Re: Nike Evolution and a community thank you

2013-08-02 Thread Orlando Esponda
Thanks Andy, very inspiring story, it sheds some light these dark days. :) On Thu, Aug 1, 2013 at 11:40 PM, Andy Moorer andymoo...@gmail.com wrote: That's the next one. :) A tough hurdle given a small and now exhausted team, and 4 more weeks. We won't be trumping raw lol, but it's looking

Re: Environment sphere issues

2013-08-02 Thread Nancy Jacobs
I have an old copy of HDR shop v1 on my computer, I'm sure it's the same as your linkthe one you linked to, my Norton antivirus, horrified, deleted immediately! ;) I do remember using this in ancient times, must'vee been when image files were smaller, but this one crashed it. And I do

Re: Environment sphere issues

2013-08-02 Thread Nancy Jacobs
Nick, I checked this out and loaded the actions into PS, but it only does equirectangular to angular fisheye and back. And lots of cube to cross combinations. But nothing that would get you from a panorama to a cross. Unless I missed something? Thanks, Nancy On Aug 1, 2013, at 3:26 PM,

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Rob Wuijster
coffee through the nose. twice. Rob \/-\/\/ On 1-8-2013 23:22, Paul Doyle wrote: this is why we cant have nice things. On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: /All right stop./

Re: Nike Evolution and a community thank you

2013-08-02 Thread Morten Bartholdy
Your story brings a little sunshine into the picture, given all the gloom and doom lately - thanks Andy! Great work on the spots - cool execution! Morten Den 2. august 2013 kl. 06:05 skrev Andy Moorer andymoo...@gmail.com: out to the folks who worked on Nike Evolution, it just posted. Those

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Thomas Volkmann
Out and then back in again to clean the mess?? Rob Wuijster r...@casema.nl hat am 2. August 2013 um 09:45 geschrieben: coffee through the nose. twice. Rob \/-\/\/ On 1-8-2013 23:22, Paul Doyle wrote: this is why we cant have nice

Re: Nike Evolution and a community thank you

2013-08-02 Thread Vincent Fortin
Well done guys, great team =) On Fri, Aug 2, 2013 at 3:50 AM, Morten Bartholdy x...@colorshopvfx.dkwrote: ** Your story brings a little sunshine into the picture, given all the gloom and doom lately - thanks Andy! Great work on the spots - cool execution! Morten Den 2. august

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Stefan Kubicek
I'm on the SPLICE for Maya list, will the one for Soft be hosted on the same? still looking for beta testers, I'll push on this next week, so anybody who wants to drive the development a little let me know, or just sign up for the splice list. (b...@fabricengine.com) On 8/1/2013 8:44 PM,

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Nancy Jacobs
You guys just crack me up...%^D On Aug 1, 2013, at 5:22 PM, Paul Doyle technove...@gmail.com wrote: this is why we cant have nice things. On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com wrote: All right stop. Fabricate and listen! Splice is back with a brand new

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Stefan Kubicek
Hi Paul, one question: Since SPLICE for Softimage will use classic operators rather than ICE, I was wondering what the current status is regarding FE interaction with ICE. I remember some of your/Helges videos where you showed deformations and other things controlled through ICE by talking to

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Helge Mathee
yes. it will be hosted on the same list. On 02.08.2013 10:33, Stefan Kubicek wrote: I'm on the SPLICE for Maya list, will the one for Soft be hosted on the same? still looking for beta testers, I'll push on this next week, so anybody who wants to drive the development a little let me know,

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Helge Mathee
The real issue here is performance. ICE by itself is fast, our core is fast by itself as well. Now to integrate our core into ICE is kind of difficult, essentially due to competition of greedy schedulers. We can of course do that by adding a single threaded node inside of ICE, but that kind of

Re: Nike Evolution and a community thank you

2013-08-02 Thread Darren Macpherson
Awesome spot guys, well done to everyone involved. Thanks for sharing Andy, a nice little ray of Soft sunshine after some heavy reading on the list this week. Looking forward to seeing the others. D -- darren macpherson | 3d artist | +2772 355 0924 tel:%2B2772%20355%200924 |

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Eugen Sares
Helge, or Paul, two questions: 1 - is it possible with Splice to write to NURBS as well? Curves, foremost. Surfaces would be interesting for experiments, too. 2 - what about the writing to clusters? I assume Splice can only move inside the limits of the SDK. Basically, the classic SDK supports

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Helge Mathee
Hey Eugen, anything you can write to within the SDK will eventually be supported at some point. The integration I am aiming at for the initial release will have the same feature set as the maya one. This includes: - boolean - scalar - int - string - vec3 - quaternion - matrices (kinematics)

