Just to give ppl a simple way to use sdl.
Btw, it is only build on systems where it is missing.
-Ursprüngliche Nachricht-
Von: James Wright [mailto:monkey_ve...@cox.net]
Gesendet: Dienstag, 19. Oktober 2010 21:22
An: sdl-devel@perl.org
Betreff: Re: patch for the configure-script for
. Februar 2011 15:11
An: Tobias Leich
Betreff: Re: FAIL SDL-2.529_1 v5.10.1 GNU/Linux
Hi Tobias,
Thank you for following up.
I've been trying to track this down, but am having a really difficult
time isolating this.
First, Alien::SDL is a dependency, and that was already causing some
difficulty. I
Its not looking good imo.
See, its just installing libjpeg.la, not libjpeg.so.8 ...
-Ursprüngliche Nachricht-
Von: Kartik Thakore [mailto:thakore.kar...@gmail.com]
Gesendet: Dienstag, 14. Juni 2011 22:19
An: Adam Fairbrother
Cc: beginn...@perl.org; sdl-devel
Betreff: Re: Problem with
)
[...]
-Ursprüngliche Nachricht-
Von: Kartik Thakore [mailto:thakore.kar...@gmail.com]
Gesendet: Sonntag, 10. Juli 2011 20:19
An: Tobias Leich
Cc: 'Chris Marshall'; 'sdl-devel'; 'chromatic'; 'Dmitry Karasik';
per...@jach.hawaii.edu
Betreff: Re: AW: AW: Perl OpenGL Project
Can you paste
Take a look at this:
http://sdl.perl.org/SDL-Mixer-Effects.html#set_panning
http://sdl.perl.org/SDL-Mixer-Effects.html#set_panning
You have to register a penning effect, on both channels.
This should work.
Cheers,
FROGGS
Von: Anjali Menon [mailto:anjalimeno...@gmail.com]
Hi, can you please check what version of libSDL_mixer do you have installed?
http://sdl.perl.org/SDL-Mixer.html#linked_version
In case you have 1.2.7 or better we can add support for RWOps objects.
So you dont need temp files.
Cheers, FROGGS
Am 29.11.2011 20:37, schrieb Alexander Becker:
Hi
[code]
use SDL::Mixer;
use SDL::Version;
my $version = SDL::Mixer::linked_version();
printf(%d.%d.%d\n, $version-major, $version-minor, $version-patch); #
prints 1.2.11 for me
[/code]
-Ursprüngliche Nachricht-
Von: Tobias Leich [mailto:em...@froggs.de]
Gesendet: Mittwoch, 30
:\zwischen\cpan\PerlGameDev-SDL-44c341f
[/snip]
Will this be in an official release of SDL? Because this would be a
really nice feature, that could be advertised, e.g. via blogs entries
etc.. I could write a german one.
Best regards thanks a lot,
Alex
*Von:*Tobias Leich
)
Cheers, FROGGS
mit freundlichen Grüßen
Tobias Leich
Entwicklung ICT
telent GmbH - ein Unternehmen der euromicron Gruppe Rheinstraße 10B,
D-14513
Teltow
Tel.: +49-(0)3328 4590-512
Fax.: +49-(0)3328 4590-55 512
Mobil: +49-(0)152 579 39 064
E-Mail: tobias.le
Documentation tells that you have to use -motion_state instead of
-button_state.
See: http://sdl.perl.org/SDL-Event.html#Mouse_motion_events
--
Cheers, Tobias
Am 30.01.2012 23:23, schrieb Alex:
Dear all!
I'm still working on this kind of button-like widget and I want to implement
the
Hi, you hit one of two problems I couldnt figure out yet right.
1) The problem you posted is IMO more a performance issue and will
happen on slow or busy machines.
2) t/mixer_channels.t: a problem with multithreading an C-callbacks.
This happens just on BSDs as far as I know.
It would help if I
Hi Erick,
What version of SDL are you using?
run: perl -MSDL -e 'print $SDL::VERSION'
And what option did you choosed when instaling Alien::SDL?
run: config_data --module Alien::SDL --config
You may just paste the output of the two commands, then we should have
enough information to help you.
I know perlbrew but just didnt seen it your message when I replied.
Using perlbrew is perfectly fine, this way we dont have problems with
console user rights.
The patches you mentioned are 4 years old, but maybe we can use some
stuff from it. It isnt much though.
I'll try to get my OSX 10.6
Hi,
set_pixel() doesnt expect an SDL::Color object. It expects to get a
color value.
So if you have 24bit surface like you have for $app, then you have to
pass 0xRRGGBB values.
If you change the red/green/blumasks to something else, you have to pass
appropriate color values.
