That is one hard test!
On 2019-12-20 10:04 p.m., Matt Lind wrote:
> I used to give this to my students as the midterm exam for an Advanced
> XSI course which focused on the animation mixer and mental ray
> rendering. It is a closed book exam which means no notes, no books,
> no computers, no
w-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTI7jNFrhHpo4Oh8S2uuIfY0n5H0St8s5TRxbf5JfVO55b8n-2BSVmD10xnQNECmAf4kC9HEWo9h6AVCI3w0fW1AeShepV1UytdL2PTyIYSG27rdupuyTrwTOtYdfFgPkb4L5qC8zgW3b8DdSBYzdMeix-2BG5syqlqa72EPvKE4OHgBHZDCg-2F4Ss-2BVksWFODX4Mbs-3D>?
> :)
>
>
>
> On Mon, Nov 18, 2019, 8:48 PM Francois Lord <mailto:li...@francoislord.com>> wrote:
>
> W
I must admit I lurk less and less. I look at the emails subjects from
time to time. This one called me. ;)
On 2018-05-11 01:53 PM, Bill Hinkson wrote:
> I still lurk.
>
> On Fri, May 11, 2018 at 1:05 PM, patrick nethercoat
> > wrote:
>
>
Wow, I'm no longer in the top 25 posters. Times change!
On 01/06/2017 01:33 PM, Stephen Blair wrote:
http://wp.me/powV4-3nR
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.
--
Ah yes the Grabber! It became the Volume Deform in XSI. I thought it
worked better as a modeling tool in soft, but was a better deform tool
in XSI.
Conscious also made the MetaMesh plugin if my memory serves me well. It
was an implementation of subd in Soft|3D.
On 11/11/2016 01:31 PM, Sven
age-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
> Francois Lord
> Sent: Friday, September 02, 2016 10:23 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: testing list
>
> This is is getting so quiet
Softimageblog.com is managed by Patrick Boucher. I know he thought
about closing this site several times in the past years. But I convinced
him not to.
I sent him an email about the current matter. We'll see
how he reacts.
F
On 2016-08-19 08:35, Fabian Schnuer Gohde wrote:
> Speaking of
d interface for combining
all kinds of matchmove , object tracks, stabilization, undistortion,
redistortion etc. Its cheaper by a long shot than 3dEq, though I can't
speak for the rental aspect costs.
>>>>>
>>>>> On Tue, Jul 19, 2016 at
10:30 AM, Francois Lord <f
Syntheyes for low price, precision of 2D tracking and speed of 2D
tracking.
PFTrack for overall speed and versatility.
3DEqualizer for
difficult shots and precision of 3D track.
NukeX for simple shots if you
already have a license.
If you need to choose just one, I would pick
PFTrack. The
Yep, That's what I would do.
On 2016-06-09 11:18, Thomas Volkmann
wrote:
> You could try to create a new camera, change the
rotation-order in kinematics-localtransform, constrain it to the
original camera and use it for export (plotting first maybe?).
>
>
good luck,
> Thomas
>
>>
in production, but I say it's promising.
F
On 2016-04-19 02:58 PM, Francois Lord wrote:
> This is the key to success. It made it very simple to work with
> overrides in XSI but it didn't deal well (at all) with references that
> change all the time. Using expressions is the way forward
This is the key to success. It made it very simple to work with
overrides in XSI but it didn't deal well (at all) with references that
change all the time. Using expressions is the way forward. Houdini is
using expressions in its stylesheets, Katana is using the equivalent
with nodes, we are
Here is something I did a few years back to reveal a map.
https://vimeo.com/26487726
It's a simulated weightmap. You take an irregular geo (polygon reduction
is perfect to create these) and apply a fractal weightmap to it. Then
you create a new weightmap and add a simulated ICE tree to it. For
CityEngine is amazing, but very expensive. We've used it several times
in the past. I think it now has some sort of link to Houdini to be able
to work procedurally directly in Houdini.
