Re: [english 100%] Stop whining; Start creating
lol ... all I've seen on your website is poor 3D without any quality ... so stop talking and do some quality work. Sorry for the forum, I don't remember it ever existed. Why would I go there? Ask questions no one will be able to answer. If someone send me a private e-mail, I will take the time to help him. I paid for Realsoft, because the features were interesting. The features are working, I am happy customer. The features are not working, I contact RS directly and they solve the problem. Community is only for chatting about RS, 3D and new techniques. The software is working, you cannot complain. You are unable to create your vision in RS, but the software is working, you cannot complain. There is a manual + reference and everything is in there. Anything else can be found on many books about 3D, tutorials and DVD. For example a perfect skin shader can be found in Renderman Shading books. You can then recreate them with the VSL. http://www.amazon.ca/gp/product/1598632868/ref=pd_lpo_k2_dp_sr_1?pf_rd_p=485327511pf_rd_s=lpo-top-stripepf_rd_t=201pf_rd_i=0201508680pf_rd_m=A3DWYIK6Y9EEQBpf_rd_r=0C7R41SMX7HH1EZWG125 PS : perfect skin shader is worth nothing if the model and lighting is not perfect : ) A 3D tutorial for maya or blender will work for RS and vice versa. In the big studios, things are not always working as expected. Software does not always react as supposed to. They don't have the time to blame the software, they find a bypass or another way to do it. Only the user can be blamed for poor result. Like I said many times, I could do anything I ever wanted with RS version 1.0 : RS7 is only bonus. I feel by reading some users post that they want someone else to do everything for them. 3D is not a step by step. Find the way to get the shot you want with your imagination. RS has the potential to do everything you could ever imagine, maybe not with a magic button like softimage. RS attract technical people more than artistic people, maybe this is the problem. RS is not responsible to make you create fantastic images, they provide only the tool. Now with the incredible Avatar movie, new RS users will pop up with the dream of doing the same thing. RS can do an Aatar movie, but with 500 expert cg artists. Carrara, Bryce and Poser website is full of beautiful images, probably better than most created with RS. And yet no professionals are using these softwares. Why other easy stupid software create better images? They have a magic button to create beautiful images, but they don't provide the tools to create YOUR visions. They are only good at creating beautiful images of a naked woman in a shiny landscape, nothing else. Jean-Sebastien Perron www.NeuroWorld.ws
Re: QT: about Realsoft 3d Forum Discussion]
Hi Yuriy and all, Of course a real working forum needed! But I have the impression that Boris tired maintain it alone. I can only take my hat off for his patience. A big thanks for this words! Just a few words for my giving up. I'm very sure that my website got attacked by hired hackers and spammers of the competiting 3D companies. I've connections to other forum leaders who are leading forums of more general forums where there aren't any companies involved. They get some spamming attacks but that's all. The RS forum got attacked with massive spam attacks and even more from real hackers who were able to hijack my website so that the provider took off all domains I was owning. I got attacked from RS users that it's my job to get rid of this because I get paid for this. Boys and girls be sure I spent a lot of money to keep this running and didn't got any money at all. That got a full time job and I even paid for this. And what did you gave me back: zero entries. I asked for topics in several threads. Wow ... your suggestions went into zero again. That's what was your work. Wow! Also I'm a bit frustrated about the programmers. I asked several times for nice skin materials. Timo did the most sophisticated skin materials but they were hard to handle with the hardware two years ago. Hair: I think I got most out of it with lots of brainwork and very tricky tricks but I didn't saw lots of updates on this topic. Realcloth: don't ask how many unfinished projects are lying on my hd. Lots of hours I spend to get the best out of it but the breasts of my models are still penetrating the cloth which might be porno but I was looking for a nice erotic dance. Other people like zaug gave their best to put out great things like greeblez but that were also stopped at some point because some things didnt worked. The heaviest supporters were not supported. I try to keep that unemotional but if the supporters won't be supported they have the right to be frustrated. cheers Boris
Re: Face Modelling - Edge Loops
Sorry Neil, I didn't understood your text really. But I did a little tututorial about looping in RS. Here is the link http://rs-forum.the-final.com/viewtopic.php?f=8t=246 . I think your face model looks quite clean but to be sure it would be good to see the mesh. cheers Boris - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Wednesday, August 12, 2009 11:11 PM Subject: Face Modelling - Edge Loops Hi Folks, Hopefully I can post to the List again. http://www.neilcookegraphics.co.nz/9420images/ncWorld/3dw-face-aa.jpg An attempt at low poly head modelling Ok self crits nail the mirror join as needing work, and the need to sharpen some of the rounded edging. I posted to the 3DWorld Crit page and one guy pointed out the nose modelling and another guy made the note that the corners of the mouth should not be pointy. BUT the gold for me was the thing he said to check out Edge Loops it's probably old stuff to you guys but I'm self-taught and I can recommend it .. GOOGLE it.
