RE: ICE caching question

2012-06-26 Thread Szabolcs Matefy
Yep, it works if I load it onto a copy. I thought it's a bit more straightforward. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Monday, June 25, 2012 10:03 AM To: softimage@listproc.autodesk.com Subject: ICE

Boolean

2012-06-26 Thread Szabolcs Matefy
Hey folks, I'm looking for a free Boolean solution. I have seen ImplosiaFX GigaBoolean, and I love it when it works. However, in Demo mode, it always crashes, even when a single sphere and cylinder is to be united... So is there any normal Boolean solution for Softimage besides the

Re: Asymmetrical GATORing

2012-06-26 Thread Chris Covelli
Thanks Alan, That link you provided is a bit over my head, but I get what you're saying. On Mon, Jun 25, 2012 at 3:42 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Well GATOR is not doing a 1:1 copy of the shapes, it's reinterpreting every point by the transformation of each individual

Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Alan Fregtman
Hey guys, We're making some shells with ZBrush and when they come in they sometimes have non-manifold vertices, the only kind of non-manifold geometry that XSI unfortunately permits. Any modelers out there know any tool to find and/or fix this sort of bad geo? Right now I'm opening Maya and

RE: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Szabolcs Matefy
Never met this issue before. However what if you try to use filter points, or filter edge tools? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Tuesday, June 26, 2012 4:46 PM To: XSI Mailing List Subject: Any tips

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Alan Fregtman
I don't see a non-manifold filter. Where did you mean? On Tue, Jun 26, 2012 at 10:55 AM, Szabolcs Matefy szabol...@crytek.comwrote: Never met this issue before. However what if you try to use filter points, or filter edge tools? ** ** *From:* softimage-boun...@listproc.autodesk.com

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Chris Covelli
Theres a few different ways a mesh can be non-manifold. Like, are there more than two faces sharing the same edge? A bunch of edges sharing the same vertex? Can you post some pics? On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey guys, We're making some

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Alan Fregtman
It's the only kind that Softimage allows... http://softimage.wiki.softimage.com/xsidocs/ca076000.jpg When two otherwise disconnected faces share a point. On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli kylevar...@gmail.comwrote: Theres a few different ways a mesh can be non-manifold. Like,

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Alan Fregtman
Maybe docs are wrong then? download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/poly_basic_PolygonMeshes.htmhttp://softimage.wiki.softimage.com/xsidocs/poly_basic_PolygonMeshes.htm *Softimage does support one case of non-manifold geometry. A single point can be shared by two

RE: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Sven Constable
sure? Looks like a double edge has been created. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek Sent: Tuesday, June 26, 2012 17:21 To: softimage@listproc.autodesk.com Subject: Re: Any tips to

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Chris Covelli
Pretty sure theres no double edge..theyre crappy rez screen grabs so the edges may looks jagged and thick like a double edge On Tue, Jun 26, 2012 at 11:38 AM, Sven Constable sixsi_l...@imagefront.dewrote: sure? Looks like a double edge has been created. -Original Message- From:

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Alan Fregtman
I think he means Stefan's pic. ;) Also, cool trick! I'll see if I can automate it reliably. On Tue, Jun 26, 2012 at 11:41 AM, Chris Covelli kylevar...@gmail.comwrote: Pretty sure theres no double edge..theyre crappy rez screen grabs so the edges may looks jagged and thick like a double

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Ben Houston
You can identify them sometimes as being part of an edges which have more than two incident faces (more than two incident faces means that the surface is problematic.) -ben On Tue, Jun 26, 2012 at 11:59 AM, Alan Fregtman alan.fregt...@gmail.com wrote: Anyone know the logic to identify

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Martin Chatterjee
Alan, I admit I haven't thought this through completely - but I'd check if a vertex has a neighborPolygon that does *not *share an edge with any of the other neighborPolygons? Cheers, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread olivier jeannel
Last week I had that Double Edge problem (check the mail list). Guillaume saved me with that super compound : http://dl.dropbox.com/u/5533643/Softimage/Compounds/Delete%20Double%20Edges.xsicompound Le 26/06/2012 18:22, Stefan Kubicek a écrit : I was wondering the same. A very brief search

