Houdini 16 Quadruped autorig ?

2017-10-19 Thread Olivier Jeannel
It's been announced in the latest 2017 talk, by Michael Goldfarb I think, is the autorig for quadruped out ? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

RE: Houdini 16 AutoRigging masterclass

2017-04-02 Thread Jonathan Moore
Bolland Sent: 02 April 2017 12:10 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Subject: Re: Houdini 16 AutoRigging masterclass I made an RFE in the past about this but it wasn't addressed in the upgrade. I

Re: Houdini 16 AutoRigging masterclass

2017-04-02 Thread Tim Bolland
e <jonathan.moo...@gmail.com> Sent: 01 April 2017 17:06 To: softimage@listproc.autodesk.com Subject: Houdini 16 AutoRigging masterclass Michael Goldfarb (Senior Technical Director at SideFX) talking though the new AutoRigging tools in Houdini 16 https://www.sidefx.com/tutorials/autorigging-maste

Houdini 16 AutoRigging masterclass

2017-04-01 Thread Jonathan Moore
Michael Goldfarb (Senior Technical Director at SideFX) talking though the new AutoRigging tools in Houdini 16 https://www.sidefx.com/tutorials/autorigging-masterclass/ I was chatting with Michael on the Discord server and he mentioned that he's very interested in RFE's regarding both

Re: houdini 16 nav

2017-03-14 Thread Eugene Flormata
Ah nice! thanks! the journey begins! On Tue, Mar 14, 2017 at 4:25 PM, Ben Paschke wrote: > Almost! Press space-z with your mouse over an object. > That rayscast point will become center of the view and the center of the > orbit. > > -- Softimage Mailing List. To

Re: houdini 16 nav

2017-03-14 Thread Ben Paschke
15 March, 2017 9:51:03 AM > Subject: houdini 16 nav > > > > forgot the email for the houdini list, and not sure of the keywords I > was looking for > > to rotate a camera around where the mouse cursor is on the closest > raycasted object > (like zbrush or maya with the

houdini 16 nav

2017-03-14 Thread Eugene Flormata
forgot the email for the houdini list, and not sure of the keywords I was looking for to rotate a camera around where the mouse cursor is on the closest raycasted object (like zbrush or maya with the right rotation setting) is this a thing in houdini? -- Softimage Mailing List. To

Re: Experimental Redshift build for the Houdini 16 nightlies

2017-03-03 Thread Jonathan Moore
The link I've provided is only for registered Redshift users. You don't have to be a customer (you'll get watermarked renders) but you do have to be registered on the Redshift forum. On 3 March 2017 at 14:28, Jonathan Moore wrote: > I’ve installed and tested RS 2.5.02

Experimental Redshift build for the Houdini 16 nightlies

2017-03-03 Thread Jonathan Moore
I’ve installed and tested RS 2.5.02 with the 16.0.535 nightly and everything seems to be working exactly as it should. Just be sure to add the correct environment variable path to your Houdini.env: https://www.redshift3d.com/forums/viewthread/11238/ HOUDINI_PATH =

Re: houdini 16

2017-02-26 Thread Ben Paschke
Sad. - Original Message - > From: "Rob Wuijster" <r...@casema.nl> > To: softimage@listproc.autodesk.com > Sent: Saturday, 25 February, 2017 6:57:36 PM > Subject: Re: houdini 16 > > > > > Fake normals!! ;-) > Rob > > \/

Re: houdini 16

2017-02-25 Thread Rob Wuijster
Fake normals!! ;-) Rob \/-\/\/ On 24-2-2017 18:50, Laurence Dodd wrote: It's all alternative faces On 24 February 2017 at 15:04, Jonathan Moore > wrote: In an act of politician like flipping, I

Re: houdini 16

2017-02-24 Thread Laurence Dodd
It's all alternative faces On 24 February 2017 at 15:04, Jonathan Moore wrote: > In an act of politician like flipping, I take it back again ref the new > Boolean tools in H16. I hadn't realised that the magic sauce came about by > using the new weighting method of

