Sidd does the same AE role as me, but in APAC and is based in.Singapore. :)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new
Following Matts post about the cgchannel article, I have highlighted the issue
with someone high up and the mixed messages its sends out.
Whether anything will happen, I don't know. But I raised the concern about the
mixed messages this type of thing gives out.
G
From:
is?
-Original Message-
From: Graham Bell
Sent: Friday, June 22, 2012 9:53 AM
To: softimage@listproc.autodesk.com
Subject: RE: price increases?
Ok, so after following this thread, I met with some of my colleagues and we sat
down to go through the recent pricing announcements and perhaps try and make
back graham,
hm 2010, that’s only 3 releases back then - not 6. Oh well.
-Original Message-
From: Graham Bell
Sent: Monday, July 02, 2012 6:56 PM
To: softimage@listproc.autodesk.com
Subject: RE: price increases?
Apologies for the late reply, but I believe (though TBC) that the oldest
to being a paying customer, it
would be beneficial...
-Original Message- From: Graham Bell
Sent: Tuesday, July 03, 2012 12:25 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: price increases?
I think for Soft its different, as 6 versions back takes
I did some checking and I believe Piranha Bar run with Softimage, Max, Vray,
and also some Flame.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dominik
Sent: 03 August 2012 21:31
To:
Ok, whilst we're all getting you knickers in a twist over running software over
the cloud, lol, I should point out that while I'm not refuting Carl's claims,
the article that followed in which Carl is quoted, Marc Petit is also quite
rightly quoted as saying that the migration will be way more
Skyline has only been ever presented as an RD project which is continually
evolving. Whether it will appear in the future as an actual product, is still
under development.
Also to the best of my knowledge, the recent movement of some resource from
Softimage wasn't directly related to Skyline.
Frankly no, the recent layoffs have affected many locations, divisions, and
departments. No one in particular seems to have been singled out.
For the record, I didn’t like this news any more than anyone else.
G
From: softimage-boun...@listproc.autodesk.com
...@listproc.autodesk.com] on behalf of Graham Bell
[graham.b...@autodesk.com]
Sent: 31 August 2012 14:51
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback
I agree Sandy. I'd love to know who those 'suits' were and I don't agree with
them, but then different industries operate in different ways
I don’t think it ‘actually’ confirms anything that ICE is going into Maya, more
what Luc-Eric/Chinny and myself have said before - it took x-amount to get ICE
ready for XSI 7 and then x-amount to get it where it is now. So, getting all
that literally into Maya, wouldn’t be a short project.
Perhaps worth pointing out that this is a Entertainment Creation 'Suites'
magazine and of the course the two main flavours (Ultimate aside) for the
Suites are Maya and Max. And therefore the three packages shown in the image
are all including in the Maya/Max Suites, hence the reason for trying
, Sep 11, 2012 at 12:36 AM, Graham Bell
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
Perhaps worth pointing out that this is a Entertainment Creation 'Suites'
magazine and of the course the two main flavours (Ultimate aside) for the
Suites are Maya and Max. And therefore
I think they're emulating DAZ, not Adobe.
Paul
On Mon, Sep 10, 2012 at 10:36 AM, Graham Bell
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
Perhaps worth pointing out that this is a Entertainment Creation 'Suites'
magazine and of the course the two main flavours (Ultimate aside
when it comes to Softimage. It's
like having a Formula One car, but you live in the country side and no one
understands why you have it.
Sorry for the rant everyone.
best regards
Stefan
On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote
that graph doesn't even include compositing ;)
On Mon, Sep 10, 2012 at 3:55 PM, Graham Bell
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage
to kick their ass and make all users leave their software
I think what Maurice was saying was that, we wanted to know what Max Maya
people thought or perceived the value was of having Mobu, Mudbox and Softimage
in their studio/pipeline, in the context of buying and using Suites. The
company (to the best of my knowledge) is an independent research
Another reply, but more about FR
Raffaele, I totally agree about Face Robot and I don't know why we appeared to
ease off pushing it. But I would like to step it up going forward.
