Loved that one ! Would be worth uploading this to vimeo/Ice group.
Excellent reference imho :)
Le 07/12/2012 05:36, Orlando Esponda a écrit :
Maybe I'm missing something here, because the solutions are rather
complex hehe so please bear with me if I'm totally out of context.
Here's a
Congrats Sandy and to your team,
Great seeing SA talent getting intl. exposure
and recognition.
Well done guys.
On 12/7/12, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote:
Just as an aside - we can provide the compounds used in Sue's tutorial -
they are going to be hosted on
Thanks Tim.
Hey Miquel, Montreal is on my visiting list for a long time, maybe next year?
Am 06.12.2012 um 16:21 schrieb Tim Borgmann i...@bt-3d.de:
Hey mate, have a nice time in NY :)
Cheers
Tim
hey list,
i will be in new york the next two weeks until christmas, would be great to
Yeah that's right, within a button callback.
I'll have a look into the while 1 trick. Failing that - I guess I'll have to
find another solution.
Thanks for your help
From: softimage-boun...@listproc.autodesk.com on behalf of Raffaele Fragapane
Sent: Thu
You are welcome any time :)
Miquel Campos
www.akaosaru.com
2012/12/7 Sebastian Kowalski l...@sekow.com
Thanks Tim.
Hey Miquel, Montreal is on my visiting list for a long time, maybe next
year?
Am 06.12.2012 um 16:21 schrieb Tim
and... who's leg do we have to dry hump to get per point context implemented
in Syflex?
will we EVER get an update?
a
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
Kowalski
Sent: 07 December 2012
Any and all requests have fallen on deaf ears thus far since they first
released it... :\
Eric Thivierge
http://www.ethivierge.com
On Fri, Dec 7, 2012 at 9:48 PM, adrian wyer
adrian.w...@fluid-pictures.comwrote:
and... who's leg do we have to dry
that's why, unfortunately, these things are best left in the hands of
privateers... rather than subsumed into the main package at some point, only
to stagnate
shave and a haircut anyone?
_
From: softimage-boun...@listproc.autodesk.com
If popen won't cooperate from within your callbacks, why not try the built
in SIUtils
.LaunchProcess method or even the System command?
Ciaran
On Fri, Dec 7, 2012 at 10:34 AM, Gareth Bell
gareth.b...@primefocusworld.com wrote:
Yeah that's right, within a button callback.
I'll have a look
I would first try to wrap it inside a command with a return value and call
that command from inside the logic. Exception handling tricks seldom end in
happiness :)
On Dec 7, 2012 9:36 PM, Gareth Bell gareth.b...@primefocusworld.com
wrote:
Yeah that's right, within a button callback.
I'll have
Hey list!
When pose constraining an object to two other objects with a 0.5 blend
weight on each constraint, the constrained object does not end up exactly
in the middle, but something like 25% of the way there, and that goes for
both rotation and position. It seems to follow fine, but with an
Have you tried adding the shape in secondary shape modelling stack?
On 7 December 2012 12:12, Ben Beckett nebbeck...@gmail.com wrote:
Hi List
I have a situation were my character is bent over and the mesh fold in a
very bad way.
so I would like to fix, lets sat with a shape target.
I
Pose constrain fully to the first object, then pose constrain at 0.5 to the
second object. Should do what you're looking for.
cheers
matt
On 7 December 2012 12:14, Arvid Björn arvidbj...@gmail.com wrote:
Hey list!
When pose constraining an object to two other objects with a 0.5 blend
Of course - the elusive one thing I didn't try! :-D Thanks Matt!
On Fri, Dec 7, 2012 at 1:22 PM, Matt Morris matt...@gmail.com wrote:
Pose constrain fully to the first object, then pose constrain at 0.5 to
the second object. Should do what you're looking for.
cheers
matt
On 7 December
I am already doing all our MDD point caching and fur ICE caching using RR here,
it is very simple to do. You do not need to use any launchprocess or Popen -
you can submit a .bat or .sh file to RR as an execute once - so your currently
setup method with the .bat and .py script works 100% -
Hi guys,
In SI, I have a tracked shot of a topview (from airplane) of a forest.