Re: houdini 16

2017-02-24 Thread Jonathan Moore
In an act of politician like flipping, I take it back again ref the new Boolean tools in H16. I hadn't realised that the magic sauce came about by using the new weighting method of 'Face Area' on the Normal node. That'll learn me for not paying proper attention to the introductory tool videos. ;)

Re: houdini 16

2017-02-23 Thread Jonathan Moore
I take it all back. Emperor's new clothes syndrome with the new boolean tools. They're as nasty to your geometry as ever they were. ;) On the other hand, they're ace as cutting planes for destruction shots where good surfacing doesn't matter so much. On 23 February 2017 at 16:00, Jonathan Moore

Re: houdini 16

2017-02-23 Thread Jonathan Moore
For non deforming geometry the new boolean tools are ace. Just be sure you don't have them set as "Render Polygons as Subdivision' in Mantra or similar in Redshift. You'll end up with a garbled mess if you do! It seems an obvious thing to say but years of doing things the SubD way can makes you

Re: houdini 16

2017-02-22 Thread Mirko Jankovic
Here what support explained to me. With 3 indie licences and 3 houdini engine inidie licences you can render on 6 machines. Because there is limit of 3 per studio so you buy 3 indie licences and 3 engines are free. And with ofc using your own redshift licences you can render on all 6 machines.

Re: houdini 16

2017-02-22 Thread phil harbath
if you had 2 or 3 copies of indie could you use royal render to render over a network or do you need core or FX to do that? Also, I assume you only need 1 copy of Core or FX to render (say X copies of Redshift) on X computers on a network. thanks Phil-- Softimage Mailing List. To

Re: houdini 16

2017-02-22 Thread Jonathan Moore
11:43 PM, Jonathan Moore < >>>>> jonathan.moo...@gmail.com> wrote: >>>>> >>>>> When I think of emTopolizer I always think of Tim Borgmann's work for >>>>> Framestore. Any of the Nissan projects of 2013 are a strong showcase f

Re: houdini 16

2017-02-22 Thread Felix Geremus
ojects of 2013 are a strong showcase for >>>> emTopolizer. But this Altima spot is my pick of the three. >>>> https://vimeo.com/46490225 >>>> On 9 February 2017 at 22:28, Jordi Bares <jordiba...@gmail.com> wrote: >>>> >>>> C

Re: houdini 16

2017-02-22 Thread Oliver Weingarten
*Sent:* Thursday, February 9, 2017 3:59 PM *To:* Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list

Re: houdini 16

2017-02-22 Thread Felix Geremus
t;>> Could I see some projects to be able to be more accurate? I would hate >>> to give you the wrong impression of either easiness or difficulty. >>> >>> jb >>> >>> >>> On 9 Feb 2017, at 21:16, phil harbath <phil.harb...@jaminatio

Re: houdini 16

2017-02-22 Thread Jonathan Moore
t;> >> On 9 Feb 2017, at 21:16, phil harbath <phil.harb...@jamination.com> >> wrote: >> >> thanks for the response, as far as the emtopolizer question, I guess >> what I was asking was can I do that sort of thing without digging into deep >> is there some

Re: houdini 16

2017-02-22 Thread Rob Wuijster
*Sent:* Thursday, February 9, 2017 3:59 PM *To:* Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list *Subject:* Re: houdini 16 Trying to answer you qu

Re: houdini 16

2017-02-21 Thread Ed Schiffer
that already does that sort of things > or do those nodes already exist. And mostly I am just talking about the > way emtopolizer is able to control islands of a mesh with a non simulated > particle system. > > > *From:* Jordi Bares > *Sent:* Thursday, February 9, 2017 3:59 PM >

Re: houdini 16

2017-02-10 Thread Pierre Schiller
question, I guess >>>>> what I was asking was can I do that sort of thing without digging into >>>>> deep >>>>> is there something close to the surface that already does that sort of >>>>> things or do those nodes already exist. And mostly I a

