Headphones on...
http://www.youtube.com/watch?v=3Toyh0_doko
Adam.
Hi,
Assuming 2012, you could turbulize the mesh using theTurbulize Mesh or
Turbulize Around Value compoundsand then plug a Weightmap into Animation
Speed.
Adam.
From: Byron Nash byronn...@gmail.com
To: softimage@listproc.autodesk.com
Sent: Wednesday,
Hi,
In the hope that some people get this post of course.
How do you control the number of steps in Ice shape?
i.e. I want my circle shapes to have six steps but they default to 8.
I remember a u-step parameter around somewhere but can't seem to track it down
(probably under my nose!).
Many
To: Adam Seeley; softimage@listproc.autodesk.com
Subject: RE: Ice Circle Shape u-step value.
I think you’re looking for the ShapeResolutionU and ShapeResolutionV
attributes. They need to be integers. Bear in mind these are unsupported and
undocumented, so your compounds and scene may break if things
Hi,
Before I spend time sorting this one out on my short time scale, I wondered if
someone had been there already.
I'd like to be able to split my cloud into, say, 10 randomised sets. Pretty
much the same way that instancing 10 objects works, but so I can define
specific colours/shapes etc.
to be able to find out which particles relate to which instance so I can
manipulate them.
Thanks,
adam.
From: Vladimir Jankijevic vladi...@elefantstudios.ch
To: Adam Seeley adam_see...@yahoo.com; softimage@listproc.autodesk.com
Sent: Thursday, 24 May 2012, 9
a different instance shape node in each one.
there is a ton you can achieve with this approach without using a state_machine.
-Original Message- From: Chris Chia
Sent: Thursday, May 24, 2012 1:11 PM
To: Adam Seeley ; softimage@listproc.autodesk.com
Subject: Re: Split ice cloud
Hi,
question of the day...
I've created an Ice Polymesh using the Create Copies From Polygon Mesh, using
a particle cloud and some source Geo with a set of UV's.
The UV's transfer over nicely to the duplicated version.
When I freeze the Ice Polymsh, it loses the UV's.
Can retain those UVs
Hi,
Yup, huge appreciation to everyone involved. Great to see many old (and new)
school faces from the list.
Spoilt for choices with the demos, keeping fingers crossed for a few on Vimeo
to re-digest.
Thanks again and hope to be there for some of the pub gatherings,
Adam.
fellow who really should be more visible in the community, especially
considering The Mill here in NY are using ICE like crazy and are on the prowl
for talent.
-Bradley
On Thu, Jun 14, 2012 at 7:39 AM, Adam Seeley adam_see...@yahoo.com wrote:
I spy Ice feathers
https://vimeo.com
WANT VINCE, WE WANT VINCE!!
Eric Thivierge
http://www.ethivierge.com
On Fri, Jun 15, 2012 at 12:57 AM, Adam Seeley adam_see...@yahoo.com wrote:
Wondered why I didn't recognise the name... come on in Vince, the water's
warm
Hi,
I wondered if anyone had a copy of this file floating around from an old
Autodesk Customer Story?
http://www.softimage.com/community/customer_stories/jp_tekkon/Particle_Preset/Particle_Preset.zip
It's seems to be long gone the waybackMachine page doesn't have a connection
to the .zip
Here's the original article.
http://usa.autodesk.com/adsk/servlet/item?id=13582555siteID=123112
The compounds were built Michael Arias, I'd be keen to see them fi anyone has a
copy around.
Many thanks,
Adam.
From: Adam Seeley adam_see...@yahoo.com
it had taken such a long time, since
way before the Animatrix even.
From: olivier jeannel
Sent: Saturday, June 30, 2012 7:11 PM
To: Adam Seeley ; softimage@listproc.autodesk.com
Subject: Re: Old tekkon particle presets
Super article !
Le 30/06/2012 17:34, Adam
Seeley a écrit :
Here's
Hi,
Depends on the complexity of the mesh, but maybe using Polygonizer shrink
wrapping to closest surface might help get you a step closer.
