Re: Batch function for Ultimapper and Render Map

2014-01-09 Thread Nicolas Esposito
Wow Matt, Thanks for spending time writing the script, I'll test it out together with the Mapify plugin to see which one could suit my needs Sorry to ask the same question as before, but based on your Jscript for Ultimapper I'll just need to replace the function with the Ultimapper function, add

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27 mon stereo gaming. Soo nice to have same comp good for both job and gaming. On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Call me immature, but i kind of love the idea of my gaming

Re: rigging in xsi vs maya

2014-01-09 Thread Tim Leydecker
Autodesk is doing a lot of development in the area of 3D scan data handling. If you look into what is going on in the area of topology data aquisition for architecture, engineering and the military, there is a shift towards 3D pointcloud data which imho is compareable to what 2D tracking as a

Re: Redshift3D Render

2014-01-09 Thread James De Colling
quick one, can your rendermap with redshift? On Thu, Jan 9, 2014 at 7:39 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27 mon stereo gaming. Soo nice to have same comp good for both job and gaming. On Thu, Jan 9,

Re: Redshift3D Render

2014-01-09 Thread Stefan Kubicek
Afaik it's in development just like hair fur.quick one, can your rendermap with redshift?On Thu, Jan 9, 2014 at 7:39 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27" mon stereo gaming.Soo nice to have same comp good for

[ICE] B-Spline/NURBS curve compound?

2014-01-09 Thread Martin Chatterjee
Hey there, is anybody aware of an ICE compound solving B-Spline/NURBS curves? You know, like the existing 'Bezier 4' and 'Bezier 5' compounds but for a curve with an arbitrary number of control points? Thanks in advance, cheers, Martin -- Martin Chatterjee [ Freelance Technical

Re: [ICE] B-Spline/NURBS curve compound?

2014-01-09 Thread Vladimir Jankijevic
there is the 'Piecewise Cubic B Spline' Compound you could use as a starting point. Cheers, Vladimir On Thu, Jan 9, 2014 at 11:21 AM, Martin Chatterjee martin.chatterjee.li...@googlemail.com wrote: Hey there, is anybody aware of an ICE compound solving B-Spline/NURBS curves? You know,

Re: [ICE] B-Spline/NURBS curve compound?

2014-01-09 Thread Martin Chatterjee
Cheers Vladimir, that definitely helps! Can't believe I actually overlooked this compound in my search... :) Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Thu, Jan 9, 2014 at 11:23 AM, Vladimir

BUG: referenced models with gear rig swapping animation between characters.

2014-01-09 Thread Ognjen Vukovic
Hi guys, we have a bit of a strange situation here, as you can see by the title... A couple of referenced models with characters are swapping the animation in random scenes, the bug seems to appear when the models are referenced but the moment you localize everything it seems to revert to the

RE: Rendering ZBrush displacement in Soft

2014-01-09 Thread Szabolcs Matefy
Actually finally I managed to work with displacement. However, displacement is not as detailed as I'd like, but boosting with a bump map, it looks fine. Unfortunately, the midpoint seems to be off, I have to somehow tune it. In ZB I set midpoint to 0.5, because if I set it to 0, It looked as if

Re: BUG: referenced models with gear rig swapping animation between characters.

2014-01-09 Thread Ognjen Vukovic
It seems to be throwing a delta invalid error and shouting at me that the emdl file was created in another version, but we are running the same version of 2013 on every comp INFO : 4152 - Data loaded from file Z:\\Rusco_Rig.emdl was created with build number: 11.0.525.0 - compatibility

Re: BUG: referenced models with gear rig swapping animation between characters.

2014-01-09 Thread Vladimir Jankijevic
That's just an information that the emdl was created with version 11.0.525.0 - 2013 On Thu, Jan 9, 2014 at 12:11 PM, Ognjen Vukovic ognj...@gmail.com wrote: It seems to be throwing a delta invalid error and shouting at me that the emdl file was created in another version, but we are running

Re: Redshift3D Render

2014-01-09 Thread Paul Griswold
​I just added 2 780ti's to my machine use my 680 just to drive my displays. One of the negatives right now with Redshift (AFAIK) is that it's not entirely optimized for more than 2 cards. Once you get 3-4 cards in place you start seeing diminishing returns. But that might be an nVidia problem,

Re: BUG: referenced models with gear rig swapping animation between characters.

