Hi Dan,

A little more efficient code can be written using the os module. It will be more error-proof on all the platforms.

import os

oSources = Application.FindObjects("", "{BB74AA1E-12C5-11D3-B37A-00105A1E70DE}")
for oSource in oSources:
filePath = oSource.Filename.value
fileName = os.path.basename(filePath)
oSource.Filename.value = os.path.join("Pictures", fileName)




On 07/06/2012 3:41 PM, Dan Yargici wrote:
Here you go.

It's very quick, dirty, crude and un-foolproof, but will basically set the paths of all your image sources to Pictures\Filename... :)

oSources = Application.FindObjects("", "{BB74AA1E-12C5-11D3-B37A-00105A1E70DE}")
for oSource in oSources:
filePath = oSource.Filename.value
fileName = filePath.split("\\")[-1]
oSource.Filename.value = "Pictures\\" + fileName

DAN

On Thu, Jun 7, 2012 at 7:47 PM, olivier jeannel <olivier.jean...@noos.fr> wrote:
...sometimes I feel like the difference between XSI and Notepad is close to none :(



Le 07/06/2012 18:09, Dan Yargici a écrit :
If the search and replace supported regular expressions it'd be a breeze. I would think that the way it is now makes it pretty much impossible without scripting (and doing some RegExpr search/replacing...)

On Thu, Jun 7, 2012 at 6:03 PM, olivier jeannel <olivier.jean...@noos.fr> wrote:
Yes thanks !

Still not able to change the textures path though. (can do it one by one), but the Search and replace doesn't seem to work on path...
What is the syntax to change "every files" to   [Project path]\Pictures\every files   ?

replace
Le 07/06/2012 16:39, Dan Yargici a écrit :
Cool, glad it worked! :)

DAN

On Thu, Jun 7, 2012 at 5:32 PM, olivier jeannel <olivier.jean...@noos.fr> wrote:
Weird, it works well here. Maybe the file didn't finish to upload...
Could you try again ?
in case here's another  https://www.dropbox.com/s/kjiy77pt7jdv6h2/OBJ_1.zip

FBX converter worked perfectly ! This infos worth gold !
I'm just having hard time changing the path of the pictures (textures) in External file manager. Can't find the correct syntax.

Olivier


Le 07/06/2012 16:04, Dan Yargici a écrit :
Hi Olivier, that link doesn't work for me, I get:

Error Creating Link

There was an error creating your link. Please try again.


On Thu, Jun 7, 2012 at 4:34 PM, olivier jeannel <olivier.jean...@noos.fr> wrote:
Hi Dan,

Here's the file :
https://www.dropbox.com/c/shmodel?nsid=137042506&sjid=0&state=2&signature=dc46ef3&path=/OBJ_1.zip&id=shmodel

Downloading the Autodesk converter atm.

Le 07/06/2012 15:17, Dan Yargici a écrit :
Have you tried using the Autodesk FBX Converter (converts obj also) found here:




On Thu, Jun 7, 2012 at 4:15 PM, Dan Yargici <danyarg...@gmail.com> wrote:
Do you have an example obj you can share?

DAN


On Thu, Jun 7, 2012 at 4:11 PM, olivier jeannel <olivier.jean...@noos.fr> wrote:
Hi guys,

I might have to work with CityEngine http://www.esri.com/software/cityengine/ in a near future.
The Basic version of CityEngine only exports in .obj.

In Softimage the opening of a sample Obj of 8 buildings (43 polymesh, 43 materials, total of 1300 faces)  takes around 15s.
The scene is very unstable. Hit Ctrl N, and Softimage crashes immediatly....

The final city should be made of several thousands of buildings, which I think might be un-openable in Softimage.

If I convert in DeepExploration in .dae Collada, dotxsi, or fbx , when I import back in Softimages, UVs are either screwed, or disapeared. (tested in 2013, and xsi 7)

When I import back those .dae, or Dotxsi in deepExploration, the Uvs are there. Everything is fine.

What's happening ? What am-I supposed to do ?

I need a good advice...

Thank you,

Olivier













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