Hi Robert :
OK , understood . Thanks for the reply !
studio
www.niagara.com/~studio
www.studiodynamics.net
Hi Garry,
Will stay tuned , but I find it hard to believe RS can move from
V5 to V6 so quickly . Is Satu a coder ? (just kidding)
I never mentioned a quick release of V6.
studio, you shouldn't expect that everybody that does anything with RS
has the time or energy to write a new manual for RS3D. Having said
that, I wouldn't mind having a wiki for RS stuff, or at least a
section about coding on the Image Contest forum. At least on a trial
basis, if it turns out that
Garry,
Quick note on Maya PLE... it is only to play with. There is NO way to
take data from PLE and use it with anything except Motionbuilder PLE.
That is the catch... they want evryone to love it so thet will buy the
regular version, but then your PLE files won't transfer to complete or
I may be missing your point, but as far as I can see none of those
plugins come with source code or descriptions about how they were
made. Don't get me wrong, I don't blame anyone for not wanting to
share their source code and I don't want to take anything away from
those great people who
Others take the time
to create really awesome web sites full of tutorials and
links and projects and materials etc like this one
http://members.ams.chello.nl/rbroeder .
Thanks for the promotion and your kind words Garry! Much appreciated :)
Keep an eye on that site if you're
Thanks for the promotion and your kind words Garry! Much appreciated :)
Keep an eye on that site if you're interested in following the developments
of V6 features.
Best regards, Happy new year to all!
Robert
Hi Robert :
Will stay tuned , but I find it hard to believe RS can move from
V5
Hi Garry,
Will stay tuned , but I find it hard to believe RS can move from
V5 to V6 so quickly . Is Satu a coder ? (just kidding)
I never mentioned a quick release of V6. Only that I will show more info on
how V6 develops :)
So you can all see.
I hope to convert a tutorial this weekend
Russell Jones wrote:
Uh oh. This is some serious s**t! The user interface is a bit strange at
first, but this is no fly-by-night enterprise: These guys mean business!
I know RS has some tricks coming up for v6, but we'll have to wait more
than 6 months to find out what it is...
Should be
Yep, it can. And lots more to go: there's a game engine which really
works AND a whole package with examples a book (you have to buy THAT
from them but it's worth the price the engine itself is FREE). Don't
know if Blender can replace RS anywhere soon (I doubt it, because they
rely on
potential, though, and it will make an excellent companion to RS as soon as
they improve the UI speed...
Russell
- Original Message -
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Thursday, December 29, 2005 11:09 PM
Subject: Re: CHARACTER ANIMATION STUFF
For those into Character Animation and to keep a recent topic on same going
- Blender 2.40 is out with a rewrite of same:
Hi Aidan :
I guess you missed the short thread last week on Blender's 2.40 release ?
Anyway , the very first tutorial in the Manual is about quickly building a
develops. If a free
renderer/modeler/animator can do all of this
Russell
- Original Message -
From: Aidan O Driscoll [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, December 28, 2005 4:04 PM
Subject: CHARACTER ANIMATION STUFF and RS
Hi Guys
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