2014-01-09 Thread Ognjen Vukovic
sorry my bad, still working in autopilot mode. we reverted back to some old models before the shaders where attached and the problem went awey so i cant catch the error now but it might seem to be something linked to the fact that the rigger has the same names for certain geometry in

exporting camera roll - FBX?

2014-01-09 Thread Paul Griswold
I have an animated camera where I've also animated the roll on it. When I export the scene as FBX, the camera imports without the roll. Is there a way to include it? Thanks, Paul ᐧ

Re: Redshift3D Render

2014-01-09 Thread James De Colling
how diminishing are we talking? some enthusiast motherboards support upto 6 cards, also does pci-e slot speed make a difference? On Thu, Jan 9, 2014 at 10:40 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: ​I just added 2 780ti's to my machine use my 680 just to drive my

Re: Linking a light (Sun) to a Physical sky ?

2014-01-09 Thread olivier jeannel
Bump... So nobody has a method ? Le 08/01/2014 16:32, olivier jeannel a écrit : Very dumb question, I did it before, I'm sure... How do I link a light (infinite - sun) rotation to a vector (Sun direction) in a Physicla sky property page ? (So that my light is a sun...) I'm in redshift...

Re: rigging in xsi vs maya

2014-01-09 Thread Guillaume Laforge
I didn't read every posts so maybe my understanding is wrong but based in last replies from Luc-Eric and Tim Leydecker, it sounds like point cloud scanning is a rigging feature. It is not, so lets return to the subject please :). That illustrate well that it is much more easy to put money on new

Re: Redshift3D Render

2014-01-09 Thread Paul Griswold
There was a discussion on the RS forums about it. I don't recall the numbers, though. I don't think the speed of the PCIe slot made a huge difference. It's really all about the speed of the card. Also, although it doesn't load the entire scene into your card's memory, the more memory your card

Re: Linking a light (Sun) to a Physical sky ?

2014-01-09 Thread Rob Chapman
rendereditinit physical sky ?this one constrains the light direction into the shader for you (mental Ray) maybe you could copy the expression from here? On 9 January 2014 11:54, olivier jeannel olivier.jean...@noos.fr wrote: Bump... So nobody has a method ? Le 08/01/2014 16:32,

Re: rigging in xsi vs maya

2014-01-09 Thread Tim Leydecker
Hey Guillaume, go and skin/rig/wheight a raw 3D scan mesh directly to bones. Look at what comes in terms of animation and skeleton recognition in the xbox kinect sdk and the xbox one. Cheers, tim On 09.01.2014 13:09, Guillaume Laforge wrote: I didn't read every posts so maybe my

Re: exporting camera roll - FBX?

2014-01-09 Thread David Barosin
Plot it before you export? The roll I believe is from a direction constraint. On Thu, Jan 9, 2014 at 6:46 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I have an animated camera where I've also animated the roll on it. When I export the scene as FBX, the camera imports

Re: exporting camera roll - FBX?

2014-01-09 Thread Paul Griswold
I've tried both plotted and unplotted. It seems to be a Fusion issue, not Softimage. For some reason Fusion can't see animated roll on the camera, even when it's plotted. -Paul ᐧ On Thu, Jan 9, 2014 at 7:34 AM, David Barosin dbaro...@gmail.com wrote: Plot it before you export? The roll I

Re: Linking a light (Sun) to a Physical sky ?

2014-01-09 Thread olivier jeannel
N There is a Render /Edit/Create RedShift SkyShader I NEVER go through these menus.. Bangging my head on the desk Pulverized by the shame... Thank you oh grandmaster of the infinite knowledge ! Le 09/01/2014 13:14, Rob Chapman a écrit : rendereditinit

Re: exporting camera roll - FBX?