Pre-Autodesk, Face Robot always appeared to be out best kept secret and now at
Autodesk, it many ways, it still
...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 12 September 2012 13:17
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..
so basically, the existing Softimage user base can jsut sod off!
On 12 September 2012 13:08, Graham Bell
graham.b...@autodesk.commailto:graham.b
Eric, I agree and I'm also with Mark in that it's better to show as much as
possible. Often though particles (ICE) is the hook, but I'm not a 'spray
pray' man when it comes to demos and features, I prefer to deal with specific
problems and pipeline requirements. Incidentally no one has ever
I agree, but it can be hard to be completely open about things due to the
business rules we have to adhere too.
What I would say in this case, is being as this studio is in EMEA- Europe, then
they should try and contact me, or the Autodesk rep (not the reseller), instead
of filling in the
, again?
These business rules that don't allow disclosure of roadmap information are
doing their part in this atmosphere of uncertainty, you see.
Not much to be done about it, is there.
Thanks,
Eugen
Am 13.09.2012 12:53, schrieb Graham Bell:
I agree, but it can be hard to be completely open about
I'd just like to point out that Stephen wasn't fired, he was unfortunately
among the layoffs.
I know it's being pedantic, but let's keep to the facts.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: 13 September 2012
demo
artists are often pulled in many directions, but something needs to change.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Thursday, September 13, 2012 4:06 PM
To: softimage@listproc.autodesk.com
Subject
Would you care to elaborate, when you say this is coming from the latest
events? Because to the best of my knowledge we haven't announced anything
publicly and this isn't something that we would really mention at an event.
From: softimage-boun...@listproc.autodesk.com
I agree.
'Better to remain silent and be thought a fool than to speak out and remove all
doubt.'
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: 19 December 2012 20:44
To: softimage@listproc.autodesk.com
Subject:
to post on this list?
Eric Thivierge
http://www.ethivierge.com
On Thu, Dec 20, 2012 at 7:55 AM, Graham Bell
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
I agree.
'Better to remain silent and be thought a fool than to speak out
You can purchase Autodesk software from the Autodesk eStore:
http://store.autodesk.com/store/adskus/Content/pbPage.StoreSelector/ccRef.en_US
You can buy new seats and/or upgrade, but not sure you can purchase just
Subscription via this store.
G
From: softimage-boun...@listproc.autodesk.com
I'm setting up a new laptop and this has caught me out as well.
Though, I've set the relevant PATH and it still doesn't work.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of ivan t
Sent: 02 January 2013 10:27
To:
-check your PATH setting
- take a look at dotXSISceneConverter.mll in Dependency Walker
- check what's happening in Process Monitor
On 10/01/2013 9:23 AM, Graham Bell wrote:
I'm setting up a new laptop and this has caught me out as well.
Though, I've set the relevant PATH and it still doesn't work
I'm not really in a position or qualified to comment on this legally.
Transferring a license will often incur a fee.
But there is the transfer utility that Stephen mentioned in an earlier post.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
I updated the official Softimage Facebook page with this, 2000 views and
counting...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 26 March 2013 11:27
To: softimage@listproc.autodesk.com
Subject: Polynoid QA
Might be useful...
http://download.autodesk.com/global/docs/maya2013/en_us/index.html?url=files/GUID-59148749-A804-4BD5-A4DE-3DA548C910D4.htm,topicNumber=d30e35089
The 'Send To' option just uses FBX caching and not nCache.
-Original Message-
From:
Maya's Node Editor is basically a universal Node Editor that can be used for
different things. It first came in 2013 (and 2012.5 for Subs customers), and is
an alternative to using the Hypergraph and Hypershade, and other windows like
the Connection Editor. It's by no means a complete
We have a Tech Marketing team who usually handles these types of presentations,
including any of show booths. Guys like myself and Mark sit outside of this
team and focus on other areas. This can make it hard to devote the required
time time to making demos for these types of things.
