It would be easy to get the caches back - just use MDD I should think - the only problem is getting textured geometry back - otherwise use obj and then redo texturing in the earlier version - or try .xsi/crosswalk - whichever - somehow think it will be difficult that side.

S.

On 2013/07/05 12:30 PM, Mirko Jankovic wrote:
and if you have animated characters situation gets even worse :( not sure if anyone tried to create geometry cache in 2014 and then get that cache into meshes in 2013?
I guess it is easy to check that fast just to get some time :)


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