Adam.
From: Simon Van de Lagemaat si...@theembassyvfx.com
To: softimage@listproc.autodesk.com
Hi,
Is there a way to replace a clip in the Animation Mixer with another?
I've had a quick look around but the only info I've got so far is a no from a
previous post.
http://www.si-community.com/community/viewtopic.php?f=9t=855
Here's hoping,
Adam.
'--
From: Simon Anderson simonbenandersonl...@gmail.com
To: Adam Seeley adam_see...@yahoo.com; softimage@listproc.autodesk.com
Sent: Wednesday, 25 July 2012, 0:50
Subject: Re: Replacing
Guillaume,
Big fat +1 on everythings that's been said already.
All the best on your new path and I hope to stay inspired and informed by your
future endevours.
Adam.
From: Guillaume Laforge guillaume.laforge...@gmail.com
To: softimage@listproc.autodesk.com
Nice one Stephen,
A true professional.
Will miss you're insights and inspiration that help me through my working days.
All the best, I'm sure it will be. Nothing quite as refreshing as getting out
of a corporation like the one you've been in.
Your LinkedIn accept button must be smoking by
Although I hope and pray for the return of what was once a competitive market,
I can't imagine AD selling a piece of software that might become competitive to
it's own products again.
It'd tie up it's adopted child in a sack and throw it off a bridge first I
imagine.
A.
Hi,
I'm still getting warnings about going to XSIBase.
Is it safe to visit or a no go area?
Cheers,
Adam.
safe?
I've been going every day with Google Chrome, nothing's happened.
On Tuesday, September 4, 2012, Adam Seeley wrote:
Hi,
I'm still getting warnings about going to XSIBase.
Is it safe to visit or a no go area?
Cheers,
Adam.
Hi,
I cobbled together a solution for this a while ago. Depends on the shape the
nulls form, this was for more of a terrain scenario.
1. Duplicate a small piece of geometry at each of the nulls positions (e.g.
tetrahedron). using script/ice/etc.
2. Scaled them all to zero so all the vertices
Ah, a direct line...
http://area.autodesk.com/blogs/cory/re-introducing-myself
Adam.
Hi Juan,
You still run deadline at PF I assume.
When you submit the job, Deadline (or the submission script) has the ability to
save a copy of the scene to its own repository and then use that scene to
submit to the slaves. You may have the option in the Submission PPG to make it
do that. (It
Morning all,
Has anybody come across any problems working with multiple workgroups and 2013?
e.g.
1 x General workgroup
1 x Arnold Workgroup
1 x Mootzoid type workgroup
Seems like a sensible way to be able to chop, change and access different
versions of addons if need be if it's stable
Thanks guys,
I'll give it a spin.
Adam.
From: Sandy Sutherland sandy.sutherl...@triggerfish.co.za
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Sent: Tuesday, 25 September 2012, 10:45
Subject: RE: soft 2013 - multiple workgroups
on the Display Time option in the Camera Visibility - Stats
option anyway which makes it a it easier to read.
Cheers,
Adam.
From: Sven Constable sixsi_l...@imagefront.de
To: 'Adam Seeley' adam_see...@yahoo.com; softimage@listproc.autodesk.com
Sent: Sunday, 30 September
Hurrah for new goodies added that is... not just a random hurrah for no good
reason!
Although saying that.. Rray deserves a jolly good hurrah anytime really.
anywayI'lljustgetonwithmyworkthen.. *ahem*
A.
From: Adam Seeley adam_see...@yahoo.com
Hi Andi,
Had a bit of a wrangle with this recently.
Definitely build the final thing first work backwards.
Reference is good
http://www.youtube.com/watch?v=gqF-rv2Yo3s
A bit of roto never hurt anyone.
For good control with a flying ribbon (as they can twist unhelpfully when
animating
The Vaio I bought early 2010 uses a 240Gb SSD for boot storage. I've used it
as a mobile workstation (3d,sims,comping) and it's been rock solid (and fast of
course).
