Thanks Andy, very inspiring story, it sheds some light these dark days.
:)
On Thu, Aug 1, 2013 at 11:40 PM, Andy Moorer andymoo...@gmail.com wrote:
That's the next one. :) A tough hurdle given a small and now exhausted
team, and 4 more weeks. We won't be trumping raw lol, but it's looking
I have an old copy of HDR shop v1 on my computer, I'm sure it's the same as
your linkthe one you linked to, my Norton antivirus, horrified, deleted
immediately! ;)
I do remember using this in ancient times, must'vee been when image files were
smaller, but this one crashed it. And I do
Nick, I checked this out and loaded the actions into PS, but it only does
equirectangular to angular fisheye and back. And lots of cube to cross
combinations. But nothing that would get you from a panorama to a cross. Unless
I missed something?
Thanks,
Nancy
On Aug 1, 2013, at 3:26 PM,
coffee through the nose. twice.
Rob
\/-\/\/
On 1-8-2013 23:22, Paul Doyle wrote:
this is why we cant have nice things.
On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com
mailto:alan.fregt...@gmail.com wrote:
/All right stop./
Your story brings a little sunshine into the picture, given all the gloom
and doom lately - thanks Andy!
Great work on the spots - cool execution!
Morten
Den 2. august 2013 kl. 06:05 skrev Andy Moorer andymoo...@gmail.com:
out to the folks who worked on Nike Evolution, it just posted. Those
Out and then back in again to clean the mess??
Rob Wuijster r...@casema.nl hat am 2. August 2013 um 09:45 geschrieben:
coffee through the nose. twice.
Rob
\/-\/\/
On 1-8-2013 23:22, Paul Doyle wrote:
this is why we cant have nice
Well done guys, great team =)
On Fri, Aug 2, 2013 at 3:50 AM, Morten Bartholdy x...@colorshopvfx.dkwrote:
**
Your story brings a little sunshine into the picture, given all the gloom
and doom lately - thanks Andy!
Great work on the spots - cool execution!
Morten
Den 2. august
I'm on the SPLICE for Maya list, will the one for Soft be hosted on the same?
still looking for beta testers, I'll push on this next week, so anybody
who wants to drive the development a little let me know, or just sign
up for the splice list. (b...@fabricengine.com)
On 8/1/2013 8:44 PM,
You guys just crack me up...%^D
On Aug 1, 2013, at 5:22 PM, Paul Doyle technove...@gmail.com wrote:
this is why we cant have nice things.
On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com wrote:
All right stop.
Fabricate and listen!
Splice is back with a brand new
Hi Paul,
one question: Since SPLICE for Softimage will use classic operators rather than
ICE, I was wondering what the current status is regarding FE interaction with
ICE. I remember some of your/Helges videos where you showed deformations and
other things controlled through ICE by talking to
yes. it will be hosted on the same list.
On 02.08.2013 10:33, Stefan Kubicek wrote:
I'm on the SPLICE for Maya list, will the one for Soft be hosted on
the same?
still looking for beta testers, I'll push on this next week, so anybody
who wants to drive the development a little let me know,
The real issue here is performance. ICE by itself is fast, our core is
fast by itself as well. Now to integrate our core into ICE is kind of
difficult, essentially due to competition of greedy schedulers. We can
of course do that by adding a single threaded node inside of ICE, but
that kind of
Awesome spot guys, well done to everyone involved. Thanks for sharing
Andy, a nice little ray of Soft sunshine after some heavy reading on the
list this week. Looking forward to seeing the others.
D
--
darren macpherson | 3d artist | +2772 355 0924
tel:%2B2772%20355%200924 |
Helge, or Paul, two questions:
1 - is it possible with Splice to write to NURBS as well? Curves,
foremost. Surfaces would be interesting for experiments, too.
2 - what about the writing to clusters?
I assume Splice can only move inside the limits of the SDK.
Basically, the classic SDK supports
Hey Eugen,
anything you can write to within the SDK will eventually be supported at
some point.