Re: Snapping
Hi Henry and Fredrik, yes exactly ... nobody is upset here. I think Fredrik did understood very well what I wanted to say. There have been already some discussions on the betalist concerning the toolbar. It's already totally overcrowded. Such overcrouded that you had to scroll the toolbar. If it comes to modelling only a good workflow is needed. That's for my point of view really given with RS. The interface doesn't look really modern. No way I really see your point. I also tried Bryce and Poser. That's software for 3D beginners and also usefull if you need fast results and have a parsimonious customer. Anything else I found both extremely boring. But if you look for advanced 3D software it is impossible to put all in the interface. You've to learn the software. Really not a bit upset here only an other opinion. Cheers Boris - Original Message - From: fre...@gmail.com To: user-list@light.realsoft3d.com Sent: Saturday, August 01, 2009 6:53 PM Subject: Re: Snapping Hi. I don't think anyone was upset. ;-) I am guessing, but I think that the point Boris was making was that when using a software regularly, after learning to use it, the keyboard short cuts are essential for an efficient and productive work flow. For learning, navigating menues and toolbars could be easier than to memorise stuff, but not necessarily - having to switch between different toolbars for performing simple tasks such as snapping to a point sounds very much annoying to me. Returning to the original topic, what is it exactly that you are trying to do? To move a curve so that the end point is located on a point of another curve, select the curve, start a move action using the m-key or the move tool in the Transformation toolbar. Then hold the comma key and left mouse button down as you drag a rectangle around the point on the curve you want to move. Then release the left mouse button, change view if necessary and then hold the comma key and left mouse button down again as you drag a rectangle over the target point. Regardless of how the views were aligned, the two curves should now intersect at the last selected point. At least it does when I try it. I currently have v6, but this has been the same at least since v4.5 if I am not mistaken. 2009/8/1 Henry Tjernlund henrytjernl...@gmail.com: i'm sorry if I upset people with my criticism of RS. I don't mean to be harsh. But when I spend half an hour trying to get things to snap, and can't, its frustrating. The other teacher I mentioned was not (my) teacher, but a fellow teacher. He taught full time for his whole career. (He's retired now.) I taught part-time for 11 years myself. I learned a lot from him, and in that learning I would have to disagree. Teaching someone how to use a program is not about speed typing. Its about concepts and understanding why you are doing what you are being shown. In the single course we had for 3D graphics and Animation, we used Bryce. I was simple and easy and students quickly got results for little effort. I doubt that any of them went on to use Bryce in a career. But the point was to whet their appetite and give them an idea what it is about. We had one 4-month course that met only twice a week to cover enough material so that the student would know if that was something that they wanted to invest more education in (at another school that taught the subject in more depth.) I myself am dyslexic and have even switched to a Dvorak keyboard layout. It turned out not to help as much with spelling errors, as I had hoped, but since doing that I have never experienced the arm/wrist/hand fatigue as I used to with QWERTY. Many keyboard shortcuts are geared toward QWERTY so some are actually more difficult in Dvorak. But I also write fiction so the avoidance of arm strain is good for me. And back the the teaching. Versions ago in Photoshop some of the tools used to require keyboard finger gymnastics. Then they put those same options as icons up in the option's bar for that tool. That speeded teaching. Before that I had to walk around and help almost half the students to figure out the finder dance. When the options were available as icons, the number of raised-hand interruptions dropped noticeably. Now whenever I try out a program, I aw well aware of how the interface helps or hinders its use. The makers of RS might be brilliant at figuring out the mathematics of making the program do something. But the interface is not quite up to than same standard. And in the market place, that can be a deciding factor. -- -- Henry Tjernlund http://www.renderosity.com/mod/gallery/browse.php?username=henrytj http://www.modelmayhem.com/HenryTjernlund http://imdb.com/name/nm2519729/ http://www.myspace.com/henrytj http://henrytj.deviantart.com/
Re: Snapping
Hi Henry, I'd have a discussion with your teacher. For working productive and good with your software you've to be a virtuso on the keyboard and the mouse or use a different input advices no matter of the used software. It's like typeing blind with 10 fingers. If you need snapping you would have to activate the wished options in the tool bar. I can't see the difference instead to swapping to 2d projection. Also the menu is already totally overloaded. To continue the discussion with your teacher: At work I've to feed a databank with a lot of information. My most complain is that I can't work here consistently with the keyboard. I've to switch very often to the mouse which is very time consumming. All this theory of that you've to get it all with the mouse in the menu is based on the idea to give beginners a good step in the software but it's not a bit productive. cheers Boris - Original Message - From: Henry Tjernlund henrytjernl...@gmail.com To: user-list@light.realsoft3d.com Sent: Friday, July 31, 2009 12:40 PM Subject: Re: Snapping Just got back to RS after a couple weeks away. Still having problems with snapping. I was going through one manual and using the pen tool to make a sweep surface with curves. (One profile, on path, I guess.) I decided after making the surface that i wanted to snap the two curves together at their starting point. No matter what I did (5 key, comma key, etc) I could not get them to snap in 3D. They would snap in 2D but be horrible off in the projection. What am I doing wrong? BTW, why didn't RS simply put snapping options in a tool options bar? One fellow teacher I knew didn't like it when software maker required you to memorize what he called finger gymnastics. What is so difficult about making a snap tool bar with options? I'm dyslexic (yes, I am actually dyslexic which is why interfaces make a big difference for me) enough to have to try and memorize 10 different special (no other way to access the feature) keyboard commands for 10 different programs who's makers think that theirs is the only program that you use. -- -- Henry Tjernlund http://www.renderosity.com/mod/gallery/browse.php?username=henrytj http://www.modelmayhem.com/HenryTjernlund http://imdb.com/name/nm2519729/ http://www.myspace.com/henrytj http://henrytj.deviantart.com/