Re: something to cheer you guys up a bit :)

2013-08-02 Thread philipp.oeser
Hi Helge, Looking forward to this :) (I actually felt more at home with SCOPs than ICE anyways - old scripting fart) regarding FE's internal mesh representation: is there any info on how this is structured? (half-edge, winged-edge, radial-edge, something else?) [e.g. was looking at FE's

Re: Nike Evolution and a community thank you

2013-08-02 Thread Vladimir Jankijevic
Very cool! This should actually be something for Autodesk to make a Marketing Case out of it. This is how Softimage should be marketed and sold. This is the real power of the tool we all are using day in day out. Congrats to all involved! Cheers Vladimir On Fri, Aug 2, 2013 at 4:53 AM, Darren

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Helge Mathee
Hey Philip, the internal mesh representation is current WIP and will change dramatically with the next release. We have been experimenting with winged-edge as well as half-edge. For data compression we will hopefully end up with a structure which doesn't hold any neighboring information until

Re: Nike Evolution and a community thank you

2013-08-02 Thread Leonard Koch
This was intense but fun. LK Fabric is indeed soon coming to a Softimage near you. Thanks for the write-up Andy! On Fri, Aug 2, 2013 at 12:34 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: Very cool! This should actually be something for Autodesk to make a Marketing Case out of

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Ognjen Vukovic
Hi guys, Our TD and i are returning from vacation in about two weeks, is there any chance we could give this a test shot some time then? Ogi. On Fri, Aug 2, 2013 at 12:51 PM, Helge Mathee helge.mat...@gmx.net wrote: Hey Philip, the internal mesh representation is current WIP and will

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Ognjen Vukovic
Just to make this clear, we are not on vacation together :D. On Fri, Aug 2, 2013 at 1:09 PM, Ognjen Vukovic ognj...@gmail.com wrote: Hi guys, Our TD and i are returning from vacation in about two weeks, is there any chance we could give this a test shot some time then? Ogi. On Fri,

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Stefan Kubicek
Is he/she that bad looking? Just to make this clear, we are not on vacation together :D. On Fri, Aug 2, 2013 at 1:09 PM, Ognjen Vukovic ognj...@gmail.com wrote: Hi guys, Our TD and i are returning from vacation in about two weeks, is there any chance we could give this a test shot some

Re: Nike Evolution and a community thank you

2013-08-02 Thread Ognjen Vukovic
Great work, congratulations to the team. Ogi. On Fri, Aug 2, 2013 at 12:56 PM, Leonard Koch leonardkoch...@gmail.comwrote: This was intense but fun. LK Fabric is indeed soon coming to a Softimage near you. Thanks for the write-up Andy! On Fri, Aug 2, 2013 at 12:34 PM, Vladimir Jankijevic

Re: something to cheer you guys up a bit :)

2013-08-02 Thread philipp.oeser
thanx Helge, hope to jump the wagon soonish ;) phi Helge Mathee helge.mat...@gmx.net hat am 2. August 2013 um 12:51 geschrieben: Hey Philip, the internal mesh representation is current WIP and will change dramatically with the next release. We have been experimenting with

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Ognjen Vukovic
:D The coffee still hasn't kicked in, and i doubt it would be that fun of a vacation if it did happen, probably spend the whole time discussing wave rigs and so on... On Fri, Aug 2, 2013 at 1:12 PM, Stefan Kubicek s...@tidbit-images.com wrote: Is he/she that bad looking? Just to make this

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Helge Mathee
aside from your personal fondness you may of course evaluate splice at a later time as well. On 02.08.2013 13:15, Ognjen Vukovic wrote: :D The coffee still hasn't kicked in, and i doubt it would be that fun of a vacation if it did happen, probably spend the whole time discussing wave rigs and

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Ognjen Vukovic
Ok, will get in touch when i get back then. Off to do some revaluation of things... and stuff. On Fri, Aug 2, 2013 at 1:19 PM, Helge Mathee helge.mat...@gmx.net wrote: aside from your personal fondness you may of course evaluate splice at a later time as well. On 02.08.2013 13:15, Ognjen

Re: Nike Evolution and a community thank you

2013-08-02 Thread olivier jeannel
Super movie, super story and super pluggin ! Le 02/08/2013 12:56, Leonard Koch a écrit : This was intense but fun. LK Fabric is indeed soon coming to a Softimage near you. Thanks for the write-up Andy! On Fri, Aug 2, 2013 at 12:34 PM, Vladimir Jankijevic vladi...@elefantstudios.ch