Re: houdini 16

2017-02-10 Thread Sebastien Sterling
I was asking was can I do that sort of thing without digging into deep >>>> is there something close to the surface that already does that sort of >>>> things or do those nodes already exist. And mostly I am just talking about >>>> the way emtopolizer is able to con

Re: houdini 16

2017-02-10 Thread Jordi Bares
ings or do those nodes already exist. And mostly I am just talking >>>>> about the way emtopolizer is able to control islands of a mesh with a non >>>>> simulated particle system. >>>>> >>>>> >>>>> From: Jordi Bares &g

Re: houdini 16

2017-02-09 Thread Ognjen Vukovic
ulated particle system. >> >> >> *From:* Jordi Bares >> *Sent:* Thursday, February 9, 2017 3:59 PM >> *To:* Official Softimage Users Mailing List.https://groups.google.com >> /forum/#!forum/xsi_list >> *Subject:* Re: houdini 16 >> >> Trying to ans

Re: houdini 16

2017-02-09 Thread Jonathan Moore
ay emtopolizer is able to control islands of a mesh with a non simulated > particle system. > > > *From:* Jordi Bares > *Sent:* Thursday, February 9, 2017 3:59 PM > *To:* Official Softimage Users Mailing List.https://groups.google. > com/forum/#!forum/xsi_list > *Subject:* R

Re: houdini 16

2017-02-09 Thread Jordi Bares
o control islands of a mesh with a non simulated > particle system. > > > From: Jordi Bares <> > Sent: Thursday, February 9, 2017 3:59 PM > To: Official Softimage Users Mailing > List.https://groups.google.com/forum/#!forum/xsi_list <> > Subject: Re: houdini 16 &

Re: houdini 16

2017-02-09 Thread Jonathan Moore
just talking about the > way emtopolizer is able to control islands of a mesh with a non simulated > particle system. > > > *From:* Jordi Bares > *Sent:* Thursday, February 9, 2017 3:59 PM > *To:* Official Softimage Users Mailing List.https://groups.google. > com/forum/#!forum/xsi_l

Re: houdini 16

2017-02-09 Thread phil harbath
the way emtopolizer is able to control islands of a mesh with a non simulated particle system. From: Jordi Bares Sent: Thursday, February 9, 2017 3:59 PM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: houdini 16 Trying to answer you

Re: houdini 16

2017-02-09 Thread Jordi Bares
; has that capability, so if anyone knows if there is anything out there like > it for any problem, I would be grateful. > > From: Jonathan Moore <> > Sent: Thursday, February 9, 2017 3:43 PM > To: Official Softimage Users Mailing > List.https://groups.google.com/forum/

Re: houdini 16

2017-02-09 Thread phil harbath
: Thursday, February 9, 2017 3:43 PM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: houdini 16 emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough unique tools and workflows in there to keep me coming back for years

Re: houdini 16

2017-02-09 Thread Olivier Jeannel
Topolizer, what I understood. 2017-02-09 21:43 GMT+01:00 Jonathan Moore : > emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough > unique tools and workflows in there to keep me coming back for years to > come. :) > > Much as I love Houdini, it

Re: houdini 16

2017-02-09 Thread Jonathan Moore
emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough unique tools and workflows in there to keep me coming back for years to come. :) Much as I love Houdini, it would be even better with Eric on the payroll! On 9 February 2017 at 20:24, Olivier Jeannel

Re: houdini 16

2017-02-09 Thread Olivier Jeannel
Emtopology, yeah it's for free in Houdini :) 2017-02-09 19:57 GMT+01:00 phil harbath : > while houdini is a topic of conversation, as a person still entrenched in > softimage I have a couple of questions. I use emtopology a lot to control > object fragments and find

