Re: Bifrost graph - Really trying but it's not happening

2020-02-18 Thread Ben Beckett
Houdini works why waste your time On Tue, 18 Feb 2020 at 20:59, Ben Beckett wrote: > Hi > > Why do you just make it work like Naiad that worked perfectly > > Please > > Something is defo wrong now > > On Tue, 18 Feb 2020 at 20:36, Jonah Friedman wrote: > >

Re: Bifrost graph - Really trying but it's not happening

2020-02-18 Thread Ben Beckett
Hi Why do you just make it work like Naiad that worked perfectly Please Something is defo wrong now On Tue, 18 Feb 2020 at 20:36, Jonah Friedman wrote: > Hi Chris, I'm the Product Owner of the Bifrost graph. I'd be happy to > answer any questions about it. What specifically are you trying to

Re: [Maya] Spring equivalent?

2020-01-28 Thread Ben Beckett
Hi David Hair curves driving a bone chain. Ben On Tue, 28 Jan 2020 at 08:00, David Saber wrote: > Hey all, I hope you are still alive and kicking!! > > I'd like to know what's the Maya equivalent for Softimage's springs? To > animate follow through on joints? > > Thanks! > > David > > --

Re: who's busy

2017-09-22 Thread Ben Beckett
Get him to contact David at animated people, or Simon Percy at Darkside animation On 22 September 2017 at 14:17, Chris Marshall wrote: > I should also mention he's previously worked in TV motion graphics, so has > a number of years experience in the industry. He took

Re: Using Agile Scrum in vfx production

2017-01-11 Thread Ben Beckett
Its defiantly assumes we don't mind working weekends! On 6 January 2017 at 17:06, Marc-Andre Carbonneau < marc-andre.carbonn...@ubisoft.com> wrote: > Oh and I know Jira looks very ugly to artists but you can customize it to > make it work and "look" the way you want. > ;) > > -Original

Re: Maya Help (Legacy Particles)

2016-12-06 Thread Ben Beckett
-4CE9-8C71- > B7A94C7C1E7D-htm.html > > > On Tue, Dec 6, 2016 at 9:08 AM, Ben Beckett <nebbeck...@gmail.com> wrote: > >> I would love to do it in ice but if I leave no one can fix it, not that >> any one can use Maya particles there any way! >> >> On 6 Dece

Re: Maya Help (Legacy Particles)

2016-12-06 Thread Ben Beckett
n afflicting massive headaches.. > > Or just grab Houdini ;-) > > > Rob > > \/-\/--------\/ > > On 6-12-2016 14:03, Ben Beckett wrote: > > Hi all > > Easy to do in ice and any other software, but particles in Maya is nuts. > > All I

Maya Help (Legacy Particles)

2016-12-06 Thread Ben Beckett
Hi all Easy to do in ice and any other software, but particles in Maya is nuts. All I want to do is birth spheres from a objects surface (easy), But then have them grow a bit (scale up) and then on a "per particle basis" when they get to a certain size move away from there position of birth with

Re: Xsi particles to 3dmax

2016-05-12 Thread Ben Beckett
ys armed (build) from softimage to external apps. > > Basically you CACHE your particles to NCache or you Export them by Caching > your sim and using Alembic exporter. What version of SI and MX are you > using? > > On Thu, May 12, 2016 at 9:46 AM, Ben Beckett <nebb

If you Own 3d max or your on subscription can you use a copy of Xsi

2016-05-12 Thread Ben Beckett
Hi all If you Own 3d max or your on subscription for 3dmax, can you use a copy of Xsi in production. Thanks Ben -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Xsi particles to 3dmax

2016-05-12 Thread Ben Beckett
Hi all Is it possible! Thanks Ben -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Max question

2015-04-28 Thread Ben Beckett
Hi All I was just wondering. Whats the best way to set a project in Max, without adding any additional default structure folders. like Maya set project. This help me navigate to my scene quickly, its a pain going through a big drive with loads of other jobs. Have I missed something. Cheers

