Yep, it works if I load it onto a copy. I thought it's a bit more
straightforward.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Monday, June 25, 2012 10:03 AM
To: softimage@listproc.autodesk.com
Subject: ICE
Hey folks,
I'm looking for a free Boolean solution. I have seen ImplosiaFX
GigaBoolean, and I love it when it works. However, in Demo mode, it
always crashes, even when a single sphere and cylinder is to be
united...
So is there any normal Boolean solution for Softimage besides the
Thanks Alan,
That link you provided is a bit over my head, but I get what you're saying.
On Mon, Jun 25, 2012 at 3:42 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Well GATOR is not doing a 1:1 copy of the shapes, it's reinterpreting
every point by the transformation of each individual
Hey guys,
We're making some shells with ZBrush and when they come in they sometimes
have non-manifold vertices, the only kind of non-manifold geometry that XSI
unfortunately permits.
Any modelers out there know any tool to find and/or fix this sort of bad
geo? Right now I'm opening Maya and
Never met this issue before. However what if you try to use filter
points, or filter edge tools?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan
Fregtman
Sent: Tuesday, June 26, 2012 4:46 PM
To: XSI Mailing List
Subject: Any tips
I don't see a non-manifold filter. Where did you mean?
On Tue, Jun 26, 2012 at 10:55 AM, Szabolcs Matefy szabol...@crytek.comwrote:
Never met this issue before. However what if you try to use filter points,
or filter edge tools?
** **
*From:* softimage-boun...@listproc.autodesk.com
Theres a few different ways a mesh can be non-manifold. Like, are there
more than two faces sharing the same edge? A bunch of edges sharing the
same vertex?
Can you post some pics?
On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
Hey guys,
We're making some
It's the only kind that Softimage allows...
http://softimage.wiki.softimage.com/xsidocs/ca076000.jpg
When two otherwise disconnected faces share a point.
On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli kylevar...@gmail.comwrote:
Theres a few different ways a mesh can be non-manifold. Like,
Maybe docs are wrong then?
download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/poly_basic_PolygonMeshes.htmhttp://softimage.wiki.softimage.com/xsidocs/poly_basic_PolygonMeshes.htm
*Softimage does support one case of non-manifold geometry. A single point
can be shared by two
sure? Looks like a double edge has been created.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
Sent: Tuesday, June 26, 2012 17:21
To: softimage@listproc.autodesk.com
Subject: Re: Any tips to
Pretty sure theres no double edge..theyre crappy rez screen grabs so
the edges may looks jagged and thick like a double edge
On Tue, Jun 26, 2012 at 11:38 AM, Sven Constable
sixsi_l...@imagefront.dewrote:
sure? Looks like a double edge has been created.
-Original Message-
From:
I think he means Stefan's pic. ;)
Also, cool trick! I'll see if I can automate it reliably.
On Tue, Jun 26, 2012 at 11:41 AM, Chris Covelli kylevar...@gmail.comwrote:
Pretty sure theres no double edge..theyre crappy rez screen grabs so
the edges may looks jagged and thick like a double
You can identify them sometimes as being part of an edges which have
more than two incident faces (more than two incident faces means that
the surface is problematic.)
-ben
On Tue, Jun 26, 2012 at 11:59 AM, Alan Fregtman alan.fregt...@gmail.com wrote:
Anyone know the logic to identify
Alan,
I admit I haven't thought this through completely - but I'd check if a
vertex has a neighborPolygon that does *not *share an edge with any of the
other neighborPolygons?
Cheers, Martin
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[
Last week I had that Double Edge problem (check the mail list).
Guillaume saved me with that super compound :
http://dl.dropbox.com/u/5533643/Softimage/Compounds/Delete%20Double%20Edges.xsicompound
Le 26/06/2012 18:22, Stefan Kubicek a écrit :
I was wondering the same. A very brief search
And it would've taken me more than 6 secs to draw that for sure... :-)
Cheers, Martin
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Tue, Jun 26, 2012 at 6:27 PM, Stefan Kubicek s...@tidbit-images.comwrote:
I was trying to find the same thing and found BoolTrace which is part of
the Binary Iris addon.
This is supposed to do boolean functions on solid models, at render time,
though the use of it as a shader.
It was tough to find as Binary Iris seems to have gone away. I found id it
via the wayback
We should look into the ImplosiaFX solution. It actually can do very
nice booleans normally with UVs and Clusters and all that even with
complex geometry.
-ben
On Tue, Jun 26, 2012 at 3:20 AM, Szabolcs Matefy szabol...@crytek.com wrote:
Hey folks,
I’m looking for a free Boolean solution. I
I got it working in 2012 with some tinkering. Probably the same process to
make it work in 2013.
I had to regenerate the presets or something like that. I'll check when I
have some proper free time.
On Tue, Jun 26, 2012 at 1:28 PM, Stephen Davidson magic...@bellsouth.netwrote:
I was trying to
If you're OK with booleans at render time then 3Delight does a nice job
of that. Might be worth looking into, the trial (2core) is free.
On 6/26/2012 11:28 AM, Stephen Davidson wrote:
I was trying to find the same thing and found BoolTrace which is part
of the Binary Iris addon.
This is
http://www.youtube.com/user/VintageCG
Great stuff from the 1980's.. I particularly like Alias's Eric the Dynamic
Worm and Rhythm and Hues's Chromosaur!
Steve P
This e-mail has been scanned for all viruses by Star. The
not that I know. You'll always need 2 inputs...that's a shame for a
nodal workflow.
BUT... now with ppg logic you could automate the
creation/connection/deletion of get data nodes with the same value as
your reference port on value change events...same for the inverse
operation. I'll try something
The problem I had, in the past, with using 3Delight is that it changes the
texture mapping and overall look of the render.
Also, I couldn't get multiple clusters with multiple materials to work,
which I use a lot. I did try it several years ago, though.
Anyone using 3Delight, currently, that can
Thanks, Alan. I did try to regenerate the preset, but I didn't know what I
was doing, so I may have messed that up.
It seemed to break the entire render, so I just uninstalled Binary Iris to
get my render back.
On Tue, Jun 26, 2012 at 3:46 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
I got
I understand that ImplosiaFX does have a Boolean function that puts the
regular Boolean
function, in Softimage, to shame. The price of the license made it an
overkill for me.
Too bad they don't just sell the Boolean function. :)
On Tue, Jun 26, 2012 at 1:41 PM, Ben Houston b...@exocortex.com
Hi Szabolcs,
I believe what u meant is the cache system outside of ice. If that's the case,
what it does is actually creating a cache object and of course this would not
have the Ice tree. It's just a cache... U will be able to see an extra point
cloud (in a different color from a browser )
I thought the Implosia boolean function was free. It's based on the
Carve CSG library, as per this discussion:
http://www.si-community.com/community/viewtopic.php?f=8t=2159
The Carve library is here: http://code.google.com/p/carve/
I once wrapped it in an ICE node myself but I never released
Hi,
I'm 99% sure I was able to disconnect a constraint's input or output then
reconnect to another object, but I just can't get it anymore.
The strange thing is I can't see the relations with the data repository, ie:
it return me this for a postion constraint of an object null to an object
cube
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