The integration I am aiming at for the initial release will have the
same feature set as the
maya one. This includes:
- boolean
- scalar
- int
- string
- vec3
- quaternion
- matrices (kinematics)
Hi Helge,
Looking forward to this :)
(I actually felt more at home with SCOPs than ICE anyways - old scripting fart)
regarding FE's internal mesh representation:
is there any info on how this is structured? (half-edge, winged-edge,
radial-edge, something else?)
[e.g. was looking at FE's
Very cool! This should actually be something for Autodesk to make a
Marketing Case out of it. This is how Softimage should be marketed and
sold. This is the real power of the tool we all are using day in day out.
Congrats to all involved!
Cheers
Vladimir
On Fri, Aug 2, 2013 at 4:53 AM, Darren
Hey Philip,
the internal mesh representation is current WIP and will change
dramatically with the next
release. We have been experimenting with winged-edge as well as
half-edge. For data compression
we will hopefully end up with a structure which doesn't hold any
neighboring information until
This was intense but fun.
LK Fabric is indeed soon coming to a Softimage near you.
Thanks for the write-up Andy!
On Fri, Aug 2, 2013 at 12:34 PM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
Very cool! This should actually be something for Autodesk to make a
Marketing Case out of
Hi guys,
Our TD and i are returning from vacation in about two weeks, is there any
chance we could give this a test shot some time then?
Ogi.
On Fri, Aug 2, 2013 at 12:51 PM, Helge Mathee helge.mat...@gmx.net wrote:
Hey Philip,
the internal mesh representation is current WIP and will
Just to make this clear, we are not on vacation together :D.
On Fri, Aug 2, 2013 at 1:09 PM, Ognjen Vukovic ognj...@gmail.com wrote:
Hi guys,
Our TD and i are returning from vacation in about two weeks, is there any
chance we could give this a test shot some time then?
Ogi.
On Fri,
Is he/she that bad looking?
Just to make this clear, we are not on vacation together :D.
On Fri, Aug 2, 2013 at 1:09 PM, Ognjen Vukovic ognj...@gmail.com wrote:
Hi guys,
Our TD and i are returning from vacation in about two weeks, is there any
chance we could give this a test shot some
Great work, congratulations to the team.
Ogi.
On Fri, Aug 2, 2013 at 12:56 PM, Leonard Koch leonardkoch...@gmail.comwrote:
This was intense but fun.
LK Fabric is indeed soon coming to a Softimage near you.
Thanks for the write-up Andy!
On Fri, Aug 2, 2013 at 12:34 PM, Vladimir Jankijevic
thanx Helge,
hope to jump the wagon soonish ;)
phi
Helge Mathee helge.mat...@gmx.net hat am 2. August 2013 um 12:51
geschrieben:
Hey Philip,
the internal mesh representation is current WIP and will change dramatically
with the next
release. We have been experimenting with
:D The coffee still hasn't kicked in, and i doubt it would be that fun of a
vacation if it did happen, probably spend the whole time discussing wave
rigs and so on...
On Fri, Aug 2, 2013 at 1:12 PM, Stefan Kubicek s...@tidbit-images.com wrote:
Is he/she that bad looking?
Just to make this
aside from your personal fondness you may of course evaluate splice at a
later time as well.
On 02.08.2013 13:15, Ognjen Vukovic wrote:
:D The coffee still hasn't kicked in, and i doubt it would be that fun
of a vacation if it did happen, probably spend the whole time
discussing wave rigs and
Ok, will get in touch when i get back then. Off to do some revaluation of
things... and stuff.
On Fri, Aug 2, 2013 at 1:19 PM, Helge Mathee helge.mat...@gmx.net wrote:
aside from your personal fondness you may of course evaluate splice at a
later time as well.
On 02.08.2013 13:15, Ognjen
Super movie, super story and super pluggin !
Le 02/08/2013 12:56, Leonard Koch a écrit :
This was intense but fun.