Re: Max question

2015-04-28 Thread Ben Beckett
be my co-workers. On Tue, Apr 28, 2015 at 10:57 AM, Ben Beckett nebbeck...@gmail.com wrote: Hi All I was just wondering. Whats the best way to set a project in Max, without adding any additional default structure folders. like Maya set project. This help me navigate to my scene quickly

Re: Billowing smoke

2015-03-31 Thread Ben Beckett
sexy voice! On 31 March 2015 at 17:01, Cristobal Infante cgc...@gmail.com wrote: Cool! thanks for the workflow tip ;) On 31 March 2015 at 16:23, Ciaran Moloney moloney.cia...@gmail.com wrote: He's not using the super-secret workflow that makes opencl in Houdini smoke at least a little

Re: Aw: OT Maya: ncache hell

2015-02-18 Thread Ben Beckett
Maya 2016! On 18 February 2015 at 04:23, Adrian Graham adrian.gra...@autodesk.com wrote: Hey guys, the best way to retime nCaches is in the Trax editor. Select the cached node and open the editor. You’ll see a bar representing the length of your cache on disk. You can expand/compress this bar

Re: Sad days...

2015-02-03 Thread Ben Beckett
It does not need to stop here, we all going to be trying out new software, Were a knowledgeable bunch. It could evolve. Ben On 3 February 2015 at 19:25, Jordi Bares Dominguez jordiba...@gmail.com wrote: Such an amazing job you did with Softimage Creatives… sad thing to loose it but you are

Re: more maya......

2014-11-04 Thread Ben Beckett
Its a easy fix. go, file, new scene, click the little box set it once in there. Once you open one new scene from there all scenes will be it until you change it. If you crash before you close maya you will need to redo it. Ben On 4 November 2014 13:39, Sebastien Sterling

.emp and .emp2

2014-09-15 Thread Ben Beckett
Does any one know if the above are the same. Has any one ever used emReader to read .emp files with out the 2 at the end! Cheers Ben

Re: .emp and .emp2

2014-09-15 Thread Ben Beckett
possibly come from ;) Any way, neither emReader nor any of the current emPolygonizer versions can read is. Maybe those files aren't even polygonizer files? Best, Eric Am 15.09.2014 15:38, schrieb Ben Beckett: Does any one know if the above are the same. Has any one ever used emReader

Re: OT Maya: Skinning

2014-09-03 Thread Ben Beckett
In fairness it 's the same, it just looks different, less colourful. Though you should consider you morph's first before you bind your mesh. Adding additional morphs target after a bind can cause you headaches. Ben On 3 September 2014 20:34, Eric Thivierge ethivie...@hybride.com wrote: Yes

Re: OT Maya: Skinning

2014-09-03 Thread Ben Beckett
I see what your saying. But i have been know to Bind then remove the default weights and then paint it back, as per what I need. But I suggest some loud music in your head phones, to drown out the angry voices in your head! or do it in soft and fbx it back save off the weights and load them on to

Lagoa

2014-08-24 Thread Ben Beckett
Hi all Am having a play with Lagoa It would be nice to achieve a look like in Thiago video (In Particular the first 4 clips) where when the particles crash and there still is larger chunks remaining in the sim. http://vimeo.com/13457383 Can any one recommend any setting, for inelastic and

Re: Lagoa

2014-08-24 Thread Ben Beckett
Just saw this, http://vimeo.com/11250519 1 million inelastic points does that also mean elastic setting are set zero or solve Elasticity is switched off. Cheers On 24 August 2014 11:56, Ben Beckett nebbeck...@gmail.com wrote: Hi all Am having a play with Lagoa It would be nice