Running comps with lot's of layers using SSD is great.
No idea what brand it is...
I'm tempted to have a couple of local data
Hi,
2013 sp1
Has anyone seen the Curve-Gradient Extrapolation option for the Animation
Editor floating around?
Seems to be missing from the obvious spot.
Thanks,
Adam.
are now in the Curves Pre/Post Extrapolation menu. Ta,
Adam
From: Jack Kao jack@grapecity.com
To: Adam Seeley adam_see...@yahoo.com; softimage@listproc.autodesk.com
Sent: Monday, 29 October 2012, 1:27
Subject: RE: animation editor - Gradient extrapolation
Be strange to see Star Wars rides in Disneyland... maybe there'll be a
Pixar/Star Wars mashup.
either way
http://www.toplessrobot.com/2012/11/george_lucas_is_giving_all_4_billion_of_his_disney.php
Fair dues dude.
Adam.
From: Rob Wuijster
You could have a look for Render Curves Strandwire Compound o nhere:
http://rray.de/xsi/
Adam.
From: Ponthieux, Joey j.ponthi...@nasa.gov
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Sent: Tuesday, 6 November 2012, 14:46
Subject: Re:
Any good if you freeze the projections? Not ideal but...
A.
From: Leo Quensel le...@gmx.de
To: softimage@listproc.autodesk.com
Sent: Wednesday, 7 November 2012, 9:11
Subject: Re: Camera mapping heavily distorted in viewport
I think this was posted in the
I use png's as much as possible, never seems to be a problem with texturing or
rendering.
Good lossless compression keeps re-load times down when compositing.
Flame/Smoke can't load them of course!
Adam
From: Simon van de Lagemaat si...@theembassyvfx.com
, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote:
they have no mip mapping support and it was primarily for web development...
no thanks
On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com wrote:
I use png's as much as possible, never seems to be a problem
Interesting, I thought it still was... I still get Windows throwing the error
up when copying deep folder structures or Unzipping files sometimes.
Have to have a closer read of your link...
Adam
From: Sajjad Amjad sajjad.am...@gmail.com
To:
Just in case anyone needs reference for a cheeta running at some point, this
is probably as good as it gets.
http://io9.com/5963725/watch-this-now-we-bet-youve-never-seen-a-more-stunning-video-of-a-cheetah-in-your-life
And just worth a look really...
A.
Rogue clusters?
A.
From: Adam Sale adamfs...@gmail.com
To: softimage@listproc.autodesk.com
Sent: Wednesday, 5 December 2012, 23:49
Subject: GATOR problem transferring UVs
We're having issues getting GATOR to correctly transfer UVs from one mesh to
Hi,
My wife's a physio and an ergonomist and doesn't rate the Aeron that highly.
The lumbar supports slip out of place pretty easily - true.
Front bar below the thighs can isn't great for circulation if your feet aren't
placed properly.
They're not too bad if you're a large build, but not great
Morning folks,
Just a heads up.
You can download the CS2 suite with provided serials from Adobe as they've
disabled the activation server for them.
http://www.adobe.com/downloads/cs2_downloads/index.html
You are supposed to have previously bought a legitimate copy so it's up to you.
Good to
Hi Chris,
When a project such as a commercial has been edited, the shots are often
exported as seperate image sequences and often with handles e.g. 15 extra
frames at the start finish of each shot.
If we provide the rendered cg back to the compositor icluding those extra
handles then it
Probably not,
If you saw the water without the camera it would be vibrating to and fro and
sloshing around a bit.
The synced camera and 24hz sine wave means that your'e only seeing the water at
a certain part of it's vibration.
Same idea as this..
http://www.youtube.com/watch?v=ZRlNOyxWWf8
Hi,
Just wondering for those people who have a foot each in the AD camp the
Houdini camp. are the Houdini crowd a bunch of happy campers or do they
have the same amount of gripes?