Mark was
...@gmail.commailto:dbrassar...@gmail.com wrote:
for anyone who missed this webinar, here's the video we made with Pixar showing
Open Subdivs:
Pixar Animation Studios, The OpenSubdiv Projecthttp://youtu.be/xFZazwvYc5o
_
Graham Bell - Technical Specialist
Autodesk Media Entertainment - EMEA
Any
1) I don't think it was like that. Considering Cory was already PM on
other things, he was probably handling things for the time being before someone
was appointed to properly handle the day to day stuff.
2) Both Cory and Daniel were present for customer meetings and at the
London
directly to him and he assured that
he could handle all of the products including softimage. mostly by saying the
PM was hands off and the real work is done by others. i believe it was on his
area blog and also 3dpro.
*written with my thumbs
On May 25, 2013, at 12:27 PM, Graham Bell
graham.b
He should look at the polycount website - http://www.polycount.com/
There's lots of good info there, especially on the wiki pages. There's lots of
information there about the industry, getting in, folios, roles, etc.
G
From: softimage-boun...@listproc.autodesk.com
If I recall, that was one of 3 videos that appeared on a CD, one was the
testimonial, one showreel, and the other of some bloke called Chinny doing a
demo.
I have all 3 around somewhere.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf
not a happy AD customer.
Sent from my iPhone
On Jul 24, 2013, at 7:19 PM, Steven Caron
car...@gmail.commailto:car...@gmail.com wrote:
they, you, need a better PR department.
it is simple, don't give us reason to speculate so wildly.
*written with my thumbs
On Jul 24, 2013, at 5:00 PM, Graham Bell
.
-Messaggio originale-
From: Graham Bell
Sent: Thursday, July 25, 2013 11:29 AM
To: softimage@listproc.autodesk.com
Subject: RE: Future of Naiad
Overnight, Frank Delise (used to head up Max, but now heads our Games
Solutions group, fyi, Marc Stevens heads up Film/TV), posted
iPhone
On Jul 25, 2013, at 5:17 AM, Graham Bell graham.b...@autodesk.com wrote:
Yes I know, but the original context was around Max, and a post made on a Max
site.
I posted this just to add some additional info.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
You don’t have to login to watch these videos. Most (if not all) of the movies
from events can be viewed without logging in.
Getting to stuff, like tutorials and downloads, then logging in is required.
G
From: softimage-boun...@listproc.autodesk.com
Erm, I'm not sure where that 'source' has come from, but I think some wires
might have been crossed about what was said at this meeting
There was a meeting in London with Softimage customers, back in June. It was
somewhat hastily arranged (but don't read anything into that). The meeting was
not
Yep, I would go with that.
The Maya's Node Editor is actually very good, but still in many ways a work in
progress. It has come on leaps and bounds since it was first implemented into
Maya 2013, but it's not quite a direct replacement for the HG/HS just yet. I
initially started using the NE
I’d take a punt on a games company (or two).
’98, I was at Psygnosis, and they had at least 6 studios, all using Softimage3D
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 27 September 2013 20:10
To:
The C drive thing is a new one on me.
The Send To option will only appear if the target application is installed on
your system. But if you're running something like Maya off a network, you can
set a couple of suite specific environment variables to enable the Send to
commands.
G
From: Jon
-suite-2014.html
On Tue, Oct 8, 2013 at 6:35 PM, Graham Bell graham.b...@autodesk.com
wrote:
The C drive thing is a new one on me.
The Send To option will only appear if the target application is
installed on your system. But if you're running something like Maya off
a network, you can set
to upgrade if you are 6 versions back or that option is killed
completely so it is only subscription or new licence.