Re: houdini 16

2017-02-09 Thread phil harbath
while houdini is a topic of conversation, as a person still entrenched in softimage I have a couple of questions. I use emtopology a lot to control object fragments and find it indispensable, is this something that houdini can do without, like you know, knowing the math to recreate the actual

Re: houdini 16

2017-02-09 Thread Jordi Bares
Very true… they are really switched on. This reminds me of a quote from Steve Jobs (from top of my head) “You don’t buy culture, you build it by taking consistent decisions for long periods of time” jb > On 9 Feb 2017, at 13:21, Jonathan Moore wrote: > > Agree

Re: houdini 16

2017-02-09 Thread Jordi Bares
I agree too, there has been a very positive attitude in terms of listening, implementing new tools in a Softimage-esque fashion which, given there were no previous experiences on the Houdini community, was a very wise approach to take rather than reinvent the wheel for the sake of it (hello

Re: houdini 16

2017-02-09 Thread Jonathan Moore
Agree with everything you say there Jordi but I think the more diverse segmentation of Houdini artists has had a dramatic influence on the Houdini UX - being a UX man by trade that's probably why I notice that side of things most. ;) The thing that impressed me most about Monday night's event

Re: houdini 16

2017-02-09 Thread Jordi Bares
I am the under the impression, and this is just my opinion, that it is both. First, the strong foundations on mathematics SideFX are implementing are now being taken advantage acrosss the whole software. For example, the work done on FEM for fractures is now the foundation to the new skinning

Re: houdini 16

2017-02-09 Thread Jonathan Moore
I think it's a combination of things. The feedback from XSI users that made an early jump over to Houdini has definitely helped steer the direction of development resources. But it's also a cultural thing within SideFX. They're always actively listening to feedback with regards to how they can

Re: houdini 16

2017-02-09 Thread Chris Marshall
It's interesting that a number of very tricky areas of 3d, like rock solid booleans or muscle simulation, infinite oceans etc have been addressed all at the same time. Has this happened as a result of throwing a load more resources at the problem? It was mentioned 3 or 4 times that things started

Re: houdini 16

2017-02-07 Thread Tim Crowson
That is a hell of a release. On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares wrote: > Give them a year and let’s have a look again. ;-) > Jb > > > > On 7 Feb 2017, at 15:52, Jonathan Moore wrote: > > I mentioned this over on the Modo beta forums, but

Re: houdini 16

2017-02-07 Thread Jordi Bares
Give them a year and let’s have a look again. ;-) Jb > On 7 Feb 2017, at 15:52, Jonathan Moore wrote: > > I mentioned this over on the Modo beta forums, but it's also worth mentioning > here. Houdini is never going to be a replacement for a direct modelling >

Re: houdini 16

2017-02-07 Thread Mirko Jankovic
Honestly I can't see Houdini way and approach being worse of maya crash fest every single day... ᐧ On Tue, Feb 7, 2017 at 4:52 PM, Jonathan Moore wrote: > I mentioned this over on the Modo beta forums, but it's also worth > mentioning here. Houdini is never going to

Re: houdini 16

2017-02-07 Thread Jonathan Moore
I mentioned this over on the Modo beta forums, but it's also worth mentioning here. Houdini is never going to be a replacement for a direct modelling application because of the very nature of proceduralism. But since H14 there has been a concerted effort to improve the direct modelling user

Re: houdini 16

2017-02-07 Thread Mirko Jankovic
This build feels a lot like going form XSI 5 to 6 honestly... ᐧ On Tue, Feb 7, 2017 at 4:25 PM, Artur W wrote: > I can believe even though autodesk was numbing us for years. > I only wish i could learn faster. > > Artur > > 2017-02-07 15:57 GMT+01:00 Jordi Bares

Re: houdini 16

2017-02-07 Thread Mirko Jankovic
I mean that feeling of something different :) ᐧ On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic wrote: > This build feels a lot like going form XSI 5 to 6 honestly... > ᐧ > > On Tue, Feb 7, 2017 at 4:25 PM, Artur W wrote: > >> I can believe even

