Hi Dan,
A little more efficient code can be written using the os module. It
will be more error-proof on all the platforms.
import os
oSources = Application.FindObjects("",
"{BB74AA1E-12C5-11D3-B37A-00105A1E70DE}")
for oSource in oSources:
filePath
= oSource.Filename.value
fileName
= os.path.basename(filePath)
oSource.Filename.value
= os.path.join("Pictures", fileName)
On 07/06/2012 3:41 PM, Dan Yargici wrote:
Here you go.
It's very quick, dirty, crude and un-foolproof, but will
basically set the paths of all your image sources to
Pictures\Filename... :)
oSources = Application.FindObjects("",
"{BB74AA1E-12C5-11D3-B37A-00105A1E70DE}")
for oSource in oSources:
filePath
= oSource.Filename.value
fileName
= filePath.split("\\")[-1]
oSource.Filename.value
= "Pictures\\" + fileName
DAN
On Thu, Jun 7, 2012 at 7:47 PM, olivier jeannel <olivier.jean...@noos.fr>
wrote:
...sometimes I feel
like the difference between XSI and Notepad is close to none
:(
Le 07/06/2012 18:09, Dan Yargici a écrit :
If the search and replace
supported regular expressions it'd be a breeze. I
would think that the way it is now makes it pretty
much impossible without scripting (and doing some
RegExpr search/replacing...)
On Thu, Jun 7, 2012 at 6:03
PM, olivier jeannel <olivier.jean...@noos.fr>
wrote:
Yes thanks
!
Still not able to change the textures path
though. (can do it one by one), but the Search
and replace doesn't seem to work on path...
What is the syntax to change "every files" to
[Project path]\Pictures\every files ?
replace
Le 07/06/2012 16:39, Dan Yargici a écrit :
Cool, glad it
worked! :)
DAN
On Thu, Jun 7,
2012 at 5:32 PM, olivier jeannel <olivier.jean...@noos.fr>
wrote:
Weird, it works
well here. Maybe the file didn't
finish to upload...
Could you try again ?
in case here's another https://www.dropbox.com/s/kjiy77pt7jdv6h2/OBJ_1.zip
FBX converter worked perfectly !
This infos worth gold !
I'm just having hard time changing
the path of the pictures
(textures) in External file
manager. Can't find the correct
syntax.
Olivier
Le 07/06/2012 16:04, Dan Yargici a
écrit :
Hi
Olivier, that link doesn't
work for me, I get:
Error Creating Link
There was an error
creating your link. Please
try again.
On
Thu, Jun 7, 2012 at 4:34
PM, olivier jeannel <olivier.jean...@noos.fr>
wrote:
Hi
Dan,
Here's the file :
https://www.dropbox.com/c/shmodel?nsid=137042506&sjid=0&state=2&signature=dc46ef3&path=/OBJ_1.zip&id=shmodel
Downloading the
Autodesk converter
atm.
Le 07/06/2012 15:17,
Dan Yargici a
écrit :
Have
you tried
using the
Autodesk FBX
Converter
(converts obj
also) found
here:
On
Thu, Jun 7,
2012 at 4:15
PM, Dan
Yargici <danyarg...@gmail.com>
wrote:
Do you have an
example obj
you can share?
DAN
On Thu, Jun 7,
2012 at 4:11
PM, olivier
jeannel <olivier.jean...@noos.fr>
wrote:
Hi
guys,
I might have
to work with
CityEngine http://www.esri.com/software/cityengine/
in a near
future.
The Basic
version of
CityEngine
only exports
in .obj.
In Softimage
the opening of
a sample Obj
of 8 buildings
(43 polymesh,
43 materials,
total of 1300
faces) takes
around 15s.
The scene is
very unstable.
Hit Ctrl N,
and Softimage
crashes
immediatly....
The final city
should be made
of several
thousands of
buildings,
which I think
might be
un-openable in
Softimage.
If I convert
in
DeepExploration
in .dae
Collada,
dotxsi, or fbx
, when I
import back in
Softimages,
UVs are either
screwed, or
disapeared.
(tested in
2013, and xsi
7)
When I import
back those
.dae, or
Dotxsi in
deepExploration,
the Uvs are
there.
Everything is
fine.
What's
happening ?
What am-I
supposed to do
?
I need a good
advice...
Thank you,
Olivier
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