On Wed, Oct 16, 2013 at 1:22 PM, Graham Bell
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
Regarding the announcements made at the investor day, I posted
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Wednesday, October 16, 2013 4:22 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Autodesk´s Sales model
Regarding the announcements made at the investor day, I posted this on another
forum
You should know better to ask a question like that. :-)
We're not permitted to divulge resource levels.
I've replied to some people off list re: Alembic, but if people have questions,
then feel free to contact me.
G
-Original Message-
From: softimage-boun...@listproc.autodesk.com
Wow, that video is approx. a year old and you've only found it now? :)
Anyhow, here's a more up to date webinar with Mark:
http://youtu.be/F3K2x-Ahzkg
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Barosin
Sent: 26 November
Image Modeller did go away but the tech behind it has come back as Autodesk
ReCap - http://www.autodesk.com/products/recap/overview
123d Catch is just a simplified consumer version of the same thing. ReCap Photo
is the pro version and offers greater flexibility.
Essentially it's all cloud
to
cloud session first?
Or am I mistaken? The website on Recap isn't the most helpful
Rob
\/-\/\/
On 17-12-2013 11:42, Graham Bell wrote:
Image Modeller did go away but the tech behind it has come back as Autodesk
ReCap - http://www.autodesk.com/products/recap
Sadly can’t make tonight, but happy to try and catch up in the new year.
Have a good one.
G
From: Chris Marshall
chrismarshal...@gmail.commailto:chrismarshal...@gmail.com
Reply-To:
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Ok, time to put this rumour to bed…..it was Lord Lucan riding Shergar, jumping
over piles of odd socks.
G
From: Adrian Wyer
adrian.w...@fluid-pictures.commailto:adrian.w...@fluid-pictures.com
Reply-To:
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
I'd go with animated sprites for the asteroids.
As for jitter, the old school way would be to the coder to do it in the game
engine. Otherwise, I'd animated the torus size very slightly with some offsets
-Original Message-
From: softimage-boun...@listproc.autodesk.com
Matt makes some valid points and to me shows some of the (even these days)
major differences between games and film/tv pipelines.
It¹s not that ICE isn¹t capable of doing amazing things, there¹s plenty
example of that, but that when it comes to creating games assets and
pipelines, its perhaps
This isn't anything new, this has already been announced last year and
discussed here and on other forums.
Also currently, upgrade pricing is 70% of the price of a new seat.
G
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
the software and risk paying full price for upgrades
in the future otherwise.
On Wed, Feb 26, 2014 at 2:34 PM, Graham Bell
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
This isn't anything new, this has already been announced last year and
discussed here and on other forums.
Also
To me, he’s always be The Guv’nor.
:-)
From: gustav...@gmail.commailto:gustav...@gmail.com
gustav...@gmail.commailto:gustav...@gmail.com
Reply-To:
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date:
Just to add to this.
By all means, reach out to Chris, as Greg mentions. But if there are any if you
in UK/EMEA, then please feel free to contact me off list if you have any
questions, queries etc, even about Maya.
And before anyone comes up with some theory that I’m being forced onto Maya,
Interestingly, you could flip that around and apply that to a Maya/Max
guy/studio talking about Softimage. In fact more often than not, they did.
From: Christoph Muetze c...@glarestudios.demailto:c...@glarestudios.de
Reply-To:
On 15/03/14 18:15, Graham Bell wrote:
Interestingly, you could flip that around and apply that to a Maya/Max
guy/studio talking about Softimage. In fact more often than not, they
did.
From: Christoph Muetze c...@glarestudios.demailto:c...@glarestudios.de
Reply-To:
softimage
I've use both Maya and Softimage (XSI) for years, and the problem (imo) that
many will make is that they're two different applications. You simply can't go
into one and expect it to work in the same way to something else. This is no
different to when jumping to Modo, Houdini, or Max.
From:
had a workaround or method which was even close
to XSI's built in features. And I have worked 4 years on a Maya / XSI based
post house.