On 2016-02-25 10:11 AM, Morten Bartholdy wrote:
> Thanks Chris, but I am looking for something that allows for
Hi everybody!
This list is managed by Autodesk and they can close it at any time they
wish. However, there is already a solution in place in case this happens.
The archives are located in a Google group, and I am the owner of that
group. https://groups.google.com/forum/#!forum/xsi_list
In the
Yes.
http://s3aws.obliquefx.com/public/shaders/help_files/Obq_Toon.html
On 01/21/16 17:52, Pierre Schiller wrote:
Hello. I was looking at Transformers Devastation videogame and I got
across this article:
Alok, you rock!
This is the kind of thing I always wanted to do when I had a big
personal decision to make, but never took the time to clarify my ideas
about it enough and actually do it.
Your criterias are a good starting point for anyone. I added "Stress"
and "Doing what I love" in the Work
Does this help?
https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
On 2015-11-04 09:34, Byron Nash wrote:
I'm trying to get some objects zero-ed out in Maya but keep running
into what I assume is a paradigm difference between how Maya and Soft
handle center points and
Hi Gerbrand.
Did you consider the cloud rendering solution that's integrated in
Houdini Indie? It's not free, but it's very easy to use. I have used it
last summer for a personal project and i could use 13 machines to render
the 13 frames I needed. The only problems I found was that I had to
You can use a Vertex_Color node in the render tree to make the
ColorAtVerticesMap visible on the object and then just do a normal
rendermap.
On 2015-09-30 10:04, Pierre Schiller wrote:
Hi, good day.
I´ve done a little test quickly modeling a face and I did:
1. Applied property->Color at
Goehler wrote:
Yes, when using packed Alembics (default) only the object declaration
is written to the IFD. The actual geometry is referenced to the
Alembic file on disk, hence IFDs stay reasonably small.
On Aug 20, 2015, at 16:46, Francois Lord flordli...@gmail.com
mailto:flordli...@gmail.com
What about disk space?
Can you, in Mantra, reference alembic deforming geometry directly so it
doesn't have to be part of the ifd file at each frame?
On 2015-08-20 10:40, Sandy Sutherland wrote:
At Sunrise we had 5 IFD generating machines (Engine lics), and I wrote
a tool to submit renders
I know some companies in Montreal are still using Softimage, while
preparing their exit. In our case (Oblique), we are moving more slowly
than I was expecting. There are several reasons for this. Change
resistance from the artists is one. But also the lack of a good pass
system in the other
Well, it shouldn't discourage you.
Houdini is still better than Maya (yet) in that respect. I want to try a
small project in Houdini to see how I can bend it to my needs. I know I
will lose some things in there, but I will gain others. The digital
assets (ref-models) in Houdini are amazing.
Hi Andy.
Did you move to Mantra, or stayed with Arnold?
Softimage crashing too often in lookdev is the #1 reason why I'm
actively looking elsewhere.
On 19-Aug-15 10:35, Andy Goehler wrote:
We at Fiftyeight moved on from Softimage to Houdini for scene assembly and
rendering. While Houdini’s
in the scene that you want to affect all takes (like moving en
object), you have to go in the Main take, make the edit, and go back to
the take you were editing to see the effect.
But takes allow you to override about anything, which is good.
On 19-Aug-15 10:09, Francois Lord wrote:
Well
Yes, however the development speed is impressive.
On 19-Aug-15 16:51, Juhani Karlsson wrote:
Floating license price is just bit too much...
I did that just yesterday and indeed... it gives you lots of control and
speed. You have no collisions, but sometimes it's enough. For
destruction stuff however, I doubt it.
I used the same technique on this shot 2 years ago.
https://vimeo.com/55545305
The length of the shot and the deadline
oh, hi Gmail!