Re: SSS
Boris, that's some spectacular work. I'm not sure I'd seen 'Isabella' before. I hope you're doing well. Chris Mungenast Hi Chris, many thanks! Yep I'm doing quite well. I had several operations at my back and my right hand. The right hand is still not fully useable. At least not for long time modelling. Tried different input devices but I didn't got comfortable with them. So I don't spend so much time at the pc like in the past. I've got five big dogs, hundreds of carnivorous plants and a family (the family at last because they are all female and have the last word anyway ;) ). They also need their time ;) While searching for my sss things I found so many unfinished projects which are worth to be finished. I hope I'll get my a** up and will make some new pics with RS. Yes, I love the green statue one. Actually the others are great too. If this is with the SSS-ish material then I need to learn to use it. Hi Henry, the hands were done with an older SSS-ish material. Timo improved after this some things. Isabelle and the green statue render were done with the final SSS-ish. You've to make lots of tests to get proper renders. So it might be a good idea to take for the first a simple sphere for rendering. Don't forget a back light. Sorry to hear about your troubles with your cats. The pet laws here are also sucking. I know how much one can feel for his pets. We've got also a tomcat between our dogs. They are good friends. Bye Boris
Re: SSS
Hi Henry, I was in search so much in an usefull sss shader. Timo did several attemps for this shader and I tested it a lot on my models. He did some full calculating attemps which were impossible to use on complex human models because of calculating times. Also keep in mind that a lot of it is done in postprocessing which is limited by one cpu yet. http://www.3ddart.com/gallery2/main.php?g2_itemId=212 http://www.3ddart.com/gallery2/main.php?g2_itemId=214 http://www.3ddart.com/gallery2/main.php?g2_itemId=24 http://www.realsoft.com/gallery/images/oscarine.jpg Nevertheless I also think that sss is very essential and any improvement would be very welcome. Cheers Boris
RS Image contest
Hi, it's quite a while ago someone asked what happened. I've got the feeling that some guys are hired to attack it. I got so many attacks on my website that my provider took me offline for a while and that was for all my domains. As a result I gave it all over to Matthias. We arranged that you only can register after admins enabling. I'm still also admin but believe me the registrations requests are incredible.The registrations are flooding and 99,9 % are f* d* spammers and it's quite uncontrollable who'll be a reall member. I got lots of personal probs with my health and was forced to concentrate on other things. The last contest that was running on 3ddart inspired noone to take part. There were over 1 members on 3ddart. I guess 200 were really interested RS guys. The others were hackers, spammers ... whatever. Believe me ... I'm really frustrated about the situation about the contest because I think that it was an important part of the RS community which seems to be very quite atm and I feel somehow guilty. Ok ... send some input ... I think we need the contest again. Cheers Boris
Re: some fruit
Hi Mark, your fruits are looking great! The only thing I'd like to criticize is the green part of the pineapple. It's looking too regular. Did you also applied there phototextures? Very nice! Cheers Boris - Original Message - From: Mark To: user-list@light.realsoft3d.com Sent: Tuesday, April 07, 2009 10:45 PM Subject: some fruit Hey all, It's been a while but I haven't forgotten Real! Working with it a lot except for the last three months but I'm off again! I'm currently working on a little character animation with a pineapple and a banana. Tomorrow I'll start animating them. I did some tests with the banana and it seems lattice mapping it to a nurbs curve and then animating that curve works best. Any tips? The textures I made myself from photographs, it required some precise UV editing to get the banana right! Man this was way more work than I anticipated. The pineapple too, I photographed a real one from 8 directions, put that together in a single texture and face-mapped that to an SDS shere with displacement mapping. This is going to be a little 'temptation' short animation, we are hopefully going to seduce a company into a short commercial ;) Cheers to V7! - Mark H
Re: some fruit
Hi Mark, your fruits are looking great! The only thing I'd like to criticize is the green part of the pineapple. It's looking too regular. Did you also applied there phototextures? Very nice! Cheers Boris - Original Message - From: Mark To: user-list@light.realsoft3d.com Sent: Tuesday, April 07, 2009 10:45 PM Subject: some fruit Hey all, It's been a while but I haven't forgotten Real! Working with it a lot except for the last three months but I'm off again! I'm currently working on a little character animation with a pineapple and a banana. Tomorrow I'll start animating them. I did some tests with the banana and it seems lattice mapping it to a nurbs curve and then animating that curve works best. Any tips? The textures I made myself from photographs, it required some precise UV editing to get the banana right! Man this was way more work than I anticipated. The pineapple too, I photographed a real one from 8 directions, put that together in a single texture and face-mapped that to an SDS shere with displacement mapping. This is going to be a little 'temptation' short animation, we are hopefully going to seduce a company into a short commercial ;) Cheers to V7! - Mark H
Re: Another nail in RS's coffin?