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Martin Chatterjee
And it would've taken me more than 6 secs to draw that for sure... :-) Cheers, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Tue, Jun 26, 2012 at 6:27 PM, Stefan Kubicek s...@tidbit-images.comwrote:

Re: Boolean

2012-06-26 Thread Stephen Davidson
I was trying to find the same thing and found BoolTrace which is part of the Binary Iris addon. This is supposed to do boolean functions on solid models, at render time, though the use of it as a shader. It was tough to find as Binary Iris seems to have gone away. I found id it via the wayback

Re: Boolean

2012-06-26 Thread Ben Houston
We should look into the ImplosiaFX solution. It actually can do very nice booleans normally with UVs and Clusters and all that even with complex geometry. -ben On Tue, Jun 26, 2012 at 3:20 AM, Szabolcs Matefy szabol...@crytek.com wrote: Hey folks, I’m looking for a free Boolean solution. I

Re: Boolean

2012-06-26 Thread Alan Fregtman
I got it working in 2012 with some tinkering. Probably the same process to make it work in 2013. I had to regenerate the presets or something like that. I'll check when I have some proper free time. On Tue, Jun 26, 2012 at 1:28 PM, Stephen Davidson magic...@bellsouth.netwrote: I was trying to

Re: Boolean

2012-06-26 Thread Len Krenzler
If you're OK with booleans at render time then 3Delight does a nice job of that. Might be worth looking into, the trial (2core) is free. On 6/26/2012 11:28 AM, Stephen Davidson wrote: I was trying to find the same thing and found BoolTrace which is part of the Binary Iris addon. This is

Excellent collection of vintage CG

2012-06-26 Thread steven parish (NY)
http://www.youtube.com/user/VintageCG Great stuff from the 1980's.. I particularly like Alias's Eric the Dynamic Worm and Rhythm and Hues's Chromosaur! Steve P This e-mail has been scanned for all viruses by Star. The

Re: instance shape within a compound?

2012-06-26 Thread Fabricio Chamon
not that I know. You'll always need 2 inputs...that's a shame for a nodal workflow. BUT... now with ppg logic you could automate the creation/connection/deletion of get data nodes with the same value as your reference port on value change events...same for the inverse operation. I'll try something

Re: Boolean

2012-06-26 Thread Stephen Davidson
The problem I had, in the past, with using 3Delight is that it changes the texture mapping and overall look of the render. Also, I couldn't get multiple clusters with multiple materials to work, which I use a lot. I did try it several years ago, though. Anyone using 3Delight, currently, that can

Re: Boolean

2012-06-26 Thread Stephen Davidson
Thanks, Alan. I did try to regenerate the preset, but I didn't know what I was doing, so I may have messed that up. It seemed to break the entire render, so I just uninstalled Binary Iris to get my render back. On Tue, Jun 26, 2012 at 3:46 PM, Alan Fregtman alan.fregt...@gmail.comwrote: I got

Re: Boolean

2012-06-26 Thread Stephen Davidson
I understand that ImplosiaFX does have a Boolean function that puts the regular Boolean function, in Softimage, to shame. The price of the license made it an overkill for me. Too bad they don't just sell the Boolean function. :) On Tue, Jun 26, 2012 at 1:41 PM, Ben Houston b...@exocortex.com

Re: ICE caching question

2012-06-26 Thread Chris Chia
Hi Szabolcs, I believe what u meant is the cache system outside of ice. If that's the case, what it does is actually creating a cache object and of course this would not have the Ice tree. It's just a cache... U will be able to see an extra point cloud (in a different color from a browser )

Re: Boolean

2012-06-26 Thread Ben Rogall
I thought the Implosia boolean function was free. It's based on the Carve CSG library, as per this discussion: http://www.si-community.com/community/viewtopic.php?f=8t=2159 The Carve library is here: http://code.google.com/p/carve/ I once wrapped it in an ICE node myself but I never released

[SDK] swapping constraint' s relations

2012-06-26 Thread Ahmidou Lyazidi
Hi, I'm 99% sure I was able to disconnect a constraint's input or output then reconnect to another object, but I just can't get it anymore. The strange thing is I can't see the relations with the data repository, ie: it return me this for a postion constraint of an object null to an object cube