On 06-Aug-15 18:20, Gmail wrote:
:)
Olivier
Try this plugin. It's very old but still works.
https://dl.dropboxusercontent.com/u/399522/TEMP/PB_ColorAtVerticesFromClusters.py
On 04-Aug-15 00:33, Francisco Criado wrote:
Hi list!
As i never used vertex colors (shame on me) and now being in the
situation of starting to use them frequently
:23 GMT-03:00 Francois Lord flordli...@gmail.com
mailto:flordli...@gmail.com:
Try this plugin. It's very old but still works.
https://dl.dropboxusercontent.com/u/399522/TEMP/PB_ColorAtVerticesFromClusters.py
On 04-Aug-15 00:33, Francisco Criado wrote:
Hi list
Here is the file you need for line 15 to work. Put somewhere in your
PYTHONPATH.
https://dl.dropboxusercontent.com/u/399522/TEMP/progressBar.py
On 04-Aug-15 11:55, Francois Lord wrote:
uhhh... right...
it needs tools from the library.
line 14 can be replaced with those 4 lines
We switched from 2013SP1 to 2015 last fall but stepped back to 2014SP2
this winter because there were too many bugs in 2015. But now we
realized that the display LUT in 2014SP2 doesn't support the full
dynamic range of the region. So we are thinking to go back to 2015 just
because of that.
Middle-click on the play button.
On 27-May-15 15:30, Pierre Schiller wrote:
Hi. I´ve been looking all around for an option to play the timeline
from the current time.
Say if my play head is on frame 80 and timeline is only 100 frames, if
I push the play
button it goes back from frame 1.
Is
If Blender can do stuff at the same level than commercial DCCs, or if it
can do better in some areas, I want to hear about it. And I want to hear
about it here, where everybody is looking for alternatives.
On 14-May-15 18:17, Sven Constable wrote:
Then I'd like change wewith me in my
Or in another software.
On 14-Apr-15 11:50, Christoph Muetze wrote:
Everything I would want to do in Maya I can do better
and easier in Soft... I'm waiting for that to change.. Maybe in a couple
of years?
Cheers!
Chris
I never got it to work, but you can try this.
http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_cmds/SetGlobal.html
On 23-Mar-15 11:07, Eric Thivierge wrote:
Hello,
Was wondering if there is a way to have a self installing property
survive a New Scene call. Typically I
If you are a Softimage power user, it will take a lot of time to get
back to that level in Houdini. However, you don't need to be a Houdini
power user to use Houdini. Learn the basics (basic modeling, basic UVs,
basinc animation, etc) and then choose an area where you want to dive
first. Most
Try this LUT with preconditioning set to Cineon. It will give you the
extended dynamic range that a log file can provide.
https://dl.dropboxusercontent.com/u/399522/TEMP/Lin709_to_LogCWidegamut.csp
Cheers.
On 27-Feb-15 21:14, Pierre Schiller wrote:
Hi everyone. My usual workflow is to recieve
Yes, indie version is per year, as well as Houdini Engine indie and
commercial.
I think SideFX can do a one time conversion of your scenes if you need
to go from indie to commercial.
On 16-Jan-15 11:15, Patrick Neese wrote:
Question, I saw the term of the indie version is 365 days from
Instances are perfect copies of the original objects, you can't have a
different projection on each. You can however, do something in the
shader so that each instance picks up a part of the texture at render time.
You can use the node Camera_Map in the render tree, but your moving
particles
Can anyone confirm that Modo801 can be installed without Bonjour?
This was a big downer for us when we bought 701. Good thing we only paid
half price for it.
On 17-Dec-14 05:25, Simon Reeves wrote:
Not sure anyone has mentioned it so just incase people aren't aware
.
*From:* Francois Lord [flordli...@gmail.com]
*Sent:* 17 December 2014 04:46 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Modo Sale again 40% off
Can anyone confirm that Modo801 can be installed without Bonjour?
This was a big downer for us when we bought 701. Good
And, may I ask what drove this decision?