Adam
--
Freelance Softimage Generalist
Hi,
Had some advice from media projection guys when dealing with 16Gb+ video files.
Even if you've created an H264 with decent quailty out of something like AE,
it's worth trying to re-exporting out of QT Pro as the temporal compression is
much better with the same quality.
Didn't compare
Hi,
I didn't have time to see this the other day now the link's dead.
Does anyone have a working link?
Thanks,
Adam.
-
Yoyo Digital Ltd.
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Chris Chia
Hi folks,
A bit OT but thought I'd tap the collective genius here in case anyone can
point me in the right direction.
I'm creating some animation that will be projected onto screens to the front
and sides of an audience.
We'll be creating some 5.1 surround sound type FX to go with the
Happy Friday Folks,
Does anyone know how to add extra Camera Views to a Layout?
I'd like to use the Layout Editor to create some extra camera views on my 2nd
monitor in a dual layout mode.
Camera isn't one of the selectable views though when I create a new Pane.
View Manager is a selection,
solution i came up with:
Create a Object View (Alt + 8) and set it to View- All
Objects
Am 26.04.2013 17:02, schrieb Adam Seeley:
Happy Friday Folks,
Does anyone know how to add extra Camera Views to a Layout?
I'd like to use the Layout Editor to create some extra camera views on my 2nd
Here's a post render frame script I use to make Proxies of my renders to speed
things up when I've got heavy comping jobs.
All the bits are in there for a simple rename if you know a bit of scripting,
you just need a little read up on creating an Event.
Adam
-
Yoyo
Well you know my take on it
Any other workflow unless it's script driven is asking for trouble.
Adam
-
Yoyo Digital Ltd.
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Andi Farhall hack...@outlook.com
Funny, I'm almost opposite...
I get very uncomfortable (physically uneasy) dealing with no effect
partitions floating around containing a mix of hidden and unhidden objects,
especially in large scenes, I need everything locked down and explicit.
I'll normally have a working/Default pass where
There's an exception to any rule...
..apart from always keeping your Background Partition hidden.. no exceptions.
A.
-
Yoyo Digital Ltd.
07956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Peter
Hi Folks,
I'll be on a recce in Hong Kong next week and wondered if there were any
Softimage houses out there I might be able to drop in and say hi to or any
Softies that might like to meet for a beer.
Have a nice weekend y'all.
Adam
-
Yoyo Digital Ltd.
07956 976 245
Interesting,
I've been thinking about getting into Houdini, I was wondering what the
comparison would be.
Adam.
-
Yoyo Digital Ltd.
07956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Jordi Bares
Hi folks,
Wondered if anyone can see an obvious route to what I'm after.
I love this method Bezier from Bradey Gabe (Hi Bradley!) to get a nice sim
looking animation but with non-sim with full control.
http://vimeo.com/11079196
I'd like to get a bit more control using Weightmaps though so
You'd think...!
If not then hoop jump and either path animate a null plot it's trajectory or
curve deform some geo along extract the edges.
A.
-
Yoyo Digital Ltd.
07956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Adam Seeley adam_see...@yahoo.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Sent: Friday, 2 August 2013, 14:22
Subject: Re: Convert curve to linear
You'd think...!
If not then hoop
Hi folks,
Any advice before I head down this path would be gratefully recieved.
I have a lot of non-simulated particles I want to generate motion blur for.
3Delight will do this no problem, but can I render out motion vector passes
easily?
I saw some wrangling hoop jumping on a Maya thread,
Hi,
For those that remember the old Arete Psunami plugin...
I always liked ocean surface geometry generator, the one that gave you a grid
with fine detail close up and low detail in the distance and that was only
generated within the cameras field of view.
I think it kept the girid lines it
Hi,
It's the grid I want to create... everything else should be fine after that.
Adam.
