> As for the paths, save the scene then edit the paths in the .scntoc using a text editor.
Using Notepad for example. On Thu, Jun 7, 2012 at 1:57 PM, Matt Lind <ml...@carbinestudios.com> wrote: > I successfully loaded the .obj, but the mesh construction looks highly > suspicious. Technically legal, but dodgy.**** > > ** ** > > As for the paths, save the scene then edit the paths in the .scntoc using > a text editor.**** > > ** ** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *olivier jeannel > *Sent:* Thursday, June 07, 2012 8:03 AM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: XSI Import troubles**** > > ** ** > > Yes thanks ! > > Still not able to change the textures path though. (can do it one by one), > but the Search and replace doesn't seem to work on path... > What is the syntax to change "every files" to [Project > path]\Pictures\every files ? > > replace > Le 07/06/2012 16:39, Dan Yargici a écrit : **** > > Cool, glad it worked! :) **** > > ** ** > > DAN**** > > On Thu, Jun 7, 2012 at 5:32 PM, olivier jeannel <olivier.jean...@noos.fr> > wrote:**** > > Weird, it works well here. Maybe the file didn't finish to upload... > Could you try again ? > in case here's another > https://www.dropbox.com/s/kjiy77pt7jdv6h2/OBJ_1.zip > > FBX converter worked perfectly ! This infos worth gold ! > I'm just having hard time changing the path of the pictures (textures) in > External file manager. Can't find the correct syntax. > > Olivier > > > Le 07/06/2012 16:04, Dan Yargici a écrit : **** > > Hi Olivier, that link doesn't work for me, I get: **** > > ** ** > Error Creating Link****There was an error creating your link. Please try > again <https://www.dropbox.com/home>.**** > > ** ** > > On Thu, Jun 7, 2012 at 4:34 PM, olivier jeannel <olivier.jean...@noos.fr> > wrote:**** > > Hi Dan, > > Here's the file : > > https://www.dropbox.com/c/shmodel?nsid=137042506&sjid=0&state=2&signature=dc46ef3&path=/OBJ_1.zip&id=shmodel > > Downloading the Autodesk converter atm. > > Le 07/06/2012 15:17, Dan Yargici a écrit : **** > > Have you tried using the Autodesk FBX Converter (converts obj also) found > here: **** > > ** ** > > http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 *** > * > > ** ** > > ** ** > > On Thu, Jun 7, 2012 at 4:15 PM, Dan Yargici <danyarg...@gmail.com> wrote:* > *** > > Do you have an example obj you can share? **** > > ** ** > > DAN **** > > ** ** > > On Thu, Jun 7, 2012 at 4:11 PM, olivier jeannel <olivier.jean...@noos.fr> > wrote:**** > > Hi guys, > > I might have to work with CityEngine > http://www.esri.com/software/cityengine/ in a near future. > The Basic version of CityEngine only exports in .obj. > > In Softimage the opening of a sample Obj of 8 buildings (43 polymesh, 43 > materials, total of 1300 faces) takes around 15s. > The scene is very unstable. Hit Ctrl N, and Softimage crashes > immediatly.... > > The final city should be made of several thousands of buildings, which I > think might be un-openable in Softimage. > > If I convert in DeepExploration in .dae Collada, dotxsi, or fbx , when I > import back in Softimages, UVs are either screwed, or disapeared. (tested > in 2013, and xsi 7) > > When I import back those .dae, or Dotxsi in deepExploration, the Uvs are > there. Everything is fine. > > What's happening ? What am-I supposed to do ? > > I need a good advice... > > Thank you, > > Olivier > > **** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** >
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