Re: OT Maya: push deformer

2014-08-20 Thread Ben Beckett
Thanks Gerbrand On 20 August 2014 14:39, Jason S jasonsta...@gmail.com wrote: Lol! Yeah I know I parethesise lots :) On 08/20/14 9:04, Francois Lord wrote: Hey Jason, have you been programming in Lisp lately? Just askin'. ;) On 20-Aug-14 01:05, Jason S wrote: As mentionned, I

Re: OT Maya: push deformer

2014-08-19 Thread Ben Beckett
:07 AM, Ben Beckett wrote: it's in Edit Mesh Transform component select your mesh and pull the z translate in or out Ben On 13 August 2014 09:33, Gerbrand Nel nagv...@gmail.com wrote: Hey guys Doing a bifrost job at the moment, and I would like to flatten my liguid mesh a bit. I'm

Re: OT Maya: push deformer

2014-08-13 Thread Ben Beckett
it's in Edit Mesh Transform component select your mesh and pull the z translate in or out Ben On 13 August 2014 09:33, Gerbrand Nel nagv...@gmail.com wrote: Hey guys Doing a bifrost job at the moment, and I would like to flatten my liguid mesh a bit. I'm thinking something like the

Re: OT Maya: Spring Dynamics in Maya

2014-08-03 Thread Ben Beckett
We have to ask why do autodesk feel the need to add bonus tool. They should just come with the software. On 2 August 2014 01:22, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Hey Will, Maya bonus tools might be what you are looking for (free addon for maya):

Re: Alembic workflow question/problem

2014-07-25 Thread Ben Beckett
You could prebake there positions On 25 July 2014 10:36, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: You might have to also export the parent hierarchy of those extra items, cause the animation is in their transforms. Do you have a scene we can help look into? From:

Re: Alembic workflow question/problem

2014-07-25 Thread Ben Beckett
In the past I cached and then cached with Alembic On 25 July 2014 12:11, Ben Beckett nebbeck...@gmail.com wrote: You could prebake there positions On 25 July 2014 10:36, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: You might have to also export the parent hierarchy of those extra

Re: Hanging basket

2014-06-27 Thread Ben Beckett
ncloth is your baby On 27 June 2014 20:57, Byron Nash byronn...@gmail.com wrote: Is there an obvious out of the box solution for simulating a basket or other rigid object being held by multiple ropes/chains? It's definitely beyond the rope sim since the rigid object has mass and is affected

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread Ben Beckett
Maya is VERY SLOW On 2 June 2014 10:47, Cristobal Infante cgc...@gmail.com wrote: I believe nodal shading for C4D is coming very soon, it's one of the top requests from uesrs.. On 2 June 2014 10:30, David Saber davidsa...@sfr.fr wrote: Thanks Perry for your testimonial about C4D. How

Re: Free Student version of Softimage - Doesn't allow batch render - Any workarounds

2014-04-26 Thread Ben Beckett
Does this work just a idea good luck put the following code into a Nopepad .txt change the .txt to .exe . add your file path and the pass name. run the file @echo off call C:\Program Files\Autodesk\Softimage 2012 SP1\Application\bin\setenv.bat C:\Program Files\Autodesk\Softimage 2012

Mornning Autodesk

2014-03-21 Thread Ben Beckett
https://www.youtube.com/watch?v=FWBUl7oT9sA

Mayas Render Layers Can Really Kill a job

2014-03-20 Thread Ben Beckett
If your not working on the master layer, there lot of pain to be endured. Working with Maya's render layers is like working with a red hot poker up ya bum! It lts like a child you need to have eyes in the back of your head to make sure it does not screw up. If I owned a small studio and wanted

mdd writer for maya

2014-03-05 Thread Ben Beckett
Hi I need your help does any one know of a of a free mmd plugin for maya. Its needs to be a mdd nothing else. point oven licence is taking to long to come through. Cheers# Ben

Re: Retirement.....

