Yes thanks !
Still not able to change the textures path though. (can do it one by
one), but the Search and replace doesn't seem to work on path...
What is the syntax to change "every files" to [Project
path]\Pictures\every files ?
replace
Le 07/06/2012 16:39, Dan Yargici a écrit :
Cool, glad it worked! :)
DAN
On Thu, Jun 7, 2012 at 5:32 PM, olivier
jeannel <olivier.jean...@noos.fr>
wrote:
Weird, it works well
here. Maybe the file didn't finish to upload...
Could you try again ?
in case here's another https://www.dropbox.com/s/kjiy77pt7jdv6h2/OBJ_1.zip
FBX converter worked perfectly ! This infos worth gold !
I'm just having hard time changing the path of the
pictures (textures) in External file manager. Can't find
the correct syntax.
Olivier
Le 07/06/2012 16:04, Dan Yargici a écrit :
Hi Olivier, that link doesn't
work for me, I get:
Error Creating Link
There was an error creating your link. Please try again.
On Thu, Jun 7, 2012 at
4:34 PM, olivier jeannel <olivier.jean...@noos.fr>
wrote:
Hi Dan,
Here's the file :
https://www.dropbox.com/c/shmodel?nsid=137042506&sjid=0&state=2&signature=dc46ef3&path=/OBJ_1.zip&id=shmodel
Downloading the Autodesk converter atm.
Le 07/06/2012 15:17, Dan Yargici a écrit :
Have you tried
using the Autodesk FBX Converter
(converts obj also) found here:
On Thu, Jun
7, 2012 at 4:15 PM, Dan Yargici <danyarg...@gmail.com>
wrote:
Do you
have an example obj you can
share?
DAN
On Thu, Jun 7, 2012 at
4:11 PM, olivier jeannel
<olivier.jean...@noos.fr>
wrote:
Hi
guys,
I might have to work
with CityEngine http://www.esri.com/software/cityengine/
in a near future.
The Basic version of
CityEngine only
exports in .obj.
In Softimage the
opening of a sample
Obj of 8 buildings (43
polymesh, 43
materials, total of
1300 faces) takes
around 15s.
The scene is very
unstable. Hit Ctrl N,
and Softimage crashes
immediatly....
The final city should
be made of several
thousands of
buildings, which I
think might be
un-openable in
Softimage.
If I convert in
DeepExploration in
.dae Collada, dotxsi,
or fbx , when I import
back in Softimages,
UVs are either
screwed, or
disapeared. (tested in
2013, and xsi 7)
When I import back
those .dae, or Dotxsi
in deepExploration,
the Uvs are there.
Everything is fine.
What's happening ?
What am-I supposed to
do ?
I need a good
advice...
Thank you,
Olivier
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