RE: houdini 16

2017-02-07 Thread Angus Davidson
/#!forum/xsi_list Subject: Re: houdini 16 I can believe even though autodesk was numbing us for years. I only wish i could learn faster. Artur 2017-02-07 15:57 GMT+01:00 Jordi Bares <jordiba...@gmail.com<mailto:jordiba...@gmail.com>>: This release is monumentally big… can’t believe what th

Re: houdini 16

2017-02-07 Thread Artur W
I can believe even though autodesk was numbing us for years. I only wish i could learn faster. Artur 2017-02-07 15:57 GMT+01:00 Jordi Bares : > This release is monumentally big… can’t believe what they have done in > less than a year.. > jb > > On 7 Feb 2017, at 14:51,

Re: houdini 16

2017-02-07 Thread Jordi Bares
This release is monumentally big… can’t believe what they have done in less than a year.. jb > On 7 Feb 2017, at 14:51, Artur W wrote: > > 16 is very nice so far. > Doing some ocean for a project. > > ARtur > > 2017-02-07 15:32 GMT+01:00 Chris Marshall

Re: houdini 16

2017-02-07 Thread Artur W
16 is very nice so far. Doing some ocean for a project. ARtur 2017-02-07 15:32 GMT+01:00 Chris Marshall : > Well I've got to say that watching the launch event is actually very > inspiring. > > > On 7 February 2017 at 10:33, Morten Bartholdy

Re: houdini 16

2017-02-07 Thread Gerbrand Nel
Yeah.. there was an aura of passion and excitement about the presenters. Allot of the other launch events for other products has a narcissistic arrogance about them. I hate those dramatic pauses you sometimes see just before they unveil the next generation of totally redesigned worthless

Re: houdini 16

2017-02-07 Thread Chris Marshall
Well I've got to say that watching the launch event is actually very inspiring. On 7 February 2017 at 10:33, Morten Bartholdy wrote: > He he > > I bet you can script one for them Brad ;) > > Morten > > > > > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe

Re: houdini 16

2017-02-07 Thread Morten Bartholdy
He he I bet you can script one for them Brad ;) Morten > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe : > > > > > That new feature list might be long and impressive in scope and function. But > you have to ask yourself, did they bother to add a ViewCube? > >

Re: houdini 16

2017-02-07 Thread Ed Schiffer
eels like something special to move > forward into and evolve with. > > On Feb 7, 2017 4:35 AM, "Eugene Flormata" <eug...@flormata.com> wrote: > > http://www.cgchannel.com/2017/02/side-effects-software-unveils-houdini-16/ > > looks like the 21st > > the lau

Re: houdini 16

2017-02-06 Thread Rob Chapman
Very exciting launch , finally feels like something special to move forward into and evolve with. On Feb 7, 2017 4:35 AM, "Eugene Flormata" <eug...@flormata.com> wrote: > http://www.cgchannel.com/2017/02/side-effects-software-unveils-houdini-16/ > > looks like the

Re: houdini 16

2017-02-06 Thread Gerbrand Nel
Thanks! Not seeing indie in the line-up is freaking me out a bit. If this was Autodesk I would be freaking out allot though :) On 2017/02/07 6:34 AM, Eugene Flormata wrote: http://www.cgchannel.com/2017/02/side-effects-software-unveils-houdini-16/ looks like the 21st the launch video

Re: houdini 16

2017-02-06 Thread Eugene Flormata
http://www.cgchannel.com/2017/02/side-effects-software-unveils-houdini-16/ looks like the 21st the launch video is watchable here https://www.sidefx.com/community/houdini-16-launch-streaming-on-february-6/ Jordi, do you know if they'll still have indie and apprentice on launch day? On Mon

Re: houdini 16

2017-02-06 Thread Gerbrand Nel
So I missed the launch event because Africa... Checked the available download this morning, but it's still houdini 15.5 Did they mention a release date, or does anyone know when I can get my filthy mitts on h16? G On 2017/02/06 10:47 AM, Olivier Jeannel wrote: maybe they were true, look

