If scene is so simple how much render nodes do you need to render it out? maybe better to spend weekend rendering instead of converting? just a wild guess.. brute force :)
On Fri, Jul 5, 2013 at 12:38 PM, Pingo van der Brinkloev <xsil...@comxnet.dk > wrote: > I don't evern have caches. This scene is so simple. I'm using 2 texture > maps and everything else is super simple animation and geo. > > Isn't there a cheat? Somehow to get soft to think it's a 2013 scene? > > P > > On 05/07/2013, at 12.33, Sandy Sutherland <sandy.mailli...@gmail.com> > wrote: > > > It would be easy to get the caches back - just use MDD I should think - > the only problem is getting textured geometry back - otherwise use obj and > then redo texturing in the earlier version - or try .xsi/crosswalk - > whichever - somehow think it will be difficult that side. > > > > S. > > > > On 2013/07/05 12:30 PM, Mirko Jankovic wrote: > >> and if you have animated characters situation gets even worse :( not > sure if anyone tried to create geometry cache in 2014 and then get that > cache into meshes in 2013? > >> I guess it is easy to check that fast just to get some time :) > >> > > > > >