Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution

Re: Softimage Viewport rather slow?

2013-01-08 Thread Jens Lindgren
I thought the softimage viewport was fast a couple of years back but right now it's even a lot slower than 3ds max viewport :( Hope they can make improvements on it. /Jens On Tue, Jan 8, 2013 at 9:52 AM, Christian Freisleder m...@buntepixel.euwrote: ** Hey list, I'm currently working on

RE: Softimage Viewport rather slow?

2013-01-08 Thread Szabolcs Matefy
To: Christian Freisleder; softimage@listproc.autodesk.com Subject: Re: Softimage Viewport rather slow? I thought the softimage viewport was fast a couple of years back but right now it's even a lot slower than 3ds max viewport :( Hope they can make improvements on it. /Jens On Tue, Jan 8

Re: Softimage Viewport rather slow?

2013-01-08 Thread Jens Lindgren
:56 AM *To:* Christian Freisleder; softimage@listproc.autodesk.com *Subject:* Re: Softimage Viewport rather slow? ** ** I thought the softimage viewport was fast a couple of years back but right now it's even a lot slower than 3ds max viewport :( Hope they can make improvements

Re: Softimage Viewport rather slow?

2013-01-08 Thread Nuno Conceicao
I would suggest doing a similar test with a clean scene and a cube with that same amount of polys, at least to be sure if the problem is not in the scene and its hardware/drivers related. On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder m...@buntepixel.euwrote: ** Hey list, I'm

Re: Softimage Viewport rather slow?

2013-01-08 Thread Stephan Haidacher
mhhh, i agree the speed could always be better, but 20fps doesnt sound that bad imo... (seriosly, most character animation scenes i`ve seen (with a few chars) are way slower to interact (maya and soft), and somehow char-animators get by, (welcome to the world of flipbooks ;) ) i`m also not

Re: Softimage Viewport rather slow?

2013-01-08 Thread Nuno Conceicao
Sorry I have to disagree, its quite bad considering its not deforming that geometry, i just did a primitive here with 2.5 million polys and animated it, full camera view 1920x1200 I get 80-90 fps in Shaded mode, 120 FPS in wireframe and I dont have a Quadro 4000, just a GTX 480 (gtx 4xx and above

Re: Softimage Viewport rather slow?

2013-01-08 Thread Sebastian Kowalski
hey christian, jep, softimage sucks with a lot of objects and i bet there are some user normal properties on it. so welcome in a world of pain . . . i would recommend a low-res version, as additional resolution in a reference model. btw: give them sponzaguys an hug. Am 08.01.2013 um 12:02

Re: Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
I totally agree, and that's what I've done before. But! always having the renderresolution model in your scene and just hiding the stuff you don't need to see for the animatic is a lot better. I think once you're used to it, you don't wanna go back. Everything else is just a workaround to

Re: Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
Hey Sebastian, I already suggested this, but there are other things too like the car rig is already there and production proven in cinema and tranferring the animation isn't that much of a problem. Still using softimage for shading in Vray and other stuff. a big hug back from here too. :)

Re: Softimage Viewport rather slow?

2013-01-08 Thread Tim Leydecker
You could try an ugly hack: Export the outer shell to Zbrush and decimate it there. It will most likely give you holes and errors here and there but the overall shape may survive reasonably well even around some 50K-100K polys. Manually polishing/merging/optimizing here and there may improve

Re: Softimage Viewport rather slow?

2013-01-08 Thread Nuno Conceicao
Well, last month we did a project with a car with 11 million polygons, quite heavy, so I did just a quick test to fit these requirements. Got rid of excess geo until i got something around 2.5 million polys, still was left with 146 objects so parented them to a null and made it spin on full camera

Re: Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
hey Tim, I tryed that already an it kind of works but its extra work. Getting the animation out of cinema takes 1min and setting up a link to the animated nulls another 5. as the animation pipeline exists in cinema there is no point in switching to soft until the viewport gets faster. @Nuno its

Re: Softimage Viewport rather slow?

2013-01-08 Thread Jens Lindgren
A month back I got a really nice car model from a client, probably the best car model I've ever seen. It was in 3ds Max format so I had to export to fbx and import it in Softimage. The first thing I always do is to remove the user normals from the whole scene, otherwise the viewport performance

RE: Softimage Viewport rather slow?

2013-01-08 Thread Gareth Bell
Just curious here. Why are proxy models not an option? From: softimage-boun...@listproc.autodesk.com on behalf of Jens Lindgren Sent: Tue 08/01/2013 13:34 To: softimage@listproc.autodesk.com Subject: Re: Softimage Viewport rather slow? A month back I got

Re: Softimage Viewport rather slow?

2013-01-08 Thread Jens Lindgren
wrote: Just curious here. Why are proxy models not an option? From: softimage-boun...@listproc.autodesk.com on behalf of Jens Lindgren Sent: Tue 08/01/2013 13:34 To: softimage@listproc.autodesk.com Subject: Re: Softimage Viewport rather slow? A month back I

RE: Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
2013 um 14:55 geschrieben: Just curious here. Why are proxy models not an option? From: softimage-boun...@listproc.autodesk.com on behalf of Jens Lindgren Sent: Tue 08/01/2013 13:34 To: softimage@listproc.autodesk.com Subject: Re: Softimage Viewport rather