Re: Meetup for those going to the Houdini 16 launch event

2017-02-06 Thread Simon Reeves
n Yargici <danyarg...@gmail.com> > wrote: > >>>>>>>>> > >>>>>>>>> Gonna be heading straight from work, so probably can't make the > pub... But I'm definitely going to be there. > >>>>>>>>> > >&g

Re: Meetup for those going to the Houdini 16 launch event

2017-02-06 Thread Matt Morris
i <danyarg...@gmail.com> wrote: >>>>>>>>> >>>>>>>>> Gonna be heading straight from work, so probably can't make the pub... But I'm definitely going to be there. >>>>>>>>> >>>>>>>>> On Wed, Feb 1, 2017 at 2:08 PM,

Re: Meetup for those going to the Houdini 16 launch event

2017-02-06 Thread Jonathan Moore
2017 15:24, Cristobal Infante wrote: >>>>>>>> >>>>>>>> Same here! >>>>>>>> >>>>>>>> On Wed, 1 Feb 2017 at 14:17, Dan Yargici <danyarg...@gmail.com> >>>>>>>> wrote: >&

Re: Meetup for those going to the Houdini 16 launch event

2017-02-06 Thread Jules Stevenson
>>>> >>>>>>> >>>>>>> On Wed, Feb 1, 2017 at 2:08 PM, Matt Morris <matt...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>> Will aim to get into London in time to share a pre-eve

Re: houdini 16

2017-02-06 Thread Olivier Jeannel
maybe they were true, look everybody is turning away from maya. Le 6 févr. 2017 07:34, "Gerbrand Nel" a écrit : > Dude!!! > Seriously!!! > Last time someone commented on the brightness of the future regarding 3d > software, shit got real. > Please choose your words more

Re: Meetup for those going to the Houdini 16 launch event

2017-02-05 Thread Jordi Bares
att Morris <matt...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> Will aim to get into London in time to share a pre-event beer or 3, >>>>>>>>>> pub looks good. >>>>>>>>>> >

Re: houdini 16

2017-02-05 Thread Gerbrand Nel
Dude!!! Seriously!!! Last time someone commented on the brightness of the future regarding 3d software, shit got real. Please choose your words more carefully in the bright future!! G On 2017/02/04 1:24 PM, patrick nethercoat wrote: > This is very exciting. I've just started learning Houdini this

Re: Meetup for those going to the Houdini 16 launch event

2017-02-05 Thread Chris Marshall
nathan Moore < >>>>>> jonathan.moo...@gmail.com> wrote: >>>>>> >>>>>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What >>>>>> time? >>>>>> >>>>>> >>>>>

Re: Meetup for those going to the Houdini 16 launch event

2017-02-05 Thread Adam Seeley
gt;>> time? >>>>> >>>>> >>>>> I'm thinking around 5pm for the pub but I might have wander round the >>>>> show earlier to see the Redshift boys. >>>>> >>>>> On 1 February 2017 at 12:25, Oliver Weingarten

Re: houdini 16

2017-02-05 Thread Tim Crowson
Such a tease. Looking forward to whatever happens next. On Sun, Feb 5, 2017 at 4:23 AM Jordi Bares wrote: > Glad you guys still like it but it is true… SideFX move so quickly that a > few things need refreshing… > > ;-) > > jb > > On 4 Feb 2017, at 19:23, Jonathan Moore

Re: houdini 16

2017-02-05 Thread Jordi Bares
Glad you guys still like it but it is true… SideFX move so quickly that a few things need refreshing… ;-) jb > On 4 Feb 2017, at 19:23, Jonathan Moore wrote: > > Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI > users moving to Houdini? >

Re: houdini 16

2017-02-05 Thread Jordi Bares
https://archive.sidefx.com/index.php?option=com_content=view=2711=166 :-) But I may have a surprise very very soon!!! ;-) jb > On 4 Feb 2017, at 19:12, Tim Crowson wrote: > > Hey, where is that

