Hahaha ! Turbo mode !
2017-09-29 14:10 GMT+02:00 Oscar Juarez :
> I put your foreach blocks in compiled blocks and it shaved 0.5s :D
>
> On Fri, Sep 29, 2017 at 2:07 PM, Oscar Juarez
> wrote:
>
>> It is indeed pretty fast, 5.1s including
I put your foreach blocks in compiled blocks and it shaved 0.5s :D
On Fri, Sep 29, 2017 at 2:07 PM, Oscar Juarez
wrote:
> It is indeed pretty fast, 5.1s including scatter. Without the scatter is
> 2.0s
> Very nice Oliver.
>
> On Fri, Sep 29, 2017 at 1:44 PM, Olivier
It is indeed pretty fast, 5.1s including scatter. Without the scatter is
2.0s
Very nice Oliver.
On Fri, Sep 29, 2017 at 1:44 PM, Olivier Jeannel
wrote:
> ok thank you, we have the same scene.
> On my old workstation I get a 31 s result, while on my recent laptop I
> have
ok thank you, we have the same scene.
On my old workstation I get a 31 s result, while on my recent laptop I have
13s.
I tried the "supermulticopy" setup I sent (I replaced the delete nodes with
some blast nodes (grabed 0.5 to 1sec) and on my laptop I'm doing 3.5s with
350Kpoints for 10
Sure,
Can you send me a hip please ?
2017-09-29 12:32 GMT+02:00 Oscar Juarez :
> I did a simple test with the compiled bock, I'm copying 5 packed
> primitives to 100,000 points, performance monitor gives me 3.1s on an i7,
> 4 core @ 3.6 with HT, I noticed that if you
I did a simple test with the compiled bock, I'm copying 5 packed primitives
to 100,000 points, performance monitor gives me 3.1s on an i7, 4 core @
3.6 with HT, I noticed that if you visualize any node inside the compiled
block, the cooking time is longer. Also measuring the with compiled blocks
We're not talking about "Packed Disk Primitive" right ? just plain packed
prim.
I opened his scene, upped the number of points to 350 000 , opened a
performance Monitor, hit record and turned the blue (display/render) on.
I red 32.4s on the Total Statistic. (it varies a bit, between 34s and 30s)
I haven't, but I've done other very similar setups with compiled foreach
block and found the performance to be fantastic.
On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel
wrote:
> Have you tried his setup ?
> I'm talking about that one :
>
Have you tried his setup ?
I'm talking about that one :
I'm very surprised by this result then!
Unless you're running Houdini on a laptop from 2005 and not telling us... :)
On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel
wrote:
> Yes I did remember :D
>
> 2017-09-29 10:25 GMT+02:00 Dan Yargici :
>
>>
Yes I did remember :D
2017-09-29 10:25 GMT+02:00 Dan Yargici :
> Did you remember to tick "Multihread when compiled" on your foreach_end?
>
>
> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel
> wrote:
>
>> Mmm, unless I made a mistake replicating
Did you remember to tick "Multihread when compiled" on your foreach_end?
On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel
wrote:
> Mmm, unless I made a mistake replicating his copy + switch + compile, I'm
> getting a rough 33s to copy 10 object other 35 points.
>
>
Mmm, unless I made a mistake replicating his copy + switch + compile, I'm
getting a rough 33s to copy 10 object other 35 points.
2017-09-29 8:34 GMT+02:00 Olivier Jeannel :
> Nice read. I'll try to replicate the last setup to compare specs.
> I really wonder how much
Nice read. I'll try to replicate the last setup to compare specs.
I really wonder how much a compile block speeds up the computation.
On Thursday, September 28, 2017, Jonathan Moore
wrote:
> Just came across this great blog post from Toadstorm entitled "A
>
Just came across this great blog post from Toadstorm entitled "A
Long-Winded Guide to Houdini Instancing" I'd label it "everything you
wanted to know about Houdini instancing but were afraid to ask!" myself.
It's a damn fine read, and great for those just starting out in Houdini too.
IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=IdiNIMc6XVw2mM9lMFChdcfTUKCLSUR0G6Lohpa7N6Q=VHFk7yaRWaETgeMoV7tRRK2gUG2qxJCLjdxUxqvO8Rg=
<softimage@listproc.autodesk.com>
Sent: Tuesday, September 26, 2017 12:06 PM
Subject: Re: Multiple objects copy
and here's the hip.Please consider it'
-21forum_xsi-5Flist=DwICaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jspfyuDlqqzgpQJCL_TyzoDdVUgB545Pklj6UcpkmTc=5jXnDQ6rHzQ-2pMmbcRdov0BnOmLv4IGnO9JUgmQy-A=
<softimage@listproc.autodesk.com>
Sent: Tuesday, September 26, 2017 11:32 AM
Subject: Re
softimage@listproc.autodesk.com>"
<softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>>
*Sent:* Monday, September 25, 2017 5:23 PM
*Subject:* Multiple objects copy
Kind of rooky question that I already ask
With some playing by expressions and custom parameters, no
>> big deal to sync the numbers on emitter and copies.
>>
>> --
>> *From:* Olivier Jeannel <facialdel...@gmail.com>
>> *To:* sidefx-houdini-l...@sidefx.com; "softimage@listpro
ers, no big
> deal to sync the numbers on emitter and copies.
>
> --
> *From:* Olivier Jeannel <facialdel...@gmail.com>
> *To:* sidefx-houdini-l...@sidefx.com; "softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> *Sent
ding. With some playing by expressions and
custom parameters, no big deal to sync the numbers on emitter and copies.
From: Olivier Jeannel <facialdel...@gmail.com>
To: sidefx-houdini-l...@sidefx.com; "softimage@listproc.autodesk.com"
<softimage@listproc.autodesk.com>
Thanks Jason. It's certainly going to be a challenge but at least most of
my data was backed up. Unfortunately much of the music equipment will be
hard to replace even with a full insurance payout. Onwards though,
otherwise that way madness lies!
On 26 September 2017 at 00:12, Jason S
On 09/25/17 11:52, Jonathan Moore
wrote:
Fire wiped out my studio - lost a lot of vintage synth
hardware, to go along with my workstations and the insurance
company a proving to be an upward battle.
Wow that's nuts.
I hope
That looks like excellent performance Oliver.
I've been using the new 'for each' compiled sop methodology for copy
stamping (in those limited situations where the SOP's are compilable) and
have been happy with the speed of the results but can't say I've been
measuring.
The bit that bugs me at
Kind of rooky question that I already asked but...
So I have that "problem" with the copy sop (copy to point, whatever) when I
have to do a copy with multiple input objects.
It was something really easy within ice with high performances.
I watched the sidefx tutorial, and so far I undertstood
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