2014-01-09 Thread David Barosin
Roll is really just rotation. Is any rotation making it over? To be thorough, constrain a null to the soft camera - plot it and copy the animation back to the camera. Export the camera with the interest. On Thu, Jan 9, 2014 at 7:35 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com

Re: rigging in xsi vs maya

2014-01-09 Thread Sebastien Sterling
Why not a node based rigging system ? (not necessarily an ice node system) but its own thing, you arrange your nulls, you add rig trees to them in a small interface graph where you have nodes for different behaviours like ik, fk, hik, twist, strech, you plug the nulls according to the hierarchy

Aw: Re: exporting camera roll - FBX?

2014-01-09 Thread Leo Quensel
Fusion is completely unable to properly import XSI cameras - I already tried pretty much everything. We ended up exporting to maya via alembic (cause fbx cameras produce a mismatch) and export a .ma file from there -_- Gesendet:Donnerstag, 09. Januar 2014 um 13:51 Uhr Von:Paul Griswold

Re: exporting camera roll - FBX?

2014-01-09 Thread Francisco Criado
Here is my tip for exporting cameras to other packages and never had any trouble. Animate your camera and when ready first plot transformations of the camera itself and then the interest. Then i plot the constrained transforms from the camera (for the roll) and then delete the interest form the

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
Here are some details from testing I did a while ago: On Thu, Jan 9, 2014 at 1:11 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: There was a discussion on the RS forums about it. I don't recall the numbers, though. I don't think the speed of the PCIe slot made a huge

Re: rigging in xsi vs maya

2014-01-09 Thread Stefan Kubicek
go and skin/rig/wheight a raw 3D scan mesh directly to bones. What would be a typical scenario for this? The point count is adjustable (at the expense of detail), but the topology will aways be a mess unless properly retopo-ed, wouldn't it? I agree to the rigging paradigm needing some

Re: Stopping simulation!?

2014-01-09 Thread Morten Bartholdy
Thanks Oscar. I used to do that, but Stephen Blair or Luc Eric informed at one point that it had been fixed from 2012 or 2013 and it was working fine in 2013 SP1 here in the fall. I will try the kb arrow. At leats Mootz tools react to 2 x CTRL. Morten Den 8. januar 2014 kl. 18:51 skrev Oscar

Re: Redshift3D Render

2014-01-09 Thread Chris Johnson
Daniel, You mentioned using it in conjunction with Arnoldwhat way would you use both together...as in render some elements in Arnold and Redshift? On Thu, Jan 9, 2014 at 8:26 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Here are some details from testing I did a while ago: On

Re: rumor, Soft dead within the next year

2014-01-09 Thread Francisco Criado
Yes please! all mornings i wake up, and the first thing i do is check mails (bad habit) and find myself with the rumor that soft... and its not very possitive checking it every single day for the last 20 days. F. On Wednesday, January 8, 2014, Rob Wuijster wrote: Hi chaps, Now we're moving

Re: [ICE] B-Spline/NURBS curve compound?

2014-01-09 Thread Daniel Brassard
I did some experiment in ICE with Cubic B Spline. You can see the result on si-community, there even some compound you can download and experiment with. http://www.si-community.com/community/viewtopic.php?f=15t=1802 Hope that help. Daniel On Thu, Jan 9, 2014 at 5:38 AM, Martin Chatterjee

Re: rigging in xsi vs maya

2014-01-09 Thread Tim Leydecker
What would be a typical scenario for this? The point count is adjustable (at the expense of detail), but the topology will aways be a mess unless properly retopo-ed, wouldn't it? That is what I meant to suggest when I wrote: It is at hand that the more complex, raw 3D point cloud data will

Re: rumor, Soft dead within the next year

2014-01-09 Thread wavo
Am 1/9/2014 2:45 PM, schrieb Francisco Criado: Yes please! all mornings i wake up, and the first thing i do is check mails (bad habit) and find myself with the rumor that soft... and its not very possitive checking it every single day for the last 20 days. F. yep, but the good thing

Re: BUG: referenced models with gear rig swapping animation between characters.