Re: houdini 16

2017-02-04 Thread Eugene Flormata
It's a very good list, considering a lot of the updates in maya seem to be just bought plug ins can anyone on the beta disclose whether or not the biharmonic skin weighting at timestamp 4:01 https://vimeo.com/202435893 convert itself to regular skin weights readable in maya or unity (I guess

Re: houdini 16

2017-02-04 Thread Jonathan Moore
A pleasure Tim. I'm certain you'll come to love the power of the dark side! On 4 February 2017 at 19:39, Tim Crowson wrote: > I didn't remember, actually! :-D Thanks for the reminder! This is great! > > > On Sat, Feb 4, 2017 at 11:23 AM Jonathan Moore

Re: houdini 16

2017-02-04 Thread Tim Crowson
I didn't remember, actually! :-D Thanks for the reminder! This is great! On Sat, Feb 4, 2017 at 11:23 AM Jonathan Moore wrote: > Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI > users moving to Houdini? > > > Here you go Tim. I bundled

Re: houdini 16

2017-02-04 Thread Jonathan Moore
> > Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI > users moving to Houdini? Here you go Tim. I bundled them altogether to share with the Modo beta group a while back if you remember. https://d.pr/1h5t7.zip They were put together for H13/14 (I think, I'm sure Jordi

Re: houdini 16

2017-02-04 Thread Tim Crowson
Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI users moving to Houdini? On Sat, Feb 4, 2017 at 8:52 AM wrote: > > > ... > and I must say the future looks bright. > > don’t jinx it! > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: houdini 16

2017-02-04 Thread peter_b
> ... and I must say the future looks bright. don’t jinx it!-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: houdini 16

2017-02-04 Thread Tim Crowson
That is an impressive release! On Sat, Feb 4, 2017 at 7:47 AM Olivier Jeannel wrote: > Agree, they totaly missed it, that's a fail. > > 2017-02-04 16:14 GMT+01:00 Jonathan Moore : > > That new feature list might be long and impressive in scope

Re: houdini 16

2017-02-04 Thread Olivier Jeannel
Agree, they totaly missed it, that's a fail. 2017-02-04 16:14 GMT+01:00 Jonathan Moore : > That new feature list might be long and impressive in scope and function. >> But you have to ask yourself, did they bother to add a ViewCube? > > > :) > > Too funny... > > On 4

Re: houdini 16

2017-02-04 Thread Jonathan Moore
> > That new feature list might be long and impressive in scope and function. > But you have to ask yourself, did they bother to add a ViewCube? :) Too funny... On 4 February 2017 at 15:08, Bradley Gabe wrote: > > > That new feature list might be long and impressive in

Re: houdini 16

2017-02-04 Thread Bradley Gabe
That new feature list might be long and impressive in scope and function. But you have to ask yourself, did they bother to add a ViewCube? > Holy ! > > The H16 release is looking awesome! > > So much new stuff, and I really like the new nodal look and workflow. And > radial menus for

Re: houdini 16

2017-02-04 Thread Rob Wuijster
Holy ! The H16 release is looking awesome! So much new stuff, and I really like the new nodal look and workflow. And radial menus for modeling and such :-) Also very curious about the new rigging tools. Looking forward to the (online) release presentation on Monday! Rob

Re: houdini 16

2017-02-04 Thread Oliver Weingarten
true...this is a great release and shows how much effort and passion SideFX puts into Houdini! I ges you won´t get more development from any developer. Compare this to AD. LOL You won´t get this much in 10 years..and if so, it will be implemented half ass and instable ;) At least, the furure

Re: houdini 16

2017-02-04 Thread Jordi Bares
> On 4 Feb 2017, at 11:23, Eugene Flormata wrote: > > I like the new stuff in maya > but it's just so unstable once I try to get fancy > mash breaks all the time past 2 mash networks > and using layers in the new render thing is never consistent. > the new render pass