Hi Andreas, PLEASE learn to quote! It's nonsense to quote a full mail just to write one small sentence. http://www.netmeister.org/news/learn2quote.html Sorry for being bossy, but that's really a bad habit. I see that again and ageain. please learn to behave ... for such a big mouth you could put at least your name under it. Boris
Re: rs-forum.the-final.com !
Hi, all thanks to Matthias :) for doing this great job of converting all the old forum stuff to the new forum software. I already sent a mail yesterday but it seems that it doesn't came through. No idea why this happened. I hope I'm not banned from the mailinglist. Matthias will manage the forum and the Realsoft 3D Image Contest. A BIG thanks to all who supported the forum and the contest while I did this job. Boris - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Tuesday, April 22, 2008 3:22 PM Subject: rs-forum.the-final.com ! Hi all, the forum will be refined in the next days. At the moment there is to much work on my table to do all the work on the new forum site in one go, and Boris is busy, too. If everything is working as exspected, it should be completed next week :-) The forum is up and running (feel free to use, post ...) only a new layout will be set up. Thanks to Boris at this point. Contest Gallery is under construction... Boris is doing the most work here :-p The behind the scenes ContentManagementSystem work will start this weekend. My part :-?, oh no Matthias
Re: contest site down
Hi Arjo and all, no 1st april ;) I asked the provider to get the site back to make backups of all. I found lots of stuff which shouldn't be there which is caused by unsecure scripts and called php code injection. I got already again three attempted attacks today and will delete everything tomorrow before my provider will close again all my websites. Thanks to all for the head ups. I will contact the nice persons who offered help which I really need atm but before I've to find out what will be the best software solution for the future. Sorry! Bye Boris - Original Message - From: Arjo Rozendaal To: user-list@light.realsoft3d.com Sent: Tuesday, April 15, 2008 7:31 PM Subject: RE: contest site down Hey Boris, 1st of April was two weeks ago ;) Arjo. Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jan Schmitz Verzonden: dinsdag 15 april 2008 17:33 Aan: user-list@light.realsoft3d.com Onderwerp: Re: contest site down On 15/04/2008, Neil Cooke [EMAIL PROTECTED] wrote: Poor Garry yep... you're right.. Well done Boris!! Everything is up!! Danke, danke dankeeeé! Liebe Grüße, Jan
Re: contest site down
Hi Jan, yes I've got a backup of the forum. I hope that it'll be possible to export it to any other forum software but I guess it will be. Also no pictures will be lost. Also the contest will be running on. The actual topic is Photorealism. Sorry ... no panic ... but there are days :( First of all the gallery will be back and then I'll search for a forum solution. First of all I've to find a new software to get rid of this cracking attacks.. Bye Boris do you have a backup of the forum? all these threads contained very useful information and many nice RS images. I tried to visit 3ddart through a web archive (http://web.archive.org/web/*/3ddart.org) but there is only the September 2005 as the latest backup... Jan
Re: no wiki problem
Jason you lost Vesa's game! I've been over ten years on this list but there has never been so much negative energy. Garry (right with two R) tries to destroy this list. Unfotunately the mailinglist admin seems to be tolerating pissing and spitting on the most gratefull artists. I was considering the first time since I'm here to leave the list. It's a big big shame that an amoeba from budweiser and stripbar can bring so much trouble here. First he asked for tutorials, then he gets them, oki then he asks for project files. I guess he needs them to make the first great image on his renderfarm. Man ... my bloodpressure goes now nowhere and I can't understand what's going on. Toleration has somewhere it's end. For me it's since last week reached. Bye Boris This is not what you asked for Gary ? You got know where near asking for this. Instead you were abusive to me and eventually my wife for no founded reason other than your frustration of the lists lack of response to your general ranting. You accused me of giving nothing to the list of which I have disproved with these previously mentioned emails alone and my years of contributions to the beta testing and development which you have never been privee to see and could not possibly have any idea of what you are talking about. I have shown you in the previous emails my working methods which have NO GREAT SECRET you keep eluding to, just hard work of tweaking and testing. You now choose to ignore this information as I have proved you wrong and instead find a new reason to complain to me and others. Why was I suddenly to be named as solely responsible for the Realsoft user list demise in your previous email, when GI is only a small