From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
listproc.autodesk.com] On Behalf Of Peter Agg
Sent: 03 April 2014 15:04
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
...but from what he said Brent actually developed
Sent: Monday, April 07, 2014 2:57 PM
To: XSI List to post
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
Is there a reason that Maya does not save my preference for 30 frames per
second ( I hit save preferences) but when I open a new scene it goes back to 24
fps? Is this a new feature
: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard
Sanchez
Sent: April-07-14 2:57 PM
To: XSI List to post
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
Is there a reason that Maya does not save my preference for 30 frames per
.
Cheers.
--
Brent
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: 03 April 2014 15:04
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
...but from what he said Brent
Richard
Sanchez
*Sent:* Monday, April 07, 2014 2:57 PM
*To:* XSI List to post
*Subject:* Re: Center mode (was RE: humanize Maya, SOFT top 5)
Is there a reason that Maya does not save my preference for 30 frames per
second ( I hit save preferences) but when I open a new scene it goes back
] On Behalf Of John Richard
Sanchez
Sent: April-07-14 3:30 PM
To: XSI List to post
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
I did. But will try it again after I re Render.
J
attachment: winmail.dat
Sorry, our messages crossed in the ether!
attachment: winmail.dat
.
--
Brent
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: 03 April 2014 15:04
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
...but from what he said Brent actually developed
April 2014 15:04
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
...but from what he said Brent actually developed that part of Soft in
the first place. :/
[https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0Y
That's amazing how poor seems to be maya when I read you guys.
Fortunatly, I should never have to use it.
I'm edititing very fast some subd hard surface here, the pivot is
dancing in every diretion, snaping where it has to, aligning on the fly
with whatever i ask at the speed of light though,
Great Olivier, Softimage flow!
.:.
Christian Lattuada
tel +39 3331277475
...
On Thu, Apr 3, 2014 at 1:49 PM, olivier jeannel olivier.jean...@noos.frwrote:
That's amazing how poor seems to be maya when I read you guys.
Fortunatly, I should never have to use
For modeling proposes with nex it's actually not bad at all, though you do
have to memorise more tricks and steps than you would with soft, and a
handful more clicks.
My comments are solely regarding the centre manipulation, something that
Maya does differently at a fairly low level to begin with,
How many of you are utterly shocked at how LITTLE anyone at all from
Autodesk seems to know about Softimage it's capabilities?
It's almost like they bought it never opened it (regardless of which Marc
was in charge).
-Paul
ᐧ
In my opinion this post is exactly what the other recent posts on the
other thread (March 28th, 2014) about how every single thread keeps
getting pushed back off topic and turns into a hate-fest are all about.
Sorry Paul, but this post isn't really productive is it? It's only
stirring things
@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
...but from what he said Brent actually developed that part of Soft in the
first place. :/
[https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330
(was RE: humanize Maya, SOFT top 5)
...but from what he said Brent actually developed that part of Soft in the
first place. :/
[
https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f]ᐧhttps
Now I'm curious if it was even on anyone's top 5 list. ;-)
In all honesty I've never even considered life without it...
...
Damnit., Now I have. :(
I'm in the same boat. It's this small stuff that we're all going to
take for granted until we realize it's not there. It would be one of
the essential features I'd want, but then there are about a 1000 of
those for me. :\ Going to be difficult.
Eric T.
On Thursday, April 03, 2014 10:42:30
People that haven't used Maya that much don't realize how useful that n
SI feature was because they though it was so basic that they assumed every
DCC had it. Center is one of those.
At first, I though that Maya's Pivot was the equivalent to SI Center and
Pivot. It may take you a while to realize
People that haven't used Maya that much don't realize how useful that n
SI feature was because they though it was so basic that they assumed every
DCC had it. Center is one of those.
Exactly. I had my shock moment actually working on a project with a
deadline looming.
At first, I though that
Agg
Sent: 03 April 2014 15:04
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
...but from what he said Brent actually developed that part of Soft in the
first place. :/
[https://mailfoogae.appspot.com/t?sender
Child Comp would probably be another essential feature people take for
granted, the ability to move objects independently of their hierarchies.
On 3 April 2014 19:06, Steven Caron car...@gmail.com wrote:
i am most 'proud' of your custom tool sdk... a great parting gift which
will give
So, do you folks really use Center mode all that much?