Basicly, 1000 nulls (trackpoints).
I was wondering if there was a possibility to mesh those nuls in order
to recreate the terrain topology ?
Maybe there is already a compound somewhere able to trace a triangle
There's no need for ice topo, you would over complicate things..can't you
use the built-in polygonizer ? It can handle nulls too.
but probably a faster/better workflow would be to put all the nulls into a
group, then emit particles on the global position array and polygonize
that...
depending on how accurate the terrain topology should be, but a quick way
could be setting a key in the position of all the nulls in frame 2, then go
to frame 1 and set another position key BUT with the y value at 0, so you
have this bed of nulls. And finally you could create a grid or similar
Softimage 3D
Friday Flashback #97 Flubber
http://wp.me/powV4-2jq
On 30/11/2012 10:07 AM, Stephen Blair wrote:
Friday Flashback #96
Tshirt designs that didn't make the cut
http://wp.me/powV4-2id
On 23/11/2012 12:27 PM, Stephen Blair wrote:
Friday Flashback #95
Imagina 95
Hi Sandy,
That sounds very interesting indeed, caching in the background is great but
sending it to farm
would be even better...
What about feedback? how does the user know that the caching has finished?
It would be beautiful if the process appears in the RR window...
On 7 December 2012
Way to go, Triggerfish! That was an inspirational read. It's great to
see what's possible with just Softimage alone. Looking forward to
playing around with the TF compounds.
-Tim Crowson
On 12/7/2012 4:28 AM, Simon Anderson wrote:
Nice article, got all nostalgic reading it ;)
Should be
We have a very efficient and elaborate cacing with subprocess. But alas I am on
vacation and do not have access to the files.
Sent from my iPhone
On 2012-12-07, at 9:03 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
Hello - it does appear in RR control - it is just like any
Yeah its a shame. I felt the same way about hair. It showed promise and
then just stopped. I love the integration of things in Soft but would
prefer just a good plugin if its going to be better supported and updated.
Kris
On Fri, Dec 7, 2012 at 6:04 AM, adrian wyer
Hmm... aparently not. It returns a boolean after checking for a given type
of source, but not the source itself:
http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/si_om/Parameter.IsAnimated.html
That is correct. I think the animation mixer is used behind the scenes to
provide the layer functionality.
Use Parameter.Sources which will return a collection of all animation sources
for the parameter. The returned sources are organized from most significant to
least significant (top layer
Yes, I know and I did this method, but it gives a blobby mesh where I
would have need a kind of planar deformed thing.
(I ended with shrink warping a grid on the pointcloud (fron nulls kine
global pos) to get an average terrain, then I shall hand model on the
top of it.)
But that's too bad
That's a nice trick Orlando :) Old skool but sweet still
On Fri, Dec 7, 2012 at 6:07 AM, Orlando Esponda
orlando.espo...@gmail.comwrote:
depending on how accurate the terrain topology should be, but a quick way
could be setting a key in the position of all the nulls in frame 2, then go
to
Great! Aparently I was using Source instead of Source*s*.
Would never even perceive they were two different things without your help.
Thanks Matt, owe you a beer now :)
For archiving purposes, python code looks like this:
fCurvePosx = object.kine.local.posx.Sources
fCurvePosx =
I don't believe so.
Eric Thivierge
http://www.ethivierge.com
On Sat, Dec 8, 2012 at 12:05 PM, Gustavo Eggert Boehs
gustav...@gmail.comwrote:
Hi guys
Anybody know if it is possible to Toggle toolbar buttons so they stay
pressed? Cant seem to find
Could you send us reproduction scene Adam? It should be possible to
address. We do have a release planned for early next week.
On Dec 7, 2012 6:25 PM, Adam Sale adamfs...@gmail.com wrote:
I believe this should be supported by Crate, but with a simple example we
generated a shattered cube,
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