part of Realsoft 3D ? You chose to slander and critisize me and now I have proved your accusations to be misplaced you still cannot bring yourself to apologise for your behaviour. I am amazed you are still allowed to voice your opinion on this list and hope you are not permitted to speak to anyone else the way you have to me ever again. What is so odd is that you could have asked me in a nice pleasant manner as you have managed to do in the past and I would have no doubt found the time to answer your concerns as best I could. You contradict yourself over and over. If you know GI very well then you can surely apply a sky texture map as an illumination channel in a single shader to a skydome sphere, throw in your scene, a GI shader, a light and tweak the controls as explained. This is no secret and it's how I make my images as I have told you over and over. You clearly have a lot more time than many of us here, so if you are not doing it for you alone, perhaps you can put your time where your mouse is and upload the project file yourself. Somehow , you 2 percieve a tiny possibility that I am asking for myself . If I was , I wouldn't attemp to shame someone into finally sharing some concrete tutorials , of course . Shame someone into creating concrete tutorials ??? None of us are under any obligation to provide any tutorials especially in the manner in which you ask. This kind of pressure would scare people away as they would feel any kind of presence on the list would warrant they must create a tutorial to stay around. This is a free community list to help each other out as and when we can and know how to. What you are suggesting is re-inventing the user list into a different approach from what we have come to know. While you do have some points that are worth discussing as you and the list currently are, your approach to saving good information is entirely different. What I was actually trying to accomplish , was to once again point out that the Realsoft3D community's success hinges on selfless giving and sharing via HTML tutorials . Not by firing off emails while at work , or showing us yet another awesome render . Garry Considering my work often starts at 8am and finishes between 8pm and 4am the next morning I do not know when else I am supposed to email the list Gary... really what planet are you on... it is now a crime to respond to the list while I am at work ??? I also promise not to post any more renders to the list if that will keep you happy as it clearly irritates you. Now anyone else who would like to post a good image will now have to think... hmmm if I post this image I am happy with, while I have 2 minutes to upload it during my busy day. Will I get lambasted by Gary for not also handing over the project file and a tutorial of how I did it This which I do not have the time to do and my client would not allow me to release publicly anyway hmmm maybe I better not upload it after all... another good piece of work lost in cyber ether for no reason. With your approach the list falls apart a lot quicker as no one will see any inspiring work any more. Jason
Re: Ok, OK I will do it, only because I can.
Hi Timo and Jean-Sebastien, Isn't this exaclty what the wiki is for? Just create a page for thequestion (as in an empty page for the tutorial) and people will createthe tutorial if they feel up to it. It's centralized and everyone canedit it. I agree. Iirc collecting worthfull information from the mailing list was one of the main reasons to initiate the wiki. The mails are already collected in two archives and now making new websites with tips from the list would scatter the information more and more and that's excactly what we didn't wanted. We should not keep the knowledge to ourselves. I'll show the example, I will update my website with the trick about the displacement rendering speed (someone gave me a while ago on this list). It would be nice if you could show this at the wiki!? -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Ok, OK I will do it, only because I can.
Hey guy ;) Daniel, it wouldn't be very hard to set up a server to archive these emails and have a nice interface for us userlists to browse / search through them... or are they being stored anywhere already? You'll find the links in the links section of the Realsoft website. Here they are ... reaching far back. But I think for 2004 are the mails missing. http://mailarchivers.ncsa.uiuc.edu/cgi-bin/mailarchivers/viewarchive.pl?type=MAILarchive=REALTHREEDusername=ANONYMOUS http://www.mail-archive.com/user-list@light.realsoft3d.com -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: no wiki problem
Hi Jason, If the rest of the list feel the same way Gary has indicated, then I will gladly leave the user list today as I have not intention of offending anyone else. no way ... the only one who should leave this list is Gary. He is a big shame for the RS community. Bye Boris
Re: no wiki problem
studio wrote: http://www.killmeplease.com/ couldn't one do him this favour?
