Hi Szabolcs, Thanks for your reply.
Image Crop is 0,1,0,1 and this isn't happening in only one scene, but in
new scenes too.
How to repro this in Softimage 2010, 2011, 2012 :
Prepare a TGA and a PSD with different images.
Create a Cube or something.
Assign it a material like Phong.
Add a
Yes, my compound doesn't support groups as I explained in the video. This
is because ICE can't deal with separate meshes from a group.
About the sample scene, as explain in the video, to match the original
point cloud you must use the same ID (in a compound that I don't remember
the name :) ).
I've just been informed that as of 1st august prices for subscription in
the UK will be dropped down to £545. (Still gold subscription)
That's a much more reasonable 20% increase on my last subscription, rather
than 70%, and I will probably now upgrade. I wonder how many subscriptions
Autodesk
Hello Softimage users and Softimage devs,
I would like to start the discussion on something I stumbled upon today.
Do you think it would be a benefit to have something similar for our
community like they have for the other products?
maya:
--
this has been discussed at si-community, at luc-eric can answer this one
properly I guess.
Rob
\/-\/\/
On 12-7-2012 14:08, Vladimir Jankijevic wrote:
Hello Softimage users and Softimage devs,
I would like to start the discussion on something I stumbled upon
It does work in creating the actual topology yes. Thank you for that.
For the material transfer I think there is a limitation in that you cannot
access material data in ICE unless it has been set by ICE (At least I couldn't
do it).
Therefore you probably have to deploy an ICETree to each
Therefore you probably have to deploy an ICETree to each instance master
setting the materialID
Correct, and as Steven mentioned, this is how materials are propagated in
CrowdFX, by applying an ICETree to set materials on the source geometry.
The 'Materials ICETrees' are created using a python
Interesting!
Now add a silver subscription for ~300 - 400 Euro and even I may think
about it again.
Add another silver subscription option without Mental Ray for ~200 Euro and
I'm sold ;-)
Cheers,
Tom
http://www.screendream.de
On 12 July 2012 13:56, Matt Morris matt...@gmail.com wrote:
OK I have a very interesting one here - I have setup a system to cache our Fur
setups as we have found a huge render speed gain by doing this. Now I have a
very strange thing going on - when a particular character is cached using this
system some of the point clouds cache into 1k icecache
Has anyone tried bringing Optical Flow data from a 2d tracker into XSI?
I am trying to get motion estimation from some footage to influence
particles.
I am using pftrack here, though we have 3deq here too if it's capable of
some magic.. :)
cheers!
--
Ajit
Ajit Menon | CGI artist
haha yeah! But the compound was never exposed.
:)
Funny thing is, I was there that day... and totally forgot about this when
the videos came up!
Thanks again though!
On Thu, Jul 12, 2012 at 11:26 AM, patrick nethercoat
patr...@brandtanim.co.uk wrote:
Is Andy Jones's method (Part 3 video, down
Give it time, the maya one is just a few days old.
On Jul 12, 2012 8:09 AM, Vladimir Jankijevic vladi...@elefantstudios.ch
wrote:
Hello Softimage users and Softimage devs,
I would like to start the discussion on something I stumbled upon today.
Do you think it would be a benefit to have
Well I'm already hitting some errors. On a simple icosahedron I'm using two
nodes, apply disconnect component (poly, iselement) and apply extrude polygon
along axis (also iselement) and all my polygons are just being scaled to 0...
2012 sap.
According to the videos I've watched this should
Hi!
Here is our latest work from Glassworks Barcelona. It's a music video for
the french duo Justice, directed by CANADA (not the country, the
Barcelonian directors collective):
http://vimeo.com/45568048
And here is a split screen version, showing the final result vs the
original footage:
Check whether those are out-of-range shape IDs. The Instance Shape node can be
set to clamp or wrap around, but my compound does neither.
gray
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon
Well, I think Fabricio found out what happens. I'm always careful to set my
range, and I forgot that Instance Shape had those built-in options that I guess
many people rely on.
Thanks,
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
Thanks Jo,
That was more a thinking I had rather than a real intention to do it... I'm
looking for different way to organize my code. Thanks for the advice !
On 11 July 2012 12:10, jo benayoun jobenay...@gmail.com wrote:
Hey Jeremie,
considering the COM architecture (interfaces inheritance) +
Thanks for the mudbox link.
I really, really need to vent some things there...
*.tim
On 12.07.2012 19:33, Luc-Eric Rousseau wrote:
Give it time, the maya one is just a few days old.
On Jul 12, 2012 8:09 AM, Vladimir Jankijevic vladi...@elefantstudios.ch
mailto:vladi...@elefantstudios.ch
Try passing in as string or int array ;)
It works for me beautifully.
Chris
On 13 Jul, 2012, at 1:42 AM, Simon Van de Lagemaat si...@theembassyvfx.com
wrote:
Well I'm already hitting some errors. On a simple icosahedron I'm using two
nodes, apply disconnect component (poly, iselement) and
I´ve a tiny one that´s softimage related.
Proper OpenGL Display of Textures for those lovely
mudbox_u1_v1.format mudbox_un_vn.format type of
file textures who mostly are lying outside the 0-1 UV range...
It is boring enough to shift each and every of those
around in the image node by going the
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