2014-01-09 Thread Eric Thivierge
I would double check that the deltas have the correct model target they are trying to be applied to in their PPG. There shouldn't be a problem with meshes named the same in both models. The whole point of the model is to give things a unique namespace and encapsulate the asset. Eric T. On

Re: rigging in xsi vs maya

2014-01-09 Thread Eric Thivierge
Sebastian, look at ILM's Block Party 2 rigging system. On 1/9/2014 7:53 AM, Sebastien Sterling wrote: Why not a node based rigging system ? (not necessarily an ice node system) but its own thing, you arrange your nulls, you add rig trees to them in a small interface graph where you have nodes

Re: Rendering ZBrush displacement in Soft

2014-01-09 Thread peter_b
yeah, about fine detail and skin shading, subsurface scattering does tend to cover up fine surface detail – recesses and wrinkles in the skin in particular. just think of it: a wrinkle on top of the skin is like a fine ridge. without scattering, if the light comes from the left, the left of

Re: rigging in xsi vs maya

2014-01-09 Thread Ciaran Moloney
Maybe we could rename constraints with ICE? Eat it Maya! On Wed, Jan 8, 2014 at 9:57 PM, Matt Lind ml...@carbinestudios.com wrote: Butbut.buteverybody said ICE can do oh so much more. Say it ain't so.

Re: Redshift3D Render

2014-01-09 Thread Tim Crowson
We've been testing 1 Titan vs. 3 and so far, the speed increase of the triple-Titan box is holding at about 2.45x. In an email exchange (or maybe it was on the forums, can't recall) it was mentioned that on the topic parallelization, Pixar had determined that even for them, 4 units together

Re: [ICE] B-Spline/NURBS curve compound?

2014-01-09 Thread Martin Chatterjee
Thanks Daniel, I'll have a look. -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Thu, Jan 9, 2014 at 2:48 PM, Daniel Brassard dbrassar...@gmail.comwrote: I did some experiment in ICE with Cubic B Spline. You

Re: rigging in xsi vs maya

2014-01-09 Thread Sergio Mucino
I've been doing quite a bit of rigging in Modo lately, and I have been very surprised by its capabilities. One thing they do support is heat mapping. It's quite nice to use, but there are several requirement that need to be met for a mesh to be acceptable for heat

Re: rigging in xsi vs maya

2014-01-09 Thread Eric Thivierge
I posted this on the Softimage User Voice but I really really want to try this Geodesic Voxel Binding: https://vimeo.com/69268846 On Thursday, January 09, 2014 10:34:36 AM, Sergio Mucino wrote: I've been doing quite a bit of rigging in Modo lately, and I have been very surprised by its

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
Hey Tim Would you be able to take 2 minutes of your tmie and run this ol python script for SI with your titan? I'm getting weird results with an 780 in my home system outperforming titan a lot... well here is copy paste from forum if you are able to check it out as well.. thanks!: itan: ~170 fps

Re: rigging in xsi vs maya

2014-01-09 Thread Sergio Mucino
I saw that video a while ago. I would expect to see this show up in Maya sometime 'soon' (hopefully).' On 09/01/2014 10:38 AM, Eric Thivierge wrote: I posted this on the Softimage User Voice but I really really want to try this Geodesic Voxel

Re: rigging in xsi vs maya

2014-01-09 Thread Sergio Mucino
This has been pretty much my only "um..." regarding ICE. It seems to be like a (powerful) local black box that is related to one object. I know that an ICE graph can actually get and set data to multiple locations, but in some cases, one needs to jump through hoops (for

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Hey Mirko I ran your script and I got 50.7 fps... But then I remembered I have my displays plugged in to my 470.. hahaha. Don't ask why, but when using AE with the displays plugged into the Ti, AE does not like it and disables GPU for calculations... P. 2014/1/9 Mirko Jankovic

Re: Rendering ZBrush displacement in Soft

2014-01-09 Thread Emilio Hernandez
Something that helps a lot is using a normal map. To get the fine details without pumping up additional geometry. Get a normal map out of Zbrush the same way you do the displacemnt. Add a Binormal map to the object in softimage and use it to drive bump. This will add the extra fine details in