J
On Wed, Mar 19, 2014 at 11:31 AM, Graham Bell
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
I've use both Maya and Softimage (XSI) for years
. If this transmission is received in error please kindly return it
to the sender and delete this message from your system.
On 19/03/2014 11:31, Graham Bell wrote:
I've use both Maya and Softimage (XSI) for years, and the problem (imo) that
many will make is that they're two different applications. You simply can't
Did no one post this?
http://www.fxguide.com/featured/bifrost-exclusive-first-in-depth-look/
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 19 March 2014 13:20
To: softimage@listproc.autodesk.com
Subject: RE: trying
don't know what
customers you asked, but I can tell you 30 workflow problems in the color
picker alone.
I just hope you forgot a 0 somewhere.
On 19/03/2014 14:25, Graham Bell wrote:
I'm not being disingenuous at all, only that this is a common problem when
people jump from one software
kindly return it
to the sender and delete this message from your system.
On 19/03/2014 14:45, Graham Bell wrote:
I totally agree.
I'm not defending Maya as some kind of perfection, far from it. But at the same
time, I don't accept that Maya's UI and workflow is 'totally' crap. I actually
like
Actually I didn’t.
And I’m both agreeing and disagreeing with Alastair (and others), but I’ll
happily concede that I could of rephrased things better. I’ve always been a
better talker than writer.
From: John Richard Sanchez
youngupstar...@gmail.commailto:youngupstar...@gmail.com
Reply-To:
The Maya User voice might be a good starting point, its public but you can add
and catergorise your suggestions. Or even vote for existing ones that have
already been submitted.
It's moderated to avoid repeatition and if there's significant interest in an
item, we place it 'under review'
Can we perhaps avoid trying to pin Adrian up against a wall for a definitive
answer? :)
I know that people are wanting to know more, but we might not be able to
comment on future stuff too much, for the reasons Maurice as mentioned before.
Much of this discussion might be suited for the Beta
Yeah, you can do much of the stuff from GATOR inside Maya, but some things are
scattered about.
The great thing about GATOR is that it's all in one place, kinda a 'one stop
shop'
G
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
I never said there's the exact same GATOR functionality and feature in Maya,
only you can do much of the same stuff.
This is where you start to see the differences between how Maya and Softimage
structures data and you look at the different Maya nodes in the dependency
graph. When you looks
I'm sorry I wouldn't necessarily agree with the second point below.
I'm not saying that we're perfect, but there are different levels of engagement
and we're not as invisible as many might seem to believe.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
Question 10 of the Softimage transition FAQ answers the question getting
current in order to transition to Maya or Max.
10. I am on an older version and wish to transition to Maya or 3ds Max.
Can I?
To be eligible to transition to either 3ds Max with Softimage or Maya with
Softimage you will
Plus with Suites, Maya/Max users were a target for Softimage usage and
adoption, so made more sense for those interaction modes, rather than the other
way round.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf
If you have Maintenance Subscription or Desktop Subscription for Maya, Max, or
Mudbox, you actually already have free access to ReCap 360. This includes the
Photogrammetry service Photo on ReCap 360.
There is some limitation though, it’s capped at 50 images and export formats
are limited, but
do you use?
and then you tell me how this is more convenient than having a desktop solution
for this kind of stuff? please try to convince me ;)
cheers
vladimir
On Wed, Jun 4, 2014 at 11:31 AM, Graham Bell
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
If you have Maintenance
MayaLT is actually aimed specifically at the indie game developer, many of whom
are developing for iOS/Android platforms.
The DX11 viewport support was a big thing for games guys and one of the reasons
why it was done, as well as the .NET API support. That and the VP2.0 visual
fidelity has
Yeah, I don't think much was done to the Node Editor for 2015, other than some
fixes and minor tweaks. It's by no means a complete replacement for some Maya
features yet, because you can't properly graph things like the Hypershade,
Hypergraph, and Bifrost.yet. :-)
Eric, you
Point of note – the ability to have previous version usage has been a benefit
to active Subscription customers (only), for some time now. And (barring some
exceptions) this applies across the entire Autodesk portfolio, so Softimage
isn’t being single out here.