That was really a pre-pivot workflow that XSI inherited from SI|3D and it
simply applies a transform to the object and a mirror transform to the geometry
thereby giving the *illusion* that that center has changed. Of course, reset
I'm not 100% sure what you mean by what 'the main case uses are' - I just
use it to do exactly what it says it does! It's just a flexible and
intuative way of working.
For example: if I've made a rig control that floats outside some geometry,
but I want it's pivot to match an object I have in the
: humanize Maya, SOFT top 5)
I'm not 100% sure what you mean by what 'the main case uses are' - I just use
it to do exactly what it says it does! It's just a flexible and intuative way
of working.
For example: if I've made a rig control that floats outside some geometry, but
I want it's pivot to match
: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: 02 April 2014 10:19
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
I'm not 100% sure what you mean by what 'the main case
Yeah that is something that I do very often as well.
'center to vertices' command, just another way to quicly change the
center of an object.
And using the TAB key for quickly moving the pivot around for snapping,
moving stuff around is a no-brainer.
Things I use a lot on a daily basis..
Rob
\/-\/\/
On 2-4-2014
I think the key thing with something like this is that Centre mode isn't
something that's used for a specific, single problem - say you implemented
a 'Match Centre to Object' button in Maya, that would only solve that
single workflow I mentioned earlier.
Having the Centre mode work the way it
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson
Sent: Wednesday, April 02, 2014 4:56 AM
To: softimage@listproc.autodesk.com
Subject: Center mode (was RE: humanize Maya, SOFT top 5)
So, do you folks really use Center mode all that much?
That was really a pre
:* Wednesday, April 02, 2014 4:56 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Center mode (was RE: humanize Maya, SOFT top 5)
So, do you folks really use Center mode all that much?
That was really a pre-pivot workflow that XSI inherited from SI|3D and it
simply applies a transform
Trying to look at this from a high-level non-TD user perspective...
In Soft, whether it was intentional design or just fell out of the toolset
that evolved, any geometrical object (not using the word in the programming
sense) has, through centers, pivots, reference planes, neutral poses,
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Maya: I have to create a set of multiple nulls with custom rotations to
set up the angle of rotation properly for the surface. If I want to rotate
the surface I have to dig through all these
On 02/04/14 17:25, Luc-Eric Rousseau wrote:
Is that always true in your scenarios? Moving center in Softimage is
like moving all the points of the geometry. (What brent calls
transforming the geometry) Knowing that it does that, wouldn't the
simplest work-around for your specific scenario in
Hi Luc-Eric:
A simple problem I had with the lack of a center/offset rotation pivot
attribute in Maya was when I was rigging this guy:
http://1drv.ms/1lndvDS
His eyelids are using a combination of weighted joints to control major
movement and clusters, to control the side-to-side. For the
] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, April 02, 2014 8:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Maya: I have to create a set
...@listproc.autodesk.com [mailto:softimage-
boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, April 02, 2014 11:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES
...@listproc.autodesk.com [mailto:softimage-
boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, April 02, 2014 11:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A
Rousseau
Sent: Wednesday, April 02, 2014 11:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Maya: I have to create a set of multiple
[mailto:softimage-
boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, April 02, 2014 11:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi
Harder than that, the equivalent would be to select all components, move
and rotate them numerically, then figure out the reciprocal transform of
what you just did and apply it to the object's transform.
Center mode is also not equivalent or obsoleted by neutral poses, nor it's
equated by Maya's
Totally agree.
And just to chime in, I use center mode many times per session, per day.
Essential workflow.
Sent from my iPhone
Please excuse typos and
brief replies.
Thank you!
On Apr 2, 2014, at 7:00 PM, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Harder than that, the
You guys have said it all.. absolute agreement
On Apr 2, 2014 6:40 PM, Perryharovas perryharo...@gmail.com wrote:
Totally agree.
And just to chime in, I use center mode many times per session, per day.
Essential workflow.
Sent from my iPhone
Please excuse typos and
brief replies.
Thank
Yep center is useful when you ant to keep the points in place...kind of
like the difference between moving the house closer to the mountain rather
than moving the mountain closer to the house ;)
On Wed, Apr 2, 2014 at 8:59 PM, Adam Sale adamfs...@gmail.com wrote:
You guys have said it all..
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