Re: rigging in xsi vs maya

2014-01-09 Thread Sergio Mucino
I absolutely hate this behavior in Maya. It's, frankly, ridiculous. Maya's weighting tools are totally sub-par compared to any other 3d application I've used (including Max). Why it is this way, I don't know, but as a user, it's incredibly frustrating to have to focus on

Re: Redshift3D Render

2014-01-09 Thread Tim Crowson
I just get 60.0 fps + How are you getting it display a value higher than 60? I'm pretty sure it the actual fps is higher, but the value in the viewport is capped at 60 -Tim On 1/9/2014 10:12 AM, Leonard Koch wrote: I get about 28-31 out of my 680. Does anyone have a common explanation

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
As far as I remember from watching the specs in order to high a better rate the magic number is the memory speed transfer. I was going to buy a 680 but then realized that my 470 has more speed in the memory transfer. Don't know why but Nvidia choked the speed in most of the 600 series except for

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Yes Mirko tell the secret. I don't want to break my mind thinking about memory clocks and bandwiths 2014/1/9 Tim Crowson tim.crow...@magneticdreams.com I just get 60.0 fps + How are you getting it display a value higher than 60? I'm pretty sure it the actual fps is higher, but the

Re: Redshift3D Render

2014-01-09 Thread Leonard Koch
Ah interesting. That begins to explain it. Thanks Emilio. On Thu, Jan 9, 2014 at 5:36 PM, Emilio Hernandez emi...@e-roja.com wrote: Yes Mirko tell the secret. I don't want to break my mind thinking about memory clocks and bandwiths 2014/1/9 Tim Crowson tim.crow...@magneticdreams.com

Re: Redshift3D Render

2014-01-09 Thread Ben Houston
For GPU speeds, you always need to consult this list, it is pretty representative of what to expect from things like Redshift3D: http://www.videocardbenchmark.net/high_end_gpus.html -ben On Thu, Jan 9, 2014 at 11:36 AM, Emilio Hernandez emi...@e-roja.com wrote: Yes Mirko tell the secret. I

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Just a funny fact that I found... After opening several tabs for looking for the Nvidia specs, I left them open. I am using FireFox. I hit play again and the fps dropped by half 24 fps. Start scratching my head. Closed the addtional tabs of Firefox, restarted Softimage and the speed was back

Re: Redshift3D Render

2014-01-09 Thread Stefan Kubicek
Title: Signature I guess 60fps is the refresh rate of your display, right? Have you disabled VSync in the driver settings? I just get "60.0 fps +" How are you getting it display a value higher than 60? I'm pretty sure it the actual fps is higher, but the value in the viewport is

Re: Redshift3D Render

2014-01-09 Thread Stefan Kubicek
So does Chrome btw. I also notice this wehn running my laptop without power supply. The GPU sucks the battery dry in an hour.With Chrome closed it's 4 hrs. GPU acceleration can be turned off in Chrome though, don't know about Firefox.Just a funny fact that I found...After opening several tabs for

Re: Redshift3D Render

2014-01-09 Thread Francisco Criado
Emilio, did you try telling the application (firefox, chrome) to use the cpu instead of the gpu? that happened to me too and found it usefu,l through the nvidia control panel. F. 2014/1/9 Emilio Hernandez emi...@e-roja.com Just a funny fact that I found... After opening several tabs for

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
I am going to try your suggestions right now. That will explain a lot of things. 2014/1/9 Tim Crowson tim.crow...@magneticdreams.com I wish it was always that simple. For instance, Redshift will perform better with more vram, and the Titan comes standard with 6GB, which is not even an

Re: Redshift3D Render

2014-01-09 Thread Tim Crowson
I wish it was always that simple. For instance, Redshift will perform better with more vram, and the Titan comes standard with 6GB, which is not even an option on the 780 or 780Ti. If you can get by with less vram though, the 780s are pretty sweet. Can't wait to see what they announce next.

