They have Notepad in Maya ?
Le 07/06/2012 20:14, Guillaume Laforge a écrit :
>
As
for the paths, save the scene then edit the paths in the .scntoc
using a text editor.
Using Notepad for example.
On Thu, Jun 7, 2012 at 1:57 PM, Matt
Lind <ml...@carbinestudios.com>
wrote:
I
successfully loaded the .obj, but the mesh
construction looks highly suspicious. Technically
legal, but dodgy.
As
for the paths, save the scene then edit the paths in
the .scntoc using a text editor.
Matt
Yes thanks !
Still not able to change the textures path though.
(can do it one by one), but the Search and replace
doesn't seem to work on path...
What is the syntax to change "every files" to
[Project path]\Pictures\every files ?
replace
Le 07/06/2012 16:39, Dan Yargici a écrit :
Cool, glad it worked! :)
DAN
On Thu, Jun 7, 2012 at 5:32
PM, olivier jeannel <olivier.jean...@noos.fr>
wrote:
Weird, it works well
here. Maybe the file didn't finish to
upload...
Could you try again ?
in case here's another https://www.dropbox.com/s/kjiy77pt7jdv6h2/OBJ_1.zip
FBX converter worked perfectly ! This infos
worth gold !
I'm just having hard time changing the path
of the pictures (textures) in External file
manager. Can't find the correct syntax.
Olivier
Le 07/06/2012 16:04, Dan Yargici a écrit :
Hi Olivier, that
link doesn't work for me, I get:
Error Creating Link
There was an error creating your
link. Please
try again.
On Thu, Jun 7,
2012 at 4:34 PM, olivier jeannel
<olivier.jean...@noos.fr>
wrote:
Hi Dan,
Here's the file :
https://www.dropbox.com/c/shmodel?nsid=137042506&sjid=0&state=2&signature=dc46ef3&path=/OBJ_1.zip&id=shmodel
Downloading the Autodesk
converter atm.
Le 07/06/2012 15:17, Dan Yargici
a écrit :
Have
you tried using the
Autodesk FBX Converter
(converts obj also) found
here:
On
Thu, Jun 7, 2012 at
4:15 PM, Dan Yargici
<danyarg...@gmail.com>
wrote:
Do
you have an example
obj you can share?
DAN
On
Thu, Jun 7,
2012 at 4:11
PM, olivier
jeannel <olivier.jean...@noos.fr>
wrote:
Hi guys,
I might have
to work with
CityEngine http://www.esri.com/software/cityengine/
in a near
future.
The Basic
version of
CityEngine
only exports
in .obj.
In Softimage
the opening of
a sample Obj
of 8 buildings
(43 polymesh,
43 materials,
total of 1300
faces) takes
around 15s.
The scene is
very unstable.
Hit Ctrl N,
and Softimage
crashes
immediatly....
The final city
should be made
of several
thousands of
buildings,
which I think
might be
un-openable in
Softimage.
If I convert
in
DeepExploration
in .dae
Collada,
dotxsi, or fbx
, when I
import back in
Softimages,
UVs are either
screwed, or
disapeared.
(tested in
2013, and xsi
7)
When I import
back those
.dae, or
Dotxsi in
deepExploration,
the Uvs are
there.
Everything is
fine.
What's
happening ?
What am-I
supposed to do
?
I need a good
advice...
Thank you,
Olivier
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