2014-03-04 Thread Ben Beckett
Houdini On 4 March 2014 11:55, nick name creator3dstu...@gmail.com wrote: The future is bright. Not for XSI users, obviously. On Tue, Mar 4, 2014 at 1:45 PM, Sofronis Efstathiou sefstath...@bournemouth.ac.uk wrote: Was it announced - been in lectures all morning? Arse

Re: tips on working with dense reference models?

2013-12-24 Thread Ben Beckett
I had a very heavy crab once in a scene, I had the Low d mesh visable and non renderable, and the HD mesh Hidden and renderable. I did this so I did not have to switch out my ref's The scenes may have take a few min more to open but it work great. But Standin are brill Ben On 24 December

Inspire GLG

2013-11-13 Thread Ben Beckett
I know a few of us crossed this chaps path! http://www.shropshirestar.com/news/crime/2012/10/02/shropshire-businessmen-to-face-trial-for-theft-and-fraud/ Ben

Re: mb feathertools cache issue

2013-11-05 Thread Ben Beckett
With the re grooming you could just save out your old weight maps and reapply them Maybe as long as you have not edited the mesh! Ben On 5 November 2013 15:41, Jonny Grew jonny.g...@gmail.com wrote: Just thought I'd give you an update about this... Mr MB had a look at our scenes and

Re: mb feathertools cache issue

2013-11-04 Thread Ben Beckett
I have been working with this feather tool for two years now my formula to make it work is: Step1 In scene one Create the feathers with mbfeather tool on your character save this as a base scene Step2 PolyMesh Duplicate the feathers (this example is for one type of feathers) Step3 With that

Re: mb feathertools cache issue

2013-11-04 Thread Ben Beckett
since then? S. On 2013/11/04 6:22 PM, Ben Beckett wrote: I have been working with this feather tool for two years now my formula to make it work is: Step1 In scene one Create the feathers with mbfeather tool on your character save this as a base scene Step2 PolyMesh Duplicate

Expression help please

2013-07-02 Thread Ben Beckett
Hi all If I had 2 nulls, null1 and null2 and I want null2 to move 50% of the distance null1 has moved what would the expression be, that would write in the kine.global.posx, posy posz of null2 This sound like a good old fashion maths question!! Any help would be brill. Cheers Ben

Re: Expression help please

2013-07-02 Thread Ben Beckett
Ok alls good thanks I made it work thanks On 2 July 2013 14:08, Alok Gandhi alok.gandhi2...@gmail.com wrote: In case you want to know the distance traveled from the current position of the null, what you need is a scripted operator. It will not be possible with expressions. On Tue, Jul 2,

Re: Creation: Horde - new Softimage integration

2013-05-01 Thread Ben Beckett
It looks birll, but now much coding do you need to know to make it work On 1 May 2013 22:21, Jeremie Passerin gerem@gmail.com wrote: Woow, this is very impressive. The integration of the real-time render in amazing. On 1 May 2013 08:02, olivier jeannel olivier.jean...@noos.fr wrote:

Re: Triggerfish?

2013-04-26 Thread Ben Beckett
? -- Ben Davis www.moondog-animation.com +33 6 88 48 54 50 On Fri, Apr 26, 2013 at 12:40 AM, Ben Beckett nebbeck...@gmail.comwrote: If you works as a company director, selling your services as a company the visa problem goes away (effectively a freelancer). Meaning you pay your tax

Re: Triggerfish?

2013-04-25 Thread Ben Beckett
If you works as a company director, selling your services as a company the visa problem goes away (effectively a freelancer). Meaning you pay your tax as a reg company in the place were your company is Reg, a little more paper work, but you can travel, and the employer pays a company not a

Camera Focal Length

2013-04-18 Thread Ben Beckett
Hi Maya's cameras clearly have a defined Focal Length Tab. Where in Soft is this because sitting with the Driector yesterday soft really did it self no favours, I was telling him how it a great app is but he now not having any of it. On the camera prop's menu there is the Focal Length but its

