On 5/11/2012 3:05 PM, Ari Shapiro wrote: > You should choose View->Character->GPU Deformable Geometry to get > the textures (and much faster rendering...)
When I do that, gray people appear for a fraction of a second, then disappear leaving nothing. In the command window that appears before the GUI window, the first few lines say: 'import site' failed; use -v for traceback SBM ERR: ttu_open FAILED Could not connect to localhost:61616 Does that give any clue as to why GPU Deformable Geometry isn't working right? > I haven't documented sbm-fltk yet. You can try launching the BML Creator to > make your characters do something (see the manual for BML Behaviors). > > If you select a character (choose the base joint, usually in the middle of > the character, at the feet for Utah, the man in the apron) you can then > right-click to make them walk to that location. > > The configuration file for that scene is located in > smartbody/data/sbm-common/scripts/default-init.py. > > Anything in particular you want them to do? Not at the moment. I was just looking for an indication that stuff was working. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Smartbody-developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/smartbody-developer