-
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Eric Turman i.anima...@gmail.com
To: Adam Seeley adam_see
/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Amaan Akram xsil...@warpedspace.org
To: softimage@listproc.autodesk.com
Cc: Adam Seeley adam_see...@yahoo.com
Sent: Friday, 23 August 2013, 10:56
Subject: Re: ocean surface generation - arete stylee
Hi Adam,
I
Seems to work fine...2013sp1
I'm always chucking standard deformers onto particle clouds. Waves etc.
Adam
-
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Pingo van der Brinkloev xsil...@comxnet.dk
To:
Hi,
This hasn't been up for a while so...
Does anybody have recommendations for good value , easy to use render farms.
I'll have a few minutes worth of renders at 3500x5000 pixels to crack out soon.
Standard Mental Ray is fine although good to know if they are Arnolded up as
well.
Many
Hi Cristobel,
Looks good, thanks for pointer.
Adam.
-
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Cristobal Infante cgc...@gmail.com
To: Adam Seeley adam_see...@yahoo.com; softimage
Hi folks,
SI2013sp1
Sorry to interrupt the current BC intrigue...but.
I've got a big scene with quite a few Passes (about 75), but I've hit a major
slow down when handling them.
Duplicating a Pass can take aobut 3.5 minutes (I just tried it).
It doesn't matter how complex the Pass is (I
...@sekow.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Sent: Sunday, 22 September 2013, 21:54
Subject: Re: Pass Duplication realy slow.
75 are are a lot of passes.. maybe its because of that.
Am 22.09.2013 um 22:50 schrieb Adam Seeley adam_see...@yahoo.com:
Hi,
I
Adam.
-
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Adam Seeley adam_see...@yahoo.com
To: softimage@listproc.autodesk.com softimage
. In
a
freestyle workflow where every shot is a one-off – you might just have to bite
the bullet and live with some slowdown.
From: Adam Seeley
Sent: Monday, September 23, 2013 12:08 AM
To: softimage@listproc.autodesk.com
Subject: Re: Pass Duplication realy slow.
Hi
again,
nope... cut it down
/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Matt Lind ml...@carbinestudios.com
To: Adam Seeley adam_see...@yahoo.com; softimage@listproc.autodesk.com
softimage@listproc.autodesk.com
Sent: Monday, 23 September 2013, 18:47
Subject: RE: Pass
It's a good one to show clients who assume you just press the make stadium
populate stadium buttons.
Adam.
-
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Rob Chapman tekano@gmail.com
To:
Hi,
This worked last time I tried it for AE.
http://armoredsquirrel.com/blog/?page_id=69
Bottom of the page.
I've included a rar file which has the AE import script tweaked for CS6.
You can export polys as well but it creates a layer per polygon. Fine for
ground planes, walls etc.
Good
That's nice though:
Spirit of Volunteerism
We selflessly share our time and effort to produce the best on what we can do.
Interesting questions in the application form as well.
What services can you provide to The Artist Society as a volunteer?
Can you describe us your personality and way of
Booltrace perhaps, if it's still working.
It's geo geo intersection, but at rendertime.
http://www.si-community.com/community/viewtopic.php?f=9t=948start=10
Adam.
-
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
Once you get salad involved there's bound to be trouble.
You could try rendering the comp out using a high MoJpeg setting and then
re-encode straight out of QT for an H264. I find QT will give a better
compression than AE.
Adam
-
http://www.linkedin.com/in/adamseeleyuk
Hi,
Sounds like a job for Booltrace, a mental ray boolean shader.
It's a bit of a head scratch to figure out how to get the geometries to do what
you want, but it should work fine.
You can get it here, from the treasure trove that is
http://rray.de/xsi/
I used it to create Gems embedded into
Hi,
I haven't read the rest of the thread, but thought I'd chip blindly in anyway.
For quick easy just-in-case panoramas I use ICE (from Microsoft Research that
is).
http://research.microsoft.com/en-us/um/redmond/groups/ivm/ICE/
Free, quick and looks like it supports RAW images as well.
(You
Don't think so without the Cus. Params.
I've wanted to do the same for a long time.
I've used an update materials script before by making sure all materials share
the same structures names and having a Master Material to read from.