Re: houdini 16

2017-02-04 Thread Jonathan Moore
> > is this all of it, or are there more suprises? looks good though Is this enough for you? :) H15 new features. - On 4 February 2017 at 11:24, patrick nethercoat wrote: > This is very exciting. I've just started learning Houdini this

Re: houdini 16

2017-02-04 Thread patrick nethercoat
This is very exciting. I've just started learning Houdini this week and I must say the future looks bright. On 4 February 2017 at 09:59, Mirko Jankovic wrote: > "is this all of it, or are there more surprises? " > > After maya this is like whole new app built . > maya

Re: houdini 16

2017-02-04 Thread Eugene Flormata
I like the new stuff in maya but it's just so unstable once I try to get fancy mash breaks all the time past 2 mash networks and using layers in the new render thing is never consistent. the new render pass thing ignores overrides seemingly when it feels like it. reference files constantly cause

Re: houdini 16

2017-02-04 Thread Mirko Jankovic
"is this all of it, or are there more surprises? " After maya this is like whole new app built . maya 2017 new feature - freesing vp2 along other whole new crash fest, come in and check it! Houdini.. doest it look like... https://www.youtube.com/watch?v=bwzDxp2TC7I ᐧ On Sat, Feb 4, 2017 at

Re: houdini 16

2017-02-04 Thread Jordi Bares
:) > On 4 Feb 2017, at 06:18, Eugene Flormata wrote: > > https://vimeo.com/202435893 > > new houdini stuff > is this all of it, or are there more suprises? looks good though I can’t talk much but what you saw in that video is actually

houdini 16

2017-02-03 Thread Eugene Flormata
https://vimeo.com/202435893 new houdini stuff is this all of it, or are there more suprises? looks good though I always thought houdini already had booleans I'm still wondering if a baked animation pipeline works in it, if anyone has an idea. It's based on just baking various constraints and

Re: Meetup for those going to the Houdini 16 launch event

2017-02-03 Thread Jonathan Moore
> >>>> >>>> I'm thinking around 5pm for the pub but I might have wander round the >>>> show earlier to see the Redshift boys. >>>> >>>> On 1 February 2017 at 12:25, Oliver Weingarten <li...@pixelpanic.de> >>>> wrote

Re: Meetup for those going to the Houdini 16 launch event

2017-02-02 Thread Rob Wuijster
thanks for the suggestion..I´m fine with that! ;) What time? cheers, oli Am 01.02.2017 um 13:18 schrieb Jonathan Moore: Hi All, Just wondering who of ou

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Artur W
b but I might have wander round the >>> show earlier to see the Redshift boys. >>> >>> On 1 February 2017 at 12:25, Oliver Weingarten <li...@pixelpanic.de> >>> wrote: >>> >>> Hey there! >>> >>> I´ll be there and hitting London a

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Ed Schiffer
to see some old Softies over there! >> >> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time? >> >> cheers, >> oli >> >> >> >> Am 01.02.2017 um 13:18 schrieb Jonathan Moore: >> >> Hi All, >> >> Just wonderi

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Softimage
de> wrote: >>> Hey there! >>> >>> I´ll be there and hitting London around 11 a.m. >>> Hope to see some old Softies over there! >>> >>> And Jonathan, thanks for the suggestion..I´m fine with that! ;) What time? >>> >>> chee

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Andy Nicholas
Hi All, Just wondering who of our London contingent are going to the Houdini 16 launch event at Rich Mix next Monday. I used to work just around the corner at Mother and tend to use a pub on Redchurch Street as a meet

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Jonathan Moore
at 12:25, Oliver Weingarten <li...@pixelpanic.de> >> wrote: >> >> Hey there! >> >> I´ll be there and hitting London around 11 a.m. >> Hope to see some old Softies over there! >> >> And Jonathan, thanks for the suggestion..I´m fine with that! ;) Wh

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