Also Softimage 2012 is still
as it is
pointed out so many times here.
On Mon, Aug 11, 2014 at 4:00 PM, Graham Bell
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
Point of note – the ability to have previous version usage has been a benefit
to active Subscription customers (only), for some time now
I was referring to making financial sense for a customer. Essentially,
Subscription helps give the best of both worlds – keeping up to date and
retaining previous versions, for the lowest potential cost.
G
From: Mirko Jankovic
mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com
Personally I never really got on with the interactive split tool when it was
added, and would always revert back to the original Split Poly.
I’m really liking the updated Multi-Cit tool in 2015 though, which combines a
few features, including those two.
G
From:
Actually that wasn’t the tone (or the point) of the training at all, quote the
opposite in fact.
G
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 09 September 2014 17:44
To: softimage@listproc.autodesk.com
Actually, from what I could tell, there aren’t any direct comments from Mark in
that blog post.
Personally, I thought I did a great job, but if you guys want to spin it into
something it wasn’t, I guess that’s your prerogative.
G
From: Jordi Bares
I accept all that, and I'm not taking anything personal at all. I'd actually
flip that point a little and ask some to maybe do the same. :)
The point I wanted to make was, there was no agenda to this training, we
weren't expecting to suddenly win people over. And using someone like Escape,
It’s not a problem. As I said before I’m not taking anything personally at all
(honest), though I can see how it might look that way. Adrian’s right, I do
have some company line to tow, but all I’m trying to do sometimes is to
hopefully clarify some facts, then you can rant. ☺
As for the term
I rarely jump in like this, and I know I probably won’t convince you, but I
must respectfully disagree with your comments about the modelling toolkit (NEX)
in Maya.
It actually first appeared in Maya 2014 and has improved with each release and
extension release since then. There’s some really
with education the Standalone activation
doesn¹t work for the reasons mentioned.
I shall defer to Jill though.
G
On 16/10/2014 16:15, David Gallagher davegsoftimagel...@gmail.com
wrote:
On 10/15/2014 5:52 PM, Graham Bell wrote:
Hi David
To the best of my knowledge, you can 'rent' Maya on Linux
Hi Oz
You should really talk to your reseller about purchase options, you won’t find
anything on the Autodesk websites.
You can’t buy Softimage 2015 on its own any more. Only existing Softimage
customers with active Subscriptions are able to buy stand alone Softimage 2015.
See as you have
If something looks too good to be true, it probably is.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 12 November 2014 22:34
To: softimage@listproc.autodesk.com
Subject: Re: Buy Softimage - is this a real
?
Kind of like Softimage's bright future ;P
On Wed, Nov 12, 2014 at 4:41 PM, Graham Bell
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
If something looks too good to be true, it probably is.
--
-=T=-
attachment: winmail.dat
better with age.
I totally can't see why or how people would be upset after all this time ;)
On Thu, Nov 13, 2014 at 9:53 AM, Graham Bell
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
Over 4 years ago, and people still won’t let it go…sigh.
From:
softimage-boun
;)
On 13 Nov 2014 18:45, Graham Bell
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
You spent way too much time on that reply. ☺
Funny though. ☺
From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun
I know this is crap and apologies for this being very last minute
Due to some last drop outs, we have 3 places left on the last of our Softimage
Maya training classes, next week Dec 8th-12th.
The training is classroom based, all week at Escape Studios, London. No cost to
you other than travel,
No, more to do with being public listed company.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: 04 February 2015 17:11
To: softimage@listproc.autodesk.com
Subject: Re: Subscription Transition for New Software
1 - 100 of 147 matches
Mail list logo