If scene is so simple how much render nodes do you need to render it out?
maybe better to spend weekend rendering instead of converting? just a wild
guess.. brute force :)


On Fri, Jul 5, 2013 at 12:38 PM, Pingo van der Brinkloev <xsil...@comxnet.dk
> wrote:

> I don't evern have caches. This scene is so simple. I'm using 2 texture
> maps and everything else is super simple animation and geo.
>
> Isn't there a cheat? Somehow to get soft to think it's a 2013 scene?
>
> P
>
> On 05/07/2013, at 12.33, Sandy Sutherland <sandy.mailli...@gmail.com>
> wrote:
>
> > It would be easy to get the caches back - just use MDD I should think -
> the only problem is getting textured geometry back - otherwise use obj and
> then redo texturing in the earlier version - or try .xsi/crosswalk -
> whichever - somehow think it will be difficult that side.
> >
> > S.
> >
> > On 2013/07/05 12:30 PM, Mirko Jankovic wrote:
> >> and if you have animated characters situation gets even worse :( not
> sure if anyone tried to create geometry cache in 2014 and then get that
> cache into meshes in 2013?
> >> I guess it is easy to check that fast just to get some time :)
> >>
> >
>
>
>

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