On 11-Dec-14 15:54, Ben Houston wrote:
Hi Simon,
We will continue to contribute to ExocortexCrate as need be. The
Alembic suite though is a fairly complete product at this point -- the
only major exception is Custom Attributes in Maya. We would though
nevermind, i just saw your port on the Exocortex-Alembic mailing list.
On 11-Dec-14 16:50, Francois Lord wrote:
And, may I ask what drove this decision?
On 11-Dec-14 15:54, Ben Houston wrote:
Hi Simon,
We will continue to contribute to ExocortexCrate as need be. The
Alembic suite though
Yes, I was expecting more for a software that will be killed in 2016.
On 02-Dec-14 16:06, Mirko Jankovic wrote:
you really expected any more effort on software they already killed???
really?
On Tue, Dec 2, 2014 at 9:26 PM, Leendert A. Hartog hirazib...@live.nl
mailto:hirazib...@live.nl
However, I would prefer to have a shortcut key pressed to be able to
reparent things in the explorer. Right now, it's too easy to mess a
hierarchy when selecting an object and slipping the mouse too much. You
don't even realize you did it.
On 26-Nov-14 05:39, adrian wyer wrote:
Eric hit
I disagree.
They own the software, yes, but that doesn't mean they know what the
users actually like in it. There is a ton of features in Softimage that
I never use.
The way I understood Shuting's questions was this:
Now that you guys have played with Maya, how would you make the
Outliner
Microsoft snapped XSI's neck by not making it cross platform. It just
took very long for it to die from the injury. Autodesk removed the
cervical collar. Agreed, it wasn't nice of them.
On 13-Nov-14 12:21, Mirko Jankovic wrote:
And indeed made next step of all of them..
Then snapped it;s neck
in the VDB_shaderDefs_ai.pys, replace this line
dllPath_release = Application.Plugins(Arnold Shaders).OriginPath +
bin\\nt-x86-64\\tbb42.dll;
by
dllPath_release = Application.Plugins(ArnoldStaShaders).OriginPath +
bin\\nt-x86-64\\tbb42.dll;
On 31-Oct-14 08:48, Morten Bartholdy wrote:
I
Allright. What's the deal with ICE attribute values that don't show up
when they're asked to?
I've never had this problem with earlier version but now since maybe
2013, it seems to be a increasing problem. I have a simulated mesh with
3 different ICE trees in different stack regions. I tried
Ah, now it works.
I had to remove the subdivision (!?) AND save and reload the scene and
it works.
thanks.
On 30-Oct-14 12:02, David Barosin wrote:
Just a quick check but is there a subdivision on the geo?
On Thu, Oct 30, 2014 at 11:56 AM, Francois Lord flordli...@gmail.com
mailto:flordli
...
http://xsisupport.com/2009/04/08/show-values-doesnt-work-if-you-have-geometry-approximation/
2009!!!
On Thu, Oct 30, 2014 at 12:34 PM, Francois Lord flordli...@gmail.com
mailto:flordli...@gmail.com wrote:
Ah, now it works.
I had to remove the subdivision (!?) AND save and reload
emPolygonizer.
On 21-Oct-14 10:16, Will Sharkey wrote:
I have a bunch of animating instanced spheres in a pointcloud that I'd
like to export as an actual Geo sequence into another 3d application.
What do you use to write the particles into geometry?
Maybe some of Eric Mootz tools will write
Softimage|3D 4.0 was still being used in Japan long after XSI was released.
On 17-Oct-14 14:11, Stephen Blair wrote:
Hi Matt
That's the timestamp on the file, and on the wikipedia page for Cavia,
it lists:
* /Ghost in the Shell: Stand Alone Complex
Yes.
On 07-Oct-14 04:15, Stephan Haitz wrote:
Hello everybody,
Did anyone else notice a crash in 2015 when using Manipulate Mode /
Tool (shortcut: B) and picking a corner?
Hard crash: The whole Application disappears...
Or is it only me?