Re: Camera Focal Length

2013-04-18 Thread Ben Beckett
in mm. On Apr 18, 2013 11:44 AM, Ben Beckett nebbeck...@gmail.com wrote: Hi Maya's cameras clearly have a defined Focal Length Tab. Where in Soft is this because sitting with the Driector yesterday soft really did it self no favours, I was telling him how it a great app is but he now

Re: Camera Focal Length

2013-04-18 Thread Ben Beckett
On Thu, Apr 18, 2013 at 12:26 PM, Ben Beckett nebbeck...@gmail.comwrote: Sorry maybe I have confussed I mean the standard numbers such as 40mm 35mm 22mm lenz, When he said lets try a 40mm lenz how does that equate in soft Thanks On 18 April 2013 11:10, Jens Lindgren jens.lindgren

Re: Camera Focal Length

2013-04-18 Thread Ben Beckett
settings for the backplane, the focal length lens settings are as they are. There's no 'equate in soft' setting for lenses, all 3D apps follow real world mechanics. Rob \/-\/\/ On 18-4-2013 12:26, Ben Beckett wrote: Sorry maybe I have confussed I mean the standard

Re: Camera Focal Length

2013-04-18 Thread Ben Beckett
NIce thanks, this is what am saying. On 18 April 2013 11:48, Martin furik...@gmail.com wrote: You need to enable Projection Plane and specify the Film Aperture. You may need to convert mms to inches because SI only uses inches for Film Aperture. You could also create a custom property like

Re: deleating Particals

2013-04-10 Thread Ben Beckett
probably not as fussed! On 10 April 2013 20:23, Rob Chapman tekano@gmail.com wrote: welcome to logic my fren On 10 April 2013 21:19, Ben Beckett nebbeck...@gmail.com wrote: Sweet it work Am no sort why but I will read it through Thanks On 10 April 2013 20:11, Gustavo Eggert Boehs

Re: deleating Particals

2013-04-10 Thread Ben Beckett
Yep I made a super heavy bug swarm and I need to take out a few to render it. On 11 April 2013 03:51, Andy Moorer andymoo...@gmail.com wrote: Sometimes when the opportunity presents itself (such as a weekend available to cache on a local machine) I like to save out the maximum density I can

Re: Maya realtime viewport

2013-03-11 Thread Ben Beckett
thats nice but: Why don't you now in 2014 sort your render layers out so we can remove objects. or spank the Muppet that created the the system at mental ray! On 11 March 2013 18:13, Szabolcs Matefy szabol...@crytek.com wrote: http://www.youtube.com/watch?v=X6vnCotQ5Yw ** **

Re: FBX I/O camera weirdness

2013-01-14 Thread Ben Beckett
One word Crosswalk On 14 January 2013 12:08, Xavier Lapointe xl.mailingl...@gmail.com wrote: It's been a while since I touched fbx ( :D ), but I remember having that kind of issue and it was somehow related to the fbx/crosswalk version. Using an older one would avoid weird behaviour

Re: Motion vector for ReelSmart MB

2013-01-14 Thread Ben Beckett
Hi Olivier Your best using this http://www.alamaison.fr/3d/lm_2DMV/lm_2DMV_ref.htm Create a pass, add the shader as a over ride, Setting you render options here is key so follow the section *2) Render Options Settings* *and* *3) Normalize* Ben On 14 January 2013 12:34, Ian Baxter

Re: Particle Sim question

2013-01-13 Thread Ben Beckett
be to partition it. get some very big cubes to divide up the scene space and use If the 'point in volume' node to detect if the particle is inside the cube or not delete. cheers Rob On 13 January 2013 11:44, Ben Beckett nebbeck...@gmail.com wrote: Hi All I was wondering I have a particle sim

Re: Particle clumping technique

2013-01-08 Thread Ben Beckett
Hi Vladimir What does self.partID do am a little lost in the sim stack wondered if you had time to basically explain nice job though Thanks Ben On 8 January 2013 11:42, Tim tim_boll...@hotmail.co.uk wrote: I'm just playing around with it now, and I'm wondering if there is a way to