Some sort of Global FxTree type layout where all materials
Hi,
Does anyone know if any packages accept RAW or HDR images and can create an HDR
for the final texture.
This should help as much as norml HDR environments do when lighting.
Adam.
http://www.linkedin.com/in/adamseeleyuk
Hi,
I still like to use ye olde La Maison's Projection Plane generator which will
create simple depth controlled image planes which can be animated or expression
controlled. (I haven't really looked at the alternatives so they may do the
same)
BG planes are good, but I often like to create
I try it in most software... just in case.
A.
_
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Halim Negadi hneg...@gmail.com
To: softimage@listproc.autodesk.com
Sent: Friday, 7 March 2014, 18:50
Subject:
Hi Alastair,
Agreed. You did a fantastic job with your letter, and the more company owners,
industry heads of departments and managers speaking out the better. As you say,
they would generally feel like they have been given the cold shoulder by a
supplier who then want's to sell you another
Perhaps they didn't realise so many people are actually interested in Softimage.
Adam.
_
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Stephen Davidson magic...@bellsouth.net
To:
ok, that feels better... the old dear next door looks worried though.
A.
_
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: adrian wyer adrian.w...@fluid-pictures.com
To: softimage@listproc.autodesk.com
Sent:
But
We'll build these artist friendly workflows into Maya as we go.
So, yay.
It felt a bit like your parents telling why they're getting a divorce (and
no-one wants the dog so it's going to get put down).
Bifrost could potentially be exciting if you'd never see ICE before. I wonder
what
Hi Maurice,
Yes, sure, things can change very fast indeed.
It's just not a very reassuring corporate stance for customers who need to make
a long term investment in people, time and cash. That kind of statement leaves
little reassurance that anyone can invest confidently in any of your
Softimage's Final Stand.
Roll them t-shirts out.
A.
_
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Bk p...@bustykelp.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Sent: Wednesday,
Maybe a look through the rray site would help to see the number of ways it's
been used as well.
There used to be a way of filtering to just show ICE related entries but I
can't see it there anymore.
http://www.rray.de/xsi/
The open beauty of ICE of course is that you can dig down into the
In my naive business head I imagine that AD's efforts could be well spent in
creating some truly next generation software instead of polishing.. ahem...
improving, what seems to be a bit long in the tooth already.
I've had this broom for 10 years, it's had 5 new brushes and 4 new handles.
AD
Sterling sebastien.sterl...@gmail.com
To: Adam Seeley adam_see...@yahoo.com; softimage@listproc.autodesk.com
Sent: Monday, 24 March 2014, 16:54
Subject: Re: Re[2]: ICE - When will we have todays functionality in Maya?
To be fair,Maurice has already answered this question in a previous thread
But for the smaller production line, say 1 person, without any lesser mortals
to abuse, doesn't Zremesher help you avoid the initial tedium.
http://pixologic.com/zbrush/features/ZBrush4R6/
It yet but looks hugely useful..
Adam.
_
http://www.linkedin.com/in/adamseeleyuk
It... yet... but..??
I mean... It looks hugely useful.
A.
_
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Adam Seeley adam_see...@yahoo.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Hi,
For an MR Rendtree node Seach for
InvertSurface
on www.rray.de/xsi
Adam
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Chris Marshall
Hi,
This is great for multi-placement on surfaces.
http://vimeo.com/41703655
Does anyone know how to change the brush size though?
I've tried a whole bunch of ctrl/shift/alt options.
Cheers,
Adam.
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
!
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
Ah, might explain why I'm not seeing my own posts this end.
Thanks for the heads up guys.
Adam.
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Oscar Juarez
poop.
http://www.youtube.com/watch?v=anwy2MPT5REfeature=kp
A.
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Cristobal Infante cgc...@gmail.com
To:
Maybe it's Yahoo Mail... apparently causes problems sometimes.
Adam.
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Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: pedro santos probi...@gmail.com
To: Softimage
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