Ok, tested it. What you do is create a new light every time the tool is
called.
May I suggest something? It would be better if you allowed selected
lights to be moved instead of creating new ones, keeping the distance
between the light and the surface.
This way, you could also ignore the light type (spot, omni, directional,
VRay, Arnold, whatever). Light is light...
Would that be possible?
For convenience, you could also attach the command to the "Transform" menu.
Best,
Eugen
Am 09.01.2013 21:01, schrieb Eugen Sares:
That's cool, Julian, thanks!
I wonder why it only works on mental ray lights... I'm using VRay.
After all, it's not possible to create custom lights with the SDK.
VRay/Arnold lights are practically regular lights with an additional
shader attached. Should be working too, no?
Cheers,
Eugen
Am 09.01.2013 19:56, schrieb julian:
On 04/12/2012 10:23, Brent McPherson wrote:
Hi Eugen,
Yes, it would be simple to do with the Tool SDK.
In fact, we already have a spot light creation tool example that
ships with Softimage (search for SpotLightCreateTool in the custom
tools addon) so only the reflected ray part would need to be added.
Anyone up for the challenge? ;-)
Belatedly picking up the gauntlet and thread. Had some time to fiddle
around with the Tool SDK over the Christmas holidays and cannibalised
the SpotLightCreateTool as Brent suggested. Tool SDK has been great
to work with. I'm in renewed awe of Piotrek Marczak's work
(Meshpaint, Soft Transform) using the SDK. First usable stab linked
below (addon and movie).
http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html
Julian