No problems in 2014SP2
Best regards
Stephan
Uhmm, isn't it the opposite?
If you can skip the big purchase price and pay by the month, like Adobe
did, it's a good opportunity for independants and small companies.
You can also decide not to pay for 3 months because you are using
another software on a specific project.
But I doubt
On 06-Aug-14 17:18, Matt Lind wrote:
That’s why you can no longer have Softimage 2015 and 2015 SP1 (when it
becomes available) installed side by side on your computer.
Wait, what?
You are saying that when Softimage 2015 SP1 comes out, and I want to
start a new project on it but also have
,
retType, argTypes) + args)//
//# COM Error: OLE error 0x80020101 - [line 283 in
\\fs1\g\_WORKGROUPS\softimage\2014\Addons\RealLens2\Application\Plugins\RealLens2.py]//
//# ERROR : OLE error 0x80020101//
//Application.ApplyRealLens2()/
-Tim
On 7/14/2014 3:41 PM, Francois Lord wrote:
Hi List.
I
Hi List.
I finally updated my old plugin RealLens, 9 years later (!).
It now creates a camera rig, applies the plugin on the camera and stays
live on the camera.
https://s3.amazonaws.com/public.francoislord.com/RealLens2.1.xsiaddon
Get - Primitive - Camera - RealLens2
We've been using it in
]//
//# ERROR : OLE error 0x80020101//
//Application.ApplyRealLens2()/
-Tim
On 7/14/2014 3:41 PM, Francois Lord wrote:
Hi List.
I finally updated my old plugin RealLens, 9 years later (!).
It now creates a camera rig, applies the plugin on the camera and
stays live on the camera.
https://s3
are more stable...
On Mon, Jul 14, 2014 at 2:40 PM, Francois Lord flordli...@gmail.com
mailto:flordli...@gmail.com wrote:
H... right.
(Like most people) You're using the python that comes with
Softimage, the one that's not patched for dynamic dispatch.
I didn't think
Anyone knows if 2015 SP1 is coming soon?
I've been waiting for it to install 2015. But the projects that were
begun on older versions are getting to an end and I would like to start
the new ones on 2015.
Usually it comes around June. Usually...
I guess using ffmpeg to convert to png frames would be too time consuming?
On 17-Jun-14 10:29, adrian wyer wrote:
anyone ever come across this? can't read it in anything except Sony's
media browser/Vegas neither of which can reliably write it out into
another (usable) format
(read: drop
wyer wrote:
vegas took nearly 2 hours to convert a 30 second clip to exr
and it had drop frames
a
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Francois
Soon, you'll need to pay your subscription just to stay alive!
On 05-Jun-14 16:42, Marc-Andre Carbonneau wrote:
Okay...
https://www.seriouswonder.com/software-company-autodesk-creates-synthetic-virus/
Yeah, I started using them recently too and they are very powerful.
Getting your head around the usage is not obvious, though.
F
On 03-Jun-14 13:49, Jens Lindgren wrote:
Hehe no problem, Arvid :)
I think all the Get SomethingToSomething data is underrated and very
few examples are out there
That has been my intuition so far as well.
On 22-May-14 03:55, Jordi Bares wrote:
My feeling is that a transition period with FX and rendering in Houdini to
later decide to either buy more time or commit to package X is the safest route
right now.
Plus render nodes are free and believe me,
maj 2014 o godz. 20:42 Francois Lord flordli...@gmail.com
mailto:flordli...@gmail.com napisał(a):
So...
What are houdini weaknesses? What is missing in Houdini compared to
Softimage? Would you run a company only using Houdini as 3D app? Why
not?
So...
What are houdini weaknesses? What is missing in Houdini compared to
Softimage? Would you run a company only using Houdini as 3D app? Why not?
to actually implement
it.
I could go on a lot longer, but all I'll say is that you have to be super
careful when you decide to throw a job at Houdini. Make sure you have RD time
built in if you haven't done a particular effect before.