Re: FBX and soft is rubbish

2012-12-29 Thread Ben Beckett
? And what exactly do you wish to achieve? Regards, Chris On 28 Dec, 2012, at 8:12 AM, Ben Beckett nebbeck...@gmail.commailto: nebbeck...@gmail.com wrote: more option on import would be nice. On 28 December 2012 00:07, Ben Beckett nebbeck...@gmail.commailto: nebbeck...@gmail.com

Re: FBX and soft is rubbish

2012-12-27 Thread Ben Beckett
more option on import would be nice. On 28 December 2012 00:07, Ben Beckett nebbeck...@gmail.com wrote: Am I missing something To import a FBX in to soft is pile of #$%?? there no FPS seting so it all was Fup Sort it out Autodesk So the only way for a while one has been able to do

Re: congrats to centreNAD

2012-12-20 Thread Ben Beckett
Can we see a wire mesh On 20 December 2012 11:01, Cristobal Infante cgc...@gmail.com wrote: Well done! http://www.lapresse.ca/videos/actualites/201212/19/46-1-canular-de-laigle-le-making-of-.php/ebcdcf6cf0a240b9872184f400d7522e C On 20 December 2012 10:57, Matt Morris

Re: congrats to centreNAD

2012-12-20 Thread Ben Beckett
Sweet just seen it very good, I think I saw it first on the Suns website On 20 December 2012 11:04, Ben Beckett nebbeck...@gmail.com wrote: Can we see a wire mesh On 20 December 2012 11:01, Cristobal Infante cgc...@gmail.com wrote: Well done! http://www.lapresse.ca/videos/actualites

Easy Ice question

2012-12-11 Thread Ben Beckett
HI all If I had a bunch of particles shaped as a cone and a way from zero, how would one rotate them from there center using ice. Currently am freezing the ice tree and then rotating them this works, but I would love to know how to rotate a bunch of points in ice. Any ideas would be brill

Re: Easy Ice question

2012-12-11 Thread Ben Beckett
...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Ben Beckett *Sent:* 11 December 2012 15:04 *To:* softimage@listproc.autodesk.com *Subject:* Easy Ice question ** ** HI all ** ** If I had a bunch of particles shaped as a cone and a way from zero, how would one rotate them from

Re: Easy Ice question

2012-12-11 Thread Ben Beckett
well it not missing but he never got that far to explain the funnel up bit. Thanks Ben On 11 December 2012 16:13, Ben Beckett nebbeck...@gmail.com wrote: Those tut's are brill but it the rotation around the curve bit he missing B On 11 December 2012 15:55, César Sáez cesa...@gmail.com

Re: Easy Ice question

2012-12-11 Thread Ben Beckett
rather than around it?) is dealt with in the first 'build force from curve' vid. This one adds the rotational component. Or am I missing the point? P On 11 December 2012 16:14, Ben Beckett nebbeck...@gmail.com wrote: well it not missing but he never got that far to explain the funnel up

Re: Any one running Window 8 yet

2012-12-10 Thread Ben Beckett
with the installation, sees the license servers but when I tried to run XSI, it gave me an error can't find an interactive license. I even open the up the ports in the firewall On 12/10/2012 6:02 AM, Ben Beckett wrote: Before the end of the year I hear it cheep, has any one switch

Re: Exporting ASS for rendering standin

2012-11-14 Thread Ben Beckett
1001 to Arnold in 12.245 sg render your scene without the standing and with the standin, compare them and see what your savings is. if there is no savings there must be something wrong. s On Wed, Nov 14, 2012 at 2:48 PM, Ben Beckett nebbeck...@gmail.comwrote: Hi All Just quick one