RealGreebleZ CITY challenge
Hi, Sound intresting with the challenge I am hoping so. I hope also :) The RealGreebleZ CITY challenge is started! You have to build a city using RealGreebleZ. Please visit www.3ddart.org for more infos. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Viewport Rotation Constraint
Hi Neil, Yes, I get the 45 degree steps using RMB+Alt+Shft, however my wish was for a non-stepped realtime constraint on the x axis for the viewport camera ... is this what you can get with a macro? I think there is possibility for this. You need the numerical input somewhere in your gui. Select your object, DOUBLE click on the rotation handle. You will see in the numerical input field open another input field Angle. Just type in the angle and then enter. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: New tutorial
Hi Robert and Stefan, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images. You can really be proud on this tutorial! I learned a lot of it! Very nice final render of the Murcielago, Stefan! I want to release this tutorial now before going on holiday tomorrow (3 weeks). We know that some improvements can be made. I will add them when I get back (OK, Boris!?). Yes, no problem. I'll send it to you. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Bathroom contest - the winner is ...
Stefan Klein with his image Simple Bathroom. Congratulations for this not so simple, great winning entry! Jan Schmitz with his nice image Wellness won the second prize. Jan was now second time in row the 2nd. Very good for a 16 years old youngster I think! Also many thanks to all others for their nice entries. The topic of the running contest is Treasures. The contest will end october 01, 2006. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: question for the poll - voting bathroom contest
On Tue, 2006-07-04 at 10:48 +0200, Frank Brübach wrote: Dear boris, hi and good morning :-) I have done the poll voting for the bathroom scenes (very good ones!), the first time! :-) I have noticed: You have to log-in to make the voting. Perhaps it's easier to make it also, if you are not logged-in, but therefore I can imagine the voting is not exactly and truely, but perhaps more people will vote and making comments. - Not so easy in this case of getting more votings from realsoft user, but why not from all other 3d graphic users? - bye, best regards and good week for you, great work with the poll :-) frank brübach. Soccer World cup: Germany will win against Italy 2:1 today ! :-))) __ Von: user-list@light.realsoft3d.com Gesendet: 03.07.06 22:37:41 An: user-list@light.realsoft3d.com Betreff: Re: voting bathroom contest ... oh ... one thing I noticed on this list. Some long time ago it was usual here that the great images which were submitted to the contest got some feedback and so on. But since a while you all seem to ignor the most active RS user work. Active RS user work is for me to produce images at first and second is for me tutorials. So at least a little nice verbal tribute for the artists wouldn't hurt. the voting for the bathroom contest is started. 7 very nice entries again. I'd like to say thanks to all who took part in the past months/years. It makes me really proud to see how many nice entries the Realsoft Image Contest brings up. Thanks! Please take part at the voting to get the most possible fair result. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org - Verschicken Sie romantische, coole und witzige Bilder per SMS! Jetzt bei WEB.DE FreeMail: http://f.web.de/?mc=021193
Re: question for the poll - voting bathroom contest
Hi, noticed: You have to log-in to make the voting. Perhaps it's easier to make it also, if you are not logged-in, but therefore I can imagine the voting is not exactly and truely, but perhaps more people will vote and making comments. - ohooh ... that would make it possible to vote hundreds of times for one image. It's not the aim to invite voters to proof there click abilities. The most important thing is to get a fair result. I'm thinking of even to make a voting gallery which will be only available to vote for specially approved members. I was very often asked to not allow artists who have submitted there pics to vote. I don't know ... most of the voting results seemed very ok to me. If you have any suggestions for improvement or the voting please tell but I think it's even needed for more restrictions of voters. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
voting bathroom contest
Hi, the voting for the bathroom contest is started. 7 very nice entries again. I'd like to say thanks to all who took part in the past months/years. It makes me really proud to see how many nice entries the Realsoft Image Contest brings up. Thanks! Please take part at the voting to get the most possible fair result. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: voting bathroom contest
... oh ... one thing I noticed on this list. Some long time ago it was usual here that the great images which were submitted to the contest got some feedback and so on. But since a while you all seem to ignor the most active RS user work. Active RS user work is for me to produce images at first and second is for me tutorials. So at least a little nice verbal tribute for the artists wouldn't hurt. the voting for the bathroom contest is started. 7 very nice entries again. I'd like to say thanks to all who took part in the past months/years. It makes me really proud to see how many nice entries the Realsoft Image Contest brings up. Thanks! Please take part at the voting to get the most possible fair result. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Changing color of multiple ojects at once?
Hi Matthew, So, to change the color of the lightcycle, I currently have to either multi-select or individually select each of about 35+ objects and set the color. I was wondering if there was some way to assign a tag of some sort, or group the objects that make up the those that define the color of the lightcycle, and change them all at once instead of individually or multi-selecting all 35+ objects every time. I think the easiest way would be to group the same coloured objects in one folder and changing the colour for all objects in this folder via properties-colour of the folder or insert a colour shader in the root of this folder. If you can't organize the objects in one folder you have to select all the objects you wanna change the colour at once for one time. If you have all the objects selected put them all in edit mode - hit ctr-a (for selecting all points) and then create via Creation - Group a Group object of this selection. If you need your objects later selected just select the group object and hit Select in the control bar. All needed objects will get selected. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Changing color of multiple ojects at once?