A
On 21 May 2014 at 19:42 Francois Lord flordli...@gmail.com
just that the
openness
means that the workflow is very open to interpretation. Houdini's a bit like
coding, everyone has their own style so you can get in a mess. It's very
easy to
add in quick little fixes which other people might look on as hacks
instead.
A
On 21 May 2014 at 21:25 Francois Lord
I remember when The Foundry asked me what I wanted in a script editor. I
said: make it work like the XSI one. They said: everybody already said
that but about the Maya one. I didn't know how the Maya one worked so I
assumed it would be similar.
When Nuke finally came with a script editor, I was
Exactly.
I don't think it's necessary to launch a new list for the new and old
people. Just stay here and share your knowledge of new tools and
methods. This list will eventually morph into something far greater that
just a single-software-mailing-list-community. It has already begun.
Pretty
That's why I keep repeating it in different threads. If anything happens
abruptly to this list, you all know what to do. Just go to the Google
group, it will be converted to a mailing list.
https://groups.google.com/forum/#!forum/xsi_list
Autodesk doesn't control it.
But yeah, I might but too
So... who's up for the Softimage integration?
;-)
On 23-Apr-14 10:42, Cristobal Infante wrote:
By the way there is a Houdini Engine API so it can be ported to any
aplication. So expect to see this implemented in other apps and
game engines in the future.
Then I have a simple solution for you.
Stick with Softimage for the time being.
We stuck with Shake for 6 years after it was killed on Windows before
something better came up. There was Digital Fusion, but we didn't feel
it was better so we didn't switch.
6 long years without a single new
If you think of it, it's pretty much exactly what we want.
If they spend the next three years adding new features that we already
have in Softimage, eventually we'll be happy.
On 18-Mar-14 14:13, Andres Stephens wrote:
Other than the viewport and some modeling features, I feel SI had a
lot
1- ICE
2- Pass system
3- Operator Stack
4- Models (namespace) and RefModels
5- Various transform modes (local, global, ref, proportional, plane, etc.)
On 13-Mar-14 05:54, Alastair Hearsum wrote:
Hello
It seems as if I may have some contact with Autodesk shortly! I want
to be armed with some
I don't know Deadline, but usually when xsibatch.exe returns a big
negative number, it's a crash.
A crash can be caused by anything, you won't see it in the output log.
I'm sorry I'm not helping much, but you should check if you can render
the same frame in the UI. If not, then you can start
Note to self: I really should read the entire post carefully before
replying.
On 07-Mar-14 08:57, Francois Lord wrote:
I don't know Deadline, but usually when xsibatch.exe returns a big
negative number, it's a crash.
A crash can be caused by anything, you won't see it in the output log.
I'm
It seems you are right, Morten. You cannot change even the angle of the
camera with an override.
However, if you only want to change the lens shader, there is a
parameter on the pass to do this (last tab, last parameter down). You
can append a camera shader or you can override it entirely.
Wow, this thread exploded fast.
https://groups.google.com/forum/#!forum/xsi_list
The google group archive above is not controlled by Autodesk. It was
created by Patrick Boucher (remember xsi-blog.com?) and he later handed
me the admin privileges. I am following this list on a daily basis even
transferred everyone to this server from Avid.
On Wed, Mar 5, 2014 at 1:47 PM, Francois Lord flordli...@gmail.com wrote:
Wow, this thread exploded fast.
https://groups.google.com/forum/#!forum/xsi_list
The google group archive above is not controlled by Autodesk. It was created
by Patrick Boucher
not even
sure what Autodesk gains from that.
Ben
On 3/4/2014 11:00 AM, Francois Lord wrote:
What I find interesting in the fact that people want to jump the
Autodesk boat is that they seem to forget they have to buy a new
software.
For a company that relies entirely
Done!
https://groups.google.com/forum/#!forum/softimage2maya
On 27-Feb-14 16:42, Lawrence Nimrichter wrote:
I tend to think along these lines. There should possibly be a SI2Maya
or SI2Modo etc list to help people make the transition over the coming
years. I would think Autodesk would have an
On 19/11/2013 2:23 PM, Luc-Eric Rousseau wrote:
That's my job even more than ever! I've recently become the head of
the maya user interface team.
We all know where this is going.
One day, the developpers working on Maya will checkout the daily build
and realize there is a new module added
I tend to agree with Luc-Eric.
It sure is nice to see the displacement in the viewport, but it wouldn't
be as nearly as impressive if it were a sphere with a fractal texture on
it. The design, modeling and texture work are very impressive.
Besides, the video is a little misleading because we
Besides, doing voxels that move and scale using different variables is
definitely not something I want to do with the push of a button. I want
full procedurability for this kind of stuff. Yes it takes longer to
setup, but I can do exactly what I want. I can even do what the client
wants. ;)
Hi.
In my never ending quest to find a way to install Softimage
automatically and simply on all machines, I have yet again hit a road
block.
Last year, after several days of failed attempts, I resorted to
installing it manually on my machine and copying the folder on the other
machines. I
Usually, a complete new features list is released with the software.
Which should happen, what... within 4 days (before the end of the quarter)?
On 26/03/2013 03:29, Stefan Andersson wrote:
Is there a list somewhere for all the new features?
Or was the wiki page correct?
Regards
Stefan
--
...@gmail.com
mailto:clankil...@gmail.com wrote:
I would like if you can see the size of objects so it's easier to
make models for 3d printing.
2013/3/14 Francois Lord flordli...@gmail.com
mailto:flordli...@gmail.com
+1
On 14/03/2013 09:45, Eric Lampi wrote:
Guys
Sounds like you are working on a scene that was built by someone else
and made for Arnold.
And you don't have Arnold.
On 10/01/2013 13:12, Darrin Hofmeyr wrote:
My shader properties open in one long tab and not multiple.
Plus the names of each property is not diffuse or reflection etc but
kd
On 20/12/2012 10:23, Szabolcs Matefy wrote:
And what about the language, I don't speak French (yet)
When you'll see the ladies, you will speak french! ;)
If you think Softimage will die when Maya gets an equivalent to ICE, you
should have begun switching to another software some time ago.
It was inevitable.
On 19/12/2012 11:52, Tim Marinov wrote:
If this really happens they are not going to remove the ICE from
Softimage but Softimage will fade
I don't think there is something in Soft to do it for you, but you can
certainly script it.
I've done it for an Earth asset with 32 textures 21k on a poly sphere
with a standard spherical projection.
It wasn't very hard.
On 11/23/2012 6:08 PM, Ponthieux, Joey wrote:
Hello,
I want to create a
from it name only, given
you have the right projection already setup.
On 11/23/2012 5:26 PM, Francois Lord wrote:
I don't think there is something in Soft to do it for you, but you can
certainly script it.
I've done it for an Earth asset with 32 textures 21k on a poly sphere
with a standard
Hi Andy.
I attended the Montreal workshop last Thursday. I too see myself as a
technical artist and I too was intimidated by it. But I spend the
weekend thinking about it and I think it's normal to be intimidated
right now, but things will change.
It's a lot like ICE, except that you need
It's interesting to see how many modules are not yet available for
python 3.x.
On 09/11/2012 08:53, Jules Stevenson wrote:
http://www.lfd.uci.edu/~gohlke/pythonlibs/
http://www.lfd.uci.edu/%7Egohlke/pythonlibs/
Everything compiled for 64 bit. Whoever runs this deserves more than a
medal.
Have you looked in the DarkTree shaders. There's a bunch of free
textures available. I'm sure there's a brick one in there.
On 08/11/2012 12:13, Chris Marshall wrote:
Procedural grids? The Grid texture is 2d. Checkerboard might do it,
possibly, but it'll need work. Is there an alternative?
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