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Stefan Kubicek
I'm no expert on polygonal data structure, so the following might be naive: Why not implement both or all three types? There are only a small hand full of methods required to query and massage the poly data. These methods could be aware of the actual data structure and choose the right code

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Helge Mathee
That's what's great about a platform: Nobody will stop you from doing that. :) On 02.08.2013 13:33, Stefan Kubicek wrote: I'm no expert on polygonal data structure, so the following might be naive: Why not implement both or all three types? There are only a small hand full of methods required

Re: Environment sphere issues

2013-08-02 Thread Stephen Davidson
I'm running HDRshop ver 1.0 on WIndows 7 64 bit with no issues. I don't see any degrading and I've used it with some 4K HDR files with no issues at all. No virus warnings, either. I'm using Panda Cloud for antivirus. Maybe I should do a virus scan, as I just downloaded it to test the link. On

Re: Nike Evolution and a community thank you

2013-08-02 Thread Daniel Brassard
Thanks Andy for the inspiring story. Link added to this story and the ad on Great Work done with Softimage on si-community. Cheers! Dan On Fri, Aug 2, 2013 at 7:33 AM, olivier jeannel olivier.jean...@noos.frwrote: Super movie, super story and super pluggin ! Le 02/08/2013 12:56, Leonard

Convert curve to linear

2013-08-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Is there in any way in Soft to convert a NURBS curve of any shape, to a high density linear curve with equidistant points? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center

Re: Convert curve to linear

2013-08-02 Thread Rob Chapman
yes! create curve fit on curve I was going to suggest it earlier but your point 3. requirements said it must fit with *any* curve :) change to degree linear, subdivision high and untick maintain discontinuity On 2 August 2013 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES]

Re: Convert curve to linear

2013-08-02 Thread Adam Seeley
You'd think...! If not then hoop jump and either path animate a null plot it's trajectory or curve deform some geo along extract the edges. A. - Yoyo Digital Ltd. 07956 976 245 http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley

Re: Convert curve to linear

2013-08-02 Thread Ciaran Moloney
Yes, but the points generally won't be equidistant. What are you trying to do? On Fri, Aug 2, 2013 at 2:11 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Is there in any way in Soft to convert a NURBS curve of any shape, to a high density linear curve with equidistant

Re: Convert curve to linear

2013-08-02 Thread Adam Seeley
Or draw a vertical straight linear line, use fit on curve deform the new curve along the Nurbs one. At least the number of divisions will be 'live' then. Bit of a drag unless there's a handy script. A. - Yoyo Digital Ltd. 07956 976 245

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-02 Thread Raffaele Fragapane
I haven't heard their staff complaining loudly on any blog though, but then I obviously don't know all of them by name :) That's somewhat beside the point though, the fact is even all those licenses combined are the classic spit in the ocean equivalency to the ocean of viz and suit installed base

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Daryl Dunlap
*My DCC's telling me No* *But Splice, Splice is telling me Ye* *I dont wanna hurt no Project* *But there is something that I, must confess* * * *I dont see nothing wrong, with a little KL* *I dont see nothing wrong, No* *I dont see nothing wrong, with a little KL* *I dont see nothing

Re: Nike Evolution and a community thank you

2013-08-02 Thread Chris Marshall
Great Stuff!! Well done!! On 2 August 2013 14:09, Greg Punchatz g...@janimation.com wrote: Like Sent from my iPhone On Aug 1, 2013, at 11:05 PM, Andy Moorer andymoo...@gmail.com wrote: Hi gang. I wanted to give a shout out to the folks who worked on Nike Evolution, it just posted.

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Daryl Dunlap
Looks like we'll be able to do dynamic parenting? On Fri, Aug 2, 2013 at 10:53 AM, Paul Doyle technove...@gmail.com wrote: https://twitter.com/FabricPaul/status/363311468923478016/photo/1 Next week is going to be fun... On 2 August 2013 10:08, Daryl Dunlap twinsnakes...@gmail.com wrote:

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Guillaume Laforge
Looks good ! And nice to see it is using operators. Much more solid for character rigging stuff. Note to Helge: Don't show your work to Paul, he is sending everything to Twitter !!! :D On Fri, Aug 2, 2013 at 10:53 AM, Paul Doyle technove...@gmail.com wrote:

RE: Convert curve to linear

2013-08-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Plot Curve! That's what I'm looking for. That was Plot Trajectory in the good ole days wasnt it? Kind of a silly way to have to perform a curve resample but easier than bringing it into Maya I suppose. Thanks -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic

Re: Nike Evolution and a community thank you

2013-08-02 Thread Cristobal Infante
Great work guys, and thanks for sending this today after all the doom and gloom of the week. It almost feels like we need a website to showcase all the great softimage work that's produced... I feel a lot of it get's buried on vimeo... This could help us spread the word about ice, tutorials,