Please note that
Hi, looks like the test for SDL::Video::display_YUV_overlay(...) is failing.
You may force the install, because you wont ever need that.
Can you give me some more information so that I may reprodurce that problem?
Output of perl -V would be nice. Do you have any other compilers
installed (like
I dont know if that is the problem, but I read:
DDraw Status: Disabled
On my WinXP box DDraw is enabled, and I can disable it manually.
dxdiag, on the third tab.
Cheers.
Am 22.04.2012 14:03, schrieb Xiao Yafeng:
On Sun, Apr 22, 2012 at 7:54 PM, Tobias Leich em...@froggs.de
mailto:em
Hi Andreas,
Am 23.04.2012 09:53, schrieb Andreas Lund:
Hi,
Running Strawberry Perl on Win 7 x64 I have installed SDL and Alien::SDL from
CPAN (selecting option 1) and I'm writing a twin stick shooter game for fun. I
have three questions:
1) When rotating sprites using the -rotation()
Hi, this is a known issue and will be fixed on next release.
Thanks for your message.
Cheers, Tobias.
Am 28.04.2012 17:03, schrieb Alexander Becker:
Hi there!
If you go to this page on CPAN:
http://search.cpan.org/~froggs/Alien-SDL-1.430/, you cannot access the
View/Report Bugs link.
The
Hi,
basically smpeg support is there on windows (talking about the library
aka dll).
But the bindings to it (SDL::SMPEG) has never felt much love so its
still pre-alpha state.
We made tests at least a year ago and playing videos was like one frame
per second.
So if you are interested in that you
Hi, the tester is still using the old Alien::SDL, this one doesnt build libogg
and libvorbis.
Jeffrey Palmer jeffrey.t.pal...@gmail.com hat geschrieben:
Hi All,
I released SDL 2.541_02 today after Blaizer++ merged in his changes that
were accidentally included in 2.538. The early test reports
faster /
better?
Best regards,
Alex
-Ursprüngliche Nachricht-
Von: Tobias Leich [mailto:em...@froggs.de]
Gesendet: Sonntag, 10. Juni 2012 10:47
An: Jack Maney; sdl-devel@perl.org
Betreff: AW: Transparency?
Hi, you have to know that draw_rect works differently for your app surface
same tests fail. Should those
tests pass with those build options?
Jeff
On Sun, Jun 10, 2012 at 1:21 PM, Tobias Leich em...@froggs.de
mailto:em...@froggs.de wrote:
Ya, would be sweet to make another dev release, requiring a newer
Alien::SDL.
Check t/mixer.t for audio support
My mistake...
Jeffrey Palmer jeffrey.t.pal...@gmail.com hat geschrieben:
Is the problem sdlx_controller_interface.t or sdlx_controller.t? I'm not
seeing the failures for sdlx_controller_interface.t.
Jeff
On Wed, Jun 13, 2012 at 4:30 AM, em...@froggs.de wrote:
Hi all,
the current releases
Good idea.
Ticket?
Am 09.07.2012 01:41, schrieb Kartik Thakore:
Hey guys,
I am proposing Alien::SDL makes sdl-config available as a script file. It
would just print out config('libs') and etc. This way it makes it the same
as using `sdl-config ...` in other XS projects. It is a pain to
Hi, I tried exporting that machine from virtualbox, but it fails with a
stupid errormessage that I dont understand.
You cant access that box from internet, I'm sorry. I'll let you know
when I got an export of that machine.
Cheers.
Am 24.08.2012 18:21, schrieb Kartik Thakore:
Ok i will twiddle
Hi, Andrei asked some days ago how to load an image via PDL and but it
in a Surface to use it in SDL.
The example is here: https://gist.github.com/3772701
I'll put that in the examples folder too.
Cheers, Tobias
at 3:07 PM, Tobias Leich em...@froggs.de wrote:
Hi, Andrei asked some days ago how to load an image via PDL and but it
in a Surface to use it in SDL.
The example is here: https://gist.github.com/3772701
I'll put that in the examples folder too.
Cheers, Tobias
Am 24.09.2012 18:07, schrieb Chris Marshall:
On Mon, Sep 24, 2012 at 10:41 AM, Tobias Leich em...@froggs.de wrote:
Hi Chris,
The performance is poor of course.
I tried to use the piddle's pointer (-dataref or so) but it looks like
it is not pointing to a usable memory area.
$piddle
Already solved via irc.
Win7 with strawberry x64 is buggy, the x86 is fine.
Cheers, Tobias
Am 09.01.2013 16:41, schrieb Kartik Thakore:
Can you paste the output?