LK Fabric is indeed soon coming to a Softimage near you.
Thanks for the write-up Andy!
On Fri, Aug 2, 2013 at 12:34 PM, Vladimir Jankijevic
vladi...@elefantstudios.ch
I'm no expert on polygonal data structure, so the following might be naive: Why
not implement both or all three types? There are only a small hand full of
methods required to query and massage the poly data. These methods could be
aware of the actual data structure and choose the right code
That's what's great about a platform: Nobody will stop you from doing that.
:)
On 02.08.2013 13:33, Stefan Kubicek wrote:
I'm no expert on polygonal data structure, so the following might be
naive: Why not implement both or all three types? There are only a
small hand full of methods required
I'm running HDRshop ver 1.0 on WIndows 7 64 bit with no issues.
I don't see any degrading and I've used it with some 4K HDR files
with no issues at all.
No virus warnings, either. I'm using Panda Cloud for antivirus.
Maybe I should do a virus scan, as I just downloaded it to test the
link.
On
Thanks Andy for the inspiring story.
Link added to this story and the ad on Great Work done with Softimage on
si-community.
Cheers!
Dan
On Fri, Aug 2, 2013 at 7:33 AM, olivier jeannel olivier.jean...@noos.frwrote:
Super movie, super story and super pluggin !
Le 02/08/2013 12:56, Leonard
Is there in any way in Soft to convert a NURBS curve of any shape, to a high
density linear curve with equidistant points?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
yes! create curve fit on curve
I was going to suggest it earlier but your point 3. requirements said
it must fit with *any* curve :)
change to degree linear, subdivision high and untick maintain discontinuity
On 2 August 2013 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES]
You'd think...!
If not then hoop jump and either path animate a null plot it's trajectory or
curve deform some geo along extract the edges.
A.
-
Yoyo Digital Ltd.
07956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
Yes, but the points generally won't be equidistant.
What are you trying to do?
On Fri, Aug 2, 2013 at 2:11 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Is there in any way in Soft to convert a NURBS curve of any shape, to a
high density linear curve with equidistant
Or draw a vertical straight linear line, use fit on curve deform the new
curve along the Nurbs one.
At least the number of divisions will be 'live' then.
Bit of a drag unless there's a handy script.
A.
-
Yoyo Digital Ltd.
07956 976 245
I haven't heard their staff complaining loudly on any blog though, but then
I obviously don't know all of them by name :)
That's somewhat beside the point though, the fact is even all those
licenses combined are the classic spit in the ocean equivalency to the
ocean of viz and suit installed base
*My DCC's telling me No*
*But Splice, Splice is telling me Ye*
*I dont wanna hurt no Project*
*But there is something that I, must confess*
*
*
*I dont see nothing wrong, with a little KL*
*I dont see nothing wrong, No*
*I dont see nothing wrong, with a little KL*
*I dont see nothing
Great Stuff!! Well done!!
On 2 August 2013 14:09, Greg Punchatz g...@janimation.com wrote:
Like
Sent from my iPhone
On Aug 1, 2013, at 11:05 PM, Andy Moorer andymoo...@gmail.com wrote:
Hi gang. I wanted to give a shout out to the folks who worked on Nike
Evolution, it just posted.
Looks like we'll be able to do dynamic parenting?
On Fri, Aug 2, 2013 at 10:53 AM, Paul Doyle technove...@gmail.com wrote:
https://twitter.com/FabricPaul/status/363311468923478016/photo/1
Next week is going to be fun...
On 2 August 2013 10:08, Daryl Dunlap twinsnakes...@gmail.com wrote:
Looks good ! And nice to see it is using operators. Much more solid for
character rigging stuff.
Note to Helge: Don't show your work to Paul, he is sending everything to
Twitter !!!
:D
On Fri, Aug 2, 2013 at 10:53 AM, Paul Doyle technove...@gmail.com wrote:
Plot Curve!
That's what I'm looking for. That was Plot Trajectory in the good ole days
wasnt it?
Kind of a silly way to have to perform a curve resample but easier than
bringing it into Maya I suppose.
Thanks
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic
Great work guys, and thanks for sending this today after all the doom and
gloom of the week.
It almost feels like we need a website to showcase all the great softimage
work that's produced... I feel a lot of it get's buried on vimeo...
This could help us spread the word about ice, tutorials,
There is currently a Modo-related promotion of Substance Designer @
http://www.luxology.com/store/compatible/substance/designer/ for $395 USD
(normally $590). It's pretty tempting, assuming it's not bound to Modo
somehow (which I don't have) and the output images work with Softimage like
I'd
Helge doesnt know how to use social media, so I have to handle it.
On 2 August 2013 11:12, Guillaume Laforge guillaume.laforge...@gmail.comwrote:
Looks good ! And nice to see it is using operators. Much more solid for
character rigging stuff.
Note to Helge: Don't show your work to Paul, he
Rob,
Yeah, its turns out that this might be a far more reliable method than what I
was trying to accomplish. I guess I'll have to make a copy of every curve, but
there are far fewer curves than objects or strands. This might solve the
problem nicely.
Thanks
--
Joey Ponthieux
LaRC Information
Nice one Andy!
I really do feel Soft's strengths are these type of jobs requiring creative
ways to build various objects. Just wanted to point out the mark of a
great supe is one who graciously credits the team for their hard work.
Again, pretty stellar work considering the time and the budget.
I think you're pretty off on the games figures Raff - I'd say current/last
gen was 50/50 (with a lot of Soft still in Japan). However, AD made clear
that Maya = Games a long time ago. Skyline was Maya only, and all the
middleware stuff has been Maya-first/only. Next-gen pipelines are
interesting
Royale has been kind enough to agree to share the system out to the
community, through Leonard, some time after the final project wraps
bravo! I dont think Royale are a maya only studio anymore after this
and congrats to thier team for embracing pretty radical changes to an
existing pipeline.
Here's a script that I made that I use when I need nicely spaced curve
points:
si = Application
def frange(x, y, jump):
'''Like range() but with float values.'''
while x y:
yield x
x += jump
def evenPositions(crv, quantity):
'''Get an amount of evenly
Friday Flashback #131
The final Softimage customer demo reel ever produced
http://wp.me/powV4-2NP
Very nice work and professional writeup Andy. Thanks for sharing the
information. Doing comprehensive recaps like that really help build the
community and encourage positive mind-share about these workflows and tool
choices.
On Fri, Aug 2, 2013 at 1:47 PM, Rob Chapman tekano@gmail.com wrote:
Yes, me too, same specs. But this image is 9k on the long side (not HdRI
though) and I think HDR shop finally met its match with this one.
BUT I found this handy plugin for photoshop, it's even 64 bit. Flexibly 2 by
Flaming Pear. Very nifty thing, it will output just 'zenith and nadir' files
Arriving late to the thread... Have you tried Nuke Spherical Transformation
node? I use it always for my Nadir generation and reconstruction.
Sorry if it has been mentioned before
Jb
Sent from my iPhone
On 2 Aug 2013, at 22:08, Nancy Jacobs illus...@mip.net wrote:
Yes, me too, same specs.
Great work everyone! Thanks for the long writeup, Andy. :) Stories like
this warm my heart.
On Fri, Aug 2, 2013 at 12:05 AM, Andy Moorer andymoo...@gmail.com wrote:
Hi gang. I wanted to give a shout out to the folks who worked on Nike
Evolution, it just posted. Those who weren't involved,
o yeah!
very nice looking piece!!! loved it! And very nice breakdown Andy, very
informative.
hat's off
sly
*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM
Yeah, I tested out the 'transformation' rotations in the ppg for the
environment node. I went with what soft changes it to when I put in the correct
rotations (my env. sphere rotation). I checked it reflected on a test object,
against the result when ray traced (which reflects my env. sphere).
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