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Well switch displays to the Titan and I am getting with the Vsync option off the same as Tim 63.6fps Maybe this Rubikjancovik cube has a trick :) 2014/1/9 Emilio Hernandez emi...@e-roja.com I am going to try your suggestions right now. That will explain a lot of things. 2014/1/9

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
just got back , yes 60 is vsync on, turn of vsync in nvida control panel On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek s...@tidbit-images.com wrote: I guess 60fps is the refresh rate of your display, right? Have you disabled VSync in the driver settings? I just get 60.0 fps + How are

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
I already did that and still getting the 65 fps limit with the Titan. 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com just got back , yes 60 is vsync on, turn of vsync in nvida control panel On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek s...@tidbit-images.comwrote: I guess 60fps is

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
hmm another gues.. is it set to RT or ALL in play? On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez emi...@e-roja.com wrote: I already did that and still getting the 65 fps limit with the Titan. 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com just got back , yes 60 is vsync on, turn

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
It is set to ALL. 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com hmm another gues.. is it set to RT or ALL in play? On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez emi...@e-roja.comwrote: I already did that and still getting the 65 fps limit with the Titan. 2014/1/9 Mirko

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
yea I guess that woul dbe the case but just tried.. strange really no idea.. any chance to run cinebench 15 opengl test then? if that gives too low result as well then something is not good On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez emi...@e-roja.com wrote: It is set to ALL.

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Yes specailly if you are getting more than the double speed. I ran the test and I got 75.78 fps Thx 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com yea I guess that woul dbe the case but just tried.. strange really no idea.. any chance to run cinebench 15 opengl test then? if that gives

Re: Linking a light (Sun) to a Physical sky ?

2014-01-09 Thread Nicolas Burtnyk
For future reference, to connect an existing sun's light direction with an existing sky shader in Redshift or Mental Ray, you use the command ApplySunDirectionOp (undocumented I believe). E.g. (in python): Application.ApplySunDirectionOp( sun.kine.global,

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
getting around 95 score in cinebench with titan, and again 780 in home comp getting 140 score in cinebench... wondering how can 780 crash titan so much in opengl. titan system beside 4 titans have i7 3930K, asus p9x79-e ws MBO and home comp i7 4770k on asus maximus VI hero Will test some

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Now I am starting to scratch my head to figure out the maze of Nvidia... At least my benchmark said the Titatn beated up a Quadro 4000K ha ha 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com getting around 95 score in cinebench with titan, and again 780 in home comp getting 140 score

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
cinebench you mean? so what is score? :) On Thu, Jan 9, 2014 at 7:47 PM, Emilio Hernandez emi...@e-roja.com wrote: Now I am starting to scratch my head to figure out the maze of Nvidia... At least my benchmark said the Titatn beated up a Quadro 4000K ha ha 2014/1/9 Mirko Jankovic

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Dumb question here. Where do I see the score? I only get a fps result for OpenGl and a 759cb in the CPU results in Cinebench. and I get 75.78fps at the OpenGl test. 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com cinebench you mean? so what is score? :) On Thu, Jan 9, 2014 at 7:47 PM,

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
yes fps is score. hmm maybe if I got some time I could get one of titans and test it out on maximus MBO to see if that is the diference... On Thu, Jan 9, 2014 at 8:09 PM, Emilio Hernandez emi...@e-roja.com wrote: Dumb question here. Where do I see the score? I only get a fps result for

Re: rigging in xsi vs maya

2014-01-09 Thread Martin
Maya's component editor really sucks because of that lock thing. It really slow my workflow so I usually deal with the export / import to SI and work there my weighting. But when I can, I skin my model in Maya before sending it to SI, because it has a much better default weighting than SI and

RE: Batch function for Ultimapper and Render Map

2014-01-09 Thread Matt Lind
You'll have to modify all references to rendermap to find/call ultimapper instead. That includes the parameters which are adjusted dynamically such as the output filename. You can get that information by setting your scene explorer to show all parameters ('all nodes' filter), use script

