set it in Geany(my IDE)?
if so, for every file or just once?
On Thu, Nov 13, 2008 at 11:27 AM, Luke Paireepinart [EMAIL PROTECTED
Ok, I'm getting closer. I did this:
if event.type == USEREVENT:
keys = pygame.key.get_pressed()
if keys[K_UP]:
self.player.move = 1
elif
Thanks for the info, Brad! This looks super-cool. I'll definitely
download-install-test this thing as soon as I get a free minute.
On Wed, Oct 29, 2008 at 2:39 PM, Brad Montgomery
[EMAIL PROTECTED] wrote:
On Wed, Oct 29, 2008 at 1:42 PM, Luke Paireepinart
[EMAIL PROTECTED] wrote:
Cool
, Nathan Whitehead [EMAIL PROTECTED] wrote:
On Wed, Oct 29, 2008 at 11:42 AM, Luke Paireepinart
[EMAIL PROTECTED] wrote:
Cool, Nathan. I was thinking about writing a singing game - well
maybe not a game so much as a tool. It plays scales and gives you
your statistical accuracy as far as hitting
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