So, to change the color of the lightcycle, I currently have to either multi-select or individually select each of about 35+ objects and set the color. I was wondering if there was some way to assign a tag of some sort, or group the objects that make up the those that define the color of the lightcycle, and change them all at once instead of individually or multi-selecting all 35+ objects every time. Another idea is to assign to all same coloured objects via properties-col-texture map-Image Object-Texture an image object. If you need the colour texture changed just change the texture in your image object and all objects with the assigned image object will be changed -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: image contest - topic voting
Hi Matthias, what are Tressures? gnnn ... I beg your pardon. Treasures is meant. Reload the voting gallery and also the picture gets corrected ;) y 01 , 2006; 00:00 PM. The topics are: acid football hidden beauty inspired by davinci orchids rebel tressures -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
image contest - topic voting
Hi, the topic voting for the contest july-september is started and will end saturday, july 01 , 2006; 00:00 PM. The topics are: acid football hidden beauty inspired by davinci orchids rebel tressures You'll find the topic voting here: http://3ddart.org/index.php?set_albumName=album77name=galleryinclude=view_album.php -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Passing vector channels to VSL
Hi Matthias, Where is the fish example? you'll find it in samples/photorealistic/Fish and there is an updated project file here: http://www.realsoft.com/updates/benchmark/fishbm.zip Cheers (big cup of coffee) ... too early atm for a beer ;) -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Some WIP
Hi Matthias, With a question inside. I hope I got the question right but you can use a scope-mapping on the uv-set. Create a customchannel (scope_1 or whatever) Create in Surface properties of your vsl-shader Scope=Copy(scope1) Put the uv-set in edit mode Select the all edges accept the one you wanna have the soft edge Set 1 in properties-col-Attribute-scope1 for the selected edges. The edges with value 1 get the shader applied. 0 = no shader ... and you can use other values then 1 and 0 (just mentioning ;)) That should work for bump, colour, illu ... -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Some WIP / yep and something for Neil
Hi Matthias, many thanks, you are right. Attached is my way. But the UV-Sets are buggy in my opinion. (And the snail has UV-Sets, but no longer, hehe) You are right! After posting my mail I tried this also and it didn't worked. I didn't tried before because I used this for dozens of uv-sets and channels on my models and it worked without problems in earlier rs versions. I wrote already a mail to the betalist. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: 100 US$ Prize and other good News
Hi Timo, This is just a test, apparently my previous answers were a bit garbled. Is it fixed now and is anyone else on the list using gmail? yes ... looks good now :) Juast ask Fredrik concerning gmail ... he even invites the ladies from this mailinglist to gmail ;) -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
100 US$ Prize and other good News
A HUGE thanks to David M. Ingebretsen who supports the Realsoft 3D Image Contest since 1996. David raised again the Prize and it's now 100 US$!! This was already payed for the Light and Shadow contest and will be also the prize for the actual running contest. Great News from the DynAtomic front. DynAtomic Public Beta will be released during this month. Also a new character animation tool RealPuppet will be released. This is built around DynAtomic and has features like advanced IK, physic interaction, 3D weight painting and more. You remember PrometheanFX? Betatesting of the SDK version of V2.0 particle editor will go into betatesting shortly. The compositing package will come a couple of months later. oh and I heard rumours that RS will support fbx in the next versions :) The Realsoft 3D Image Contest will have 10 years anniversary in November. So the October-December 2006 contest will be a special one. I've started in the forum a thread to collect topic ideas for this contest if you would like to contribute. Many thanks! -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Fine nurbs curves go fuzzy
Hi George, I'm putting some fur on an object using nurbs curves. When I set the diameter of the curves to less than about 0.3 mm the rendered curves go fuzzy (they look a bit like pipe cleaners). this is an aliasing problem. I got around it setting the nurbs to scanline and not to Ray TracE. Scanline hair won't cast shadows. To get around this problem I copied the whole bunch of hair and set it Ray Trace and set the thickness of this curves higher so that it won't have this aliasing prob. Afterwards I set the thick Ray Trace curves rt invisible. So the scanline hair will be visible and the Ray Trace hair rt invisible but casting the shadows. You can set the count of the thick hair less in the interpolator. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Image Contest: News
Hi, the final voting of the light and shadow is started. Many excellent images were submitted and it'll be a tough voting ... I guess. Please take busy part at the voting to get a fair result. The new contest April-June is started. The topic is: Bathroom The updates at the contest website are mostly done. I hope you like the new style. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: create a tentacle
Hi Garry, SDS seems like a piece of shit to me . In theory , it's brilliant of course , but so was RPL . SDS seems like the RPL of the modeling world . Once again I have to become a technical wizard be-fore I can create ... anything ! No ! No ! fuckin' NO ! I can't see what's the problem with sds. If you have worked with b- splines before one must be stealthed ;) One can't stress it enough: Keep it simple with sds. Try to get all out of your mesh before you add another point, line or face. Try to make your mesh only quadfaces. I'm sick of it ! I just want to create ! I do not want to have my brain conformed to the RS way , or the Maya way , or the SDS way ... I think if you got this Aha for sds modelling there is no big difference between those tools while RS provides for me a very straight way to model. I tried wings, maya and another modeller I forgot the name. But sure I'm used to RS since years. I just want to start the S/W and create stuff ... if I can't then fuck it I'll go render fractals instead . get poser :) -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Forum Facelift and Timo's new Envmap shader