Thanks
On Tue, Jan 8, 2013 at 5:32 AM, Dov Levenglick
dov.levengl...@gmail.comwrote:
Hi,
When performing
cpan install SDL
SDL2 is fine!
I'll make the perl 6 pendant at some point...
Kartik Thakore thakore.kar...@gmail.com hat geschrieben:
SDL 2.0 API is STABLE! I will be working on getting libperl-sdl2 started.
Any thoughts on name space?
SDL2 seems more logical. Would there be any issues with perl for having a
I'm using VC2010 Express or so... But I can give it a try to compile
libSDL2.
Am 28.02.2013 02:09, schrieb Kartik Thakore:
Hey Froggs,
I am in windows lappy lately :(. How do you compile SDL1.2 and can you
compile SDL2.0 for strawberry perl?
Hi kmx!
The decision to make Alien::SDL2 was already made :o)
So, feel free to create a new repository. I can do the linux/BSD-magic
then...
Cheers, Tobias
Am 28.02.2013 22:04, schrieb kmx:
On 28.2.2013 2:09, Kartik Thakore wrote:
Hey Froggs,
I am in windows lappy lately :(. How do you
fucking weird.
Kartik Thakore
On 2013-02-28, at 1:20 AM, Tobias Leich em...@froggs.de wrote:
I'm using VC2010 Express or so... But I can give it a try to compile
libSDL2.
Am 28.02.2013 02:09, schrieb Kartik Thakore:
Hey Froggs,
I am in windows lappy lately :(. How do you compile SDL1.2
List s...@lists.libsdl.org
Patch applied, thanks!
FYI, the best place to submit patches is buzilla so they don't get lost
in the mailing list traffic:
http://bugzilla.libsdl.org
Cheers!
On Tue, Mar 5, 2013 at 2:18 AM, Tobias Leich em...@froggs.de
mailto:em...@froggs.de wrote:
Hi, we have
Hi, our irc-chat finally gets logged again, see:
http://irclog.perlgeek.de/sdl/today
If you have concerns about that please contact me directly, and I'll see
what I can do.
Cheers
--
Tobias
Hi, can you paste a complete example please? Maybe with a link to a test
video file.
What I would try first is SDL's latest release, which is 2.540 or so.
Cheers, FROGGS
Am 23.07.2013 23:44, schrieb tmur...@wumpus-cave.net:
I'm working on a project involving decoding h.264 video frames with
before each frame. Those
headers can be stripped out by bin/uav_video_dump.
I'll try to come up with a more concise example later this evening.
Thanks,
Timm
On 24.07.2013 01 [3]:00, Tobias Leich wrote:
Hi, can you paste a complete example please? Maybe with a link to a
test
video file
need to convert RGB to YUV? Or perhaps draw on a
separate surface and blit that on top?
Thanks,
Timm
On 05.08.2013 08:41, Tobias Leich wrote:
Hi, I installed UAV-Pilot right now, but it explodes like:
$ bin/uav_video_dump
Can't locate UAV/Pilot/Control/ARDrone/Video/FileDump.pm in @INC
Hi Mason,
that is pretty cool. If it does a rebuild and test after every commit,
can I see a matrix of commits?
Cheers, Tobias
Am 11.08.2013 21:20, schrieb Mason James:
hi All
I've recently learnt how to use the Travis [1] automated build system with
github repos
its a pretty handy tool
The is no meaning, just bare beauty :/
Cheers, Tobias
Am 10.06.2014 21:54, schrieb Alex:
Hi!
On sdl.perl.org, in the documentation section, there are bubbles or marbles
of different colors right before the links. Do they mean something or is it
just arbitrary beauty?
Best regards,
Alex
HOME is gone since Win7+, one should really use: File::HomeDir-my_home
Cheers
Am 02.08.2014 17:25, schrieb Kartik Thakore:
Hi!
Hmm weird. Can you set your %home% variable?
On Sat, Aug 2, 2014 at 7:53 AM, Alex notificati...@github.com
mailto:notificati...@github.com wrote:
Hi!
Hi, I pushed a fix:
https://github.com/PerlGameDev/SDL/commit/8bbe63d0b9b0e565bdfce3d8f4ed945c5d950ee5
I also replied to this mailing list thread already, but perhaps it did
not get through...
Am 05.06.2017 um 16:15 schrieb breno:
Hello!
After downloading/unpacking the SDL dist, try
URL: https://rt.cpan.org/Ticket/Display.html?id=75017
[...]
Note: the bugtracker link specified in the SDL dist is down.
You are right! I'll fix this in the next release. The bugtracker is here
soince a while: http://github.com/PerlGameDev/SDL/issues
I have no problems building SDL (whether
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