Re: Python Heads Please spread the love

2012-11-06 Thread Ben Beckett
Thanks you guys your brill. Am at home now but in the morning I will look at it again. If any one has any other idea's thats great. Thankyou Ben On 6 November 2012 22:47, Xavier Lapointe xl.mailingl...@gmail.com wrote: Should have been a little more explicit on that one. Like Raff and Eric

Re: Strands Question

2012-10-23 Thread Ben Beckett
Hi Adam In the create Strand node, It might fix your problem if you tick on reverse strand direction. Thanks Ben On 22 October 2012 17:54, Adam Sale adamfs...@gmail.com wrote: Dang.. forgot that I had built it in a 2014 Beta.. Here is a link with a similar simple setup for 2012

Setting a value on a emiter

2012-10-12 Thread Ben Beckett
Hi List I was wondering if I had two emitters, and I wanted to give the particles coming out of emitter 1 a value of 1 and particles coming out of emitter 2 a value 2. Or in another terms, emitter 1 would all have a ID of 1 and emitter 2 would all have a ID of 2 so later I could filter and

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Ben Beckett
While we are on this subject, does am one know how to force maya to open and have the scene prefs all ready set at lets say 25fps not 24fps. its caused us some problems in the past. Ben On 27 September 2012 14:35, Alok Gandhi alok.gandhi2...@gmail.com wrote: I agree, personally I would stay

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Ben Beckett
You Star! Luc On 27 September 2012 16:12, Luc-Eric Rousseau luceri...@gmail.com wrote: On Thu, Sep 27, 2012 at 9:47 AM, Ben Beckett nebbeck...@gmail.com wrote: While we are on this subject, does am one know how to force maya to open and have the scene prefs all ready set at lets say 25fps

Re: Random offset image sequence based on particle ID

2012-09-18 Thread Ben Beckett
Hi Olivier Could you test the particle id with a condition if the id is in this range set this! if in another range set this! Ben On 18 September 2012 07:56, olivier jeannel olivier.jean...@noos.fr wrote: Hi gang, I know how to set image-texture based on particle ID (image01 set to

Re: Ping

2012-09-10 Thread Ben Beckett
Thanks On 10 September 2012 12:59, Leonard Koch leonardkoch...@gmail.com wrote: Yes, this is visible for me. On Mon, Sep 10, 2012 at 1:57 PM, Ben Beckett nebbeck...@gmail.com wrote: Just want to know if any one can see this mail Thanks Ben

Re: Belly Wobble Ice

2012-04-30 Thread Ben Beckett
_ -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Ben Beckett [ nebbeck...@googlemail.com] *Sent:* 28 April 2012 18:36 *To:* softimage@listproc.autodesk.com *Subject:* Re: Belly Wobble

Curves

2012-04-30 Thread Ben Beckett
Hi List I have a couple of characters which have had a mocap applied as a action. Effectively there baked curves. Am cleaning up the curves and and doing a bit of retiming but what am finding the curves won't let me switch them to either stepped linear or spine in fact these option is greyed

Belly Wobble Ice

2012-04-28 Thread Ben Beckett
Hi list Some time ago there was a video out there that a very kind person made on how to use ice to achieve some secondary motion in a characters belly thought the painting of a weight map. I did save it for times like this but it gone! Would any one know of this or have some suggestion how

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Ben Beckett
If it takes the soft boys and girls to fix maya than that can't be a bad thing, we know we love the way they made soft work. let hope no one from the Maya team is trying to better soft! Ben On 20 April 2012 14:33, Rob Chapman tekano@gmail.com wrote: Thanks Brent, I'm not sure what to

Re: 2012 SAP stability (or... not so much...)

2012-04-18 Thread Ben Beckett
Hi I had similar problems and they we solve through switching off, under Pref data management, Detect corrupted meshes. Thanks Ben On 18 April 2012 15:28, Tim Crowson tim.crow...@magneticdreams.com wrote: So... I renamed my User directory. Soft created a new one of course. The first thing I