Hi Garry, The Forum has a new 'facelift' . Looks good ! I did a lots of updates. Unfortunately the old themes didn't worked anymore after this. The 'facelift' is only a default postnuke theme template which I have to customize. This is my job for tomorrow :) -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Magnetism Modeling Tool
Hi Garry, It was a Magnetism Tool that you could just bring close to the mesh and it would automatically push/pull the mesh within it's radius of influence . This made modeling an absolute breeze , and I'm sure it's being used somewhere in some SDS or nurbs modeling app's somewhere . I think that was discussed a while ago before and as I answered that there are the move/scale/rotate 2D/3D transformation tools which are being able of the same no one complained. So ... I think we have them. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Magnetism Modeling Tool
Hi Chris, Boris, you are right that these deformation tools give you more control than a simple magnet tool, but soft selection would a great next step IMO. Thots? agreed :) I asked for soft selection and other advanced selection features to implement in the selection painter a while back at the betalist already . Would be really nice. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Image of the Year 2005 - The winner is ...
Boris Jahn - Zoe oh ... that was me. As Administrator of this contest I'm not eligible for taking the prize 1 license of Realsoft 3D. This goes to the second Yuriy Sherbina - Temple of Chess. Congratulations to all who took part! That were MANY very good entries. Have a look at the contest site to see the final results. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Image of the Year 2005 - Voting
Hi, The final voting of the Image of the Year 2005 is started. We got 50 entries at all!! Please take busy part at the voting that we get a fair result! Voting is only possible for registered members. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: exclude or include lightsources for objects
Hi Arjo, Is there any possibility to link a lightsource to a single object? I mean, I have a scene with several objects and lightsources but there's one lightsource that should only influence a certain group of objects. The rest of the scene should be excluded. there is the lightsensitivity shader in the RS' materials in misc. You have to apply this shader to the certain lightsource. For the objects that should be influenced by this lightsource set the value for the lightsensitivity channel in properties col-Attribute-lightsensitivity to 1. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Quadped Monsters - The winner is ...
Yuriy Sherbina with his image Who of you is the Monster?. Second was Robert Stengel (There is something in the dark) and third was Stefan Klein (The Quadped Abyss Monster). It was at all a very close voting. Many thanks to the 29 voters and a big thanks for the nice entries :) Keep up the great work! -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Quadped Monster Contest - Voting is started
Hi, just a reminder. The voting will end today 08.00 pm (contest site time) 6 very cool entries came in for the voting. Please visit the contest site for taking part at the voting. The more of you take part at it the most fair the result will be. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Quadped Monster Contest - Voting is started
Hi, 6 very cool entries came in for the voting. Please visit the contest site for taking part at the voting. The more of you take part at it the most fair the result will be. ps: Don't forget to send your images for the Image of the Year Contest -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Image of the Year 2005 and more contest news
Hi K-UDA What does it mean? forrest=forest? yes ... right! At least I did this typo consistent. :) scifi=science fiction? also right! -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Light and Shadow
is the topic of the January - March contest. I hope the topic gives you some inspiration. Check the contest site for details. The contest ends saturday, march 01, 2006; 00:00 -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
inspired by StarWars - The winner is ...
Hi, that was an exciting, busy voting till the last second. The winner of the inspired by StarWars contest is Stefan Klein with The X-Wing fighter squadron with enemy contact. Big congratulations to Stefan who worked the first time with Realsoft 3D and also to all others who took part! Have a look at the contest site for more details! -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: contest News
Hi Brandon and Daniel, Ps: I wonder if a lawnmover would qualify as a 4legged garden monster, indeed :) ... my dogs are running away like hell if they see me with the lawnmower. All is a question of the PoV ;) Also maybe an Iguana sunbathing in a garden might be considered as quadped monster for some people. At least the community decides who wins and I'm easily persuaded that the image strikes the topic. oops, just saw on the site that the voting info is still available... Too bad for gardens, looks like more people voted for it however than any other. This voting is not a question of quantity. 7 of 19 of the voters said No thanks to the garden topic. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
contest News
Hi, the october-december contest is started. The topic is Quadped Monsters. Check the contest page for details. Great News! David M. Ingebretsen has upped his prize for the contest to 75 US$. Many thanks! The voting for the StarWars Contest will start this weekend. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -