Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread John Richard Sanchez
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ listproc.autodesk.com] On Behalf Of Peter Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sent: Monday, April 07, 2014 2:57 PM To: XSI List to post Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) Is there a reason that Maya does not save my preference for 30 frames per second ( I hit save preferences) but when I open a new scene it goes back to 24 fps? Is this a new feature

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Jill Ramsay (Contractor)
: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: April-07-14 2:57 PM To: XSI List to post Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) Is there a reason that Maya does not save my preference for 30 frames per

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread John Richard Sanchez
. Cheers. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread John Richard Sanchez
Richard Sanchez *Sent:* Monday, April 07, 2014 2:57 PM *To:* XSI List to post *Subject:* Re: Center mode (was RE: humanize Maya, SOFT top 5) Is there a reason that Maya does not save my preference for 30 frames per second ( I hit save preferences) but when I open a new scene it goes back

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Jill Ramsay (Contractor)
] On Behalf Of John Richard Sanchez Sent: April-07-14 3:30 PM To: XSI List to post Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) I did. But will try it again after I re Render. J attachment: winmail.dat

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Jill Ramsay (Contractor)
Sorry, our messages crossed in the ether! attachment: winmail.dat

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-04 Thread olivier jeannel
. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-04 Thread Adam Sale
April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0Y

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread olivier jeannel
That's amazing how poor seems to be maya when I read you guys. Fortunatly, I should never have to use it. I'm edititing very fast some subd hard surface here, the pivot is dancing in every diretion, snaping where it has to, aligning on the fly with whatever i ask at the speed of light though,

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Christian Lattuada
Great Olivier, Softimage flow! .:. Christian Lattuada tel +39 3331277475 ... On Thu, Apr 3, 2014 at 1:49 PM, olivier jeannel olivier.jean...@noos.frwrote: That's amazing how poor seems to be maya when I read you guys. Fortunatly, I should never have to use

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Raffaele Fragapane
For modeling proposes with nex it's actually not bad at all, though you do have to memorise more tricks and steps than you would with soft, and a handful more clicks. My comments are solely regarding the centre manipulation, something that Maya does differently at a fairly low level to begin with,

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Paul Griswold
How many of you are utterly shocked at how LITTLE anyone at all from Autodesk seems to know about Softimage it's capabilities? It's almost like they bought it never opened it (regardless of which Marc was in charge). -Paul ᐧ

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Eric Thivierge
In my opinion this post is exactly what the other recent posts on the other thread (March 28th, 2014) about how every single thread keeps getting pushed back off topic and turns into a hate-fest are all about. Sorry Paul, but this post isn't really productive is it? It's only stirring things

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Brent McPherson
@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Mirko Jankovic
(was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [ https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f]ᐧhttps

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Peter Agg
Now I'm curious if it was even on anyone's top 5 list. ;-) In all honesty I've never even considered life without it... ... Damnit., Now I have. :(

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Eric Thivierge
I'm in the same boat. It's this small stuff that we're all going to take for granted until we realize it's not there. It would be one of the essential features I'd want, but then there are about a 1000 of those for me. :\ Going to be difficult. Eric T. On Thursday, April 03, 2014 10:42:30

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Martin Yara
People that haven't used Maya that much don't realize how useful that n SI feature was because they though it was so basic that they assumed every DCC had it. Center is one of those. At first, I though that Maya's Pivot was the equivalent to SI Center and Pivot. It may take you a while to realize

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread John Richard Sanchez
People that haven't used Maya that much don't realize how useful that n SI feature was because they though it was so basic that they assumed every DCC had it. Center is one of those. Exactly. I had my shock moment actually working on a project with a deadline looming. At first, I though that

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Luc-Eric Rousseau
Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [https://mailfoogae.appspot.com/t?sender

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Sebastien Sterling
Child Comp would probably be another essential feature people take for granted, the ability to move objects independently of their hierarchies. On 3 April 2014 19:06, Steven Caron car...@gmail.com wrote: i am most 'proud' of your custom tool sdk... a great parting gift which will give

Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Brent McPherson
So, do you folks really use Center mode all that much? That was really a pre-pivot workflow that XSI inherited from SI|3D and it simply applies a transform to the object and a mirror transform to the geometry thereby giving the *illusion* that that center has changed. Of course, reset

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Peter Agg
I'm not 100% sure what you mean by what 'the main case uses are' - I just use it to do exactly what it says it does! It's just a flexible and intuative way of working. For example: if I've made a rig control that floats outside some geometry, but I want it's pivot to match an object I have in the

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Brent McPherson
: humanize Maya, SOFT top 5) I'm not 100% sure what you mean by what 'the main case uses are' - I just use it to do exactly what it says it does! It's just a flexible and intuative way of working. For example: if I've made a rig control that floats outside some geometry, but I want it's pivot to match

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Peter Agg
: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg Sent: 02 April 2014 10:19 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) I'm not 100% sure what you mean by what 'the main case

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Eric Thivierge
Yeah that is something that I do very often as well.

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Rob Wuijster
'center to vertices' command, just another way to quicly change the center of an object. And using the TAB key for quickly moving the pivot around for snapping, moving stuff around is a no-brainer. Things I use a lot on a daily basis.. Rob \/-\/\/ On 2-4-2014

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Peter Agg
I think the key thing with something like this is that Centre mode isn't something that's used for a specific, single problem - say you implemented a 'Match Centre to Object' button in Maya, that would only solve that single workflow I mentioned earlier. Having the Centre mode work the way it

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson Sent: Wednesday, April 02, 2014 4:56 AM To: softimage@listproc.autodesk.com Subject: Center mode (was RE: humanize Maya, SOFT top 5) So, do you folks really use Center mode all that much? That was really a pre

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Martin Yara
:* Wednesday, April 02, 2014 4:56 AM *To:* softimage@listproc.autodesk.com *Subject:* Center mode (was RE: humanize Maya, SOFT top 5) So, do you folks really use Center mode all that much? That was really a pre-pivot workflow that XSI inherited from SI|3D and it simply applies a transform

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Ed Manning
Trying to look at this from a high-level non-TD user perspective... In Soft, whether it was intentional design or just fell out of the toolset that evolved, any geometrical object (not using the word in the programming sense) has, through centers, pivots, reference planes, neutral poses,

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Luc-Eric Rousseau
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Maya: I have to create a set of multiple nulls with custom rotations to set up the angle of rotation properly for the surface. If I want to rotate the surface I have to dig through all these

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Christoph Muetze
On 02/04/14 17:25, Luc-Eric Rousseau wrote: Is that always true in your scenarios? Moving center in Softimage is like moving all the points of the geometry. (What brent calls transforming the geometry) Knowing that it does that, wouldn't the simplest work-around for your specific scenario in

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Siew Yi Liang
Hi Luc-Eric: A simple problem I had with the lack of a center/offset rotation pivot attribute in Maya was when I was rigging this guy: http://1drv.ms/1lndvDS His eyelids are using a combination of weighted joints to control major movement and clusters, to control the side-to-side. For the

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Matt Lind
] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, April 02, 2014 8:26 AM To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Maya: I have to create a set

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, April 02, 2014 11:26 AM To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread John Richard Sanchez
...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, April 02, 2014 11:26 AM To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Sebastien Sterling
Rousseau Sent: Wednesday, April 02, 2014 11:26 AM To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Maya: I have to create a set of multiple

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread John Richard Sanchez
[mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, April 02, 2014 11:26 AM To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Raffaele Fragapane
Harder than that, the equivalent would be to select all components, move and rotate them numerically, then figure out the reciprocal transform of what you just did and apply it to the object's transform. Center mode is also not equivalent or obsoleted by neutral poses, nor it's equated by Maya's

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Perryharovas
Totally agree. And just to chime in, I use center mode many times per session, per day. Essential workflow. Sent from my iPhone Please excuse typos and brief replies. Thank you! On Apr 2, 2014, at 7:00 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Harder than that, the

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Adam Sale
You guys have said it all.. absolute agreement On Apr 2, 2014 6:40 PM, Perryharovas perryharo...@gmail.com wrote: Totally agree. And just to chime in, I use center mode many times per session, per day. Essential workflow. Sent from my iPhone Please excuse typos and brief replies. Thank

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Eric Turman
Yep center is useful when you ant to keep the points in place...kind of like the difference between moving the house closer to the mountain rather than moving the mountain closer to the house ;) On Wed, Apr 2, 2014 at 8:59 PM, Adam Sale adamfs...@gmail.com wrote: You guys have said it all..