RE: Substance designer

2013-08-02 Thread Eric Cosky
There is currently a Modo-related promotion of Substance Designer @ http://www.luxology.com/store/compatible/substance/designer/ for $395 USD (normally $590). It's pretty tempting, assuming it's not bound to Modo somehow (which I don't have) and the output images work with Softimage like I'd

Re: something to cheer you guys up a bit :)

2013-08-02 Thread Paul Doyle
Helge doesnt know how to use social media, so I have to handle it. On 2 August 2013 11:12, Guillaume Laforge guillaume.laforge...@gmail.comwrote: Looks good ! And nice to see it is using operators. Much more solid for character rigging stuff. Note to Helge: Don't show your work to Paul, he

RE: Convert curve to linear

2013-08-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Rob, Yeah, its turns out that this might be a far more reliable method than what I was trying to accomplish. I guess I'll have to make a copy of every curve, but there are far fewer curves than objects or strands. This might solve the problem nicely. Thanks -- Joey Ponthieux LaRC Information

Re: Nike Evolution and a community thank you

2013-08-02 Thread Meng-Yang Lu
Nice one Andy! I really do feel Soft's strengths are these type of jobs requiring creative ways to build various objects. Just wanted to point out the mark of a great supe is one who graciously credits the team for their hard work. Again, pretty stellar work considering the time and the budget.

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-02 Thread Paul Doyle
I think you're pretty off on the games figures Raff - I'd say current/last gen was 50/50 (with a lot of Soft still in Japan). However, AD made clear that Maya = Games a long time ago. Skyline was Maya only, and all the middleware stuff has been Maya-first/only. Next-gen pipelines are interesting

Re: Nike Evolution and a community thank you

2013-08-02 Thread Rob Chapman
Royale has been kind enough to agree to share the system out to the community, through Leonard, some time after the final project wraps bravo! I dont think Royale are a maya only studio anymore after this and congrats to thier team for embracing pretty radical changes to an existing pipeline.

Re: Convert curve to linear

2013-08-02 Thread Alan Fregtman
Here's a script that I made that I use when I need nicely spaced curve points: si = Application def frange(x, y, jump): '''Like range() but with float values.''' while x y: yield x x += jump def evenPositions(crv, quantity): '''Get an amount of evenly

Friday Flashback #131

2013-08-02 Thread Stephen Blair
Friday Flashback #131 The final Softimage customer demo reel ever produced http://wp.me/powV4-2NP

Re: Nike Evolution and a community thank you

2013-08-02 Thread Byron Nash
Very nice work and professional writeup Andy. Thanks for sharing the information. Doing comprehensive recaps like that really help build the community and encourage positive mind-share about these workflows and tool choices. On Fri, Aug 2, 2013 at 1:47 PM, Rob Chapman tekano@gmail.com wrote:

Re: Environment sphere issues

2013-08-02 Thread Nancy Jacobs
Yes, me too, same specs. But this image is 9k on the long side (not HdRI though) and I think HDR shop finally met its match with this one. BUT I found this handy plugin for photoshop, it's even 64 bit. Flexibly 2 by Flaming Pear. Very nifty thing, it will output just 'zenith and nadir' files

Re: Environment sphere issues

2013-08-02 Thread Jordi Bares
Arriving late to the thread... Have you tried Nuke Spherical Transformation node? I use it always for my Nadir generation and reconstruction. Sorry if it has been mentioned before Jb Sent from my iPhone On 2 Aug 2013, at 22:08, Nancy Jacobs illus...@mip.net wrote: Yes, me too, same specs.

Re: Nike Evolution and a community thank you

2013-08-02 Thread Alan Fregtman
Great work everyone! Thanks for the long writeup, Andy. :) Stories like this warm my heart. On Fri, Aug 2, 2013 at 12:05 AM, Andy Moorer andymoo...@gmail.com wrote: Hi gang. I wanted to give a shout out to the folks who worked on Nike Evolution, it just posted. Those who weren't involved,

Re: Nike Evolution and a community thank you

2013-08-02 Thread Sylvain Lebeau
o yeah! very nice looking piece!!! loved it! And very nice breakdown Andy, very informative. hat's off sly *Sylvain Lebeau // SHED** *V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM

Re: Environment alignment mapping question

2013-08-02 Thread Nancy Jacobs
Yeah, I tested out the 'transformation' rotations in the ppg for the environment node. I went with what soft changes it to when I put in the correct rotations (my env. sphere rotation). I checked it reflected on a test object, against the result when ray traced (which reflects my env. sphere).