>  As for the paths, save the scene then edit the paths in the .scntoc
using a text editor.

Using Notepad for example.

On Thu, Jun 7, 2012 at 1:57 PM, Matt Lind <ml...@carbinestudios.com> wrote:

> I successfully loaded the .obj, but the mesh construction looks highly
> suspicious.  Technically legal, but dodgy.****
>
> ** **
>
> As for the paths, save the scene then edit the paths in the .scntoc using
> a text editor.****
>
> ** **
>
> ** **
>
> Matt****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *olivier jeannel
> *Sent:* Thursday, June 07, 2012 8:03 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: XSI Import troubles****
>
> ** **
>
> Yes thanks !
>
> Still not able to change the textures path though. (can do it one by one),
> but the Search and replace doesn't seem to work on path...
> What is the syntax to change "every files" to   [Project
> path]\Pictures\every files   ?
>
> replace
> Le 07/06/2012 16:39, Dan Yargici a écrit : ****
>
> Cool, glad it worked! :) ****
>
> ** **
>
> DAN****
>
> On Thu, Jun 7, 2012 at 5:32 PM, olivier jeannel <olivier.jean...@noos.fr>
> wrote:****
>
> Weird, it works well here. Maybe the file didn't finish to upload...
> Could you try again ?
> in case here's another
> https://www.dropbox.com/s/kjiy77pt7jdv6h2/OBJ_1.zip
>
> FBX converter worked perfectly ! This infos worth gold !
> I'm just having hard time changing the path of the pictures (textures) in
> External file manager. Can't find the correct syntax.
>
> Olivier
>
>
> Le 07/06/2012 16:04, Dan Yargici a écrit : ****
>
> Hi Olivier, that link doesn't work for me, I get: ****
>
> ** **
> Error Creating Link****There was an error creating your link. Please try
> again <https://www.dropbox.com/home>.****
>
> ** **
>
> On Thu, Jun 7, 2012 at 4:34 PM, olivier jeannel <olivier.jean...@noos.fr>
> wrote:****
>
> Hi Dan,
>
> Here's the file :
>
> https://www.dropbox.com/c/shmodel?nsid=137042506&sjid=0&state=2&signature=dc46ef3&path=/OBJ_1.zip&id=shmodel
>
> Downloading the Autodesk converter atm.
>
> Le 07/06/2012 15:17, Dan Yargici a écrit : ****
>
> Have you tried using the Autodesk FBX Converter (converts obj also) found
> here: ****
>
> ** **
>
> http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 ***
> *
>
> ** **
>
> ** **
>
> On Thu, Jun 7, 2012 at 4:15 PM, Dan Yargici <danyarg...@gmail.com> wrote:*
> ***
>
> Do you have an example obj you can share? ****
>
> ** **
>
> DAN ****
>
> ** **
>
> On Thu, Jun 7, 2012 at 4:11 PM, olivier jeannel <olivier.jean...@noos.fr>
> wrote:****
>
> Hi guys,
>
> I might have to work with CityEngine
> http://www.esri.com/software/cityengine/ in a near future.
> The Basic version of CityEngine only exports in .obj.
>
> In Softimage the opening of a sample Obj of 8 buildings (43 polymesh, 43
> materials, total of 1300 faces)  takes around 15s.
> The scene is very unstable. Hit Ctrl N, and Softimage crashes
> immediatly....
>
> The final city should be made of several thousands of buildings, which I
> think might be un-openable in Softimage.
>
> If I convert in DeepExploration in .dae Collada, dotxsi, or fbx , when I
> import back in Softimages, UVs are either screwed, or disapeared. (tested
> in 2013, and xsi 7)
>
> When I import back those .dae, or Dotxsi in deepExploration, the Uvs are
> there. Everything is fine.
>
> What's happening ? What am-I supposed to do ?
>
> I need a good advice...
>
> Thank you,
>
> Olivier
>
> ****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>

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