Re: rigging in xsi vs maya

2014-01-09 Thread Steven Caron
if you do a lot of bipeds, and you have a base set of deformers with a good naming convention. you can skin a generic biped mesh and use gator to transfer the weights... never use default weighting again. On Thu, Jan 9, 2014 at 11:32 AM, Martin furik...@gmail.com wrote: Maya's component editor

Re: rigging in xsi vs maya

2014-01-09 Thread Emilio Hernandez
I used the default weighting before a lot, but never again, neither Maya nor Softimage. It is much faster to have a proper weighting using the inside out method on both apps. Wich in my case it is faster and more controlable in Softimage than in Maya. Specially by using the weight editor in

Re: rigging in xsi vs maya

2014-01-09 Thread Sebastien Sterling
looks interesting eric, but i can only find one page, kind of what i had in mind but a little more abstract, i suppose it all depends how much of this system is basically reusing elements in maya, and how much is its own thing, e.g does it still use maya bones or does it have its own custom

Re: rigging in xsi vs maya

2014-01-09 Thread Cesar Saez
We worked out the default weighting for Justin using the lowpoly 'slices' of the mesh (we needed them anyway) and a bit of smoothing. Simple stuff, but with 2 clicks (a simple script) we were able to get a quite decent base to work on.

Re: rigging in xsi vs maya

2014-01-09 Thread Max Evgrafov
Hi guys. Now I adapt the Norman's rig for XSI https://www.youtube.com/watch?v=fIUTkJcWPv8 https://www.youtube.com/watch?v=2nUTCBbQaYM https://www.youtube.com/watch?v=pZajrQCVbLU 2014/1/10 Cesar Saez cesa...@gmail.com We worked out the default weighting for Justin using the lowpoly 'slices' of

Re: rigging in xsi vs maya

2014-01-09 Thread Max Evgrafov
there are many free rigs for maya and there are little free rigs for xi. justice must prevail! 2014/1/10 Max Evgrafov summ...@gmail.com Hi guys. Now I adapt the Norman's rig for XSI https://www.youtube.com/watch?v=fIUTkJcWPv8 https://www.youtube.com/watch?v=2nUTCBbQaYM

Re: rigging in xsi vs maya

2014-01-09 Thread Sebastien Sterling
Lovely stuff Max ! On 10 January 2014 04:29, Max Evgrafov summ...@gmail.com wrote: Hi guys. Now I adapt the Norman's rig for XSI https://www.youtube.com/watch?v=fIUTkJcWPv8 https://www.youtube.com/watch?v=2nUTCBbQaYM https://www.youtube.com/watch?v=pZajrQCVbLU 2014/1/10 Cesar Saez

Re: rigging in xsi vs maya

2014-01-09 Thread Sebastien Sterling
Looks like you really brought him through ! Is it identical to the maya version ? at any rate i salute you sir ! On 10 January 2014 04:57, Sebastien Sterling sebastien.sterl...@gmail.comwrote: Lovely stuff Max ! On 10 January 2014 04:29, Max Evgrafov summ...@gmail.com wrote: Hi guys. Now

Re: rigging in xsi vs maya

2014-01-09 Thread David Gallagher
Great! I love Norman. On 1/9/2014 8:29 PM, Max Evgrafov wrote: Hi guys. Now I adapt the Norman's rig for XSI https://www.youtube.com/watch?v=fIUTkJcWPv8 https://www.youtube.com/watch?v=2nUTCBbQaYM https://www.youtube.com/watch?v=pZajrQCVbLU 2014/1/10 Cesar Saez cesa...@gmail.com

Re: rigging in xsi vs maya

2014-01-09 Thread Martin Yara
In games we have different name conventions, bones count and structure, model and unit size, character proportions, etc. so a base mesh is not very useful outside that project. But of course I do use Gator and Maya's copy weights to accelerate my character mass production when it is possible. I

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
just played a bit with overclocking... now I pushed PCI GEN in bios back to auto instead of GEN 3 so it is now PCI 2.0 x16 instead of 3.. That alone gave me slightly higher score on cinebench.. and after overclocking CPU to 4.5 now new result in cinebench for titan is 100, and script in softimage